4075 lines
123 KiB
C++
4075 lines
123 KiB
C++
/*
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WS2812FX.cpp contains all effect methods
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Harm Aldick - 2016
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www.aldick.org
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LICENSE
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The MIT License (MIT)
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Copyright (c) 2016 Harm Aldick
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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Modified heavily for WLED
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*/
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#include "FX.h"
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#define IBN 5100
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#define PALETTE_SOLID_WRAP (paletteBlend == 1 || paletteBlend == 3)
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/*
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* No blinking. Just plain old static light.
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*/
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uint16_t WS2812FX::mode_static(void) {
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fill(SEGCOLOR(0));
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return (SEGMENT.getOption(SEG_OPTION_TRANSITIONAL)) ? FRAMETIME : 350; //update faster if in transition
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}
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/*
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* Blink/strobe function
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* Alternate between color1 and color2
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* if(strobe == true) then create a strobe effect
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*/
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uint16_t WS2812FX::blink(uint32_t color1, uint32_t color2, bool strobe, bool do_palette) {
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uint32_t cycleTime = (255 - SEGMENT.speed)*20;
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uint32_t onTime = FRAMETIME;
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if (!strobe) onTime += ((cycleTime * SEGMENT.intensity) >> 8);
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cycleTime += FRAMETIME*2;
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uint32_t it = now / cycleTime;
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uint32_t rem = now % cycleTime;
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bool on = false;
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if (it != SEGENV.step //new iteration, force on state for one frame, even if set time is too brief
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|| rem <= onTime) {
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on = true;
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}
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SEGENV.step = it; //save previous iteration
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uint32_t color = on ? color1 : color2;
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if (color == color1 && do_palette)
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{
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for(uint16_t i = 0; i < SEGLEN; i++) {
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setPixelColor(i, color_from_palette(i, true, PALETTE_SOLID_WRAP, 0));
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}
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} else fill(color);
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return FRAMETIME;
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}
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/*
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* Normal blinking. 50% on/off time.
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*/
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uint16_t WS2812FX::mode_blink(void) {
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return blink(SEGCOLOR(0), SEGCOLOR(1), false, true);
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}
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/*
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* Classic Blink effect. Cycling through the rainbow.
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*/
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uint16_t WS2812FX::mode_blink_rainbow(void) {
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return blink(color_wheel(SEGENV.call & 0xFF), SEGCOLOR(1), false, false);
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}
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/*
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* Classic Strobe effect.
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*/
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uint16_t WS2812FX::mode_strobe(void) {
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return blink(SEGCOLOR(0), SEGCOLOR(1), true, true);
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}
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/*
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* Classic Strobe effect. Cycling through the rainbow.
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*/
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uint16_t WS2812FX::mode_strobe_rainbow(void) {
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return blink(color_wheel(SEGENV.call & 0xFF), SEGCOLOR(1), true, false);
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}
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/*
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* Color wipe function
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* LEDs are turned on (color1) in sequence, then turned off (color2) in sequence.
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* if (bool rev == true) then LEDs are turned off in reverse order
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*/
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uint16_t WS2812FX::color_wipe(bool rev, bool useRandomColors) {
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uint32_t cycleTime = 750 + (255 - SEGMENT.speed)*150;
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uint32_t perc = now % cycleTime;
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uint16_t prog = (perc * 65535) / cycleTime;
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bool back = (prog > 32767);
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if (back) {
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prog -= 32767;
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if (SEGENV.step == 0) SEGENV.step = 1;
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} else {
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if (SEGENV.step == 2) SEGENV.step = 3; //trigger color change
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}
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if (useRandomColors) {
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if (SEGENV.call == 0) {
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SEGENV.aux0 = random8();
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SEGENV.step = 3;
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}
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if (SEGENV.step == 1) { //if flag set, change to new random color
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SEGENV.aux1 = get_random_wheel_index(SEGENV.aux0);
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SEGENV.step = 2;
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}
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if (SEGENV.step == 3) {
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SEGENV.aux0 = get_random_wheel_index(SEGENV.aux1);
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SEGENV.step = 0;
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}
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}
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uint16_t ledIndex = (prog * SEGLEN) >> 15;
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uint16_t rem = 0;
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rem = (prog * SEGLEN) * 2; //mod 0xFFFF
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rem /= (SEGMENT.intensity +1);
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if (rem > 255) rem = 255;
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uint32_t col1 = useRandomColors? color_wheel(SEGENV.aux1) : SEGCOLOR(1);
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for (uint16_t i = 0; i < SEGLEN; i++)
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{
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uint16_t index = (rev && back)? SEGLEN -1 -i : i;
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uint32_t col0 = useRandomColors? color_wheel(SEGENV.aux0) : color_from_palette(index, true, PALETTE_SOLID_WRAP, 0);
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if (i < ledIndex)
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{
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setPixelColor(index, back? col1 : col0);
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} else
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{
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setPixelColor(index, back? col0 : col1);
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if (i == ledIndex) setPixelColor(index, color_blend(back? col0 : col1, back? col1 : col0, rem));
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}
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}
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return FRAMETIME;
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}
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/*
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* Lights all LEDs one after another.
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*/
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uint16_t WS2812FX::mode_color_wipe(void) {
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return color_wipe(false, false);
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}
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/*
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* Lights all LEDs one after another. Turns off opposite
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*/
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uint16_t WS2812FX::mode_color_sweep(void) {
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return color_wipe(true, false);
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}
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/*
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* Turns all LEDs after each other to a random color.
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* Then starts over with another color.
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*/
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uint16_t WS2812FX::mode_color_wipe_random(void) {
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return color_wipe(false, true);
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}
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/*
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* Random color introduced alternating from start and end of strip.
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*/
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uint16_t WS2812FX::mode_color_sweep_random(void) {
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return color_wipe(true, true);
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}
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/*
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* Lights all LEDs in one random color up. Then switches them
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* to the next random color.
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*/
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uint16_t WS2812FX::mode_random_color(void) {
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uint32_t cycleTime = 200 + (255 - SEGMENT.speed)*50;
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uint32_t it = now / cycleTime;
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uint32_t rem = now % cycleTime;
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uint16_t fadedur = (cycleTime * SEGMENT.intensity) >> 8;
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uint32_t fade = 255;
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if (fadedur) {
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fade = (rem * 255) / fadedur;
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if (fade > 255) fade = 255;
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}
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if (SEGENV.call == 0) {
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SEGENV.aux0 = random8();
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SEGENV.step = 2;
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}
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if (it != SEGENV.step) //new color
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{
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SEGENV.aux1 = SEGENV.aux0;
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SEGENV.aux0 = get_random_wheel_index(SEGENV.aux0); //aux0 will store our random color wheel index
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SEGENV.step = it;
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}
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fill(color_blend(color_wheel(SEGENV.aux1), color_wheel(SEGENV.aux0), fade));
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return FRAMETIME;
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}
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/*
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* Lights every LED in a random color. Changes all LED at the same time
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* to new random colors.
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*/
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uint16_t WS2812FX::dynamic(boolean smooth=false) {
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if (!SEGENV.allocateData(SEGLEN)) return mode_static(); //allocation failed
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if(SEGENV.call == 0) {
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for (uint16_t i = 0; i < SEGLEN; i++) SEGENV.data[i] = random8();
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}
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uint32_t cycleTime = 50 + (255 - SEGMENT.speed)*15;
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uint32_t it = now / cycleTime;
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if (it != SEGENV.step && SEGMENT.speed != 0) //new color
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{
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for (uint16_t i = 0; i < SEGLEN; i++) {
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if (random8() <= SEGMENT.intensity) SEGENV.data[i] = random8();
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}
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SEGENV.step = it;
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}
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if (smooth) {
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for (uint16_t i = 0; i < SEGLEN; i++) {
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blendPixelColor(i, color_wheel(SEGENV.data[i]),16);
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}
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} else {
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for (uint16_t i = 0; i < SEGLEN; i++) {
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setPixelColor(i, color_wheel(SEGENV.data[i]));
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}
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}
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return FRAMETIME;
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}
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/*
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* Original effect "Dynamic"
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*/
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uint16_t WS2812FX::mode_dynamic(void) {
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return dynamic(false);
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}
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/*
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* effect "Dynamic" with smoth color-fading
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*/
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uint16_t WS2812FX::mode_dynamic_smooth(void) {
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return dynamic(true);
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}
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/*
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* Does the "standby-breathing" of well known i-Devices.
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*/
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uint16_t WS2812FX::mode_breath(void) {
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uint16_t var = 0;
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uint16_t counter = (now * ((SEGMENT.speed >> 3) +10));
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counter = (counter >> 2) + (counter >> 4); //0-16384 + 0-2048
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if (counter < 16384) {
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if (counter > 8192) counter = 8192 - (counter - 8192);
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var = sin16(counter) / 103; //close to parabolic in range 0-8192, max val. 23170
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}
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uint8_t lum = 30 + var;
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for(uint16_t i = 0; i < SEGLEN; i++) {
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setPixelColor(i, color_blend(SEGCOLOR(1), color_from_palette(i, true, PALETTE_SOLID_WRAP, 0), lum));
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}
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return FRAMETIME;
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}
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/*
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* Fades the LEDs between two colors
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*/
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uint16_t WS2812FX::mode_fade(void) {
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uint16_t counter = (now * ((SEGMENT.speed >> 3) +10));
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uint8_t lum = triwave16(counter) >> 8;
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for(uint16_t i = 0; i < SEGLEN; i++) {
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setPixelColor(i, color_blend(SEGCOLOR(1), color_from_palette(i, true, PALETTE_SOLID_WRAP, 0), lum));
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}
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return FRAMETIME;
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}
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/*
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* Scan mode parent function
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*/
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uint16_t WS2812FX::scan(bool dual)
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{
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uint32_t cycleTime = 750 + (255 - SEGMENT.speed)*150;
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uint32_t perc = now % cycleTime;
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uint16_t prog = (perc * 65535) / cycleTime;
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uint16_t size = 1 + ((SEGMENT.intensity * SEGLEN) >> 9);
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uint16_t ledIndex = (prog * ((SEGLEN *2) - size *2)) >> 16;
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fill(SEGCOLOR(1));
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int led_offset = ledIndex - (SEGLEN - size);
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led_offset = abs(led_offset);
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if (dual) {
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for (uint16_t j = led_offset; j < led_offset + size; j++) {
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uint16_t i2 = SEGLEN -1 -j;
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setPixelColor(i2, color_from_palette(i2, true, PALETTE_SOLID_WRAP, (SEGCOLOR(2))? 2:0));
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}
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}
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for (uint16_t j = led_offset; j < led_offset + size; j++) {
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setPixelColor(j, color_from_palette(j, true, PALETTE_SOLID_WRAP, 0));
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}
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return FRAMETIME;
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}
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/*
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* Runs a single pixel back and forth.
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*/
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uint16_t WS2812FX::mode_scan(void) {
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return scan(false);
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}
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/*
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* Runs two pixel back and forth in opposite directions.
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*/
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uint16_t WS2812FX::mode_dual_scan(void) {
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return scan(true);
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}
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/*
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* Cycles all LEDs at once through a rainbow.
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*/
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uint16_t WS2812FX::mode_rainbow(void) {
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uint16_t counter = (now * ((SEGMENT.speed >> 2) +2)) & 0xFFFF;
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counter = counter >> 8;
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if (SEGMENT.intensity < 128){
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fill(color_blend(color_wheel(counter),WHITE,128-SEGMENT.intensity));
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} else {
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fill(color_wheel(counter));
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}
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return FRAMETIME;
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}
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/*
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* Cycles a rainbow over the entire string of LEDs.
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*/
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uint16_t WS2812FX::mode_rainbow_cycle(void) {
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uint16_t counter = (now * ((SEGMENT.speed >> 2) +2)) & 0xFFFF;
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counter = counter >> 8;
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for(uint16_t i = 0; i < SEGLEN; i++) {
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//intensity/29 = 0 (1/16) 1 (1/8) 2 (1/4) 3 (1/2) 4 (1) 5 (2) 6 (4) 7 (8) 8 (16)
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uint8_t index = (i * (16 << (SEGMENT.intensity /29)) / SEGLEN) + counter;
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setPixelColor(i, color_wheel(index));
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}
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return FRAMETIME;
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}
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/*
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* Theatre-style crawling lights.
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* Inspired by the Adafruit examples.
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*/
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uint16_t WS2812FX::mode_theater_chase(void) {
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return running(SEGCOLOR(0), SEGCOLOR(1), true);
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}
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/*
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* Theatre-style crawling lights with rainbow effect.
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* Inspired by the Adafruit examples.
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*/
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uint16_t WS2812FX::mode_theater_chase_rainbow(void) {
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return running(color_wheel(SEGENV.step), SEGCOLOR(1), true);
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}
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/*
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* Running lights effect with smooth sine transition base.
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*/
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uint16_t WS2812FX::running_base(bool saw, bool dual=false) {
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uint8_t x_scale = SEGMENT.intensity >> 2;
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uint32_t counter = (now * SEGMENT.speed) >> 9;
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for(uint16_t i = 0; i < SEGLEN; i++) {
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uint16_t a = i*x_scale - counter;
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if (saw) {
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a &= 0xFF;
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if (a < 16)
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{
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a = 192 + a*8;
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} else {
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a = map(a,16,255,64,192);
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}
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a = 255 - a;
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}
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uint8_t s = dual ? sin_gap(a) : sin8(a);
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uint32_t ca = color_blend(SEGCOLOR(1), color_from_palette(i, true, PALETTE_SOLID_WRAP, 0), s);
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if (dual) {
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uint16_t b = (SEGLEN-1-i)*x_scale - counter;
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uint8_t t = sin_gap(b);
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uint32_t cb = color_blend(SEGCOLOR(1), color_from_palette(i, true, PALETTE_SOLID_WRAP, 2), t);
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ca = color_blend(ca, cb, 127);
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}
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setPixelColor(i, ca);
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}
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return FRAMETIME;
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}
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/*
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* Running lights in opposite directions.
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* Idea: Make the gap width controllable with a third slider in the future
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*/
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uint16_t WS2812FX::mode_running_dual(void) {
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return running_base(false, true);
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}
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/*
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* Running lights effect with smooth sine transition.
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*/
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uint16_t WS2812FX::mode_running_lights(void) {
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return running_base(false);
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}
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/*
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* Running lights effect with sawtooth transition.
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*/
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uint16_t WS2812FX::mode_saw(void) {
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return running_base(true);
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}
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/*
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* Blink several LEDs in random colors on, reset, repeat.
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* Inspired by www.tweaking4all.com/hardware/arduino/adruino-led-strip-effects/
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*/
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uint16_t WS2812FX::mode_twinkle(void) {
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fill(SEGCOLOR(1));
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uint32_t cycleTime = 20 + (255 - SEGMENT.speed)*5;
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uint32_t it = now / cycleTime;
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if (it != SEGENV.step)
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{
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uint16_t maxOn = map(SEGMENT.intensity, 0, 255, 1, SEGLEN); // make sure at least one LED is on
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if (SEGENV.aux0 >= maxOn)
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{
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SEGENV.aux0 = 0;
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SEGENV.aux1 = random16(); //new seed for our PRNG
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}
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SEGENV.aux0++;
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SEGENV.step = it;
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}
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uint16_t PRNG16 = SEGENV.aux1;
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for (uint16_t i = 0; i < SEGENV.aux0; i++)
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{
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PRNG16 = (uint16_t)(PRNG16 * 2053) + 13849; // next 'random' number
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uint32_t p = (uint32_t)SEGLEN * (uint32_t)PRNG16;
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uint16_t j = p >> 16;
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setPixelColor(j, color_from_palette(j, true, PALETTE_SOLID_WRAP, 0));
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}
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return FRAMETIME;
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}
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/*
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* Dissolve function
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*/
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uint16_t WS2812FX::dissolve(uint32_t color) {
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bool wa = (SEGCOLOR(1) != 0 && _brightness < 255); //workaround, can't compare getPixel to color if not full brightness
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|
|
for (uint16_t j = 0; j <= SEGLEN / 15; j++)
|
|
{
|
|
if (random8() <= SEGMENT.intensity) {
|
|
for (uint8_t times = 0; times < 10; times++) //attempt to spawn a new pixel 5 times
|
|
{
|
|
uint16_t i = random16(SEGLEN);
|
|
if (SEGENV.aux0) { //dissolve to primary/palette
|
|
if (getPixelColor(i) == SEGCOLOR(1) || wa) {
|
|
if (color == SEGCOLOR(0))
|
|
{
|
|
setPixelColor(i, color_from_palette(i, true, PALETTE_SOLID_WRAP, 0));
|
|
} else { setPixelColor(i, color); }
|
|
break; //only spawn 1 new pixel per frame per 50 LEDs
|
|
}
|
|
} else { //dissolve to secondary
|
|
if (getPixelColor(i) != SEGCOLOR(1)) { setPixelColor(i, SEGCOLOR(1)); break; }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (SEGENV.call > (255 - SEGMENT.speed) + 15U)
|
|
{
|
|
SEGENV.aux0 = !SEGENV.aux0;
|
|
SEGENV.call = 0;
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
/*
|
|
* Blink several LEDs on and then off
|
|
*/
|
|
uint16_t WS2812FX::mode_dissolve(void) {
|
|
return dissolve(SEGCOLOR(0));
|
|
}
|
|
|
|
|
|
/*
|
|
* Blink several LEDs on and then off in random colors
|
|
*/
|
|
uint16_t WS2812FX::mode_dissolve_random(void) {
|
|
return dissolve(color_wheel(random8()));
|
|
}
|
|
|
|
|
|
/*
|
|
* Blinks one LED at a time.
|
|
* Inspired by www.tweaking4all.com/hardware/arduino/adruino-led-strip-effects/
|
|
*/
|
|
uint16_t WS2812FX::mode_sparkle(void) {
|
|
for(uint16_t i = 0; i < SEGLEN; i++) {
|
|
setPixelColor(i, color_from_palette(i, true, PALETTE_SOLID_WRAP, 1));
|
|
}
|
|
uint32_t cycleTime = 10 + (255 - SEGMENT.speed)*2;
|
|
uint32_t it = now / cycleTime;
|
|
if (it != SEGENV.step)
|
|
{
|
|
SEGENV.aux0 = random16(SEGLEN); // aux0 stores the random led index
|
|
SEGENV.step = it;
|
|
}
|
|
|
|
setPixelColor(SEGENV.aux0, SEGCOLOR(0));
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
/*
|
|
* Lights all LEDs in the color. Flashes single col 1 pixels randomly. (List name: Sparkle Dark)
|
|
* Inspired by www.tweaking4all.com/hardware/arduino/adruino-led-strip-effects/
|
|
*/
|
|
uint16_t WS2812FX::mode_flash_sparkle(void) {
|
|
for(uint16_t i = 0; i < SEGLEN; i++) {
|
|
setPixelColor(i, color_from_palette(i, true, PALETTE_SOLID_WRAP, 0));
|
|
}
|
|
|
|
if (now - SEGENV.aux0 > SEGENV.step) {
|
|
if(random8((255-SEGMENT.intensity) >> 4) == 0) {
|
|
setPixelColor(random16(SEGLEN), SEGCOLOR(1)); //flash
|
|
}
|
|
SEGENV.step = now;
|
|
SEGENV.aux0 = 255-SEGMENT.speed;
|
|
}
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
/*
|
|
* Like flash sparkle. With more flash.
|
|
* Inspired by www.tweaking4all.com/hardware/arduino/adruino-led-strip-effects/
|
|
*/
|
|
uint16_t WS2812FX::mode_hyper_sparkle(void) {
|
|
for(uint16_t i = 0; i < SEGLEN; i++) {
|
|
setPixelColor(i, color_from_palette(i, true, PALETTE_SOLID_WRAP, 0));
|
|
}
|
|
|
|
if (now - SEGENV.aux0 > SEGENV.step) {
|
|
if(random8((255-SEGMENT.intensity) >> 4) == 0) {
|
|
for(uint16_t i = 0; i < MAX(1, SEGLEN/3); i++) {
|
|
setPixelColor(random16(SEGLEN), SEGCOLOR(1));
|
|
}
|
|
}
|
|
SEGENV.step = now;
|
|
SEGENV.aux0 = 255-SEGMENT.speed;
|
|
}
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
/*
|
|
* Strobe effect with different strobe count and pause, controlled by speed.
|
|
*/
|
|
uint16_t WS2812FX::mode_multi_strobe(void) {
|
|
for(uint16_t i = 0; i < SEGLEN; i++) {
|
|
setPixelColor(i, color_from_palette(i, true, PALETTE_SOLID_WRAP, 1));
|
|
}
|
|
|
|
SEGENV.aux0 = 50 + 20*(uint16_t)(255-SEGMENT.speed);
|
|
uint16_t count = 2 * ((SEGMENT.intensity / 10) + 1);
|
|
if(SEGENV.aux1 < count) {
|
|
if((SEGENV.aux1 & 1) == 0) {
|
|
fill(SEGCOLOR(0));
|
|
SEGENV.aux0 = 15;
|
|
} else {
|
|
SEGENV.aux0 = 50;
|
|
}
|
|
}
|
|
|
|
if (now - SEGENV.aux0 > SEGENV.step) {
|
|
SEGENV.aux1++;
|
|
if (SEGENV.aux1 > count) SEGENV.aux1 = 0;
|
|
SEGENV.step = now;
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
/*
|
|
* Android loading circle
|
|
*/
|
|
uint16_t WS2812FX::mode_android(void) {
|
|
|
|
for(uint16_t i = 0; i < SEGLEN; i++) {
|
|
setPixelColor(i, color_from_palette(i, true, PALETTE_SOLID_WRAP, 1));
|
|
}
|
|
|
|
if (SEGENV.aux1 > ((float)SEGMENT.intensity/255.0)*(float)SEGLEN)
|
|
{
|
|
SEGENV.aux0 = 1;
|
|
} else
|
|
{
|
|
if (SEGENV.aux1 < 2) SEGENV.aux0 = 0;
|
|
}
|
|
|
|
uint16_t a = SEGENV.step;
|
|
|
|
if (SEGENV.aux0 == 0)
|
|
{
|
|
if (SEGENV.call %3 == 1) {a++;}
|
|
else {SEGENV.aux1++;}
|
|
} else
|
|
{
|
|
a++;
|
|
if (SEGENV.call %3 != 1) SEGENV.aux1--;
|
|
}
|
|
|
|
if (a >= SEGLEN) a = 0;
|
|
|
|
if (a + SEGENV.aux1 < SEGLEN)
|
|
{
|
|
for(int i = a; i < a+SEGENV.aux1; i++) {
|
|
setPixelColor(i, SEGCOLOR(0));
|
|
}
|
|
} else
|
|
{
|
|
for(int i = a; i < SEGLEN; i++) {
|
|
setPixelColor(i, SEGCOLOR(0));
|
|
}
|
|
for(int i = 0; i < SEGENV.aux1 - (SEGLEN -a); i++) {
|
|
setPixelColor(i, SEGCOLOR(0));
|
|
}
|
|
}
|
|
SEGENV.step = a;
|
|
|
|
return 3 + ((8 * (uint32_t)(255 - SEGMENT.speed)) / SEGLEN);
|
|
}
|
|
|
|
/*
|
|
* color chase function.
