Blaz Kristan
3b2573afed
More filtering options.
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Palette loading bugfix.
2022-07-27 17:00:55 +02:00
Blaz Kristan
78aad924c5
Bugfixes.
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- moved simulateSound() to util
- effect fixes (name changes)
- mapping fixes
- default values fixes
- UI fixes
2022-07-25 21:31:50 +02:00
Blaz Kristan
8e9637f6d4
Default effect values.
2022-07-23 22:00:19 +02:00
Blaž Kristan
2fe4edb6df
Segment clear bugfix.
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getPixelColor fix.
2022-07-21 07:24:03 +02:00
Blaz Kristan
1e4f8be74b
Merge branch 'mapping12soundsim' into segment-api
2022-07-20 21:22:23 +02:00
Blaz Kristan
b6e53b1a0c
Minor bugfix and for loop optimization.
2022-07-19 22:14:46 +02:00
Blaz Kristan
a46894f395
Bugfixes.
2022-07-19 16:16:43 +02:00
Blaz Kristan
6c6849d8d7
Vectors & dynamic loadJS.
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- Segments
- Modes
NOTE: crashes ESP if effect is running while deleting segment.
2022-07-17 15:58:41 +02:00
ewowi
e82336f355
Small bugfixes
2022-07-14 17:22:37 +02:00
Blaž Kristan
0cf891b9d9
Optimisations
2022-07-14 13:22:34 +02:00
ewowi
aeb8fd6fda
make getPixelColor matrix (mapping) aware
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And change some mapping defaults of effects useing getPixelColor
2022-07-13 15:40:40 +02:00
ewowi
9bec394d7f
Add mapping12 and soundsim defaults to effects and apply in segment ui
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index.js: rename setSliderAndColorControl to setEffectParameters, rename extras to effectPars, add segment variable update code
FX.cpp: add map12 and ssim defaults to data_FX_MODE variables (WIP)
FX_fcn.cpp: add return in setPixelColor for 2D
2022-07-13 12:41:33 +02:00
ewowi
6799a3bd35
Merge remote-tracking branch 'origin/segment-api' into mapping12soundsim
2022-07-12 20:04:44 +02:00
Blaz Kristan
588c7a81fc
Fix for transitions.
2022-07-12 18:10:07 +02:00
ewowi
16aa0e4dba
Resolve compile fail
2022-07-11 11:39:56 +02:00
ewowi
81cb765b7a
Finish merge by adding the mapping12 code to setPixelColor
2022-07-11 11:20:30 +02:00
Blaz Kristan
d9f2c2b968
Segment API
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- moved all drawing logic to segment
- moved transitions to segment
Conditional 2D compile.
Rearranged effect IDs.
Implemented dynamic effect arrays.
2022-07-10 22:23:25 +02:00
Blaz Kristan
bdea2acf67
Correctly position #defines
2022-07-06 19:49:55 +02:00
Blaz Kristan
9519c8edbd
Fix disbling AudioReactive usermod
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Reduce IRAM pressure for ESP8266
2022-07-06 19:42:48 +02:00
Blaz Kristan
64fd207533
Refactoring WS2812FX class.
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- effect functions no longer part of class
- methods to access private members
- separate Segment, Segment_runtime, ColorTransition from WS2812FX
2022-07-06 13:13:54 +02:00
Blaz Kristan
febd7cbca8
Enable Peek for 2D.
2022-07-04 11:12:55 +02:00
Blaz Kristan
0a2e01a616
Multiple changes:
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- change arduinoFFT to float (custom)
- update audioreactive to use float
- update effects to use float
- info slider (usermod)
- hide Peek in 2D
- minor bugfixes
2022-07-03 22:55:37 +02:00
Blaz Kristan
cf3faa1170
Merge branch 'audioreactive-prototype' into 2D-support
2022-06-29 16:30:50 +02:00
Blaz Kristan
d2705f033d
Enhance API
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- addPixelColorXY()
- fadeToBlackBy()
2022-06-28 23:32:29 +02:00
Blaz Kristan
a75b3a53aa
Use getModeCount() instead of MODE_COUNT
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Clear strip if spacing changes.
Rewrite 2DGEQ.
2022-06-26 23:01:22 +02:00
Blaz Kristan
3891348c26
Multiple fixes.
