bf452e922a
Fixes #3324
168 lines
5.7 KiB
C++
168 lines
5.7 KiB
C++
#include "wled.h"
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/*
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* Handles playlists, timed sequences of presets
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*/
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typedef struct PlaylistEntry {
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uint8_t preset; //ID of the preset to apply
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uint16_t dur; //Duration of the entry (in tenths of seconds)
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uint16_t tr; //Duration of the transition TO this entry (in tenths of seconds)
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} ple;
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byte playlistRepeat = 1; //how many times to repeat the playlist (0 = infinitely)
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byte playlistEndPreset = 0; //what preset to apply after playlist end (0 = stay on last preset)
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byte playlistOptions = 0; //bit 0: shuffle playlist after each iteration. bits 1-7 TBD
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PlaylistEntry *playlistEntries = nullptr;
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byte playlistLen; //number of playlist entries
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int8_t playlistIndex = -1;
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uint16_t playlistEntryDur = 0; //duration of the current entry in tenths of seconds
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//values we need to keep about the parent playlist while inside sub-playlist
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//int8_t parentPlaylistIndex = -1;
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//byte parentPlaylistRepeat = 0;
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//byte parentPlaylistPresetId = 0; //for re-loading
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void shufflePlaylist() {
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int currentIndex = playlistLen;
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PlaylistEntry temporaryValue;
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// While there remain elements to shuffle...
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while (currentIndex--) {
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// Pick a random element...
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int randomIndex = random(0, currentIndex);
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// And swap it with the current element.
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temporaryValue = playlistEntries[currentIndex];
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playlistEntries[currentIndex] = playlistEntries[randomIndex];
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playlistEntries[randomIndex] = temporaryValue;
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}
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DEBUG_PRINTLN(F("Playlist shuffle."));
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}
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void unloadPlaylist() {
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if (playlistEntries != nullptr) {
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delete[] playlistEntries;
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playlistEntries = nullptr;
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}
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currentPlaylist = playlistIndex = -1;
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playlistLen = playlistEntryDur = playlistOptions = 0;
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DEBUG_PRINTLN(F("Playlist unloaded."));
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}
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int16_t loadPlaylist(JsonObject playlistObj, byte presetId) {
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unloadPlaylist();
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JsonArray presets = playlistObj["ps"];
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playlistLen = presets.size();
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if (playlistLen == 0) return -1;
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if (playlistLen > 100) playlistLen = 100;
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playlistEntries = new PlaylistEntry[playlistLen];
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if (playlistEntries == nullptr) return -1;
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byte it = 0;
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for (int ps : presets) {
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if (it >= playlistLen) break;
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playlistEntries[it].preset = ps;
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it++;
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}
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it = 0;
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JsonArray durations = playlistObj["dur"];
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if (durations.isNull()) {
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playlistEntries[0].dur = playlistObj["dur"] | 100; //10 seconds as fallback
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it = 1;
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} else {
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for (int dur : durations) {
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if (it >= playlistLen) break;
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playlistEntries[it].dur = (dur > 1) ? dur : 100;
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it++;
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}
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}
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for (int i = it; i < playlistLen; i++) playlistEntries[i].dur = playlistEntries[it -1].dur;
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it = 0;
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JsonArray tr = playlistObj[F("transition")];
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if (tr.isNull()) {
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playlistEntries[0].tr = playlistObj[F("transition")] | (transitionDelay / 100);
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it = 1;
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} else {
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for (int transition : tr) {
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if (it >= playlistLen) break;
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playlistEntries[it].tr = transition;
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it++;
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}
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}
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for (int i = it; i < playlistLen; i++) playlistEntries[i].tr = playlistEntries[it -1].tr;
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int rep = playlistObj[F("repeat")];
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bool shuffle = false;
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if (rep < 0) { //support negative values as infinite + shuffle
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rep = 0; shuffle = true;
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}
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playlistRepeat = rep;
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if (playlistRepeat > 0) playlistRepeat++; //add one extra repetition immediately since it will be deducted on first start
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playlistEndPreset = playlistObj["end"] | 0;
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// if end preset is 255 restore original preset (if any running) upon playlist end
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if (playlistEndPreset == 255 && currentPreset > 0) playlistEndPreset = currentPreset;
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if (playlistEndPreset > 250) playlistEndPreset = 0;
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shuffle = shuffle || playlistObj["r"];
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if (shuffle) playlistOptions |= PL_OPTION_SHUFFLE;
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currentPlaylist = presetId;
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DEBUG_PRINTLN(F("Playlist loaded."));
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return currentPlaylist;
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}
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void handlePlaylist() {
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static unsigned long presetCycledTime = 0;
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// if fileDoc is not null JSON buffer is in use so just quit
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if (currentPlaylist < 0 || playlistEntries == nullptr || fileDoc != nullptr) return;
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if (millis() - presetCycledTime > (100*playlistEntryDur)) {
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presetCycledTime = millis();
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if (bri == 0 || nightlightActive) return;
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++playlistIndex %= playlistLen; // -1 at 1st run (limit to playlistLen)
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// playlist roll-over
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if (!playlistIndex) {
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if (playlistRepeat == 1) { //stop if all repetitions are done
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unloadPlaylist();
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if (playlistEndPreset) applyPreset(playlistEndPreset);
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return;
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}
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if (playlistRepeat > 1) playlistRepeat--; // decrease repeat count on each index reset if not an endless playlist
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// playlistRepeat == 0: endless loop
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if (playlistOptions & PL_OPTION_SHUFFLE) shufflePlaylist(); // shuffle playlist and start over
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}
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jsonTransitionOnce = true;
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transitionDelayTemp = playlistEntries[playlistIndex].tr * 100;
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playlistEntryDur = playlistEntries[playlistIndex].dur;
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applyPreset(playlistEntries[playlistIndex].preset);
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}
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}
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void serializePlaylist(JsonObject sObj) {
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JsonObject playlist = sObj.createNestedObject(F("playlist"));
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JsonArray ps = playlist.createNestedArray("ps");
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JsonArray dur = playlist.createNestedArray("dur");
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JsonArray transition = playlist.createNestedArray(F("transition"));
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playlist[F("repeat")] = (playlistIndex < 0 && playlistRepeat > 0) ? playlistRepeat - 1 : playlistRepeat; // remove added repetition count (if not yet running)
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playlist["end"] = playlistEndPreset;
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playlist["r"] = playlistOptions & PL_OPTION_SHUFFLE;
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for (int i=0; i<playlistLen; i++) {
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ps.add(playlistEntries[i].preset);
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dur.add(playlistEntries[i].dur);
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transition.add(playlistEntries[i].tr);
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}
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}
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