|
|
* color1 = background color
|
|
* color2 and color3 = colors of two adjacent leds
|
|
*/
|
|
uint16_t WS2812FX::chase(uint32_t color1, uint32_t color2, uint32_t color3, bool do_palette) {
|
|
uint16_t counter = now * ((SEGMENT.speed >> 2) + 1);
|
|
uint16_t a = counter * SEGLEN >> 16;
|
|
|
|
bool chase_random = (SEGMENT.mode == FX_MODE_CHASE_RANDOM);
|
|
if (chase_random) {
|
|
if (a < SEGENV.step) //we hit the start again, choose new color for Chase random
|
|
{
|
|
SEGENV.aux1 = SEGENV.aux0; //store previous random color
|
|
SEGENV.aux0 = get_random_wheel_index(SEGENV.aux0);
|
|
}
|
|
color1 = color_wheel(SEGENV.aux0);
|
|
}
|
|
SEGENV.step = a;
|
|
|
|
// Use intensity setting to vary chase up to 1/2 string length
|
|
uint8_t size = 1 + (SEGMENT.intensity * SEGLEN >> 10);
|
|
|
|
uint16_t b = a + size; //"trail" of chase, filled with color1
|
|
if (b > SEGLEN) b -= SEGLEN;
|
|
uint16_t c = b + size;
|
|
if (c > SEGLEN) c -= SEGLEN;
|
|
|
|
//background
|
|
if (do_palette)
|
|
{
|
|
for(uint16_t i = 0; i < SEGLEN; i++) {
|
|
setPixelColor(i, color_from_palette(i, true, PALETTE_SOLID_WRAP, 1));
|
|
}
|
|
} else fill(color1);
|
|
|
|
//if random, fill old background between a and end
|
|
if (chase_random)
|
|
{
|
|
color1 = color_wheel(SEGENV.aux1);
|
|
for (uint16_t i = a; i < SEGLEN; i++)
|
|
setPixelColor(i, color1);
|
|
}
|
|
|
|
//fill between points a and b with color2
|
|
if (a < b)
|
|
{
|
|
for (uint16_t i = a; i < b; i++)
|
|
setPixelColor(i, color2);
|
|
} else {
|
|
for (uint16_t i = a; i < SEGLEN; i++) //fill until end
|
|
setPixelColor(i, color2);
|
|
for (uint16_t i = 0; i < b; i++) //fill from start until b
|
|
setPixelColor(i, color2);
|
|
}
|
|
|
|
//fill between points b and c with color2
|
|
if (b < c)
|
|
{
|
|
for (uint16_t i = b; i < c; i++)
|
|
setPixelColor(i, color3);
|
|
} else {
|
|
for (uint16_t i = b; i < SEGLEN; i++) //fill until end
|
|
setPixelColor(i, color3);
|
|
for (uint16_t i = 0; i < c; i++) //fill from start until c
|
|
setPixelColor(i, color3);
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
/*
|
|
* Bicolor chase, more primary color.
|
|
*/
|
|
uint16_t WS2812FX::mode_chase_color(void) {
|
|
return chase(SEGCOLOR(1), (SEGCOLOR(2)) ? SEGCOLOR(2) : SEGCOLOR(0), SEGCOLOR(0), true);
|
|
}
|
|
|
|
|
|
/*
|
|
* Primary running followed by random color.
|
|
*/
|
|
uint16_t WS2812FX::mode_chase_random(void) {
|
|
return chase(SEGCOLOR(1), (SEGCOLOR(2)) ? SEGCOLOR(2) : SEGCOLOR(0), SEGCOLOR(0), false);
|
|
}
|
|
|
|
|
|
/*
|
|
* Primary, secondary running on rainbow.
|
|
*/
|
|
uint16_t WS2812FX::mode_chase_rainbow(void) {
|
|
uint8_t color_sep = 256 / SEGLEN;
|
|
if (color_sep == 0) color_sep = 1; // correction for segments longer than 256 LEDs
|
|
uint8_t color_index = SEGENV.call & 0xFF;
|
|
uint32_t color = color_wheel(((SEGENV.step * color_sep) + color_index) & 0xFF);
|
|
|
|
return chase(color, SEGCOLOR(0), SEGCOLOR(1), false);
|
|
}
|
|
|
|
|
|
/*
|
|
* Primary running on rainbow.
|
|
*/
|
|
uint16_t WS2812FX::mode_chase_rainbow_white(void) {
|
|
uint16_t n = SEGENV.step;
|
|
uint16_t m = (SEGENV.step + 1) % SEGLEN;
|
|
uint32_t color2 = color_wheel(((n * 256 / SEGLEN) + (SEGENV.call & 0xFF)) & 0xFF);
|
|
uint32_t color3 = color_wheel(((m * 256 / SEGLEN) + (SEGENV.call & 0xFF)) & 0xFF);
|
|
|
|
return chase(SEGCOLOR(0), color2, color3, false);
|
|
}
|
|
|
|
|
|
/*
|
|
* Red - Amber - Green - Blue lights running
|
|
*/
|
|
uint16_t WS2812FX::mode_colorful(void) {
|
|
uint8_t numColors = 4; //3, 4, or 5
|
|
uint32_t cols[9]{0x00FF0000,0x00EEBB00,0x0000EE00,0x000077CC};
|
|
if (SEGMENT.intensity > 160 || SEGMENT.palette) { //palette or color
|
|
if (!SEGMENT.palette) {
|
|
numColors = 3;
|
|
for (uint8_t i = 0; i < 3; i++) cols[i] = SEGCOLOR(i);
|
|
} else {
|
|
uint16_t fac = 80;
|
|
if (SEGMENT.palette == 52) {numColors = 5; fac = 61;} //C9 2 has 5 colors
|
|
for (uint8_t i = 0; i < numColors; i++) {
|
|
cols[i] = color_from_palette(i*fac, false, true, 255);
|
|
}
|
|
}
|
|
} else if (SEGMENT.intensity < 80) //pastel (easter) colors
|
|
{
|
|
cols[0] = 0x00FF8040;
|
|
cols[1] = 0x00E5D241;
|
|
cols[2] = 0x0077FF77;
|
|
cols[3] = 0x0077F0F0;
|
|
}
|
|
for (uint8_t i = numColors; i < numColors*2 -1; i++) cols[i] = cols[i-numColors];
|
|
|
|
uint32_t cycleTime = 50 + (8 * (uint32_t)(255 - SEGMENT.speed));
|
|
uint32_t it = now / cycleTime;
|
|
if (it != SEGENV.step)
|
|
{
|
|
if (SEGMENT.speed > 0) SEGENV.aux0++;
|
|
if (SEGENV.aux0 >= numColors) SEGENV.aux0 = 0;
|
|
SEGENV.step = it;
|
|
}
|
|
|
|
for (uint16_t i = 0; i < SEGLEN; i+= numColors)
|
|
{
|
|
for (uint16_t j = 0; j < numColors; j++) setPixelColor(i + j, cols[SEGENV.aux0 + j]);
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
/*
|
|
* Emulates a traffic light.
|
|
*/
|
|
uint16_t WS2812FX::mode_traffic_light(void) {
|
|
for(uint16_t i=0; i < SEGLEN; i++)
|
|
setPixelColor(i, color_from_palette(i, true, PALETTE_SOLID_WRAP, 1));
|
|
uint32_t mdelay = 500;
|
|
for (int i = 0; i < SEGLEN-2 ; i+=3)
|
|
{
|
|
switch (SEGENV.aux0)
|
|
{
|
|
case 0: setPixelColor(i, 0x00FF0000); mdelay = 150 + (100 * (uint32_t)(255 - SEGMENT.speed));break;
|
|
case 1: setPixelColor(i, 0x00FF0000); mdelay = 150 + (20 * (uint32_t)(255 - SEGMENT.speed)); setPixelColor(i+1, 0x00EECC00); break;
|
|
case 2: setPixelColor(i+2, 0x0000FF00); mdelay = 150 + (100 * (uint32_t)(255 - SEGMENT.speed));break;
|
|
case 3: setPixelColor(i+1, 0x00EECC00); mdelay = 150 + (20 * (uint32_t)(255 - SEGMENT.speed));break;
|
|
}
|
|
}
|
|
|
|
if (now - SEGENV.step > mdelay)
|
|
{
|
|
SEGENV.aux0++;
|
|
if (SEGENV.aux0 == 1 && SEGMENT.intensity > 140) SEGENV.aux0 = 2; //skip Red + Amber, to get US-style sequence
|
|
if (SEGENV.aux0 > 3) SEGENV.aux0 = 0;
|
|
SEGENV.step = now;
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
/*
|
|
* Sec flashes running on prim.
|
|
*/
|
|
#define FLASH_COUNT 4
|
|
uint16_t WS2812FX::mode_chase_flash(void) {
|
|
uint8_t flash_step = SEGENV.call % ((FLASH_COUNT * 2) + 1);
|
|
|
|
for(uint16_t i = 0; i < SEGLEN; i++) {
|
|
setPixelColor(i, color_from_palette(i, true, PALETTE_SOLID_WRAP, 0));
|
|
}
|
|
|
|
uint16_t delay = 10 + ((30 * (uint16_t)(255 - SEGMENT.speed)) / SEGLEN);
|
|
if(flash_step < (FLASH_COUNT * 2)) {
|
|
if(flash_step % 2 == 0) {
|
|
uint16_t n = SEGENV.step;
|
|
uint16_t m = (SEGENV.step + 1) % SEGLEN;
|
|
setPixelColor( n, SEGCOLOR(1));
|
|
setPixelColor( m, SEGCOLOR(1));
|
|
delay = 20;
|
|
} else {
|
|
delay = 30;
|
|
}
|
|
} else {
|
|
SEGENV.step = (SEGENV.step + 1) % SEGLEN;
|
|
}
|
|
return delay;
|
|
}
|
|
|
|
|
|
/*
|
|
* Prim flashes running, followed by random color.
|
|
*/
|
|
uint16_t WS2812FX::mode_chase_flash_random(void) {
|
|
uint8_t flash_step = SEGENV.call % ((FLASH_COUNT * 2) + 1);
|
|
|
|
for(uint16_t i = 0; i < SEGENV.step; i++) {
|
|
setPixelColor(i, color_wheel(SEGENV.aux0));
|
|
}
|
|
|
|
uint16_t delay = 1 + ((10 * (uint16_t)(255 - SEGMENT.speed)) / SEGLEN);
|
|
if(flash_step < (FLASH_COUNT * 2)) {
|
|
uint16_t n = SEGENV.step;
|
|
uint16_t m = (SEGENV.step + 1) % SEGLEN;
|
|
if(flash_step % 2 == 0) {
|
|
setPixelColor( n, SEGCOLOR(0));
|
|
setPixelColor( m, SEGCOLOR(0));
|
|
delay = 20;
|
|
} else {
|
|
setPixelColor( n, color_wheel(SEGENV.aux0));
|
|
setPixelColor( m, SEGCOLOR(1));
|
|
delay = 30;
|
|
}
|
|
} else {
|
|
SEGENV.step = (SEGENV.step + 1) % SEGLEN;
|
|
|
|
if(SEGENV.step == 0) {
|
|
SEGENV.aux0 = get_random_wheel_index(SEGENV.aux0);
|
|
}
|
|
}
|
|
return delay;
|
|
}
|
|
|
|
|
|
/*
|
|
* Alternating pixels running function.
|
|
*/
|
|
uint16_t WS2812FX::running(uint32_t color1, uint32_t color2, bool theatre) {
|
|
uint8_t width = (theatre ? 3 : 1) + (SEGMENT.intensity >> 4); // window
|
|
uint32_t cycleTime = 50 + (255 - SEGMENT.speed);
|
|
uint32_t it = now / cycleTime;
|
|
bool usePalette = color1 == SEGCOLOR(0);
|
|
|
|
for(uint16_t i = 0; i < SEGLEN; i++) {
|
|
uint32_t col = color2;
|
|
if (usePalette) color1 = color_from_palette(i, true, PALETTE_SOLID_WRAP, 0);
|
|
if (theatre) {
|
|
if ((i % width) == SEGENV.aux0) col = color1;
|
|
} else {
|
|
int8_t pos = (i % (width<<1));
|
|
if ((pos < SEGENV.aux0-width) || ((pos >= SEGENV.aux0) && (pos < SEGENV.aux0+width))) col = color1;
|
|
}
|
|
setPixelColor(i,col);
|
|
}
|
|
|
|
if (it != SEGENV.step )
|
|
{
|
|
SEGENV.aux0 = (SEGENV.aux0 +1) % (theatre ? width : (width<<1));
|
|
SEGENV.step = it;
|
|
}
|
|
return FRAMETIME;
|
|
}
|
|
|
|
/*
|
|
* Alternating color/sec pixels running.
|
|
*/
|
|
uint16_t WS2812FX::mode_running_color(void) {
|
|
return running(SEGCOLOR(0), SEGCOLOR(1));
|
|
}
|
|
|
|
/*
|
|
* Alternating red/white pixels running.
|
|
*/
|
|
uint16_t WS2812FX::mode_candy_cane(void) {
|
|
return running(RED, WHITE);
|
|
}
|
|
|
|
/*
|
|
* Alternating orange/purple pixels running.
|
|
*/
|
|
uint16_t WS2812FX::mode_halloween(void) {
|
|
return running(PURPLE, ORANGE);
|
|
}
|
|
|
|
|
|
/*
|
|
* Random colored pixels running.
|
|
*/
|
|
uint16_t WS2812FX::mode_running_random(void) {
|
|
uint32_t cycleTime = 25 + (3 * (uint32_t)(255 - SEGMENT.speed));
|
|
uint32_t it = now / cycleTime;
|
|
if (SEGENV.aux1 == it) return FRAMETIME;
|
|
|
|
for(uint16_t i=SEGLEN-1; i > 0; i--) {
|
|
setPixelColor( i, getPixelColor( i - 1));
|
|
}
|
|
|
|
if(SEGENV.step == 0) {
|
|
SEGENV.aux0 = get_random_wheel_index(SEGENV.aux0);
|
|
setPixelColor(0, color_wheel(SEGENV.aux0));
|
|
}
|
|
|
|
SEGENV.step++;
|
|
if (SEGENV.step > (uint8_t)((255-SEGMENT.intensity) >> 4))
|
|
{
|
|
SEGENV.step = 0;
|
|
}
|
|
|
|
SEGENV.aux1 = it;
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
/*
|
|
* K.I.T.T.
|
|
*/
|
|
uint16_t WS2812FX::mode_larson_scanner(void){
|
|
return larson_scanner(false);
|
|
}
|
|
|
|
uint16_t WS2812FX::larson_scanner(bool dual) {
|
|
uint16_t counter = now * ((SEGMENT.speed >> 2) +8);
|
|
uint16_t index = counter * SEGLEN >> 16;
|
|
|
|
fade_out(SEGMENT.intensity);
|
|
|
|
if (SEGENV.step > index && SEGENV.step - index > SEGLEN/2) {
|
|
SEGENV.aux0 = !SEGENV.aux0;
|
|
}
|
|
|
|
for (uint16_t i = SEGENV.step; i < index; i++) {
|
|
uint16_t j = (SEGENV.aux0)?i:SEGLEN-1-i;
|
|
setPixelColor( j, color_from_palette(j, true, PALETTE_SOLID_WRAP, 0));
|
|
}
|
|
if (dual) {
|
|
uint32_t c;
|
|
if (SEGCOLOR(2) != 0) {
|
|
c = SEGCOLOR(2);
|
|
} else {
|
|
c = color_from_palette(index, true, PALETTE_SOLID_WRAP, 0);
|
|
}
|
|
|
|
for (uint16_t i = SEGENV.step; i < index; i++) {
|
|
uint16_t j = (SEGENV.aux0)?SEGLEN-1-i:i;
|
|
setPixelColor(j, c);
|
|
}
|
|
}
|
|
|
|
SEGENV.step = index;
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
/*
|
|
* Firing comets from one end. "Lighthouse"
|
|
*/
|
|
uint16_t WS2812FX::mode_comet(void) {
|
|
uint16_t counter = now * ((SEGMENT.speed >>2) +1);
|
|
uint16_t index = counter * SEGLEN >> 16;
|
|
if (SEGENV.call == 0) SEGENV.aux0 = index;
|
|
|
|
fade_out(SEGMENT.intensity);
|
|
|
|
setPixelColor( index, color_from_palette(index, true, PALETTE_SOLID_WRAP, 0));
|
|
if (index > SEGENV.aux0) {
|
|
for (uint16_t i = SEGENV.aux0; i < index ; i++) {
|
|
setPixelColor( i, color_from_palette(i, true, PALETTE_SOLID_WRAP, 0));
|
|
}
|
|
} else if (index < SEGENV.aux0 && index < 10) {
|
|
for (uint16_t i = 0; i < index ; i++) {
|
|
setPixelColor( i, color_from_palette(i, true, PALETTE_SOLID_WRAP, 0));
|
|
}
|
|
}
|
|
SEGENV.aux0 = index++;
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
/*
|
|
* Fireworks function.
