/* WS2812FX.h - Library for WS2812 LED effects. Harm Aldick - 2016 www.aldick.org LICENSE The MIT License (MIT) Copyright (c) 2016 Harm Aldick Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Modified for WLED */ #ifndef WS2812FX_h #define WS2812FX_h #include #include "const.h" #define FASTLED_INTERNAL //remove annoying pragma messages #define USE_GET_MILLISECOND_TIMER #include "FastLED.h" #define DEFAULT_BRIGHTNESS (uint8_t)127 #define DEFAULT_MODE (uint8_t)0 #define DEFAULT_SPEED (uint8_t)128 #define DEFAULT_INTENSITY (uint8_t)128 #define DEFAULT_COLOR (uint32_t)0xFFAA00 #define DEFAULT_C1 (uint8_t)128 #define DEFAULT_C2 (uint8_t)128 #define DEFAULT_C3 (uint8_t)16 #ifndef MIN #define MIN(a,b) ((a)<(b)?(a):(b)) #endif #ifndef MAX #define MAX(a,b) ((a)>(b)?(a):(b)) #endif //color mangling macros #ifndef RGBW32 #define RGBW32(r,g,b,w) (uint32_t((byte(w) << 24) | (byte(r) << 16) | (byte(g) << 8) | (byte(b)))) #endif /* Not used in all effects yet */ #define WLED_FPS 42 #define FRAMETIME_FIXED (1000/WLED_FPS) //#define FRAMETIME _frametime #define FRAMETIME strip.getFrameTime() /* each segment uses 52 bytes of SRAM memory, so if you're application fails because of insufficient memory, decreasing MAX_NUM_SEGMENTS may help */ #ifdef ESP8266 #define MAX_NUM_SEGMENTS 16 /* How much data bytes all segments combined may allocate */ #define MAX_SEGMENT_DATA 5120 #else #ifndef MAX_NUM_SEGMENTS #define MAX_NUM_SEGMENTS 32 #endif #define MAX_SEGMENT_DATA 32767 #endif /* How much data bytes each segment should max allocate to leave enough space for other segments, assuming each segment uses the same amount of data. 256 for ESP8266, 640 for ESP32. */ #define FAIR_DATA_PER_SEG (MAX_SEGMENT_DATA / strip.getMaxSegments()) #define MIN_SHOW_DELAY (_frametime < 16 ? 8 : 15) #define NUM_COLORS 3 /* number of colors per segment */ #define SEGMENT strip._segments[strip.getCurrSegmentId()] #define SEGENV strip._segments[strip.getCurrSegmentId()] //#define SEGCOLOR(x) strip._segments[strip.getCurrSegmentId()].currentColor(x, strip._segments[strip.getCurrSegmentId()].colors[x]) //#define SEGLEN strip._segments[strip.getCurrSegmentId()].virtualLength() #define SEGCOLOR(x) strip.segColor(x) /* saves us a few kbytes of code */ #define SEGPALETTE strip._currentPalette #define SEGLEN strip._virtualSegmentLength /* saves us a few kbytes of code */ #define SPEED_FORMULA_L (5U + (50U*(255U - SEGMENT.speed))/SEGLEN) // some common colors #define RED (uint32_t)0xFF0000 #define GREEN (uint32_t)0x00FF00 #define BLUE (uint32_t)0x0000FF #define WHITE (uint32_t)0xFFFFFF #define BLACK (uint32_t)0x000000 #define YELLOW (uint32_t)0xFFFF00 #define CYAN (uint32_t)0x00FFFF #define MAGENTA (uint32_t)0xFF00FF #define PURPLE (uint32_t)0x400080 #define ORANGE (uint32_t)0xFF3000 #define PINK (uint32_t)0xFF1493 #define ULTRAWHITE (uint32_t)0xFFFFFFFF #define DARKSLATEGRAY (uint32_t)0x2F4F4F #define DARKSLATEGREY (uint32_t)0x2F4F4F // options // bit 7: segment is in transition mode // bits 4-6: TBD // bit 3: mirror effect within segment // bit 2: segment is on // bit 1: reverse segment // bit 0: segment is selected #define NO_OPTIONS (uint16_t)0x0000 #define TRANSPOSED (uint16_t)0x0400 // rotated 90deg & reversed #define REVERSE_Y_2D (uint16_t)0x0200 #define MIRROR_Y_2D (uint16_t)0x0100 #define TRANSITIONAL (uint16_t)0x0080 #define MIRROR (uint16_t)0x0008 #define SEGMENT_ON (uint16_t)0x0004 #define REVERSE (uint16_t)0x0002 #define SELECTED (uint16_t)0x0001 #define FX_MODE_STATIC 0 #define FX_MODE_BLINK 1 #define FX_MODE_BREATH 2 #define FX_MODE_COLOR_WIPE 3 #define FX_MODE_COLOR_WIPE_RANDOM 4 #define FX_MODE_RANDOM_COLOR 5 #define