903 lines
37 KiB
C++
903 lines
37 KiB
C++
/*
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WS2812FX.h - Library for WS2812 LED effects.
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Harm Aldick - 2016
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www.aldick.org
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LICENSE
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The MIT License (MIT)
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Copyright (c) 2016 Harm Aldick
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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Modified for WLED
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*/
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#ifndef WS2812FX_h
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#define WS2812FX_h
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#include "const.h"
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#define FASTLED_INTERNAL //remove annoying pragma messages
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#define USE_GET_MILLISECOND_TIMER
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#include "FastLED.h"
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#define DEFAULT_BRIGHTNESS (uint8_t)127
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#define DEFAULT_MODE (uint8_t)0
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#define DEFAULT_SPEED (uint8_t)128
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#define DEFAULT_INTENSITY (uint8_t)128
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#define DEFAULT_COLOR (uint32_t)0xFFAA00
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#ifndef MIN
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#define MIN(a,b) ((a)<(b)?(a):(b))
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#endif
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#ifndef MAX
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#define MAX(a,b) ((a)>(b)?(a):(b))
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#endif
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/* Not used in all effects yet */
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#define WLED_FPS 42
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#define FRAMETIME (1000/WLED_FPS)
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/* each segment uses 52 bytes of SRAM memory, so if you're application fails because of
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insufficient memory, decreasing MAX_NUM_SEGMENTS may help */
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#ifdef ESP8266
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#define MAX_NUM_SEGMENTS 24
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/* How many color transitions can run at once */
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#define MAX_NUM_TRANSITIONS 8
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/* How much data bytes all segments combined may allocate */
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#define MAX_SEGMENT_DATA 4096
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#else
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#ifndef MAX_NUM_SEGMENTS
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#define MAX_NUM_SEGMENTS 32
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#endif
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#define MAX_NUM_TRANSITIONS 24
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#define MAX_SEGMENT_DATA 20480
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#endif
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#define LED_SKIP_AMOUNT 1
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#define MIN_SHOW_DELAY 15
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#define NUM_COLORS 3 /* number of colors per segment */
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#define SEGMENT _segments[_segment_index]
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#define SEGCOLOR(x) _colors_t[x]
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#define SEGENV _segment_runtimes[_segment_index]
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#define SEGLEN _virtualSegmentLength
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#define SEGACT SEGMENT.stop
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#define SPEED_FORMULA_L 5U + (50U*(255U - SEGMENT.speed))/SEGLEN
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#define RESET_RUNTIME memset(_segment_runtimes, 0, sizeof(_segment_runtimes))
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// some common colors
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#define RED (uint32_t)0xFF0000
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#define GREEN (uint32_t)0x00FF00
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#define BLUE (uint32_t)0x0000FF
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#define WHITE (uint32_t)0xFFFFFF
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#define BLACK (uint32_t)0x000000
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#define YELLOW (uint32_t)0xFFFF00
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#define CYAN (uint32_t)0x00FFFF
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#define MAGENTA (uint32_t)0xFF00FF
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#define PURPLE (uint32_t)0x400080
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#define ORANGE (uint32_t)0xFF3000
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#define PINK (uint32_t)0xFF1493
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#define ULTRAWHITE (uint32_t)0xFFFFFFFF
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// options
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// bit 7: segment is in transition mode
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// bits 4-6: TBD
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// bit 3: mirror effect within segment
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// bit 2: segment is on
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// bit 1: reverse segment
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// bit 0: segment is selected
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#define NO_OPTIONS (uint8_t)0x00
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#define TRANSITIONAL (uint8_t)0x80
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#define MIRROR (uint8_t)0x08
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#define SEGMENT_ON (uint8_t)0x04
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#define REVERSE (uint8_t)0x02
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#define SELECTED (uint8_t)0x01
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#define IS_TRANSITIONAL ((SEGMENT.options & TRANSITIONAL) == TRANSITIONAL)
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#define IS_MIRROR ((SEGMENT.options & MIRROR ) == MIRROR )
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#define IS_SEGMENT_ON ((SEGMENT.options & SEGMENT_ON ) == SEGMENT_ON )
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#define IS_REVERSE ((SEGMENT.options & REVERSE ) == REVERSE )
