* - fix word clock for "viertel vor" and "viertel nach"
- adjust wording of parameters
* - revert changes for parameter names
* enclose JSON property strings in F() macro to reduce RAM usage.
* add parameter info for "norddeutsch" and "LedOffset"
* added missing pinMode(.., INPUT) on esp32
* do not try reading from pin = -1 (ESP32-S2 shows very allergic reactions to this)
* Info page - show "n/a" when pin = -1
* readme: esp32 default pin = 35
Retrieving the config in `readFromConfig()` results in defaults being set to both `hourMarksEnabled` (`false`) and `hourMarkColor` (`#0000FF`) due to differences in capitalization compared to how they're saved in `addToConfig()`
* audioreactive driver update
- Better handling of PDM and I2S Line-in
- Bugfixes for ES7243 (allocateMultiplePins)
- More error messages for ES7243
- sample scaling (needed for sources that use full scale of samples)
* audiorective update
* align SR_DEBUG with WLED_DEBUG
* optional bandpass filter (needed for PDM mics)
* sample scaling for PDM and Line-In
* small improvements for analog input
* bugfixes and small performance improvements
* code for FFT task refactored, for better readablity. Introduces separate functions for filtering and post-processing
* small improvement for beat detection
* default mic settings can be configured at compile time
* correct mic type if MCU does not support PDM or ADC
* hide analog PIN config if not supported by MCU
* audioreactive updates
- minor updates to source code (see discussion in PR #2907)
- usermod readme improvements
* small readme update
* one think I overlooked
* ok, another edit. Now its final. Hopefully.
* small upps
wrong parameter order in debug message.
* Grouping um settings, add pre and post Info, update SR & 4LD settings
Settings_um.htm:
- modify addField (grouping)
- addInfo (pre and post texts)
Add preInfo to audio reactive and 4ld usermod
Extra:
platformio: wemos_shield: add audio reactive usermod and update to alt display
* um settings: cpp: lowercase, js: initcap
* um settings: txt only pre, txt2 only post and initCap as function
* Fix rotary encoder info string
Co-authored-by: Blaž Kristan <blaz@kristan-sp.si>
* Implement optional hour marks
Time offset did not work
* removed undefined error int in hexstringtocolor
* revert cosmetic changes
* minor cosmetic changes
Co-authored-by: mdegraaf <mdegraaf@proxsys.nl>
* Create usermod_word_clock_matrix.h
Tried using the old usermod on the new build, found out a lot has changed since then. My best attempt to update it. Still needs some help, but it is working. I would like to preconfigure some of the default settings. I am also having an issue with Error 12: Preset Not Found
* Update readme.md
* BH1750 upgrades
Moved the definitions into the main usermods_list.cpp instead of having a section to copy across.
Added Home Assistant Discovery topic for light sensor. This is toggleable from the usermod menu.
* Configure pin, other enhancements, readme
Implemented pin manager
Made pins configurable at runtime
Improved info screen outputs
Added F() around strings
Updated readme
* Resolve conflict
* Merge branch 'main'
* Missing comma
Co-authored-by: Christian Schwinne <dev.aircoookie@gmail.com>
Co-authored-by: Christian Schwinne <cschwinne@gmail.com>
* Starting on Ping Pong Clock Usermod, still having to check the led indices and test the stuff out of it
* Adding some attributes to be configured, Added platformio_override
* Fixed LED Numbering, Changed Color to RGB to Work with Settings
* Removing LED Positions from Config
* Some documenting
* Removed example comments to make ping pong clock mod more readable
Co-authored-by: Schmailzl, Sebastian <sebastian.schmailzl@wk-it.com>
Co-authored-by: Christian Schwinne <dev.aircoookie@gmail.com>
Co-authored-by: Christian Schwinne <cschwinne@gmail.com>
* implement analog clock as a usermod
* fix some bugs, use toki for time measurement, implement fading seconds
* added timezone handling to analog clock
* fixed looping second pointer, lower refresh rate
* removed mqtt debug code
* implement seconds effect choice
* adapt to 0_14 branch
Co-authored-by: Christian Schwinne <dev.aircoookie@gmail.com>
it's possible that volume samples become negative. In this scenario, our simple noise gate does stupid things, and it looks like "effects temporarily lost the sound".
This fix improves the situation, and makes sure that volume samples are always >= 0.