Speed optimisations.

This commit is contained in:
Blaz Kristan 2023-10-15 13:06:40 +02:00
parent 1be6223a31
commit f329a5950e
5 changed files with 84 additions and 133 deletions

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@ -220,7 +220,8 @@ build_flags =
; restrict to minimal mime-types
-DMIMETYPE_MINIMAL
; other special-purpose framework flags (see https://docs.platformio.org/en/latest/platforms/espressif8266.html)
; -D PIO_FRAMEWORK_ARDUINO_MMU_CACHE16_IRAM48 ;; in case of linker errors like "section `.text1' will not fit in region `iram1_0_seg'"
; decrease code cache size and increase IRAM to fit all pixel functions
-D PIO_FRAMEWORK_ARDUINO_MMU_CACHE16_IRAM48 ;; in case of linker errors like "section `.text1' will not fit in region `iram1_0_seg'"
; -D PIO_FRAMEWORK_ARDUINO_MMU_CACHE16_IRAM48_SECHEAP_SHARED ;; (experimental) adds some extra heap, but may cause slowdown
lib_deps =

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@ -572,24 +572,24 @@ typedef struct Segment {
// 1D strip
uint16_t virtualLength(void) const;
void setPixelColor(int n, uint32_t c); // set relative pixel within segment with color
void setPixelColor(unsigned n, uint32_t c) { setPixelColor(int(n), c); }
void setPixelColor(int n, byte r, byte g, byte b, byte w = 0) { setPixelColor(n, RGBW32(r,g,b,w)); } // automatically inline
void setPixelColor(int n, CRGB c) { setPixelColor(n, RGBW32(c.r,c.g,c.b,0)); } // automatically inline
inline void setPixelColor(unsigned n, uint32_t c) { setPixelColor(int(n), c); }
inline void setPixelColor(int n, byte r, byte g, byte b, byte w = 0) { setPixelColor(n, RGBW32(r,g,b,w)); }
inline void setPixelColor(int n, CRGB c) { setPixelColor(n, RGBW32(c.r,c.g,c.b,0)); }
void setPixelColor(float i, uint32_t c, bool aa = true);
void setPixelColor(float i, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0, bool aa = true) { setPixelColor(i, RGBW32(r,g,b,w), aa); }
void setPixelColor(float i, CRGB c, bool aa = true) { setPixelColor(i, RGBW32(c.r,c.g,c.b,0), aa); }
inline void setPixelColor(float i, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0, bool aa = true) { setPixelColor(i, RGBW32(r,g,b,w), aa); }
inline void setPixelColor(float i, CRGB c, bool aa = true) { setPixelColor(i, RGBW32(c.r,c.g,c.b,0), aa); }
uint32_t getPixelColor(int i);
// 1D support functions (some implement 2D as well)
void blur(uint8_t);
void fill(uint32_t c);
void fade_out(uint8_t r);
void fadeToBlackBy(uint8_t fadeBy);
void blendPixelColor(int n, uint32_t color, uint8_t blend);
void blendPixelColor(int n, CRGB c, uint8_t blend) { blendPixelColor(n, RGBW32(c.r,c.g,c.b,0), blend); }
void addPixelColor(int n, uint32_t color, bool fast = false);
void addPixelColor(int n, byte r, byte g, byte b, byte w = 0, bool fast = false) { addPixelColor(n, RGBW32(r,g,b,w), fast); } // automatically inline
void addPixelColor(int n, CRGB c, bool fast = false) { addPixelColor(n, RGBW32(c.r,c.g,c.b,0), fast); } // automatically inline
void fadePixelColor(uint16_t n, uint8_t fade);
inline void blendPixelColor(int n, uint32_t color, uint8_t blend) { setPixelColor(n, color_blend(getPixelColor(n), color, blend)); }
inline void blendPixelColor(int n, CRGB c, uint8_t blend) { blendPixelColor(n, RGBW32(c.r,c.g,c.b,0), blend); }
inline void addPixelColor(int n, uint32_t color, bool fast = false) { setPixelColor(n, color_add(getPixelColor(n), color, fast)); }
inline void addPixelColor(int n, byte r, byte g, byte b, byte w = 0, bool fast = false) { addPixelColor(n, RGBW32(r,g,b,w), fast); }
inline void addPixelColor(int n, CRGB c, bool fast = false) { addPixelColor(n, RGBW32(c.r,c.g,c.b,0), fast); }
inline void fadePixelColor(uint16_t n, uint8_t fade) { setPixelColor(n, color_fade(getPixelColor(n), fade, true)); }
uint32_t color_from_palette(uint16_t, bool mapping, bool wrap, uint8_t mcol, uint8_t pbri = 255);
uint32_t color_wheel(uint8_t pos);
@ -600,20 +600,20 @@ typedef struct Segment {
#ifndef WLED_DISABLE_2D