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#define IS_SELECTED ((SEGMENT.options & SELECTED ) == SELECTED )
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#define MODE_COUNT 118
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#define FX_MODE_STATIC 0
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#define FX_MODE_BLINK 1
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#define FX_MODE_BREATH 2
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#define FX_MODE_COLOR_WIPE 3
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#define FX_MODE_COLOR_WIPE_RANDOM 4
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#define FX_MODE_RANDOM_COLOR 5
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#define FX_MODE_COLOR_SWEEP 6
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#define FX_MODE_DYNAMIC 7
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#define FX_MODE_RAINBOW 8
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#define FX_MODE_RAINBOW_CYCLE 9
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#define FX_MODE_SCAN 10
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#define FX_MODE_DUAL_SCAN 11
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#define FX_MODE_FADE 12
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#define FX_MODE_THEATER_CHASE 13
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#define FX_MODE_THEATER_CHASE_RAINBOW 14
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#define FX_MODE_RUNNING_LIGHTS 15
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#define FX_MODE_SAW 16
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#define FX_MODE_TWINKLE 17
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#define FX_MODE_DISSOLVE 18
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#define FX_MODE_DISSOLVE_RANDOM 19
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#define FX_MODE_SPARKLE 20
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#define FX_MODE_FLASH_SPARKLE 21
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#define FX_MODE_HYPER_SPARKLE 22
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#define FX_MODE_STROBE 23
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#define FX_MODE_STROBE_RAINBOW 24
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#define FX_MODE_MULTI_STROBE 25
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#define FX_MODE_BLINK_RAINBOW 26
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#define FX_MODE_ANDROID 27
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#define FX_MODE_CHASE_COLOR 28
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#define FX_MODE_CHASE_RANDOM 29
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#define FX_MODE_CHASE_RAINBOW 30
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#define FX_MODE_CHASE_FLASH 31
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#define FX_MODE_CHASE_FLASH_RANDOM 32
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#define FX_MODE_CHASE_RAINBOW_WHITE 33
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#define FX_MODE_COLORFUL 34
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#define FX_MODE_TRAFFIC_LIGHT 35
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#define FX_MODE_COLOR_SWEEP_RANDOM 36
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#define FX_MODE_RUNNING_COLOR 37
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#define FX_MODE_AURORA 38
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#define FX_MODE_RUNNING_RANDOM 39
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#define FX_MODE_LARSON_SCANNER 40
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#define FX_MODE_COMET 41
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#define FX_MODE_FIREWORKS 42
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#define FX_MODE_RAIN 43
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#define FX_MODE_TETRIX 44
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#define FX_MODE_FIRE_FLICKER 45
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#define FX_MODE_GRADIENT 46
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#define FX_MODE_LOADING 47
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#define FX_MODE_POLICE 48
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#define FX_MODE_POLICE_ALL 49
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#define FX_MODE_TWO_DOTS 50
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#define FX_MODE_TWO_AREAS 51
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#define FX_MODE_RUNNING_DUAL 52
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#define FX_MODE_HALLOWEEN 53
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#define FX_MODE_TRICOLOR_CHASE 54
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#define FX_MODE_TRICOLOR_WIPE 55
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#define FX_MODE_TRICOLOR_FADE 56
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#define FX_MODE_LIGHTNING 57
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#define FX_MODE_ICU 58
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#define FX_MODE_MULTI_COMET 59
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#define FX_MODE_DUAL_LARSON_SCANNER 60
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#define FX_MODE_RANDOM_CHASE 61
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#define FX_MODE_OSCILLATE 62
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#define FX_MODE_PRIDE_2015 63
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#define FX_MODE_JUGGLE 64
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#define FX_MODE_PALETTE 65
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#define FX_MODE_FIRE_2012 66
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#define FX_MODE_COLORWAVES 67
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#define FX_MODE_BPM 68
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#define FX_MODE_FILLNOISE8 69
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#define FX_MODE_NOISE16_1 70
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#define FX_MODE_NOISE16_2 71
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#define FX_MODE_NOISE16_3 72
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#define FX_MODE_NOISE16_4 73
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#define FX_MODE_COLORTWINKLE 74
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#define FX_MODE_LAKE 75
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#define FX_MODE_METEOR 76
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#define FX_MODE_METEOR_SMOOTH 77
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#define FX_MODE_RAILWAY 78
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#define FX_MODE_RIPPLE 79
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#define FX_MODE_TWINKLEFOX 80
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#define FX_MODE_TWINKLECAT 81
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#define FX_MODE_HALLOWEEN_EYES 82
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#define FX_MODE_STATIC_PATTERN 83
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#define FX_MODE_TRI_STATIC_PATTERN 84