FX_MODE_COLOR_SWEEP 6 #define FX_MODE_DYNAMIC 7 #define FX_MODE_RAINBOW 8 #define FX_MODE_RAINBOW_CYCLE 9 #define FX_MODE_SCAN 10 #define FX_MODE_DUAL_SCAN 11 #define FX_MODE_FADE 12 #define FX_MODE_THEATER_CHASE 13 #define FX_MODE_THEATER_CHASE_RAINBOW 14 #define FX_MODE_RUNNING_LIGHTS 15 #define FX_MODE_SAW 16 #define FX_MODE_TWINKLE 17 #define FX_MODE_DISSOLVE 18 #define FX_MODE_DISSOLVE_RANDOM 19 #define FX_MODE_SPARKLE 20 #define FX_MODE_FLASH_SPARKLE 21 #define FX_MODE_HYPER_SPARKLE 22 #define FX_MODE_STROBE 23 #define FX_MODE_STROBE_RAINBOW 24 #define FX_MODE_MULTI_STROBE 25 #define FX_MODE_BLINK_RAINBOW 26 #define FX_MODE_ANDROID 27 #define FX_MODE_CHASE_COLOR 28 #define FX_MODE_CHASE_RANDOM 29 #define FX_MODE_CHASE_RAINBOW 30 #define FX_MODE_CHASE_FLASH 31 #define FX_MODE_CHASE_FLASH_RANDOM 32 #define FX_MODE_CHASE_RAINBOW_WHITE 33 #define FX_MODE_COLORFUL 34 #define FX_MODE_TRAFFIC_LIGHT 35 #define FX_MODE_COLOR_SWEEP_RANDOM 36 #define FX_MODE_RUNNING_COLOR 37 #define FX_MODE_AURORA 38 #define FX_MODE_RUNNING_RANDOM 39 #define FX_MODE_LARSON_SCANNER 40 #define FX_MODE_COMET 41 #define FX_MODE_FIREWORKS 42 #define FX_MODE_RAIN 43 #define FX_MODE_TETRIX 44 //was Merry Christmas prior to 0.12.0 (use "Chase 2" with Red/Green) #define FX_MODE_FIRE_FLICKER 45 #define FX_MODE_GRADIENT 46 #define FX_MODE_LOADING 47 // #define FX_MODE_POLICE 48 // removed in 0.14! #define FX_MODE_FAIRY 49 //was Police All prior to 0.13.0-b6 (use "Two Dots" with Red/Blue and full intensity) #define FX_MODE_TWO_DOTS 50 #define FX_MODE_FAIRYTWINKLE 51 //was Two Areas prior to 0.13.0-b6 (use "Two Dots" with full intensity) #define FX_MODE_RUNNING_DUAL 52 // #define FX_MODE_HALLOWEEN 53 // removed in 0.14! #define FX_MODE_TRICOLOR_CHASE 54 #define FX_MODE_TRICOLOR_WIPE 55 #define FX_MODE_TRICOLOR_FADE 56 #define FX_MODE_LIGHTNING 57 #define FX_MODE_ICU 58 #define FX_MODE_MULTI_COMET 59 #define FX_MODE_DUAL_LARSON_SCANNER 60 #define FX_MODE_RANDOM_CHASE 61 #define FX_MODE_OSCILLATE 62 #define FX_MODE_PRIDE_2015 63 #define FX_MODE_JUGGLE 64 #define FX_MODE_PALETTE 65 #define FX_MODE_FIRE_2012 66 #define FX_MODE_COLORWAVES 67 #define FX_MODE_BPM 68 #define FX_MODE_FILLNOISE8 69 #define FX_MODE_NOISE16_1 70 #define FX_MODE_NOISE16_2 71 #define FX_MODE_NOISE16_3 72 #define FX_MODE_NOISE16_4 73 #define FX_MODE_COLORTWINKLE 74 #define FX_MODE_LAKE 75 #define FX_MODE_METEOR 76 #define FX_MODE_METEOR_SMOOTH 77 #define FX_MODE_RAILWAY 78 #define FX_MODE_RIPPLE 79 #define FX_MODE_TWINKLEFOX 80 #define FX_MODE_TWINKLECAT 81 #define FX_MODE_HALLOWEEN_EYES 82 #define FX_MODE_STATIC_PATTERN 83 #define FX_MODE_TRI_STATIC_PATTERN 84 #define FX_MODE_SPOTS 85 #define FX_MODE_SPOTS_FADE 86 #define FX_MODE_GLITTER 87 #define FX_MODE_CANDLE 88 #define FX_MODE_STARBURST 89 #define FX_MODE_EXPLODING_FIREWORKS 90 #define FX_MODE_BOUNCINGBALLS 91 #define FX_MODE_SINELON 92 #define FX_MODE_SINELON_DUAL 93 #define FX_MODE_SINELON_RAINBOW 94 #define FX_MODE_POPCORN 95 #define FX_MODE_DRIP 96 #define FX_MODE_PLASMA 97 #define FX_MODE_PERCENT 98 #define FX_MODE_RIPPLE_RAINBOW 99 #define FX_MODE_HEARTBEAT 100 #define FX_MODE_PACIFICA 101 #define FX_MODE_CANDLE_MULTI 102 #define FX_MODE_SOLID_GLITTER 103 #define FX_MODE_SUNRISE 104 #define FX_MODE_PHASED 105 #define FX_MODE_TWINKLEUP 106 #define FX_MODE_NOISEPAL 107 #define FX_MODE_SINEWAVE 108 #define FX_MODE_PHASEDNOISE 109 #define FX_MODE_FLOW 110 #define FX_MODE_CHUNCHUN 111 #define FX_MODE_DANCING_SHADOWS 112 #define FX_MODE_WASHING_MACHINE 113 // #define FX_MODE_CANDY_CANE 114 // removed in 0.14! #define FX_MODE_BLENDS 115 #define FX_MODE_TV_SIMULATOR 116 #define