cbf3ae4db4
- unshuffled endless playlist fix.
135 lines
3.7 KiB
C++
135 lines
3.7 KiB
C++
#include "wled.h"
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/*
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* Handles playlists, timed sequences of presets
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*/
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typedef struct PlaylistEntry {
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uint8_t preset;
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uint16_t dur;
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uint16_t tr;
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} ple;
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bool playlistEndless = false;
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int8_t playlistRepeat = 1;
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byte playlistEndPreset = 0;
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byte *playlistEntries = nullptr;
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byte playlistLen;
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int8_t playlistIndex = -1;
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uint16_t playlistEntryDur = 0;
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void shufflePlaylist() {
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int currentIndex = playlistLen;
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PlaylistEntry temporaryValue, *entries = reinterpret_cast<PlaylistEntry*>(playlistEntries);
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// While there remain elements to shuffle...
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while (currentIndex--) {
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// Pick a random element...
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int randomIndex = random(0, currentIndex);
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// And swap it with the current element.
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temporaryValue = entries[currentIndex];
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entries[currentIndex] = entries[randomIndex];
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entries[randomIndex] = temporaryValue;
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}
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}
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void unloadPlaylist() {
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if (playlistEntries != nullptr) {
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delete[] playlistEntries;
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playlistEntries = nullptr;
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}
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currentPlaylist = playlistIndex = -1;
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playlistLen = playlistEntryDur = 0;
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}
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void loadPlaylist(JsonObject playlistObj) {
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unloadPlaylist();
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JsonArray presets = playlistObj["ps"];
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playlistLen = presets.size();
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if (playlistLen == 0) return;
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if (playlistLen > 100) playlistLen = 100;
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uint16_t dataSize = sizeof(ple) * playlistLen;
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playlistEntries = new byte[dataSize];
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PlaylistEntry* entries = reinterpret_cast<PlaylistEntry*>(playlistEntries);
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byte it = 0;
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for (int ps : presets) {
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if (it >= playlistLen) break;
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entries[it].preset = ps;
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it++;
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}
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it = 0;
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JsonArray durations = playlistObj["dur"];
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if (durations.isNull()) {
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entries[0].dur = playlistObj["dur"] | 100;
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it = 1;
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} else {
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for (int dur : durations) {
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if (it >= playlistLen) break;
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entries[it].dur = dur;
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it++;
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}
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}
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for (int i = it; i < playlistLen; i++) entries[i].dur = entries[it -1].dur;
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it = 0;
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JsonArray tr = playlistObj[F("transition")];
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if (tr.isNull()) {
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entries[0].tr = playlistObj[F("transition")] | (transitionDelay / 100);
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it = 1;
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} else {
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for (int transition : tr) {
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if (it >= playlistLen) break;
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entries[it].tr = transition;
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it++;
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}
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}
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for (int i = it; i < playlistLen; i++) entries[i].tr = entries[it -1].tr;
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playlistRepeat = playlistObj[F("repeat")] | 0;
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playlistEndPreset = playlistObj[F("end")] | 0;
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playlistEndless = playlistRepeat < 1;
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if (playlistEndless && playlistRepeat==0) playlistRepeat = 1; // it will never decrement
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currentPlaylist = 0; //TODO here we need the preset ID where the playlist is saved
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}
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void handlePlaylist() {
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if (currentPlaylist < 0 || playlistEntries == nullptr || presetCyclingEnabled) return;
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if (millis() - presetCycledTime > (100*playlistEntryDur)) {
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presetCycledTime = millis();
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if (bri == 0 || nightlightActive) return;
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++playlistIndex %= playlistLen; // -1 at 1st run (limit to playlistLen)
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if (!playlistRepeat && !playlistIndex) { //stop if repeat == 0 and restart of playlist
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unloadPlaylist();
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if (playlistEndPreset) applyPreset(playlistEndPreset);
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return;
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}
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// playlist roll-over
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if (!playlistIndex) {
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if (!playlistEndless) playlistRepeat--; // decrease repeat count on each index reset if not an endless playlist
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if (playlistRepeat < 0) {// playlistRepeat < 0 => endless loop with shuffling presets
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shufflePlaylist(); // shuffle playlist and start over
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}
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}
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PlaylistEntry* entries = reinterpret_cast<PlaylistEntry*>(playlistEntries);
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jsonTransitionOnce = true;
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transitionDelayTemp = entries[playlistIndex].tr * 100;
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applyPreset(entries[playlistIndex].preset);
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playlistEntryDur = entries[playlistIndex].dur;
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if (playlistEntryDur == 0) playlistEntryDur = 10;
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}
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}
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