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- anti-aliasing fix
- minor UI CSS fix
- dynamic JS loading (2D & UM)
- 2D Lissajous fix
2022-06-23 17:42:02 +02:00
Blaz Kristan
b00e038b33
Enhancement in effect functions.
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- added color_add()
- fixed AA setPixelColor()
- added fadeToBlackBy() (FastLED)
- added hiding of * palettes if not all color selectors shown
2022-06-17 18:57:32 +02:00
Blaz Kristan
477c9ef577
Cosmetic fixes.
2022-06-15 22:17:34 +02:00
Blaž Kristan
4cc2dea2fe
color_add() that preserves color ratio
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AA version of setPixelColor(float)
Fix in AA ratio calculation.
2022-06-14 09:11:56 +02:00
Blaz Kristan
9db872db56
Fixes:
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- mirroring
- FX memory allocations
- preset loading if WS request too big
Changes:
- remove "pt" in favor of "ps" in JSON
- fading in Ghost rider
2022-06-05 10:16:56 +02:00
Blaz Kristan
366006273d
Watchdog timer (@poelzi).
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Transpose optimisations.
Rain effect updated.
2022-05-30 22:21:13 +02:00
Blaz Kristan
8b73a7375a
Fix for transpose.
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blur1d() using weighted box blur.
2022-05-28 19:23:16 +02:00
Blaz Kristan
9920424a31
Polar Lights fix.
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Cleanup.
2022-05-24 16:43:21 +02:00
Blaz Kristan
a6d7ed3824
Moved mode names (& slider data) to a static array
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-- may break some things --
2022-05-21 18:37:09 +02:00
Blaz Kristan
e003ec39fb
Transpose fix for XY()
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Slight internal API change.
Renamed c1x,c2x,c3x to custom1, custom2, custom3 to be in line with SR.
2022-05-21 13:19:11 +02:00
Blaz Kristan
bf76affd06
Fix for missing palettes.
2022-05-20 19:44:06 +02:00
Blaz Kristan
b4d6525899
Added new 2D effects:
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- 2D Floating Blobs
- 2D Ghost Rider
Crash fix for 2D Game of Life.
Added support function fill_circle() & wu_pixel().
Removed obsolete debug strings.
2022-05-20 19:35:22 +02:00
Blaz Kristan
ba3555a66f
2D Game of Life update.
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Added crc16().
Reduced errorToast popup time.
Fixed drawLine() incorrect uint16_t use and added leds[] support.
2022-05-20 14:48:40 +02:00
Blaz Kristan
3ba4702181
2D crazy bees.
2022-05-19 18:57:23 +02:00
Blaz Kristan
ad9c42e832
2D Spaceships.
2022-05-19 18:27:04 +02:00
Blaz Kristan
0368d3be59
Some fixes.
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Tried removing leds[] for some effects.
2022-05-19 17:01:52 +02:00
Blaz Kristan
598549b5fb
Additional 2D effects.
2022-05-19 11:29:04 +02:00
Blaz Kristan
9ed14b6e8c
Incorrect mode params fix.
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Variable eye width in Halloween Eyes.
2022-05-11 09:53:40 +02:00
Blaz Kristan
4484721a9f
2D Haloween eyes
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Misc fix.
2022-05-11 09:37:38 +02:00
Blaz Kristan
4963a5797b
Corrected slider names & options for 2D effects.
2022-05-10 21:41:20 +02:00
Blaz Kristan
13f5798ed4
blur2D & other bugfixes
2022-05-10 10:37:27 +02:00
Blaz Kristan
c9bdecdb69
API change.
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New SR effects.
Bugfixes.
2022-05-10 00:35:26 +02:00
Blaz Kristan
adb7726974
Bugfixes.
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- removed IS_ macors
- replaced .options with getOptions()
- Fire2012 matrix fix
2022-05-09 16:15:07 +02:00
Blaz Kristan
cf189663a7
Segment width & height fix.
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Auto 2D segment.
2022-05-08 14:28:02 +02:00
Blaz Kristan
f0d36fd769
WLED 2D matrix support.
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- Added 2 sample effects to UI.
- 2D segment details.
- 1D effect upscaling to 2D.
- 2D setPixelColorXY() and other utility functions
- Arbitrary panel position & oritentation.
- 2D settings with physical to logical mapping.
- Bump version.
2022-05-08 10:50:48 +02:00