uint16_t XY(uint16_t x, uint16_t y); // support function to get relative index within segment
void setPixelColorXY(int x, int y, uint32_t c); // set relative pixel within segment with color
void setPixelColorXY(unsigned x, unsigned y, uint32_t c) { setPixelColorXY(int(x), int(y), c); }
void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColorXY(x, y, RGBW32(r,g,b,w)); } // automatically inline
void setPixelColorXY(int x, int y, CRGB c) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0)); } // automatically inline
inline void setPixelColorXY(unsigned x, unsigned y, uint32_t c) { setPixelColorXY(int(x), int(y), c); }
inline void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColorXY(x, y, RGBW32(r,g,b,w)); }
inline void setPixelColorXY(int x, int y, CRGB c) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0)); }
void setPixelColorXY(float x, float y, uint32_t c, bool aa = true);
void setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = true) { setPixelColorXY(x, y, RGBW32(r,g,b,w), aa); }
void setPixelColorXY(float x, float y, CRGB c, bool aa = true) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), aa); }
inline void setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = true) { setPixelColorXY(x, y, RGBW32(r,g,b,w), aa); }
inline void setPixelColorXY(float x, float y, CRGB c, bool aa = true) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), aa); }
uint32_t getPixelColorXY(uint16_t x, uint16_t y);
// 2D support functions
void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t color, uint8_t blend);
void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), blend); }
void addPixelColorXY(int x, int y, uint32_t color, bool fast = false);
void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0, bool fast = false) { addPixelColorXY(x, y, RGBW32(r,g,b,w), fast); } // automatically inline
void addPixelColorXY(int x, int y, CRGB c, bool fast = false) { addPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), fast); }
void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade);
inline void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t color, uint8_t blend) { setPixelColorXY(x, y, color_blend(getPixelColorXY(x,y), color, blend)); }
inline void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), blend); }
inline void addPixelColorXY(int x, int y, uint32_t color, bool fast = false) { setPixelColorXY(x, y, color_add(getPixelColorXY(x,y), color, fast)); }
inline void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0, bool fast = false) { addPixelColorXY(x, y, RGBW32(r,g,b,w), fast); }
inline void addPixelColorXY(int x, int y, CRGB c, bool fast = false) { addPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), fast); }
inline void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) { setPixelColorXY(x, y, color_fade(getPixelColorXY(x,y), fade, true)); }
void box_blur(uint16_t i, bool vertical, fract8 blur_amount); // 1D box blur (with weight)
void blurRow(uint16_t row, fract8 blur_amount);
void blurCol(uint16_t col, fract8 blur_amount);
@ -623,43 +623,43 @@ typedef struct Segment {
void draw_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c);
void fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c);
void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c);
void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) { drawLine(x0, y0, x1, y1, RGBW32(c.r,c.g,c.b,0)); } // automatic inline
inline void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) { drawLine(x0, y0, x1, y1, RGBW32(c.r,c.g,c.b,0)); } // automatic inline
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2 = 0, int8_t rotate = 0);
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c) { drawCharacter(chr, x, y, w, h, RGBW32(c.r,c.g,c.b,0)); } // automatic inline
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2, int8_t rotate = 0) { drawCharacter(chr, x, y, w, h, RGBW32(c.r,c.g,c.b,0), RGBW32(c2.r,c2.g,c2.b,0), rotate); } // automatic inline
inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c) { drawCharacter(chr, x, y, w, h, RGBW32(c.r,c.g,c.b,0)); } // automatic inline
inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2, int8_t rotate = 0) { drawCharacter(chr, x, y, w, h, RGBW32(c.r,c.g,c.b,0), RGBW32(c2.r,c2.g,c2.b,0), rotate); } // automatic inline
void wu_pixel(uint32_t x, uint32_t y, CRGB c);
void blur1d(fract8 blur_amount); // blur all rows in 1 dimension
void blur2d(fract8 blur_amount) { blur(blur_amount); }
void fill_solid(CRGB c) { fill(RGBW32(c.r,c.g,c.b,0)); }
inline void blur2d(fract8 blur_amount) { blur(blur_amount); }
inline void fill_solid(CRGB c) { fill(RGBW32(c.r,c.g,c.b,0)); }
void nscale8(uint8_t scale);
#else
uint16_t XY(uint16_t x, uint16_t y) { return x; }
void setPixelColorXY(int x, int y, uint32_t c) { setPixelColor(x, c); }
void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColor(x, RGBW32(r,g,b,w)); }
void setPixelColorXY(int x, int y, CRGB c) { setPixelColor(x, RGBW32(c.r,c.g,c.b,0)); }
void setPixelColorXY(float x, float y, uint32_t c, bool aa = true) { setPixelColor(x, c, aa); }
void setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = true) { setPixelColor(x, RGBW32(r,g,b,w), aa); }
void setPixelColorXY(float x, float y, CRGB c, bool aa = true) { setPixelColor(x, RGBW32(c.r,c.g,c.b,0), aa); }
uint32_t getPixelColorXY(uint16_t x, uint16_t y) { return getPixelColor(x); }
void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t c, uint8_t blend) { blendPixelColor(x, c, blend); }
void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColor(x, RGBW32(c.r,c.g,c.b,0), blend); }
void addPixelColorXY(int x, int y, uint32_t color, bool fast = false) { addPixelColor(x, color, fast); }
void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0, bool fast = false) { addPixelColor(x, RGBW32(r,g,b,w), fast); }
void addPixelColorXY(int x, int y, CRGB c, bool fast = false) { addPixelColor(x, RGBW32(c.r,c.g,c.b,0), fast); }
void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) { fadePixelColor(x, fade); }
void box_blur(uint16_t i, bool vertical, fract8 blur_amount) {}
void blurRow(uint16_t row, fract8 blur_amount) {}
void blurCol(uint16_t col, fract8 blur_amount) {}
void moveX(int8_t delta, bool wrap = false) {}
void moveY(int8_t delta, bool wrap = false) {}
void move(uint8_t dir, uint8_t delta, bool wrap = false) {}
void fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c) {}
void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c) {}
void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) {}
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t = 0, int8_t = 0) {}
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB color) {}
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2, int8_t rotate = 0) {}
void wu_pixel(uint32_t x, uint32_t y, CRGB c) {}
inline uint16_t XY(uint16_t x, uint16_t y) { return x; }
inline void setPixelColorXY(int x, int y, uint32_t c) { setPixelColor(x, c); }
inline void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColor(x, RGBW32(r,g,b,w)); }
inline void setPixelColorXY(int x, int y, CRGB c) { setPixelColor(x, RGBW32(c.r,c.g,c.b,0)); }
inline void setPixelColorXY(float x, float y, uint32_t c, bool aa = true) { setPixelColor(x, c, aa); }
inline void setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = true) { setPixelColor(x, RGBW32(r,g,b,w), aa); }
inline void setPixelColorXY(float x, float y, CRGB c, bool aa = true) { setPixelColor(x, RGBW32(c.r,c.g,c.b,0), aa); }
inline uint32_t getPixelColorXY(uint16_t x, uint16_t y) { return getPixelColor(x); }
inline void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t c, uint8_t blend) { blendPixelColor(x, c, blend); }
inline void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColor(x, RGBW32(c.r,c.g,c.b,0), blend); }
inline void addPixelColorXY(int x, int y, uint32_t color, bool fast = false) { addPixelColor(x, color, fast); }