|
|
*/
|
|
uint16_t WS2812FX::mode_fireworks() {
|
|
fade_out(0);
|
|
if (SEGENV.call == 0) {
|
|
SEGENV.aux0 = UINT16_MAX;
|
|
SEGENV.aux1 = UINT16_MAX;
|
|
}
|
|
bool valid1 = (SEGENV.aux0 < SEGLEN);
|
|
bool valid2 = (SEGENV.aux1 < SEGLEN);
|
|
uint32_t sv1 = 0, sv2 = 0;
|
|
if (valid1) sv1 = getPixelColor(SEGENV.aux0);
|
|
if (valid2) sv2 = getPixelColor(SEGENV.aux1);
|
|
blur(255-SEGMENT.speed);
|
|
if (valid1) setPixelColor(SEGENV.aux0 , sv1);
|
|
if (valid2) setPixelColor(SEGENV.aux1, sv2);
|
|
|
|
for(uint16_t i=0; i<MAX(1, SEGLEN/20); i++) {
|
|
if(random8(129 - (SEGMENT.intensity >> 1)) == 0) {
|
|
uint16_t index = random(SEGLEN);
|
|
setPixelColor(index, color_from_palette(random8(), false, false, 0));
|
|
SEGENV.aux1 = SEGENV.aux0;
|
|
SEGENV.aux0 = index;
|
|
}
|
|
}
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
//Twinkling LEDs running. Inspired by https://github.com/kitesurfer1404/WS2812FX/blob/master/src/custom/Rain.h
|
|
uint16_t WS2812FX::mode_rain()
|
|
{
|
|
SEGENV.step += FRAMETIME;
|
|
if (SEGENV.step > SPEED_FORMULA_L) {
|
|
SEGENV.step = 0;
|
|
//shift all leds left
|
|
uint32_t ctemp = getPixelColor(0);
|
|
for(uint16_t i = 0; i < SEGLEN - 1; i++) {
|
|
setPixelColor(i, getPixelColor(i+1));
|
|
}
|
|
setPixelColor(SEGLEN -1, ctemp);
|
|
SEGENV.aux0++;
|
|
SEGENV.aux1++;
|
|
if (SEGENV.aux0 == 0) SEGENV.aux0 = UINT16_MAX;
|
|
if (SEGENV.aux1 == 0) SEGENV.aux0 = UINT16_MAX;
|
|
if (SEGENV.aux0 == SEGLEN) SEGENV.aux0 = 0;
|
|
if (SEGENV.aux1 == SEGLEN) SEGENV.aux1 = 0;
|
|
}
|
|
return mode_fireworks();
|
|
}
|
|
|
|
|
|
/*
|
|
* Fire flicker function
|
|
*/
|
|
uint16_t WS2812FX::mode_fire_flicker(void) {
|
|
uint32_t cycleTime = 40 + (255 - SEGMENT.speed);
|
|
uint32_t it = now / cycleTime;
|
|
if (SEGENV.step == it) return FRAMETIME;
|
|
|
|
byte w = (SEGCOLOR(0) >> 24) & 0xFF;
|
|
byte r = (SEGCOLOR(0) >> 16) & 0xFF;
|
|
byte g = (SEGCOLOR(0) >> 8) & 0xFF;
|
|
byte b = (SEGCOLOR(0) & 0xFF);
|
|
byte lum = (SEGMENT.palette == 0) ? MAX(w, MAX(r, MAX(g, b))) : 255;
|
|
lum /= (((256-SEGMENT.intensity)/16)+1);
|
|
for(uint16_t i = 0; i < SEGLEN; i++) {
|
|
byte flicker = random8(lum);
|
|
if (SEGMENT.palette == 0) {
|
|
setPixelColor(i, MAX(r - flicker, 0), MAX(g - flicker, 0), MAX(b - flicker, 0), MAX(w - flicker, 0));
|
|
} else {
|
|
setPixelColor(i, color_from_palette(i, true, PALETTE_SOLID_WRAP, 0, 255 - flicker));
|
|
}
|
|
}
|
|
|
|
SEGENV.step = it;
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
/*
|
|
* Gradient run base function
|
|
*/
|
|
uint16_t WS2812FX::gradient_base(bool loading) {
|
|
uint16_t counter = now * ((SEGMENT.speed >> 2) + 1);
|
|
uint16_t pp = counter * SEGLEN >> 16;
|
|
if (SEGENV.call == 0) pp = 0;
|
|
float val; //0.0 = sec 1.0 = pri
|
|
float brd = loading ? SEGMENT.intensity : SEGMENT.intensity/2;
|
|
if (brd <1.0) brd = 1.0;
|
|
int p1 = pp-SEGLEN;
|
|
int p2 = pp+SEGLEN;
|
|
|
|
for(uint16_t i = 0; i < SEGLEN; i++)
|
|
{
|
|
if (loading)
|
|
{
|
|
val = abs(((i>pp) ? p2:pp) -i);
|
|
} else {
|
|
val = MIN(abs(pp-i),MIN(abs(p1-i),abs(p2-i)));
|
|
}
|
|
val = (brd > val) ? val/brd * 255 : 255;
|
|
setPixelColor(i, color_blend(SEGCOLOR(0), color_from_palette(i, true, PALETTE_SOLID_WRAP, 1), val));
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
/*
|
|
* Gradient run
|
|
*/
|
|
uint16_t WS2812FX::mode_gradient(void) {
|
|
return gradient_base(false);
|
|
}
|
|
|
|
|
|
/*
|
|
* Gradient run with hard transition
|
|
*/
|
|
uint16_t WS2812FX::mode_loading(void) {
|
|
return gradient_base(true);
|
|
}
|
|
|
|
|
|
//American Police Light with all LEDs Red and Blue
|
|
uint16_t WS2812FX::police_base(uint32_t color1, uint32_t color2, uint16_t width)
|
|
{
|
|
uint16_t delay = 1 + (FRAMETIME<<3) / SEGLEN; // longer segments should change faster
|
|
uint32_t it = now / map(SEGMENT.speed, 0, 255, delay<<4, delay);
|
|
uint16_t offset = it % SEGLEN;
|
|
|
|
if (!width) width = 1;
|
|
for (uint16_t i = 0; i < width; i++) {
|
|
uint16_t indexR = (offset + i) % SEGLEN;
|
|
uint16_t indexB = (offset + i + (SEGLEN>>1)) % SEGLEN;
|
|
setPixelColor(indexR, color1);
|
|
setPixelColor(indexB, color2);
|
|
}
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
//American Police Light with all LEDs Red and Blue
|
|
uint16_t WS2812FX::mode_police_all()
|
|
{
|
|
return police_base(RED, BLUE, (SEGLEN>>1));
|
|
}
|
|
|
|
|
|
//Police Lights Red and Blue
|
|
uint16_t WS2812FX::mode_police()
|
|
{
|
|
fill(SEGCOLOR(1));
|
|
return police_base(RED, BLUE, ((SEGLEN*(SEGMENT.intensity+1))>>9)); // max width is half the strip
|
|
}
|
|
|
|
|
|
//Police All with custom colors
|
|
uint16_t WS2812FX::mode_two_areas()
|
|
{
|
|
fill(SEGCOLOR(2));
|
|
return police_base(SEGCOLOR(0), SEGCOLOR(1), ((SEGLEN*(SEGMENT.intensity+1))>>9)); // max width is half the strip
|
|
}
|
|
|
|
|
|
//Police Lights with custom colors
|
|
uint16_t WS2812FX::mode_two_dots()
|
|
{
|
|
fill(SEGCOLOR(2));
|
|
uint32_t color2 = (SEGCOLOR(1) == SEGCOLOR(2)) ? SEGCOLOR(0) : SEGCOLOR(1);
|
|
|
|
return police_base(SEGCOLOR(0), color2, ((SEGLEN*(SEGMENT.intensity+1))>>9)); // max width is half the strip
|
|
}
|
|
|
|
|
|
/*
|
|
* Tricolor chase function
|
|
*/
|
|
uint16_t WS2812FX::tricolor_chase(uint32_t color1, uint32_t color2) {
|
|
uint32_t cycleTime = 50 + ((255 - SEGMENT.speed)<<1);
|
|
uint32_t it = now / cycleTime; // iterator
|
|
uint8_t width = (1 + (SEGMENT.intensity>>4)); // value of 1-16 for each colour
|
|
uint8_t index = it % (width*3);
|
|
|
|
for (uint16_t i = 0; i < SEGLEN; i++, index++) {
|
|
if (index > (width*3)-1) index = 0;
|
|
|
|
uint32_t color = color1;
|
|
if (index > (width<<1)-1) color = color_from_palette(i, true, PALETTE_SOLID_WRAP, 1);
|
|
else if (index > width-1) color = color2;
|
|
|
|
setPixelColor(SEGLEN - i -1, color);
|
|
}
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
/*
|
|
* Tricolor chase mode
|
|
*/
|
|
uint16_t WS2812FX::mode_tricolor_chase(void) {
|
|
return tricolor_chase(SEGCOLOR(2), SEGCOLOR(0));
|
|
}
|
|
|
|
|
|
/*
|
|
* ICU mode
|
|
*/
|
|
uint16_t WS2812FX::mode_icu(void) {
|
|
uint16_t dest = SEGENV.step & 0xFFFF;
|
|
uint8_t space = (SEGMENT.intensity >> 3) +2;
|
|
|
|
fill(SEGCOLOR(1));
|
|
|
|
byte pindex = map(dest, 0, SEGLEN-SEGLEN/space, 0, 255);
|
|
uint32_t col = color_from_palette(pindex, false, false, 0);
|
|
|
|
setPixelColor(dest, col);
|
|
setPixelColor(dest + SEGLEN/space, col);
|
|
|
|
if(SEGENV.aux0 == dest) { // pause between eye movements
|
|
if(random8(6) == 0) { // blink once in a while
|
|
setPixelColor(dest, SEGCOLOR(1));
|
|
setPixelColor(dest + SEGLEN/space, SEGCOLOR(1));
|
|
return 200;
|
|
}
|
|
SEGENV.aux0 = random16(SEGLEN-SEGLEN/space);
|
|
return 1000 + random16(2000);
|
|
}
|
|
|
|
if(SEGENV.aux0 > SEGENV.step) {
|
|
SEGENV.step++;
|
|
dest++;
|
|
} else if (SEGENV.aux0 < SEGENV.step) {
|
|
SEGENV.step--;
|
|
dest--;
|
|
}
|
|
|
|
setPixelColor(dest, col);
|
|
setPixelColor(dest + SEGLEN/space, col);
|
|
|
|
return SPEED_FORMULA_L;
|
|
}
|
|
|
|
|
|
/*
|
|
* Custom mode by Aircoookie. Color Wipe, but with 3 colors
|
|
*/
|
|
uint16_t WS2812FX::mode_tricolor_wipe(void)
|
|
{
|
|
uint32_t cycleTime = 1000 + (255 - SEGMENT.speed)*200;
|
|
uint32_t perc = now % cycleTime;
|
|
uint16_t prog = (perc * 65535) / cycleTime;
|
|
uint16_t ledIndex = (prog * SEGLEN * 3) >> 16;
|
|
uint16_t ledOffset = ledIndex;
|
|
|
|
for (uint16_t i = 0; i < SEGLEN; i++)
|
|
{
|
|
setPixelColor(i, color_from_palette(i, true, PALETTE_SOLID_WRAP, 2));
|
|
}
|
|
|
|
if(ledIndex < SEGLEN) { //wipe from 0 to 1
|
|
for (uint16_t i = 0; i < SEGLEN; i++)
|
|
{
|
|
setPixelColor(i, (i > ledOffset)? SEGCOLOR(0) : SEGCOLOR(1));
|
|
}
|
|
} else if (ledIndex < SEGLEN*2) { //wipe from 1 to 2
|
|
ledOffset = ledIndex - SEGLEN;
|
|
for (uint16_t i = ledOffset +1; i < SEGLEN; i++)
|
|
{
|
|
setPixelColor(i, SEGCOLOR(1));
|
|
}
|
|
} else //wipe from 2 to 0
|
|
{
|
|
ledOffset = ledIndex - SEGLEN*2;
|
|
for (uint16_t i = 0; i <= ledOffset; i++)
|
|
{
|
|
setPixelColor(i, SEGCOLOR(0));
|
|
}
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
/*
|
|
* Fades between 3 colors
|
|
* Custom mode by Keith Lord: https://github.com/kitesurfer1404/WS2812FX/blob/master/src/custom/TriFade.h
|
|
* Modified by Aircoookie
|
|
*/
|
|
uint16_t WS2812FX::mode_tricolor_fade(void)
|
|
{
|
|
uint16_t counter = now * ((SEGMENT.speed >> 3) +1);
|
|
uint32_t prog = (counter * 768) >> 16;
|
|
|
|
uint32_t color1 = 0, color2 = 0;
|
|
byte stage = 0;
|
|
|
|
if(prog < 256) {
|
|
color1 = SEGCOLOR(0);
|
|
color2 = SEGCOLOR(1);
|
|
stage = 0;
|
|
} else if(prog < 512) {
|
|
color1 = SEGCOLOR(1);
|
|
color2 = SEGCOLOR(2);
|
|
stage = 1;
|
|
} else {
|
|
color1 = SEGCOLOR(2);
|
|
color2 = SEGCOLOR(0);
|
|
stage = 2;
|
|
}
|
|
|
|
byte stp = prog; // % 256
|
|
for(uint16_t i = 0; i < SEGLEN; i++) {
|
|
uint32_t color;
|
|
if (stage == 2) {
|
|
color = color_blend(color_from_palette(i, true, PALETTE_SOLID_WRAP, 2), color2, stp);
|
|
} else if (stage == 1) {
|
|
color = color_blend(color1, color_from_palette(i, true, PALETTE_SOLID_WRAP, 2), stp);
|
|
} else {
|
|
color = color_blend(color1, color2, stp);
|
|
}
|
|
setPixelColor(i, color);
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
/*
|
|
* Creates random comets
|
|
* Custom mode by Keith Lord: https://github.com/kitesurfer1404/WS2812FX/blob/master/src/custom/MultiComet.h
|
|
*/
|
|
uint16_t WS2812FX::mode_multi_comet(void)
|
|
{
|
|
uint32_t cycleTime = 10 + (uint32_t)(255 - SEGMENT.speed);
|
|
uint32_t it = now / cycleTime;
|
|
if (SEGENV.step == it) return FRAMETIME;
|
|
if (!SEGENV.allocateData(sizeof(uint16_t) * 8)) return mode_static(); //allocation failed
|
|
|
|
fade_out(SEGMENT.intensity);
|
|
|
|
uint16_t* comets = reinterpret_cast<uint16_t*>(SEGENV.data);
|
|
|
|
for(uint8_t i=0; i < 8; i++) {
|
|
if(comets[i] < SEGLEN) {
|
|
uint16_t index = comets[i];
|
|
if (SEGCOLOR(2) != 0)
|
|
{
|
|
setPixelColor(index, i % 2 ? color_from_palette(index, true, PALETTE_SOLID_WRAP, 0) : SEGCOLOR(2));
|
|
} else
|
|
{
|
|
setPixelColor(index, color_from_palette(index, true, PALETTE_SOLID_WRAP, 0));
|
|
}
|
|
comets[i]++;
|
|
} else {
|
|
if(!random(SEGLEN)) {
|
|
comets[i] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
SEGENV.step = it;
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
/*
|
|
* Creates two Larson scanners moving in opposite directions
|
|
* Custom mode by Keith Lord: https://github.com/kitesurfer1404/WS2812FX/blob/master/src/custom/DualLarson.h
|
|
*/
|
|
uint16_t WS2812FX::mode_dual_larson_scanner(void){
|
|
return larson_scanner(true);
|
|
}
|
|
|
|
|
|
/*
|
|
* Running random pixels
|
|
* Custom mode by Keith Lord: https://github.com/kitesurfer1404/WS2812FX/blob/master/src/custom/RandomChase.h
|
|
*/
|
|
uint16_t WS2812FX::mode_random_chase(void)
|
|
{
|
|
uint32_t cycleTime = 25 + (3 * (uint32_t)(255 - SEGMENT.speed));
|
|
uint32_t it = now / cycleTime;
|
|
if (SEGENV.step == it) return FRAMETIME;
|
|
|
|
for(uint16_t i = SEGLEN -1; i > 0; i--) {
|
|
setPixelColor(i, getPixelColor(i-1));
|
|
}
|
|
uint32_t color = getPixelColor(0);
|
|
if (SEGLEN > 1) color = getPixelColor( 1);
|
|
uint8_t r = random8(6) != 0 ? (color >> 16 & 0xFF) : random8();
|
|
uint8_t g = random8(6) != 0 ? (color >> 8 & 0xFF) : random8();
|
|
uint8_t b = random8(6) != 0 ? (color & 0xFF) : random8();
|
|
setPixelColor(0, r, g, b);
|
|
|
|
SEGENV.step = it;
|
|
return FRAMETIME;
|
|
}
|
|
|
|
//7 bytes
|
|
typedef struct Oscillator {
|
|
int16_t pos;
|
|
int8_t size;
|
|
int8_t dir;
|
|
int8_t speed;
|
|
} oscillator;
|
|
|
|
/*
|
|
/ Oscillating bars of color, updated with standard framerate
|
|
*/
|
|
uint16_t WS2812FX::mode_oscillate(void)
|
|
{
|
|
uint8_t numOscillators = 3;
|
|
uint16_t dataSize = sizeof(oscillator) * numOscillators;
|
|
|
|
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
|
|
|
|
Oscillator* oscillators = reinterpret_cast<Oscillator*>(SEGENV.data);
|
|
|
|
if (SEGENV.call == 0)
|
|
{
|
|
oscillators[0] = {(int16_t)(SEGLEN/4), (int8_t)(SEGLEN/8), 1, 1};
|
|
oscillators[1] = {(int16_t)(SEGLEN/4*3), (int8_t)(SEGLEN/8), 1, 2};
|
|
oscillators[2] = {(int16_t)(SEGLEN/4*2), (int8_t)(SEGLEN/8), -1, 1};
|
|
}
|
|
|
|
uint32_t cycleTime = 20 + (2 * (uint32_t)(255 - SEGMENT.speed));
|
|
uint32_t it = now / cycleTime;
|
|
|
|
for(uint8_t i = 0; i < numOscillators; i++) {
|
|
// if the counter has increased, move the oscillator by the random step
|
|
if (it != SEGENV.step) oscillators[i].pos += oscillators[i].dir * oscillators[i].speed;
|
|
oscillators[i].size = SEGLEN/(3+SEGMENT.intensity/8);
|
|
if((oscillators[i].dir == -1) && (oscillators[i].pos <= 0)) {
|
|
oscillators[i].pos = 0;
|
|
oscillators[i].dir = 1;
|
|
// make bigger steps for faster speeds
|
|
oscillators[i].speed = SEGMENT.speed > 100 ? random8(2, 4):random8(1, 3);
|
|
}
|
|
if((oscillators[i].dir == 1) && (oscillators[i].pos >= (SEGLEN - 1))) {
|
|
oscillators[i].pos = SEGLEN - 1;
|
|
oscillators[i].dir = -1;
|
|
oscillators[i].speed = SEGMENT.speed > 100 ? random8(2, 4):random8(1, 3);
|
|
}
|
|
}
|
|
|
|
for(uint16_t i=0; i < SEGLEN; i++) {
|
|
uint32_t color = BLACK;
|
|
for(uint8_t j=0; j < numOscillators; j++) {
|
|
if(i >= oscillators[j].pos - oscillators[j].size && i <= oscillators[j].pos + oscillators[j].size) {
|
|
color = (color == BLACK) ? SEGCOLOR(j) : color_blend(color, SEGCOLOR(j), 128);
|
|
}
|
|
}
|
|
setPixelColor(i, color);
|
|
}
|
|
|
|
SEGENV.step = it;
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
uint16_t WS2812FX::mode_lightning(void)
|
|
{
|
|
uint16_t ledstart = random16(SEGLEN); // Determine starting location of flash
|
|
uint16_t ledlen = 1 + random16(SEGLEN -ledstart); // Determine length of flash (not to go beyond NUM_LEDS-1)
|
|
uint8_t bri = 255/random8(1, 3);
|
|
|
|
if (SEGENV.aux1 == 0) //init, leader flash
|
|
{
|
|
SEGENV.aux1 = random8(4, 4 + SEGMENT.intensity/20); //number of flashes
|
|
SEGENV.aux1 *= 2;
|
|
|
|
bri = 52; //leader has lower brightness
|
|
SEGENV.aux0 = 200; //200ms delay after leader
|
|
}
|
|
|
|
fill(SEGCOLOR(1));
|
|
|
|
if (SEGENV.aux1 > 3 && !(SEGENV.aux1 & 0x01)) { //flash on even number >2
|
|
for (int i = ledstart; i < ledstart + ledlen; i++)
|
|
{
|
|
setPixelColor(i,color_from_palette(i, true, PALETTE_SOLID_WRAP, 0, bri));
|
|
}
|
|
SEGENV.aux1--;
|
|
|
|
SEGENV.step = millis();
|
|
//return random8(4, 10); // each flash only lasts one frame/every 24ms... originally 4-10 milliseconds
|
|
} else {
|
|
if (millis() - SEGENV.step > SEGENV.aux0) {
|
|
SEGENV.aux1--;
|
|
if (SEGENV.aux1 < 2) SEGENV.aux1 = 0;
|
|
|
|
SEGENV.aux0 = (50 + random8(100)); //delay between flashes
|
|
if (SEGENV.aux1 == 2) {
|
|
SEGENV.aux0 = (random8(255 - SEGMENT.speed) * 100); // delay between strikes
|
|
}
|
|
SEGENV.step = millis();
|
|
}
|
|
}
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
// Pride2015
|
|
// Animated, ever-changing rainbows.
|
|
// by Mark Kriegsman: https://gist.github.com/kriegsman/964de772d64c502760e5
|
|
uint16_t WS2812FX::mode_pride_2015(void)
|
|
{
|
|
uint16_t duration = 10 + SEGMENT.speed;
|
|
uint16_t sPseudotime = SEGENV.step;
|
|
uint16_t sHue16 = SEGENV.aux0;
|
|
|
|
uint8_t sat8 = beatsin88( 87, 220, 250);
|
|
uint8_t brightdepth = beatsin88( 341, 96, 224);
|
|
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
|
|
uint8_t msmultiplier = beatsin88(147, 23, 60);
|
|
|
|
uint16_t hue16 = sHue16;//gHue * 256;
|
|
uint16_t hueinc16 = beatsin88(113, 1, 3000);
|
|
|
|
sPseudotime += duration * msmultiplier;
|
|
sHue16 += duration * beatsin88( 400, 5,9);
|
|
uint16_t brightnesstheta16 = sPseudotime;
|
|
CRGB fastled_col;
|
|
|
|
for (uint16_t i = 0 ; i < SEGLEN; i++) {
|
|
hue16 += hueinc16;
|
|
uint8_t hue8 = hue16 >> 8;
|
|
|
|
brightnesstheta16 += brightnessthetainc16;
|
|
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
|
|
|
|
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
|
|
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
|
|
bri8 += (255 - brightdepth);
|
|
|
|
CRGB newcolor = CHSV( hue8, sat8, bri8);
|
|
fastled_col = col_to_crgb(getPixelColor(i));
|
|
|
|
nblend(fastled_col, newcolor, 64);
|
|
setPixelColor(i, fastled_col.red, fastled_col.green, fastled_col.blue);
|
|
}
|
|
SEGENV.step = sPseudotime;
|
|
SEGENV.aux0 = sHue16;
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
//eight colored dots, weaving in and out of sync with each other
|
|
uint16_t WS2812FX::mode_juggle(void){
|
|
fade_out(SEGMENT.intensity);
|
|
CRGB fastled_col;
|
|
byte dothue = 0;
|
|
for ( byte i = 0; i < 8; i++) {
|
|
uint16_t index = 0 + beatsin88((128 + SEGMENT.speed)*(i + 7), 0, SEGLEN -1);
|
|
fastled_col = col_to_crgb(getPixelColor(index));
|
|
fastled_col |= (SEGMENT.palette==0)?CHSV(dothue, 220, 255):ColorFromPalette(currentPalette, dothue, 255);
|
|
setPixelColor(index, fastled_col.red, fastled_col.green, fastled_col.blue);
|
|
dothue += 32;
|
|
}
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
uint16_t WS2812FX::mode_palette()
|
|
{
|
|
uint16_t counter = 0;
|
|
if (SEGMENT.speed != 0)
|
|
{
|
|
counter = (now * ((SEGMENT.speed >> 3) +1)) & 0xFFFF;
|
|
counter = counter >> 8;
|
|
}
|
|
|
|
bool noWrap = (paletteBlend == 2 || (paletteBlend == 0 && SEGMENT.speed == 0));
|
|
for (uint16_t i = 0; i < SEGLEN; i++)
|
|
{
|
|
uint8_t colorIndex = (i * 255 / SEGLEN) - counter;
|
|
|
|
if (noWrap) colorIndex = map(colorIndex, 0, 255, 0, 240); //cut off blend at palette "end"
|
|
|
|
setPixelColor(i, color_from_palette(colorIndex, false, true, 255));
|
|
}
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
// WLED limitation: Analog Clock overlay will NOT work when Fire2012 is active
|
|
// Fire2012 by Mark Kriegsman, July 2012
|
|
// as part of "Five Elements" shown here: http://youtu.be/knWiGsmgycY
|
|
////
|
|
// This basic one-dimensional 'fire' simulation works roughly as follows:
|
|
// There's a underlying array of 'heat' cells, that model the temperature
|
|
// at each point along the line. Every cycle through the simulation,
|
|
// four steps are performed:
|
|
// 1) All cells cool down a little bit, losing heat to the air
|
|
// 2) The heat from each cell drifts 'up' and diffuses a little
|
|
// 3) Sometimes randomly new 'sparks' of heat are added at the bottom
|
|
// 4) The heat from each cell is rendered as a color into the leds array
|
|
// The heat-to-color mapping uses a black-body radiation approximation.
