WLED/wled00/FX.h

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/*
WS2812FX.h - Library for WS2812 LED effects.
Harm Aldick - 2016
www.aldick.org
LICENSE
The MIT License (MIT)
Copyright (c) 2016 Harm Aldick
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Modified for WLED
*/
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#include "wled.h"
#ifndef WS2812FX_h
#define WS2812FX_h
#include "const.h"
#define FASTLED_INTERNAL //remove annoying pragma messages
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#define USE_GET_MILLISECOND_TIMER
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#include "FastLED.h"
#define DEFAULT_BRIGHTNESS (uint8_t)127
#define DEFAULT_MODE (uint8_t)0
#define DEFAULT_SPEED (uint8_t)128
#define DEFAULT_INTENSITY (uint8_t)128
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#define DEFAULT_COLOR (uint32_t)0xFFAA00
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#ifndef MIN
#define MIN(a,b) ((a)<(b)?(a):(b))
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#endif
#ifndef MAX
#define MAX(a,b) ((a)>(b)?(a):(b))
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#endif
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/* Not used in all effects yet */
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#define WLED_FPS 42
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#define FRAMETIME (1000/WLED_FPS)
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/* each segment uses 52 bytes of SRAM memory, so if you're application fails because of
insufficient memory, decreasing MAX_NUM_SEGMENTS may help */
#ifdef ESP8266
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#define MAX_NUM_SEGMENTS 12
/* How many color transitions can run at once */
#define MAX_NUM_TRANSITIONS 8
/* How much data bytes all segments combined may allocate */
#define MAX_SEGMENT_DATA 2048
#else
#ifndef MAX_NUM_SEGMENTS
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#define MAX_NUM_SEGMENTS 16
#endif
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#define MAX_NUM_TRANSITIONS 16
#define MAX_SEGMENT_DATA 8192
#endif
#define LED_SKIP_AMOUNT 1
#define MIN_SHOW_DELAY 15
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#define NUM_COLORS 3 /* number of colors per segment */
#define SEGMENT _segments[_segment_index]
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#define SEGCOLOR(x) _colors_t[x]
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#define SEGENV _segment_runtimes[_segment_index]
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#define SEGLEN _virtualSegmentLength
#define SEGACT SEGMENT.stop
#define SPEED_FORMULA_L 5U + (50U*(255U - SEGMENT.speed))/SEGLEN
#define RESET_RUNTIME memset(_segment_runtimes, 0, sizeof(_segment_runtimes))
// some common colors
#define RED (uint32_t)0xFF0000
#define GREEN (uint32_t)0x00FF00
#define BLUE (uint32_t)0x0000FF
#define WHITE (uint32_t)0xFFFFFF
#define BLACK (uint32_t)0x000000
#define YELLOW (uint32_t)0xFFFF00
#define CYAN (uint32_t)0x00FFFF
#define MAGENTA (uint32_t)0xFF00FF
#define PURPLE (uint32_t)0x400080
#define ORANGE (uint32_t)0xFF3000
#define PINK (uint32_t)0xFF1493
#define ULTRAWHITE (uint32_t)0xFFFFFFFF
// options
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// bit 7: segment is in transition mode
// bits 4-6: TBD
// bit 3: mirror effect within segment
// bit 2: segment is on
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// bit 1: reverse segment
// bit 0: segment is selected
#define NO_OPTIONS (uint8_t)0x00
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#define TRANSITIONAL (uint8_t)0x80
#define MIRROR (uint8_t)0x08
#define SEGMENT_ON (uint8_t)0x04
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#define REVERSE (uint8_t)0x02
#define SELECTED (uint8_t)0x01
#define IS_TRANSITIONAL ((SEGMENT.options & TRANSITIONAL) == TRANSITIONAL)
#define IS_MIRROR ((SEGMENT.options & MIRROR ) == MIRROR )
#define IS_SEGMENT_ON ((SEGMENT.options & SEGMENT_ON ) == SEGMENT_ON )
#define IS_REVERSE ((SEGMENT.options & REVERSE ) == REVERSE )
#define IS_SELECTED ((SEGMENT.options & SELECTED ) == SELECTED )
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#define MODE_COUNT 118
#define FX_MODE_STATIC 0
#define FX_MODE_BLINK 1
#define FX_MODE_BREATH 2
#define FX_MODE_COLOR_WIPE 3
#define FX_MODE_COLOR_WIPE_RANDOM 4
#define FX_MODE_RANDOM_COLOR 5
#define FX_MODE_COLOR_SWEEP 6
#define FX_MODE_DYNAMIC 7
#define FX_MODE_RAINBOW 8
#define FX_MODE_RAINBOW_CYCLE 9
#define FX_MODE_SCAN 10
#define FX_MODE_DUAL_SCAN 11
#define FX_MODE_FADE 12
#define FX_MODE_THEATER_CHASE 13
#define FX_MODE_THEATER_CHASE_RAINBOW 14
#define FX_MODE_RUNNING_LIGHTS 15
#define FX_MODE_SAW 16
#define FX_MODE_TWINKLE 17
#define FX_MODE_DISSOLVE 18
#define FX_MODE_DISSOLVE_RANDOM 19
#define FX_MODE_SPARKLE 20
#define FX_MODE_FLASH_SPARKLE 21
