WLED/wled00/FX_2Dfcn.cpp
2023-08-16 12:27:01 -05:00

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/*
FX_2Dfcn.cpp contains all 2D utility functions
LICENSE
The MIT License (MIT)
Copyright (c) 2022 Blaz Kristan (https://blaz.at/home)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Parts of the code adapted from WLED Sound Reactive
*/
#include "wled.h"
#include "FX.h"
#include "palettes.h"
// setUpMatrix() - constructs ledmap array from matrix of panels with WxH pixels
// this converts physical (possibly irregular) LED arrangement into well defined
// array of logical pixels: fist entry corresponds to left-topmost logical pixel
// followed by horizontal pixels, when Segment::maxWidth logical pixels are added they
// are followed by next row (down) of Segment::maxWidth pixels (and so forth)
// note: matrix may be comprised of multiple panels each with different orientation
// but ledmap takes care of that. ledmap is constructed upon initialization
// so matrix should disable regular ledmap processing
void WS2812FX::setUpMatrix() {
#ifndef WLED_DISABLE_2D
// erase old ledmap, just in case.
if (customMappingTable != nullptr) delete[] customMappingTable;
customMappingTable = nullptr;
customMappingSize = 0;
// isMatrix is set in cfg.cpp or set.cpp
if (isMatrix) {
// calculate width dynamically because it will have gaps
Segment::maxWidth = 1;
Segment::maxHeight = 1;
for (size_t i = 0; i < panel.size(); i++) {
Panel &p = panel[i];
if (p.xOffset + p.width > Segment::maxWidth) {
Segment::maxWidth = p.xOffset + p.width;
}
if (p.yOffset + p.height > Segment::maxHeight) {
Segment::maxHeight = p.yOffset + p.height;
}
}
// safety check
if (Segment::maxWidth * Segment::maxHeight > MAX_LEDS || Segment::maxWidth <= 1 || Segment::maxHeight <= 1) {
DEBUG_PRINTLN(F("2D Bounds error."));
isMatrix = false;
Segment::maxWidth = _length;
Segment::maxHeight = 1;
panels = 0;
panel.clear(); // release memory allocated by panels
resetSegments();
return;
}
customMappingTable = new uint16_t[Segment::maxWidth * Segment::maxHeight];
if (customMappingTable != nullptr) {
customMappingSize = Segment::maxWidth * Segment::maxHeight;
// fill with empty in case we don't fill the entire matrix
for (size_t i = 0; i< customMappingSize; i++) {
customMappingTable[i] = (uint16_t)-1;
}
// we will try to load a "gap" array (a JSON file)
// the array has to have the same amount of values as mapping array (or larger)
// "gap" array is used while building ledmap (mapping array)
// and discarded afterwards as it has no meaning after the process
// content of the file is just raw JSON array in the form of [val1,val2,val3,...]
// there are no other "key":"value" pairs in it
// allowed values are: -1 (missing pixel/no LED attached), 0 (inactive/unused pixel), 1 (active/used pixel)
char fileName[32]; strcpy_P(fileName, PSTR("/2d-gaps.json")); // reduce flash footprint
bool isFile = WLED_FS.exists(fileName);
size_t gapSize = 0;
int8_t *gapTable = nullptr;
if (isFile && requestJSONBufferLock(20)) {
DEBUG_PRINT(F("Reading LED gap from "));
DEBUG_PRINTLN(fileName);
// read the array into global JSON buffer
if (readObjectFromFile(fileName, nullptr, &doc)) {
// the array is similar to ledmap, except it has only 3 values:
// -1 ... missing pixel (do not increase pixel count)
// 0 ... inactive pixel (it does count, but should be mapped out (-1))
// 1 ... active pixel (it will count and will be mapped)
JsonArray map = doc.as<JsonArray>();
gapSize = map.size();