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#define FX_MODE_SPOTS 85
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#define FX_MODE_SPOTS_FADE 86
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#define FX_MODE_GLITTER 87
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#define FX_MODE_CANDLE 88
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#define FX_MODE_STARBURST 89
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#define FX_MODE_EXPLODING_FIREWORKS 90
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#define FX_MODE_BOUNCINGBALLS 91
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#define FX_MODE_SINELON 92
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#define FX_MODE_SINELON_DUAL 93
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#define FX_MODE_SINELON_RAINBOW 94
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#define FX_MODE_POPCORN 95
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#define FX_MODE_DRIP 96
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#define FX_MODE_PLASMA 97
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#define FX_MODE_PERCENT 98
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#define FX_MODE_RIPPLE_RAINBOW 99
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#define FX_MODE_HEARTBEAT 100
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#define FX_MODE_PACIFICA 101
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#define FX_MODE_CANDLE_MULTI 102
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#define FX_MODE_SOLID_GLITTER 103
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#define FX_MODE_SUNRISE 104
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#define FX_MODE_PHASED 105
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#define FX_MODE_TWINKLEUP 106
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#define FX_MODE_NOISEPAL 107
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#define FX_MODE_SINEWAVE 108
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#define FX_MODE_PHASEDNOISE 109
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#define FX_MODE_FLOW 110
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#define FX_MODE_CHUNCHUN 111
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#define FX_MODE_DANCING_SHADOWS 112
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#define FX_MODE_WASHING_MACHINE 113
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#define FX_MODE_CANDY_CANE 114
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#define FX_MODE_BLENDS 115
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#define FX_MODE_TV_SIMULATOR 116
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#define FX_MODE_DYNAMIC_SMOOTH 117
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class WS2812FX {
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typedef uint16_t (WS2812FX::*mode_ptr)(void);
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// pre show callback
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typedef void (*show_callback) (void);
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static WS2812FX* instance;
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// segment parameters
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public:
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typedef struct Segment { // 25 (28 in memory?) bytes
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uint16_t start;
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uint16_t stop; //segment invalid if stop == 0
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uint16_t offset;
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uint8_t speed;
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uint8_t intensity;
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uint8_t palette;
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uint8_t mode;
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uint8_t options; //bit pattern: msb first: transitional needspixelstate tbd tbd (paused) on reverse selected
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uint8_t grouping, spacing;
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uint8_t opacity;
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uint32_t colors[NUM_COLORS];
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char *name;
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bool setColor(uint8_t slot, uint32_t c, uint8_t segn) { //returns true if changed
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if (slot >= NUM_COLORS || segn >= MAX_NUM_SEGMENTS) return false;
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if (c == colors[slot]) return false;
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ColorTransition::startTransition(opacity, colors[slot], instance->_transitionDur, segn, slot);
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colors[slot] = c; return true;
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}
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void setOpacity(uint8_t o, uint8_t segn) {
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if (segn >= MAX_NUM_SEGMENTS) return;
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if (opacity == o) return;
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ColorTransition::startTransition(opacity, colors[0], instance->_transitionDur, segn, 0);
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opacity = o;
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}
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/*uint8_t actualOpacity() { //respects On/Off state
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if (!getOption(SEG_OPTION_ON)) return 0;
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return opacity;
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}*/
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void setOption(uint8_t n, bool val, uint8_t segn = 255)
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{
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//bool prevOn = false;
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//if (n == SEG_OPTION_ON) prevOn = getOption(SEG_OPTION_ON);
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if (val) {
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options |= 0x01 << n;
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} else
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{
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options &= ~(0x01 << n);
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}
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//transitions on segment on/off don't work correctly at this point
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/*if (n == SEG_OPTION_ON && segn < MAX_NUM_SEGMENTS && getOption(SEG_OPTION_ON) != prevOn) {
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if (getOption(SEG_OPTION_ON)) {
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ColorTransition::startTransition(0, colors[0], instance->_transitionDur, segn, 0);
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} else {
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ColorTransition::startTransition(opacity, colors[0], instance->_transitionDur, segn, 0);
