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3 Commits

Author SHA1 Message Date
Frank
11a667879d fix typo in comment 2023-09-21 23:40:21 +02:00
Frank
ad863dd55a change order of I2S drivers
use I2S#1 before utilizing I2S#1
2023-09-21 23:28:46 +02:00
Frank
32c4045488 Allow 9 LED pins with audioreadctive
One additional LED pin for esp32 audioreactive :-)
I2S#1 can still be used for NPB while audio is running on I2S#0.
2023-09-21 19:26:09 +02:00
33 changed files with 3792 additions and 3821 deletions

35
.gitignore vendored
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@ -1,24 +1,21 @@
.cache
.clang-format
.direnv
.DS_Store
.gitignore
.idea
.pio .pio
.cache
.pioenvs .pioenvs
.piolibdeps .piolibdeps
.vscode .vscode
esp01-update.sh
platformio_override.ini
replace_fs.py
wled-update.sh
/build_output/
/node_modules/
/wled00/extLibs
/wled00/LittleFS
/wled00/my_config.h
/wled00/Release /wled00/Release
/wled00/wled00.ino.cpp /wled00/extLibs
/platformio_override.ini
/wled00/my_config.h
/build_output
.DS_Store
.gitignore
.clang-format
node_modules
.idea
.direnv
wled-update.sh
esp01-update.sh
/wled00/LittleFS
replace_fs.py
wled00/wled00.ino.cpp

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@ -1,23 +1,12 @@
## WLED changelog ## WLED changelog
#### Build 2310010, build 2310130
- Release of WLED version 0.14.0 "Hoshi"
- Bugfixes for #3400, #3403, #3405
- minor HTML optimizations
- audioreactive: bugfix for UDP sound sync (partly initialized packets)
#### Build 2309240
- Release of WLED beta version 0.14.0-b6 "Hoshi"
- Effect bugfixes and improvements (Meteor, Meteor Smooth, Scrolling Text)
- audioreactive: bugfixes for ES8388 and ES7243 init; minor improvements for analog inputs
#### Build 2309100 #### Build 2309100
- Release of WLED beta version 0.14.0-b5 "Hoshi" - Release of WLED beta version 0.14.0-b5 "Hoshi"
- New standard esp32 build with audioreactive - New standard esp32 build with audioreactive
- Effect blending bugfixes, and minor optimizations - Effect blending bugfixes, and minor optimizations
#### Build 2309050 #### Build 2309050
- Effect blending (#3311) (finally effect transitions!) - Effect blending (#3311) (finally efect transitions!)
*WARNING*: May not work well with ESP8266, with plenty of segments or usermods (low RAM condition)!!! *WARNING*: May not work well with ESP8266, with plenty of segments or usermods (low RAM condition)!!!
- Added receive and send sync groups to JSON API (#3317) (you can change sync groups using preset) - Added receive and send sync groups to JSON API (#3317) (you can change sync groups using preset)
- Internal temperature usermod (#3246) - Internal temperature usermod (#3246)
@ -46,7 +35,7 @@
- Preset cycle bugfix (#3262) - Preset cycle bugfix (#3262)
- Rotary encoder ALT fix for large LED count (#3276) - Rotary encoder ALT fix for large LED count (#3276)
- effect updates (2D Plasmaball), `blur()` speedup - effect updates (2D Plasmaball), `blur()` speedup
- On/Off toggle from nodes view (may show unknown device type on older versions) (#3291) - On/Off toggle from nodes view (may show unknow device type on older versions) (#3291)
- various fixes and improvements (ABL, crashes when changing presets with different segments) - various fixes and improvements (ABL, crashes when changing presets with different segments)
#### Build 2306270 #### Build 2306270
@ -59,7 +48,7 @@
#### Build 2306210 #### Build 2306210
- 0.14.0-b3 release - 0.14.0-b3 release
- respect global I2C in all usermods (no local initialization of I2C bus) - respect global I2C in all usermods (no local initilaisation of I2C bus)
- Multi relay usermod compile-time enabled option (-D MULTI_RELAY_ENABLED=true|false) - Multi relay usermod compile-time enabled option (-D MULTI_RELAY_ENABLED=true|false)
#### Build 2306180 #### Build 2306180
@ -85,7 +74,7 @@
#### Build 2306020 #### Build 2306020
- Support for segment sets (PR #3171) - Support for segment sets (PR #3171)
- Reduce sound simulation modes to 2 to facilitate segment sets - Reduce sound simulation modes to 2 to facilitiate segment sets
- Trigger button immediately on press if all configured presets are the same (PR #3226) - Trigger button immediately on press if all configured presets are the same (PR #3226)
- Changes for allowing Alexa to change light color to White when auto-calculating from RGB (PR #3211) - Changes for allowing Alexa to change light color to White when auto-calculating from RGB (PR #3211)

2
package-lock.json generated
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@ -1,6 +1,6 @@
{ {
"name": "wled", "name": "wled",
"version": "0.14.0", "version": "0.14.0-b5",
"lockfileVersion": 1, "lockfileVersion": 1,
"requires": true, "requires": true,
"dependencies": { "dependencies": {

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@ -1,6 +1,6 @@
{ {
"name": "wled", "name": "wled",
"version": "0.14.0", "version": "0.14.0-b5",
"description": "Tools for WLED project", "description": "Tools for WLED project",
"main": "tools/cdata.js", "main": "tools/cdata.js",
"directories": { "directories": {

