a5cf553f17
Fixed non-2-char indentations
491 lines
19 KiB
C++
491 lines
19 KiB
C++
//pixelmethod now in NpbWrapper.h
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/*
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WS2812FX.h - Library for WS2812 LED effects.
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Harm Aldick - 2016
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www.aldick.org
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FEATURES
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* A lot of blinken modes and counting
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* WS2812FX can be used as drop-in replacement for Adafruit NeoPixel Library
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NOTES
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* Uses the Adafruit NeoPixel library. Get it here:
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https://github.com/adafruit/Adafruit_NeoPixel
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LICENSE
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The MIT License (MIT)
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Copyright (c) 2016 Harm Aldick
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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CHANGELOG
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2016-05-28 Initial beta release
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2016-06-03 Code cleanup, minor improvements, new modes
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2016-06-04 2 new fx, fixed setColor (now also resets _mode_color)
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2017-02-02 added external trigger functionality (e.g. for sound-to-light)
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Modified for WLED
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*/
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#ifndef WS2812FX_h
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#define WS2812FX_h
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#include "NpbWrapper.h"
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#define FASTLED_INTERNAL //remove annoying pragma messages
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#include "FastLED.h"
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#define DEFAULT_BRIGHTNESS (uint8_t)50
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#define DEFAULT_MODE (uint8_t)0
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#define DEFAULT_SPEED (uint16_t)1000
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#define DEFAULT_COLOR (uint32_t)0xFF0000
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#define min(a,b) ((a)<(b)?(a):(b))
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#define max(a,b) ((a)>(b)?(a):(b))
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/* each segment uses 38 bytes of SRAM memory, so if you're application fails because of
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insufficient memory, decreasing MAX_NUM_SEGMENTS may help */
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#define MAX_NUM_SEGMENTS 10
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#define NUM_COLORS 3 /* number of colors per segment */
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#define SEGMENT _segments[_segment_index]
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#define SEGMENT_RUNTIME _segment_runtimes[_segment_index]
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#define SEGMENT_LENGTH (SEGMENT.stop - SEGMENT.start + 1)
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#define SPEED_FORMULA_L 5 + (50*(255 - SEGMENT.speed))/SEGMENT_LENGTH
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#define RESET_RUNTIME memset(_segment_runtimes, 0, sizeof(_segment_runtimes))
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// some common colors
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#define RED (uint32_t)0xFF0000
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#define GREEN (uint32_t)0x00FF00
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#define BLUE (uint32_t)0x0000FF
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#define WHITE (uint32_t)0xFFFFFF
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#define BLACK (uint32_t)0x000000
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#define YELLOW (uint32_t)0xFFFF00
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#define CYAN (uint32_t)0x00FFFF
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#define MAGENTA (uint32_t)0xFF00FF
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#define PURPLE (uint32_t)0x400080
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#define ORANGE (uint32_t)0xFF3000
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#define PINK (uint32_t)0xFF1493
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#define ULTRAWHITE (uint32_t)0xFFFFFFFF
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// options
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// bit 8: reverse animation
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// bits 5-7: fade rate (0-7)
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// bit 4: gamma correction
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// bits 1-3: TBD
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#define NO_OPTIONS (uint8_t)0x00
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#define REVERSE (uint8_t)0x80
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#define IS_REVERSE ((SEGMENT.options & REVERSE) == REVERSE)
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#define MODE_COUNT 76
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#define FX_MODE_STATIC 0
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#define FX_MODE_BLINK 1
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#define FX_MODE_BREATH 2
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#define FX_MODE_COLOR_WIPE 3
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#define FX_MODE_COLOR_WIPE_RANDOM 4
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#define FX_MODE_RANDOM_COLOR 5
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#define FX_MODE_COLOR_SWEEP 6
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#define FX_MODE_DYNAMIC 7
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#define FX_MODE_RAINBOW 8