|
|
//
|
|
// Temperature is in arbitrary units from 0 (cold black) to 255 (white hot).
|
|
//
|
|
// This simulation scales it self a bit depending on NUM_LEDS; it should look
|
|
// "OK" on anywhere from 20 to 100 LEDs without too much tweaking.
|
|
//
|
|
// I recommend running this simulation at anywhere from 30-100 frames per second,
|
|
// meaning an interframe delay of about 10-35 milliseconds.
|
|
//
|
|
// Looks best on a high-density LED setup (60+ pixels/meter).
|
|
//
|
|
//
|
|
// There are two main parameters you can play with to control the look and
|
|
// feel of your fire: COOLING (used in step 1 above) (Speed = COOLING), and SPARKING (used
|
|
// in step 3 above) (Effect Intensity = Sparking).
|
|
|
|
|
|
uint16_t WS2812FX::mode_fire_2012()
|
|
{
|
|
uint32_t it = now >> 5; //div 32
|
|
|
|
if (!SEGENV.allocateData(SEGLEN)) return mode_static(); //allocation failed
|
|
|
|
byte* heat = SEGENV.data;
|
|
|
|
if (it != SEGENV.step)
|
|
{
|
|
uint8_t ignition = max(7,SEGLEN/10); // ignition area: 10% of segment length or minimum 7 pixels
|
|
|
|
// Step 1. Cool down every cell a little
|
|
for (uint16_t i = 0; i < SEGLEN; i++) {
|
|
uint8_t temp = qsub8(heat[i], random8(0, (((20 + SEGMENT.speed /3) * 10) / SEGLEN) + 2));
|
|
heat[i] = (temp==0 && i<ignition) ? 16 : temp; // prevent ignition area from becoming black
|
|
}
|
|
|
|
// Step 2. Heat from each cell drifts 'up' and diffuses a little
|
|
for (uint16_t k= SEGLEN -1; k > 1; k--) {
|
|
heat[k] = (heat[k - 1] + (heat[k - 2]<<1) ) / 3; // heat[k-2] multiplied by 2
|
|
}
|
|
|
|
// Step 3. Randomly ignite new 'sparks' of heat near the bottom
|
|
if (random8() <= SEGMENT.intensity) {
|
|
uint8_t y = random8(ignition);
|
|
if (y < SEGLEN) heat[y] = qadd8(heat[y], random8(160,255));
|
|
}
|
|
SEGENV.step = it;
|
|
}
|
|
|
|
// Step 4. Map from heat cells to LED colors
|
|
for (uint16_t j = 0; j < SEGLEN; j++) {
|
|
CRGB color = ColorFromPalette(currentPalette, MIN(heat[j],240), 255, LINEARBLEND);
|
|
setPixelColor(j, color.red, color.green, color.blue);
|
|
}
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
// ColorWavesWithPalettes by Mark Kriegsman: https://gist.github.com/kriegsman/8281905786e8b2632aeb
|
|
// This function draws color waves with an ever-changing,
|
|
// widely-varying set of parameters, using a color palette.
|
|
uint16_t WS2812FX::mode_colorwaves()
|
|
{
|
|
uint16_t duration = 10 + SEGMENT.speed;
|
|
uint16_t sPseudotime = SEGENV.step;
|
|
uint16_t sHue16 = SEGENV.aux0;
|
|
|
|
uint8_t brightdepth = beatsin88(341, 96, 224);
|
|
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
|
|
uint8_t msmultiplier = beatsin88(147, 23, 60);
|
|
|
|
uint16_t hue16 = sHue16;//gHue * 256;
|
|
// uint16_t hueinc16 = beatsin88(113, 300, 1500);
|
|
uint16_t hueinc16 = beatsin88(113, 60, 300)*SEGMENT.intensity*10/255; // Use the Intensity Slider for the hues
|
|
|
|
sPseudotime += duration * msmultiplier;
|
|
sHue16 += duration * beatsin88(400, 5, 9);
|
|
uint16_t brightnesstheta16 = sPseudotime;
|
|
CRGB fastled_col;
|
|
|
|
for ( uint16_t i = 0 ; i < SEGLEN; i++) {
|
|
hue16 += hueinc16;
|
|
uint8_t hue8 = hue16 >> 8;
|
|
uint16_t h16_128 = hue16 >> 7;
|
|
if ( h16_128 & 0x100) {
|
|
hue8 = 255 - (h16_128 >> 1);
|
|
} else {
|
|
hue8 = h16_128 >> 1;
|
|
}
|
|
|
|
brightnesstheta16 += brightnessthetainc16;
|
|
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
|
|
|
|
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
|
|
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
|
|
bri8 += (255 - brightdepth);
|
|
|
|
CRGB newcolor = ColorFromPalette(currentPalette, hue8, bri8);
|
|
fastled_col = col_to_crgb(getPixelColor(i));
|
|
|
|
nblend(fastled_col, newcolor, 128);
|
|
setPixelColor(i, fastled_col.red, fastled_col.green, fastled_col.blue);
|
|
}
|
|
SEGENV.step = sPseudotime;
|
|
SEGENV.aux0 = sHue16;
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
// colored stripes pulsing at a defined Beats-Per-Minute (BPM)
|
|
uint16_t WS2812FX::mode_bpm()
|
|
{
|
|
CRGB fastled_col;
|
|
uint32_t stp = (now / 20) & 0xFF;
|
|
uint8_t beat = beatsin8(SEGMENT.speed, 64, 255);
|
|
for (uint16_t i = 0; i < SEGLEN; i++) {
|
|
fastled_col = ColorFromPalette(currentPalette, stp + (i * 2), beat - stp + (i * 10));
|
|
setPixelColor(i, fastled_col.red, fastled_col.green, fastled_col.blue);
|
|
}
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
uint16_t WS2812FX::mode_fillnoise8()
|
|
{
|
|
if (SEGENV.call == 0) SEGENV.step = random16(12345);
|
|
CRGB fastled_col;
|
|
for (uint16_t i = 0; i < SEGLEN; i++) {
|
|
uint8_t index = inoise8(i * SEGLEN, SEGENV.step + i * SEGLEN);
|
|
fastled_col = ColorFromPalette(currentPalette, index, 255, LINEARBLEND);
|
|
setPixelColor(i, fastled_col.red, fastled_col.green, fastled_col.blue);
|
|
}
|
|
SEGENV.step += beatsin8(SEGMENT.speed, 1, 6); //10,1,4
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
uint16_t WS2812FX::mode_noise16_1()
|
|
{
|
|
uint16_t scale = 320; // the "zoom factor" for the noise
|
|
CRGB fastled_col;
|
|
SEGENV.step += (1 + SEGMENT.speed/16);
|
|
|
|
for (uint16_t i = 0; i < SEGLEN; i++) {
|
|
|
|
uint16_t shift_x = beatsin8(11); // the x position of the noise field swings @ 17 bpm
|
|
uint16_t shift_y = SEGENV.step/42; // the y position becomes slowly incremented
|
|
|
|
|
|
uint16_t real_x = (i + shift_x) * scale; // the x position of the noise field swings @ 17 bpm
|
|
uint16_t real_y = (i + shift_y) * scale; // the y position becomes slowly incremented
|
|
uint32_t real_z = SEGENV.step; // the z position becomes quickly incremented
|
|
|
|
uint8_t noise = inoise16(real_x, real_y, real_z) >> 8; // get the noise data and scale it down
|
|
|
|
uint8_t index = sin8(noise * 3); // map LED color based on noise data
|
|
|
|
fastled_col = ColorFromPalette(currentPalette, index, 255, LINEARBLEND); // With that value, look up the 8 bit colour palette value and assign it to the current LED.
|
|
setPixelColor(i, fastled_col.red, fastled_col.green, fastled_col.blue);
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
uint16_t WS2812FX::mode_noise16_2()
|
|
{
|
|
uint16_t scale = 1000; // the "zoom factor" for the noise
|
|
CRGB fastled_col;
|
|
SEGENV.step += (1 + (SEGMENT.speed >> 1));
|
|
|
|
for (uint16_t i = 0; i < SEGLEN; i++) {
|
|
|
|
uint16_t shift_x = SEGENV.step >> 6; // x as a function of time
|
|
|
|
uint32_t real_x = (i + shift_x) * scale; // calculate the coordinates within the noise field
|
|
|
|
uint8_t noise = inoise16(real_x, 0, 4223) >> 8; // get the noise data and scale it down
|
|
|
|
uint8_t index = sin8(noise * 3); // map led color based on noise data
|
|
|
|
fastled_col = ColorFromPalette(currentPalette, index, noise, LINEARBLEND); // With that value, look up the 8 bit colour palette value and assign it to the current LED.
|
|
setPixelColor(i, fastled_col.red, fastled_col.green, fastled_col.blue);
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
uint16_t WS2812FX::mode_noise16_3()
|
|
{
|
|
uint16_t scale = 800; // the "zoom factor" for the noise
|
|
CRGB fastled_col;
|
|
SEGENV.step += (1 + SEGMENT.speed);
|
|
|
|
for (uint16_t i = 0; i < SEGLEN; i++) {
|
|
|
|
uint16_t shift_x = 4223; // no movement along x and y
|
|
uint16_t shift_y = 1234;
|
|
|
|
uint32_t real_x = (i + shift_x) * scale; // calculate the coordinates within the noise field
|
|
uint32_t real_y = (i + shift_y) * scale; // based on the precalculated positions
|
|
uint32_t real_z = SEGENV.step*8;
|
|
|
|
uint8_t noise = inoise16(real_x, real_y, real_z) >> 8; // get the noise data and scale it down
|
|
|
|
uint8_t index = sin8(noise * 3); // map led color based on noise data
|
|
|
|
fastled_col = ColorFromPalette(currentPalette, index, noise, LINEARBLEND); // With that value, look up the 8 bit colour palette value and assign it to the current LED.
|
|
setPixelColor(i, fastled_col.red, fastled_col.green, fastled_col.blue);
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
//https://github.com/aykevl/ledstrip-spark/blob/master/ledstrip.ino
|
|
uint16_t WS2812FX::mode_noise16_4()
|
|
{
|
|
CRGB fastled_col;
|
|
uint32_t stp = (now * SEGMENT.speed) >> 7;
|
|
for (uint16_t i = 0; i < SEGLEN; i++) {
|
|
int16_t index = inoise16(uint32_t(i) << 12, stp);
|
|
fastled_col = ColorFromPalette(currentPalette, index);
|
|
setPixelColor(i, fastled_col.red, fastled_col.green, fastled_col.blue);
|
|
}
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
//based on https://gist.github.com/kriegsman/5408ecd397744ba0393e
|
|
uint16_t WS2812FX::mode_colortwinkle()
|
|
{
|
|
uint16_t dataSize = (SEGLEN+7) >> 3; //1 bit per LED
|
|
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
|
|
|
|
CRGB fastled_col, prev;
|
|
fract8 fadeUpAmount = _brightness>28 ? 8 + (SEGMENT.speed>>2) : 68-_brightness, fadeDownAmount = _brightness>28 ? 8 + (SEGMENT.speed>>3) : 68-_brightness;
|
|
for (uint16_t i = 0; i < SEGLEN; i++) {
|
|
fastled_col = col_to_crgb(getPixelColor(i));
|
|
prev = fastled_col;
|
|
uint16_t index = i >> 3;
|
|
uint8_t bitNum = i & 0x07;
|
|
bool fadeUp = bitRead(SEGENV.data[index], bitNum);
|
|
|
|
if (fadeUp) {
|
|
CRGB incrementalColor = fastled_col;
|
|
incrementalColor.nscale8_video(fadeUpAmount);
|
|
fastled_col += incrementalColor;
|
|
|
|
if (fastled_col.red == 255 || fastled_col.green == 255 || fastled_col.blue == 255) {
|
|
bitWrite(SEGENV.data[index], bitNum, false);
|
|
}
|
|
setPixelColor(i, fastled_col.red, fastled_col.green, fastled_col.blue);
|
|
|
|
if (col_to_crgb(getPixelColor(i)) == prev) { //fix "stuck" pixels
|
|
fastled_col += fastled_col;
|
|
setPixelColor(i, fastled_col.red, fastled_col.green, fastled_col.blue);
|
|
}
|
|
} else {
|
|
fastled_col.nscale8(255 - fadeDownAmount);
|
|
setPixelColor(i, fastled_col.red, fastled_col.green, fastled_col.blue);
|
|
}
|
|
}
|
|
|
|
for (uint16_t j = 0; j <= SEGLEN / 50; j++) {
|
|
if (random8() <= SEGMENT.intensity) {
|
|
for (uint8_t times = 0; times < 5; times++) { //attempt to spawn a new pixel 5 times
|
|
int i = random16(SEGLEN);
|
|
if (getPixelColor(i) == 0) {
|
|
fastled_col = ColorFromPalette(currentPalette, random8(), 64, NOBLEND);
|
|
uint16_t index = i >> 3;
|
|
uint8_t bitNum = i & 0x07;
|
|
bitWrite(SEGENV.data[index], bitNum, true);
|
|
setPixelColor(i, fastled_col.red, fastled_col.green, fastled_col.blue);
|
|
break; //only spawn 1 new pixel per frame per 50 LEDs
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
//Calm effect, like a lake at night
|
|
uint16_t WS2812FX::mode_lake() {
|
|
uint8_t sp = SEGMENT.speed/10;
|
|
int wave1 = beatsin8(sp +2, -64,64);
|
|
int wave2 = beatsin8(sp +1, -64,64);
|
|
uint8_t wave3 = beatsin8(sp +2, 0,80);
|
|
CRGB fastled_col;
|
|
|
|
for (uint16_t i = 0; i < SEGLEN; i++)
|
|
{
|
|
int index = cos8((i*15)+ wave1)/2 + cubicwave8((i*23)+ wave2)/2;
|
|
uint8_t lum = (index > wave3) ? index - wave3 : 0;
|
|
fastled_col = ColorFromPalette(currentPalette, map(index,0,255,0,240), lum, LINEARBLEND);
|
|
setPixelColor(i, fastled_col.red, fastled_col.green, fastled_col.blue);
|
|
}
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
// meteor effect
|
|
// send a meteor from begining to to the end of the strip with a trail that randomly decays.
|
|
// adapted from https://www.tweaking4all.com/hardware/arduino/adruino-led-strip-effects/#LEDStripEffectMeteorRain
|
|
uint16_t WS2812FX::mode_meteor() {
|
|
if (!SEGENV.allocateData(SEGLEN)) return mode_static(); //allocation failed
|
|
|
|
byte* trail = SEGENV.data;
|
|
|
|
byte meteorSize= 1+ SEGLEN / 10;
|
|
uint16_t counter = now * ((SEGMENT.speed >> 2) +8);
|
|
uint16_t in = counter * SEGLEN >> 16;
|
|
|
|
// fade all leds to colors[1] in LEDs one step
|
|
for (uint16_t i = 0; i < SEGLEN; i++) {
|
|
if (random8() <= 255 - SEGMENT.intensity)
|
|
{
|
|
byte meteorTrailDecay = 128 + random8(127);
|
|
trail[i] = scale8(trail[i], meteorTrailDecay);
|
|
setPixelColor(i, color_from_palette(trail[i], false, true, 255));
|
|
}
|
|
}
|
|
|
|
// draw meteor
|
|
for(int j = 0; j < meteorSize; j++) {
|
|
uint16_t index = in + j;
|
|
if(index >= SEGLEN) {
|
|
index = (in + j - SEGLEN);
|
|
}
|
|
|
|
trail[index] = 240;
|
|
setPixelColor(index, color_from_palette(trail[index], false, true, 255));
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
// smooth meteor effect
|
|
// send a meteor from begining to to the end of the strip with a trail that randomly decays.
|
|
// adapted from https://www.tweaking4all.com/hardware/arduino/adruino-led-strip-effects/#LEDStripEffectMeteorRain
|
|
uint16_t WS2812FX::mode_meteor_smooth() {
|
|
if (!SEGENV.allocateData(SEGLEN)) return mode_static(); //allocation failed
|
|
|
|
byte* trail = SEGENV.data;
|
|
|
|
byte meteorSize= 1+ SEGLEN / 10;
|
|
uint16_t in = map((SEGENV.step >> 6 & 0xFF), 0, 255, 0, SEGLEN -1);
|
|
|
|
// fade all leds to colors[1] in LEDs one step
|
|
for (uint16_t i = 0; i < SEGLEN; i++) {
|
|
if (trail[i] != 0 && random8() <= 255 - SEGMENT.intensity)
|
|
{
|
|
int change = 3 - random8(12); //change each time between -8 and +3
|
|
trail[i] += change;
|
|
if (trail[i] > 245) trail[i] = 0;
|
|
if (trail[i] > 240) trail[i] = 240;
|
|
setPixelColor(i, color_from_palette(trail[i], false, true, 255));
|
|
}
|
|
}
|
|
|
|
// draw meteor
|
|
for(int j = 0; j < meteorSize; j++) {
|
|
uint16_t index = in + j;
|
|
if(in + j >= SEGLEN) {
|
|
index = (in + j - SEGLEN);
|
|
}
|
|
setPixelColor(index, color_blend(getPixelColor(index), color_from_palette(240, false, true, 255), 48));
|
|
trail[index] = 240;
|
|
}
|
|
|
|
SEGENV.step += SEGMENT.speed +1;
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
//Railway Crossing / Christmas Fairy lights
|
|
uint16_t WS2812FX::mode_railway()
|
|
{
|
|
uint16_t dur = 40 + (255 - SEGMENT.speed) * 10;
|
|
uint16_t rampdur = (dur * SEGMENT.intensity) >> 8;
|
|
if (SEGENV.step > dur)
|
|
{
|
|
//reverse direction
|
|
SEGENV.step = 0;
|
|
SEGENV.aux0 = !SEGENV.aux0;
|
|
}
|
|
uint8_t pos = 255;
|
|
if (rampdur != 0)
|
|
{
|
|
uint16_t p0 = (SEGENV.step * 255) / rampdur;
|
|
if (p0 < 255) pos = p0;
|
|
}
|
|
if (SEGENV.aux0) pos = 255 - pos;
|
|
for (uint16_t i = 0; i < SEGLEN; i += 2)
|
|
{
|
|
setPixelColor(i, color_from_palette(255 - pos, false, false, 255));
|
|
if (i < SEGLEN -1)
|
|
{
|
|
setPixelColor(i + 1, color_from_palette(pos, false, false, 255));
|
|
}
|
|
}
|
|
SEGENV.step += FRAMETIME;
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
//Water ripple
|
|
//propagation velocity from speed
|
|
//drop rate from intensity
|
|
|
|
//4 bytes
|
|
typedef struct Ripple {
|
|
uint8_t state;
|
|
uint8_t color;
|
|
uint16_t pos;
|
|
} ripple;
|
|
|
|
#ifdef ESP8266
|
|
#define MAX_RIPPLES 56
|
|
#else
|
|
#define MAX_RIPPLES 100
|
|
#endif
|
|
uint16_t WS2812FX::ripple_base(bool rainbow)
|
|
{
|
|
uint16_t maxRipples = min(1 + (SEGLEN >> 2), MAX_RIPPLES); // 56 max for 18 segment ESP8266
|
|
uint16_t dataSize = sizeof(ripple) * maxRipples;
|
|
|
|
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
|
|
|
|
Ripple* ripples = reinterpret_cast<Ripple*>(SEGENV.data);
|
|
|
|
// ranbow background or chosen background, all very dim.
|
|
if (rainbow) {
|
|
if (SEGENV.call ==0) {
|
|
SEGENV.aux0 = random8();
|
|
SEGENV.aux1 = random8();
|
|
}
|
|
if (SEGENV.aux0 == SEGENV.aux1) {
|
|
SEGENV.aux1 = random8();
|
|
}
|
|
else if (SEGENV.aux1 > SEGENV.aux0) {
|
|
SEGENV.aux0++;
|
|
} else {
|
|
SEGENV.aux0--;
|
|
}
|
|
fill(color_blend(color_wheel(SEGENV.aux0),BLACK,235));
|
|
} else {
|
|
fill(SEGCOLOR(1));
|
|
}
|
|
|
|
//draw wave
|
|
for (uint16_t i = 0; i < maxRipples; i++)
|
|
{
|
|
uint16_t ripplestate = ripples[i].state;
|
|
if (ripplestate)
|
|
{
|
|
uint8_t rippledecay = (SEGMENT.speed >> 4) +1; //faster decay if faster propagation
|
|
uint16_t rippleorigin = ripples[i].pos;
|
|
uint32_t col = color_from_palette(ripples[i].color, false, false, 255);
|
|
uint16_t propagation = ((ripplestate/rippledecay -1) * SEGMENT.speed);
|
|
int16_t propI = propagation >> 8;
|
|
uint8_t propF = propagation & 0xFF;
|
|
int16_t left = rippleorigin - propI -1;
|
|
uint8_t amp = (ripplestate < 17) ? triwave8((ripplestate-1)*8) : map(ripplestate,17,255,255,2);
|
|
|
|
for (int16_t v = left; v < left +4; v++)
|
|
{
|
|
uint8_t mag = scale8(cubicwave8((propF>>2)+(v-left)*64), amp);
|
|
if (v < SEGLEN && v >= 0)
|
|
{
|
|
setPixelColor(v, color_blend(getPixelColor(v), col, mag));
|
|
}
|
|
int16_t w = left + propI*2 + 3 -(v-left);
|
|
if (w < SEGLEN && w >= 0)
|
|
{
|
|
setPixelColor(w, color_blend(getPixelColor(w), col, mag));
|
|
}
|
|
}
|
|
ripplestate += rippledecay;
|
|
ripples[i].state = (ripplestate > 254) ? 0 : ripplestate;
|
|
} else //randomly create new wave
|
|
{
|
|
if (random16(IBN + 10000) <= SEGMENT.intensity)
|
|
{
|
|
ripples[i].state = 1;
|
|
ripples[i].pos = random16(SEGLEN);
|
|
ripples[i].color = random8(); //color
|
|
}
|
|
}
|
|
}
|
|
return FRAMETIME;
|
|
}
|
|
#undef MAX_RIPPLES
|
|
|
|
uint16_t WS2812FX::mode_ripple(void) {
|
|
return ripple_base(false);
|
|
}
|
|
|
|
uint16_t WS2812FX::mode_ripple_rainbow(void) {
|
|
return ripple_base(true);
|
|
}
|
|
|
|
|
|
|
|
// TwinkleFOX by Mark Kriegsman: https://gist.github.com/kriegsman/756ea6dcae8e30845b5a
|
|
//
|
|
// TwinkleFOX: Twinkling 'holiday' lights that fade in and out.