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@ -352,7 +352,6 @@ platform_packages = ${common.platform_packages}
board_build.ldscript = ${common.ldscript_1m128k} board_build.ldscript = ${common.ldscript_1m128k}
build_unflags = ${common.build_unflags} build_unflags = ${common.build_unflags}
build_flags = ${common.build_flags_esp8266} -D WLED_RELEASE_NAME=ESP01 -D WLED_DISABLE_OTA build_flags = ${common.build_flags_esp8266} -D WLED_RELEASE_NAME=ESP01 -D WLED_DISABLE_OTA
; -D WLED_USE_UNREAL_MATH ;; may cause wrong sunset/sunrise times, but saves 7064 bytes FLASH and 975 bytes RAM
lib_deps = ${esp8266.lib_deps} lib_deps = ${esp8266.lib_deps}
[env:esp07] [env:esp07]
@ -606,7 +605,6 @@ build_flags = ${common.build_flags} ${esp32s2.build_flags} -D WLED_RELEASE_NAME=
-DARDUINO_USB_DFU_ON_BOOT=0 -DARDUINO_USB_DFU_ON_BOOT=0
-DLOLIN_WIFI_FIX ; seems to work much better with this -DLOLIN_WIFI_FIX ; seems to work much better with this
-D WLED_USE_PSRAM -D WLED_USE_PSRAM
; -D WLED_USE_UNREAL_MATH ;; may cause wrong sunset/sunrise times, but saves 6792 bytes FLASH
-D WLED_WATCHDOG_TIMEOUT=0 -D WLED_WATCHDOG_TIMEOUT=0
-D CONFIG_ASYNC_TCP_USE_WDT=0 -D CONFIG_ASYNC_TCP_USE_WDT=0
-D LEDPIN=16 -D LEDPIN=16

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@ -3,7 +3,7 @@
<a href="https://github.com/Aircoookie/WLED/releases"><img src="https://img.shields.io/github/release/Aircoookie/WLED.svg?style=flat-square"></a> <a href="https://github.com/Aircoookie/WLED/releases"><img src="https://img.shields.io/github/release/Aircoookie/WLED.svg?style=flat-square"></a>
<a href="https://raw.githubusercontent.com/Aircoookie/WLED/master/LICENSE"><img src="https://img.shields.io/github/license/Aircoookie/wled?color=blue&style=flat-square"></a> <a href="https://raw.githubusercontent.com/Aircoookie/WLED/master/LICENSE"><img src="https://img.shields.io/github/license/Aircoookie/wled?color=blue&style=flat-square"></a>
<a href="https://wled.discourse.group"><img src="https://img.shields.io/discourse/topics?colorB=blue&label=forum&server=https%3A%2F%2Fwled.discourse.group%2F&style=flat-square"></a> <a href="https://wled.discourse.group"><img src="https://img.shields.io/discourse/topics?colorB=blue&label=forum&server=https%3A%2F%2Fwled.discourse.group%2F&style=flat-square"></a>
<a href="https://discord.gg/QAh7wJHrRM"><img src="https://img.shields.io/discord/473448917040758787.svg?colorB=blue&label=discord&style=flat-square"></a> <a href="https://discord.gg/KuqP7NE"><img src="https://img.shields.io/discord/473448917040758787.svg?colorB=blue&label=discord&style=flat-square"></a>
<a href="https://kno.wled.ge"><img src="https://img.shields.io/badge/quick_start-wiki-blue.svg?style=flat-square"></a> <a href="https://kno.wled.ge"><img src="https://img.shields.io/badge/quick_start-wiki-blue.svg?style=flat-square"></a>
<a href="https://github.com/Aircoookie/WLED-App"><img src="https://img.shields.io/badge/app-wled-blue.svg?style=flat-square"></a> <a href="https://github.com/Aircoookie/WLED-App"><img src="https://img.shields.io/badge/app-wled-blue.svg?style=flat-square"></a>
<a href="https://gitpod.io/#https://github.com/Aircoookie/WLED"><img src="https://img.shields.io/badge/Gitpod-ready--to--code-blue?style=flat-square&logo=gitpod"></a> <a href="https://gitpod.io/#https://github.com/Aircoookie/WLED"><img src="https://img.shields.io/badge/Gitpod-ready--to--code-blue?style=flat-square&logo=gitpod"></a>
@ -53,7 +53,7 @@ See the [documentation on our official site](https://kno.wled.ge)!
[On this page](https://kno.wled.ge/basics/tutorials/) you can find excellent tutorials and tools to help you get your new project up and running! [On this page](https://kno.wled.ge/basics/tutorials/) you can find excellent tutorials and tools to help you get your new project up and running!
## 🖼️ User interface ## 🖼️ User interface
<img src="images/macbook-pro-space-gray-on-the-wooden-table.jpg" width="50%"><img src="images/walking-with-iphone-x.jpg" width="50%"> <img src="/images/macbook-pro-space-gray-on-the-wooden-table.jpg" width="50%"><img src="/images/walking-with-iphone-x.jpg" width="50%">
## 💾 Compatible hardware ## 💾 Compatible hardware
@ -66,7 +66,7 @@ Credits [here](https://kno.wled.ge/about/contributors/)!
Join the Discord server to discuss everything about WLED! Join the Discord server to discuss everything about WLED!
<a href="https://discord.gg/QAh7wJHrRM"><img src="https://discordapp.com/api/guilds/473448917040758787/widget.png?style=banner2" width="25%"></a> <a href="https://discord.gg/KuqP7NE"><img src="https://discordapp.com/api/guilds/473448917040758787/widget.png?style=banner2" width="25%"></a>
Check out the WLED [Discourse forum](https://wled.discourse.group)! Check out the WLED [Discourse forum](https://wled.discourse.group)!