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#define FX_MODE_RAINBOW_CYCLE 9
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#define FX_MODE_SCAN 10
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#define FX_MODE_DUAL_SCAN 11
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#define FX_MODE_FADE 12
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#define FX_MODE_THEATER_CHASE 13
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#define FX_MODE_THEATER_CHASE_RAINBOW 14
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#define FX_MODE_RUNNING_LIGHTS 15
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#define FX_MODE_TWINKLE 16
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#define FX_MODE_TWINKLE_RANDOM 17
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#define FX_MODE_TWINKLE_FADE 18
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#define FX_MODE_TWINKLE_FADE_RANDOM 19
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#define FX_MODE_SPARKLE 20
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#define FX_MODE_FLASH_SPARKLE 21
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#define FX_MODE_HYPER_SPARKLE 22
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#define FX_MODE_STROBE 23
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#define FX_MODE_STROBE_RAINBOW 24
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#define FX_MODE_MULTI_STROBE 25
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#define FX_MODE_BLINK_RAINBOW 26
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#define FX_MODE_ANDROID 27
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#define FX_MODE_CHASE_COLOR 28
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#define FX_MODE_CHASE_RANDOM 29
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#define FX_MODE_CHASE_RAINBOW 30
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#define FX_MODE_CHASE_FLASH 31
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#define FX_MODE_CHASE_FLASH_RANDOM 32
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#define FX_MODE_CHASE_RAINBOW_WHITE 33
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#define FX_MODE_COLORFUL 34
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#define FX_MODE_TRAFFIC_LIGHT 35
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#define FX_MODE_COLOR_SWEEP_RANDOM 36
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#define FX_MODE_RUNNING_COLOR 37
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#define FX_MODE_RUNNING_RED_BLUE 38
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#define FX_MODE_RUNNING_RANDOM 39
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#define FX_MODE_LARSON_SCANNER 40
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#define FX_MODE_COMET 41
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#define FX_MODE_FIREWORKS 42
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#define FX_MODE_FIREWORKS_RANDOM 43
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#define FX_MODE_MERRY_CHRISTMAS 44
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#define FX_MODE_FIRE_FLICKER 45
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#define FX_MODE_GRADIENT 46
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#define FX_MODE_LOADING 47
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#define FX_MODE_DUAL_COLOR_WIPE_IN_OUT 48
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#define FX_MODE_DUAL_COLOR_WIPE_IN_IN 49
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#define FX_MODE_DUAL_COLOR_WIPE_OUT_OUT 50
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#define FX_MODE_DUAL_COLOR_WIPE_OUT_IN 51
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#define FX_MODE_CIRCUS_COMBUSTUS 52
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#define FX_MODE_HALLOWEEN 53
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#define FX_MODE_TRICOLOR_CHASE 54
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#define FX_MODE_TRICOLOR_WIPE 55
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#define FX_MODE_TRICOLOR_FADE 56
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#define FX_MODE_LIGHTNING 57
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#define FX_MODE_ICU 58
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#define FX_MODE_MULTI_COMET 59
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#define FX_MODE_DUAL_LARSON_SCANNER 60
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#define FX_MODE_RANDOM_CHASE 61
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#define FX_MODE_OSCILLATE 62
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//Modes that use FastLED -->
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#define FX_MODE_PRIDE_2015 63
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#define FX_MODE_JUGGLE 64
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#define FX_MODE_PALETTE 65
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#define FX_MODE_FIRE_2012 66
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#define FX_MODE_COLORWAVES 67
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#define FX_MODE_BPM 68
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#define FX_MODE_FILLNOISE8 69
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#define FX_MODE_NOISE16_1 70
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#define FX_MODE_NOISE16_2 71
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#define FX_MODE_NOISE16_3 72
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#define FX_MODE_NOISE16_4 73
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#define FX_MODE_COLORTWINKLE 74
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#define FX_MODE_LAKE 75
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class WS2812FX {
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typedef uint16_t (WS2812FX::*mode_ptr)(void);
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// segment parameters
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public:
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typedef struct Segment { // 21 bytes
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uint16_t start;
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uint16_t stop;
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uint8_t speed;
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uint8_t intensity;