|
|
// Colors are chosen from a palette. Read more about this effect using the link above!
|
|
|
|
// If COOL_LIKE_INCANDESCENT is set to 1, colors will
|
|
// fade out slighted 'reddened', similar to how
|
|
// incandescent bulbs change color as they get dim down.
|
|
#define COOL_LIKE_INCANDESCENT 1
|
|
|
|
CRGB WS2812FX::twinklefox_one_twinkle(uint32_t ms, uint8_t salt, bool cat)
|
|
{
|
|
// Overall twinkle speed (changed)
|
|
uint16_t ticks = ms / SEGENV.aux0;
|
|
uint8_t fastcycle8 = ticks;
|
|
uint16_t slowcycle16 = (ticks >> 8) + salt;
|
|
slowcycle16 += sin8(slowcycle16);
|
|
slowcycle16 = (slowcycle16 * 2053) + 1384;
|
|
uint8_t slowcycle8 = (slowcycle16 & 0xFF) + (slowcycle16 >> 8);
|
|
|
|
// Overall twinkle density.
|
|
// 0 (NONE lit) to 8 (ALL lit at once).
|
|
// Default is 5.
|
|
uint8_t twinkleDensity = (SEGMENT.intensity >> 5) +1;
|
|
|
|
uint8_t bright = 0;
|
|
if (((slowcycle8 & 0x0E)/2) < twinkleDensity) {
|
|
uint8_t ph = fastcycle8;
|
|
// This is like 'triwave8', which produces a
|
|
// symmetrical up-and-down triangle sawtooth waveform, except that this
|
|
// function produces a triangle wave with a faster attack and a slower decay
|
|
if (cat) //twinklecat, variant where the leds instantly turn on
|
|
{
|
|
bright = 255 - ph;
|
|
} else { //vanilla twinklefox
|
|
if (ph < 86) {
|
|
bright = ph * 3;
|
|
} else {
|
|
ph -= 86;
|
|
bright = 255 - (ph + (ph/2));
|
|
}
|
|
}
|
|
}
|
|
|
|
uint8_t hue = slowcycle8 - salt;
|
|
CRGB c;
|
|
if (bright > 0) {
|
|
c = ColorFromPalette(currentPalette, hue, bright, NOBLEND);
|
|
if(COOL_LIKE_INCANDESCENT == 1) {
|
|
// This code takes a pixel, and if its in the 'fading down'
|
|
// part of the cycle, it adjusts the color a little bit like the
|
|
// way that incandescent bulbs fade toward 'red' as they dim.
|
|
if (fastcycle8 >= 128)
|
|
{
|
|
uint8_t cooling = (fastcycle8 - 128) >> 4;
|
|
c.g = qsub8(c.g, cooling);
|
|
c.b = qsub8(c.b, cooling * 2);
|
|
}
|
|
}
|
|
} else {
|
|
c = CRGB::Black;
|
|
}
|
|
return c;
|
|
}
|
|
|
|
// This function loops over each pixel, calculates the
|
|
// adjusted 'clock' that this pixel should use, and calls
|
|
// "CalculateOneTwinkle" on each pixel. It then displays
|
|
// either the twinkle color of the background color,
|
|
// whichever is brighter.
|
|
uint16_t WS2812FX::twinklefox_base(bool cat)
|
|
{
|
|
// "PRNG16" is the pseudorandom number generator
|
|
// It MUST be reset to the same starting value each time
|
|
// this function is called, so that the sequence of 'random'
|
|
// numbers that it generates is (paradoxically) stable.
|
|
uint16_t PRNG16 = 11337;
|
|
|
|
// Calculate speed
|
|
if (SEGMENT.speed > 100) SEGENV.aux0 = 3 + ((255 - SEGMENT.speed) >> 3);
|
|
else SEGENV.aux0 = 22 + ((100 - SEGMENT.speed) >> 1);
|
|
|
|
// Set up the background color, "bg".
|
|
CRGB bg;
|
|
bg = col_to_crgb(SEGCOLOR(1));
|
|
uint8_t bglight = bg.getAverageLight();
|
|
if (bglight > 64) {
|
|
bg.nscale8_video(16); // very bright, so scale to 1/16th
|
|
} else if (bglight > 16) {
|
|
bg.nscale8_video(64); // not that bright, so scale to 1/4th
|
|
} else {
|
|
bg.nscale8_video(86); // dim, scale to 1/3rd.
|
|
}
|
|
|
|
uint8_t backgroundBrightness = bg.getAverageLight();
|
|
|
|
for (uint16_t i = 0; i < SEGLEN; i++) {
|
|
|
|
PRNG16 = (uint16_t)(PRNG16 * 2053) + 1384; // next 'random' number
|
|
uint16_t myclockoffset16= PRNG16; // use that number as clock offset
|
|
PRNG16 = (uint16_t)(PRNG16 * 2053) + 1384; // next 'random' number
|
|
// use that number as clock speed adjustment factor (in 8ths, from 8/8ths to 23/8ths)
|
|
uint8_t myspeedmultiplierQ5_3 = ((((PRNG16 & 0xFF)>>4) + (PRNG16 & 0x0F)) & 0x0F) + 0x08;
|
|
uint32_t myclock30 = (uint32_t)((now * myspeedmultiplierQ5_3) >> 3) + myclockoffset16;
|
|
uint8_t myunique8 = PRNG16 >> 8; // get 'salt' value for this pixel
|
|
|
|
// We now have the adjusted 'clock' for this pixel, now we call
|
|
// the function that computes what color the pixel should be based
|
|
// on the "brightness = f( time )" idea.
|
|
CRGB c = twinklefox_one_twinkle(myclock30, myunique8, cat);
|
|
|
|
uint8_t cbright = c.getAverageLight();
|
|
int16_t deltabright = cbright - backgroundBrightness;
|
|
if (deltabright >= 32 || (!bg)) {
|
|
// If the new pixel is significantly brighter than the background color,
|
|
// use the new color.
|
|
setPixelColor(i, c.red, c.green, c.blue);
|
|
} else if (deltabright > 0) {
|
|
// If the new pixel is just slightly brighter than the background color,
|
|
// mix a blend of the new color and the background color
|
|
setPixelColor(i, color_blend(crgb_to_col(bg), crgb_to_col(c), deltabright * 8));
|
|
} else {
|
|
// if the new pixel is not at all brighter than the background color,
|
|
// just use the background color.
|
|
setPixelColor(i, bg.r, bg.g, bg.b);
|
|
}
|
|
}
|
|
return FRAMETIME;
|
|
}
|
|
|
|
uint16_t WS2812FX::mode_twinklefox()
|
|
{
|
|
return twinklefox_base(false);
|
|
}
|
|
|
|
uint16_t WS2812FX::mode_twinklecat()
|
|
{
|
|
return twinklefox_base(true);
|
|
}
|
|
|
|
|
|
//inspired by https://www.tweaking4all.com/hardware/arduino/adruino-led-strip-effects/#LEDStripEffectBlinkingHalloweenEyes
|
|
#define HALLOWEEN_EYE_SPACE 3
|
|
#define HALLOWEEN_EYE_WIDTH 1
|
|
|
|
uint16_t WS2812FX::mode_halloween_eyes()
|
|
{
|
|
uint16_t eyeLength = (2*HALLOWEEN_EYE_WIDTH) + HALLOWEEN_EYE_SPACE;
|
|
if (eyeLength > SEGLEN) return mode_static(); //bail if segment too short
|
|
|
|
fill(SEGCOLOR(1)); //fill background
|
|
|
|
uint8_t state = SEGENV.aux1 >> 8;
|
|
uint16_t stateTime = SEGENV.call;
|
|
if (stateTime == 0) stateTime = 2000;
|
|
|
|
if (state == 0) { //spawn eyes
|
|
SEGENV.aux0 = random16(0, SEGLEN - eyeLength); //start pos
|
|
SEGENV.aux1 = random8(); //color
|
|
state = 1;
|
|
}
|
|
|
|
if (state < 2) { //fade eyes
|
|
uint16_t startPos = SEGENV.aux0;
|
|
uint16_t start2ndEye = startPos + HALLOWEEN_EYE_WIDTH + HALLOWEEN_EYE_SPACE;
|
|
|
|
uint32_t fadestage = (now - SEGENV.step)*255 / stateTime;
|
|
if (fadestage > 255) fadestage = 255;
|
|
uint32_t c = color_blend(color_from_palette(SEGENV.aux1 & 0xFF, false, false, 0), SEGCOLOR(1), fadestage);
|
|
|
|
for (uint16_t i = 0; i < HALLOWEEN_EYE_WIDTH; i++)
|
|
{
|
|
setPixelColor(startPos + i, c);
|
|
setPixelColor(start2ndEye + i, c);
|
|
}
|
|
}
|
|
|
|
if (now - SEGENV.step > stateTime)
|
|
{
|
|
state++;
|
|
if (state > 2) state = 0;
|
|
|
|
if (state < 2)
|
|
{
|
|
stateTime = 100 + (255 - SEGMENT.intensity)*10; //eye fade time
|
|
} else {
|
|
uint16_t eyeOffTimeBase = (255 - SEGMENT.speed)*10;
|
|
stateTime = eyeOffTimeBase + random16(eyeOffTimeBase);
|
|
}
|
|
SEGENV.step = now;
|
|
SEGENV.call = stateTime;
|
|
}
|
|
|
|
SEGENV.aux1 = (SEGENV.aux1 & 0xFF) + (state << 8); //save state
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
//Speed slider sets amount of LEDs lit, intensity sets unlit
|
|
uint16_t WS2812FX::mode_static_pattern()
|
|
{
|
|
uint16_t lit = 1 + SEGMENT.speed;
|
|
uint16_t unlit = 1 + SEGMENT.intensity;
|
|
bool drawingLit = true;
|
|
uint16_t cnt = 0;
|
|
|
|
for (uint16_t i = 0; i < SEGLEN; i++) {
|
|
setPixelColor(i, (drawingLit) ? color_from_palette(i, true, PALETTE_SOLID_WRAP, 0) : SEGCOLOR(1));
|
|
cnt++;
|
|
if (cnt >= ((drawingLit) ? lit : unlit)) {
|
|
cnt = 0;
|
|
drawingLit = !drawingLit;
|
|
}
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
uint16_t WS2812FX::mode_tri_static_pattern()
|
|
{
|
|
uint8_t segSize = (SEGMENT.intensity >> 5) +1;
|
|
uint8_t currSeg = 0;
|
|
uint16_t currSegCount = 0;
|
|
|
|
for (uint16_t i = 0; i < SEGLEN; i++) {
|
|
if ( currSeg % 3 == 0 ) {
|
|
setPixelColor(i, SEGCOLOR(0));
|
|
} else if( currSeg % 3 == 1) {
|
|
setPixelColor(i, SEGCOLOR(1));
|
|
} else {
|
|
setPixelColor(i, (SEGCOLOR(2) > 0 ? SEGCOLOR(2) : WHITE));
|
|
}
|
|
currSegCount += 1;
|
|
if (currSegCount >= segSize) {
|
|
currSeg +=1;
|
|
currSegCount = 0;
|
|
}
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
uint16_t WS2812FX::spots_base(uint16_t threshold)
|
|
{
|
|
fill(SEGCOLOR(1));
|
|
|
|
uint16_t maxZones = SEGLEN >> 2;
|
|
uint16_t zones = 1 + ((SEGMENT.intensity * maxZones) >> 8);
|
|
uint16_t zoneLen = SEGLEN / zones;
|
|
uint16_t offset = (SEGLEN - zones * zoneLen) >> 1;
|
|
|
|
for (uint16_t z = 0; z < zones; z++)
|
|
{
|
|
uint16_t pos = offset + z * zoneLen;
|
|
for (uint16_t i = 0; i < zoneLen; i++)
|
|
{
|
|
uint16_t wave = triwave16((i * 0xFFFF) / zoneLen);
|
|
if (wave > threshold) {
|
|
uint16_t index = 0 + pos + i;
|
|
uint8_t s = (wave - threshold)*255 / (0xFFFF - threshold);
|
|
setPixelColor(index, color_blend(color_from_palette(index, true, PALETTE_SOLID_WRAP, 0), SEGCOLOR(1), 255-s));
|
|
}
|
|
}
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
//Intensity slider sets number of "lights", speed sets LEDs per light
|
|
uint16_t WS2812FX::mode_spots()
|
|
{
|
|
return spots_base((255 - SEGMENT.speed) << 8);
|
|
}
|
|
|
|
|
|
//Intensity slider sets number of "lights", LEDs per light fade in and out
|
|
uint16_t WS2812FX::mode_spots_fade()
|
|
{
|
|
uint16_t counter = now * ((SEGMENT.speed >> 2) +8);
|
|
uint16_t t = triwave16(counter);
|
|
uint16_t tr = (t >> 1) + (t >> 2);
|
|
return spots_base(tr);
|
|
}
|
|
|
|
|
|
//each needs 12 bytes
|
|
typedef struct Ball {
|
|
unsigned long lastBounceTime;
|
|
float impactVelocity;
|
|
float height;
|
|
} ball;
|
|
|
|
/*
|
|
* Bouncing Balls Effect
|
|
*/
|
|
uint16_t WS2812FX::mode_bouncing_balls(void) {
|
|
//allocate segment data
|
|
uint16_t maxNumBalls = 16;
|
|
uint16_t dataSize = sizeof(ball) * maxNumBalls;
|
|
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
|
|
|
|
Ball* balls = reinterpret_cast<Ball*>(SEGENV.data);
|
|
|
|
// number of balls based on intensity setting to max of 7 (cycles colors)
|
|
// non-chosen color is a random color
|
|
uint8_t numBalls = int(((SEGMENT.intensity * (maxNumBalls - 0.8f)) / 255) + 1);
|
|
|
|
float gravity = -9.81; // standard value of gravity
|
|
float impactVelocityStart = sqrt( -2 * gravity);
|
|
|
|
unsigned long time = millis();
|
|
|
|
if (SEGENV.call == 0) {
|
|
for (uint8_t i = 0; i < maxNumBalls; i++) balls[i].lastBounceTime = time;
|
|
}
|
|
|
|
bool hasCol2 = SEGCOLOR(2);
|
|
fill(hasCol2 ? BLACK : SEGCOLOR(1));
|
|
|
|
for (uint8_t i = 0; i < numBalls; i++) {
|
|
float timeSinceLastBounce = (time - balls[i].lastBounceTime)/((255-SEGMENT.speed)*8/256 +1);
|
|
balls[i].height = 0.5 * gravity * pow(timeSinceLastBounce/1000 , 2.0) + balls[i].impactVelocity * timeSinceLastBounce/1000;
|
|
|
|
if (balls[i].height < 0) { //start bounce
|
|
balls[i].height = 0;
|
|
//damping for better effect using multiple balls
|
|
float dampening = 0.90 - float(i)/pow(numBalls,2);
|
|
balls[i].impactVelocity = dampening * balls[i].impactVelocity;
|
|
balls[i].lastBounceTime = time;
|
|
|
|
if (balls[i].impactVelocity < 0.015) {
|
|
balls[i].impactVelocity = impactVelocityStart;
|
|
}
|
|
}
|
|
|
|
uint32_t color = SEGCOLOR(0);
|
|
if (SEGMENT.palette) {
|
|
color = color_wheel(i*(256/MAX(numBalls, 8)));
|
|
} else if (hasCol2) {
|
|
color = SEGCOLOR(i % NUM_COLORS);
|
|
}
|
|
|
|
uint16_t pos = round(balls[i].height * (SEGLEN - 1));
|
|
setPixelColor(pos, color);
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
/*
|
|
* Sinelon stolen from FASTLED examples
|
|
*/
|
|
uint16_t WS2812FX::sinelon_base(bool dual, bool rainbow=false) {
|
|
fade_out(SEGMENT.intensity);
|
|
uint16_t pos = beatsin16(SEGMENT.speed/10,0,SEGLEN-1);
|
|
if (SEGENV.call == 0) SEGENV.aux0 = pos;
|
|
uint32_t color1 = color_from_palette(pos, true, false, 0);
|
|
uint32_t color2 = SEGCOLOR(2);
|
|
if (rainbow) {
|
|
color1 = color_wheel((pos & 0x07) * 32);
|
|
}
|
|
setPixelColor(pos, color1);
|
|
if (dual) {
|
|
if (!color2) color2 = color_from_palette(pos, true, false, 0);
|
|
if (rainbow) color2 = color1; //rainbow
|
|
setPixelColor(SEGLEN-1-pos, color2);
|
|
}
|
|
if (SEGENV.aux0 != pos) {
|
|
if (SEGENV.aux0 < pos) {
|
|
for (uint16_t i = SEGENV.aux0; i < pos ; i++) {
|
|
setPixelColor(i, color1);
|
|
if (dual) setPixelColor(SEGLEN-1-i, color2);
|
|
}
|
|
} else {
|
|
for (uint16_t i = SEGENV.aux0; i > pos ; i--) {
|
|
setPixelColor(i, color1);
|
|
if (dual) setPixelColor(SEGLEN-1-i, color2);
|
|
}
|
|
}
|
|
SEGENV.aux0 = pos;
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
uint16_t WS2812FX::mode_sinelon(void) {
|
|
return sinelon_base(false);
|
|
}
|
|
|
|
uint16_t WS2812FX::mode_sinelon_dual(void) {
|
|
return sinelon_base(true);
|
|
}
|
|
|
|
uint16_t WS2812FX::mode_sinelon_rainbow(void) {
|
|
return sinelon_base(false, true);
|
|
}
|
|
|
|
|
|
//Rainbow with glitter, inspired by https://gist.github.com/kriegsman/062e10f7f07ba8518af6
|
|
uint16_t WS2812FX::mode_glitter()
|
|
{
|
|
mode_palette();
|
|
|
|
if (SEGMENT.intensity > random8())
|
|
{
|
|
setPixelColor(random16(SEGLEN), ULTRAWHITE);
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
|
|
//each needs 11 bytes
|
|
//Spark type is used for popcorn, 1D fireworks, and drip
|
|
typedef struct Spark {
|
|
float pos;
|
|
float vel;
|
|
uint16_t col;
|
|
uint8_t colIndex;
|
|
} spark;
|
|
|
|
/*
|
|
* POPCORN
|
|
* modified from https://github.com/kitesurfer1404/WS2812FX/blob/master/src/custom/Popcorn.h
|
|
*/
|
|
uint16_t WS2812FX::mode_popcorn(void) {
|
|
//allocate segment data
|
|
uint16_t maxNumPopcorn = 22; // max 22 on 18 segment ESP8266
|
|
uint16_t dataSize = sizeof(spark) * maxNumPopcorn;
|
|
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
|
|
|
|
Spark* popcorn = reinterpret_cast<Spark*>(SEGENV.data);
|
|
|
|
float gravity = -0.0001 - (SEGMENT.speed/200000.0); // m/s/s
|
|
gravity *= SEGLEN;
|
|
|
|
bool hasCol2 = SEGCOLOR(2);
|
|
fill(hasCol2 ? BLACK : SEGCOLOR(1));
|
|
|
|
uint8_t numPopcorn = SEGMENT.intensity*maxNumPopcorn/255;
|
|
if (numPopcorn == 0) numPopcorn = 1;
|
|
|
|
for(uint8_t i = 0; i < numPopcorn; i++) {
|
|
bool isActive = popcorn[i].pos >= 0.0f;
|
|
|
|
if (isActive) { // if kernel is active, update its position
|
|
popcorn[i].pos += popcorn[i].vel;
|
|
popcorn[i].vel += gravity;
|
|
uint32_t col = color_wheel(popcorn[i].colIndex);
|
|
if (!SEGMENT.palette && popcorn[i].colIndex < NUM_COLORS) col = SEGCOLOR(popcorn[i].colIndex);
|
|
|
|
uint16_t ledIndex = popcorn[i].pos;
|
|
if (ledIndex < SEGLEN) setPixelColor(ledIndex, col);
|
|
} else { // if kernel is inactive, randomly pop it
|
|
if (random8() < 2) { // POP!!!