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@ -960,8 +960,6 @@ class AudioReactive : public Usermod {
//DEBUGSR_PRINTLN("Transmitting UDP Mic Packet"); //DEBUGSR_PRINTLN("Transmitting UDP Mic Packet");
audioSyncPacket transmitData; audioSyncPacket transmitData;
memset(reinterpret_cast<void *>(&transmitData), 0, sizeof(transmitData)); // make sure that the packet - including "invisible" padding bytes added by the compiler - is fully initialized
strncpy_P(transmitData.header, PSTR(UDP_SYNC_HEADER), 6); strncpy_P(transmitData.header, PSTR(UDP_SYNC_HEADER), 6);
// transmit samples that were not modified by limitSampleDynamics() // transmit samples that were not modified by limitSampleDynamics()
transmitData.sampleRaw = (soundAgc) ? rawSampleAgc: sampleRaw; transmitData.sampleRaw = (soundAgc) ? rawSampleAgc: sampleRaw;
@ -1177,7 +1175,6 @@ class AudioReactive : public Usermod {
DEBUGSR_PRINTLN(F("AR: Analog Microphone (left channel only).")); DEBUGSR_PRINTLN(F("AR: Analog Microphone (left channel only)."));
audioSource = new I2SAdcSource(SAMPLE_RATE, BLOCK_SIZE); audioSource = new I2SAdcSource(SAMPLE_RATE, BLOCK_SIZE);
delay(100); delay(100);
useBandPassFilter = true; // PDM bandpass filter seems to help for bad quality analog
if (audioSource) audioSource->initialize(audioPin); if (audioSource) audioSource->initialize(audioPin);
break; break;
#endif #endif