#define FX_MODE_HYPER_SPARKLE 22
#define FX_MODE_STROBE 23
#define FX_MODE_STROBE_RAINBOW 24
#define FX_MODE_MULTI_STROBE 25
#define FX_MODE_BLINK_RAINBOW 26
#define FX_MODE_ANDROID 27
#define FX_MODE_CHASE_COLOR 28
#define FX_MODE_CHASE_RANDOM 29
#define FX_MODE_CHASE_RAINBOW 30
#define FX_MODE_CHASE_FLASH 31
#define FX_MODE_CHASE_FLASH_RANDOM 32
#define FX_MODE_CHASE_RAINBOW_WHITE 33
#define FX_MODE_COLORFUL 34
#define FX_MODE_TRAFFIC_LIGHT 35
#define FX_MODE_COLOR_SWEEP_RANDOM 36
#define FX_MODE_RUNNING_COLOR 37
#define FX_MODE_AURORA 38
#define FX_MODE_RUNNING_RANDOM 39
#define FX_MODE_LARSON_SCANNER 40
#define FX_MODE_COMET 41
#define FX_MODE_FIREWORKS 42
#define FX_MODE_RAIN 43
#define FX_MODE_TETRIX 44
#define FX_MODE_FIRE_FLICKER 45
#define FX_MODE_GRADIENT 46
#define FX_MODE_LOADING 47
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#define FX_MODE_POLICE 48
#define FX_MODE_POLICE_ALL 49
#define FX_MODE_TWO_DOTS 50
#define FX_MODE_TWO_AREAS 51
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#define FX_MODE_RUNNING_DUAL 52
#define FX_MODE_HALLOWEEN 53
#define FX_MODE_TRICOLOR_CHASE 54
#define FX_MODE_TRICOLOR_WIPE 55
#define FX_MODE_TRICOLOR_FADE 56
#define FX_MODE_LIGHTNING 57
#define FX_MODE_ICU 58
#define FX_MODE_MULTI_COMET 59
#define FX_MODE_DUAL_LARSON_SCANNER 60
#define FX_MODE_RANDOM_CHASE 61
#define FX_MODE_OSCILLATE 62
#define FX_MODE_PRIDE_2015 63
#define FX_MODE_JUGGLE 64
#define FX_MODE_PALETTE 65
#define FX_MODE_FIRE_2012 66
#define FX_MODE_COLORWAVES 67
#define FX_MODE_BPM 68
#define FX_MODE_FILLNOISE8 69
#define FX_MODE_NOISE16_1 70
#define FX_MODE_NOISE16_2 71
#define FX_MODE_NOISE16_3 72
#define FX_MODE_NOISE16_4 73
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#define FX_MODE_COLORTWINKLE 74
#define FX_MODE_LAKE 75
#define FX_MODE_METEOR 76
#define FX_MODE_METEOR_SMOOTH 77
#define FX_MODE_RAILWAY 78
#define FX_MODE_RIPPLE 79
#define FX_MODE_TWINKLEFOX 80
#define FX_MODE_TWINKLECAT 81
#define FX_MODE_HALLOWEEN_EYES 82
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#define FX_MODE_STATIC_PATTERN 83
#define FX_MODE_TRI_STATIC_PATTERN 84
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#define FX_MODE_SPOTS 85
#define FX_MODE_SPOTS_FADE 86
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#define FX_MODE_GLITTER 87
#define FX_MODE_CANDLE 88
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#define FX_MODE_STARBURST 89
#define FX_MODE_EXPLODING_FIREWORKS 90
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#define FX_MODE_BOUNCINGBALLS 91
#define FX_MODE_SINELON 92
#define FX_MODE_SINELON_DUAL 93
#define FX_MODE_SINELON_RAINBOW 94
#define FX_MODE_POPCORN 95
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#define FX_MODE_DRIP 96
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#define FX_MODE_PLASMA 97
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#define FX_MODE_PERCENT 98
#define FX_MODE_RIPPLE_RAINBOW 99
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#define FX_MODE_HEARTBEAT 100
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#define FX_MODE_PACIFICA 101
#define FX_MODE_CANDLE_MULTI 102
#define FX_MODE_SOLID_GLITTER 103
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#define FX_MODE_SUNRISE 104
#define FX_MODE_PHASED 105
#define FX_MODE_TWINKLEUP 106
#define FX_MODE_NOISEPAL 107
#define FX_MODE_SINEWAVE 108
#define FX_MODE_PHASEDNOISE 109
#define FX_MODE_FLOW 110
#define FX_MODE_CHUNCHUN 111
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#define FX_MODE_DANCING_SHADOWS 112
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#define FX_MODE_WASHING_MACHINE 113
#define FX_MODE_CANDY_CANE 114
#define FX_MODE_BLENDS 115
#define FX_MODE_TV_SIMULATOR 116
#define FX_MODE_DYNAMIC_SMOOTH 117
class WS2812FX {
typedef uint16_t (WS2812FX::*mode_ptr)(void);
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// pre show callback
typedef void (*show_callback) (void);
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static WS2812FX* instance;
// segment parameters
public:
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typedef struct Segment { // 25 (28 in memory?) bytes
uint16_t start;
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uint16_t stop; //segment invalid if stop == 0
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uint16_t offset;
uint8_t speed;
uint8_t intensity;
uint8_t palette;
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uint8_t mode;
uint8_t options; //bit pattern: msb first: transitional needspixelstate tbd tbd (paused) on reverse selected
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uint8_t grouping, spacing;
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uint8_t opacity;
uint32_t colors[NUM_COLORS];
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bool setColor(uint8_t slot, uint32_t c, uint8_t segn) { //returns true if changed