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}
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}*/
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}
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bool getOption(uint8_t n)
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{
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return ((options >> n) & 0x01);
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}
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inline bool isSelected()
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{
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return getOption(0);
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}
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inline bool isActive()
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{
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return stop > start;
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}
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inline uint16_t length()
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{
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return stop - start;
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}
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inline uint16_t groupLength()
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{
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return grouping + spacing;
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}
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uint16_t virtualLength()
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{
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uint16_t groupLen = groupLength();
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uint16_t vLength = (length() + groupLen - 1) / groupLen;
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if (options & MIRROR)
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vLength = (vLength + 1) /2; // divide by 2 if mirror, leave at least a single LED
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return vLength;
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}
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} segment;
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// segment runtime parameters
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typedef struct Segment_runtime { // 28 bytes
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unsigned long next_time; // millis() of next update
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uint32_t step; // custom "step" var
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uint32_t call; // call counter
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uint16_t aux0; // custom var
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uint16_t aux1; // custom var
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byte* data = nullptr;
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bool allocateData(uint16_t len){
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if (data && _dataLen == len) return true; //already allocated
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deallocateData();
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if (WS2812FX::instance->_usedSegmentData + len > MAX_SEGMENT_DATA) return false; //not enough memory
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// if possible use SPI RAM on ESP32
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#if defined(ARDUINO_ARCH_ESP32) && defined(WLED_USE_PSRAM)
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if (psramFound())
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data = (byte*) ps_malloc(len);
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else
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#endif
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data = (byte*) malloc(len);
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if (!data) return false; //allocation failed
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WS2812FX::instance->_usedSegmentData += len;
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_dataLen = len;
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memset(data, 0, len);
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return true;
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}
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void deallocateData(){
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free(data);
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data = nullptr;
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WS2812FX::instance->_usedSegmentData -= _dataLen;
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_dataLen = 0;
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}
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/**
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* If reset of this segment was request, clears runtime
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* settings of this segment.
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* Must not be called while an effect mode function is running
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* because it could access the data buffer and this method
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* may free that data buffer.
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*/
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void resetIfRequired() {
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if (_requiresReset) {
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next_time = 0; step = 0; call = 0; aux0 = 0; aux1 = 0;
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deallocateData();
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_requiresReset = false;
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}
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}
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/**
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* Flags that before the next effect is calculated,
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* the internal segment state should be reset.
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* Call resetIfRequired before calling the next effect function.
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*/
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inline void reset() { _requiresReset = true; }
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private:
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uint16_t _dataLen = 0;
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bool _requiresReset = false;
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} segment_runtime;
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typedef struct ColorTransition { // 12 bytes
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uint32_t colorOld = 0;
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uint32_t transitionStart;
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uint16_t transitionDur;
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uint8_t segment = 0xFF; //lower 6 bits: the segment this transition is for (255 indicates transition not in use/available) upper 2 bits: color channel
