5748423942
included bin files
358 lines
14 KiB
C++
358 lines
14 KiB
C++
/*
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WS2812FX.h - Library for WS2812 LED effects.
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Harm Aldick - 2016
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www.aldick.org
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FEATURES
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* A lot of blinken modes and counting
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* WS2812FX can be used as drop-in replacement for Adafruit Neopixel Library
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NOTES
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* Uses the Adafruit Neopixel library. Get it here:
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https://github.com/adafruit/Adafruit_NeoPixel
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LICENSE
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The MIT License (MIT)
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Copyright (c) 2016 Harm Aldick
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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CHANGELOG
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2016-05-28 Initial beta release
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2016-06-03 Code cleanup, minor improvements, new modes
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2016-06-04 2 new fx, fixed setColor (now also resets _mode_color)
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*/
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#ifndef WS2812FX_h
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#define WS2812FX_h
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#include "Arduino.h"
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#include <Adafruit_NeoPixel.h>
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#define DEFAULT_BRIGHTNESS 50
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#define DEFAULT_MODE 0
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#define DEFAULT_SPEED 150
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#define DEFAULT_COLOR 0xFF0000
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#define SPEED_MIN 0
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#define SPEED_MAX 255
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#define BRIGHTNESS_MIN 0
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#define BRIGHTNESS_MAX 255
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#define MODE_COUNT 48
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#define FX_MODE_STATIC 0
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#define FX_MODE_BLINK 1
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#define FX_MODE_BREATH 2
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#define FX_MODE_COLOR_WIPE 3
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#define FX_MODE_COLOR_WIPE_RANDOM 4
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#define FX_MODE_RANDOM_COLOR 5
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#define FX_MODE_SINGLE_DYNAMIC 6
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#define FX_MODE_MULTI_DYNAMIC 7
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#define FX_MODE_RAINBOW 8
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#define FX_MODE_RAINBOW_CYCLE 9
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#define FX_MODE_SCAN 10
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#define FX_MODE_DUAL_SCAN 11
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#define FX_MODE_FADE 12
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#define FX_MODE_THEATER_CHASE 13
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#define FX_MODE_THEATER_CHASE_RAINBOW 14
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#define FX_MODE_RUNNING_LIGHTS 15
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#define FX_MODE_TWINKLE 16
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#define FX_MODE_TWINKLE_RANDOM 17
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#define FX_MODE_TWINKLE_FADE 18
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#define FX_MODE_TWINKLE_FADE_RANDOM 19
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#define FX_MODE_SPARKLE 20
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#define FX_MODE_FLASH_SPARKLE 21
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#define FX_MODE_HYPER_SPARKLE 22
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#define FX_MODE_STROBE 23
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#define FX_MODE_STROBE_RAINBOW 24
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#define FX_MODE_MULTI_STROBE 25
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#define FX_MODE_BLINK_RAINBOW 26
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#define FX_MODE_CHASE_WHITE 27
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#define FX_MODE_CHASE_COLOR 28
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#define FX_MODE_CHASE_RANDOM 29
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#define FX_MODE_CHASE_RAINBOW 30
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#define FX_MODE_CHASE_FLASH 31
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#define FX_MODE_CHASE_FLASH_RANDOM 32
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#define FX_MODE_CHASE_RAINBOW_WHITE 33
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#define FX_MODE_CHASE_BLACKOUT 34
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#define FX_MODE_CHASE_BLACKOUT_RAINBOW 35
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#define FX_MODE_COLOR_SWEEP_RANDOM 36
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#define FX_MODE_RUNNING_COLOR 37
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#define FX_MODE_RUNNING_RED_BLUE 38
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#define FX_MODE_RUNNING_RANDOM 39
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#define FX_MODE_LARSON_SCANNER 40
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#define FX_MODE_COMET 41
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#define FX_MODE_FIREWORKS 42
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#define FX_MODE_FIREWORKS_RANDOM 43
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#define FX_MODE_MERRY_CHRISTMAS 44
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#define FX_MODE_FIRE_FLICKER 45
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#define FX_MODE_FIRE_FLICKER_SOFT 46
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#define FX_MODE_FADE_DOWN 47
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class WS2812FX : public Adafruit_NeoPixel {