inline void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0, bool fast = false) { addPixelColor(x, RGBW32(r,g,b,w), fast); }
inline void addPixelColorXY(int x, int y, CRGB c, bool fast = false) { addPixelColor(x, RGBW32(c.r,c.g,c.b,0), fast); }
inline void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) { fadePixelColor(x, fade); }
inline void box_blur(uint16_t i, bool vertical, fract8 blur_amount) {}
inline void blurRow(uint16_t row, fract8 blur_amount) {}
inline void blurCol(uint16_t col, fract8 blur_amount) {}
inline void moveX(int8_t delta, bool wrap = false) {}
inline void moveY(int8_t delta, bool wrap = false) {}
inline void move(uint8_t dir, uint8_t delta, bool wrap = false) {}
inline void fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c) {}
inline void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c) {}
inline void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) {}
inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t = 0, int8_t = 0) {}
inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB color) {}
inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2, int8_t rotate = 0) {}
inline void wu_pixel(uint32_t x, uint32_t y, CRGB c) {}
#endif
} segment;
//static int segSize = sizeof(Segment);
@ -754,23 +754,22 @@ class WS2812FX { // 96 bytes
setCCT(uint16_t k),
setBrightness(uint8_t b, bool direct = false),
setRange(uint16_t i, uint16_t i2, uint32_t col),
setTransitionMode(bool t),
purgeSegments(bool force = false),
setSegment(uint8_t n, uint16_t start, uint16_t stop, uint8_t grouping = 1, uint8_t spacing = 0, uint16_t offset = UINT16_MAX, uint16_t startY=0, uint16_t stopY=1),
setMainSegmentId(uint8_t n),
restartRuntime(),
resetSegments(),
makeAutoSegments(bool forceReset = false),
fixInvalidSegments(),
setPixelColor(int n, uint32_t c),
show(void),
setTargetFps(uint8_t fps);
void setColor(uint8_t slot, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0) { setColor(slot, RGBW32(r,g,b,w)); }
void fill(uint32_t c) { for (int i = 0; i < getLengthTotal(); i++) setPixelColor(i, c); } // fill whole strip with color (inline)
void addEffect(uint8_t id, mode_ptr mode_fn, const char *mode_name); // add effect to the list; defined in FX.cpp
void setupEffectData(void); // add default effects to the list; defined in FX.cpp
setTargetFps(uint8_t fps),
addEffect(uint8_t id, mode_ptr mode_fn, const char *mode_name), // add effect to the list; defined in FX.cpp
setupEffectData(void); // add default effects to the list; defined in FX.cpp
inline void restartRuntime() { for (Segment &seg : _segments) seg.markForReset(); }
inline void setTransitionMode(bool t) { for (Segment &seg : _segments) seg.startTransition(t ? _transitionDur : 0); }
inline void setColor(uint8_t slot, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0) { setColor(slot, RGBW32(r,g,b,w)); }
inline void fill(uint32_t c) { for (int i = 0; i < getLengthTotal(); i++) setPixelColor(i, c); } // fill whole strip with color (inline)
// outsmart the compiler :) by correctly overloading
inline void setPixelColor(int n, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0) { setPixelColor(n, RGBW32(r,g,b,w)); }
inline void setPixelColor(int n, CRGB c) { setPixelColor(n, c.red, c.green, c.blue); }

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@ -265,7 +265,7 @@ void Segment::setPixelColorXY(float x, float y, uint32_t col, bool aa)
}
// returns RGBW values of pixel
uint32_t Segment::getPixelColorXY(uint16_t x, uint16_t y) {
uint32_t IRAM_ATTR Segment::getPixelColorXY(uint16_t x, uint16_t y) {
if (!isActive()) return 0; // not active
if (x >= virtualWidth() || y >= virtualHeight() || x<0 || y<0) return 0; // if pixel would fall out of virtual segment just exit
if (reverse ) x = virtualWidth() - x - 1;
@ -277,23 +277,6 @@ uint32_t Segment::getPixelColorXY(uint16_t x, uint16_t y) {
return strip.getPixelColorXY(start + x, startY + y);
}
// Blends the specified color with the existing pixel color.