if (!map.isNull() && gapSize >= customMappingSize) { // not an empty map
gapTable = new int8_t[gapSize];
if (gapTable) for (size_t i = 0; i < gapSize; i++) {
gapTable[i] = constrain(map[i], -1, 1);
}
}
}
DEBUG_PRINTLN(F("Gaps loaded."));
releaseJSONBufferLock();
}
uint16_t x, y, pix=0; //pixel
for (size_t pan = 0; pan < panel.size(); pan++) {
Panel &p = panel[pan];
uint16_t h = p.vertical ? p.height : p.width;
uint16_t v = p.vertical ? p.width : p.height;
for (size_t j = 0; j < v; j++){
for(size_t i = 0; i < h; i++) {
y = (p.vertical?p.rightStart:p.bottomStart) ? v-j-1 : j;
x = (p.vertical?p.bottomStart:p.rightStart) ? h-i-1 : i;
x = p.serpentine && j%2 ? h-x-1 : x;
size_t index = (p.yOffset + (p.vertical?x:y)) * Segment::maxWidth + p.xOffset + (p.vertical?y:x);
if (!gapTable || (gapTable && gapTable[index] > 0)) customMappingTable[index] = pix; // a useful pixel (otherwise -1 is retained)
if (!gapTable || (gapTable && gapTable[index] >= 0)) pix++; // not a missing pixel
}
}
}
// delete gap array as we no longer need it
if (gapTable) delete[] gapTable;
#ifdef WLED_DEBUG
DEBUG_PRINT(F("Matrix ledmap:"));
for (uint16_t i=0; i<customMappingSize; i++) {
if (!(i%Segment::maxWidth)) DEBUG_PRINTLN();
DEBUG_PRINTF("%4d,", customMappingTable[i]);
}
DEBUG_PRINTLN();
#endif
} else { // memory allocation error
DEBUG_PRINTLN(F("Ledmap alloc error."));
isMatrix = false;
panels = 0;
panel.clear();
Segment::maxWidth = _length;
Segment::maxHeight = 1;
resetSegments();
}
}
#else
isMatrix = false; // no matter what config says
#endif
}
// absolute matrix version of setPixelColor()
void /*IRAM_ATTR*/ WS2812FX::setPixelColorXY(int x, int y, uint32_t col)
{
#ifndef WLED_DISABLE_2D
if (!isMatrix) return; // not a matrix set-up
uint16_t index = y * Segment::maxWidth + x;
#else
uint16_t index = x;
#endif
if (index < customMappingSize) index = customMappingTable[index];
if (index >= _length) return;
busses.setPixelColor(index, col);
}
// returns RGBW values of pixel
uint32_t WS2812FX::getPixelColorXY(uint16_t x, uint16_t y) {
#ifndef WLED_DISABLE_2D
uint16_t index = (y * Segment::maxWidth + x);
#else
uint16_t index = x;
#endif
if (index < customMappingSize) index = customMappingTable[index];
if (index >= _length) return 0;
return busses.getPixelColor(index);
}
///////////////////////////////////////////////////////////
// Segment:: routines
///////////////////////////////////////////////////////////
#ifndef WLED_DISABLE_2D
// XY(x,y) - gets pixel index within current segment (often used to reference leds[] array element)
uint16_t /*IRAM_ATTR*/ Segment::XY(uint16_t x, uint16_t y) {
uint16_t width = virtualWidth(); // segment width in logical pixels (can be 0 if segment is inactive)
uint16_t height = virtualHeight(); // segment height in logical pixels (is always >= 1)
return isActive() ? (x%width) + (y%height) * width : 0;
}
void /*IRAM_ATTR*/ Segment::setPixelColorXY(int x, int y, uint32_t col)
{
if (!isActive()) return; // not active
if (x >= virtualWidth() || y >= virtualHeight() || x<0 || y<0) return; // if pixel would fall out of virtual segment just exit
uint8_t _bri_t = currentBri(on ? opacity : 0);
if (_bri_t < 255) {
byte r = scale8(R(col), _bri_t);
byte g = scale8(G(col), _bri_t);
byte b = scale8(B(col), _bri_t);
byte w = scale8(W(col), _bri_t);
col = RGBW32(r, g, b, w);
}
if (reverse ) x = virtualWidth() - x - 1;
if (reverse_y) y = virtualHeight() - y - 1;
if (transpose) { uint16_t t = x; x = y; y = t; } // swap X & Y if segment transposed
x *= groupLength(); // expand to physical pixels
