ewowi
2ca5e0c8b8
Remove leds from FX.cpp
...
- add addPixelColor overloads
- remove setPixels function
- sPC/gPC move leds check to beginning
- refactor wu_pixel work without leds
- remove leds out of effects and replace by sPC/gPC/aPC/nullptr
- workaround %=
- refactor game of life (but need to check patterns / history, see SR)
- refactor fill_circle to work without leds
2022-08-02 12:19:04 +02:00
Blaz Kristan
7ca1d99412
Multiple additions:
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- transparent leds[] for getPixelColor()
- sample 2D Black Hole for trnasparent leds[]
- conditional audio compile (WLED_NO_AUDIO)
Bugfix:
- effect filtering
2022-08-01 22:01:24 +02:00
ewowi
987b442796
Merge branch 'ledsArrayToSGPC' into integrationMergeOnly
2022-08-01 16:25:51 +02:00
ewowi
004c2920f5
All effects use strip.leds, refactor XY
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- remove leds out of SEGMENT.data (remove if no other use of data)
- use strip.leds
- refactor XY to make segment relative to the whole matrix
- use RGBW32
- in case of 1D also use XY in leds[]: XY(i%width, i/width)]
- add ps_malloc
2022-08-01 16:11:59 +02:00
ewowi
69f9a484ca
strip.leds array fully fastLed and segment compatible
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- leds array from uint32_t to CRGB for fastled compatibility
- reading and writing leds from strip to segment sPC/gPC so it has logical instead of physical indexes so it can be used in effects
- change mode_2DBlackHole as showcase how it can both work with leds or with sPC/gPC
2022-07-31 14:48:00 +02:00
Blaz Kristan
dde5367560
Default palette gamma fix.
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Reverted to leds[] in SR effects.
Code optimisations.
2022-07-31 13:28:12 +02:00
ewowi
66da57f375
POC to use leds array in strip.set/getPixelColor
2022-07-31 12:38:10 +02:00
Blaz Kristan
d328db543e
Bugfixes.
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- gamma on *Color palettes
- gamma moved out of WS2812FX
- palette fade (JSON) fix
2022-07-30 23:58:29 +02:00
Blaz Kristan
f16558c126
Optimisations.
2022-07-30 14:20:36 +02:00
Blaz Kristan
18884111a6
Scrolling text center & letter M
2022-07-23 22:56:33 +02:00
Blaz Kristan
6c6849d8d7
Vectors & dynamic loadJS.
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- Segments
- Modes
NOTE: crashes ESP if effect is running while deleting segment.
2022-07-17 15:58:41 +02:00
Blaz Kristan
588c7a81fc
Fix for transitions.
2022-07-12 18:10:07 +02:00
Blaz Kristan
d9f2c2b968
Segment API
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- moved all drawing logic to segment
- moved transitions to segment
Conditional 2D compile.
Rearranged effect IDs.
Implemented dynamic effect arrays.
2022-07-10 22:23:25 +02:00
Blaz Kristan
bdea2acf67
Correctly position #defines
2022-07-06 19:49:55 +02:00
Blaz Kristan
9519c8edbd
Fix disbling AudioReactive usermod
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Reduce IRAM pressure for ESP8266
2022-07-06 19:42:48 +02:00
Blaz Kristan
64fd207533
Refactoring WS2812FX class.
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- effect functions no longer part of class
- methods to access private members
- separate Segment, Segment_runtime, ColorTransition from WS2812FX
2022-07-06 13:13:54 +02:00
Blaz Kristan
febd7cbca8
Enable Peek for 2D.
2022-07-04 11:12:55 +02:00
Blaz Kristan
cf3faa1170
Merge branch 'audioreactive-prototype' into 2D-support
2022-06-29 16:30:50 +02:00
Blaz Kristan
d2705f033d
Enhance API
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- addPixelColorXY()
- fadeToBlackBy()
2022-06-28 23:32:29 +02:00
Blaz Kristan
5d12e2291c
Bugfix in getPixelColorXY()
2022-06-28 23:01:52 +02:00
Blaz Kristan
3891348c26
Multiple fixes.
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- anti-aliasing fix
- minor UI CSS fix
- dynamic JS loading (2D & UM)
- 2D Lissajous fix
2022-06-23 17:42:02 +02:00
Blaz Kristan
4c759083be
Multiple changes.
...
Added:
- introduced addEffect() and setupEffectData()
- conditional compile for audio effects
- introduced getModeData() and getModeDataSrc() instead of public var
- changed _modeData[] to private non-static
Fixes:
- DMTYPE use
- add reboot info to DMTYPE
- transpose & reverse with mirroring
2022-06-21 22:49:45 +02:00
Blaz Kristan
041426fecb
Scrolling text selectable font.