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@ -2260,35 +2260,33 @@ uint16_t mode_meteor() {
byte* trail = SEGENV.data; byte* trail = SEGENV.data;
const unsigned meteorSize= 1 + SEGLEN / 20; // 5% byte meteorSize= 1+ SEGLEN / 10;
uint16_t counter = strip.now * ((SEGMENT.speed >> 2) +8); uint16_t counter = strip.now * ((SEGMENT.speed >> 2) +8);
uint16_t in = counter * SEGLEN >> 16; uint16_t in = counter * SEGLEN >> 16;
const int max = SEGMENT.palette==5 || !SEGMENT.check1 ? 240 : 255;
// fade all leds to colors[1] in LEDs one step // fade all leds to colors[1] in LEDs one step
for (int i = 0; i < SEGLEN; i++) { for (int i = 0; i < SEGLEN; i++) {
if (random8() <= 255 - SEGMENT.intensity) { if (random8() <= 255 - SEGMENT.intensity)
byte meteorTrailDecay = 162 + random8(92); {
byte meteorTrailDecay = 128 + random8(127);
trail[i] = scale8(trail[i], meteorTrailDecay); trail[i] = scale8(trail[i], meteorTrailDecay);
uint32_t col = SEGMENT.check1 ? SEGMENT.color_from_palette(i, true, false, 0, trail[i]) : SEGMENT.color_from_palette(trail[i], false, true, 255); SEGMENT.setPixelColor(i, color_blend(SEGCOLOR(1), SEGMENT.color_from_palette(i, true, false, 0), trail[i]));
SEGMENT.setPixelColor(i, col);
} }
} }
// draw meteor // draw meteor
for (unsigned j = 0; j < meteorSize; j++) { for (int j = 0; j < meteorSize; j++) {
uint16_t index = in + j; uint16_t index = in + j;
if (index >= SEGLEN) { if (index >= SEGLEN) {
index -= SEGLEN; index -= SEGLEN;
} }
trail[index] = max; trail[index] = 240;
uint32_t col = SEGMENT.check1 ? SEGMENT.color_from_palette(index, true, false, 0, trail[index]) : SEGMENT.color_from_palette(trail[index], false, true, 255); SEGMENT.setPixelColor(index, SEGMENT.color_from_palette(index, true, false, 0));
SEGMENT.setPixelColor(index, col);
} }
return FRAMETIME; return FRAMETIME;
} }
static const char _data_FX_MODE_METEOR[] PROGMEM = "Meteor@!,Trail,,,,Gradient;;!;1"; static const char _data_FX_MODE_METEOR[] PROGMEM = "Meteor@!,Trail length;!,!;!;1";
// smooth meteor effect // smooth meteor effect
@ -2300,35 +2298,35 @@ uint16_t mode_meteor_smooth() {
byte* trail = SEGENV.data; byte* trail = SEGENV.data;
const unsigned meteorSize= 1+ SEGLEN / 20; // 5% byte meteorSize= 1+ SEGLEN / 10;
uint16_t in = map((SEGENV.step >> 6 & 0xFF), 0, 255, 0, SEGLEN -1); uint16_t in = map((SEGENV.step >> 6 & 0xFF), 0, 255, 0, SEGLEN -1);
const int max = SEGMENT.palette==5 || !SEGMENT.check1 ? 240 : 255;
// fade all leds to colors[1] in LEDs one step // fade all leds to colors[1] in LEDs one step
for (int i = 0; i < SEGLEN; i++) { for (int i = 0; i < SEGLEN; i++) {
if (/*trail[i] != 0 &&*/ random8() <= 255 - SEGMENT.intensity) { if (trail[i] != 0 && random8() <= 255 - SEGMENT.intensity)
int change = trail[i] + 4 - random8(24); //change each time between -20 and +4 {
trail[i] = constrain(change, 0, max); int change = 3 - random8(12); //change each time between -8 and +3
uint32_t col = SEGMENT.check1 ? SEGMENT.color_from_palette(i, true, false, 0, trail[i]) : SEGMENT.color_from_palette(trail[i], false, true, 255); trail[i] += change;
SEGMENT.setPixelColor(i, col); if (trail[i] > 245) trail[i] = 0;
if (trail[i] > 240) trail[i] = 240;
SEGMENT.setPixelColor(i, color_blend(SEGCOLOR(1), SEGMENT.color_from_palette(i, true, false, 0), trail[i]));
} }
} }
// draw meteor // draw meteor
for (unsigned j = 0; j < meteorSize; j++) { for (int j = 0; j < meteorSize; j++) {
uint16_t index = in + j; uint16_t index = in + j;
if (index >= SEGLEN) { if (index >= SEGLEN) {
index -= SEGLEN; index -= SEGLEN;
} }
trail[index] = max; trail[index] = 240;
uint32_t col = SEGMENT.check1 ? SEGMENT.color_from_palette(index, true, false, 0, trail[index]) : SEGMENT.color_from_palette(trail[index], false, true, 255); SEGMENT.setPixelColor(index, SEGMENT.color_from_palette(index, true, false, 0));
SEGMENT.setPixelColor(index, col);
} }
SEGENV.step += SEGMENT.speed +1; SEGENV.step += SEGMENT.speed +1;
return FRAMETIME; return FRAMETIME;
} }
static const char _data_FX_MODE_METEOR_SMOOTH[] PROGMEM = "Meteor Smooth@!,Trail,,,,Gradient;;!;1"; static const char _data_FX_MODE_METEOR_SMOOTH[] PROGMEM = "Meteor Smooth@!,Trail length;!,!;!;1";
//Railway Crossing / Christmas Fairy lights //Railway Crossing / Christmas Fairy lights
@ -5986,12 +5984,12 @@ uint16_t mode_2Dscrollingtext(void) {
col1 = SEGCOLOR(0); col1 = SEGCOLOR(0);
col2 = SEGCOLOR(2); col2 = SEGCOLOR(2);
} }
SEGMENT.drawCharacter(text[i], xoffset, yoffset, letterWidth, letterHeight, col1, col2, map(SEGMENT.custom3, 0, 31, -2, 2)); SEGMENT.drawCharacter(text[i], xoffset, yoffset, letterWidth, letterHeight, col1, col2, (SEGMENT.custom3+1)>>3);
} }
return FRAMETIME; return FRAMETIME;
} }
static const char _data_FX_MODE_2DSCROLLTEXT[] PROGMEM = "Scrolling Text@!,Y Offset,Trail,Font size,Rotate,Gradient,Overlay,Reverse;!,!,Gradient;!;2;ix=128,c1=0,rev=0,mi=0,rY=0,mY=0"; static const char _data_FX_MODE_2DSCROLLTEXT[] PROGMEM = "Scrolling Text@!,Y Offset,Trail,Font size,Rotate,Gradient,Overlay,Reverse;!,!,Gradient;!;2;ix=128,c1=0,c3=0,rev=0,mi=0,rY=0,mY=0";
//////////////////////////// ////////////////////////////

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@ -629,9 +629,9 @@ typedef struct Segment {
void fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c); void fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c);
void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c); void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c);
void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) { drawLine(x0, y0, x1, y1, RGBW32(c.r,c.g,c.b,0)); } // automatic inline void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) { drawLine(x0, y0, x1, y1, RGBW32(c.r,c.g,c.b,0)); } // automatic inline
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2 = 0, int8_t rotate = 0); void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2 = 0, uint8_t rotate = 0);
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c) { drawCharacter(chr, x, y, w, h, RGBW32(c.r,c.g,c.b,0)); } // automatic inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c) { drawCharacter(chr, x, y, w, h, RGBW32(c.r,c.g,c.b,0)); } // automatic inline
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2, int8_t rotate = 0) { drawCharacter(chr, x, y, w, h, RGBW32(c.r,c.g,c.b,0), RGBW32(c2.r,c2.g,c2.b,0), rotate); } // automatic inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2, uint8_t rotate = 0) { drawCharacter(chr, x, y, w, h, RGBW32(c.r,c.g,c.b,0), RGBW32(c2.r,c2.g,c2.b,0), rotate); } // automatic inline
void wu_pixel(uint32_t x, uint32_t y, CRGB c); void wu_pixel(uint32_t x, uint32_t y, CRGB c);
void blur1d(fract8 blur_amount); // blur all rows in 1 dimension void blur1d(fract8 blur_amount); // blur all rows in 1 dimension
void blur2d(fract8 blur_amount) { blur(blur_amount); } void blur2d(fract8 blur_amount) { blur(blur_amount); }
@ -661,9 +661,8 @@ typedef struct Segment {
void fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c) {} void fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c) {}
void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c) {} void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c) {}
void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) {} void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) {}
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t = 0, int8_t = 0) {} void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color) {}
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB color) {} void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB color) {}
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2, int8_t rotate = 0) {}
void wu_pixel(uint32_t x, uint32_t y, CRGB c) {} void wu_pixel(uint32_t x, uint32_t y, CRGB c) {}
#endif #endif
} segment; } segment;