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uint8_t briOld = 0;
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static void startTransition(uint8_t oldBri, uint32_t oldCol, uint16_t dur, uint8_t segn, uint8_t slot) {
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if (segn >= MAX_NUM_SEGMENTS || slot >= NUM_COLORS || dur == 0) return;
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if (instance->_brightness == 0) return; //do not need transitions if master bri is off
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uint8_t tIndex = 0xFF; //none found
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uint16_t tProgression = 0;
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uint8_t s = segn + (slot << 6); //merge slot and segment into one byte
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for (uint8_t i = 0; i < MAX_NUM_TRANSITIONS; i++) {
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uint8_t tSeg = instance->transitions[i].segment;
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//see if this segment + color already has a running transition
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if (tSeg == s) {
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tIndex = i; break;
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}
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if (tSeg == 0xFF) { //free transition
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tIndex = i; tProgression = 0xFFFF;
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}
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}
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if (tIndex == 0xFF) { //no slot found yet
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for (uint8_t i = 0; i < MAX_NUM_TRANSITIONS; i++) {
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//find most progressed transition to overwrite
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uint16_t prog = instance->transitions[i].progress();
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if (prog > tProgression) {
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tIndex = i; tProgression = prog;
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}
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}
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}
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ColorTransition& t = instance->transitions[tIndex];
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if (t.segment == s) //this is an active transition on the same segment+color
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{
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t.briOld = t.currentBri();
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t.colorOld = t.currentColor(oldCol);
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} else {
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t.briOld = oldBri;
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t.colorOld = oldCol;
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uint8_t prevSeg = t.segment & 0x3F;
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if (prevSeg < MAX_NUM_SEGMENTS) instance->_segments[prevSeg].setOption(SEG_OPTION_TRANSITIONAL, false);
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}
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t.transitionDur = dur;
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t.transitionStart = millis();
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t.segment = s;
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instance->_segments[segn].setOption(SEG_OPTION_TRANSITIONAL, true);
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//refresh immediately, required for Solid mode
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if (instance->_segment_runtimes[segn].next_time > t.transitionStart + 22) instance->_segment_runtimes[segn].next_time = t.transitionStart;
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}
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uint16_t progress(bool allowEnd = false) { //transition progression between 0-65535
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uint32_t timeNow = millis();
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if (timeNow - transitionStart > transitionDur) {
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if (allowEnd) {
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uint8_t segn = segment & 0x3F;
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if (segn < MAX_NUM_SEGMENTS) instance->_segments[segn].setOption(SEG_OPTION_TRANSITIONAL, false);
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segment = 0xFF;
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}
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return 0xFFFF;
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}
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uint32_t elapsed = timeNow - transitionStart;
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uint32_t prog = elapsed * 0xFFFF / transitionDur;
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return (prog > 0xFFFF) ? 0xFFFF : prog;
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}
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uint32_t currentColor(uint32_t colorNew) {
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return instance->color_blend(colorOld, colorNew, progress(true), true);
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}
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uint8_t currentBri() {
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uint8_t segn = segment & 0x3F;
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if (segn >= MAX_NUM_SEGMENTS) return 0;
|
|
uint8_t briNew = instance->_segments[segn].opacity;
|
|
uint32_t prog = progress() + 1;
|
|
return ((briNew * prog) + (briOld * (0x10000 - prog))) >> 16;
|
|
}
|
|
} color_transition;
|
|
|
|
WS2812FX() {
|
|
WS2812FX::instance = this;
|
|
//assign each member of the _mode[] array to its respective function reference
|
|
_mode[FX_MODE_STATIC] = &WS2812FX::mode_static;
|
|
_mode[FX_MODE_BLINK] = &WS2812FX::mode_blink;
|
|
_mode[FX_MODE_COLOR_WIPE] = &WS2812FX::mode_color_wipe;
|
|
_mode[FX_MODE_COLOR_WIPE_RANDOM] = &WS2812FX::mode_color_wipe_random;
|
|
_mode[FX_MODE_RANDOM_COLOR] = &WS2812FX::mode_random_color;
|
|
_mode[FX_MODE_COLOR_SWEEP] = &WS2812FX::mode_color_sweep;
|
|
_mode[FX_MODE_DYNAMIC] = &WS2812FX::mode_dynamic;
|
|
_mode[FX_MODE_RAINBOW] = &WS2812FX::mode_rainbow;
|
|
_mode[FX_MODE_RAINBOW_CYCLE] = &WS2812FX::mode_rainbow_cycle;
|
|
_mode[FX_MODE_SCAN] = &WS2812FX::mode_scan;
|
|
_mode[FX_MODE_DUAL_SCAN] = &WS2812FX::mode_dual_scan;
|
|
_mode[FX_MODE_FADE] = &WS2812FX::mode_fade;
|
|
_mode[FX_MODE_THEATER_CHASE] = &WS2812FX::mode_theater_chase;
|
|
_mode[FX_MODE_THEATER_CHASE_RAINBOW] = &WS2812FX::mode_theater_chase_rainbow;
|
|
_mode[FX_MODE_SAW] = &WS2812FX::mode_saw;
|
|
_mode[FX_MODE_TWINKLE] = &WS2812FX::mode_twinkle;
|
|
_mode[FX_MODE_DISSOLVE] = &WS2812FX::mode_dissolve;
|
|
_mode[FX_MODE_DISSOLVE_RANDOM] = &WS2812FX::mode_dissolve_random;