|
|
popcorn[i].pos = 0.01f;
|
|
|
|
uint16_t peakHeight = 128 + random8(128); //0-255
|
|
peakHeight = (peakHeight * (SEGLEN -1)) >> 8;
|
|
popcorn[i].vel = sqrt(-2.0 * gravity * peakHeight);
|
|
|
|
if (SEGMENT.palette)
|
|
{
|
|
popcorn[i].colIndex = random8();
|
|
} else {
|
|
byte col = random8(0, NUM_COLORS);
|
|
if (!hasCol2 || !SEGCOLOR(col)) col = 0;
|
|
popcorn[i].colIndex = col;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
//values close to 100 produce 5Hz flicker, which looks very candle-y
|
|
//Inspired by https://github.com/avanhanegem/ArduinoCandleEffectNeoPixel
|
|
//and https://cpldcpu.wordpress.com/2016/01/05/reverse-engineering-a-real-candle/
|
|
|
|
uint16_t WS2812FX::candle(bool multi)
|
|
{
|
|
if (multi)
|
|
{
|
|
//allocate segment data
|
|
uint16_t dataSize = (SEGLEN -1) *3; // max length of segment on 18 segment ESP8266 is 75 pixels
|
|
if (!SEGENV.allocateData(dataSize)) return candle(false); //allocation failed
|
|
}
|
|
|
|
//max. flicker range controlled by intensity
|
|
uint8_t valrange = SEGMENT.intensity;
|
|
uint8_t rndval = valrange >> 1; //max 127
|
|
|
|
//step (how much to move closer to target per frame) coarsely set by speed
|
|
uint8_t speedFactor = 4;
|
|
if (SEGMENT.speed > 252) { //epilepsy
|
|
speedFactor = 1;
|
|
} else if (SEGMENT.speed > 99) { //regular candle (mode called every ~25 ms, so 4 frames to have a new target every 100ms)
|
|
speedFactor = 2;
|
|
} else if (SEGMENT.speed > 49) { //slower fade
|
|
speedFactor = 3;
|
|
} //else 4 (slowest)
|
|
|
|
uint16_t numCandles = (multi) ? SEGLEN : 1;
|
|
|
|
for (uint16_t i = 0; i < numCandles; i++)
|
|
{
|
|
uint16_t d = 0; //data location
|
|
|
|
uint8_t s = SEGENV.aux0, s_target = SEGENV.aux1, fadeStep = SEGENV.step;
|
|
if (i > 0) {
|
|
d = (i-1) *3;
|
|
s = SEGENV.data[d]; s_target = SEGENV.data[d+1]; fadeStep = SEGENV.data[d+2];
|
|
}
|
|
if (fadeStep == 0) { //init vals
|
|
s = 128; s_target = 130 + random8(4); fadeStep = 1;
|
|
}
|
|
|
|
bool newTarget = false;
|
|
if (s_target > s) { //fade up
|
|
s = qadd8(s, fadeStep);
|
|
if (s >= s_target) newTarget = true;
|
|
} else {
|
|
s = qsub8(s, fadeStep);
|
|
if (s <= s_target) newTarget = true;
|
|
}
|
|
|
|
if (newTarget) {
|
|
s_target = random8(rndval) + random8(rndval); //between 0 and rndval*2 -2 = 252
|
|
if (s_target < (rndval >> 1)) s_target = (rndval >> 1) + random8(rndval);
|
|
uint8_t offset = (255 - valrange);
|
|
s_target += offset;
|
|
|
|
uint8_t dif = (s_target > s) ? s_target - s : s - s_target;
|
|
|
|
fadeStep = dif >> speedFactor;
|
|
if (fadeStep == 0) fadeStep = 1;
|
|
}
|
|
|
|
if (i > 0) {
|
|
setPixelColor(i, color_blend(SEGCOLOR(1), color_from_palette(i, true, PALETTE_SOLID_WRAP, 0), s));
|
|
|
|
SEGENV.data[d] = s; SEGENV.data[d+1] = s_target; SEGENV.data[d+2] = fadeStep;
|
|
} else {
|
|
for (uint16_t j = 0; j < SEGLEN; j++) {
|
|
setPixelColor(j, color_blend(SEGCOLOR(1), color_from_palette(j, true, PALETTE_SOLID_WRAP, 0), s));
|
|
}
|
|
|
|
SEGENV.aux0 = s; SEGENV.aux1 = s_target; SEGENV.step = fadeStep;
|
|
}
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
uint16_t WS2812FX::mode_candle()
|
|
{
|
|
return candle(false);
|
|
}
|
|
|
|
|
|
uint16_t WS2812FX::mode_candle_multi()
|
|
{
|
|
return candle(true);
|
|
}
|
|
|
|
|
|
/*
|
|
/ Fireworks in starburst effect
|
|
/ based on the video: https://www.reddit.com/r/arduino/comments/c3sd46/i_made_this_fireworks_effect_for_my_led_strips/
|
|
/ Speed sets frequency of new starbursts, intensity is the intensity of the burst
|
|
*/
|
|
#ifdef ESP8266
|
|
#define STARBURST_MAX_FRAG 4
|
|
#define STARBURST_MAX_STARS 6
|
|
#else
|
|
#define STARBURST_MAX_FRAG 10
|
|
#define STARBURST_MAX_STARS 11
|
|
#endif
|
|
//each needs 18+STARBURST_MAX_FRAG*4 bytes
|
|
typedef struct particle {
|
|
CRGB color;
|
|
uint32_t birth =0;
|
|
uint32_t last =0;
|
|
float vel =0;
|
|
uint16_t pos =-1;
|
|
float fragment[STARBURST_MAX_FRAG];
|
|
} star;
|
|
|
|
uint16_t WS2812FX::mode_starburst(void) {
|
|
uint8_t numStars = 1 + (SEGLEN >> 3);
|
|
if (numStars > STARBURST_MAX_STARS) numStars = STARBURST_MAX_STARS; // 11 * 58 * 32 = 19k (ESP32), 6 * 34 * 18 = 4k (ESP8266)
|
|
uint16_t dataSize = sizeof(star) * numStars;
|
|
|
|
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
|
|
|
|
uint32_t it = millis();
|
|
|
|
star* stars = reinterpret_cast<star*>(SEGENV.data);
|
|
|
|
float maxSpeed = 375.0f; // Max velocity
|
|
float particleIgnition = 250.0f; // How long to "flash"
|
|
float particleFadeTime = 1500.0f; // Fade out time
|
|
|
|
for (int j = 0; j < numStars; j++)
|
|
{
|
|
// speed to adjust chance of a burst, max is nearly always.
|
|
if (random8((144-(SEGMENT.speed >> 1))) == 0 && stars[j].birth == 0)
|
|
{
|
|
// Pick a random color and location.
|
|
uint16_t startPos = random16(SEGLEN-1);
|
|
float multiplier = (float)(random8())/255.0 * 1.0;
|
|
|
|
stars[j].color = col_to_crgb(color_wheel(random8()));
|
|
stars[j].pos = startPos;
|
|
stars[j].vel = maxSpeed * (float)(random8())/255.0 * multiplier;
|
|
stars[j].birth = it;
|
|
stars[j].last = it;
|
|
// more fragments means larger burst effect
|
|
int num = random8(3,6 + (SEGMENT.intensity >> 5));
|
|
|
|
for (int i=0; i < STARBURST_MAX_FRAG; i++) {
|
|
if (i < num) stars[j].fragment[i] = startPos;
|
|
else stars[j].fragment[i] = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
fill(SEGCOLOR(1));
|
|
|
|
for (int j=0; j<numStars; j++)
|
|
{
|
|
if (stars[j].birth != 0) {
|
|
float dt = (it-stars[j].last)/1000.0;
|
|
|
|
for (int i=0; i < STARBURST_MAX_FRAG; i++) {
|
|
int var = i >> 1;
|
|
|
|
if (stars[j].fragment[i] > 0) {
|
|
//all fragments travel right, will be mirrored on other side
|
|
stars[j].fragment[i] += stars[j].vel * dt * (float)var/3.0;
|
|
}
|
|
}
|
|
stars[j].last = it;
|
|
stars[j].vel -= 3*stars[j].vel*dt;
|
|
}
|
|
|
|
CRGB c = stars[j].color;
|
|
|
|
// If the star is brand new, it flashes white briefly.
|
|
// Otherwise it just fades over time.
|
|
float fade = 0.0f;
|
|
float age = it-stars[j].birth;
|
|
|
|
if (age < particleIgnition) {
|
|
c = col_to_crgb(color_blend(WHITE, crgb_to_col(c), 254.5f*((age / particleIgnition))));
|
|
} else {
|
|
// Figure out how much to fade and shrink the star based on
|
|
// its age relative to its lifetime
|
|
if (age > particleIgnition + particleFadeTime) {
|
|
fade = 1.0f; // Black hole, all faded out
|
|
stars[j].birth = 0;
|
|
c = col_to_crgb(SEGCOLOR(1));
|
|
} else {
|
|
age -= particleIgnition;
|
|
fade = (age / particleFadeTime); // Fading star
|
|
byte f = 254.5f*fade;
|
|
c = col_to_crgb(color_blend(crgb_to_col(c), SEGCOLOR(1), f));
|
|
}
|
|
}
|
|
|
|
float particleSize = (1.0 - fade) * 2;
|
|
|
|
for (uint8_t index=0; index < STARBURST_MAX_FRAG*2; index++) {
|
|
bool mirrored = index & 0x1;
|
|
uint8_t i = index >> 1;
|
|
if (stars[j].fragment[i] > 0) {
|
|
float loc = stars[j].fragment[i];
|
|
if (mirrored) loc -= (loc-stars[j].pos)*2;
|
|
int start = loc - particleSize;
|
|
int end = loc + particleSize;
|
|
if (start < 0) start = 0;
|
|
if (start == end) end++;
|
|
if (end > SEGLEN) end = SEGLEN;
|
|
for (int p = start; p < end; p++) {
|
|
setPixelColor(p, c.r, c.g, c.b);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return FRAMETIME;
|
|
}
|
|
#undef STARBURST_MAX_FRAG
|
|
#undef STARBURST_MAX_STARS
|
|
|
|
/*
|
|
* Exploding fireworks effect
|
|
* adapted from: http://www.anirama.com/1000leds/1d-fireworks/
|
|
*/
|
|
#ifdef ESP8266
|
|
#define MAX_SPARKS 20 // number of fragments
|
|
#else
|
|
#define MAX_SPARKS 58 // number of fragments
|
|
#endif
|
|
uint16_t WS2812FX::mode_exploding_fireworks(void)
|
|
{
|
|
//allocate segment data
|
|
uint16_t numSparks = min(2 + (SEGLEN >> 2), MAX_SPARKS); // max 58 for 32 segment ESP32, 20 for 18 segment ESP8266
|
|
uint16_t dataSize = sizeof(spark) * numSparks;
|
|
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
|
|
|
|
fill(BLACK);
|
|
|
|
bool actuallyReverse = SEGMENT.getOption(SEG_OPTION_REVERSED);
|
|
//have fireworks start in either direction based on intensity
|
|
SEGMENT.setOption(SEG_OPTION_REVERSED, SEGENV.step);
|
|
|
|
Spark* sparks = reinterpret_cast<Spark*>(SEGENV.data);
|
|
Spark* flare = sparks; //first spark is flare data
|
|
|
|
float gravity = -0.0004 - (SEGMENT.speed/800000.0); // m/s/s
|
|
gravity *= SEGLEN;
|
|
|
|
if (SEGENV.aux0 < 2) { //FLARE
|
|
if (SEGENV.aux0 == 0) { //init flare
|
|
flare->pos = 0;
|
|
uint16_t peakHeight = 75 + random8(180); //0-255
|
|
peakHeight = (peakHeight * (SEGLEN -1)) >> 8;
|
|
flare->vel = sqrt(-2.0 * gravity * peakHeight);
|
|
flare->col = 255; //brightness
|
|
|
|
SEGENV.aux0 = 1;
|
|
}
|
|
|
|
// launch
|
|
if (flare->vel > 12 * gravity) {
|
|
// flare
|
|
setPixelColor(int(flare->pos),flare->col,flare->col,flare->col);
|
|
|
|
flare->pos += flare->vel;
|
|
flare->pos = constrain(flare->pos, 0, SEGLEN-1);
|
|
flare->vel += gravity;
|
|
flare->col -= 2;
|
|
} else {
|
|
SEGENV.aux0 = 2; // ready to explode
|
|
}
|
|
} else if (SEGENV.aux0 < 4) {
|
|
/*
|
|
* Explode!
|
|
*
|
|
* Explosion happens where the flare ended.
|
|
* Size is proportional to the height.
|
|
*/
|
|
int nSparks = flare->pos;
|
|
nSparks = constrain(nSparks, 0, numSparks);
|
|
static float dying_gravity;
|
|
|
|
// initialize sparks
|
|
if (SEGENV.aux0 == 2) {
|
|
for (int i = 1; i < nSparks; i++) {
|
|
sparks[i].pos = flare->pos;
|
|
sparks[i].vel = (float(random16(0, 20000)) / 10000.0) - 0.9; // from -0.9 to 1.1
|
|
sparks[i].col = 345;//abs(sparks[i].vel * 750.0); // set colors before scaling velocity to keep them bright
|
|
//sparks[i].col = constrain(sparks[i].col, 0, 345);
|
|
sparks[i].colIndex = random8();
|
|
sparks[i].vel *= flare->pos/SEGLEN; // proportional to height
|
|
sparks[i].vel *= -gravity *50;
|
|
}
|
|
//sparks[1].col = 345; // this will be our known spark
|
|
dying_gravity = gravity/2;
|
|
SEGENV.aux0 = 3;
|
|
}
|
|
|
|
if (sparks[1].col > 4) {//&& sparks[1].pos > 0) { // as long as our known spark is lit, work with all the sparks
|
|
for (int i = 1; i < nSparks; i++) {
|
|
sparks[i].pos += sparks[i].vel;
|
|
sparks[i].vel += dying_gravity;
|
|
if (sparks[i].col > 3) sparks[i].col -= 4;
|
|
|
|
if (sparks[i].pos > 0 && sparks[i].pos < SEGLEN) {
|
|
uint16_t prog = sparks[i].col;
|
|
uint32_t spColor = (SEGMENT.palette) ? color_wheel(sparks[i].colIndex) : SEGCOLOR(0);
|
|
CRGB c = CRGB::Black; //HeatColor(sparks[i].col);
|
|
if (prog > 300) { //fade from white to spark color
|
|
c = col_to_crgb(color_blend(spColor, WHITE, (prog - 300)*5));
|
|
} else if (prog > 45) { //fade from spark color to black
|
|
c = col_to_crgb(color_blend(BLACK, spColor, prog - 45));
|
|
uint8_t cooling = (300 - prog) >> 5;
|
|
c.g = qsub8(c.g, cooling);
|
|
c.b = qsub8(c.b, cooling * 2);
|
|
}
|
|
setPixelColor(int(sparks[i].pos), c.red, c.green, c.blue);
|
|
}
|
|
}
|
|
dying_gravity *= .99; // as sparks burn out they fall slower
|
|
} else {
|
|
SEGENV.aux0 = 6 + random8(10); //wait for this many frames
|
|
}
|
|
} else {
|
|
SEGENV.aux0--;
|
|
if (SEGENV.aux0 < 4) {
|
|
SEGENV.aux0 = 0; //back to flare
|
|
SEGENV.step = actuallyReverse ^ (SEGMENT.intensity > random8()); //decide firing side
|
|
}
|
|
}
|
|
|
|
SEGMENT.setOption(SEG_OPTION_REVERSED, actuallyReverse);
|
|
|
|
return FRAMETIME;
|
|
}
|
|
#undef MAX_SPARKS
|
|
|
|
|
|
/*
|
|
* Drip Effect
|
|
* ported of: https://www.youtube.com/watch?v=sru2fXh4r7k
|
|
*/
|
|
uint16_t WS2812FX::mode_drip(void)
|
|
{
|
|
//allocate segment data
|
|
uint8_t numDrops = 4;
|
|
uint16_t dataSize = sizeof(spark) * numDrops;
|
|
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
|
|
|
|
fill(SEGCOLOR(1));
|
|
|
|
Spark* drops = reinterpret_cast<Spark*>(SEGENV.data);
|
|
|
|
numDrops = 1 + (SEGMENT.intensity >> 6); // 255>>6 = 3
|
|
|
|
float gravity = -0.0005 - (SEGMENT.speed/50000.0);
|
|
gravity *= SEGLEN;
|
|
int sourcedrop = 12;
|
|
|
|
for (uint8_t j=0;j<numDrops;j++) {
|
|
if (drops[j].colIndex == 0) { //init
|
|
drops[j].pos = SEGLEN-1; // start at end
|
|
drops[j].vel = 0; // speed
|
|
drops[j].col = sourcedrop; // brightness
|
|
drops[j].colIndex = 1; // drop state (0 init, 1 forming, 2 falling, 5 bouncing)
|
|
}
|
|
|
|
setPixelColor(SEGLEN-1,color_blend(BLACK,SEGCOLOR(0), sourcedrop));// water source
|
|
if (drops[j].colIndex==1) {
|
|
if (drops[j].col>255) drops[j].col=255;
|
|
setPixelColor(uint16_t(drops[j].pos),color_blend(BLACK,SEGCOLOR(0),drops[j].col));
|
|
|
|
drops[j].col += map(SEGMENT.speed, 0, 255, 1, 6); // swelling
|
|
|
|
if (random8() < drops[j].col/10) { // random drop
|
|
drops[j].colIndex=2; //fall
|
|
drops[j].col=255;
|
|
}
|
|
}
|
|
if (drops[j].colIndex > 1) { // falling
|
|
if (drops[j].pos > 0) { // fall until end of segment
|
|
drops[j].pos += drops[j].vel;
|
|
if (drops[j].pos < 0) drops[j].pos = 0;
|
|
drops[j].vel += gravity; // gravity is negative
|
|
|
|
for (uint16_t i=1;i<7-drops[j].colIndex;i++) { // some minor math so we don't expand bouncing droplets
|
|
uint16_t pos = constrain(uint16_t(drops[j].pos) +i, 0, SEGLEN-1); //this is BAD, returns a pos >= SEGLEN occasionally
|
|
setPixelColor(pos,color_blend(BLACK,SEGCOLOR(0),drops[j].col/i)); //spread pixel with fade while falling
|
|
}
|
|
|
|
if (drops[j].colIndex > 2) { // during bounce, some water is on the floor
|
|
setPixelColor(0,color_blend(SEGCOLOR(0),BLACK,drops[j].col));
|
|
}
|
|
} else { // we hit bottom
|
|
if (drops[j].colIndex > 2) { // already hit once, so back to forming
|
|
drops[j].colIndex = 0;
|
|
drops[j].col = sourcedrop;
|
|
|
|
} else {
|
|
|
|
if (drops[j].colIndex==2) { // init bounce
|
|
drops[j].vel = -drops[j].vel/4;// reverse velocity with damping
|
|
drops[j].pos += drops[j].vel;
|
|
}
|
|
drops[j].col = sourcedrop*2;
|
|
drops[j].colIndex = 5; // bouncing
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
/*
|
|
* Tetris or Stacking (falling bricks) Effect
|
|
* by Blaz Kristan (https://github.com/blazoncek, https://blaz.at/home)
|
|
*/
|
|
//12 bytes
|
|
typedef struct Tetris {
|
|
float pos;
|
|
float speed;
|
|
uint32_t col;
|
|
} tetris;
|
|
|
|
uint16_t WS2812FX::mode_tetrix(void) {
|
|
|
|
uint16_t dataSize = sizeof(tetris);
|
|
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
|
|
Tetris* drop = reinterpret_cast<Tetris*>(SEGENV.data);
|
|
|
|
// initialize dropping on first call or segment full
|
|
if (SEGENV.call == 0 || SEGENV.aux1 >= SEGLEN) {
|
|
SEGENV.aux1 = 0; // reset brick stack size
|
|
SEGENV.step = 0;
|
|
fill(SEGCOLOR(1));
|
|
return 250; // short wait
|
|
}
|
|
|
|
if (SEGENV.step == 0) { //init
|
|
drop->speed = 0.0238 * (SEGMENT.speed ? (SEGMENT.speed>>2)+1 : random8(6,64)); // set speed
|
|
drop->pos = SEGLEN; // start at end of segment (no need to subtract 1)
|
|
drop->col = color_from_palette(random8(0,15)<<4,false,false,0); // limit color choices so there is enough HUE gap
|
|
SEGENV.step = 1; // drop state (0 init, 1 forming, 2 falling)
|
|
SEGENV.aux0 = (SEGMENT.intensity ? (SEGMENT.intensity>>5)+1 : random8(1,5)) * (1+(SEGLEN>>6)); // size of brick
|
|
}
|
|
|
|
if (SEGENV.step == 1) { // forming
|
|
if (random8()>>6) { // random drop
|
|
SEGENV.step = 2; // fall
|
|
}
|
|
}
|
|
|
|
if (SEGENV.step > 1) { // falling
|
|
if (drop->pos > SEGENV.aux1) { // fall until top of stack
|
|
drop->pos -= drop->speed; // may add gravity as: speed += gravity
|
|
if (int(drop->pos) < SEGENV.aux1) drop->pos = SEGENV.aux1;
|
|
for (uint16_t i=int(drop->pos); i<SEGLEN; i++) setPixelColor(i,i<int(drop->pos)+SEGENV.aux0 ? drop->col : SEGCOLOR(1));
|
|
} else { // we hit bottom
|
|
SEGENV.step = 0; // go back to init
|
|
SEGENV.aux1 += SEGENV.aux0; // increase the stack size
|
|
if (SEGENV.aux1 >= SEGLEN) return 1000; // wait for a second
|
|
}
|
|
}
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
/*
|
|
/ Plasma Effect
|
|
/ adapted from https://github.com/atuline/FastLED-Demos/blob/master/plasma/plasma.ino
|
|
*/
|
|
uint16_t WS2812FX::mode_plasma(void) {
|
|
// initialize phases on start
|
|
if (SEGENV.call == 0) {
|
|
SEGENV.aux0 = random8(0,2); // add a bit of randomness
|
|
}
|
|
uint8_t thisPhase = beatsin8(6+SEGENV.aux0,-64,64);
|
|
uint8_t thatPhase = beatsin8(7+SEGENV.aux0,-64,64);
|
|
|
|
for (int i = 0; i < SEGLEN; i++) { // For each of the LED's in the strand, set color & brightness based on a wave as follows:
|
|
uint8_t colorIndex = cubicwave8((i*(2+ 3*(SEGMENT.speed >> 5))+thisPhase) & 0xFF)/2 // factor=23 // Create a wave and add a phase change and add another wave with its own phase change.