FX_MODE_DYNAMIC_SMOOTH 117 // new 0.14 2D effects #define FX_MODE_2DSPACESHIPS 118 //gap fill #define FX_MODE_2DCRAZYBEES 119 //gap fill #define FX_MODE_2DGHOSTRIDER 120 //gap fill #define FX_MODE_2DBLOBS 121 //gap fill #define FX_MODE_2DSCROLLTEXT 122 //gap fill #define FX_MODE_2DDRIFTROSE 123 //gap fill // WLED-SR effects (SR compatible IDs !!!) #define FX_MODE_PIXELS 128 #define FX_MODE_PIXELWAVE 129 #define FX_MODE_JUGGLES 130 #define FX_MODE_MATRIPIX 131 #define FX_MODE_GRAVIMETER 132 #define FX_MODE_PLASMOID 133 #define FX_MODE_PUDDLES 134 #define FX_MODE_MIDNOISE 135 #define FX_MODE_NOISEMETER 136 #define FX_MODE_FREQWAVE 137 #define FX_MODE_FREQMATRIX 138 #define FX_MODE_2DGEQ 139 #define FX_MODE_WATERFALL 140 #define FX_MODE_FREQPIXELS 141 #define FX_MODE_BINMAP 142 #define FX_MODE_NOISEFIRE 143 #define FX_MODE_PUDDLEPEAK 144 #define FX_MODE_NOISEMOVE 145 #define FX_MODE_2DNOISE 146 #define FX_MODE_PERLINMOVE 147 #define FX_MODE_RIPPLEPEAK 148 #define FX_MODE_2DFIRENOISE 149 #define FX_MODE_2DSQUAREDSWIRL 150 #define FX_MODE_2DFIRE2012 151 #define FX_MODE_2DDNA 152 #define FX_MODE_2DMATRIX 153 #define FX_MODE_2DMETABALLS 154 #define FX_MODE_FREQMAP 155 #define FX_MODE_GRAVCENTER 156 #define FX_MODE_GRAVCENTRIC 157 #define FX_MODE_GRAVFREQ 158 #define FX_MODE_DJLIGHT 159 #define FX_MODE_2DFUNKYPLANK 160 #define FX_MODE_2DCENTERBARS 161 #define FX_MODE_2DPULSER 162 #define FX_MODE_BLURZ 163 #define FX_MODE_2DDRIFT 164 #define FX_MODE_2DWAVERLY 165 #define FX_MODE_2DSUNRADIATION 166 #define FX_MODE_2DCOLOREDBURSTS 167 #define FX_MODE_2DJULIA 168 // #define FX_MODE_2DPOOLNOISE 169 //have been removed in WLED SR in the past because of low mem but should be added back // #define FX_MODE_2DTWISTER 170 //have been removed in WLED SR in the past because of low mem but should be added back // #define FX_MODE_2DCAELEMENTATY 171 //have been removed in WLED SR in the past because of low mem but should be added back #define FX_MODE_2DGAMEOFLIFE 172 #define FX_MODE_2DTARTAN 173 #define FX_MODE_2DPOLARLIGHTS 174 #define FX_MODE_2DSWIRL 175 #define FX_MODE_2DLISSAJOUS 176 #define FX_MODE_2DFRIZZLES 177 #define FX_MODE_2DPLASMABALL 178 #define FX_MODE_FLOWSTRIPE 179 #define FX_MODE_2DHIPHOTIC 180 #define FX_MODE_2DSINDOTS 181 #define FX_MODE_2DDNASPIRAL 182 #define FX_MODE_2DBLACKHOLE 183 #define FX_MODE_WAVESINS 184 #define FX_MODE_ROCKTAVES 185 #define FX_MODE_2DAKEMI 186 #define MODE_COUNT 187 typedef enum mapping1D2D { M12_Pixels = 0, M12_pBar = 1, M12_pArc = 2, M12_pCorner = 3 } mapping1D2D_t; // segment, 72 bytes typedef struct Segment { public: uint16_t start; // start index / start X coordinate 2D (left) uint16_t stop; // stop index / stop X coordinate 2D (right); segment is invalid if stop == 0 uint16_t offset; uint8_t speed; uint8_t intensity; uint8_t palette; uint8_t mode; union { uint16_t options; //bit pattern: msb first: [transposed mirrorY reverseY] transitional (tbd) paused needspixelstate mirrored on reverse selected struct { bool selected : 1; // 0 : selected bool reverse : 1; // 1 : reversed bool on : 1; // 2 : is On bool mirror : 1; // 3 : mirrored bool freeze : 1; // 4 : paused/frozen bool reset : 1; // 5 : indicates that Segment runtime requires reset bool transitional: 1; // 6 : transitional (there is transition occuring) bool reverse_y : 1; // 7 : reversed Y (2D) bool mirror_y : 1; // 8 : mirrored Y (2D) bool transpose : 1; // 9 : transposed (2D, swapped X & Y) uint8_t map1D2D : 3; // 10-12 : mapping for 1D effect on 2D (0-use as strip, 1-expand vertically, 2-circular/arc, 3-rectangular/corner, ...) uint8_t soundSim : 3; // 13-15 : 0-7 sound simulation types }; }; uint8_t