|
|
_mode[FX_MODE_SPARKLE] = &WS2812FX::mode_sparkle;
|
|
_mode[FX_MODE_FLASH_SPARKLE] = &WS2812FX::mode_flash_sparkle;
|
|
_mode[FX_MODE_HYPER_SPARKLE] = &WS2812FX::mode_hyper_sparkle;
|
|
_mode[FX_MODE_STROBE] = &WS2812FX::mode_strobe;
|
|
_mode[FX_MODE_STROBE_RAINBOW] = &WS2812FX::mode_strobe_rainbow;
|
|
_mode[FX_MODE_MULTI_STROBE] = &WS2812FX::mode_multi_strobe;
|
|
_mode[FX_MODE_BLINK_RAINBOW] = &WS2812FX::mode_blink_rainbow;
|
|
_mode[FX_MODE_ANDROID] = &WS2812FX::mode_android;
|
|
_mode[FX_MODE_CHASE_COLOR] = &WS2812FX::mode_chase_color;
|
|
_mode[FX_MODE_CHASE_RANDOM] = &WS2812FX::mode_chase_random;
|
|
_mode[FX_MODE_CHASE_RAINBOW] = &WS2812FX::mode_chase_rainbow;
|
|
_mode[FX_MODE_CHASE_FLASH] = &WS2812FX::mode_chase_flash;
|
|
_mode[FX_MODE_CHASE_FLASH_RANDOM] = &WS2812FX::mode_chase_flash_random;
|
|
_mode[FX_MODE_CHASE_RAINBOW_WHITE] = &WS2812FX::mode_chase_rainbow_white;
|
|
_mode[FX_MODE_COLORFUL] = &WS2812FX::mode_colorful;
|
|
_mode[FX_MODE_TRAFFIC_LIGHT] = &WS2812FX::mode_traffic_light;
|
|
_mode[FX_MODE_COLOR_SWEEP_RANDOM] = &WS2812FX::mode_color_sweep_random;
|
|
_mode[FX_MODE_RUNNING_COLOR] = &WS2812FX::mode_running_color;
|
|
_mode[FX_MODE_AURORA] = &WS2812FX::mode_aurora;
|
|
_mode[FX_MODE_RUNNING_RANDOM] = &WS2812FX::mode_running_random;
|
|
_mode[FX_MODE_LARSON_SCANNER] = &WS2812FX::mode_larson_scanner;
|
|
_mode[FX_MODE_COMET] = &WS2812FX::mode_comet;
|
|
_mode[FX_MODE_FIREWORKS] = &WS2812FX::mode_fireworks;
|
|
_mode[FX_MODE_RAIN] = &WS2812FX::mode_rain;
|
|
_mode[FX_MODE_TETRIX] = &WS2812FX::mode_tetrix;
|
|
_mode[FX_MODE_FIRE_FLICKER] = &WS2812FX::mode_fire_flicker;
|
|
_mode[FX_MODE_GRADIENT] = &WS2812FX::mode_gradient;
|
|
_mode[FX_MODE_LOADING] = &WS2812FX::mode_loading;
|
|
_mode[FX_MODE_POLICE] = &WS2812FX::mode_police;
|
|
_mode[FX_MODE_POLICE_ALL] = &WS2812FX::mode_police_all;
|
|
_mode[FX_MODE_TWO_DOTS] = &WS2812FX::mode_two_dots;
|
|
_mode[FX_MODE_TWO_AREAS] = &WS2812FX::mode_two_areas;
|
|
_mode[FX_MODE_RUNNING_DUAL] = &WS2812FX::mode_running_dual;
|
|
_mode[FX_MODE_HALLOWEEN] = &WS2812FX::mode_halloween;
|
|
_mode[FX_MODE_TRICOLOR_CHASE] = &WS2812FX::mode_tricolor_chase;
|
|
_mode[FX_MODE_TRICOLOR_WIPE] = &WS2812FX::mode_tricolor_wipe;
|
|
_mode[FX_MODE_TRICOLOR_FADE] = &WS2812FX::mode_tricolor_fade;
|
|
_mode[FX_MODE_BREATH] = &WS2812FX::mode_breath;
|
|
_mode[FX_MODE_RUNNING_LIGHTS] = &WS2812FX::mode_running_lights;
|
|
_mode[FX_MODE_LIGHTNING] = &WS2812FX::mode_lightning;
|
|
_mode[FX_MODE_ICU] = &WS2812FX::mode_icu;
|
|
_mode[FX_MODE_MULTI_COMET] = &WS2812FX::mode_multi_comet;
|
|
_mode[FX_MODE_DUAL_LARSON_SCANNER] = &WS2812FX::mode_dual_larson_scanner;
|
|
_mode[FX_MODE_RANDOM_CHASE] = &WS2812FX::mode_random_chase;
|
|
_mode[FX_MODE_OSCILLATE] = &WS2812FX::mode_oscillate;
|
|
_mode[FX_MODE_FIRE_2012] = &WS2812FX::mode_fire_2012;
|
|
_mode[FX_MODE_PRIDE_2015] = &WS2812FX::mode_pride_2015;
|
|
_mode[FX_MODE_BPM] = &WS2812FX::mode_bpm;
|
|
_mode[FX_MODE_JUGGLE] = &WS2812FX::mode_juggle;
|
|
_mode[FX_MODE_PALETTE] = &WS2812FX::mode_palette;
|
|
_mode[FX_MODE_COLORWAVES] = &WS2812FX::mode_colorwaves;
|
|
_mode[FX_MODE_FILLNOISE8] = &WS2812FX::mode_fillnoise8;
|
|
_mode[FX_MODE_NOISE16_1] = &WS2812FX::mode_noise16_1;
|
|
_mode[FX_MODE_NOISE16_2] = &WS2812FX::mode_noise16_2;
|
|
_mode[FX_MODE_NOISE16_3] = &WS2812FX::mode_noise16_3;
|
|
_mode[FX_MODE_NOISE16_4] = &WS2812FX::mode_noise16_4;
|
|
_mode[FX_MODE_COLORTWINKLE] = &WS2812FX::mode_colortwinkle;
|
|
_mode[FX_MODE_LAKE] = &WS2812FX::mode_lake;
|
|
_mode[FX_MODE_METEOR] = &WS2812FX::mode_meteor;
|
|
_mode[FX_MODE_METEOR_SMOOTH] = &WS2812FX::mode_meteor_smooth;
|
|
_mode[FX_MODE_RAILWAY] = &WS2812FX::mode_railway;
|
|
_mode[FX_MODE_RIPPLE] = &WS2812FX::mode_ripple;
|
|
_mode[FX_MODE_TWINKLEFOX] = &WS2812FX::mode_twinklefox;
|
|
_mode[FX_MODE_TWINKLECAT] = &WS2812FX::mode_twinklecat;
|
|
_mode[FX_MODE_HALLOWEEN_EYES] = &WS2812FX::mode_halloween_eyes;
|
|
_mode[FX_MODE_STATIC_PATTERN] = &WS2812FX::mode_static_pattern;
|
|
_mode[FX_MODE_TRI_STATIC_PATTERN] = &WS2812FX::mode_tri_static_pattern;
|
|
_mode[FX_MODE_SPOTS] = &WS2812FX::mode_spots;
|
|
_mode[FX_MODE_SPOTS_FADE] = &WS2812FX::mode_spots_fade;
|
|
_mode[FX_MODE_GLITTER] = &WS2812FX::mode_glitter;
|
|
_mode[FX_MODE_CANDLE] = &WS2812FX::mode_candle;
|
|
_mode[FX_MODE_STARBURST] = &WS2812FX::mode_starburst;
|
|
_mode[FX_MODE_EXPLODING_FIREWORKS] = &WS2812FX::mode_exploding_fireworks;
|
|
_mode[FX_MODE_BOUNCINGBALLS] = &WS2812FX::mode_bouncing_balls;
|
|
_mode[FX_MODE_SINELON] = &WS2812FX::mode_sinelon;
|
|
_mode[FX_MODE_SINELON_DUAL] = &WS2812FX::mode_sinelon_dual;
|
|
_mode[FX_MODE_SINELON_RAINBOW] = &WS2812FX::mode_sinelon_rainbow;
|
|
_mode[FX_MODE_POPCORN] = &WS2812FX::mode_popcorn;
|
|
_mode[FX_MODE_DRIP] = &WS2812FX::mode_drip;
|
|
_mode[FX_MODE_PLASMA] = &WS2812FX::mode_plasma;
|
|
_mode[FX_MODE_PERCENT] = &WS2812FX::mode_percent;
|
|
_mode[FX_MODE_RIPPLE_RAINBOW] = &WS2812FX::mode_ripple_rainbow;
|
|
_mode[FX_MODE_HEARTBEAT] = &WS2812FX::mode_heartbeat;
|
|
_mode[FX_MODE_PACIFICA] = &WS2812FX::mode_pacifica;
|
|
_mode[FX_MODE_CANDLE_MULTI] = &WS2812FX::mode_candle_multi;
|
|
_mode[FX_MODE_SOLID_GLITTER] = &WS2812FX::mode_solid_glitter;
|
|
_mode[FX_MODE_SUNRISE] = &WS2812FX::mode_sunrise;
|
|
_mode[FX_MODE_PHASED] = &WS2812FX::mode_phased;
|
|
_mode[FX_MODE_TWINKLEUP] = &WS2812FX::mode_twinkleup;
|
|
_mode[FX_MODE_NOISEPAL] = &WS2812FX::mode_noisepal;
|
|
_mode[FX_MODE_SINEWAVE] = &WS2812FX::mode_sinewave;
|
|
_mode[FX_MODE_PHASEDNOISE] = &WS2812FX::mode_phased_noise;
|
|
_mode[FX_MODE_FLOW] = &WS2812FX::mode_flow;
|
|
_mode[FX_MODE_CHUNCHUN] = &WS2812FX::mode_chunchun;
|
|
_mode[FX_MODE_DANCING_SHADOWS] = &WS2812FX::mode_dancing_shadows;
|
|
_mode[FX_MODE_WASHING_MACHINE] = &WS2812FX::mode_washing_machine;
|
|
_mode[FX_MODE_CANDY_CANE] = &WS2812FX::mode_candy_cane;
|
|
_mode[FX_MODE_BLENDS] = &WS2812FX::mode_blends;
|
|
_mode[FX_MODE_TV_SIMULATOR] = &WS2812FX::mode_tv_simulator;
|
|
_mode[FX_MODE_DYNAMIC_SMOOTH] = &WS2812FX::mode_dynamic_smooth;
|
|
|
|
_brightness = DEFAULT_BRIGHTNESS;
|
|
currentPalette = CRGBPalette16(CRGB::Black);
|
|
targetPalette = CloudColors_p;
|
|
ablMilliampsMax = 850;
|
|
currentMilliamps = 0;
|
|
timebase = 0;
|
|
resetSegments();
|
|
}
|
|
|
|
void
|
|
finalizeInit(void),
|
|
service(void),
|
|
blur(uint8_t),
|
|
fill(uint32_t),
|
|
fade_out(uint8_t r),
|
|
setMode(uint8_t segid, uint8_t m),
|
|
setColor(uint8_t slot, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0),
|
|
setColor(uint8_t slot, uint32_t c),
|
|
setBrightness(uint8_t b),
|
|
setRange(uint16_t i, uint16_t i2, uint32_t col),
|
|
setShowCallback(show_callback cb),
|
|
setTransition(uint16_t t),
|
|
setTransitionMode(bool t),
|
|
calcGammaTable(float),
|
|
trigger(void),
|
|
setSegment(uint8_t n, uint16_t start, uint16_t stop, uint8_t grouping = 0, uint8_t spacing = 0),
|
|
resetSegments(),
|
|
populateDefaultSegments(),
|
|
setPixelColor(uint16_t n, uint32_t c),
|
|
setPixelColor(uint16_t n, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0),
|
|
show(void),
|
|
setPixelSegment(uint8_t n),
|
|
deserializeMap(uint8_t n=0);
|
|
|
|
bool
|
|
isRgbw = false,
|
|
isOffRefreshRequred = false, //periodic refresh is required for the strip to remain off.