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uint8_t palette;
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uint8_t mode;
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uint8_t options;
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uint32_t colors[NUM_COLORS];
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} segment;
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// segment runtime parameters
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typedef struct Segment_runtime { // 17 bytes
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unsigned long next_time;
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uint32_t counter_mode_step;
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uint32_t counter_mode_call;
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uint16_t aux_param;
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uint16_t aux_param2;
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uint8_t trans_act;
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} segment_runtime;
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WS2812FX() {
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_mode[FX_MODE_STATIC] = &WS2812FX::mode_static;
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_mode[FX_MODE_BLINK] = &WS2812FX::mode_blink;
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_mode[FX_MODE_COLOR_WIPE] = &WS2812FX::mode_color_wipe;
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_mode[FX_MODE_COLOR_WIPE_RANDOM] = &WS2812FX::mode_color_wipe_random;
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_mode[FX_MODE_RANDOM_COLOR] = &WS2812FX::mode_random_color;
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_mode[FX_MODE_COLOR_SWEEP] = &WS2812FX::mode_color_sweep;
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_mode[FX_MODE_DYNAMIC] = &WS2812FX::mode_dynamic;
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_mode[FX_MODE_RAINBOW] = &WS2812FX::mode_rainbow;
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_mode[FX_MODE_RAINBOW_CYCLE] = &WS2812FX::mode_rainbow_cycle;
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_mode[FX_MODE_SCAN] = &WS2812FX::mode_scan;
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_mode[FX_MODE_DUAL_SCAN] = &WS2812FX::mode_dual_scan;
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_mode[FX_MODE_FADE] = &WS2812FX::mode_fade;
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_mode[FX_MODE_THEATER_CHASE] = &WS2812FX::mode_theater_chase;
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_mode[FX_MODE_THEATER_CHASE_RAINBOW] = &WS2812FX::mode_theater_chase_rainbow;
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_mode[FX_MODE_TWINKLE] = &WS2812FX::mode_twinkle;
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_mode[FX_MODE_TWINKLE_RANDOM] = &WS2812FX::mode_twinkle_random;
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_mode[FX_MODE_TWINKLE_FADE] = &WS2812FX::mode_twinkle_fade;
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_mode[FX_MODE_TWINKLE_FADE_RANDOM] = &WS2812FX::mode_twinkle_fade_random;
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_mode[FX_MODE_SPARKLE] = &WS2812FX::mode_sparkle;
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_mode[FX_MODE_FLASH_SPARKLE] = &WS2812FX::mode_flash_sparkle;
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_mode[FX_MODE_HYPER_SPARKLE] = &WS2812FX::mode_hyper_sparkle;
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_mode[FX_MODE_STROBE] = &WS2812FX::mode_strobe;
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_mode[FX_MODE_STROBE_RAINBOW] = &WS2812FX::mode_strobe_rainbow;
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_mode[FX_MODE_MULTI_STROBE] = &WS2812FX::mode_multi_strobe;
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_mode[FX_MODE_BLINK_RAINBOW] = &WS2812FX::mode_blink_rainbow;
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_mode[FX_MODE_ANDROID] = &WS2812FX::mode_android;
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_mode[FX_MODE_CHASE_COLOR] = &WS2812FX::mode_chase_color;
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_mode[FX_MODE_CHASE_RANDOM] = &WS2812FX::mode_chase_random;
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_mode[FX_MODE_CHASE_RAINBOW] = &WS2812FX::mode_chase_rainbow;
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_mode[FX_MODE_CHASE_FLASH] = &WS2812FX::mode_chase_flash;
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_mode[FX_MODE_CHASE_FLASH_RANDOM] = &WS2812FX::mode_chase_flash_random;
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_mode[FX_MODE_CHASE_RAINBOW_WHITE] = &WS2812FX::mode_chase_rainbow_white;
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_mode[FX_MODE_COLORFUL] = &WS2812FX::mode_colorful;
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_mode[FX_MODE_TRAFFIC_LIGHT] = &WS2812FX::mode_traffic_light;
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_mode[FX_MODE_COLOR_SWEEP_RANDOM] = &WS2812FX::mode_color_sweep_random;
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_mode[FX_MODE_RUNNING_COLOR] = &WS2812FX::mode_running_color;
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_mode[FX_MODE_RUNNING_RED_BLUE] = &WS2812FX::mode_running_red_blue;
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_mode[FX_MODE_RUNNING_RANDOM] = &WS2812FX::mode_running_random;
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_mode[FX_MODE_LARSON_SCANNER] = &WS2812FX::mode_larson_scanner;
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_mode[FX_MODE_COMET] = &WS2812FX::mode_comet;
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_mode[FX_MODE_FIREWORKS] = &WS2812FX::mode_fireworks;
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_mode[FX_MODE_FIREWORKS_RANDOM] = &WS2812FX::mode_fireworks_random;
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_mode[FX_MODE_MERRY_CHRISTMAS] = &WS2812FX::mode_merry_christmas;
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_mode[FX_MODE_FIRE_FLICKER] = &WS2812FX::mode_fire_flicker;
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_mode[FX_MODE_GRADIENT] = &WS2812FX::mode_gradient;
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_mode[FX_MODE_LOADING] = &WS2812FX::mode_loading;
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_mode[FX_MODE_DUAL_COLOR_WIPE_IN_OUT] = &WS2812FX::mode_dual_color_wipe_in_out;