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typedef void (WS2812FX::*mode_ptr)(void);
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public:
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WS2812FX(uint16_t n, uint8_t p, neoPixelType t) : Adafruit_NeoPixel(n, p, t) {
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_mode[FX_MODE_STATIC] = &WS2812FX::mode_static;
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_mode[FX_MODE_BLINK] = &WS2812FX::mode_blink;
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_mode[FX_MODE_BREATH] = &WS2812FX::mode_breath;
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_mode[FX_MODE_COLOR_WIPE] = &WS2812FX::mode_color_wipe;
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_mode[FX_MODE_COLOR_WIPE_RANDOM] = &WS2812FX::mode_color_wipe_random;
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_mode[FX_MODE_RANDOM_COLOR] = &WS2812FX::mode_random_color;
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_mode[FX_MODE_SINGLE_DYNAMIC] = &WS2812FX::mode_single_dynamic;
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_mode[FX_MODE_MULTI_DYNAMIC] = &WS2812FX::mode_multi_dynamic;
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_mode[FX_MODE_RAINBOW] = &WS2812FX::mode_rainbow;
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_mode[FX_MODE_RAINBOW_CYCLE] = &WS2812FX::mode_rainbow_cycle;
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_mode[FX_MODE_SCAN] = &WS2812FX::mode_scan;
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_mode[FX_MODE_DUAL_SCAN] = &WS2812FX::mode_dual_scan;
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_mode[FX_MODE_FADE] = &WS2812FX::mode_fade;
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_mode[FX_MODE_THEATER_CHASE] = &WS2812FX::mode_theater_chase;
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_mode[FX_MODE_THEATER_CHASE_RAINBOW] = &WS2812FX::mode_theater_chase_rainbow;
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_mode[FX_MODE_RUNNING_LIGHTS] = &WS2812FX::mode_running_lights;
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_mode[FX_MODE_TWINKLE] = &WS2812FX::mode_twinkle;
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_mode[FX_MODE_TWINKLE_RANDOM] = &WS2812FX::mode_twinkle_random;
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_mode[FX_MODE_TWINKLE_FADE] = &WS2812FX::mode_twinkle_fade;
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_mode[FX_MODE_TWINKLE_FADE_RANDOM] = &WS2812FX::mode_twinkle_fade_random;
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_mode[FX_MODE_SPARKLE] = &WS2812FX::mode_sparkle;
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_mode[FX_MODE_FLASH_SPARKLE] = &WS2812FX::mode_flash_sparkle;
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_mode[FX_MODE_HYPER_SPARKLE] = &WS2812FX::mode_hyper_sparkle;
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_mode[FX_MODE_STROBE] = &WS2812FX::mode_strobe;
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_mode[FX_MODE_STROBE_RAINBOW] = &WS2812FX::mode_strobe_rainbow;
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_mode[FX_MODE_MULTI_STROBE] = &WS2812FX::mode_multi_strobe;
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_mode[FX_MODE_BLINK_RAINBOW] = &WS2812FX::mode_blink_rainbow;
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_mode[FX_MODE_CHASE_WHITE] = &WS2812FX::mode_chase_white;
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_mode[FX_MODE_CHASE_COLOR] = &WS2812FX::mode_chase_color;
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_mode[FX_MODE_CHASE_RANDOM] = &WS2812FX::mode_chase_random;
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_mode[FX_MODE_CHASE_RAINBOW] = &WS2812FX::mode_chase_rainbow;
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_mode[FX_MODE_CHASE_FLASH] = &WS2812FX::mode_chase_flash;
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_mode[FX_MODE_CHASE_FLASH_RANDOM] = &WS2812FX::mode_chase_flash_random;
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_mode[FX_MODE_CHASE_RAINBOW_WHITE] = &WS2812FX::mode_chase_rainbow_white;
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_mode[FX_MODE_CHASE_BLACKOUT] = &WS2812FX::mode_chase_blackout;
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_mode[FX_MODE_CHASE_BLACKOUT_RAINBOW]= &WS2812FX::mode_chase_blackout_rainbow;
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_mode[FX_MODE_COLOR_SWEEP_RANDOM] = &WS2812FX::mode_color_sweep_random;
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_mode[FX_MODE_RUNNING_COLOR] = &WS2812FX::mode_running_color;
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_mode[FX_MODE_RUNNING_RED_BLUE] = &WS2812FX::mode_running_red_blue;
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_mode[FX_MODE_RUNNING_RANDOM] = &WS2812FX::mode_running_random;
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_mode[FX_MODE_LARSON_SCANNER] = &WS2812FX::mode_larson_scanner;
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_mode[FX_MODE_COMET] = &WS2812FX::mode_comet;
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_mode[FX_MODE_FIREWORKS] = &WS2812FX::mode_fireworks;
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_mode[FX_MODE_FIREWORKS_RANDOM] = &WS2812FX::mode_fireworks_random;
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_mode[FX_MODE_MERRY_CHRISTMAS] = &WS2812FX::mode_merry_christmas;
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_mode[FX_MODE_FIRE_FLICKER] = &WS2812FX::mode_fire_flicker;
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_mode[FX_MODE_FIRE_FLICKER_SOFT] = &WS2812FX::mode_fire_flicker_soft;
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_mode[FX_MODE_FADE_DOWN] = &WS2812FX::mode_fade_down;
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_name[FX_MODE_STATIC] = "Static";
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_name[FX_MODE_BLINK] = "Blink";
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_name[FX_MODE_BREATH] = "Breath";
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_name[FX_MODE_COLOR_WIPE] = "Color Wipe";
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_name[FX_MODE_COLOR_WIPE_RANDOM] = "Color Wipe Random";
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_name[FX_MODE_RANDOM_COLOR] = "Random Color";
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_name[FX_MODE_SINGLE_DYNAMIC] = "Single Dynamic";
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_name[FX_MODE_MULTI_DYNAMIC] = "Multi Dynamic";
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_name[FX_MODE_RAINBOW] = "Rainbow";
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_name[FX_MODE_RAINBOW_CYCLE] = "Rainbow Cycle";
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_name[FX_MODE_SCAN] = "Scan";
