#include "wled.h" /* * Color conversion methods */ void setRandomColor(byte* rgb) { lastRandomIndex = strip.get_random_wheel_index(lastRandomIndex); colorHStoRGB(lastRandomIndex*256,255,rgb); } void colorFromUint32(uint32_t in, bool secondary) { byte *_col = secondary ? colSec : col; _col[0] = R(in); _col[1] = G(in); _col[2] = B(in); _col[3] = W(in); } //load a color without affecting the white channel void colorFromUint24(uint32_t in, bool secondary) { byte *_col = secondary ? colSec : col; _col[0] = R(in); _col[1] = G(in); _col[2] = B(in); } //relatively change white brightness, minumum A=5 void relativeChangeWhite(int8_t amount, byte lowerBoundary) { int16_t new_val = (int16_t) col[3] + amount; if (new_val > 0xFF) new_val = 0xFF; else if (new_val < lowerBoundary) new_val = lowerBoundary; col[3] = new_val; } void colorHStoRGB(uint16_t hue, byte sat, byte* rgb) //hue, sat to rgb { float h = ((float)hue)/65535.0; float s = ((float)sat)/255.0; byte i = floor(h*6); float f = h * 6-i; float p = 255 * (1-s); float q = 255 * (1-f*s); float t = 255 * (1-(1-f)*s); switch (i%6) { case 0: rgb[0]=255,rgb[1]=t,rgb[2]=p;break; case 1: rgb[0]=q,rgb[1]=255,rgb[2]=p;break; case 2: rgb[0]=p,rgb[1]=255,rgb[2]=t;break; case 3: rgb[0]=p,rgb[1]=q,rgb[2]=255;break; case 4: rgb[0]=t,rgb[1]=p,rgb[2]=255;break; case 5: rgb[0]=255,rgb[1]=p,rgb[2]=q; } } //get RGB values from color temperature in K (https://tannerhelland.com/2012/09/18/convert-temperature-rgb-algorithm-code.html) void colorKtoRGB(uint16_t kelvin, byte* rgb) //white spectrum to rgb, calc { float r = 0, g = 0, b = 0; float temp = kelvin / 100; if (temp <= 66) { r = 255; g = round(99.4708025861 * log(temp) - 161.1195681661); if (temp <= 19) { b = 0; } else { b = round(138.5177312231 * log((temp - 10)) - 305.0447927307); } } else { r = round(329.698727446 * pow((temp - 60), -0.1332047592)); g = round(288.1221695283 * pow((temp - 60), -0.0755148492)); b = 255; } //g += 12; //mod by Aircoookie, a bit less accurate but visibly less pinkish rgb[0] = (uint8_t) constrain(r, 0, 255); rgb[1] = (uint8_t) constrain(g, 0, 255); rgb[2] = (uint8_t) constrain(b, 0, 255); rgb[3] = 0; } void colorCTtoRGB(uint16_t mired, byte* rgb) //white spectrum to rgb, bins { //this is only an approximation using WS2812B with gamma correction enabled if (mired > 475) { rgb[0]=255;rgb[1]=199;rgb[2]=92;//500 } else if (mired > 425) { rgb[0]=255;rgb[1]=213;rgb[2]=118;//450 } else if (mired > 375) { rgb[0]=255;rgb[1]=216;rgb[2]=118;//400 } else if (mired > 325) { rgb[0]=255;rgb[1]=234;rgb[2]=140;//350 } else if (mired > 275) { rgb[0]=255;rgb[1]=243;rgb[2]=160;//300 } else if (mired > 225) { rgb[0]=250;rgb[1]=255;rgb[2]=188;//250 } else if (mired > 175) { rgb[0]=247;rgb[1]=255;rgb[2]=215;//200 } else { rgb[0]=237;rgb[1]=255;rgb[2]=239;//150 } } #ifndef WLED_DISABLE_HUESYNC void colorXYtoRGB(float x, float y, byte* rgb) //coordinates to rgb (https://www.developers.meethue.com/documentation/color-conversions-rgb-xy) { float z = 1.0f - x - y; float X = (1.0f / y) * x; float Z = (1.0f / y) * z; float r = (int)255*(X * 1.656492f - 0.354851f - Z * 0.255038f); float g = (int)255*(-X * 0.707196f + 1.655397f + Z * 0.036152f); float b = (int)255*(X * 0.051713f - 0.121364f + Z * 1.011530f); if (r > b && r > g && r > 1.0f) { // red is too big g = g / r; b = b / r; r = 1.0f; } else if (g > b && g > r && g > 1.0f) { // green is too big r = r / g; b = b / g; g = 1.0f; } else if (b > r && b > g && b > 1.0f) { // blue is too big r = r / b; g = g / b; b = 1.0f; } // Apply gamma correction r = r <= 0.0031308f ? 12.92f * r : (1.0f + 0.055f) * pow(r, (1.0f / 2.4f)) - 0.055f; g = g <= 0.0031308f ? 12.92f * g : (1.0f + 0.055f) * pow(g, (1.0f / 2.4f)) - 0.055f; b = b <= 0.0031308f ? 