grouping, spacing; uint8_t opacity; uint32_t colors[NUM_COLORS]; uint8_t cct; //0==1900K, 255==10091K uint8_t custom1, custom2; // custom FX parameters/sliders struct { uint8_t custom3 : 5; // reduced range slider (0-31) bool check1 : 1; // checkmark 1 bool check2 : 1; // checkmark 2 bool check3 : 1; // checkmark 3 }; uint8_t startY; // start Y coodrinate 2D (top); there should be no more than 255 rows uint8_t stopY; // stop Y coordinate 2D (bottom); there should be no more than 255 rows char *name; // runtime data unsigned long next_time; // millis() of next update uint32_t step; // custom "step" var uint32_t call; // call counter uint16_t aux0; // custom var uint16_t aux1; // custom var byte* data; // effect data pointer CRGB* leds; // local leds[] array (may be a pointer to global) static CRGB *_globalLeds; // global leds[] array static uint16_t maxWidth, maxHeight; // these define matrix width & height (max. segment dimensions) private: union { uint8_t _capabilities; struct { bool _isRGB : 1; bool _hasW : 1; bool _isCCT : 1; bool _manualW : 1; uint8_t _reserved : 4; }; }; uint16_t _dataLen; static uint16_t _usedSegmentData; // transition data, valid only if transitional==true, holds values during transition struct Transition { uint32_t _colorT[NUM_COLORS]; uint8_t _briT; // temporary brightness uint8_t _cctT; // temporary CCT CRGBPalette16 _palT; // temporary palette uint8_t _prevPaletteBlends; // number of previous palette blends (there are max 255 belnds possible) uint8_t _modeP; // previous mode/effect //uint16_t _aux0, _aux1; // previous mode/effect runtime data //uint32_t _step, _call; // previous mode/effect runtime data //byte *_data; // previous mode/effect runtime data uint32_t _start; uint16_t _dur; Transition(uint16_t dur=750) : _briT(255) , _cctT(127) , _palT(CRGBPalette16(CRGB::Black)) , _prevPaletteBlends(0) , _modeP(FX_MODE_STATIC) , _start(millis()) , _dur(dur) {} Transition(uint16_t d, uint8_t b, uint8_t c, const uint32_t *o) : _briT(b) , _cctT(c) , _palT(CRGBPalette16(CRGB::Black)) , _prevPaletteBlends(0) , _modeP(FX_MODE_STATIC) , _start(millis()) , _dur(d) { for (size_t i=0; i> n) & 0x01); } inline bool isSelected(void) const { return selected; } inline bool isActive(void) const { return stop > start; } inline bool is2D(void) const { return (width()>1 && height()>1); } inline uint16_t width(void) const { return stop - start; } // segment width in physical pixels (length if 1D) inline uint16_t height(void) const { return stopY - startY; } // segment height (if 2D) in physical pixels inline uint16_t length(void) const { return width() * height(); } // segment length (count) in physical pixels inline uint16_t groupLength(void) const { return grouping + spacing; } inline uint8_t getLightCapabilities(void) const { return _capabilities; } static uint16_t getUsedSegmentData(void) { return _usedSegmentData; } static void addUsedSegmentData(int len) { _usedSegmentData += len; } bool setColor(uint8_t slot, uint32_t c); //returns true if changed void setCCT(uint16_t k); void setOpacity(uint8_t o); void setOption(uint8_t n, bool val); void setMode(uint8_t fx, bool loadDefaults = false); void setPalette(uint8_t pal); uint8_t differs(Segment& b) const; void refreshLightCapabilities(void); // runtime data functions inline uint16_t dataSize(void) const { return _dataLen; } bool allocateData(size_t len); void deallocateData(void); void resetIfRequired(void); /** * Flags that before the next effect is calculated, * the internal segment state should be reset. * Call resetIfRequired before calling the next effect function. * Safe to call from interrupts and network requests. */ inline void markForReset(void) { reset = true; } // setOption(SEG_OPTION_RESET, true) void setUpLeds(void); // set up leds[] array for loseless getPixelColor() // transition functions void startTransition(uint16_t dur); // transition has to start before actual segment values change void handleTransition(void); uint16_t progress(void); //transition progression between 0-65535 uint8_t currentBri(uint8_t briNew, bool useCct = false); uint8_t currentMode(uint8_t modeNew); uint32_t currentColor(uint8_t slot, uint32_t colorNew); CRGBPalette16 &loadPalette(CRGBPalette16 &tgt, uint8_t pal); CRGBPalette16 ¤tPalette(CRGBPalette16 &tgt, uint8_t paletteID); // 1D strip uint16_t virtualLength(void) const; void setPixelColor(int n, uint32_t c); // set relative pixel within segment with color void setPixelColor(int n, byte r, byte g, byte b, byte w = 0) { setPixelColor(n, RGBW32(r,g,b,w)); } // automatically inline void setPixelColor(int n, CRGB c) { setPixelColor(n, RGBW32(c.r,c.g,c.b,0)); } // automatically inline void setPixelColor(float i, uint32_t c, bool aa = true); void setPixelColor(float i, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0, bool aa = true) { setPixelColor(i, RGBW32(r,g,b,w), aa); } void setPixelColor(float i, CRGB c, bool aa = true) { setPixelColor(i, RGBW32(c.r,c.g,c.b,0), aa); } uint32_t getPixelColor(int i); // 1D support functions (some implement 2D as well) void blur(uint8_t); void fill(uint32_t c); void fade_out(uint8_t r); void fadeToBlackBy(uint8_t fadeBy); void blendPixelColor(int n, uint32_t color, uint8_t blend); void blendPixelColor(int n, CRGB c, uint8_t blend) { blendPixelColor(n, RGBW32(c.r,c.g,c.b,0), blend); } void addPixelColor(int n, uint32_t color); void addPixelColor(int n, byte r, byte g, byte b, byte w = 0) { addPixelColor(n, RGBW32(r,g,b,w)); } // automatically inline void addPixelColor(int n, CRGB c) { addPixelColor(n, RGBW32(c.r,c.g,c.b,0)); } // automatically inline void fadePixelColor(uint16_t n, uint8_t fade); uint8_t get_random_wheel_index(uint8_t pos); uint32_t color_from_palette(uint16_t, bool mapping, bool wrap, uint8_t mcol, uint8_t pbri = 255); uint32_t color_wheel(uint8_t pos); // 2D matrix uint16_t virtualWidth(void) const; uint16_t virtualHeight(void) const; uint16_t nrOfVStrips(void) const; #ifndef WLED_DISABLE_2D uint16_t XY(uint16_t x, uint16_t y); // support function to get relative index within segment (for leds[]) void setPixelColorXY(int x, int y, uint32_t c); // set relative pixel within segment with color void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColorXY(x, y, RGBW32(r,g,b,w)); } // automatically inline void setPixelColorXY(int x, int y, CRGB c) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0)); } // automatically inline void setPixelColorXY(float x, float y, uint32_t c, bool aa = true); void setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = true) { setPixelColorXY(x, y, RGBW32(r,g,b,w), aa); } void setPixelColorXY(float x, float y, CRGB c, bool aa = true) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), aa); } uint32_t getPixelColorXY(uint16_t x, uint16_t y); // 2D support functions void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t color, uint8_t blend); void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), blend); } void addPixelColorXY(int x, int y, uint32_t color); void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { addPixelColorXY(x, y, RGBW32(r,g,b,w)); } // automatically inline void addPixelColorXY(int x, int y, CRGB c) { addPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0)); } void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade); void