if (slot >= NUM_COLORS || segn >= MAX_NUM_SEGMENTS) return false;
if (c == colors[slot]) return false;
ColorTransition::startTransition(opacity, colors[slot], instance->_transitionDur, segn, slot);
colors[slot] = c; return true;
}
void setOpacity(uint8_t o, uint8_t segn) {
if (segn >= MAX_NUM_SEGMENTS) return;
if (opacity == o) return;
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ColorTransition::startTransition(opacity, colors[0], instance->_transitionDur, segn, 0);
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opacity = o;
}
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/*uint8_t actualOpacity() { //respects On/Off state
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if (!getOption(SEG_OPTION_ON)) return 0;
return opacity;
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}*/
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void setOption(uint8_t n, bool val, uint8_t segn = 255)
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{
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//bool prevOn = false;
//if (n == SEG_OPTION_ON) prevOn = getOption(SEG_OPTION_ON);
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if (val) {
options |= 0x01 << n;
} else
{
options &= ~(0x01 << n);
}
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//transitions on segment on/off don't work correctly at this point
/*if (n == SEG_OPTION_ON && segn < MAX_NUM_SEGMENTS && getOption(SEG_OPTION_ON) != prevOn) {
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if (getOption(SEG_OPTION_ON)) {
ColorTransition::startTransition(0, colors[0], instance->_transitionDur, segn, 0);
} else {
ColorTransition::startTransition(opacity, colors[0], instance->_transitionDur, segn, 0);
}
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}*/
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}
bool getOption(uint8_t n)
{
return ((options >> n) & 0x01);
}
bool isSelected()
{
return getOption(0);
}
bool isActive()
{
return stop > start;
}
uint16_t length()
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{
return stop - start;
}
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uint16_t groupLength()
{
return grouping + spacing;
}
uint16_t virtualLength()
{
uint16_t groupLen = groupLength();
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uint16_t vLength = (length() + groupLen - 1) / groupLen;
if (options & MIRROR)
vLength = (vLength + 1) /2; // divide by 2 if mirror, leave at least a single LED
return vLength;
}
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uint8_t differs(Segment& b) {
uint8_t d = 0;
if (start != b.start) d |= SEG_DIFFERS_BOUNDS;
if (stop != b.stop) d |= SEG_DIFFERS_BOUNDS;
if (offset != b.offset) d |= SEG_DIFFERS_GSO;
if (grouping != b.grouping) d |= SEG_DIFFERS_GSO;
if (spacing != b.spacing) d |= SEG_DIFFERS_GSO;
if (opacity != b.opacity) d |= SEG_DIFFERS_BRI;
if (mode != b.mode) d |= SEG_DIFFERS_FX;
if (speed != b.speed) d |= SEG_DIFFERS_FX;
if (intensity != b.intensity) d |= SEG_DIFFERS_FX;
if (palette != b.palette) d |= SEG_DIFFERS_FX;
if ((options & 0b00101111) != (b.options & 0b00101111)) d |= SEG_DIFFERS_OPT;
for (uint8_t i = 0; i < NUM_COLORS; i++)
{
if (colors[i] != b.colors[i]) d |= SEG_DIFFERS_COL;
}
return d;
}
} segment;
// segment runtime parameters
typedef struct Segment_runtime { // 28 bytes
unsigned long next_time;
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uint32_t step;
uint32_t call;
uint16_t aux0;
uint16_t aux1;
byte* data = nullptr;
bool allocateData(uint16_t len){
if (data && _dataLen == len) return true; //already allocated
deallocateData();
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if (WS2812FX::instance->_usedSegmentData + len > MAX_SEGMENT_DATA) return false; //not enough memory
data = new (std::nothrow) byte[len];
if (!data) return false; //allocation failed
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WS2812FX::instance->_usedSegmentData += len;
_dataLen = len;
memset(data, 0, len);
return true;
}
void deallocateData(){
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delete[] data;
data = nullptr;
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WS2812FX::instance->_usedSegmentData -= _dataLen;
_dataLen = 0;
}
/**
* If reset of this segment was request, clears runtime
* settings of this segment.
* Must not be called while an effect mode function is running
* because it could access the data buffer and this method
* may free that data buffer.
*/
void resetIfRequired() {
if (_requiresReset) {
next_time = 0; step = 0; call = 0; aux0 = 0; aux1 = 0;
deallocateData();
_requiresReset = false;
}
}
/**
* Flags that before the next effect is calculated,
* the internal segment state should be reset.
* Call resetIfRequired before calling the next effect function.