y *= groupLength(); // expand to physical pixels
if (x >= width() || y >= height()) return; // if pixel would fall out of segment just exit
for (int j = 0; j < grouping; j++) { // groupping vertically
for (int g = 0; g < grouping; g++) { // groupping horizontally
uint16_t xX = (x+g), yY = (y+j);
if (xX >= width() || yY >= height()) continue; // we have reached one dimension's end
strip.setPixelColorXY(start + xX, startY + yY, col);
if (mirror) { //set the corresponding horizontally mirrored pixel
if (transpose) strip.setPixelColorXY(start + xX, startY + height() - yY - 1, col);
else strip.setPixelColorXY(start + width() - xX - 1, startY + yY, col);
}
if (mirror_y) { //set the corresponding vertically mirrored pixel
if (transpose) strip.setPixelColorXY(start + width() - xX - 1, startY + yY, col);
else strip.setPixelColorXY(start + xX, startY + height() - yY - 1, col);
}
if (mirror_y && mirror) { //set the corresponding vertically AND horizontally mirrored pixel
strip.setPixelColorXY(width() - xX - 1, height() - yY - 1, col);
}
}
}
}
// anti-aliased version of setPixelColorXY()
void Segment::setPixelColorXY(float x, float y, uint32_t col, bool aa)
{
if (!isActive()) return; // not active
if (x<0.0f || x>1.0f || y<0.0f || y>1.0f) return; // not normalized
const uint16_t cols = virtualWidth();
const uint16_t rows = virtualHeight();
float fX = x * (cols-1);
float fY = y * (rows-1);
if (aa) {
uint16_t xL = roundf(fX-0.49f);
uint16_t xR = roundf(fX+0.49f);
uint16_t yT = roundf(fY-0.49f);
uint16_t yB = roundf(fY+0.49f);
float dL = (fX - xL)*(fX - xL);
float dR = (xR - fX)*(xR - fX);
float dT = (fY - yT)*(fY - yT);
float dB = (yB - fY)*(yB - fY);
uint32_t cXLYT = getPixelColorXY(xL, yT);
uint32_t cXRYT = getPixelColorXY(xR, yT);
uint32_t cXLYB = getPixelColorXY(xL, yB);
uint32_t cXRYB = getPixelColorXY(xR, yB);
if (xL!=xR && yT!=yB) {
setPixelColorXY(xL, yT, color_blend(col, cXLYT, uint8_t(sqrtf(dL*dT)*255.0f))); // blend TL pixel
setPixelColorXY(xR, yT, color_blend(col, cXRYT, uint8_t(sqrtf(dR*dT)*255.0f))); // blend TR pixel
setPixelColorXY(xL, yB, color_blend(col, cXLYB, uint8_t(sqrtf(dL*dB)*255.0f))); // blend BL pixel
setPixelColorXY(xR, yB, color_blend(col, cXRYB, uint8_t(sqrtf(dR*dB)*255.0f))); // blend BR pixel
} else if (xR!=xL && yT==yB) {
setPixelColorXY(xR, yT, color_blend(col, cXLYT, uint8_t(dL*255.0f))); // blend L pixel
setPixelColorXY(xR, yT, color_blend(col, cXRYT, uint8_t(dR*255.0f))); // blend R pixel
} else if (xR==xL && yT!=yB) {
setPixelColorXY(xR, yT, color_blend(col, cXLYT, uint8_t(dT*255.0f))); // blend T pixel
setPixelColorXY(xL, yB, color_blend(col, cXLYB, uint8_t(dB*255.0f))); // blend B pixel
} else {
setPixelColorXY(xL, yT, col); // exact match (x & y land on a pixel)
}
} else {
setPixelColorXY(uint16_t(roundf(fX)), uint16_t(roundf(fY)), col);
}
}
// returns RGBW values of pixel
uint32_t Segment::getPixelColorXY(uint16_t x, uint16_t y) {
if (!isActive()) return 0; // not active
if (x >= virtualWidth() || y >= virtualHeight() || x<0 || y<0) return 0; // if pixel would fall out of virtual segment just exit
if (reverse ) x = virtualWidth() - x - 1;
if (reverse_y) y = virtualHeight() - y - 1;
if (transpose) { uint16_t t = x; x = y; y = t; } // swap X & Y if segment transposed
x *= groupLength(); // expand to physical pixels
y *= groupLength(); // expand to physical pixels
if (x >= width() || y >= height()) return 0;
return strip.getPixelColorXY(start + x, startY + y);
}
// Blends the specified color with the existing pixel color.