|
|
+ cos8((i*(1+ 2*(SEGMENT.speed >> 5))+thatPhase) & 0xFF)/2; // factor=15 // Hey, you can even change the frequencies if you wish.
|
|
uint8_t thisBright = qsub8(colorIndex, beatsin8(7,0, (128 - (SEGMENT.intensity>>1))));
|
|
CRGB color = ColorFromPalette(currentPalette, colorIndex, thisBright, LINEARBLEND);
|
|
setPixelColor(i, color.red, color.green, color.blue);
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
/*
|
|
* Percentage display
|
|
* Intesity values from 0-100 turn on the leds.
|
|
*/
|
|
uint16_t WS2812FX::mode_percent(void) {
|
|
|
|
uint8_t percent = MAX(0, MIN(200, SEGMENT.intensity));
|
|
uint16_t active_leds = (percent < 100) ? SEGLEN * percent / 100.0
|
|
: SEGLEN * (200 - percent) / 100.0;
|
|
|
|
uint8_t size = (1 + ((SEGMENT.speed * SEGLEN) >> 11));
|
|
if (SEGMENT.speed == 255) size = 255;
|
|
|
|
if (percent < 100) {
|
|
for (uint16_t i = 0; i < SEGLEN; i++) {
|
|
if (i < SEGENV.step) {
|
|
setPixelColor(i, color_from_palette(i, true, PALETTE_SOLID_WRAP, 0));
|
|
}
|
|
else {
|
|
setPixelColor(i, SEGCOLOR(1));
|
|
}
|
|
}
|
|
} else {
|
|
for (uint16_t i = 0; i < SEGLEN; i++) {
|
|
if (i < (SEGLEN - SEGENV.step)) {
|
|
setPixelColor(i, SEGCOLOR(1));
|
|
}
|
|
else {
|
|
setPixelColor(i, color_from_palette(i, true, PALETTE_SOLID_WRAP, 0));
|
|
}
|
|
}
|
|
}
|
|
|
|
if(active_leds > SEGENV.step) { // smooth transition to the target value
|
|
SEGENV.step += size;
|
|
if (SEGENV.step > active_leds) SEGENV.step = active_leds;
|
|
} else if (active_leds < SEGENV.step) {
|
|
if (SEGENV.step > size) SEGENV.step -= size; else SEGENV.step = 0;
|
|
if (SEGENV.step < active_leds) SEGENV.step = active_leds;
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
/*
|
|
/ Modulates the brightness similar to a heartbeat
|
|
*/
|
|
uint16_t WS2812FX::mode_heartbeat(void) {
|
|
uint8_t bpm = 40 + (SEGMENT.speed >> 4);
|
|
uint32_t msPerBeat = (60000 / bpm);
|
|
uint32_t secondBeat = (msPerBeat / 3);
|
|
|
|
uint32_t bri_lower = SEGENV.aux1;
|
|
bri_lower = bri_lower * 2042 / (2048 + SEGMENT.intensity);
|
|
SEGENV.aux1 = bri_lower;
|
|
|
|
unsigned long beatTimer = millis() - SEGENV.step;
|
|
if((beatTimer > secondBeat) && !SEGENV.aux0) { // time for the second beat?
|
|
SEGENV.aux1 = UINT16_MAX; //full bri
|
|
SEGENV.aux0 = 1;
|
|
}
|
|
if(beatTimer > msPerBeat) { // time to reset the beat timer?
|
|
SEGENV.aux1 = UINT16_MAX; //full bri
|
|
SEGENV.aux0 = 0;
|
|
SEGENV.step = millis();
|
|
}
|
|
|
|
for (uint16_t i = 0; i < SEGLEN; i++) {
|
|
setPixelColor(i, color_blend(color_from_palette(i, true, PALETTE_SOLID_WRAP, 0), SEGCOLOR(1), 255 - (SEGENV.aux1 >> 8)));
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
// "Pacifica"
|
|
// Gentle, blue-green ocean waves.
|
|
// December 2019, Mark Kriegsman and Mary Corey March.
|
|
// For Dan.
|
|
//
|
|
//
|
|
// In this animation, there are four "layers" of waves of light.
|
|
//
|
|
// Each layer moves independently, and each is scaled separately.
|
|
//
|
|
// All four wave layers are added together on top of each other, and then
|
|
// another filter is applied that adds "whitecaps" of brightness where the
|
|
// waves line up with each other more. Finally, another pass is taken
|
|
// over the led array to 'deepen' (dim) the blues and greens.
|
|
//
|
|
// The speed and scale and motion each layer varies slowly within independent
|
|
// hand-chosen ranges, which is why the code has a lot of low-speed 'beatsin8' functions
|
|
// with a lot of oddly specific numeric ranges.
|
|
//
|
|
// These three custom blue-green color palettes were inspired by the colors found in
|
|
// the waters off the southern coast of California, https://goo.gl/maps/QQgd97jjHesHZVxQ7
|
|
//
|
|
// Modified for WLED, based on https://github.com/FastLED/FastLED/blob/master/examples/Pacifica/Pacifica.ino
|
|
//
|
|
uint16_t WS2812FX::mode_pacifica()
|
|
{
|
|
uint32_t nowOld = now;
|
|
|
|
CRGBPalette16 pacifica_palette_1 =
|
|
{ 0x000507, 0x000409, 0x00030B, 0x00030D, 0x000210, 0x000212, 0x000114, 0x000117,
|
|
0x000019, 0x00001C, 0x000026, 0x000031, 0x00003B, 0x000046, 0x14554B, 0x28AA50 };
|
|
CRGBPalette16 pacifica_palette_2 =
|
|
{ 0x000507, 0x000409, 0x00030B, 0x00030D, 0x000210, 0x000212, 0x000114, 0x000117,
|
|
0x000019, 0x00001C, 0x000026, 0x000031, 0x00003B, 0x000046, 0x0C5F52, 0x19BE5F };
|
|
CRGBPalette16 pacifica_palette_3 =
|
|
{ 0x000208, 0x00030E, 0x000514, 0x00061A, 0x000820, 0x000927, 0x000B2D, 0x000C33,
|
|
0x000E39, 0x001040, 0x001450, 0x001860, 0x001C70, 0x002080, 0x1040BF, 0x2060FF };
|
|
|
|
if (SEGMENT.palette) {
|
|
pacifica_palette_1 = currentPalette;
|
|
pacifica_palette_2 = currentPalette;
|
|
pacifica_palette_3 = currentPalette;
|
|
}
|
|
|
|
// Increment the four "color index start" counters, one for each wave layer.
|
|
// Each is incremented at a different speed, and the speeds vary over time.
|
|
uint16_t sCIStart1 = SEGENV.aux0, sCIStart2 = SEGENV.aux1, sCIStart3 = SEGENV.step, sCIStart4 = SEGENV.step >> 16;
|
|
//static uint16_t sCIStart1, sCIStart2, sCIStart3, sCIStart4;
|
|
//uint32_t deltams = 26 + (SEGMENT.speed >> 3);
|
|
uint32_t deltams = (FRAMETIME >> 2) + ((FRAMETIME * SEGMENT.speed) >> 7);
|
|
uint64_t deltat = (now >> 2) + ((now * SEGMENT.speed) >> 7);
|
|
now = deltat;
|
|
|
|
uint16_t speedfactor1 = beatsin16(3, 179, 269);
|
|
uint16_t speedfactor2 = beatsin16(4, 179, 269);
|
|
uint32_t deltams1 = (deltams * speedfactor1) / 256;
|
|
uint32_t deltams2 = (deltams * speedfactor2) / 256;
|
|
uint32_t deltams21 = (deltams1 + deltams2) / 2;
|
|
sCIStart1 += (deltams1 * beatsin88(1011,10,13));
|
|
sCIStart2 -= (deltams21 * beatsin88(777,8,11));
|
|
sCIStart3 -= (deltams1 * beatsin88(501,5,7));
|
|
sCIStart4 -= (deltams2 * beatsin88(257,4,6));
|
|
SEGENV.aux0 = sCIStart1; SEGENV.aux1 = sCIStart2;
|
|
SEGENV.step = sCIStart4; SEGENV.step = (SEGENV.step << 16) + sCIStart3;
|
|
|
|
// Clear out the LED array to a dim background blue-green
|
|
//fill(132618);
|
|
|
|
uint8_t basethreshold = beatsin8( 9, 55, 65);
|
|
uint8_t wave = beat8( 7 );
|
|
|
|
for( uint16_t i = 0; i < SEGLEN; i++) {
|
|
CRGB c = CRGB(2, 6, 10);
|
|
// Render each of four layers, with different scales and speeds, that vary over time
|
|
c += pacifica_one_layer(i, pacifica_palette_1, sCIStart1, beatsin16(3, 11 * 256, 14 * 256), beatsin8(10, 70, 130), 0-beat16(301));
|
|
c += pacifica_one_layer(i, pacifica_palette_2, sCIStart2, beatsin16(4, 6 * 256, 9 * 256), beatsin8(17, 40, 80), beat16(401));
|
|
c += pacifica_one_layer(i, pacifica_palette_3, sCIStart3, 6 * 256 , beatsin8(9, 10,38) , 0-beat16(503));
|
|
c += pacifica_one_layer(i, pacifica_palette_3, sCIStart4, 5 * 256 , beatsin8(8, 10,28) , beat16(601));
|
|
|
|
// Add extra 'white' to areas where the four layers of light have lined up brightly
|
|
uint8_t threshold = scale8( sin8( wave), 20) + basethreshold;
|
|
wave += 7;
|
|
uint8_t l = c.getAverageLight();
|
|
if (l > threshold) {
|
|
uint8_t overage = l - threshold;
|
|
uint8_t overage2 = qadd8(overage, overage);
|
|
c += CRGB(overage, overage2, qadd8(overage2, overage2));
|
|
}
|
|
|
|
//deepen the blues and greens
|
|
c.blue = scale8(c.blue, 145);
|
|
c.green = scale8(c.green, 200);
|
|
c |= CRGB( 2, 5, 7);
|
|
|
|
setPixelColor(i, c.red, c.green, c.blue);
|
|
}
|
|
|
|
now = nowOld;
|
|
return FRAMETIME;
|
|
}
|
|
|
|
// Add one layer of waves into the led array
|
|
CRGB WS2812FX::pacifica_one_layer(uint16_t i, CRGBPalette16& p, uint16_t cistart, uint16_t wavescale, uint8_t bri, uint16_t ioff)
|
|
{
|
|
uint16_t ci = cistart;
|
|
uint16_t waveangle = ioff;
|
|
uint16_t wavescale_half = (wavescale >> 1) + 20;
|
|
|
|
waveangle += ((120 + SEGMENT.intensity) * i); //original 250 * i
|
|
uint16_t s16 = sin16(waveangle) + 32768;
|
|
uint16_t cs = scale16(s16, wavescale_half) + wavescale_half;
|
|
ci += (cs * i);
|
|
uint16_t sindex16 = sin16(ci) + 32768;
|
|
uint8_t sindex8 = scale16(sindex16, 240);
|
|
return ColorFromPalette(p, sindex8, bri, LINEARBLEND);
|
|
}
|
|
|
|
//Solid colour background with glitter
|
|
uint16_t WS2812FX::mode_solid_glitter()
|
|
{
|
|
fill(SEGCOLOR(0));
|
|
|
|
if (SEGMENT.intensity > random8())
|
|
{
|
|
setPixelColor(random16(SEGLEN), ULTRAWHITE);
|
|
}
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
/*
|
|
* Mode simulates a gradual sunrise
|
|
*/
|
|
uint16_t WS2812FX::mode_sunrise() {
|
|
//speed 0 - static sun
|
|
//speed 1 - 60: sunrise time in minutes
|
|
//speed 60 - 120 : sunset time in minutes - 60;
|
|
//speed above: "breathing" rise and set
|
|
if (SEGENV.call == 0 || SEGMENT.speed != SEGENV.aux0) {
|
|
SEGENV.step = millis(); //save starting time, millis() because now can change from sync
|
|
SEGENV.aux0 = SEGMENT.speed;
|
|
}
|
|
|
|
fill(0);
|
|
uint16_t stage = 0xFFFF;
|
|
|
|
uint32_t s10SinceStart = (millis() - SEGENV.step) /100; //tenths of seconds
|
|
|
|
if (SEGMENT.speed > 120) { //quick sunrise and sunset
|
|
uint16_t counter = (now >> 1) * (((SEGMENT.speed -120) >> 1) +1);
|
|
stage = triwave16(counter);
|
|
} else if (SEGMENT.speed) { //sunrise
|
|
uint8_t durMins = SEGMENT.speed;
|
|
if (durMins > 60) durMins -= 60;
|
|
uint32_t s10Target = durMins * 600;
|
|
if (s10SinceStart > s10Target) s10SinceStart = s10Target;
|
|
stage = map(s10SinceStart, 0, s10Target, 0, 0xFFFF);
|
|
if (SEGMENT.speed > 60) stage = 0xFFFF - stage; //sunset
|
|
}
|
|
|
|
for (uint16_t i = 0; i <= SEGLEN/2; i++)
|
|
{
|
|
//default palette is Fire
|
|
uint32_t c = color_from_palette(0, false, true, 255); //background
|
|
|
|
uint16_t wave = triwave16((i * stage) / SEGLEN);
|
|
|
|
wave = (wave >> 8) + ((wave * SEGMENT.intensity) >> 15);
|
|
|
|
if (wave > 240) { //clipped, full white sun
|
|
c = color_from_palette( 240, false, true, 255);
|
|
} else { //transition
|
|
c = color_from_palette(wave, false, true, 255);
|
|
}
|
|
setPixelColor(i, c);
|
|
setPixelColor(SEGLEN - i - 1, c);
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
/*
|
|
* Effects by Andrew Tuline
|
|
*/
|
|
uint16_t WS2812FX::phased_base(uint8_t moder) { // We're making sine waves here. By Andrew Tuline.
|
|
|
|
uint8_t allfreq = 16; // Base frequency.
|
|
//float* phasePtr = reinterpret_cast<float*>(SEGENV.step); // Phase change value gets calculated.
|
|
static float phase = 0;//phasePtr[0];
|
|
uint8_t cutOff = (255-SEGMENT.intensity); // You can change the number of pixels. AKA INTENSITY (was 192).
|
|
uint8_t modVal = 5;//SEGMENT.fft1/8+1; // You can change the modulus. AKA FFT1 (was 5).
|
|
|
|
uint8_t index = now/64; // Set color rotation speed
|
|
phase += SEGMENT.speed/32.0; // You can change the speed of the wave. AKA SPEED (was .4)
|
|
//phasePtr[0] = phase;
|
|
|
|
for (int i = 0; i < SEGLEN; i++) {
|
|
if (moder == 1) modVal = (inoise8(i*10 + i*10) /16); // Let's randomize our mod length with some Perlin noise.
|
|
uint16_t val = (i+1) * allfreq; // This sets the frequency of the waves. The +1 makes sure that leds[0] is used.
|
|
if (modVal == 0) modVal = 1;
|
|
val += phase * (i % modVal +1) /2; // This sets the varying phase change of the waves. By Andrew Tuline.
|
|
uint8_t b = cubicwave8(val); // Now we make an 8 bit sinewave.
|
|
b = (b > cutOff) ? (b - cutOff) : 0; // A ternary operator to cutoff the light.
|
|
setPixelColor(i, color_blend(SEGCOLOR(1), color_from_palette(index, false, false, 0), b));
|
|
index += 256 / SEGLEN;
|
|
if (SEGLEN > 256) index ++; // Correction for segments longer than 256 LEDs
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
|
|
uint16_t WS2812FX::mode_phased(void) {
|
|
return phased_base(0);
|
|
}
|
|
|
|
|
|
|
|
uint16_t WS2812FX::mode_phased_noise(void) {
|
|
return phased_base(1);
|
|
}
|
|
|
|
|
|
|
|
uint16_t WS2812FX::mode_twinkleup(void) { // A very short twinkle routine with fade-in and dual controls. By Andrew Tuline.
|
|
random16_set_seed(535); // The randomizer needs to be re-set each time through the loop in order for the same 'random' numbers to be the same each time through.
|
|
|
|
for (int i = 0; i<SEGLEN; i++) {
|
|
uint8_t ranstart = random8(); // The starting value (aka brightness) for each pixel. Must be consistent each time through the loop for this to work.
|
|
uint8_t pixBri = sin8(ranstart + 16 * now/(256-SEGMENT.speed));
|
|
if (random8() > SEGMENT.intensity) pixBri = 0;
|
|
setPixelColor(i, color_blend(SEGCOLOR(1), color_from_palette(random8()+now/100, false, PALETTE_SOLID_WRAP, 0), pixBri));
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
// Peaceful noise that's slow and with gradually changing palettes. Does not support WLED palettes or default colours or controls.
|
|
uint16_t WS2812FX::mode_noisepal(void) { // Slow noise palette by Andrew Tuline.
|
|
uint16_t scale = 15 + (SEGMENT.intensity >> 2); //default was 30
|
|
//#define scale 30
|
|
|
|
uint16_t dataSize = sizeof(CRGBPalette16) * 2; //allocate space for 2 Palettes (2 * 16 * 3 = 96 bytes)
|
|
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
|
|
|
|
CRGBPalette16* palettes = reinterpret_cast<CRGBPalette16*>(SEGENV.data);
|
|
|
|
uint16_t changePaletteMs = 4000 + SEGMENT.speed *10; //between 4 - 6.5sec
|
|
if (millis() - SEGENV.step > changePaletteMs)
|
|
{
|
|
SEGENV.step = millis();
|
|
|
|
uint8_t baseI = random8();
|
|
palettes[1] = CRGBPalette16(CHSV(baseI+random8(64), 255, random8(128,255)), CHSV(baseI+128, 255, random8(128,255)), CHSV(baseI+random8(92), 192, random8(128,255)), CHSV(baseI+random8(92), 255, random8(128,255)));
|
|
}
|
|
|
|
CRGB color;
|
|
|
|
//EVERY_N_MILLIS(10) { //(don't have to time this, effect function is only called every 24ms)
|
|
nblendPaletteTowardPalette(palettes[0], palettes[1], 48); // Blend towards the target palette over 48 iterations.
|
|
|
|
if (SEGMENT.palette > 0) palettes[0] = currentPalette;
|
|
|
|
for(int i = 0; i < SEGLEN; i++) {
|
|
uint8_t index = inoise8(i*scale, SEGENV.aux0+i*scale); // Get a value from the noise function. I'm using both x and y axis.
|
|
color = ColorFromPalette(palettes[0], index, 255, LINEARBLEND); // Use the my own palette.
|
|
setPixelColor(i, color.red, color.green, color.blue);
|
|
}
|
|
|
|
SEGENV.aux0 += beatsin8(10,1,4); // Moving along the distance. Vary it a bit with a sine wave.
