#include "wled.h" /* * WebSockets server for bidirectional communication */ #ifdef WLED_ENABLE_WEBSOCKETS uint16_t wsLiveClientId = 0; unsigned long wsLastLiveTime = 0; //uint8_t* wsFrameBuffer = nullptr; #define WS_LIVE_INTERVAL 40 void wsEvent(AsyncWebSocket * server, AsyncWebSocketClient * client, AwsEventType type, void * arg, uint8_t *data, size_t len) { if(type == WS_EVT_CONNECT){ //client connected sendDataWs(client); DEBUG_PRINTLN(F("WS client connected.")); } else if(type == WS_EVT_DISCONNECT){ //client disconnected if (client->id() == wsLiveClientId) wsLiveClientId = 0; DEBUG_PRINTLN(F("WS client disconnected.")); } else if(type == WS_EVT_DATA){ //data packet AwsFrameInfo * info = (AwsFrameInfo*)arg; if(info->final && info->index == 0 && info->len == len){ //the whole message is in a single frame and we got all of its data (max. 1450byte) if(info->opcode == WS_TEXT) { if (len > 0 && len < 10 && data[0] == 'p') { //application layer ping/pong heartbeat. //client-side socket layer ping packets are unresponded (investigate) client->text(F("pong")); return; } bool verboseResponse = false; { //scope JsonDocument so it releases its buffer //DynamicJsonDocument doc(JSON_BUFFER_SIZE); while (jsonBufferLock) delay(1); jsonBufferLock = true; doc.clear(); DeserializationError error = deserializeJson(doc, data, len); JsonObject root = doc.as(); if (error || root.isNull()) { jsonBufferLock = false; return; } /* #ifdef WLED_DEBUG DEBUG_PRINT(F("Incoming WS: ")); serializeJson(root,Serial); DEBUG_PRINTLN(); #endif */ if (root["v"] && root.size() == 1) { //if the received value is just "{"v":true}", send only to this client verboseResponse = true; } else if (root.containsKey("lv")) { wsLiveClientId = root["lv"] ? client->id() : 0; } else { fileDoc = &doc; verboseResponse = deserializeState(root); fileDoc = nullptr; if (!interfaceUpdateCallMode) { //special case, only on playlist load, avoid sending twice in rapid succession if (millis() - lastInterfaceUpdate > 1700) verboseResponse = false; } } jsonBufferLock = false; } //update if it takes longer than 300ms until next "broadcast" if (verboseResponse && (millis() - lastInterfaceUpdate < 1700 || !interfaceUpdateCallMode)) sendDataWs(client); } } else { //message is comprised of multiple frames or the frame is split into multiple packets //if(info->index == 0){ //if (!wsFrameBuffer && len < 4096) wsFrameBuffer = new uint8_t[4096]; //} //if (wsFrameBuffer && len < 4096 && info->index + info->) //{ //} if((info->index + len) == info->len){ if(info->final){ if(info->message_opcode == WS_TEXT) { client->text(F("{\"error\":9}")); //we do not handle split packets right now } } } DEBUG_PRINTLN(F("WS multipart message.")); } } else if(type == WS_EVT_ERROR){ //error was received from the other end DEBUG_PRINTLN(F("WS error.")); } else if(type == WS_EVT_PONG){ //pong message was received (in response to a ping request maybe) DEBUG_PRINTLN(F("WS pong.")); } } void sendDataWs(AsyncWebSocketClient * client) { if (!ws.count()) return; AsyncWebSocketMessageBuffer * buffer; { //scope JsonDocument so it releases its buffer //DynamicJsonDocument doc(JSON_BUFFER_SIZE); while (jsonBufferLock) delay(1); jsonBufferLock = true; doc.clear(); JsonObject state = doc.createNestedObject("state"); serializeState(state); JsonObject info = doc.createNestedObject("info"); serializeInfo(info); size_t len = measureJson(doc); buffer = ws.makeBuffer(len); if (!buffer) { jsonBufferLock = false; return; //out of memory } /* #ifdef WLED_DEBUG DEBUG_PRINT(F("Outgoing WS: ")); serializeJson(doc,Serial); DEBUG_PRINTLN(); #endif */ serializeJson(doc, (char *)buffer->get(), len +1); jsonBufferLock = false; } DEBUG_PRINT(F("Sending WS data ")); if (client) { client->text(buffer); DEBUG_PRINTLN(F("to a single client.")); } else { ws.textAll(buffer); DEBUG_PRINTLN(F("to multiple clients.")); } } void handleWs() { if (millis() - wsLastLiveTime > WS_LIVE_INTERVAL) { ws.cleanupClients(); bool success = true; if (wsLiveClientId) success = serveLiveLeds(nullptr, wsLiveClientId); wsLastLiveTime = millis(); if (!success) wsLastLiveTime -= 20; //try again in 20ms if failed due to non-empty WS queue } } #else void handleWs() {} void sendDataWs(AsyncWebSocketClient * client) {} #endif