void Segment::blendPixelColorXY(uint16_t x, uint16_t y, uint32_t color, uint8_t blend) {
setPixelColorXY(x, y, color_blend(getPixelColorXY(x,y), color, blend));
}
// Adds the specified color with the existing pixel color perserving color balance.
void Segment::addPixelColorXY(int x, int y, uint32_t color, bool fast) {
if (!isActive()) return; // not active
if (x >= virtualWidth() || y >= virtualHeight() || x<0 || y<0) return; // if pixel would fall out of virtual segment just exit
uint32_t col = getPixelColorXY(x,y);
uint8_t r = R(col);
uint8_t g = G(col);
uint8_t b = B(col);
uint8_t w = W(col);
if (fast) {
r = qadd8(r, R(color));
g = qadd8(g, G(color));
b = qadd8(b, B(color));
w = qadd8(w, W(color));
col = RGBW32(r,g,b,w);
} else {
col = color_add(col, color);
}
setPixelColorXY(x, y, col);
}
void Segment::fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) {
if (!isActive()) return; // not active
CRGB pix = CRGB(getPixelColorXY(x,y)).nscale8_video(fade);
setPixelColorXY(x, y, pix);
}
// blurRow: perform a blur on a row of a rectangular matrix
void Segment::blurRow(uint16_t row, fract8 blur_amount) {
if (!isActive()) return; // not active
const uint_fast16_t cols = virtualWidth();
const uint_fast16_t rows = virtualHeight();
if (row >= rows) return;
// blur one row
uint8_t keep = 255 - blur_amount;
uint8_t seep = blur_amount >> 1;
CRGB carryover = CRGB::Black;
for (uint_fast16_t x = 0; x < cols; x++) {
CRGB cur = getPixelColorXY(x, row);
CRGB before = cur; // remember color before blur
CRGB part = cur;
part.nscale8(seep);
cur.nscale8(keep);
cur += carryover;
if (x>0) {
CRGB prev = CRGB(getPixelColorXY(x-1, row)) + part;
setPixelColorXY(x-1, row, prev);
}
if (before != cur) // optimization: only set pixel if color has changed
setPixelColorXY(x, row, cur);
carryover = part;
}
}
// blurCol: perform a blur on a column of a rectangular matrix
void Segment::blurCol(uint16_t col, fract8 blur_amount) {
if (!isActive()) return; // not active
const uint_fast16_t cols = virtualWidth();
const uint_fast16_t rows = virtualHeight();
if (col >= cols) return;
// blur one column
uint8_t keep = 255 - blur_amount;
uint8_t seep = blur_amount >> 1;
CRGB carryover = CRGB::Black;
for (uint_fast16_t y = 0; y < rows; y++) {
CRGB cur = getPixelColorXY(col, y);
CRGB part = cur;
CRGB before = cur; // remember color before blur
part.nscale8(seep);
cur.nscale8(keep);
cur += carryover;
if (y>0) {
CRGB prev = CRGB(getPixelColorXY(col, y-1)) + part;
setPixelColorXY(col, y-1, prev);
}
if (before != cur) // optimization: only set pixel if color has changed
setPixelColorXY(col, y, cur);
carryover = part;
}
}
// 1D Box blur (with added weight - blur_amount: [0=no blur, 255=max blur])
void Segment::box_blur(uint16_t i, bool vertical, fract8 blur_amount) {
if (!isActive()) return; // not active
const uint16_t cols = virtualWidth();
const uint16_t rows = virtualHeight();
const uint16_t dim1 = vertical ? rows : cols;
const uint16_t dim2 = vertical ? cols : rows;
if (i >= dim2) return;
const float seep = blur_amount/255.f;
const float keep = 3.f - 2.f*seep;
// 1D box blur
CRGB tmp[dim1];