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@ -571,7 +571,7 @@ void Segment::drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint3
// draws a raster font character on canvas // draws a raster font character on canvas
// only supports: 4x6=24, 5x8=40, 5x12=60, 6x8=48 and 7x9=63 fonts ATM // only supports: 4x6=24, 5x8=40, 5x12=60, 6x8=48 and 7x9=63 fonts ATM
void Segment::drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2, int8_t rotate) { void Segment::drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2, uint8_t rotate) {
if (!isActive()) return; // not active if (!isActive()) return; // not active
if (chr < 32 || chr > 126) return; // only ASCII 32-126 supported if (chr < 32 || chr > 126) return; // only ASCII 32-126 supported
chr -= 32; // align with font table entries chr -= 32; // align with font table entries
@ -597,11 +597,10 @@ void Segment::drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w,
for (int j = 0; j<w; j++) { // character width for (int j = 0; j<w; j++) { // character width
int x0, y0; int x0, y0;
switch (rotate) { switch (rotate) {
case -1: x0 = x + (h-1) - i; y0 = y + (w-1) - j; break; // -90 deg case 3: x0 = x + (h-1) - i; y0 = y + (w-1) - j; break;
case -2: case 2: x0 = x + j; y0 = y + (h-1) - i; break;
case 2: x0 = x + j; y0 = y + (h-1) - i; break; // 180 deg case 1: x0 = x + i; y0 = y + j; break;
case 1: x0 = x + i; y0 = y + j; break; // +90 deg default: x0 = x + (w-1) - j; y0 = y + i; break;
default: x0 = x + (w-1) - j; y0 = y + i; break; // no rotation
} }
if (x0 < 0 || x0 >= cols || y0 < 0 || y0 >= rows) continue; // drawing off-screen if (x0 < 0 || x0 >= cols || y0 < 0 || y0 >= rows) continue; // drawing off-screen
if (((bits>>(j+(8-w))) & 0x01)) { // bit set if (((bits>>(j+(8-w))) & 0x01)) { // bit set

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@ -1573,7 +1573,7 @@ void WS2812FX::purgeSegments(bool force) {
} }
if (deleted) { if (deleted) {
_segments.shrink_to_fit(); _segments.shrink_to_fit();
/*if (_mainSegment >= _segments.size())*/ setMainSegmentId(0); if (_mainSegment >= _segments.size()) setMainSegmentId(0);
} }
} }

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@ -1190,7 +1190,8 @@ class PolyBus {
#else #else
// standard ESP32 has 8 RMT and 2 I2S channels // standard ESP32 has 8 RMT and 2 I2S channels
if (num > 9) return I_NONE; if (num > 9) return I_NONE;
if (num > 7) offset = num -7; if (num == 8) offset = 2; // first use I2S#1 (so #0 stays available for audio)
if (num == 9) offset = 1; // use I2S#0 as the last driver
#endif #endif
switch (busType) { switch (busType) {
case TYPE_WS2812_1CH_X3: case TYPE_WS2812_1CH_X3:

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@ -44,8 +44,8 @@
#define WLED_MIN_VIRTUAL_BUSSES 4 #define WLED_MIN_VIRTUAL_BUSSES 4
#else #else
#if defined(USERMOD_AUDIOREACTIVE) // requested by @softhack007 https://github.com/blazoncek/WLED/issues/33 #if defined(USERMOD_AUDIOREACTIVE) // requested by @softhack007 https://github.com/blazoncek/WLED/issues/33
#define WLED_MAX_BUSSES 8 #define WLED_MAX_BUSSES 9
#define WLED_MIN_VIRTUAL_BUSSES 2 #define WLED_MIN_VIRTUAL_BUSSES 1
#else #else
#define WLED_MAX_BUSSES 10 #define WLED_MAX_BUSSES 10
#define WLED_MIN_VIRTUAL_BUSSES 0 #define WLED_MIN_VIRTUAL_BUSSES 0

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@ -1034,7 +1034,6 @@ textarea {
/*padding: 1px 0 1px 20px;*/ /*padding: 1px 0 1px 20px;*/
display: var(--sgp); display: var(--sgp);
width: 100%; width: 100%;
position: relative;
} }
.pname { .pname {

