Commit Graph

3152 Commits

Author SHA1 Message Date
Blaz Kristan
6ba3e25d33 Meteor palette bugfix.
Fire2012 cooling adjustment.
Akemi optimisation.
2022-09-12 22:33:30 +02:00
Blaz Kristan
51a2fa47c9 Meteor palette fix.
Akemi optimisation.
Fire2012 remove cooling adjustment.
2022-09-12 22:31:55 +02:00
Blaz Kristan
09bd6dba84 ESP32 GPIO 37 & 38 removed from reserved list. 2022-09-12 21:15:19 +02:00
Frank
925bc3b3dd AR: get rid of annoying "type conversion" warning 2022-09-11 14:32:00 +02:00
Frank
382bf1e94c reserved Pins for S3
- adding USB-OTG to reserved GPIO
- no read-only GPI
- if PSRAM found, add pins for "octal" PSRAM to unusable list (octal PSRAM seems to common on S3)
- ESP32: 37 and 38 are read-only
2022-09-11 13:17:08 +02:00
Frank
575a7531c5 another "TX"
changed in hardwareTX
2022-09-11 01:01:27 +02:00
Frank
dce0c0b47e npm run build
regenerate html files
2022-09-11 00:24:35 +02:00
Frank
dc8230bf2e arch = ESP.getChipModel()
rely on ESP.getChipModel() for new MCUs-
2022-09-11 00:19:32 +02:00
Frank
17428d58d9 extend input ranges to 48 pins
this only extends the range of possible inputs. Sanity check will be performed regardless of the max value.
2022-09-11 00:18:33 +02:00
Frank
6771bd84c6 introduce hardwareTX / hardwareRX
RX/TX is not defined on all boards.
Fall-back to previous behavior on "classic" ESP32 and 8266.
2022-09-11 00:16:48 +02:00
Frank
ac10b3a5c7 compilation support for audioreactive
putting all parts that will not compile between #ifdef .... #endif
Tested on S3, cannot say what will happen on other MCUs
2022-09-11 00:12:51 +02:00
Frank
56f2513aba Basic support for -S3
- bus_wrapper: currently no support for I2S methods
- pin_manager: different number of PWM channels, different isPinOk()
2022-09-11 00:09:59 +02:00
Blaz Kristan
9858a009da Max GPIO fos I2C/SPI pins. 2022-09-10 21:58:51 +02:00
Blaz Kristan
73b818cf78 Fix for S3 pins. 2022-09-10 20:19:13 +02:00
Blaz Kristan
4f8ffaee5b S2, S3 & C3 support for settings. 2022-09-10 19:27:00 +02:00
Blaz Kristan
2cd40c7552 ESP32-S2 support. 2022-09-09 23:21:47 +02:00
Blaz Kristan
c9fd69ceb7 Preset loading tuning.
Multi-relay toggle support.
Fire2012 tuning.
2D functions tuning.
Global SPI comments & tuning.
Bugfix in 4LD usermod.
2022-09-09 17:21:13 +02:00
Blaz Kristan
e4fbf70568 Preset loading tuning.
Multi-relay toggle support.
Fire2012 tuning.
2D functions tuning.
Global SPI comments & tuning.
Bugfix in 4LD usermod.
On & bri support fix.
2022-09-09 17:16:52 +02:00
Frank
cf93d6bb65 more precision for debug info (FFT timing)
keep more detailed timing info for FFT and I2S (WLED_DEBUG)
2022-09-08 22:45:32 +02:00
Frank
228890aa19 Merge remote-tracking branch 'origin/dev' into audioreactive-prototype 2022-09-08 20:47:49 +02:00
Frank
ad8512e246 Revert "Compiling AR usermod on ESP32-S3 (future support)"
This reverts commit 7894389f1d.
2022-09-08 20:41:33 +02:00
Blaz Kristan
4480abc646 Better palette blends. 2022-09-06 21:47:50 +02:00
Blaz Kristan
94243ac605 Better palette blending. 2022-09-06 21:44:11 +02:00
Blaz Kristan
e8942c2968 fix for repeating debug message 2022-09-06 15:52:09 +02:00
Blaz Kristan
8e03395b53 New segment bugfix. 2022-09-06 15:47:41 +02:00
Blaz Kristan
4f3de8646a Additional fix for transpose checkbox. 2022-09-06 15:44:41 +02:00
cschwinne
6802f5a802 Fix several small bugs
Fixed no new 2D segments creatable in UI
Fixed brightness not applied if `"on":true` present in the same JSON api call
Fixed CJK text upside down in namelabel (rotate to nicer direction only if no CJK characters)
Gamma correction color enabled by default
2022-09-06 03:06:00 +02:00
Blaz Kristan
3a1ddce13f Return of Supāku. 2022-09-05 19:56:55 +02:00
Blaž Kristan
6c18857109 Fix build. 2022-09-05 19:01:58 +02:00
Blaž Kristan
508b1e76c2 Merge conflict fix. 2022-09-05 18:36:10 +02:00
Blaž Kristan
51d3268eed Merge branch 'dev' of https://github.com/blazoncek/WLED into 0_14
- remove conditional audio compile
- Random Cycle bugfix
- AudioReactive updates
- global gamma flags
2022-09-05 15:13:15 +02:00
cschwinne
a0c90d4ba3 Disable unused characters in fonts
saves 5kB flash
Added 4x6 font
2022-09-05 03:18:59 +02:00
Blaz Kristan
2c27240da6 Remove DISABLE_AUDIO 2022-09-05 00:43:26 +02:00
Blaz Kristan
787f5f06df Global gamma.
Randomcycle palette bugfix.
2022-09-04 20:17:05 +02:00
Frank
7894389f1d Compiling AR usermod on ESP32-S3 (future support)
Encapsulated all parts with #ifdef that will not compile on newer ESP32 variants.
It's still a long way to go before we have a working version on -S3 and -C3, bus this should help to get us started.

