WLED/wled00/wled08_led.ino
cschwinne 70d0aae07c First commit of 0.8.0 dev cycle
Updated to newer WS2812FX version which supports segments (not supported in WLED yet)
Added new (FastLED) effects
Adjusted FX speed timings
Removed Sweep transition and Custom Chase (seldomly used - hinder development)
Removed solid overlay (no longer needed once segments are added)
Fixed Blynk effect set
2018-09-04 15:51:38 +02:00

202 lines
4.8 KiB
C++

/*
* LED methods
*/
void setAllLeds() {
if (!arlsTimeout || !arlsForceMaxBri)
{
double d = briT*briMultiplier;
int val = d/100;
if (val > 255) val = 255;
if (useGammaCorrectionBri)
{
strip.setBrightness(gamma8[val]);
} else {
strip.setBrightness(val);
}
}
if (disableSecTransition)
{
for (byte i = 0; i<3; i++)
{
colSecT[i] = colSec[i];
}
whiteSecT = whiteSec;
}
if (autoRGBtoRGBW)
{
colorRGBtoRGBW(colT,&whiteT);
colorRGBtoRGBW(colSecT,&whiteSecT);
}
if (useGammaCorrectionRGB)
{
strip.setColor(gamma8[colT[0]], gamma8[colT[1]], gamma8[colT[2]], gamma8[whiteT]);
strip.setSecondaryColor(gamma8[colSecT[0]], gamma8[colSecT[1]], gamma8[colSecT[2]], gamma8[whiteSecT]);
} else {
strip.setColor(colT[0], colT[1], colT[2], whiteT);
strip.setSecondaryColor(colSecT[0], colSecT[1], colSecT[2], whiteSecT);
}
}
void setLedsStandard()
{
for (byte i = 0; i<3; i++)
{
colOld[i] = col[i];
colT[i] = col[i];
colSecOld[i] = colSec[i];
colSecT[i] = colSec[i];
}
whiteOld = white;
briOld = bri;
whiteSecOld = whiteSec;
whiteT = white;
briT = bri;
whiteSecT = whiteSec;
setAllLeds();
}
bool colorChanged()
{
for (int i = 0; i < 3; i++)
{
if (col[i] != colIT[i]) return true;
if (colSec[i] != colSecIT[i]) return true;
}
if (white != whiteIT || whiteSec != whiteSecIT) return true;
if (bri != briIT) return true;
return false;
}
void colorUpdated(int callMode)
{
//call for notifier -> 0: init 1: direct change 2: button 3: notification 4: nightlight 5: other (NN)6: fx changed 7: hue 8: preset cycle 9: blynk
if (!colorChanged())
{
if (callMode == 6) notify(6);
return; //no change
}
if (callMode != 5 && nightlightActive && nightlightFade)
{
briNlT = bri;
nightlightDelayMs -= (millis() - nightlightStartTime);
nightlightStartTime = millis();
}
colIT[0] = col[0];
colIT[1] = col[1];
colIT[2] = col[2];
colSecIT[0] = colSec[0];
colSecIT[1] = colSec[1];
colSecIT[2] = colSec[2];
whiteIT = white;
whiteSecIT = whiteSec;
briIT = bri;
if (bri > 0) briLast = bri;
notify(callMode);
if (fadeTransition)
{
//set correct delay if not using notification delay
if (callMode != 3) transitionDelayTemp = transitionDelay;
if (transitionDelayTemp == 0) {setLedsStandard();strip.trigger();return;}
if (transitionActive)
{
colOld[0] = colT[0];
colOld[1] = colT[1];
colOld[2] = colT[2];
whiteOld = whiteT;
colSecOld[0] = colSecT[0];
colSecOld[1] = colSecT[1];
colSecOld[2] = colSecT[2];
whiteSecOld = whiteSecT;
briOld = briT;
tperLast = 0;
}
transitionActive = true;
transitionStartTime = millis();
} else
{
setLedsStandard();
strip.trigger();
}
if (callMode != 9 && callMode != 5 && callMode != 8) updateBlynk();
}
void handleTransitions()
{
if (transitionActive && transitionDelayTemp > 0)
{
float tper = (millis() - transitionStartTime)/(float)transitionDelayTemp;
if (tper >= 1.0)
{
transitionActive = false;
tperLast = 0;
setLedsStandard();
return;
}
if (tper - tperLast < 0.004)
{
return;
}
tperLast = tper;
if (fadeTransition)
{
for (byte i = 0; i<3; i++)
{
colT[i] = colOld[i]+((col[i] - colOld[i])*tper);
colSecT[i] = colSecOld[i]+((colSec[i] - colSecOld[i])*tper);
}
whiteT = whiteOld +((white - whiteOld )*tper);
whiteSecT = whiteSecOld +((whiteSec - whiteSecOld )*tper);
briT = briOld +((bri - briOld )*tper);
}
//TODO: properly remove sweep transition
if (fadeTransition) setAllLeds();
}
}
void handleNightlight()
{
if (nightlightActive)
{
if (!nightlightActiveOld) //init
{
nightlightStartTime = millis();
notify(4);
nightlightDelayMs = (int)(nightlightDelayMins*60000);
nightlightActiveOld = true;
briNlT = bri;
}
float nper = (millis() - nightlightStartTime)/((float)nightlightDelayMs);
if (nightlightFade)
{
bri = briNlT+((nightlightTargetBri - briNlT)*nper);
colorUpdated(5);
}
if (nper >= 1)
{
nightlightActive = false;
if (!nightlightFade)
{
bri = nightlightTargetBri;
colorUpdated(5);
}
updateBlynk();
if (bri == 0) briLast = briNlT;
}
} else if (nightlightActiveOld) //early de-init
{
nightlightActiveOld = false;
}
//also handle preset cycle here
if (presetCyclingEnabled && (millis() - presetCycledTime > presetCycleTime))
{
applyPreset(presetCycCurr,presetApplyBri,presetApplyCol,presetApplyFx);
presetCycCurr++; if (presetCycCurr > presetCycleMax) presetCycCurr = presetCycleMin;
if (presetCycCurr > 25) presetCycCurr = 1;
colorUpdated(8);
presetCycledTime = millis();
}
}