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@ -835,7 +835,7 @@ function populateSegments(s)
} }
if (segCount < 2) { if (segCount < 2) {
gId(`segd${lSeg}`).classList.add("hide"); gId(`segd${lSeg}`).classList.add("hide");
if (parseInt(gId("seg0bri").value)==255) gId(`segp0`).classList.add("hide"); gId(`segp0`).classList.add("hide");
} }
if (!isM && !noNewSegs && (cfg.comp.seglen?parseInt(gId(`seg${lSeg}s`).value):0)+parseInt(gId(`seg${lSeg}e`).value)<ledCount) gId(`segr${lSeg}`).classList.remove("hide"); if (!isM && !noNewSegs && (cfg.comp.seglen?parseInt(gId(`seg${lSeg}s`).value):0)+parseInt(gId(`seg${lSeg}e`).value)<ledCount) gId(`segr${lSeg}`).classList.remove("hide");
gId('segutil2').style.display = (segCount > 1) ? "block":"none"; // rsbtn parent gId('segutil2').style.display = (segCount > 1) ? "block":"none"; // rsbtn parent

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@ -2,7 +2,7 @@
<html lang="en"> <html lang="en">
<head> <head>
<meta charset="UTF-8"> <meta charset="UTF-8">
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"> <meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"/>
<title>WLED Settings</title> <title>WLED Settings</title>
<script> <script>
var d=document; var d=document;

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@ -2,7 +2,8 @@
<html lang="en"> <html lang="en">
<head> <head>
<meta charset="utf-8"> <meta charset="utf-8">
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"> <meta name="viewport" content="width=500">
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"/>
<title>2D Set-up</title> <title>2D Set-up</title>
<script> <script>
var d=document; var d=document;

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@ -1,7 +1,8 @@
<!DOCTYPE html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"> <meta name="viewport" content="width=500">
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"/>
<meta charset="utf-8"> <meta charset="utf-8">
<title>DMX Settings</title> <title>DMX Settings</title>
<script> <script>

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@ -2,7 +2,8 @@
<html lang="en"> <html lang="en">
<head> <head>
<meta charset="utf-8"> <meta charset="utf-8">
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"> <meta name="viewport" content="width=500">
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"/>
<title>LED Settings</title> <title>LED Settings</title>
<script> <script>
var d=document,laprev=55,maxB=1,maxV=0,maxM=4000,maxPB=4096,maxL=1333,maxLbquot=0; //maximum bytes for LED allocation: 4kB for 8266, 32kB for 32 var d=document,laprev=55,maxB=1,maxV=0,maxM=4000,maxPB=4096,maxL=1333,maxLbquot=0; //maximum bytes for LED allocation: 4kB for 8266, 32kB for 32

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@ -1,7 +1,8 @@
<!DOCTYPE html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"> <meta name="viewport" content="width=500">
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"/>
<meta charset="utf-8"> <meta charset="utf-8">
<title>PIN required</title> <title>PIN required</title>
<script> <script>

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@ -1,7 +1,8 @@
<!DOCTYPE html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"> <meta name="viewport" content="width=500">
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"/>
<meta charset="utf-8"> <meta charset="utf-8">
<title>Misc Settings</title> <title>Misc Settings</title>
<script> <script>

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@ -1,7 +1,8 @@
<!DOCTYPE html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"> <meta name="viewport" content="width=500">
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"/>
<meta charset="utf-8"> <meta charset="utf-8">
<title>Sync Settings</title> <title>Sync Settings</title>
<script>var d=document; <script>var d=document;

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@ -1,7 +1,8 @@
<!DOCTYPE html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"> <meta name="viewport" content="width=500">
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"/>
<meta charset="utf-8"> <meta charset="utf-8">
<title>Time Settings</title> <title>Time Settings</title>
<script> <script>

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@ -1,8 +1,9 @@
<!DOCTYPE html> <!DOCTYPE html>
<html lang="en"> <html>
<head> <head lang="en">
<meta charset="utf-8"> <meta charset="utf-8">
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"> <meta name="viewport" content="width=500">
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"/>
<title>UI Settings</title> <title>UI Settings</title>
<script> <script>
var d = document; var d = document;

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@ -1,8 +1,9 @@
<!DOCTYPE html> <!DOCTYPE html>
<html lang="en"> <html>
<head> <head lang="en">
<meta charset="utf-8"> <meta charset="utf-8">
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"> <meta name="viewport" content="width=500">
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"/>
<title>Usermod Settings</title> <title>Usermod Settings</title>
<script> <script>
var d = document; var d = document;

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@ -2,7 +2,8 @@
<html lang="en"> <html lang="en">
<head> <head>
<meta charset="utf-8"> <meta charset="utf-8">
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"> <meta name="viewport" content="width=500">
<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"/>
<title>WiFi Settings</title> <title>WiFi Settings</title>
<script> <script>
var d = document; var d = document;