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
// Sine waves that have controllable phase change speed, frequency and cutoff. By Andrew Tuline.
|
|
// SEGMENT.speed ->Speed, SEGMENT.intensity -> Frequency (SEGMENT.fft1 -> Color change, SEGMENT.fft2 -> PWM cutoff)
|
|
//
|
|
uint16_t WS2812FX::mode_sinewave(void) { // Adjustable sinewave. By Andrew Tuline
|
|
//#define qsuba(x, b) ((x>b)?x-b:0) // Analog Unsigned subtraction macro. if result <0, then => 0
|
|
|
|
uint16_t colorIndex = now /32;//(256 - SEGMENT.fft1); // Amount of colour change.
|
|
|
|
SEGENV.step += SEGMENT.speed/16; // Speed of animation.
|
|
uint16_t freq = SEGMENT.intensity/4;//SEGMENT.fft2/8; // Frequency of the signal.
|
|
|
|
for (int i=0; i<SEGLEN; i++) { // For each of the LED's in the strand, set a brightness based on a wave as follows:
|
|
int pixBri = cubicwave8((i*freq)+SEGENV.step);//qsuba(cubicwave8((i*freq)+SEGENV.step), (255-SEGMENT.intensity)); // qsub sets a minimum value called thiscutoff. If < thiscutoff, then bright = 0. Otherwise, bright = 128 (as defined in qsub)..
|
|
//setPixCol(i, i*colorIndex/255, pixBri);
|
|
setPixelColor(i, color_blend(SEGCOLOR(1), color_from_palette(i*colorIndex/255, false, PALETTE_SOLID_WRAP, 0), pixBri));
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
/*
|
|
* Best of both worlds from Palette and Spot effects. By Aircoookie
|
|
*/
|
|
uint16_t WS2812FX::mode_flow(void)
|
|
{
|
|
uint16_t counter = 0;
|
|
if (SEGMENT.speed != 0)
|
|
{
|
|
counter = now * ((SEGMENT.speed >> 2) +1);
|
|
counter = counter >> 8;
|
|
}
|
|
|
|
uint16_t maxZones = SEGLEN / 6; //only looks good if each zone has at least 6 LEDs
|
|
uint16_t zones = (SEGMENT.intensity * maxZones) >> 8;
|
|
if (zones & 0x01) zones++; //zones must be even
|
|
if (zones < 2) zones = 2;
|
|
uint16_t zoneLen = SEGLEN / zones;
|
|
uint16_t offset = (SEGLEN - zones * zoneLen) >> 1;
|
|
|
|
fill(color_from_palette(-counter, false, true, 255));
|
|
|
|
for (uint16_t z = 0; z < zones; z++)
|
|
{
|
|
uint16_t pos = offset + z * zoneLen;
|
|
for (uint16_t i = 0; i < zoneLen; i++)
|
|
{
|
|
uint8_t colorIndex = (i * 255 / zoneLen) - counter;
|
|
uint16_t led = (z & 0x01) ? i : (zoneLen -1) -i;
|
|
if (IS_REVERSE) led = (zoneLen -1) -led;
|
|
setPixelColor(pos + led, color_from_palette(colorIndex, false, true, 255));
|
|
}
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
|
|
/*
|
|
* Dots waving around in a sine/pendulum motion.
|
|
* Little pixel birds flying in a circle. By Aircoookie
|
|
*/
|
|
uint16_t WS2812FX::mode_chunchun(void)
|
|
{
|
|
fill(SEGCOLOR(1));
|
|
uint16_t counter = now*(6 + (SEGMENT.speed >> 4));
|
|
uint16_t numBirds = 2 + (SEGLEN >> 3); // 2 + 1/8 of a segment
|
|
uint16_t span = (SEGMENT.intensity << 8) / numBirds;
|
|
|
|
for (uint16_t i = 0; i < numBirds; i++)
|
|
{
|
|
counter -= span;
|
|
uint16_t megumin = sin16(counter) + 0x8000;
|
|
uint32_t bird = (megumin * SEGLEN) >> 16;
|
|
uint32_t c = color_from_palette((i * 255)/ numBirds, false, false, 0); // no palette wrapping
|
|
setPixelColor(bird, c);
|
|
}
|
|
return FRAMETIME;
|
|
}
|
|
|
|
//13 bytes
|
|
typedef struct Spotlight {
|
|
float speed;
|
|
uint8_t colorIdx;
|
|
int16_t position;
|
|
unsigned long lastUpdateTime;
|
|
uint8_t width;
|
|
uint8_t type;
|
|
} spotlight;
|
|
|
|
#define SPOT_TYPE_SOLID 0
|
|
#define SPOT_TYPE_GRADIENT 1
|
|
#define SPOT_TYPE_2X_GRADIENT 2
|
|
#define SPOT_TYPE_2X_DOT 3
|
|
#define SPOT_TYPE_3X_DOT 4
|
|
#define SPOT_TYPE_4X_DOT 5
|
|
#define SPOT_TYPES_COUNT 6
|
|
#ifdef ESP8266
|
|
#define SPOT_MAX_COUNT 17 //Number of simultaneous waves
|
|
#else
|
|
#define SPOT_MAX_COUNT 49 //Number of simultaneous waves
|
|
#endif
|
|
|
|
/*
|
|
* Spotlights moving back and forth that cast dancing shadows.
|
|
* Shine this through tree branches/leaves or other close-up objects that cast
|
|
* interesting shadows onto a ceiling or tarp.
|
|
*
|
|
* By Steve Pomeroy @xxv
|
|
*/
|
|
uint16_t WS2812FX::mode_dancing_shadows(void)
|
|
{
|
|
uint8_t numSpotlights = map(SEGMENT.intensity, 0, 255, 2, SPOT_MAX_COUNT); // 49 on 32 segment ESP32, 17 on 18 segment ESP8266
|
|
bool initialize = SEGENV.aux0 != numSpotlights;
|
|
SEGENV.aux0 = numSpotlights;
|
|
|
|
uint16_t dataSize = sizeof(spotlight) * numSpotlights;
|
|
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
|
|
Spotlight* spotlights = reinterpret_cast<Spotlight*>(SEGENV.data);
|
|
|
|
fill(BLACK);
|
|
|
|
unsigned long time = millis();
|
|
bool respawn = false;
|
|
|
|
for (uint8_t i = 0; i < numSpotlights; i++) {
|
|
if (!initialize) {
|
|
// advance the position of the spotlight
|
|
int16_t delta = (float)(time - spotlights[i].lastUpdateTime) *
|
|
(spotlights[i].speed * ((1.0 + SEGMENT.speed)/100.0));
|
|
|
|
if (abs(delta) >= 1) {
|
|
spotlights[i].position += delta;
|
|
spotlights[i].lastUpdateTime = time;
|
|
}
|
|
|
|
respawn = (spotlights[i].speed > 0.0 && spotlights[i].position > (SEGLEN + 2))
|
|
|| (spotlights[i].speed < 0.0 && spotlights[i].position < -(spotlights[i].width + 2));
|
|
}
|
|
|
|
if (initialize || respawn) {
|
|
spotlights[i].colorIdx = random8();
|
|
spotlights[i].width = random8(1, 10);
|
|
|
|
spotlights[i].speed = 1.0/random8(4, 50);
|
|
|
|
if (initialize) {
|
|
spotlights[i].position = random16(SEGLEN);
|
|
spotlights[i].speed *= random8(2) ? 1.0 : -1.0;
|
|
} else {
|
|
if (random8(2)) {
|
|
spotlights[i].position = SEGLEN + spotlights[i].width;
|
|
spotlights[i].speed *= -1.0;
|
|
}else {
|
|
spotlights[i].position = -spotlights[i].width;
|
|
}
|
|
}
|
|
|
|
spotlights[i].lastUpdateTime = time;
|
|
spotlights[i].type = random8(SPOT_TYPES_COUNT);
|
|
}
|
|
|
|
uint32_t color = color_from_palette(spotlights[i].colorIdx, false, false, 0);
|
|
int start = spotlights[i].position;
|
|
|
|
if (spotlights[i].width <= 1) {
|
|
if (start >= 0 && start < SEGLEN) {
|
|
blendPixelColor(start, color, 128);
|
|
}
|
|
} else {
|
|
switch (spotlights[i].type) {
|
|
case SPOT_TYPE_SOLID:
|
|
for (uint8_t j = 0; j < spotlights[i].width; j++) {
|
|
if ((start + j) >= 0 && (start + j) < SEGLEN) {
|
|
blendPixelColor(start + j, color, 128);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SPOT_TYPE_GRADIENT:
|
|
for (uint8_t j = 0; j < spotlights[i].width; j++) {
|
|
if ((start + j) >= 0 && (start + j) < SEGLEN) {
|
|
blendPixelColor(start + j, color,
|
|
cubicwave8(map(j, 0, spotlights[i].width - 1, 0, 255)));
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SPOT_TYPE_2X_GRADIENT:
|
|
for (uint8_t j = 0; j < spotlights[i].width; j++) {
|
|
if ((start + j) >= 0 && (start + j) < SEGLEN) {
|
|
blendPixelColor(start + j, color,
|
|
cubicwave8(2 * map(j, 0, spotlights[i].width - 1, 0, 255)));
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SPOT_TYPE_2X_DOT:
|
|
for (uint8_t j = 0; j < spotlights[i].width; j += 2) {
|
|
if ((start + j) >= 0 && (start + j) < SEGLEN) {
|
|
blendPixelColor(start + j, color, 128);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SPOT_TYPE_3X_DOT:
|
|
for (uint8_t j = 0; j < spotlights[i].width; j += 3) {
|
|
if ((start + j) >= 0 && (start + j) < SEGLEN) {
|
|
blendPixelColor(start + j, color, 128);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SPOT_TYPE_4X_DOT:
|
|
for (uint8_t j = 0; j < spotlights[i].width; j += 4) {
|
|
if ((start + j) >= 0 && (start + j) < SEGLEN) {
|
|
blendPixelColor(start + j, color, 128);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
/*
|
|
Imitates a washing machine, rotating same waves forward, then pause, then backward.
|
|
By Stefan Seegel
|
|
*/
|
|
uint16_t WS2812FX::mode_washing_machine(void) {
|
|
float speed = tristate_square8(now >> 7, 90, 15);
|
|
float quot = 32.0f - ((float)SEGMENT.speed / 16.0f);
|
|
speed /= quot;
|
|
|
|
SEGENV.step += (speed * 128.0f);
|
|
|
|
for (int i=0; i<SEGLEN; i++) {
|
|
uint8_t col = sin8(((SEGMENT.intensity / 25 + 1) * 255 * i / SEGLEN) + (SEGENV.step >> 7));
|
|
setPixelColor(i, color_from_palette(col, false, PALETTE_SOLID_WRAP, 3));
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
/*
|
|
Blends random colors across palette
|
|
Modified, originally by Mark Kriegsman https://gist.github.com/kriegsman/1f7ccbbfa492a73c015e
|
|
*/
|
|
uint16_t WS2812FX::mode_blends(void) {
|
|
uint16_t dataSize = sizeof(uint32_t) * SEGLEN; // max segment length of 56 pixels on 18 segment ESP8266
|
|
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
|
|
uint32_t* pixels = reinterpret_cast<uint32_t*>(SEGENV.data);
|
|
uint8_t blendSpeed = map(SEGMENT.intensity, 0, UINT8_MAX, 10, 128);
|
|
uint8_t shift = (now * ((SEGMENT.speed >> 3) +1)) >> 8;
|
|
|
|
for (int i = 0; i < SEGLEN; i++) {
|
|
pixels[i] = color_blend(pixels[i], color_from_palette(shift + quadwave8((i + 1) * 16), false, PALETTE_SOLID_WRAP, 255), blendSpeed);
|
|
setPixelColor(i, pixels[i]);
|
|
shift += 3;
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
/*
|
|
TV Simulator
|
|
Modified and adapted to WLED by Def3nder, based on "Fake TV Light for Engineers" by Phillip Burgess https://learn.adafruit.com/fake-tv-light-for-engineers/arduino-sketch
|
|
*/
|
|
//43 bytes
|
|
typedef struct TvSim {
|
|
uint32_t totalTime = 0;
|
|
uint32_t fadeTime = 0;
|
|
uint32_t startTime = 0;
|
|
uint32_t elapsed = 0;
|
|
uint32_t pixelNum = 0;
|
|
uint16_t sliderValues = 0;
|
|
uint32_t sceeneStart = 0;
|
|
uint32_t sceeneDuration = 0;
|
|
uint16_t sceeneColorHue = 0;
|
|
uint8_t sceeneColorSat = 0;
|
|
uint8_t sceeneColorBri = 0;
|
|
uint8_t actualColorR = 0;
|
|
uint8_t actualColorG = 0;
|
|
uint8_t actualColorB = 0;
|
|
uint16_t pr = 0; // Prev R, G, B
|
|
uint16_t pg = 0;
|
|
uint16_t pb = 0;
|
|
} tvSim;
|
|
|
|
uint16_t WS2812FX::mode_tv_simulator(void) {
|
|
uint16_t nr, ng, nb, r, g, b, i, hue;
|
|
uint8_t sat, bri, j;
|
|
|
|
if (!SEGENV.allocateData(sizeof(tvSim))) return mode_static(); //allocation failed
|
|
TvSim* tvSimulator = reinterpret_cast<TvSim*>(SEGENV.data);
|
|
|
|
uint8_t colorSpeed = map(SEGMENT.speed, 0, UINT8_MAX, 1, 20);
|
|
uint8_t colorIntensity = map(SEGMENT.intensity, 0, UINT8_MAX, 10, 30);
|
|
|
|
i = SEGMENT.speed << 8 | SEGMENT.intensity;
|
|
if (i != tvSimulator->sliderValues) {
|
|
tvSimulator->sliderValues = i;
|
|
SEGENV.aux1 = 0;
|
|
}
|
|
|
|
// create a new sceene
|
|
if (((millis() - tvSimulator->sceeneStart) >= tvSimulator->sceeneDuration) || SEGENV.aux1 == 0) {
|
|
tvSimulator->sceeneStart = millis(); // remember the start of the new sceene
|
|
tvSimulator->sceeneDuration = random16(60* 250* colorSpeed, 60* 750 * colorSpeed); // duration of a "movie sceene" which has similar colors (5 to 15 minutes with max speed slider)
|
|
tvSimulator->sceeneColorHue = random16( 0, 768); // random start color-tone for the sceene
|
|
tvSimulator->sceeneColorSat = random8 ( 100, 130 + colorIntensity); // random start color-saturation for the sceene
|
|
tvSimulator->sceeneColorBri = random8 ( 200, 240); // random start color-brightness for the sceene
|
|
SEGENV.aux1 = 1;
|
|
SEGENV.aux0 = 0;
|
|
}
|
|
|
|
// slightly change the color-tone in this sceene
|
|
if ( SEGENV.aux0 == 0) {
|
|
// hue change in both directions
|
|
j = random8(4 * colorIntensity);
|
|
hue = (random8() < 128) ? ((j < tvSimulator->sceeneColorHue) ? tvSimulator->sceeneColorHue - j : 767 - tvSimulator->sceeneColorHue - j) : // negative
|
|
((j + tvSimulator->sceeneColorHue) < 767 ? tvSimulator->sceeneColorHue + j : tvSimulator->sceeneColorHue + j - 767) ; // positive
|
|
|
|
// saturation
|
|
j = random8(2 * colorIntensity);
|
|
sat = (tvSimulator->sceeneColorSat - j) < 0 ? 0 : tvSimulator->sceeneColorSat - j;
|
|
|
|
// brightness
|
|
j = random8(100);
|
|
bri = (tvSimulator->sceeneColorBri - j) < 0 ? 0 : tvSimulator->sceeneColorBri - j;
|
|
|
|
// calculate R,G,B from HSV
|
|
// Source: https://blog.adafruit.com/2012/03/14/constant-brightness-hsb-to-rgb-algorithm/
|
|
{ // just to create a local scope for the variables
|
|
uint8_t temp[5], n = (hue >> 8) % 3;
|
|
uint8_t x = ((((hue & 255) * sat) >> 8) * bri) >> 8;
|
|
uint8_t s = ( (256 - sat) * bri) >> 8;
|
|
temp[0] = temp[3] = s;
|
|
temp[1] = temp[4] = x + s;
|
|
temp[2] = bri - x;
|
|
tvSimulator->actualColorR = temp[n + 2];
|
|
tvSimulator->actualColorG = temp[n + 1];
|
|
tvSimulator->actualColorB = temp[n ];
|
|
}
|
|
}
|
|
// Apply gamma correction, further expand to 16/16/16
|
|
nr = (uint8_t)gamma8(tvSimulator->actualColorR) * 257; // New R/G/B
|
|
ng = (uint8_t)gamma8(tvSimulator->actualColorG) * 257;
|
|
nb = (uint8_t)gamma8(tvSimulator->actualColorB) * 257;
|
|
|
|
if (SEGENV.aux0 == 0) { // initialize next iteration
|
|
SEGENV.aux0 = 1;
|
|
|
|
// randomize total duration and fade duration for the actual color
|
|
tvSimulator->totalTime = random16(250, 2500); // Semi-random pixel-to-pixel time
|
|
tvSimulator->fadeTime = random16(0, tvSimulator->totalTime); // Pixel-to-pixel transition time
|
|
if (random8(10) < 3) tvSimulator->fadeTime = 0; // Force scene cut 30% of time
|
|
|
|
tvSimulator->startTime = millis();
|
|
} // end of initialization
|
|
|
|
// how much time is elapsed ?
|
|
tvSimulator->elapsed = millis() - tvSimulator->startTime;
|
|
|
|
// fade from prev volor to next color
|
|
if (tvSimulator->elapsed < tvSimulator->fadeTime) {
|
|
r = map(tvSimulator->elapsed, 0, tvSimulator->fadeTime, tvSimulator->pr, nr);
|
|
g = map(tvSimulator->elapsed, 0, tvSimulator->fadeTime, tvSimulator->pg, ng);
|
|
b = map(tvSimulator->elapsed, 0, tvSimulator->fadeTime, tvSimulator->pb, nb);
|
|
} else { // Avoid divide-by-zero in map()
|
|
r = nr;
|
|
g = ng;
|
|
b = nb;
|
|
}
|
|
|
|
// set strip color
|
|
for (i = 0; i < SEGLEN; i++) {
|
|
setPixelColor(i, r >> 8, g >> 8, b >> 8); // Quantize to 8-bit
|
|
}
|
|
|
|
// if total duration has passed, remember last color and restart the loop
|
|
if ( tvSimulator->elapsed >= tvSimulator->totalTime) {
|
|
tvSimulator->pr = nr; // Prev RGB = new RGB
|
|
tvSimulator->pg = ng;
|
|
tvSimulator->pb = nb;
|
|
SEGENV.aux0 = 0;
|
|
}
|
|
|
|
return FRAMETIME;
|
|
}
|
|
|
|
/*
|
|
Aurora effect
|
|
*/
|
|
|
|
//CONFIG
|
|
#ifdef ESP8266
|
|
#define W_MAX_COUNT 9 //Number of simultaneous waves
|
|
#else
|
|
#define W_MAX_COUNT 20 //Number of simultaneous waves
|
|
#endif
|
|
#define W_MAX_SPEED 6 //Higher number, higher speed
|
|
#define W_WIDTH_FACTOR 6 //Higher number, smaller waves
|
|
|
|
//24 bytes
|
|
class AuroraWave {
|
|
private:
|
|
uint16_t ttl;
|
|
CRGB basecolor;
|
|
float basealpha;
|
|
uint16_t age;
|
|
uint16_t width;
|
|
float center;
|
|
bool goingleft;
|
|
float speed_factor;
|
|
bool alive = true;
|
|
|
|
public:
|
|
void init(uint32_t segment_length, CRGB color) {
|
|
ttl = random(500, 1501);
|
|
basecolor = color;
|
|
basealpha = random(60, 101) / (float)100;
|
|
age = 0;
|
|
width = random(segment_length / 20, segment_length / W_WIDTH_FACTOR); //half of width to make math easier
|
|
if (!width) width = 1;
|
|
center = random(101) / (float)100 * segment_length;
|
|
goingleft = random(0, 2) == 0;
|
|
speed_factor = (random(10, 31) / (float)100 * W_MAX_SPEED / 255);
|
|
alive = true;
|
|
}
|
|
|
|
CRGB getColorForLED(int ledIndex) {
|
|
if(ledIndex < center - width || ledIndex > center + width) return 0; //Position out of range of this wave
|
|
|
|
CRGB rgb;
|
|
|
|
//Offset of this led from center of wave
|
|
//The further away from the center, the dimmer the LED
|
|
float offset = ledIndex - center;
|
|
if (offset < 0) offset = -offset;
|
|
float offsetFactor = offset / width;
|
|
|
|
//The age of the wave determines it brightness.
|
|
//At half its maximum age it will be the brightest.
|
|
float ageFactor = 0.1;
|
|
if((float)age / ttl < 0.5) {
|
|
ageFactor = (float)age / (ttl / 2);
|
|
} else {
|
|
ageFactor = (float)(ttl - age) / ((float)ttl * 0.5);
|
|
}
|
|
|
|
//Calculate color based on above factors and basealpha value
|
|
float factor = (1 - offsetFactor) * ageFactor * basealpha;
|
|
rgb.r = basecolor.r * factor;
|
|
rgb.g = basecolor.g * factor;
|
|
rgb.b = basecolor.b * factor;
|
|
|
|
return rgb;
|
|
};
|
|
|
|
//Change position and age of wave
|
|
//Determine if its sill "alive"
|
|
void update(uint32_t segment_length, uint32_t speed) {
|
|
if(goingleft) {
|
|
center -= speed_factor * speed;
|
|
} else {
|
|
center += speed_factor * speed;
|
|
}
|
|
|
|
age++;
|
|
|
|
if(age > ttl) {
|
|
alive = false;
|
|
} else {
|
|
if(goingleft) {
|
|
if(center + width < 0) {
|
|
alive = false;
|
|
}
|
|
} else {
|
|
if(center - width > segment_length) {
|
|
alive = false;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
bool stillAlive() {
|
|
return alive;
|
|
};
|
|
};
|
|
|
|
uint16_t WS2812FX::mode_aurora(void) {
|
|
//aux1 = Wavecount
|
|
//aux2 = Intensity in last loop
|
|
|
|
AuroraWave* waves;
|
|
|
|
if(SEGENV.aux0 != SEGMENT.intensity || SEGENV.call == 0) {
|
|
//Intensity slider changed or first call
|
|
SEGENV.aux1 = map(SEGMENT.intensity, 0, 255, 2, W_MAX_COUNT);
|
|
SEGENV.aux0 = SEGMENT.intensity;
|
|
|
|
if(!SEGENV.allocateData(sizeof(AuroraWave) * SEGENV.aux1)) { // 26 on 32 segment ESP32, 9 on 18 segment ESP8266
|
|
return mode_static(); //allocation failed
|
|
}
|
|
|
|
waves = reinterpret_cast<AuroraWave*>(SEGENV.data);
|
|
|
|
for(int i = 0; i < SEGENV.aux1; i++) {
|
|
waves[i].init(SEGLEN, col_to_crgb(color_from_palette(random8(), false, false, random(0, 3))));
|
|
}
|
|
} else {
|
|
waves = reinterpret_cast<AuroraWave*>(SEGENV.data);
|
|
}
|
|
|
|
for(int i = 0; i < SEGENV.aux1; i++) {
|
|
//Update values of wave
|
|
waves[i].update(SEGLEN, SEGMENT.speed);
|
|
|
|
if(!(waves[i].stillAlive())) {
|
|
//If a wave dies, reinitialize it starts over.
|
|
waves[i].init(SEGLEN, col_to_crgb(color_from_palette(random8(), false, false, random(0, 3))));
|
|
}
|
|
}
|
|
|
|
uint8_t backlight = 1; //dimmer backlight if less active colors
|
|
if (SEGCOLOR(0)) backlight++;
|
|
if (SEGCOLOR(1)) backlight++;
|
|
if (SEGCOLOR(2)) backlight++;
|
|
//Loop through LEDs to determine color
|
|
for(int i = 0; i < SEGLEN; i++) {
|
|
CRGB mixedRgb = CRGB(backlight, backlight, backlight);
|
|
|
|
//For each LED we must check each wave if it is "active" at this position.
|
|
//If there are multiple waves active on a LED we multiply their values.
|
|
for(int j = 0; j < SEGENV.aux1; j++) {
|
|
CRGB rgb = waves[j].getColorForLED(i);
|
|
|
|
if(rgb != CRGB(0)) {
|
|
mixedRgb += rgb;
|
|
}
|
|
}
|
|
|
|
setPixelColor(i, mixedRgb[0], mixedRgb[1], mixedRgb[2]);
|
|
}
|
|
|
|
return FRAMETIME;
|
|
} |