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_name[FX_MODE_DUAL_SCAN] = "Dual Scan";
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_name[FX_MODE_FADE] = "Fade";
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_name[FX_MODE_THEATER_CHASE] = "Theater Chase";
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_name[FX_MODE_THEATER_CHASE_RAINBOW] = "Theater Chase Rainbow";
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_name[FX_MODE_RUNNING_LIGHTS] = "Running Lights";
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_name[FX_MODE_TWINKLE] = "Twinkle";
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_name[FX_MODE_TWINKLE_RANDOM] = "Twinkle Random";
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_name[FX_MODE_TWINKLE_FADE] = "Twinkle Fade";
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_name[FX_MODE_TWINKLE_FADE_RANDOM] = "Twinkle Fade Random";
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_name[FX_MODE_SPARKLE] = "Sparkle";
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_name[FX_MODE_FLASH_SPARKLE] = "Flash Sparkle";
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_name[FX_MODE_HYPER_SPARKLE] = "Hyper Sparkle";
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_name[FX_MODE_STROBE] = "Strobe";
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_name[FX_MODE_STROBE_RAINBOW] = "Strobe Rainbow";
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_name[FX_MODE_MULTI_STROBE] = "Multi Strobe";
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_name[FX_MODE_BLINK_RAINBOW] = "Blink Rainbow";
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_name[FX_MODE_CHASE_WHITE] = "Chase White";
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_name[FX_MODE_CHASE_COLOR] = "Chase Color";
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_name[FX_MODE_CHASE_RANDOM] = "Chase Random";
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_name[FX_MODE_CHASE_RAINBOW] = "Chase Rainbow";
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_name[FX_MODE_CHASE_FLASH] = "Chase Flash";
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_name[FX_MODE_CHASE_FLASH_RANDOM] = "Chase Flash Random";
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_name[FX_MODE_CHASE_RAINBOW_WHITE] = "Chase Rainbow White";
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_name[FX_MODE_CHASE_BLACKOUT] = "Chase Blackout";
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_name[FX_MODE_CHASE_BLACKOUT_RAINBOW]= "Chase Blackout Rainbow";
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_name[FX_MODE_COLOR_SWEEP_RANDOM] = "Color Sweep Random";
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_name[FX_MODE_RUNNING_COLOR] = "Running Color";
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_name[FX_MODE_RUNNING_RED_BLUE] = "Running Red Blue";
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_name[FX_MODE_RUNNING_RANDOM] = "Running Random";
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_name[FX_MODE_LARSON_SCANNER] = "Larson Scanner";
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_name[FX_MODE_COMET] = "Comet";
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_name[FX_MODE_FIREWORKS] = "Fireworks";
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_name[FX_MODE_FIREWORKS_RANDOM] = "Fireworks Random";
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_name[FX_MODE_MERRY_CHRISTMAS] = "Merry Christmas";
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_name[FX_MODE_FIRE_FLICKER] = "Fire Flicker";
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_name[FX_MODE_FIRE_FLICKER_SOFT] = "Fire Flicker (soft)";
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_name[FX_MODE_FADE_DOWN] = "Fade (Internal)";
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_mode_index = DEFAULT_MODE;
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_speed = DEFAULT_SPEED;
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_brightness = DEFAULT_BRIGHTNESS;
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_running = false;
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_led_count = n;
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_mode_last_call_time = 0;
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_mode_delay = 0;
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_color = DEFAULT_COLOR;
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_mode_color = DEFAULT_COLOR;
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_counter_mode_call = 0;
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_counter_mode_step = 0;
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_locked = new boolean[n];
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}
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void
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init(void),
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service(void),
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start(void),
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stop(void),
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setMode(uint8_t m),
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setSpeed(uint8_t s),
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increaseSpeed(uint8_t s),
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decreaseSpeed(uint8_t s),
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setColor(uint8_t r, uint8_t g, uint8_t b),
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setColor(uint32_t c),
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setBrightness(uint8_t b),
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increaseBrightness(uint8_t s),
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decreaseBrightness(uint8_t s),
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setIndividual(int i),
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setIndividual(int i, uint32_t col),
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setRange(int i, int i2),
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setRange(int i, int i2, uint32_t col),
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lock(int i),
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lockRange(int i, int i2),
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lockAll(void),
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unlock(int i),
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unlockRange(int i, int i2),
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unlockAll(void),
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trigger(void),
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setLedCount(uint16_t i),
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setFade(int sp);
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boolean