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@ -41,47 +41,47 @@ const char PAGE_dmxmap[] PROGMEM = R"=====()=====";
#endif #endif
// Autogenerated from wled00/data/update.htm, do not edit!! // Autogenerated from wled00/data/update.htm, do not edit!!
const uint16_t PAGE_update_length = 613; const uint16_t PAGE_update_length = 616;
const uint8_t PAGE_update[] PROGMEM = { const uint8_t PAGE_update[] PROGMEM = {
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0xff, 0xd5, 0x94, 0x0d, 0xaa, 0x4b, 0x63, 0xb7, 0x45, 0xf6, 0x71, 0x4a, 0x29, 0xd1, 0xd4, 0x99, 0xfd, 0x39, 0x45, 0xfd, 0x57, 0x53, 0xf6, 0xa8, 0x2e, 0x8d, 0xdd, 0x16, 0xd9, 0xca, 0x29, 0xa8,
0x9d, 0xa2, 0x27, 0x84, 0x20, 0x70, 0x26, 0xbf, 0xcd, 0xcb, 0x32, 0x13, 0x98, 0x0f, 0xc8, 0xb4, 0x44, 0x53, 0x67, 0x76, 0x4a, 0x9f, 0x10, 0x82, 0xc0, 0x99, 0xfc, 0x26, 0x2f, 0xcb, 0x4c, 0x60,
0x0b, 0x74, 0x08, 0x91, 0x66, 0x6d, 0x23, 0xa4, 0x2e, 0xfb, 0x31, 0xa8, 0x35, 0xb0, 0xf3, 0x65, 0x3e, 0x20, 0xd3, 0x2e, 0xd0, 0x21, 0x44, 0x9a, 0xb5, 0x8d, 0x90, 0xba, 0xec, 0xc7, 0xa0, 0xd6,
0x29, 0x89, 0x6f, 0x5a, 0x77, 0x8a, 0xdc, 0x94, 0xbf, 0xe9, 0xc7, 0xfe, 0x09, 0x45, 0xc9, 0x0d, 0xc0, 0x4e, 0x97, 0xa5, 0x24, 0xbe, 0x69, 0xdd, 0x29, 0x75, 0x53, 0x04, 0xa7, 0x7f, 0xfb, 0x27,
0xd4, 0xee, 0x03, 0x00, 0x00 0xce, 0xed, 0x67, 0xc4, 0xf1, 0x03, 0x00, 0x00
}; };

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File diff suppressed because it is too large Load Diff

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@ -210,7 +210,7 @@ void sendImprovInfoResponse() {
//Use serverDescription if it has been changed from the default "WLED", else mDNS name //Use serverDescription if it has been changed from the default "WLED", else mDNS name
bool useMdnsName = (strcmp(serverDescription, "WLED") == 0 && strlen(cmDNS) > 0); bool useMdnsName = (strcmp(serverDescription, "WLED") == 0 && strlen(cmDNS) > 0);
char vString[20]; char vString[20];
sprintf_P(vString, PSTR("0.14.0/%i"), VERSION); sprintf_P(vString, PSTR("0.14.0-b5/%i"), VERSION);
const char *str[4] = {"WLED", vString, bString, useMdnsName ? cmDNS : serverDescription}; const char *str[4] = {"WLED", vString, bString, useMdnsName ? cmDNS : serverDescription};
sendImprovRPCResult(ImprovRPCType::Request_Info, 4, str); sendImprovRPCResult(ImprovRPCType::Request_Info, 4, str);

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@ -20,7 +20,6 @@ bool deserializeSegment(JsonObject elem, byte it, byte presetId)
byte id = elem["id"] | it; byte id = elem["id"] | it;
if (id >= strip.getMaxSegments()) return false; if (id >= strip.getMaxSegments()) return false;
bool newSeg = false;
int stop = elem["stop"] | -1; int stop = elem["stop"] | -1;
// append segment // append segment
@ -28,7 +27,6 @@ bool deserializeSegment(JsonObject elem, byte it, byte presetId)
if (stop <= 0) return false; // ignore empty/inactive segments if (stop <= 0) return false; // ignore empty/inactive segments
strip.appendSegment(Segment(0, strip.getLengthTotal())); strip.appendSegment(Segment(0, strip.getLengthTotal()));
id = strip.getSegmentsNum()-1; // segments are added at the end of list id = strip.getSegmentsNum()-1; // segments are added at the end of list
newSeg = true;
} }
//DEBUG_PRINTLN("-- JSON deserialize segment."); //DEBUG_PRINTLN("-- JSON deserialize segment.");
@ -120,12 +118,8 @@ bool deserializeSegment(JsonObject elem, byte it, byte presetId)
// do not call seg.setUp() here, as it may cause a crash due to concurrent access if the segment is currently drawing effects // do not call seg.setUp() here, as it may cause a crash due to concurrent access if the segment is currently drawing effects
// WS2812FX handles queueing of the change // WS2812FX handles queueing of the change
strip.setSegment(id, start, stop, grp, spc, of, startY, stopY); strip.setSegment(id, start, stop, grp, spc, of, startY, stopY);
if (newSeg) seg.refreshLightCapabilities(); // fix for #3403
if (seg.reset && seg.stop == 0) { if (seg.reset && seg.stop == 0) return true; // segment was deleted & is marked for reset, no need to change anything else
if (id == strip.getMainSegmentId()) strip.setMainSegmentId(0); // fix for #3403
return true; // segment was deleted & is marked for reset, no need to change anything else
}
byte segbri = seg.opacity; byte segbri = seg.opacity;
if (getVal(elem["bri"], &segbri)) { if (getVal(elem["bri"], &segbri)) {