*/
void reset() { _requiresReset = true; }
private:
uint16_t _dataLen = 0;
bool _requiresReset = false;
} segment_runtime;
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typedef struct ColorTransition { // 12 bytes
uint32_t colorOld = 0;
uint32_t transitionStart;
uint16_t transitionDur;
uint8_t segment = 0xFF; //lower 6 bits: the segment this transition is for (255 indicates transition not in use/available) upper 2 bits: color channel
uint8_t briOld = 0;
static void startTransition(uint8_t oldBri, uint32_t oldCol, uint16_t dur, uint8_t segn, uint8_t slot) {
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if (segn >= MAX_NUM_SEGMENTS || slot >= NUM_COLORS || dur == 0) return;
if (instance->_brightness == 0) return; //do not need transitions if master bri is off
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uint8_t tIndex = 0xFF; //none found
uint16_t tProgression = 0;
uint8_t s = segn + (slot << 6); //merge slot and segment into one byte
for (uint8_t i = 0; i < MAX_NUM_TRANSITIONS; i++) {
uint8_t tSeg = instance->transitions[i].segment;
//see if this segment + color already has a running transition
if (tSeg == s) {
tIndex = i; break;
}
if (tSeg == 0xFF) { //free transition
tIndex = i; tProgression = 0xFFFF;
}
}
if (tIndex == 0xFF) { //no slot found yet
for (uint8_t i = 0; i < MAX_NUM_TRANSITIONS; i++) {
//find most progressed transition to overwrite
uint16_t prog = instance->transitions[i].progress();
if (prog > tProgression) {
tIndex = i; tProgression = prog;
}
}
}
ColorTransition& t = instance->transitions[tIndex];
if (t.segment == s) //this is an active transition on the same segment+color
{
t.briOld = t.currentBri();
t.colorOld = t.currentColor(oldCol);
} else {
t.briOld = oldBri;
t.colorOld = oldCol;
uint8_t prevSeg = t.segment & 0x3F;
if (prevSeg < MAX_NUM_SEGMENTS) instance->_segments[prevSeg].setOption(SEG_OPTION_TRANSITIONAL, false);
}
t.transitionDur = dur;
t.transitionStart = millis();
t.segment = s;
instance->_segments[segn].setOption(SEG_OPTION_TRANSITIONAL, true);
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//refresh immediately, required for Solid mode
if (instance->_segment_runtimes[segn].next_time > t.transitionStart + 22) instance->_segment_runtimes[segn].next_time = t.transitionStart;
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}
uint16_t progress(bool allowEnd = false) { //transition progression between 0-65535
uint32_t timeNow = millis();
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if (timeNow - transitionStart > transitionDur) {
if (allowEnd) {
uint8_t segn = segment & 0x3F;
if (segn < MAX_NUM_SEGMENTS) instance->_segments[segn].setOption(SEG_OPTION_TRANSITIONAL, false);
segment = 0xFF;
}
return 0xFFFF;
}
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uint32_t elapsed = timeNow - transitionStart;
uint32_t prog = elapsed * 0xFFFF / transitionDur;
return (prog > 0xFFFF) ? 0xFFFF : prog;
}
uint32_t currentColor(uint32_t colorNew) {
return instance->color_blend(colorOld, colorNew, progress(true), true);
}
uint8_t currentBri() {
uint8_t segn = segment & 0x3F;
if (segn >= MAX_NUM_SEGMENTS) return 0;
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uint8_t briNew = instance->_segments[segn].opacity;
uint32_t prog = progress() + 1;
return ((briNew * prog) + (briOld * (0x10000 - prog))) >> 16;
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}
} color_transition;
WS2812FX() {
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WS2812FX::instance = this;
//assign each member of the _mode[] array to its respective function reference
_mode[FX_MODE_STATIC] = &WS2812FX::mode_static;
_mode[FX_MODE_BLINK] = &WS2812FX::mode_blink;
_mode[FX_MODE_COLOR_WIPE] = &WS2812FX::mode_color_wipe;
_mode[FX_MODE_COLOR_WIPE_RANDOM] = &WS2812FX::mode_color_wipe_random;
_mode[FX_MODE_RANDOM_COLOR] = &WS2812FX::mode_random_color;
_mode[FX_MODE_COLOR_SWEEP] = &WS2812FX::mode_color_sweep;
_mode[FX_MODE_DYNAMIC] = &WS2812FX::mode_dynamic;
_mode[FX_MODE_RAINBOW] = &WS2812FX::mode_rainbow;
_mode[FX_MODE_RAINBOW_CYCLE] = &WS2812FX::mode_rainbow_cycle;
_mode[FX_MODE_SCAN] = &WS2812FX::mode_scan;
_mode[FX_MODE_DUAL_SCAN] = &WS2812FX::mode_dual_scan;
_mode[FX_MODE_FADE] = &WS2812FX::mode_fade;