|
|
gammaCorrectBri = false,
|
|
gammaCorrectCol = true,
|
|
applyToAllSelected = true,
|
|
segmentsAreIdentical(Segment* a, Segment* b),
|
|
setEffectConfig(uint8_t m, uint8_t s, uint8_t i, uint8_t p),
|
|
// return true if the strip is being sent pixel updates
|
|
isUpdating(void);
|
|
|
|
uint8_t
|
|
mainSegment = 0,
|
|
rgbwMode = RGBW_MODE_DUAL,
|
|
paletteFade = 0,
|
|
paletteBlend = 0,
|
|
milliampsPerLed = 55,
|
|
getBrightness(void),
|
|
getMode(void),
|
|
getSpeed(void),
|
|
getModeCount(void),
|
|
getPaletteCount(void),
|
|
getMaxSegments(void),
|
|
//getFirstSelectedSegment(void),
|
|
getMainSegmentId(void),
|
|
gamma8(uint8_t),
|
|
gamma8_cal(uint8_t, float),
|
|
sin_gap(uint16_t),
|
|
get_random_wheel_index(uint8_t);
|
|
|
|
int8_t
|
|
tristate_square8(uint8_t x, uint8_t pulsewidth, uint8_t attdec);
|
|
|
|
uint16_t
|
|
ablMilliampsMax,
|
|
currentMilliamps,
|
|
triwave16(uint16_t),
|
|
getFps();
|
|
|
|
uint32_t
|
|
now,
|
|
timebase,
|
|
color_wheel(uint8_t),
|
|
color_from_palette(uint16_t, bool mapping, bool wrap, uint8_t mcol, uint8_t pbri = 255),
|
|
color_blend(uint32_t,uint32_t,uint16_t,bool b16=false),
|
|
currentColor(uint32_t colorNew, uint8_t tNr),
|
|
gamma32(uint32_t),
|
|
getLastShow(void),
|
|
getPixelColor(uint16_t),
|
|
getColor(void);
|
|
|
|
WS2812FX::Segment&
|
|
getSegment(uint8_t n);
|
|
|
|
WS2812FX::Segment_runtime
|
|
getSegmentRuntime(void);
|
|
|
|
WS2812FX::Segment*
|
|
getSegments(void);
|
|
|
|
// builtin modes
|
|
uint16_t
|
|
mode_static(void),
|
|
mode_blink(void),
|
|
mode_blink_rainbow(void),
|
|
mode_strobe(void),
|
|
mode_strobe_rainbow(void),
|
|
mode_color_wipe(void),
|
|
mode_color_sweep(void),
|
|
mode_color_wipe_random(void),
|
|
mode_color_sweep_random(void),
|
|
mode_random_color(void),
|
|
mode_dynamic(void),
|
|
mode_breath(void),
|
|
mode_fade(void),
|
|
mode_scan(void),
|
|
mode_dual_scan(void),
|
|
mode_theater_chase(void),
|
|
mode_theater_chase_rainbow(void),
|
|
mode_rainbow(void),
|
|
mode_rainbow_cycle(void),
|
|
mode_running_lights(void),
|
|
mode_saw(void),
|
|
mode_twinkle(void),
|
|
mode_dissolve(void),
|
|
mode_dissolve_random(void),
|
|
mode_sparkle(void),
|
|
mode_flash_sparkle(void),
|
|
mode_hyper_sparkle(void),
|
|
mode_multi_strobe(void),
|
|
mode_android(void),
|
|
mode_chase_color(void),
|
|
mode_chase_random(void),
|
|
mode_chase_rainbow(void),
|
|
mode_chase_flash(void),
|
|
mode_chase_flash_random(void),
|
|
mode_chase_rainbow_white(void),
|
|
mode_colorful(void),
|
|
mode_traffic_light(void),
|
|
mode_running_color(void),
|
|
mode_aurora(void),
|
|
mode_running_random(void),
|
|
mode_larson_scanner(void),
|
|
mode_comet(void),
|
|
mode_fireworks(void),
|
|
mode_rain(void),
|
|
mode_tetrix(void),
|
|
mode_halloween(void),
|
|
mode_fire_flicker(void),
|
|
mode_gradient(void),
|
|
mode_loading(void),
|
|
mode_police(void),
|
|
mode_police_all(void),
|
|
mode_two_dots(void),
|
|
mode_two_areas(void),
|
|
mode_running_dual(void),
|
|
mode_bicolor_chase(void),
|
|
mode_tricolor_chase(void),
|
|
mode_tricolor_wipe(void),
|
|
mode_tricolor_fade(void),
|
|
mode_lightning(void),
|
|
mode_icu(void),
|
|
mode_multi_comet(void),
|
|
mode_dual_larson_scanner(void),
|
|
mode_random_chase(void),
|
|
mode_oscillate(void),
|
|
mode_fire_2012(void),
|
|
mode_pride_2015(void),
|
|
mode_bpm(void),
|
|
mode_juggle(void),
|
|
mode_palette(void),
|
|
mode_colorwaves(void),
|
|
mode_fillnoise8(void),
|
|
mode_noise16_1(void),
|
|
mode_noise16_2(void),
|
|
mode_noise16_3(void),
|
|
mode_noise16_4(void),
|
|
mode_colortwinkle(void),
|
|
mode_lake(void),
|
|
mode_meteor(void),
|
|
mode_meteor_smooth(void),
|
|
mode_railway(void),
|
|
mode_ripple(void),
|
|
mode_twinklefox(void),
|
|
mode_twinklecat(void),
|
|
mode_halloween_eyes(void),
|
|
mode_static_pattern(void),
|
|
mode_tri_static_pattern(void),
|
|
mode_spots(void),
|
|
mode_spots_fade(void),
|
|
mode_glitter(void),
|
|
mode_candle(void),
|
|
mode_starburst(void),
|
|
mode_exploding_fireworks(void),
|
|
mode_bouncing_balls(void),
|
|
mode_sinelon(void),
|
|
mode_sinelon_dual(void),
|
|
mode_sinelon_rainbow(void),
|
|
mode_popcorn(void),
|
|
mode_drip(void),
|
|
mode_plasma(void),
|
|
mode_percent(void),
|
|
mode_ripple_rainbow(void),
|
|
mode_heartbeat(void),
|
|
mode_pacifica(void),
|
|
mode_candle_multi(void),
|
|
mode_solid_glitter(void),
|
|
mode_sunrise(void),
|
|
mode_phased(void),
|
|
mode_twinkleup(void),
|
|
mode_noisepal(void),
|
|
mode_sinewave(void),
|
|
mode_phased_noise(void),
|
|
mode_flow(void),
|
|
mode_chunchun(void),
|
|
mode_dancing_shadows(void),
|
|
mode_washing_machine(void),
|
|
mode_candy_cane(void),
|
|
mode_blends(void),
|
|
mode_tv_simulator(void),
|
|
mode_dynamic_smooth(void);
|
|
|
|
private:
|
|
uint32_t crgb_to_col(CRGB fastled);
|
|
CRGB col_to_crgb(uint32_t);
|
|
CRGBPalette16 currentPalette;
|
|
CRGBPalette16 targetPalette;
|
|
|
|
uint16_t _length, _virtualSegmentLength;
|
|
uint16_t _rand16seed;
|
|
uint8_t _brightness;
|
|
uint16_t _usedSegmentData = 0;
|
|
uint16_t _transitionDur = 750;
|
|
|
|
uint16_t _cumulativeFps = 2;
|
|
|
|
void load_gradient_palette(uint8_t);
|
|
void handle_palette(void);
|
|
|
|
bool
|
|
_triggered;
|
|
|
|
mode_ptr _mode[MODE_COUNT]; // SRAM footprint: 4 bytes per element
|
|
|
|
show_callback _callback = nullptr;
|
|
|
|
// mode helper functions
|
|
uint16_t
|
|
blink(uint32_t, uint32_t, bool strobe, bool),
|
|
candle(bool),
|
|
color_wipe(bool, bool),
|
|
dynamic(bool),
|
|
scan(bool),
|
|
running_base(bool,bool),
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larson_scanner(bool),
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sinelon_base(bool,bool),
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dissolve(uint32_t),
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chase(uint32_t, uint32_t, uint32_t, bool),
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gradient_base(bool),
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ripple_base(bool),
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police_base(uint32_t, uint32_t, bool),
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running(uint32_t, uint32_t, bool theatre=false),
