/* * Remote light control with the free Blynk app */ uint16_t blHue = 0; byte blSat = 255; void initBlynk(const char* auth) { #ifndef WLED_DISABLE_BLYNK if (!WLED_CONNECTED) return; blynkEnabled = (auth[0] != 0); if (blynkEnabled) Blynk.config(auth); #endif } void handleBlynk() { #ifndef WLED_DISABLE_BLYNK if (WLED_CONNECTED && blynkEnabled) Blynk.run(); #endif } void updateBlynk() { #ifndef WLED_DISABLE_BLYNK if (onlyAP) return; Blynk.virtualWrite(V0, bri); //we need a RGB -> HSB convert here Blynk.virtualWrite(V3, bri? 1:0); Blynk.virtualWrite(V4, effectCurrent); Blynk.virtualWrite(V5, effectSpeed); Blynk.virtualWrite(V6, effectIntensity); Blynk.virtualWrite(V7, nightlightActive); Blynk.virtualWrite(V8, notifyDirect); #endif } #ifndef WLED_DISABLE_BLYNK BLYNK_WRITE(V0) { bri = param.asInt();//bri colorUpdated(9); } BLYNK_WRITE(V1) { blHue = param.asInt();//hue colorHStoRGB(blHue*10,blSat,(false)? colSec:col); colorUpdated(9); } BLYNK_WRITE(V2) { blSat = param.asInt();//sat colorHStoRGB(blHue*10,blSat,(false)? colSec:col); colorUpdated(9); } BLYNK_WRITE(V3) { bool on = (param.asInt()>0); if (!on != !bri) {toggleOnOff(); colorUpdated(9);} } BLYNK_WRITE(V4) { effectCurrent = param.asInt()-1;//fx colorUpdated(9); } BLYNK_WRITE(V5) { effectSpeed = param.asInt();//sx colorUpdated(9); } BLYNK_WRITE(V6) { effectIntensity = param.asInt();//ix colorUpdated(9); } BLYNK_WRITE(V7) { nightlightActive = (param.asInt()>0); } BLYNK_WRITE(V8) { notifyDirect = (param.asInt()>0); //send notifications } #endif