for (uint16_t j = 0; j < dim1; j++) {
uint16_t x = vertical ? i : j;
uint16_t y = vertical ? j : i;
int16_t xp = vertical ? x : x-1; // "signed" to prevent underflow
int16_t yp = vertical ? y-1 : y; // "signed" to prevent underflow
uint16_t xn = vertical ? x : x+1;
uint16_t yn = vertical ? y+1 : y;
CRGB curr = getPixelColorXY(x,y);
CRGB prev = (xp<0 || yp<0) ? CRGB::Black : getPixelColorXY(xp,yp);
CRGB next = ((vertical && yn>=dim1) || (!vertical && xn>=dim1)) ? CRGB::Black : getPixelColorXY(xn,yn);
uint16_t r, g, b;
r = (curr.r*keep + (prev.r + next.r)*seep) / 3;
g = (curr.g*keep + (prev.g + next.g)*seep) / 3;
b = (curr.b*keep + (prev.b + next.b)*seep) / 3;
tmp[j] = CRGB(r,g,b);
}
for (uint16_t j = 0; j < dim1; j++) {
uint16_t x = vertical ? i : j;
uint16_t y = vertical ? j : i;
setPixelColorXY(x, y, tmp[j]);
}
}
// blur1d: one-dimensional blur filter. Spreads light to 2 line neighbors.
// blur2d: two-dimensional blur filter. Spreads light to 8 XY neighbors.
//
// 0 = no spread at all
// 64 = moderate spreading
// 172 = maximum smooth, even spreading
//
// 173..255 = wider spreading, but increasing flicker
//
// Total light is NOT entirely conserved, so many repeated
// calls to 'blur' will also result in the light fading,
// eventually all the way to black; this is by design so that
// it can be used to (slowly) clear the LEDs to black.
void Segment::blur1d(fract8 blur_amount) {
const uint16_t rows = virtualHeight();
for (uint16_t y = 0; y < rows; y++) blurRow(y, blur_amount);
}
void Segment::moveX(int8_t delta, bool wrap) {
if (!isActive()) return; // not active
const uint16_t cols = virtualWidth();
const uint16_t rows = virtualHeight();
if (!delta || abs(delta) >= cols) return;
uint32_t newPxCol[cols];
for (int y = 0; y < rows; y++) {
if (delta > 0) {
for (int x = 0; x < cols-delta; x++) newPxCol[x] = getPixelColorXY((x + delta), y);
for (int x = cols-delta; x < cols; x++) newPxCol[x] = getPixelColorXY(wrap ? (x + delta) - cols : x, y);
} else {
for (int x = cols-1; x >= -delta; x--) newPxCol[x] = getPixelColorXY((x + delta), y);
for (int x = -delta-1; x >= 0; x--) newPxCol[x] = getPixelColorXY(wrap ? (x + delta) + cols : x, y);
}
for (int x = 0; x < cols; x++) setPixelColorXY(x, y, newPxCol[x]);
}
}
void Segment::moveY(int8_t delta, bool wrap) {
if (!isActive()) return; // not active
const uint16_t cols = virtualWidth();
const uint16_t rows = virtualHeight();
if (!delta || abs(delta) >= rows) return;
uint32_t newPxCol[rows];
for (int x = 0; x < cols; x++) {
if (delta > 0) {
for (int y = 0; y < rows-delta; y++) newPxCol[y] = getPixelColorXY(x, (y + delta));
for (int y = rows-delta; y < rows; y++) newPxCol[y] = getPixelColorXY(x, wrap ? (y + delta) - rows : y);
} else {
for (int y = rows-1; y >= -delta; y--) newPxCol[y] = getPixelColorXY(x, (y + delta));
for (int y = -delta-1; y >= 0; y--) newPxCol[y] = getPixelColorXY(x, wrap ? (y + delta) + rows : y);
}
for (int y = 0; y < rows; y++) setPixelColorXY(x, y, newPxCol[y]);
}
}
// move() - move all pixels in desired direction delta number of pixels
// @param dir direction: 0=left, 1=left-up, 2=up, 3=right-up, 4=right, 5=right-down, 6=down, 7=left-down