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tricolor_chase(uint32_t, uint32_t),
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twinklefox_base(bool),
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spots_base(uint16_t),
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phased_base(uint8_t);
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CRGB twinklefox_one_twinkle(uint32_t ms, uint8_t salt, bool cat);
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CRGB pacifica_one_layer(uint16_t i, CRGBPalette16& p, uint16_t cistart, uint16_t wavescale, uint8_t bri, uint16_t ioff);
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void
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blendPixelColor(uint16_t n, uint32_t color, uint8_t blend),
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startTransition(uint8_t oldBri, uint32_t oldCol, uint16_t dur, uint8_t segn, uint8_t slot);
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uint16_t* customMappingTable = nullptr;
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uint16_t customMappingSize = 0;
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uint32_t _lastPaletteChange = 0;
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uint32_t _lastShow = 0;
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uint32_t _colors_t[3];
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uint8_t _bri_t;
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uint8_t _segment_index = 0;
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uint8_t _segment_index_palette_last = 99;
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segment _segments[MAX_NUM_SEGMENTS] = { // SRAM footprint: 24 bytes per element
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// start, stop, offset, speed, intensity, palette, mode, options, grouping, spacing, opacity (unused), color[]
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{0, 7, 0, DEFAULT_SPEED, 128, 0, DEFAULT_MODE, NO_OPTIONS, 1, 0, 255, {DEFAULT_COLOR}}
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};
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segment_runtime _segment_runtimes[MAX_NUM_SEGMENTS]; // SRAM footprint: 28 bytes per element
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friend class Segment_runtime;
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ColorTransition transitions[MAX_NUM_TRANSITIONS]; //12 bytes per element
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friend class ColorTransition;
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uint16_t
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realPixelIndex(uint16_t i),
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transitionProgress(uint8_t tNr);
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};
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//10 names per line
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const char JSON_mode_names[] PROGMEM = R"=====([
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"Solid","Blink","Breathe","Wipe","Wipe Random","Random Colors","Sweep","Dynamic","Colorloop","Rainbow",
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"Scan","Scan Dual","Fade","Theater","Theater Rainbow","Running","Saw","Twinkle","Dissolve","Dissolve Rnd",
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"Sparkle","Sparkle Dark","Sparkle+","Strobe","Strobe Rainbow","Strobe Mega","Blink Rainbow","Android","Chase","Chase Random",
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"Chase Rainbow","Chase Flash","Chase Flash Rnd","Rainbow Runner","Colorful","Traffic Light","Sweep Random","Running 2","Aurora","Stream",
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"Scanner","Lighthouse","Fireworks","Rain","Tetrix","Fire Flicker","Gradient","Loading","Police","Police All",
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"Two Dots","Two Areas","Running Dual","Halloween","Tri Chase","Tri Wipe","Tri Fade","Lightning","ICU","Multi Comet",
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"Scanner Dual","Stream 2","Oscillate","Pride 2015","Juggle","Palette","Fire 2012","Colorwaves","Bpm","Fill Noise",
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"Noise 1","Noise 2","Noise 3","Noise 4","Colortwinkles","Lake","Meteor","Meteor Smooth","Railway","Ripple",
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"Twinklefox","Twinklecat","Halloween Eyes","Solid Pattern","Solid Pattern Tri","Spots","Spots Fade","Glitter","Candle","Fireworks Starburst",
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|
"Fireworks 1D","Bouncing Balls","Sinelon","Sinelon Dual","Sinelon Rainbow","Popcorn","Drip","Plasma","Percent","Ripple Rainbow",
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|
"Heartbeat","Pacifica","Candle Multi", "Solid Glitter","Sunrise","Phased","Twinkleup","Noise Pal", "Sine","Phased Noise",
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"Flow","Chunchun","Dancing Shadows","Washing Machine","Candy Cane","Blends","TV Simulator","Dynamic Smooth"
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|
])=====";
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|
|
|
|
|
const char JSON_palette_names[] PROGMEM = R"=====([
|
|
"Default","* Random Cycle","* Color 1","* Colors 1&2","* Color Gradient","* Colors Only","Party","Cloud","Lava","Ocean",
|
|
"Forest","Rainbow","Rainbow Bands","Sunset","Rivendell","Breeze","Red & Blue","Yellowout","Analogous","Splash",
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|
"Pastel","Sunset 2","Beech","Vintage","Departure","Landscape","Beach","Sherbet","Hult","Hult 64",
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|
"Drywet","Jul","Grintage","Rewhi","Tertiary","Fire","Icefire","Cyane","Light Pink","Autumn",
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|
"Magenta","Magred","Yelmag","Yelblu","Orange & Teal","Tiamat","April Night","Orangery","C9","Sakura",
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|
"Aurora","Atlantica","C9 2","C9 New","Temperature","Aurora 2"
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])=====";
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#endif
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