box_blur(uint16_t i, bool vertical, fract8 blur_amount); // 1D box blur (with weight) void blurRow(uint16_t row, fract8 blur_amount); void blurCol(uint16_t col, fract8 blur_amount); void moveX(int8_t delta); void moveY(int8_t delta); void move(uint8_t dir, uint8_t delta); void fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c); void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c); void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) { drawLine(x0, y0, x1, y1, RGBW32(c.r,c.g,c.b,0)); } // automatic inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color); void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c) { drawCharacter(chr, x, y, w, h, RGBW32(c.r,c.g,c.b,0)); } // automatic inline void wu_pixel(uint32_t x, uint32_t y, CRGB c); void blur1d(fract8 blur_amount); // blur all rows in 1 dimension void blur2d(fract8 blur_amount) { blur(blur_amount); } void fill_solid(CRGB c) { fill(RGBW32(c.r,c.g,c.b,0)); } void nscale8(uint8_t scale); #else uint16_t XY(uint16_t x, uint16_t y) { return x; } void setPixelColorXY(int x, int y, uint32_t c) { setPixelColor(x, c); } void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColor(x, RGBW32(r,g,b,w)); } void setPixelColorXY(int x, int y, CRGB c) { setPixelColor(x, RGBW32(c.r,c.g,c.b,0)); } void setPixelColorXY(float x, float y, uint32_t c, bool aa = true) { setPixelColor(x, c, aa); } void setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = true) { setPixelColor(x, RGBW32(r,g,b,w), aa); } void setPixelColorXY(float x, float y, CRGB c, bool aa = true) { setPixelColor(x, RGBW32(c.r,c.g,c.b,0), aa); } uint32_t getPixelColorXY(uint16_t x, uint16_t y) { return getPixelColor(x); } void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t c, uint8_t blend) { blendPixelColor(x, c, blend); } void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColor(x, RGBW32(c.r,c.g,c.b,0), blend); } void addPixelColorXY(int x, int y, uint32_t color) { addPixelColor(x, color); } void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { addPixelColor(x, RGBW32(r,g,b,w)); } void addPixelColorXY(int x, int y, CRGB c) { addPixelColor(x, RGBW32(c.r,c.g,c.b,0)); } void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) { fadePixelColor(x, fade); } void box_blur(uint16_t i, bool vertical, fract8 blur_amount) {} void blurRow(uint16_t row, fract8 blur_amount) {} void blurCol(uint16_t col, fract8 blur_amount) {} void moveX(int8_t delta) {} void moveY(int8_t delta) {} void move(uint8_t dir, uint8_t delta) {} void fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c) {} void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c) {} void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) {} void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color) {} void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB color) {} void wu_pixel(uint32_t x, uint32_t y, CRGB c) {} #endif } segment; //static int segSize = sizeof(Segment); // main "strip" class class WS2812FX { // 96 bytes typedef uint16_t (*mode_ptr)(void); // pointer to mode function typedef void (*show_callback)(void); // pre show callback typedef struct ModeData { uint8_t _id; // mode (effect) id mode_ptr _fcn; // mode (effect) function const char *_data; // mode (effect) name and its UI control data ModeData(uint8_t id, uint16_t (*fcn)(void), const char *data) : _id(id), _fcn(fcn), _data(data) {} } mode_data_t; static WS2812FX* instance; public: WS2812FX() : paletteFade(0), paletteBlend(0), milliampsPerLed(55), cctBlending(0), ablMilliampsMax(ABL_MILLIAMPS_DEFAULT), currentMilliamps(0), now(millis()), timebase(0), isMatrix(false), #ifndef WLED_DISABLE_2D