* Per strip "skip first LED".
Moved skip first led into bus manager.
* Update cfg.cpp
* Do not display Skip 1st on analog types
Rename skipFirstLed() to clarify what it does
Remove RGBW override
Co-authored-by: Aircoookie <dev.aircoookie@gmail.com>
Co-authored-by: Aircoookie <cschwinne@gmail.com>
Increased max RAM FX usage on ESP32 to 20k.
Added relay On handling on realtime data if Off (@JDTSmith).
Added UI refreshing via websockets (@korkbaum).
* Added aurora effect
* Cosmetic changes prior to PR to match some guidelines
* Update FX.cpp
Moved mode_aurora function to end of FX.cpp
* Cosmetic changes prior to PR
- Changed new palette name to have a whitespace
- Undid changes to platformio.ini
* Removed commented out test palette
* Improved memory handling
Use SEGENV to allocate and manage dynamic memory needs of effect.
Only allocate as much memory as needed for current amount of waves set.
* Improvements to Aurora effect
- Smoother on low speed
- CRGB is trivially copiable
- Replaced Red & Blue mode
- Simplified logic and mem use a tiny bit
- Aurora2 palette a bit less yellowish
Co-authored-by: cschwinne <dev.aircoookie@gmail.com>
* New Effect "TV Simulator"
based on "Fake TV Light for Engineers" by Phillip Burgess https://learn.adafruit.com/fake-tv-light-for-engineers/arduino-sketch
* removed some not-used functions
...from my 1st attempt with "Phoney TV" - but this one did not look good.
* Dynamic Effect extended with a "smooth" variant
...to close#1114 / the "Dynamice fade effect" in the projects section
Co-authored-by: Aircoookie <dev.aircoookie@gmail.com>
* New Effect "TV Simulator"
based on "Fake TV Light for Engineers" by Phillip Burgess https://learn.adafruit.com/fake-tv-light-for-engineers/arduino-sketch
* removed some not-used functions
...from my 1st attempt with "Phoney TV" - but this one did not look good.
* Created new version of tv_colors.h based on 18 movies
...and some corrections
* Add include guards for tv_colors.h and disable option
Co-authored-by: cschwinne <dev.aircoookie@gmail.com>
* Added Temperature Palette
Added cpt-city temperature_gp palette. Palette is nice combination of blues to reds to yellows. Reduced original cpt-city palette to 18 lines to fit WLED constraints. Tested palette and it visually is consistent with original cpt-city colors and look and works in WLED.
* Update palettes.h
* Update palettes.h