void Segment::blendPixelColorXY(uint16_t x, uint16_t y, uint32_t color, uint8_t blend) {
setPixelColorXY(x, y, color_blend(getPixelColorXY(x,y), color, blend));
}
// Adds the specified color with the existing pixel color perserving color balance.
void Segment::addPixelColorXY(int x, int y, uint32_t color, bool fast) {
if (!isActive()) return; // not active
if (x >= virtualWidth() || y >= virtualHeight() || x<0 || y<0) return; // if pixel would fall out of virtual segment just exit
setPixelColorXY(x, y, color_add(getPixelColorXY(x,y), color, fast));
}
void Segment::fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) {
if (!isActive()) return; // not active
setPixelColorXY(x, y, color_fade(getPixelColorXY(x,y), fade, true));
}
// blurRow: perform a blur on a row of a rectangular matrix
void Segment::blurRow(uint16_t row, fract8 blur_amount) {
if (!isActive() || blur_amount == 0) return; // not active

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@ -152,7 +152,7 @@ Segment& Segment::operator= (Segment &&orig) noexcept {
return *this;
}
bool Segment::allocateData(size_t len) {
bool IRAM_ATTR Segment::allocateData(size_t len) {
if (data && _dataLen == len) return true; //already allocated
//DEBUG_PRINTF("-- Allocating data (%d): %p\n", len, this);
deallocateData();
@ -173,7 +173,7 @@ bool Segment::allocateData(size_t len) {
return true;
}
void Segment::deallocateData() {
void IRAM_ATTR Segment::deallocateData() {
if (!data) { _dataLen = 0; return; }
//DEBUG_PRINTF("--- Released data (%p): %d/%d -> %p\n", this, _dataLen, Segment::getUsedSegmentData(), data);
if ((Segment::getUsedSegmentData() > 0) && (_dataLen > 0)) { // check that we don't have a dangling / inconsistent data pointer
@ -205,7 +205,7 @@ void Segment::resetIfRequired() {
reset = false;
}
CRGBPalette16 &Segment::loadPalette(CRGBPalette16 &targetPalette, uint8_t pal) {
CRGBPalette16 IRAM_ATTR &Segment::loadPalette(CRGBPalette16 &targetPalette, uint8_t pal) {
if (pal < 245 && pal > GRADIENT_PALETTE_COUNT+13) pal = 0;
if (pal > 245 && (strip.customPalettes.size() == 0 || 255U-pal > strip.customPalettes.size()-1)) pal = 0;
//default palette. Differs depending on effect
@ -347,7 +347,7 @@ void Segment::handleTransition() {
}
// transition progression between 0-65535
uint16_t Segment::progress() {
uint16_t IRAM_ATTR Segment::progress() {
if (isInTransition()) {
unsigned long timeNow = millis();
if (_t->_dur > 0 && timeNow - _t->_start < _t->_dur) return (timeNow - _t->_start) * 0xFFFFU / _t->_dur;
@ -428,7 +428,7 @@ void Segment::restoreSegenv(tmpsegd_t &tmpSeg) {
}
#endif
uint8_t Segment::currentBri(bool useCct) {
uint8_t IRAM_ATTR Segment::currentBri(bool useCct) {
uint32_t prog = progress();
if (prog < 0xFFFFU) {