hPanels(1), vPanels(1), panelH(8), panelW(8), matrix{0,0,0,0}, panel{{0,0,0,0}}, #endif // semi-private (just obscured) used in effect functions through macros _currentPalette(CRGBPalette16(CRGB::Black)), _colors_t{0,0,0}, _virtualSegmentLength(0), // true private variables _length(DEFAULT_LED_COUNT), _brightness(DEFAULT_BRIGHTNESS), _transitionDur(750), _targetFps(WLED_FPS), _frametime(FRAMETIME_FIXED), _cumulativeFps(2), _isServicing(false), _isOffRefreshRequired(false), _hasWhiteChannel(false), _triggered(false), _modeCount(MODE_COUNT), _callback(nullptr), customMappingTable(nullptr), customMappingSize(0), _lastShow(0), _segment_index(0), _mainSegment(0) { WS2812FX::instance = this; _mode.reserve(_modeCount); // allocate memory to prevent initial fragmentation (does not increase size()) _modeData.reserve(_modeCount); // allocate memory to prevent initial fragmentation (does not increase size()) if (_mode.capacity() <= 1 || _modeData.capacity() <= 1) _modeCount = 1; // memory allocation failed only show Solid else setupEffectData(); } ~WS2812FX() { if (customMappingTable) delete[] customMappingTable; _mode.clear(); _modeData.clear(); _segments.clear(); customPalettes.clear(); if (useLedsArray && Segment::_globalLeds) free(Segment::_globalLeds); } static WS2812FX* getInstance(void) { return instance; } void #ifdef WLED_DEBUG printSize(), #endif finalizeInit(), service(void), setMode(uint8_t segid, uint8_t m), setColor(uint8_t slot, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0), setColor(uint8_t slot, uint32_t c), setCCT(uint16_t k), setBrightness(uint8_t b, bool direct = false), setRange(uint16_t i, uint16_t i2, uint32_t col), setTransitionMode(bool t), purgeSegments(bool force = false), setSegment(uint8_t n, uint16_t start, uint16_t stop, uint8_t grouping = 1, uint8_t spacing = 0, uint16_t offset = UINT16_MAX, uint16_t startY=0, uint16_t stopY=1), setMainSegmentId(uint8_t n), restartRuntime(), resetSegments(), makeAutoSegments(bool forceReset = false), fixInvalidSegments(), setPixelColor(int n, uint32_t c), show(void), setTargetFps(uint8_t fps), deserializeMap(uint8_t n=0); void fill(uint32_t c) { for (int i = 0; i < _length; i++) setPixelColor(i, c); } // fill whole strip with color (inline) void addEffect(uint8_t id, mode_ptr mode_fn, const char *mode_name); // add effect to the list; defined in FX.cpp void setupEffectData(void); // add default effects to the list; defined in FX.cpp // outsmart the compiler :) by correctly overloading inline void setPixelColor(int n, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0) { setPixelColor(n, RGBW32(r,g,b,w)); } inline void setPixelColor(int n, CRGB c) { setPixelColor(n, c.red, c.green, c.blue); } inline void trigger(void) { _triggered = true; } // Forces the next frame to be computed on all active segments. inline void setShowCallback(show_callback cb) { _callback = cb; } inline void setTransition(uint16_t t) { _transitionDur = t; } inline void appendSegment(const Segment &seg = Segment()) { _segments.push_back(seg); } bool checkSegmentAlignment(void), hasRGBWBus(void), hasCCTBus(void), // return true if the strip is being sent pixel updates isUpdating(void), useLedsArray = false; inline bool isServicing(void) { return _isServicing; } inline bool hasWhiteChannel(void) {return _hasWhiteChannel;} inline bool isOffRefreshRequired(void) {return _isOffRefreshRequired;} uint8_t paletteFade, paletteBlend, milliampsPerLed, cctBlending, getActiveSegmentsNum(void), getFirstSelectedSegId(void), getLastActiveSegmentId(void), setPixelSegment(uint8_t n); inline uint8_t getBrightness(void) { return _brightness; } inline uint8_t getMaxSegments(void) { return