Will Cooke
72cca365e5
Add new mode "Solid Glitter".
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Gives a solid, static background colour as selected from the colour picker and overlays "glitter" (as per Rainbow Glitter, only without the rainbow).
2020-05-06 14:28:16 +01:00
pille
385b3570b2
cleanup code to use descriptive segment options
2020-04-24 23:35:39 +02:00
cschwinne
77edd12030
Added brightness and power for individual segments ( #289 , #290 )
2020-04-23 23:52:33 +02:00
cschwinne
db60309ce8
Added Candle Multi effect
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Added Palette capability to Pacifica effect
2020-04-22 00:51:00 +02:00
Travis J Dean
aea07f42d1
Fix mistaken substitute.
2020-03-30 06:56:51 -04:00
Travis J Dean
9134c3b4af
Merge branch 'master' into refactor-remove-ino
2020-03-30 04:51:56 -04:00
Travis J Dean
30e3bbd0e8
Renamed min/max macros to fix potential std::min/max conflict (depending on include order).
2020-03-26 05:18:19 -04:00
cschwinne
07d6bfa989
Added Pacifica effect ( closes #790 )
2020-03-25 11:17:45 +01:00
cschwinne
14a5ab6740
Fixed Chase modes
2020-02-29 18:24:51 +01:00
fishbone-git
9c3e7b9ec0
allow intensity slider to adjust eye spacing ( #681 )
2020-02-18 20:52:12 +01:00
cschwinne
1fd0383f69
Various improvements
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UI Quick color selectors
UI PC mode
Different Heartbeat effect
PoliceAll improvements
Clarified sync settings
2020-02-18 18:52:47 +01:00
Def3nder
5befcd24b5
Effect "Heartbeat" ( #680 )
2020-02-17 11:01:05 +01:00
Aircoookie
61f3002568
Merge pull request #683 from fishbone-git/ripple_rainbow
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water ripple effect with a dimmed rainbow background
2020-02-17 10:32:30 +01:00
fishbone-git
d0b9f53d8c
water ripple effect with a dimmed rainbow background
2020-02-15 20:07:15 +01:00
fishbone-git
9839cc6386
port multi-comet to use the memory allocation method
2020-02-15 14:42:09 +01:00
Def3nder
a004d1647d
Simplify Code for Gradient / Loading effect ( #671 )
2020-02-11 22:43:15 +01:00
Def3nder
71a5cfed4b
Intensity slider for "Police" and "Two Dots" ( #670 )
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Enable intensity slider for the Effects based on "police_base"
the intensity slider controls the width of the "dot" from 1 pixel (as now) to 64 pixels.
2020-02-09 10:36:37 +01:00
Def3nder
37b84300b4
Fix Chase Random effect ( #669 )
2020-02-09 10:33:26 +01:00
Def3nder
d69a2f1514
Fix Chase Effects at high speeds + "Two Dots" Effect at low speeds ( #659 )
2020-02-06 01:37:47 +01:00
Def3nder
06a5c1a798
Percent Effect from both ends of the strip ( #660 )
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from 0 to 100 the strip will get color(0) starting at the ESP, from 200 to 100 to strip will do it the other way around.
So, when using this effect for the staircase usermod, a person entering area near the ESP would set an intensity starting with 1 and getting bigger and leaving on the other side would need to further increase the intensity until 200. then the strip has color(1) again.
2020-02-06 01:36:01 +01:00
Def3nder
a29e98fd41
Correct start of Lighthouse effect at high speeds ( #643 )
2020-01-29 23:20:32 +01:00
Def3nder
e4d5551f16
Correction for "Percent with speed" ( #642 )
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The speed slider defines the "size" of pixels that will be added or substracted each refresh. If this size is bigger than the last value and you quickly move the intensity slider to zero, then the effect shows 100% all the time until it will be changed.
2020-01-29 23:10:02 +01:00
Def3nder
f3b399b31f
Fix Police All, Sinelon and Lighthouse (Comet) effects ( #634 )
2020-01-28 13:48:59 +01:00
Def3nder
2b0a38d25d
Percent Effect with speed-slider ( #637 )
2020-01-28 13:47:18 +01:00
Def3nder
e1a61985a2
Plasma effect correction ( #619 )
2020-01-24 23:17:29 +01:00
recliq
e49b9cff67
Added percent display effect.
2020-01-19 13:51:49 +01:00
Def3nder
6c557ec015
Plasma effect ( #600 )
2020-01-19 00:06:17 +01:00
cschwinne
10e564eeea
Remove start from Drip
2020-01-14 19:12:23 +01:00
cschwinne
e99e9fed11
Remove unneccessary null checks
2020-01-14 11:46:21 +01:00
Aircoookie
79e9dbb9c6
Merge branch 'master' into groupfinal
2020-01-14 11:12:33 +01:00
cschwinne
ae6ba79f1e
Grouping and Spacing
2020-01-14 10:57:23 +01:00
Def3nder
7fe5f8907e
FX intensity slider to desaturate Color in Colorloop FX ( #585 )
2020-01-13 18:29:34 +01:00
fishbone-git
31658f4eab
Drip (water_torture) effect ( #583 )
2020-01-12 15:04:49 +01:00
cschwinne
318ffc821c
Re-add accidentally reverted Frametime fixes
2020-01-06 01:06:02 +01:00
cschwinne
e4ad0d3b59
Improved bouncing balls
2020-01-05 21:26:14 +01:00
Aircoookie
4af7ccd84c
Merge branch 'master' into master
2020-01-03 23:19:40 +01:00
cschwinne
5c7d993dbe
Numerous improvements to 1D FW
2020-01-03 22:56:56 +01:00
cschwinne
cdef7a53a4
Fireworks 1D working
2020-01-03 17:47:06 +01:00
Aircoookie
b1f26d4ebe
Merge branch 'master' into 1d-fireworks
2020-01-03 12:58:31 +01:00
cschwinne
3d359229cf
Reworked effects to use data instead of locked
2020-01-02 20:41:15 +01:00
cschwinne
8013f8d5b3
Update year
2020-01-02 02:12:10 +01:00
cschwinne
a6c7cc7b41
Merge branch 'starburst' of https://github.com/fishbone-git/WLED into starburst
2020-01-01 01:06:48 +01:00
cschwinne
21b498fece
Memory optimizations
2019-12-31 19:01:37 +01:00
cschwinne
446e2c123f
More improvements
2019-12-31 16:37:44 +01:00
fishbone-git
b3a7ee633d
Merge branch 'starburst' of https://github.com/fishbone-git/WLED into starburst
2019-12-31 13:47:34 +01:00
fishbone-git
8b6366688a
minor updates for cleanup
2019-12-31 13:47:17 +01:00
cschwinne
1671c78260
First working state
2019-12-31 12:35:18 +01:00
Aircoookie
96ca459df8
Merge branch 'master' into starburst
2019-12-31 11:13:40 +01:00
cschwinne
2ef46195d3
Merge branch 'master' of https://github.com/Aircoookie/WLED
2019-12-30 17:34:22 +01:00
cschwinne
6e35b5ba8b
Fix analog write range
2019-12-30 17:34:15 +01:00