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_mode[FX_MODE_DUAL_COLOR_WIPE_IN_IN] = &WS2812FX::mode_dual_color_wipe_in_in;
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_mode[FX_MODE_DUAL_COLOR_WIPE_OUT_OUT] = &WS2812FX::mode_dual_color_wipe_out_out;
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_mode[FX_MODE_DUAL_COLOR_WIPE_OUT_IN] = &WS2812FX::mode_dual_color_wipe_out_in;
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_mode[FX_MODE_CIRCUS_COMBUSTUS] = &WS2812FX::mode_circus_combustus;
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_mode[FX_MODE_HALLOWEEN] = &WS2812FX::mode_halloween;
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_mode[FX_MODE_TRICOLOR_CHASE] = &WS2812FX::mode_tricolor_chase;
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_mode[FX_MODE_TRICOLOR_WIPE] = &WS2812FX::mode_tricolor_wipe;
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_mode[FX_MODE_TRICOLOR_FADE] = &WS2812FX::mode_tricolor_fade;
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_mode[FX_MODE_BREATH] = &WS2812FX::mode_breath;
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_mode[FX_MODE_RUNNING_LIGHTS] = &WS2812FX::mode_running_lights;
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_mode[FX_MODE_LIGHTNING] = &WS2812FX::mode_lightning;
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_mode[FX_MODE_ICU] = &WS2812FX::mode_icu;
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_mode[FX_MODE_MULTI_COMET] = &WS2812FX::mode_multi_comet;
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_mode[FX_MODE_DUAL_LARSON_SCANNER] = &WS2812FX::mode_dual_larson_scanner;
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_mode[FX_MODE_RANDOM_CHASE] = &WS2812FX::mode_random_chase;
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_mode[FX_MODE_OSCILLATE] = &WS2812FX::mode_oscillate;
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_mode[FX_MODE_FIRE_2012] = &WS2812FX::mode_fire_2012;
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_mode[FX_MODE_PRIDE_2015] = &WS2812FX::mode_pride_2015;
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_mode[FX_MODE_BPM] = &WS2812FX::mode_bpm;
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_mode[FX_MODE_JUGGLE] = &WS2812FX::mode_juggle;
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_mode[FX_MODE_PALETTE] = &WS2812FX::mode_palette;
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_mode[FX_MODE_COLORWAVES] = &WS2812FX::mode_colorwaves;
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_mode[FX_MODE_FILLNOISE8] = &WS2812FX::mode_fillnoise8;
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_mode[FX_MODE_NOISE16_1] = &WS2812FX::mode_noise16_1;
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_mode[FX_MODE_NOISE16_2] = &WS2812FX::mode_noise16_2;
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_mode[FX_MODE_NOISE16_3] = &WS2812FX::mode_noise16_3;
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_mode[FX_MODE_NOISE16_4] = &WS2812FX::mode_noise16_4;
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_mode[FX_MODE_COLORTWINKLE] = &WS2812FX::mode_colortwinkle;
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_mode[FX_MODE_LAKE] = &WS2812FX::mode_lake;
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_brightness = DEFAULT_BRIGHTNESS;
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_running = false;
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_num_segments = 1;
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_segments[0].mode = DEFAULT_MODE;
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_segments[0].colors[0] = DEFAULT_COLOR;
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_segments[0].start = 0;
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_segments[0].speed = DEFAULT_SPEED;
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_reverseMode = false;
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_skipFirstMode = false;
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paletteFade = 0;
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paletteBlend = 0;
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_locked = NULL;
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_cronixieDigits = new byte[6];
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bus = new NeoPixelWrapper();
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RESET_RUNTIME;
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}
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void
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init(bool supportWhite, uint16_t countPixels, bool skipFirst),
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service(void),
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clear(void),
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strip_off(void),
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fade_out(uint8_t r),
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setMode(uint8_t m),
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setSpeed(uint8_t s),
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setIntensity(uint8_t i),
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setPalette(uint8_t p),
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setColor(uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0),
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setSecondaryColor(uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0),
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setColor(uint32_t c),
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setSecondaryColor(uint32_t c),
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setBrightness(uint8_t b),
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setReverseMode(bool b),
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driverModeCronixie(bool b),
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setCronixieDigits(byte* d),
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setCronixieBacklight(bool b),
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setIndividual(uint16_t i, uint32_t col),
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setRange(uint16_t i, uint16_t i2, uint32_t col),
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lock(uint16_t i),
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lockRange(uint16_t i, uint16_t i2),
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unlock(uint16_t i),