_mode[FX_MODE_THEATER_CHASE] = &WS2812FX::mode_theater_chase;
_mode[FX_MODE_THEATER_CHASE_RAINBOW] = &WS2812FX::mode_theater_chase_rainbow;
_mode[FX_MODE_SAW] = &WS2812FX::mode_saw;
_mode[FX_MODE_TWINKLE] = &WS2812FX::mode_twinkle;
_mode[FX_MODE_DISSOLVE] = &WS2812FX::mode_dissolve;
_mode[FX_MODE_DISSOLVE_RANDOM] = &WS2812FX::mode_dissolve_random;
_mode[FX_MODE_SPARKLE] = &WS2812FX::mode_sparkle;
_mode[FX_MODE_FLASH_SPARKLE] = &WS2812FX::mode_flash_sparkle;
_mode[FX_MODE_HYPER_SPARKLE] = &WS2812FX::mode_hyper_sparkle;
_mode[FX_MODE_STROBE] = &WS2812FX::mode_strobe;
_mode[FX_MODE_STROBE_RAINBOW] = &WS2812FX::mode_strobe_rainbow;
_mode[FX_MODE_MULTI_STROBE] = &WS2812FX::mode_multi_strobe;
_mode[FX_MODE_BLINK_RAINBOW] = &WS2812FX::mode_blink_rainbow;
_mode[FX_MODE_ANDROID] = &WS2812FX::mode_android;
_mode[FX_MODE_CHASE_COLOR] = &WS2812FX::mode_chase_color;
_mode[FX_MODE_CHASE_RANDOM] = &WS2812FX::mode_chase_random;
_mode[FX_MODE_CHASE_RAINBOW] = &WS2812FX::mode_chase_rainbow;
_mode[FX_MODE_CHASE_FLASH] = &WS2812FX::mode_chase_flash;
_mode[FX_MODE_CHASE_FLASH_RANDOM] = &WS2812FX::mode_chase_flash_random;
_mode[FX_MODE_CHASE_RAINBOW_WHITE] = &WS2812FX::mode_chase_rainbow_white;
_mode[FX_MODE_COLORFUL] = &WS2812FX::mode_colorful;
_mode[FX_MODE_TRAFFIC_LIGHT] = &WS2812FX::mode_traffic_light;
_mode[FX_MODE_COLOR_SWEEP_RANDOM] = &WS2812FX::mode_color_sweep_random;
_mode[FX_MODE_RUNNING_COLOR] = &WS2812FX::mode_running_color;
_mode[FX_MODE_AURORA] = &WS2812FX::mode_aurora;
_mode[FX_MODE_RUNNING_RANDOM] = &WS2812FX::mode_running_random;
_mode[FX_MODE_LARSON_SCANNER] = &WS2812FX::mode_larson_scanner;
_mode[FX_MODE_COMET] = &WS2812FX::mode_comet;
_mode[FX_MODE_FIREWORKS] = &WS2812FX::mode_fireworks;
_mode[FX_MODE_RAIN] = &WS2812FX::mode_rain;
_mode[FX_MODE_TETRIX] = &WS2812FX::mode_tetrix;
_mode[FX_MODE_FIRE_FLICKER] = &WS2812FX::mode_fire_flicker;
_mode[FX_MODE_GRADIENT] = &WS2812FX::mode_gradient;
_mode[FX_MODE_LOADING] = &WS2812FX::mode_loading;
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_mode[FX_MODE_POLICE] = &WS2812FX::mode_police;
_mode[FX_MODE_POLICE_ALL] = &WS2812FX::mode_police_all;
_mode[FX_MODE_TWO_DOTS] = &WS2812FX::mode_two_dots;
_mode[FX_MODE_TWO_AREAS] = &WS2812FX::mode_two_areas;
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_mode[FX_MODE_RUNNING_DUAL] = &WS2812FX::mode_running_dual;
_mode[FX_MODE_HALLOWEEN] = &WS2812FX::mode_halloween;
_mode[FX_MODE_TRICOLOR_CHASE] = &WS2812FX::mode_tricolor_chase;
_mode[FX_MODE_TRICOLOR_WIPE] = &WS2812FX::mode_tricolor_wipe;
_mode[FX_MODE_TRICOLOR_FADE] = &WS2812FX::mode_tricolor_fade;
_mode[FX_MODE_BREATH] = &WS2812FX::mode_breath;
_mode[FX_MODE_RUNNING_LIGHTS] = &WS2812FX::mode_running_lights;
_mode[FX_MODE_LIGHTNING] = &WS2812FX::mode_lightning;
_mode[FX_MODE_ICU] = &WS2812FX::mode_icu;
_mode[FX_MODE_MULTI_COMET] = &WS2812FX::mode_multi_comet;
_mode[FX_MODE_DUAL_LARSON_SCANNER] = &WS2812FX::mode_dual_larson_scanner;
_mode[FX_MODE_RANDOM_CHASE] = &WS2812FX::mode_random_chase;
_mode[FX_MODE_OSCILLATE] = &WS2812FX::mode_oscillate;
_mode[FX_MODE_FIRE_2012] = &WS2812FX::mode_fire_2012;
_mode[FX_MODE_PRIDE_2015] = &WS2812FX::mode_pride_2015;
_mode[FX_MODE_BPM] = &WS2812FX::mode_bpm;
_mode[FX_MODE_JUGGLE] = &WS2812FX::mode_juggle;
_mode[FX_MODE_PALETTE] = &WS2812FX::mode_palette;
_mode[FX_MODE_COLORWAVES] = &WS2812FX::mode_colorwaves;
_mode[FX_MODE_FILLNOISE8] = &WS2812FX::mode_fillnoise8;
_mode[FX_MODE_NOISE16_1] = &WS2812FX::mode_noise16_1;
_mode[FX_MODE_NOISE16_2] = &WS2812FX::mode_noise16_2;
_mode[FX_MODE_NOISE16_3] = &WS2812FX::mode_noise16_3;
_mode[FX_MODE_NOISE16_4] = &WS2812FX::mode_noise16_4;
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_mode[FX_MODE_COLORTWINKLE] = &WS2812FX::mode_colortwinkle;
_mode[FX_MODE_LAKE] = &WS2812FX::mode_lake;
_mode[FX_MODE_METEOR] = &WS2812FX::mode_meteor;
_mode[FX_MODE_METEOR_SMOOTH] = &WS2812FX::mode_meteor_smooth;
_mode[FX_MODE_RAILWAY] = &WS2812FX::mode_railway;
_mode[FX_MODE_RIPPLE] = &WS2812FX::mode_ripple;
_mode[FX_MODE_TWINKLEFOX] = &WS2812FX::mode_twinklefox;
_mode[FX_MODE_TWINKLECAT] = &WS2812FX::mode_twinklecat;
_mode[FX_MODE_HALLOWEEN_EYES] = &WS2812FX::mode_halloween_eyes;
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_mode[FX_MODE_STATIC_PATTERN] = &WS2812FX::mode_static_pattern;