uint32_t curBri = (useCct ? cct : (on ? opacity : 0)) * prog;
@ -438,7 +438,7 @@ uint8_t Segment::currentBri(bool useCct) {
return (useCct ? cct : (on ? opacity : 0));
}
uint8_t Segment::currentMode() {
uint8_t IRAM_ATTR Segment::currentMode() {
#ifndef WLED_DISABLE_MODE_BLEND
uint16_t prog = progress();
if (modeBlending && prog < 0xFFFFU) return _t->_modeT;
@ -446,7 +446,7 @@ uint8_t Segment::currentMode() {
return mode;
}
uint32_t Segment::currentColor(uint8_t slot) {
uint32_t IRAM_ATTR Segment::currentColor(uint8_t slot) {
#ifndef WLED_DISABLE_MODE_BLEND
return isInTransition() ? color_blend(_t->_segT._colorT[slot], colors[slot], progress(), true) : colors[slot];
#else
@ -454,7 +454,7 @@ uint32_t Segment::currentColor(uint8_t slot) {
#endif
}
CRGBPalette16 &Segment::currentPalette(CRGBPalette16 &targetPalette, uint8_t pal) {
CRGBPalette16 IRAM_ATTR &Segment::currentPalette(CRGBPalette16 &targetPalette, uint8_t pal) {
loadPalette(targetPalette, pal);
uint16_t prog = progress();
if (strip.paletteFade && prog < 0xFFFFU) {
@ -612,21 +612,21 @@ void Segment::setPalette(uint8_t pal) {
}
// 2D matrix
uint16_t Segment::virtualWidth() const {
uint16_t IRAM_ATTR Segment::virtualWidth() const {
uint16_t groupLen = groupLength();
uint16_t vWidth = ((transpose ? height() : width()) + groupLen - 1) / groupLen;
if (mirror) vWidth = (vWidth + 1) /2; // divide by 2 if mirror, leave at least a single LED
return vWidth;
}
uint16_t Segment::virtualHeight() const {
uint16_t IRAM_ATTR Segment::virtualHeight() const {
uint16_t groupLen = groupLength();
uint16_t vHeight = ((transpose ? width() : height()) + groupLen - 1) / groupLen;
if (mirror_y) vHeight = (vHeight + 1) /2; // divide by 2 if mirror, leave at least a single LED
return vHeight;
}
uint16_t Segment::nrOfVStrips() const {
uint16_t IRAM_ATTR Segment::nrOfVStrips() const {
uint16_t vLen = 1;
#ifndef WLED_DISABLE_2D
if (is2D()) {
@ -641,7 +641,7 @@ uint16_t Segment::nrOfVStrips() const {
}
// 1D strip
uint16_t Segment::virtualLength() const {
uint16_t IRAM_ATTR Segment::virtualLength() const {
#ifndef WLED_DISABLE_2D
if (is2D()) {
uint16_t vW = virtualWidth();
@ -813,7 +813,7 @@ void Segment::setPixelColor(float i, uint32_t col, bool aa)
}
}
uint32_t Segment::getPixelColor(int i)
uint32_t IRAM_ATTR Segment::getPixelColor(int i)
{
if (!isActive()) return 0; // not active
#ifndef WLED_DISABLE_2D
@ -942,22 +942,6 @@ void Segment::fill(uint32_t c) {
}
}
// Blends the specified color with the existing pixel color.
void Segment::blendPixelColor(int n, uint32_t color, uint8_t blend) {
setPixelColor(n, color_blend(getPixelColor(n), color, blend));
}
// Adds the specified color with the existing pixel color perserving color balance.