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@ -2,21 +2,6 @@
#include "wled.h" #include "wled.h"
#include "fcn_declare.h" #include "fcn_declare.h"
// on esp8266, building with `-D WLED_USE_UNREAL_MATH` saves around 7Kb flash and 1KB RAM
// warning: causes errors in sunset calculations, see #3400
#if defined(WLED_USE_UNREAL_MATH)
#define sinf sin_t
#define asinf asin_t
#define cosf cos_t
#define acosf acos_t
#define tanf tan_t
#define atanf atan_t
#define fmodf fmod_t
#define floorf floor_t
#else
#include <math.h>
#endif
/* /*
* Acquires time from NTP server * Acquires time from NTP server
*/ */
@ -427,8 +412,8 @@ int getSunriseUTC(int year, int month, int day, float lat, float lon, bool sunse
//1. first calculate the day of the year //1. first calculate the day of the year
float N1 = 275 * month / 9; float N1 = 275 * month / 9;
float N2 = (month + 9) / 12; float N2 = (month + 9) / 12;
float N3 = (1.0f + floorf((year - 4 * floorf(year / 4) + 2.0f) / 3.0f)); float N3 = (1 + floor_t((year - 4 * floor_t(year / 4) + 2) / 3));
float N = N1 - (N2 * N3) + day - 30.0f; float N = N1 - (N2 * N3) + day - 30;
//2. convert the longitude to hour value and calculate an approximate time //2. convert the longitude to hour value and calculate an approximate time
float lngHour = lon / 15.0f; float lngHour = lon / 15.0f;
@ -438,37 +423,37 @@ int getSunriseUTC(int year, int month, int day, float lat, float lon, bool sunse
float M = (0.9856f * t) - 3.289f; float M = (0.9856f * t) - 3.289f;
//4. calculate the Sun's true longitude //4. calculate the Sun's true longitude
float L = fmodf(M + (1.916f * sinf(DEG_TO_RAD*M)) + (0.02f * sinf(2*DEG_TO_RAD*M)) + 282.634f, 360.0f); float L = fmod_t(M + (1.916f * sin_t(DEG_TO_RAD*M)) + (0.02f * sin_t(2*DEG_TO_RAD*M)) + 282.634f, 360.0f);
//5a. calculate the Sun's right ascension //5a. calculate the Sun's right ascension
float RA = fmodf(RAD_TO_DEG*atanf(0.91764f * tanf(DEG_TO_RAD*L)), 360.0f); float RA = fmod_t(RAD_TO_DEG*atan_t(0.91764f * tan_t(DEG_TO_RAD*L)), 360.0f);
//5b. right ascension value needs to be in the same quadrant as L //5b. right ascension value needs to be in the same quadrant as L
float Lquadrant = floorf( L/90) * 90; float Lquadrant = floor_t( L/90) * 90;
float RAquadrant = floorf(RA/90) * 90; float RAquadrant = floor_t(RA/90) * 90;
RA = RA + (Lquadrant - RAquadrant); RA = RA + (Lquadrant - RAquadrant);
//5c. right ascension value needs to be converted into hours //5c. right ascension value needs to be converted into hours
RA /= 15.0f; RA /= 15.0f;
//6. calculate the Sun's declination //6. calculate the Sun's declination
float sinDec = 0.39782f * sinf(DEG_TO_RAD*L); float sinDec = 0.39782f * sin_t(DEG_TO_RAD*L);
float cosDec = cosf(asinf(sinDec)); float cosDec = cos_t(asin_t(sinDec));
//7a. calculate the Sun's local hour angle //7a. calculate the Sun's local hour angle
float cosH = (sinf(DEG_TO_RAD*ZENITH) - (sinDec * sinf(DEG_TO_RAD*lat))) / (cosDec * cosf(DEG_TO_RAD*lat)); float cosH = (sin_t(DEG_TO_RAD*ZENITH) - (sinDec * sin_t(DEG_TO_RAD*lat))) / (cosDec * cos_t(DEG_TO_RAD*lat));
if ((cosH > 1.0f) && !sunset) return 0; // the sun never rises on this location (on the specified date) if (cosH > 1 && !sunset) return 0; // the sun never rises on this location (on the specified date)
if ((cosH < -1.0f) && sunset) return 0; // the sun never sets on this location (on the specified date) if (cosH < -1 && sunset) return 0; // the sun never sets on this location (on the specified date)
//7b. finish calculating H and convert into hours //7b. finish calculating H and convert into hours
float H = sunset ? RAD_TO_DEG*acosf(cosH) : 360 - RAD_TO_DEG*acosf(cosH); float H = sunset ? RAD_TO_DEG*acos_t(cosH) : 360 - RAD_TO_DEG*acos_t(cosH);
H /= 15.0f; H /= 15.0f;
//8. calculate local mean time of rising/setting //8. calculate local mean time of rising/setting
float T = H + RA - (0.06571f * t) - 6.622f; float T = H + RA - (0.06571f * t) - 6.622f;
//9. adjust back to UTC //9. adjust back to UTC
float UT = fmodf(T - lngHour, 24.0f); float UT = fmod_t(T - lngHour, 24.0f);
// return in minutes from midnight // return in minutes from midnight
return UT*60; return UT*60;

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@ -8,7 +8,7 @@
*/ */
// version code in format yymmddb (b = daily build) // version code in format yymmddb (b = daily build)
#define VERSION 2310130 #define VERSION 2309100
//uncomment this if you have a "my_config.h" file you'd like to use //uncomment this if you have a "my_config.h" file you'd like to use
//#define WLED_USE_MY_CONFIG //#define WLED_USE_MY_CONFIG