// @param delta number of pixels to move
// @param wrap around
void Segment::move(uint8_t dir, uint8_t delta, bool wrap) {
if (delta==0) return;
switch (dir) {
case 0: moveX( delta, wrap); break;
case 1: moveX( delta, wrap); moveY( delta, wrap); break;
case 2: moveY( delta, wrap); break;
case 3: moveX(-delta, wrap); moveY( delta, wrap); break;
case 4: moveX(-delta, wrap); break;
case 5: moveX(-delta, wrap); moveY(-delta, wrap); break;
case 6: moveY(-delta, wrap); break;
case 7: moveX( delta, wrap); moveY(-delta, wrap); break;
}
}
void Segment::draw_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB col) {
if (!isActive()) return; // not active
// Bresenhams Algorithm
int d = 3 - (2*radius);
int y = radius, x = 0;
while (y >= x) {
setPixelColorXY(cx+x, cy+y, col);
setPixelColorXY(cx-x, cy+y, col);
setPixelColorXY(cx+x, cy-y, col);
setPixelColorXY(cx-x, cy-y, col);
setPixelColorXY(cx+y, cy+x, col);
setPixelColorXY(cx-y, cy+x, col);
setPixelColorXY(cx+y, cy-x, col);
setPixelColorXY(cx-y, cy-x, col);
x++;
if (d > 0) {
y--;
d += 4 * (x - y) + 10;
} else {
d += 4 * x + 6;
}
}
}
// by stepko, taken from https://editor.soulmatelights.com/gallery/573-blobs
void Segment::fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB col) {
if (!isActive()) return; // not active
const uint16_t cols = virtualWidth();
const uint16_t rows = virtualHeight();
for (int16_t y = -radius; y <= radius; y++) {
for (int16_t x = -radius; x <= radius; x++) {
if (x * x + y * y <= radius * radius &&
int16_t(cx)+x>=0 && int16_t(cy)+y>=0 &&
int16_t(cx)+x<cols && int16_t(cy)+y<rows)
setPixelColorXY(cx + x, cy + y, col);
}
}
}
void Segment::nscale8(uint8_t scale) {
if (!isActive()) return; // not active
const uint16_t cols = virtualWidth();
const uint16_t rows = virtualHeight();
for(uint16_t y = 0; y < rows; y++) for (uint16_t x = 0; x < cols; x++) {
setPixelColorXY(x, y, CRGB(getPixelColorXY(x, y)).nscale8(scale));
}
}
//line function
void Segment::drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c) {
if (!isActive()) return; // not active
const uint16_t cols = virtualWidth();
const uint16_t rows = virtualHeight();
if (x0 >= cols || x1 >= cols || y0 >= rows || y1 >= rows) return;
const int16_t dx = abs(x1-x0), sx = x0<x1 ? 1 : -1;
const int16_t dy = abs(y1-y0), sy = y0<y1 ? 1 : -1;
int16_t err = (dx>dy ? dx : -dy)/2, e2;
for (;;) {
setPixelColorXY(x0,y0,c);
if (x0==x1 && y0==y1) break;
e2 = err;
if (e2 >-dx) { err -= dy; x0 += sx; }
if (e2 < dy) { err += dx; y0 += sy; }
}
}
#include "src/font/console_font_4x6.h"
#include "src/font/console_font_5x8.h"
#include "src/font/console_font_5x12.h"
#include "src/font/console_font_6x8.h"
#include "src/font/console_font_7x9.h"
#include "src/font/console_font_12x16.h"
#include "src/font/console_font_12x24.h"
#include "src/font/console_font_16x32.h"
#include "src/font/console_font_25x57.h"
// draws a raster font character on canvas
// only supports: 4x6=24, 5x8=40, 5x12=60, 6x8=48, 7x9=63, 12x16=192, 16x24=288, 16x32=512 and 25x57=1425 fonts ATM
void Segment::drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2) {
