Commit Graph

95 Commits

Author SHA1 Message Date
cschwinne
70c73d2e0e Lots of new effects! 2020-06-06 00:57:34 +02:00
Will Cooke
72cca365e5 Add new mode "Solid Glitter".
Gives a solid, static background colour as selected from the colour picker and overlays "glitter" (as per Rainbow Glitter, only without the rainbow).
2020-05-06 14:28:16 +01:00
pille
385b3570b2 cleanup code to use descriptive segment options 2020-04-24 23:35:39 +02:00
cschwinne
77edd12030 Added brightness and power for individual segments ( #289 , #290 ) 2020-04-23 23:52:33 +02:00
cschwinne
db60309ce8 Added Candle Multi effect
Added Palette capability to Pacifica effect
2020-04-22 00:51:00 +02:00
Travis J Dean
aea07f42d1 Fix mistaken substitute. 2020-03-30 06:56:51 -04:00
Travis J Dean
9134c3b4af Merge branch 'master' into refactor-remove-ino 2020-03-30 04:51:56 -04:00
Travis J Dean
30e3bbd0e8 Renamed min/max macros to fix potential std::min/max conflict (depending on include order). 2020-03-26 05:18:19 -04:00
cschwinne
07d6bfa989 Added Pacifica effect (closes #790) 2020-03-25 11:17:45 +01:00
cschwinne
14a5ab6740 Fixed Chase modes 2020-02-29 18:24:51 +01:00
fishbone-git
9c3e7b9ec0
allow intensity slider to adjust eye spacing (#681) 2020-02-18 20:52:12 +01:00
cschwinne
1fd0383f69 Various improvements
UI Quick color selectors
UI PC mode
Different Heartbeat effect
PoliceAll improvements
Clarified sync settings
2020-02-18 18:52:47 +01:00
Def3nder
5befcd24b5
Effect "Heartbeat" (#680) 2020-02-17 11:01:05 +01:00
Aircoookie
61f3002568
Merge pull request #683 from fishbone-git/ripple_rainbow
water ripple effect with a dimmed rainbow background
2020-02-17 10:32:30 +01:00
fishbone-git
d0b9f53d8c water ripple effect with a dimmed rainbow background 2020-02-15 20:07:15 +01:00
fishbone-git
9839cc6386 port multi-comet to use the memory allocation method 2020-02-15 14:42:09 +01:00
Def3nder
a004d1647d
Simplify Code for Gradient / Loading effect (#671) 2020-02-11 22:43:15 +01:00
Def3nder
71a5cfed4b
Intensity slider for "Police" and "Two Dots" (#670)
Enable intensity slider for the Effects based on "police_base"

the intensity slider controls the width of the "dot" from 1 pixel (as now) to 64 pixels.
2020-02-09 10:36:37 +01:00
Def3nder
37b84300b4
Fix Chase Random effect (#669) 2020-02-09 10:33:26 +01:00
Def3nder
d69a2f1514
Fix Chase Effects at high speeds + "Two Dots" Effect at low speeds (#659) 2020-02-06 01:37:47 +01:00
Def3nder
06a5c1a798
Percent Effect from both ends of the strip (#660)
from 0 to 100 the strip will get color(0) starting at the ESP, from 200 to 100 to strip will do it the other way around.

So, when using this effect for the staircase usermod, a person entering area near the ESP would set an intensity starting with 1 and getting bigger and leaving on the other side would need to further increase the intensity until 200. then the strip has color(1) again.
2020-02-06 01:36:01 +01:00
Def3nder
a29e98fd41
Correct start of Lighthouse effect at high speeds (#643) 2020-01-29 23:20:32 +01:00
Def3nder
e4d5551f16
Correction for "Percent with speed" (#642)
The speed slider defines the "size" of pixels that will be added or substracted each refresh. If this size is bigger than the last value and you quickly move the intensity slider to zero, then the effect shows 100% all the time until it will be changed.
2020-01-29 23:10:02 +01:00
Def3nder
f3b399b31f Fix Police All, Sinelon and Lighthouse (Comet) effects (#634) 2020-01-28 13:48:59 +01:00
Def3nder
2b0a38d25d Percent Effect with speed-slider (#637) 2020-01-28 13:47:18 +01:00
Def3nder
e1a61985a2 Plasma effect correction (#619) 2020-01-24 23:17:29 +01:00
recliq
e49b9cff67 Added percent display effect. 2020-01-19 13:51:49 +01:00
Def3nder
6c557ec015 Plasma effect (#600) 2020-01-19 00:06:17 +01:00
cschwinne
10e564eeea Remove start from Drip 2020-01-14 19:12:23 +01:00
cschwinne
e99e9fed11 Remove unneccessary null checks 2020-01-14 11:46:21 +01:00
Aircoookie
79e9dbb9c6
Merge branch 'master' into groupfinal 2020-01-14 11:12:33 +01:00
cschwinne
ae6ba79f1e Grouping and Spacing 2020-01-14 10:57:23 +01:00
Def3nder
7fe5f8907e FX intensity slider to desaturate Color in Colorloop FX (#585) 2020-01-13 18:29:34 +01:00
fishbone-git
31658f4eab Drip (water_torture) effect (#583) 2020-01-12 15:04:49 +01:00
cschwinne
318ffc821c Re-add accidentally reverted Frametime fixes 2020-01-06 01:06:02 +01:00
cschwinne
e4ad0d3b59 Improved bouncing balls 2020-01-05 21:26:14 +01:00
Aircoookie
4af7ccd84c
Merge branch 'master' into master 2020-01-03 23:19:40 +01:00
cschwinne
5c7d993dbe Numerous improvements to 1D FW 2020-01-03 22:56:56 +01:00
cschwinne
cdef7a53a4 Fireworks 1D working 2020-01-03 17:47:06 +01:00
Aircoookie
b1f26d4ebe
Merge branch 'master' into 1d-fireworks 2020-01-03 12:58:31 +01:00
cschwinne
3d359229cf Reworked effects to use data instead of locked 2020-01-02 20:41:15 +01:00
cschwinne
8013f8d5b3 Update year 2020-01-02 02:12:10 +01:00
cschwinne
a6c7cc7b41 Merge branch 'starburst' of https://github.com/fishbone-git/WLED into starburst 2020-01-01 01:06:48 +01:00
cschwinne
21b498fece Memory optimizations 2019-12-31 19:01:37 +01:00
cschwinne
446e2c123f More improvements 2019-12-31 16:37:44 +01:00
fishbone-git
b3a7ee633d Merge branch 'starburst' of https://github.com/fishbone-git/WLED into starburst 2019-12-31 13:47:34 +01:00
fishbone-git
8b6366688a minor updates for cleanup 2019-12-31 13:47:17 +01:00
cschwinne
1671c78260 First working state 2019-12-31 12:35:18 +01:00
Aircoookie
96ca459df8
Merge branch 'master' into starburst 2019-12-31 11:13:40 +01:00
cschwinne
2ef46195d3 Merge branch 'master' of https://github.com/Aircoookie/WLED 2019-12-30 17:34:22 +01:00