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_mode[FX_MODE_TRI_STATIC_PATTERN] = &WS2812FX::mode_tri_static_pattern;
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_mode[FX_MODE_SPOTS] = &WS2812FX::mode_spots;
_mode[FX_MODE_SPOTS_FADE] = &WS2812FX::mode_spots_fade;
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_mode[FX_MODE_GLITTER] = &WS2812FX::mode_glitter;
_mode[FX_MODE_CANDLE] = &WS2812FX::mode_candle;
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_mode[FX_MODE_STARBURST] = &WS2812FX::mode_starburst;
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_mode[FX_MODE_EXPLODING_FIREWORKS] = &WS2812FX::mode_exploding_fireworks;
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_mode[FX_MODE_BOUNCINGBALLS] = &WS2812FX::mode_bouncing_balls;
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_mode[FX_MODE_SINELON] = &WS2812FX::mode_sinelon;
_mode[FX_MODE_SINELON_DUAL] = &WS2812FX::mode_sinelon_dual;
_mode[FX_MODE_SINELON_RAINBOW] = &WS2812FX::mode_sinelon_rainbow;
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_mode[FX_MODE_POPCORN] = &WS2812FX::mode_popcorn;
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_mode[FX_MODE_DRIP] = &WS2812FX::mode_drip;
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_mode[FX_MODE_PLASMA] = &WS2812FX::mode_plasma;
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_mode[FX_MODE_PERCENT] = &WS2812FX::mode_percent;
_mode[FX_MODE_RIPPLE_RAINBOW] = &WS2812FX::mode_ripple_rainbow;
_mode[FX_MODE_HEARTBEAT] = &WS2812FX::mode_heartbeat;
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_mode[FX_MODE_PACIFICA] = &WS2812FX::mode_pacifica;
_mode[FX_MODE_CANDLE_MULTI] = &WS2812FX::mode_candle_multi;
_mode[FX_MODE_SOLID_GLITTER] = &WS2812FX::mode_solid_glitter;
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_mode[FX_MODE_SUNRISE] = &WS2812FX::mode_sunrise;
_mode[FX_MODE_PHASED] = &WS2812FX::mode_phased;
_mode[FX_MODE_TWINKLEUP] = &WS2812FX::mode_twinkleup;
_mode[FX_MODE_NOISEPAL] = &WS2812FX::mode_noisepal;
_mode[FX_MODE_SINEWAVE] = &WS2812FX::mode_sinewave;
_mode[FX_MODE_PHASEDNOISE] = &WS2812FX::mode_phased_noise;
_mode[FX_MODE_FLOW] = &WS2812FX::mode_flow;
_mode[FX_MODE_CHUNCHUN] = &WS2812FX::mode_chunchun;
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_mode[FX_MODE_DANCING_SHADOWS] = &WS2812FX::mode_dancing_shadows;
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_mode[FX_MODE_WASHING_MACHINE] = &WS2812FX::mode_washing_machine;
_mode[FX_MODE_CANDY_CANE] = &WS2812FX::mode_candy_cane;
_mode[FX_MODE_BLENDS] = &WS2812FX::mode_blends;
_mode[FX_MODE_TV_SIMULATOR] = &WS2812FX::mode_tv_simulator;
_mode[FX_MODE_DYNAMIC_SMOOTH] = &WS2812FX::mode_dynamic_smooth;
_brightness = DEFAULT_BRIGHTNESS;
currentPalette = CRGBPalette16(CRGB::Black);
targetPalette = CloudColors_p;
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ablMilliampsMax = 850;
currentMilliamps = 0;
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timebase = 0;
resetSegments();
}
void
finalizeInit(uint16_t countPixels),
service(void),
blur(uint8_t),
fill(uint32_t),
fade_out(uint8_t r),
setMode(uint8_t segid, uint8_t m),
setColor(uint8_t slot, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0),
setColor(uint8_t slot, uint32_t c),
setBrightness(uint8_t b),
setRange(uint16_t i, uint16_t i2, uint32_t col),
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setShowCallback(show_callback cb),
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setTransition(uint16_t t),
setTransitionMode(bool t),
calcGammaTable(float),
trigger(void),
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setSegment(uint8_t n, uint16_t start, uint16_t stop, uint8_t grouping = 0, uint8_t spacing = 0),
resetSegments(),
setPixelColor(uint16_t n, uint32_t c),
setPixelColor(uint16_t n, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0),
show(void),
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setColorOrder(uint8_t co),
setPixelSegment(uint8_t n);
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bool
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isRgbw = false,
isOffRefreshRequred = false, //periodic refresh is required for the strip to remain off.