void Segment::addPixelColor(int n, uint32_t color, bool fast) {
if (!isActive()) return; // not active
setPixelColor(n, color_add(getPixelColor(n), color, fast));
}
void Segment::fadePixelColor(uint16_t n, uint8_t fade) {
if (!isActive()) return; // not active
setPixelColor(n, color_fade(getPixelColor(n), fade, true));
}
/*
* fade out function, higher rate = quicker fade
*/
@ -1013,8 +997,7 @@ void Segment::fadeToBlackBy(uint8_t fadeBy) {
/*
* blurs segment content, source: FastLED colorutils.cpp
*/
void Segment::blur(uint8_t blur_amount)
{
void Segment::blur(uint8_t blur_amount) {
if (!isActive() || blur_amount == 0) return; // optimization: 0 means "don't blur"
#ifndef WLED_DISABLE_2D
if (is2D()) {
@ -1071,8 +1054,7 @@ uint32_t Segment::color_wheel(uint8_t pos) {
* @param pbri Value to scale the brightness of the returned color by. Default is 255. (no scaling)
* @returns Single color from palette
*/
uint32_t Segment::color_from_palette(uint16_t i, bool mapping, bool wrap, uint8_t mcol, uint8_t pbri)
{
uint32_t Segment::color_from_palette(uint16_t i, bool mapping, bool wrap, uint8_t mcol, uint8_t pbri) {
// default palette or no RGB support on segment
if ((palette == 0 && mcol < NUM_COLORS) || !_isRGB) {
uint32_t color = currentColor(mcol);
@ -1086,8 +1068,6 @@ uint32_t Segment::color_from_palette(uint16_t i, bool mapping, bool wrap, uint8_
if (!wrap && strip.paletteBlend != 3) paletteIndex = scale8(paletteIndex, 240); //cut off blend at palette "end"
CRGBPalette16 curPal;
curPal = currentPalette(curPal, palette);
//if (isInTransition()) curPal = _t->_palT;
//else loadPalette(curPal, palette);
CRGB fastled_col = ColorFromPalette(curPal, paletteIndex, pbri, (strip.paletteBlend == 3)? NOBLEND:LINEARBLEND); // NOTE: paletteBlend should be global
return RGBW32(fastled_col.r, fastled_col.g, fastled_col.b, 0);
@ -1099,8 +1079,7 @@ uint32_t Segment::color_from_palette(uint16_t i, bool mapping, bool wrap, uint8_
///////////////////////////////////////////////////////////////////////////////
//do not call this method from system context (network callback)
void WS2812FX::finalizeInit(void)
{
void WS2812FX::finalizeInit(void) {
//reset segment runtimes
for (segment &seg : _segments) {
seg.markForReset();
@ -1243,15 +1222,13 @@ void WS2812FX::service() {
#endif
}
void IRAM_ATTR WS2812FX::setPixelColor(int i, uint32_t col)
{
void IRAM_ATTR WS2812FX::setPixelColor(int i, uint32_t col) {
if (i < customMappingSize) i = customMappingTable[i];
if (i >= _length) return;
busses.setPixelColor(i, col);
}
uint32_t WS2812FX::getPixelColor(uint16_t i)
{
uint32_t IRAM_ATTR WS2812FX::getPixelColor(uint16_t i) {
if (i < customMappingSize) i = customMappingTable[i];
if (i >= _length) return 0;
return busses.getPixelColor(i);
@ -1442,8 +1419,7 @@ uint8_t WS2812FX::getActiveSegsLightCapabilities(bool selectedOnly) {
return totalLC;
}
uint8_t WS2812FX::getFirstSelectedSegId(void)
{
uint8_t WS2812FX::getFirstSelectedSegId(void) {
size_t i = 0;
for (segment &seg : _segments) {
if (seg.isActive() && seg.isSelected()) return i;
@ -1567,10 +1543,6 @@ void WS2812FX::setUpSegmentFromQueuedChanges() {
_queuedChangesSegId = 255;
}
void WS2812FX::restartRuntime() {
for (segment &seg : _segments) seg.markForReset();
}
void WS2812FX::resetSegments() {
_segments.clear(); // destructs all Segment as part of clearing
#ifndef WLED_DISABLE_2D
@ -1714,10 +1686,6 @@ void WS2812FX::setRange(uint16_t i, uint16_t i2, uint32_t col) {
for (unsigned x = i; x <= i2; x++) setPixelColor(x, col);
}
void WS2812FX::setTransitionMode(bool t) {
for (segment &seg : _segments) seg.startTransition(t ? _transitionDur : 0);
}
#ifdef WLED_DEBUG
void WS2812FX::printSize() {
size_t size = 0;

View File

@ -8,7 +8,7 @@
*/
// version code in format yymmddb (b = daily build)
#define VERSION 2310141
#define VERSION 2310150
//uncomment this if you have a "my_config.h" file you'd like to use
//#define WLED_USE_MY_CONFIG