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isRunning(void),
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isLocked(int i);
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uint8_t
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getMode(void),
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getSpeed(void),
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getBrightness(void),
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getModeCount(void);
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uint32_t
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getColor(void);
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const char*
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getModeName(uint8_t m);
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private:
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void
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dofade(void),
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strip_off(void),
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strip_off_respectLock(void),
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mode_static(void),
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mode_blink(void),
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mode_color_wipe(void),
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mode_color_wipe_random(void),
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mode_random_color(void),
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mode_single_dynamic(void),
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mode_multi_dynamic(void),
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mode_breath(void),
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mode_fade(void),
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mode_scan(void),
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mode_dual_scan(void),
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mode_theater_chase(void),
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mode_theater_chase_rainbow(void),
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mode_rainbow(void),
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mode_rainbow_cycle(void),
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mode_running_lights(void),
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mode_twinkle(void),
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mode_twinkle_random(void),
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mode_twinkle_fade(void),
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mode_twinkle_fade_random(void),
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mode_sparkle(void),
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mode_flash_sparkle(void),
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mode_hyper_sparkle(void),
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mode_strobe(void),
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mode_strobe_rainbow(void),
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mode_multi_strobe(void),
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mode_blink_rainbow(void),
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mode_chase_white(void),
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mode_chase_color(void),
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mode_chase_random(void),
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mode_chase_rainbow(void),
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mode_chase_flash(void),
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mode_chase_flash_random(void),
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mode_chase_rainbow_white(void),
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mode_chase_blackout(void),
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mode_chase_blackout_rainbow(void),
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mode_color_sweep_random(void),
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mode_running_color(void),
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mode_running_red_blue(void),
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mode_running_random(void),
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mode_larson_scanner(void),
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mode_comet(void),
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mode_fireworks(void),
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mode_fireworks_random(void),
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mode_merry_christmas(void),
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mode_fire_flicker(void),
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mode_fire_flicker_soft(void),
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mode_fire_flicker_int(int),
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mode_fade_down(void);
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boolean
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_triggered,
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_running;
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boolean*
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_locked;
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uint8_t
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get_random_wheel_index(uint8_t),
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_mode_index,
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_speed,
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_brightness;
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uint16_t
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_led_count;
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uint32_t
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color_wheel(uint8_t),
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_color,
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_counter_mode_call,
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_counter_mode_step,
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_mode_color,
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_mode_delay;
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unsigned long
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_mode_last_call_time;
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const char*
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_name[MODE_COUNT];
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mode_ptr
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_mode[MODE_COUNT];
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};
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#endif
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