2022-06-17 21:19:12 +02:00
Blaz Kristan
b00e038b33
Enhancement in effect functions.
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- added color_add()
- fixed AA setPixelColor()
- added fadeToBlackBy() (FastLED)
- added hiding of * palettes if not all color selectors shown
2022-06-17 18:57:32 +02:00
Blaž Kristan
4cc2dea2fe
color_add() that preserves color ratio
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AA version of setPixelColor(float)
Fix in AA ratio calculation.
2022-06-14 09:11:56 +02:00
Blaz Kristan
0df5221784
Normalised/antialiased setPixelColorXY()
2022-06-13 21:55:51 +02:00
Blaz Kristan
cdef8472e3
Gav... efects to test audio
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Anti-aliased setPixelColor() with support for normalized x & y
2022-06-13 21:28:10 +02:00
Blaz Kristan
9db872db56
Fixes:
...
- mirroring
- FX memory allocations
- preset loading if WS request too big
Changes:
- remove "pt" in favor of "ps" in JSON
- fading in Ghost rider
2022-06-05 10:16:56 +02:00
Blaz Kristan
366006273d
Watchdog timer (@poelzi).
...
Transpose optimisations.
Rain effect updated.
2022-05-30 22:21:13 +02:00
Blaz Kristan
8b73a7375a
Fix for transpose.
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blur1d() using weighted box blur.
2022-05-28 19:23:16 +02:00
Blaz Kristan
3d6df07335
Bugfixes in 2D.
...
PIR stops countdown if preset changed.
2022-05-27 13:39:22 +02:00
Blaz Kristan
7689587879
New 2D Drift Rose effect.
...
Fix for segment name.
Updated blurRow & blurCol to work on non-leds[].
Updated several legacy effects to be 2D aware.
Code cleanup.
2022-05-26 21:36:48 +02:00
Blaz Kristan
e248b989e1
2D Scrolling text
...
Updated Glitter & Sparkle
2022-05-25 21:15:08 +02:00
Blaz Kristan
34a4382920
Effect fixes.
2022-05-23 21:04:16 +02:00
Blaz Kristan
a6d7ed3824
Moved mode names (& slider data) to a static array
...
-- may break some things --
2022-05-21 18:37:09 +02:00
Blaz Kristan
e003ec39fb
Transpose fix for XY()
...
Slight internal API change.
Renamed c1x,c2x,c3x to custom1, custom2, custom3 to be in line with SR.
2022-05-21 13:19:11 +02:00
Blaz Kristan
b4d6525899
Added new 2D effects:
...
- 2D Floating Blobs
- 2D Ghost Rider
Crash fix for 2D Game of Life.
Added support function fill_circle() & wu_pixel().
Removed obsolete debug strings.
2022-05-20 19:35:22 +02:00
Blaz Kristan
ba3555a66f
2D Game of Life update.
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Added crc16().
Reduced errorToast popup time.
Fixed drawLine() incorrect uint16_t use and added leds[] support.
2022-05-20 14:48:40 +02:00
lost-hope
65f5bc531c
Added line drawing function based on Bresenham
2022-05-19 22:49:04 +02:00
Blaz Kristan
ad9c42e832
2D Spaceships.
2022-05-19 18:27:04 +02:00
Blaz Kristan
0368d3be59
Some fixes.
...
Tried removing leds[] for some effects.
2022-05-19 17:01:52 +02:00
Blaz Kristan
4484721a9f
2D Haloween eyes
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Misc fix.
2022-05-11 09:37:38 +02:00
Blaz Kristan
13f5798ed4
blur2D & other bugfixes
2022-05-10 10:37:27 +02:00
Blaz Kristan
c9bdecdb69
API change.
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New SR effects.
Bugfixes.
2022-05-10 00:35:26 +02:00
Blaz Kristan
adb7726974
Bugfixes.
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- removed IS_ macors
- replaced .options with getOptions()
- Fire2012 matrix fix
2022-05-09 16:15:07 +02:00
Blaz Kristan
b2409ac708
Bugfix in vertical panel ledmap generation.
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2D implementation of Fire 2012
2022-05-09 11:04:11 +02:00
Blaz Kristan
cf189663a7
Segment width & height fix.
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Auto 2D segment.
2022-05-08 14:28:02 +02:00
Blaz Kristan
f0d36fd769
WLED 2D matrix support.
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- Added 2 sample effects to UI.
- 2D segment details.
- 1D effect upscaling to 2D.
- 2D setPixelColorXY() and other utility functions
- Arbitrary panel position & oritentation.
- 2D settings with physical to logical mapping.
- Bump version.
2022-05-08 10:50:48 +02:00