MAX_NUM_SEGMENTS; } // returns maximum number of supported segments (fixed value) inline uint8_t getSegmentsNum(void) { return _segments.size(); } // returns currently present segments inline uint8_t getCurrSegmentId(void) { return _segment_index; } inline uint8_t getMainSegmentId(void) { return _mainSegment; } inline uint8_t getPaletteCount() { return 13 + GRADIENT_PALETTE_COUNT; } // will only return built-in palette count inline uint8_t getTargetFps() { return _targetFps; } inline uint8_t getModeCount() { return _modeCount; } uint16_t ablMilliampsMax, currentMilliamps, getLengthPhysical(void), getFps(); inline uint16_t getFrameTime(void) { return _frametime; } inline uint16_t getMinShowDelay(void) { return MIN_SHOW_DELAY; } inline uint16_t getLengthTotal(void) { return _length; } inline uint16_t getTransition(void) { return _transitionDur; } uint32_t now, timebase, currentColor(uint32_t colorNew, uint8_t tNr), getPixelColor(uint16_t); inline uint32_t getLastShow(void) { return _lastShow; } inline uint32_t segColor(uint8_t i) { return _colors_t[i]; } const char * getModeData(uint8_t id = 0) { return (id && id<_modeCount) ? _modeData[id] : PSTR("Solid"); } const char ** getModeDataSrc(void) { return &(_modeData[0]); } // vectors use arrays for underlying data Segment& getSegment(uint8_t id); inline Segment& getFirstSelectedSeg(void) { return _segments[getFirstSelectedSegId()]; } inline Segment& getMainSegment(void) { return _segments[getMainSegmentId()]; } inline Segment* getSegments(void) { return &(_segments[0]); } // 2D support (panels) bool isMatrix; #ifndef WLED_DISABLE_2D #define WLED_MAX_PANELS 64 uint8_t hPanels, vPanels; uint16_t panelH, panelW; typedef struct panel_bitfield_t { bool bottomStart : 1; // starts at bottom? bool rightStart : 1; // starts on right? bool vertical : 1; // is vertical? bool serpentine : 1; // is serpentine? } Panel; Panel matrix, panel[WLED_MAX_PANELS]; #endif void setUpMatrix(), setPixelColorXY(int x, int y, uint32_t c); // outsmart the compiler :) by correctly overloading inline void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColorXY(x, y, RGBW32(r,g,b,w)); } // automatically inline inline void setPixelColorXY(int x, int y, CRGB c) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0)); } uint32_t getPixelColorXY(uint16_t, uint16_t); // end 2D support void loadCustomPalettes(void); // loads custom palettes from JSON CRGBPalette16 _currentPalette; // palette used for current effect (includes transition) std::vector customPalettes; // TODO: move custom palettes out of WS2812FX class // using public variables to reduce code size increase due to inline function getSegment() (with bounds checking) // and color transitions uint32_t _colors_t[3]; // color used for effect (includes transition) uint16_t _virtualSegmentLength; std::vector _segments; friend class Segment; private: uint16_t _length; uint8_t _brightness; uint16_t _transitionDur; uint8_t _targetFps; uint16_t _frametime; uint16_t _cumulativeFps; // will require only 1 byte struct { bool _isServicing : 1; bool _isOffRefreshRequired : 1; //periodic refresh is required for the strip to remain off. bool _hasWhiteChannel : 1; bool _triggered : 1; }; uint8_t _modeCount; std::vector _mode; // SRAM footprint: 4 bytes per element std::vector _modeData; // mode (effect) name and its slider control data array show_callback _callback; uint16_t* customMappingTable; uint16_t customMappingSize; uint32_t _lastShow; uint8_t _segment_index; uint8_t _mainSegment; void estimateCurrentAndLimitBri(void); }; extern const char JSON_mode_names[]; extern const char JSON_palette_names[]; #endif