WLED/wled00/wled14_colors.ino
Def3nder ed24f72cf9 Changes for 4CH and 5CH LED stripes
ESP32 fixes for Solid RGBW (...not implemented for ESP32 yet)

Use 5CH solid RGB stripes

adapt the logic to use CW and WW for different CT-values

change from Opt-out to Opt-In for analog LEDs

Added new boards

Alexa color changes to match white values with 4Ch and 5Ch LED stripes
bracket error


Device definitions
2019-12-18 15:35:32 +01:00

164 lines
4.3 KiB
C++

/*
* Color conversion methods
*/
void colorFromUint32(uint32_t in)
{
col[3] = in >> 24 & 0xFF;
col[0] = in >> 16 & 0xFF;
col[1] = in >> 8 & 0xFF;
col[2] = in & 0xFF;
}
void colorHStoRGB(uint16_t hue, byte sat, byte* rgb) //hue, sat to rgb
{
float h = ((float)hue)/65535.0;
float s = ((float)sat)/255.0;
byte i = floor(h*6);
float f = h * 6-i;
float p = 255 * (1-s);
float q = 255 * (1-f*s);
float t = 255 * (1-(1-f)*s);
switch (i%6) {
case 0: rgb[0]=255,rgb[1]=t,rgb[2]=p;break;
case 1: rgb[0]=q,rgb[1]=255,rgb[2]=p;break;
case 2: rgb[0]=p,rgb[1]=255,rgb[2]=t;break;
case 3: rgb[0]=p,rgb[1]=q,rgb[2]=255;break;
case 4: rgb[0]=t,rgb[1]=p,rgb[2]=255;break;
case 5: rgb[0]=255,rgb[1]=p,rgb[2]=q;
}
if (useRGBW) colorRGBtoRGBW(col);
}
#ifndef WLED_DISABLE_HUESYNC
void colorCTtoRGB(uint16_t mired, byte* rgb) //white spectrum to rgb
{
//this is only an approximation using WS2812B with gamma correction enabled
if (mired > 475) {
rgb[0]=255;rgb[1]=199;rgb[2]=92;//500
} else if (mired > 425) {
rgb[0]=255;rgb[1]=213;rgb[2]=118;//450
} else if (mired > 375) {
rgb[0]=255;rgb[1]=216;rgb[2]=118;//400
} else if (mired > 325) {
rgb[0]=255;rgb[1]=234;rgb[2]=140;//350
} else if (mired > 275) {
rgb[0]=255;rgb[1]=243;rgb[2]=160;//300
} else if (mired > 225) {
rgb[0]=250;rgb[1]=255;rgb[2]=188;//250
} else if (mired > 175) {
rgb[0]=247;rgb[1]=255;rgb[2]=215;//200
} else {
rgb[0]=237;rgb[1]=255;rgb[2]=239;//150
}
if (useRGBW) colorRGBtoRGBW(col);
}
void colorXYtoRGB(float x, float y, byte* rgb) //coordinates to rgb (https://www.developers.meethue.com/documentation/color-conversions-rgb-xy)
{
float z = 1.0f - x - y;
float X = (1.0f / y) * x;
float Z = (1.0f / y) * z;
float r = (int)255*(X * 1.656492f - 0.354851f - Z * 0.255038f);
float g = (int)255*(-X * 0.707196f + 1.655397f + Z * 0.036152f);
float b = (int)255*(X * 0.051713f - 0.121364f + Z * 1.011530f);
if (r > b && r > g && r > 1.0f) {
// red is too big
g = g / r;
b = b / r;
r = 1.0f;
} else if (g > b && g > r && g > 1.0f) {
// green is too big
r = r / g;
b = b / g;
g = 1.0f;
} else if (b > r && b > g && b > 1.0f) {
// blue is too big
r = r / b;
g = g / b;
b = 1.0f;
}
// Apply gamma correction
r = r <= 0.0031308f ? 12.92f * r : (1.0f + 0.055f) * pow(r, (1.0f / 2.4f)) - 0.055f;
g = g <= 0.0031308f ? 12.92f * g : (1.0f + 0.055f) * pow(g, (1.0f / 2.4f)) - 0.055f;
b = b <= 0.0031308f ? 12.92f * b : (1.0f + 0.055f) * pow(b, (1.0f / 2.4f)) - 0.055f;
if (r > b && r > g) {
// red is biggest
if (r > 1.0f) {
g = g / r;
b = b / r;
r = 1.0f;
}
} else if (g > b && g > r) {
// green is biggest
if (g > 1.0f) {
r = r / g;
b = b / g;
g = 1.0f;
}
} else if (b > r && b > g) {
// blue is biggest
if (b > 1.0f) {
r = r / b;
g = g / b;
b = 1.0f;
}
}
rgb[0] = 255.0*r;
rgb[1] = 255.0*g;
rgb[2] = 255.0*b;
if (useRGBW) colorRGBtoRGBW(col);
}
void colorRGBtoXY(byte* rgb, float* xy) //rgb to coordinates (https://www.developers.meethue.com/documentation/color-conversions-rgb-xy)
{
float X = rgb[0] * 0.664511f + rgb[1] * 0.154324f + rgb[2] * 0.162028f;
float Y = rgb[0] * 0.283881f + rgb[1] * 0.668433f + rgb[2] * 0.047685f;
float Z = rgb[0] * 0.000088f + rgb[1] * 0.072310f + rgb[2] * 0.986039f;
xy[0] = X / (X + Y + Z);
xy[1] = Y / (X + Y + Z);
}
#endif
void colorFromDecOrHexString(byte* rgb, char* in)
{
if (in[0] == 0) return;
char first = in[0];
uint32_t c = 0;
if (first == '#' || first == 'h' || first == 'H') //is HEX encoded
{
c = strtoul(in +1, NULL, 16);
} else
{
c = strtoul(in, NULL, 10);
}
rgb[3] = (c >> 24) & 0xFF;
rgb[0] = (c >> 16) & 0xFF;
rgb[1] = (c >> 8) & 0xFF;
rgb[2] = c & 0xFF;
}
float minf (float v, float w)
{
if (w > v) return v;
return w;
}
float maxf (float v, float w)
{
if (w > v) return w;
return v;
}
void colorRGBtoRGBW(byte* rgb) //rgb to rgbw (http://codewelt.com/rgbw)
{
float low = minf(rgb[0],minf(rgb[1],rgb[2]));
float high = maxf(rgb[0],maxf(rgb[1],rgb[2]));
if (high < 0.1f) return;
float sat = 100.0f * ((high - low) / high);; // maximum saturation is 100 (corrected from 255)
rgb[3] = (byte)((255.0f - sat) / 255.0f * (rgb[0] + rgb[1] + rgb[2]) / 3);
}