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unlockRange(uint16_t i, uint16_t i2),
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unlockAll(void),
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setTransitionMode(bool t),
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trigger(void),
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setNumSegments(uint8_t n),
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setSegment(uint8_t n, uint16_t start, uint16_t stop, uint8_t mode, uint32_t color, uint8_t speed, uint8_t intensity, bool reverse),
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setSegment(uint8_t n, uint16_t start, uint16_t stop, uint8_t mode, const uint32_t colors[], uint8_t speed, uint8_t intensity, bool reverse),
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setSegment(uint8_t n, uint16_t start, uint16_t stop, uint8_t mode, const uint32_t colors[], uint8_t speed, uint8_t intensity, uint8_t options),
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resetSegments(),
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setPixelColor(uint16_t n, uint32_t c),
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setPixelColor(uint16_t n, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0),
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show(void);
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uint8_t
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paletteFade,
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paletteBlend,
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getBrightness(void),
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getMode(void),
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getSpeed(void),
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getNumSegments(void),
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get_random_wheel_index(uint8_t);
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uint32_t
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color_wheel(uint8_t),
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color_from_palette(uint16_t, bool, bool, uint8_t, uint8_t pbri = 255),
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color_blend(uint32_t,uint32_t,uint8_t),
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getPixelColor(uint16_t),
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getColor(void);
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double
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getPowerEstimate(uint16_t leds, uint32_t c, byte b),
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getSafePowerMultiplier(double safeMilliAmps, uint16_t leds, uint32_t c, byte b);
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WS2812FX::Segment
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getSegment(void);
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WS2812FX::Segment_runtime
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getSegmentRuntime(void);
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WS2812FX::Segment*
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getSegments(void);
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// mode helper functions
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uint16_t
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blink(uint32_t, uint32_t, bool strobe, bool),
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color_wipe(uint32_t, uint32_t, bool , bool),
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scan(bool),
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theater_chase(uint32_t, uint32_t, bool),
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twinkle(uint32_t),
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twinkle_fade(uint32_t),
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chase(uint32_t, uint32_t, uint32_t, uint8_t),
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running(uint32_t, uint32_t),
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fireworks(uint32_t),
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tricolor_chase(uint32_t, uint32_t, uint32_t);
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// builtin modes
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uint16_t
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mode_static(void),
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mode_blink(void),
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mode_blink_rainbow(void),
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mode_strobe(void),
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mode_strobe_rainbow(void),
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mode_color_wipe(void),
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mode_color_sweep(void),
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mode_color_wipe_random(void),
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mode_color_sweep_random(void),
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mode_random_color(void),
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mode_dynamic(void),
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mode_breath(void),
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mode_fade(void),
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mode_scan(void),
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mode_dual_scan(void),
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mode_theater_chase(void),
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mode_theater_chase_rainbow(void),
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mode_rainbow(void),
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mode_rainbow_cycle(void),
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mode_running_lights(void),
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mode_twinkle(void),
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mode_twinkle_random(void),
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mode_twinkle_fade(void),
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mode_twinkle_fade_random(void),
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mode_sparkle(void),
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mode_flash_sparkle(void),
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mode_hyper_sparkle(void),
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mode_multi_strobe(void),