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gammaCorrectBri = false,
gammaCorrectCol = true,
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applyToAllSelected = true,
setEffectConfig(uint8_t m, uint8_t s, uint8_t i, uint8_t p),
// return true if the strip is being sent pixel updates
isUpdating(void);
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uint8_t
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mainSegment = 0,
rgbwMode = RGBW_MODE_DUAL,
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paletteFade = 0,
paletteBlend = 0,
milliampsPerLed = 55,
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// getStripType(uint8_t strip=0),
// setStripType(uint8_t type, uint8_t strip=0),
getBrightness(void),
getMode(void),
getSpeed(void),
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getModeCount(void),
getPaletteCount(void),
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getMaxSegments(void),
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//getFirstSelectedSegment(void),
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getMainSegmentId(void),
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getColorOrder(void),
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gamma8(uint8_t),
gamma8_cal(uint8_t, float),
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sin_gap(uint16_t),
get_random_wheel_index(uint8_t);
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int8_t
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// setStripPin(uint8_t strip, int8_t pin),
// getStripPin(uint8_t strip=0),
// setStripPinClk(uint8_t strip, int8_t pin),
// getStripPinClk(uint8_t strip=0),
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tristate_square8(uint8_t x, uint8_t pulsewidth, uint8_t attdec);
uint16_t
ablMilliampsMax,
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currentMilliamps,
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// setStripLen(uint8_t strip, uint16_t len),
// getStripLen(uint8_t strip=0),
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triwave16(uint16_t),
getFps();
uint32_t
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now,
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timebase,
color_wheel(uint8_t),
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color_from_palette(uint16_t, bool mapping, bool wrap, uint8_t mcol, uint8_t pbri = 255),
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color_blend(uint32_t,uint32_t,uint16_t,bool b16=false),
currentColor(uint32_t colorNew, uint8_t tNr),
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gamma32(uint32_t),
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getLastShow(void),
getPixelColor(uint16_t),
getColor(void);
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WS2812FX::Segment&
getSegment(uint8_t n);
WS2812FX::Segment_runtime
getSegmentRuntime(void);
WS2812FX::Segment*
getSegments(void);
// builtin modes
uint16_t
mode_static(void),
mode_blink(void),
mode_blink_rainbow(void),
mode_strobe(void),
mode_strobe_rainbow(void),
mode_color_wipe(void),
mode_color_sweep(void),
mode_color_wipe_random(void),
mode_color_sweep_random(void),
mode_random_color(void),
mode_dynamic(void),
mode_breath(void),
mode_fade(void),
mode_scan(void),
mode_dual_scan(void),
mode_theater_chase(void),
mode_theater_chase_rainbow(void),
mode_rainbow(void),
mode_rainbow_cycle(void),
mode_running_lights(void),
mode_saw(void),
mode_twinkle(void),
mode_dissolve(void),
mode_dissolve_random(void),
mode_sparkle(void),
mode_flash_sparkle(void),
mode_hyper_sparkle(void),
mode_multi_strobe(void),
mode_android(void),
mode_chase_color(void),
mode_chase_random(void),
mode_chase_rainbow(void),
mode_chase_flash(void),
mode_chase_flash_random(void),
mode_chase_rainbow_white(void),
mode_colorful(void),
mode_traffic_light(void),
mode_running_color(void),
mode_aurora(void),
mode_running_random(void),
mode_larson_scanner(void),
mode_comet(void),
mode_fireworks(void),
mode_rain(void),
mode_tetrix(void),
mode_halloween(void),
mode_fire_flicker(void),
mode_gradient(void),
mode_loading(void),
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mode_police(void),
mode_police_all(void),
mode_two_dots(void),
mode_two_areas(void),
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mode_running_dual(void),
mode_bicolor_chase(void),
mode_tricolor_chase(void),
mode_tricolor_wipe(void),
mode_tricolor_fade(void),
mode_lightning(void),
mode_icu(void),
mode_multi_comet(void),
mode_dual_larson_scanner(void),
mode_random_chase(void),
mode_oscillate(void),
mode_fire_2012(void),
mode_pride_2015(void),
mode_bpm(void),
mode_juggle(void),
mode_palette(void),
mode_colorwaves(void),
mode_fillnoise8(void),
mode_noise16_1(void),
mode_noise16_2(void),
mode_noise16_3(void),
mode_noise16_4(void),
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mode_colortwinkle(void),
mode_lake(void),
mode_meteor(void),
mode_meteor_smooth(void),
mode_railway(void),
mode_ripple(void),
mode_twinklefox(void),
mode_twinklecat(void),
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mode_halloween_eyes(void),
mode_static_pattern(void),
mode_tri_static_pattern(void),
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mode_spots(void),
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mode_spots_fade(void),
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mode_glitter(void),
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mode_candle(void),
mode_starburst(void),
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mode_exploding_fireworks(void),
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mode_bouncing_balls(void),
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mode_sinelon(void),
mode_sinelon_dual(void),
mode_sinelon_rainbow(void),
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mode_popcorn(void),
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mode_drip(void),
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mode_plasma(void),
mode_percent(void),
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mode_ripple_rainbow(void),
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mode_heartbeat(void),
mode_pacifica(void),
mode_candle_multi(void),
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mode_solid_glitter(void),
mode_sunrise(void),
mode_phased(void),
mode_twinkleup(void),
mode_noisepal(void),
mode_sinewave(void),
mode_phased_noise(void),
mode_flow(void),
