* New Effect "TV Simulator"
based on "Fake TV Light for Engineers" by Phillip Burgess https://learn.adafruit.com/fake-tv-light-for-engineers/arduino-sketch
* removed some not-used functions
...from my 1st attempt with "Phoney TV" - but this one did not look good.
* Dynamic Effect extended with a "smooth" variant
...to close#1114 / the "Dynamice fade effect" in the projects section
Co-authored-by: Aircoookie <dev.aircoookie@gmail.com>
* New Effect "TV Simulator"
based on "Fake TV Light for Engineers" by Phillip Burgess https://learn.adafruit.com/fake-tv-light-for-engineers/arduino-sketch
* removed some not-used functions
...from my 1st attempt with "Phoney TV" - but this one did not look good.
* Created new version of tv_colors.h based on 18 movies
...and some corrections
* Add include guards for tv_colors.h and disable option
Co-authored-by: cschwinne <dev.aircoookie@gmail.com>
* Alexa RGBW Support
When adding an RGBW device to Alexa and then selecting a white color tone, Alexa will send CT values to the device. Having a warm white or cold white strip should use 100% of that strip and then add the RGB colors to get either a warmer color or a colder one.
* 40 keys IR Remote
Added IR remote with 40 keys to use with RGBW stripes.
* ESU8285 flash size corrected
* ESP32 fixes for Solid RGBW
...not implemented for ESP32 yet
ESP32 Solid RGBW defines
moved from env:esp32dev to env:esp32
ESP32 Solid RGBW defines
* Update readme.md
* Update readme.md
* Update readme.md
Update readme.md
* Use different IR remotes in the settings
To turn off IR remote use "0" in the settings, use 1 to 4 for different IR remote types.
* Use 5CH solid RGB stripes
adapt the logic to use CW and WW for different CT-values
* change from Opt-Out to Opt-In for solid (analoge) RGB stripes
Changed code from #define WLED_DISABLE_ANALOG_LEDS to #define WLED_USE_ANALOG_LEDS
* DEFINES for different devices added
* order of PINs alligned to hardware
* Update readme.md
* correct initialization of variable rgb[]
* SunRise Effect
NightLight used to brighten the light combined with fading from the actual (primary) color to the secondary color
* Fixed headline
RLYPIN definition dependant on WLED_USE_ANALOG_LEDS
Corrected list-item indents (readme.md)
updated to match upstream master (briLast in wled00.ino)
* Updates to adopt to upstream master
RLYPIN definition dependant on WLED_USE_ANALOG_LEDS
Fixed headline and corrected list-item indents (readme.md)
updated to match upstream master (briLast in wled00.ino)
* Sync with upstream master
* PIO ini correction
* sync of upstream readme.md
* FX intensity slider to desaturate Color in Colorloop FX
in default intensity (128) everything looks the same, decreasing the intensity will desaturate the color towards WHITE
* PIO changes
* adjusted linker scripts, debug settings etc.
* Override script updated accordingly
* ldscriipt for 1m0 adjusted
* backup files deleted
* deletion of wled00,ino.cpp
* remove travis build from PIO
* add custom builds to PIO
...to map the releases
* removed build_type = release (as this is default)
* updated to use espressif8266@2.3.3
...instead of espressif8266@2.3.2 (both on arduino 2.6.3)
* added more options to the PIO-override.ini
* analog, too
* build only 5 envs with Travis.CI
* should be include not exclude
* YAML correction
* next YAML
* UNDO
* some effects behave wrong with strips longer then 256 LEDs
This is particular true for the effects "Phased" and "Phased Noise" as well as for "Chase Rainbow".
The reason is that in this cases 256 is divided by SEGLEN and used in the formula, but with SEGLEN greater than 256 the integer result will always be ZERO.
- Colorful effect now supports palettes
- Added C9 2 palette (#1291)
- Improved C9 palette brightness by 12%
- Disable onboard LED if LEDs are off (PR #1245)
- Added optional status LED (PR #1264)
- Realtime max. brightness now honors brightness factor (fixes#1271)
- Updated ArduinoJSON to 6.17.0
- Added Sunrise nightlight mode
- Added Chunchun effect
- Added `LO` (live override) command to HTTP API
- Added `mode` to `nl` object of JSON state API, deprecating `fade`
- Added light color scheme support to web UI (click sun next to brightness slider)
- Added option to hide labels in web UI (click flame icon next to intensity slider)
- Added hex color input (click palette icon next to palette select) (resolves#506)
- Added support for RGB sliders (need to set in localstorage)
- Added support for custom background color or image (need to set in localstorage)
- Added option to hide bottom tab bar in PC mode (need to set in localstorage)
- Fixed transition lag with multiple segments (fixes#985)
- Changed Nightlight wording (resolves#940)
Enable intensity slider for the Effects based on "police_base"
the intensity slider controls the width of the "dot" from 1 pixel (as now) to 64 pixels.
from 0 to 100 the strip will get color(0) starting at the ESP, from 200 to 100 to strip will do it the other way around.
So, when using this effect for the staircase usermod, a person entering area near the ESP would set an intensity starting with 1 and getting bigger and leaving on the other side would need to further increase the intensity until 200. then the strip has color(1) again.
The speed slider defines the "size" of pixels that will be added or substracted each refresh. If this size is bigger than the last value and you quickly move the intensity slider to zero, then the effect shows 100% all the time until it will be changed.