function drawBoxes(inputPixelArray, widthPixels, heightPixels) { // Get a reference to the canvas element var canvas = gId('pixelCanvas'); // Get the canvas context var ctx = canvas.getContext('2d', { willReadFrequently: true }); // Set the width and height of the canvas if (window.innerHeight < window.innerWidth) { canvas.width = Math.floor(window.innerHeight * 0.98); } else{ canvas.width = Math.floor(window.innerWidth * 0.98); } //canvas.height = window.innerWidth; let pixelSize = Math.floor(canvas.width/widthPixels); let xOffset = (window.innerWidth - (widthPixels * pixelSize))/2 //Set the canvas height to fit the right number of pixelrows canvas.height = (pixelSize * heightPixels) + 10 //Iterate through the matrix for (let y = 0; y < heightPixels; y++) { for (let x = 0; x < widthPixels; x++) { // Calculate the index of the current pixel let i = (y*widthPixels) + x; //Gets the RGB of the current pixel let pixel = inputPixelArray[i]; let pixelColor = 'rgb(' + pixel[0] + ', ' + pixel[1] + ', ' + pixel[2] + ')'; let r = pixel[0]; let g = pixel[1]; let b = pixel[2]; let pos = pixel[4]; let textColor = 'rgb(128,128,128)'; // Set the fill style to the pixel color ctx.fillStyle = pixelColor; //Draw the rectangle ctx.fillRect(x * pixelSize, y * pixelSize, pixelSize, pixelSize); // Draw a border on the box ctx.strokeStyle = '#888888'; ctx.lineWidth = 1; ctx.strokeRect(x * pixelSize, y * pixelSize, pixelSize, pixelSize); //Write text to box ctx.font = "10px Arial"; ctx.fillStyle = textColor; ctx.textAlign = "center"; ctx.textBaseline = 'middle'; ctx.fillText((pos + 1), (x * pixelSize) + (pixelSize /2), (y * pixelSize) + (pixelSize /2)); } } var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height); ctx.clearRect(0, 0, canvas.width, canvas.height); canvas.width = window.innerWidth; ctx.putImageData(imageData, xOffset, 0); }