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mode_android(void),
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mode_chase_color(void),
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mode_chase_random(void),
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mode_chase_rainbow(void),
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mode_chase_flash(void),
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mode_chase_flash_random(void),
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mode_chase_rainbow_white(void),
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mode_colorful(void),
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mode_traffic_light(void),
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mode_running_color(void),
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mode_running_red_blue(void),
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mode_running_random(void),
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mode_larson_scanner(void),
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mode_comet(void),
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mode_fireworks(void),
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mode_fireworks_random(void),
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mode_merry_christmas(void),
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mode_halloween(void),
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mode_fire_flicker(void),
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mode_gradient(void),
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mode_loading(void),
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mode_dual_color_wipe_in_out(void),
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mode_dual_color_wipe_in_in(void),
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mode_dual_color_wipe_out_out(void),
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mode_dual_color_wipe_out_in(void),
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mode_circus_combustus(void),
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mode_bicolor_chase(void),
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mode_tricolor_chase(void),
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mode_tricolor_wipe(void),
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mode_tricolor_fade(void),
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mode_icu(void),
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mode_multi_comet(void),
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mode_dual_larson_scanner(void),
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mode_random_chase(void),
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mode_oscillate(void),
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mode_fire_2012(void),
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mode_pride_2015(void),
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mode_bpm(void),
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mode_juggle(void),
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mode_palette(void),
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mode_colorwaves(void),
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mode_fillnoise8(void),
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mode_noise16_1(void),
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mode_noise16_2(void),
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mode_noise16_3(void),
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mode_noise16_4(void),
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mode_colortwinkle(void),
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mode_lake(void),
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mode_lightning(void);
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private:
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NeoPixelWrapper *bus;
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CRGB fastled_from_col(uint32_t);
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uint16_t _length;
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uint16_t _rand16seed;
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uint8_t _brightness;
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void handle_palette(void);
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bool modeUsesLock(uint8_t);
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double
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_cronixieSecMultiplier;
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boolean
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_running,
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_rgbwMode,
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_reverseMode,
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_cronixieMode,
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_cronixieBacklightEnabled,
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_skipFirstMode,
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_triggered;
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byte* _locked;
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byte* _cronixieDigits;
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mode_ptr _mode[MODE_COUNT]; // SRAM footprint: 4 bytes per element
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uint32_t _lastPaletteChange = 0;
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uint8_t _segment_index = 0;
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uint8_t _segment_index_palette_last = 99;
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uint8_t _num_segments = 1;
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segment _segments[MAX_NUM_SEGMENTS] = { // SRAM footprint: 20 bytes per element
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// start, stop, speed, intensity, mode, options, color[]
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{ 0, 7, DEFAULT_SPEED, 128, FX_MODE_STATIC, NO_OPTIONS, {DEFAULT_COLOR}}
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};
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segment_runtime _segment_runtimes[MAX_NUM_SEGMENTS]; // SRAM footprint: 17 bytes per element
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};
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#endif
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