if (chr < 32 || chr > 126) return; // only ASCII 32-126 supported
chr -= 32; // align with font table entries
const uint16_t cols = virtualWidth();
const uint16_t rows = virtualHeight();
const int font = w*h;
int num_bytes;
if (w <= 8) {
num_bytes = 1;
}
else if(w <= 16){
num_bytes = 2;
}
else if (w <= 24){
num_bytes = 3;
}
else if (w <= 32){
num_bytes = 4;
}
else {
return;
}
CRGB col = CRGB(color);
CRGBPalette16 grad = CRGBPalette16(col, col2 ? CRGB(col2) : col);
// modifications to support characters whose width is > 8 bits
//if (w<5 || w>6 || h!=8) return;
for (int i = 0; i<h; i++) { // character height
int16_t y0 = y + i;
if (y0 < 0) continue; // drawing off-screen
if (y0 >= rows) break; // drawing off-screen
const uint8_t *bits = 0;
switch (font) {
case 24: bits = &console_font_4x6[(chr * h * num_bytes) + (i * num_bytes)]; break; // 5x8 font
case 40: bits = &console_font_5x8[(chr * h * num_bytes) + (i * num_bytes)]; break; // 5x8 font
case 48: bits = &console_font_6x8[(chr * h * num_bytes) + (i * num_bytes)]; break; // 6x8 font
case 63: bits = &console_font_7x9[(chr * h * num_bytes) + (i * num_bytes)]; break; // 7x9 font
case 60: bits = &console_font_5x12[(chr * h * num_bytes) + (i * num_bytes)]; break; // 5x12 font
case 192: bits = &console_font_12x16[(chr * h * num_bytes) + (i * num_bytes)]; break; // 12x16 font
case 288: bits = &console_font_12x24[(chr * h * num_bytes) + (i * num_bytes)]; break; // 16x24 font
case 512: bits = &console_font_16x32[(chr * h * num_bytes) + (i * num_bytes)]; break; // 16x32 font
case 1425: bits = &console_font_25x57[(chr * h * num_bytes) + (i * num_bytes)]; break; // 25x57 font
default: return;
}
int j1 = 0;
int wb = w % 8;
if(wb == 0)
wb = 8; // get width of the first byte to process
for (int k = 1; k <= num_bytes; k++) { // loop through all bytes of the character
col = ColorFromPalette(grad, (i+1)*255/h, 255, NOBLEND);
for (int j = 0; j<wb; j++) { // character width in this byte
int16_t x0 = x + w - j1++; // run through pixels of font right to left
if ((x0 >= 0 || x0 < cols) && ((bits[num_bytes - k]>>(j+(8-wb))) & 0x01)) { // bit set & drawing on-screen
setPixelColorXY(x0, y0, col);
}
}
wb = 8; // process 8 bits for all other bytes
}
}
}
#define WU_WEIGHT(a,b) ((uint8_t) (((a)*(b)+(a)+(b))>>8))
void Segment::wu_pixel(uint32_t x, uint32_t y, CRGB c) { //awesome wu_pixel procedure by reddit u/sutaburosu
if (!isActive()) return; // not active
// extract the fractional parts and derive their inverses
uint8_t xx = x & 0xff, yy = y & 0xff, ix = 255 - xx, iy = 255 - yy;
// calculate the intensities for each affected pixel
uint8_t wu[4] = {WU_WEIGHT(ix, iy), WU_WEIGHT(xx, iy),
WU_WEIGHT(ix, yy), WU_WEIGHT(xx, yy)};
// multiply the intensities by the colour, and saturating-add them to the pixels
for (int i = 0; i < 4; i++) {
CRGB led = getPixelColorXY((x >> 8) + (i & 1), (y >> 8) + ((i >> 1) & 1));
led.r = qadd8(led.r, c.r * wu[i] >> 8);
led.g = qadd8(led.g, c.g * wu[i] >> 8);
led.b = qadd8(led.b, c.b * wu[i] >> 8);
setPixelColorXY(int((x >> 8) + (i & 1)), int((y >> 8) + ((i >> 1) & 1)), led);
}
}
#undef WU_WEIGHT
#endif // WLED_DISABLE_2D