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mode_chunchun(void),
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mode_dancing_shadows(void),
mode_washing_machine(void),
mode_candy_cane(void),
mode_blends(void),
mode_tv_simulator(void),
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mode_dynamic_smooth(void);
private:
uint32_t crgb_to_col(CRGB fastled);
CRGB col_to_crgb(uint32_t);
CRGBPalette16 currentPalette;
CRGBPalette16 targetPalette;
uint16_t _length, _virtualSegmentLength;
uint16_t _rand16seed;
uint8_t _brightness;
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uint16_t _usedSegmentData = 0;
uint16_t _transitionDur = 750;
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uint16_t _cumulativeFps = 2;
void load_gradient_palette(uint8_t);
void handle_palette(void);
bool
_triggered;
mode_ptr _mode[MODE_COUNT]; // SRAM footprint: 4 bytes per element
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show_callback _callback = nullptr;
// mode helper functions
uint16_t
blink(uint32_t, uint32_t, bool strobe, bool),
candle(bool),
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color_wipe(bool, bool),
dynamic(bool),
scan(bool),
theater_chase(uint32_t, uint32_t, bool),
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running_base(bool,bool),
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larson_scanner(bool),
sinelon_base(bool,bool),
dissolve(uint32_t),
chase(uint32_t, uint32_t, uint32_t, bool),
gradient_base(bool),
ripple_base(bool),
police_base(uint32_t, uint32_t, bool),
running(uint32_t, uint32_t),
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tricolor_chase(uint32_t, uint32_t),
twinklefox_base(bool),
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spots_base(uint16_t),
phased_base(uint8_t);
CRGB twinklefox_one_twinkle(uint32_t ms, uint8_t salt, bool cat);
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CRGB pacifica_one_layer(uint16_t i, CRGBPalette16& p, uint16_t cistart, uint16_t wavescale, uint8_t bri, uint16_t ioff);
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void
blendPixelColor(uint16_t n, uint32_t color, uint8_t blend),
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startTransition(uint8_t oldBri, uint32_t oldCol, uint16_t dur, uint8_t segn, uint8_t slot),
deserializeMap(void);
uint16_t* customMappingTable = nullptr;
uint16_t customMappingSize = 0;
uint32_t _lastPaletteChange = 0;
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uint32_t _lastShow = 0;
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uint32_t _colors_t[3];
uint8_t _bri_t;
uint8_t _segment_index = 0;
uint8_t _segment_index_palette_last = 99;
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segment _segments[MAX_NUM_SEGMENTS] = { // SRAM footprint: 24 bytes per element
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// start, stop, offset, speed, intensity, palette, mode, options, grouping, spacing, opacity (unused), color[]
{0, 7, 0, DEFAULT_SPEED, 128, 0, DEFAULT_MODE, NO_OPTIONS, 1, 0, 255, {DEFAULT_COLOR}}
};
segment_runtime _segment_runtimes[MAX_NUM_SEGMENTS]; // SRAM footprint: 28 bytes per element
friend class Segment_runtime;
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ColorTransition transitions[MAX_NUM_TRANSITIONS]; //12 bytes per element
friend class ColorTransition;
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uint16_t
realPixelIndex(uint16_t i),
transitionProgress(uint8_t tNr);
};
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//10 names per line
const char JSON_mode_names[] PROGMEM = R"=====([
"Solid","Blink","Breathe","Wipe","Wipe Random","Random Colors","Sweep","Dynamic","Colorloop","Rainbow",
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"Scan","Scan Dual","Fade","Theater","Theater Rainbow","Running","Saw","Twinkle","Dissolve","Dissolve Rnd",
"Sparkle","Sparkle Dark","Sparkle+","Strobe","Strobe Rainbow","Strobe Mega","Blink Rainbow","Android","Chase","Chase Random",
"Chase Rainbow","Chase Flash","Chase Flash Rnd","Rainbow Runner","Colorful","Traffic Light","Sweep Random","Running 2","Aurora","Stream",
"Scanner","Lighthouse","Fireworks","Rain","Tetrix","Fire Flicker","Gradient","Loading","Police","Police All",
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"Two Dots","Two Areas","Running Dual","Halloween","Tri Chase","Tri Wipe","Tri Fade","Lightning","ICU","Multi Comet",
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"Scanner Dual","Stream 2","Oscillate","Pride 2015","Juggle","Palette","Fire 2012","Colorwaves","Bpm","Fill Noise",
"Noise 1","Noise 2","Noise 3","Noise 4","Colortwinkles","Lake","Meteor","Meteor Smooth","Railway","Ripple",
"Twinklefox","Twinklecat","Halloween Eyes","Solid Pattern","Solid Pattern Tri","Spots","Spots Fade","Glitter","Candle","Fireworks Starburst",
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"Fireworks 1D","Bouncing Balls","Sinelon","Sinelon Dual","Sinelon Rainbow","Popcorn","Drip","Plasma","Percent","Ripple Rainbow",
"Heartbeat","Pacifica","Candle Multi", "Solid Glitter","Sunrise","Phased","Twinkleup","Noise Pal", "Sine","Phased Noise",
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"Flow","Chunchun","Dancing Shadows","Washing Machine","Candy Cane","Blends","TV Simulator","Dynamic Smooth"
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])=====";
const char JSON_palette_names[] PROGMEM = R"=====([
"Default","* Random Cycle","* Color 1","* Colors 1&2","* Color Gradient","* Colors Only","Party","Cloud","Lava","Ocean",
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"Forest","Rainbow","Rainbow Bands","Sunset","Rivendell","Breeze","Red & Blue","Yellowout","Analogous","Splash",
"Pastel","Sunset 2","Beech","Vintage","Departure","Landscape","Beach","Sherbet","Hult","Hult 64",
"Drywet","Jul","Grintage","Rewhi","Tertiary","Fire","Icefire","Cyane","Light Pink","Autumn",
"Magenta","Magred","Yelmag","Yelblu","Orange & Teal","Tiamat","April Night","Orangery","C9","Sakura",
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"Aurora","Atlantica","C9 2","C9 New","Temperature","Aurora 2","Retro Clown","Candy","Toxy Reaf","Fairy Reaf",
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"Semi Blue","Pink Candy","Red Reaf","Aqua Flash","Yelblu Hot","Lite Light","Red Flash","Blink Red","Red Shift","Red Tide",
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"Candy2"
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])=====";
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#endif