From MoonModule/WLED repo.
2022-09-03 19:03:00 +02:00
Frank
da5f6315be fix for repeating debug message 2022-09-03 18:43:28 +02:00
Blaz Kristan
42d1ab8a87 Separator in Info dialog. 2022-09-03 00:01:11 +02:00
Blaz Kristan
cf51892782 Merge branch 'audioreactive-prototype' into dev 2022-09-02 23:36:44 +02:00
Blaž Kristan
cdd4319991
Merge pull request #40 from MoonModules/expand-1DEffects
Drip to virtualStrip
2022-09-02 23:32:45 +02:00
Blaz Kristan
3287eef0f1 Fixed cooling of ignition area. 2022-09-02 23:27:54 +02:00
Blaz Kristan
c4a261f2d2 Minor tweaks. 2022-09-02 21:21:53 +02:00
Ewowi
1867db3c4b VirtualStrip: use indexToVStrip 2022-09-02 20:52:20 +02:00
Ewowi
9e23d52193 Popcorn to virtualStrip 2022-09-02 18:30:23 +02:00
Ewowi
e29be737f7 Drip to virtualstrip correction 2022-09-02 18:14:28 +02:00
Ewowi
3ac4122ec8 fire_2012 to virtualStrip 2022-09-02 17:55:08 +02:00
Ewowi
d56a79e016 Drip to virtualStrip 2022-09-02 17:42:47 +02:00
Frank
77ace76e32 Bugfix: make UDP sound sync work in AP mode
- the connected() method only get called once a Wifi STA connection is established. UDP Sound Sync should also work when sender is in AP Mode.
- added a few comments that should help to understand the code structure.
2022-09-02 13:49:12 +02:00
cschwinne
3270605b4f DDP network bus RGBW support 2022-09-02 03:12:03 +02:00
Blaz Kristan
36e10539e0 Merge branch 'dev' into audioreactive-prototype 2022-09-01 22:20:39 +02:00
Frank
37ba649930 audioreactive effect improvements
- Info Page: add a small horizontal line below usermod specific part. Improves readability.
- updated 2D mapping mode of some  1D soundreactive effects
- alllow some effects to fade slowly, even slower that possible with SEGMENT.fade_out(). Looks nice.

not sure why - most effects only fade when using SEGMENT.fade_out(), while some need SEGMENT.fadeToBlackBy().
2022-09-01 14:56:01 +02:00