12.92f * b : (1.0f + 0.055f) * pow(b, (1.0f / 2.4f)) - 0.055f; if (r > b && r > g) { // red is biggest if (r > 1.0f) { g = g / r; b = b / r; r = 1.0f; } } else if (g > b && g > r) { // green is biggest if (g > 1.0f) { r = r / g; b = b / g; g = 1.0f; } } else if (b > r && b > g) { // blue is biggest if (b > 1.0f) { r = r / b; g = g / b; b = 1.0f; } } rgb[0] = 255.0*r; rgb[1] = 255.0*g; rgb[2] = 255.0*b; } void colorRGBtoXY(byte* rgb, float* xy) //rgb to coordinates (https://www.developers.meethue.com/documentation/color-conversions-rgb-xy) { float X = rgb[0] * 0.664511f + rgb[1] * 0.154324f + rgb[2] * 0.162028f; float Y = rgb[0] * 0.283881f + rgb[1] * 0.668433f + rgb[2] * 0.047685f; float Z = rgb[0] * 0.000088f + rgb[1] * 0.072310f + rgb[2] * 0.986039f; xy[0] = X / (X + Y + Z); xy[1] = Y / (X + Y + Z); } #endif // WLED_DISABLE_HUESYNC //RRGGBB / WWRRGGBB order for hex void colorFromDecOrHexString(byte* rgb, char* in) { if (in[0] == 0) return; char first = in[0]; uint32_t c = 0; if (first == '#' || first == 'h' || first == 'H') //is HEX encoded { c = strtoul(in +1, NULL, 16); } else { c = strtoul(in, NULL, 10); } rgb[0] = R(c); rgb[1] = G(c); rgb[2] = B(c); rgb[3] = W(c); } //contrary to the colorFromDecOrHexString() function, this uses the more standard RRGGBB / RRGGBBWW order bool colorFromHexString(byte* rgb, const char* in) { if (in == nullptr) return false; size_t inputSize = strnlen(in, 9); if (inputSize != 6 && inputSize != 8) return false; uint32_t c = strtoul(in, NULL, 16); if (inputSize == 6) { rgb[0] = (c >> 16); rgb[1] = (c >> 8); rgb[2] = c ; } else { rgb[0] = (c >> 24); rgb[1] = (c >> 16); rgb[2] = (c >> 8); rgb[3] = c ; } return true; } float minf (float v, float w) { if (w > v) return v; return w; } float maxf (float v, float w) { if (w > v) return w; return v; } /* uint32_t colorRGBtoRGBW(uint32_t c) { byte rgb[4]; rgb[0] = R(c); rgb[1] = G(c); rgb[2] = B(c); rgb[3] = W(c); colorRGBtoRGBW(rgb); return RGBW32(rgb[0], rgb[1], rgb[2], rgb[3]); } void colorRGBtoRGBW(byte* rgb) //rgb to rgbw (http://codewelt.com/rgbw). (RGBW_MODE_LEGACY) { float low = minf(rgb[0],minf(rgb[1],rgb[2])); float high = maxf(rgb[0],maxf(rgb[1],rgb[2])); if (high < 0.1f) return; float sat = 100.0f * ((high - low) / high); // maximum saturation is 100 (corrected from 255) rgb[3] = (byte)((255.0f - sat) / 255.0f * (rgb[0] + rgb[1] + rgb[2]) / 3); } */ byte correctionRGB[4] = {0,0,0,0}; uint16_t lastKelvin = 0; // adjust RGB values based on color temperature in K (range [2800-10200]) (https://en.wikipedia.org/wiki/Color_balance) uint32_t colorBalanceFromKelvin(uint16_t kelvin, uint32_t rgb) { //remember so that slow colorKtoRGB() doesn't have to run for every setPixelColor() if (lastKelvin != kelvin) colorKtoRGB(kelvin, correctionRGB); // convert Kelvin to RGB lastKelvin = kelvin; byte rgbw[4]; rgbw[0] = ((uint16_t) correctionRGB[0] * R(rgb)) /255; // correct R rgbw[1] = ((uint16_t) correctionRGB[1] * G(rgb)) /255; // correct G rgbw[2] = ((uint16_t) correctionRGB[2] * B(rgb)) /255; // correct B rgbw[3] = W(rgb); return RGBW32(rgbw[0],rgbw[1],rgbw[2],rgbw[3]); } //approximates a Kelvin color temperature from an RGB color. //this does no check for the "whiteness" of the color, //so should be used combined with a saturation check (as done by auto-white) //values from http://www.vendian.org/mncharity/dir3/blackbody/UnstableURLs/bbr_color.html (10deg) //equation spreadsheet at https://bit.ly/30RkHaN //accuracy +-50K from 1900K up to 8000K //minimum returned: 1900K, maximum returned: 10091K (range of 8192) uint16_t approximateKelvinFromRGB(uint32_t rgb) { //if not either red or blue is 255, color is dimmed. Scale up uint8_t r = R(rgb), b = B(rgb); if (r == b) return 6550; //red == blue at about 6600K (also can't go further if both R and B are 0) if (r > b) { //scale blue up as if red was at 255 uint16_t scale = 0xFFFF / r; //get scale factor (range 257-65535) b = ((uint16_t)b * scale) >> 8; //For all temps K<6600 R is bigger than B (for full bri colors R=255) //-> Use 9 linear approximations for blackbody radiation blue values from 2000-6600K (blue is always 0 below 2000K) if (b < 33) return 1900 + b *6; if (b < 72) return 2100 + (b-33) *10; if (b < 101) return 2492 + (b-72) *14; if (b < 132) return 2900 + (b-101) *16; if (b < 159) return 3398 + (b-132) *19; if (b < 186) return 3906 + (b-159) *22; if (b < 210) return 4500 + (b-186) *25; if (b < 230) return 5100 + (b-210) *30; return 5700 + (b-230) *34; } else { //scale red up as if blue was at 255 uint16_t scale = 0xFFFF / b; //get scale factor (range 257-65535) r = ((uint16_t)r * scale) >> 8; //For all temps K>6600 B is bigger than R (for full bri colors B=255) //-> Use 2 linear approximations for blackbody radiation red values from 6600-10091K (blue is always 0 below 2000K) if (r > 225) return 6600 + (254-r) *50; uint16_t k = 8080 + (225-r) *86; return (k > 10091) ? 10091 : k; } }