Blaz Kristan
d36460e30b
Minor optimisation.
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Fix for #2969
2022-12-23 16:37:13 +01:00
Blaz Kristan
22b2503839
Bugfix & code optimisation.
2022-12-22 18:13:32 +01:00
Blaz Kristan
4322d195d3
Smooth random palette changes
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Bugfix loading string palettes
JS optimization.
2022-12-21 21:00:28 +01:00
Blaz Kristan
0a0ced3e8e
Hex string custom palette option
2022-12-18 21:02:19 +01:00
Blaz Kristan
a802bb2736
Merge branch 'main' into selall-bugfix
2022-12-16 22:32:15 +01:00
Blaz Kristan
3c5838cafd
Remove "strip" dependency in Segment class
2022-12-16 22:31:07 +01:00
Blaz Kristan
b637398a9c
Optimisations.
2022-12-09 18:37:53 +01:00
Blaz Kristan
8899684092
Select custom palette bugfix.
2022-11-25 17:33:29 +01:00
cschwinne
324fc149b3
Shorter JSON keys for 1d2d map and sound sim
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(smaller fxdata, saves 100b flash, slightly shorter json doc)
2022-11-24 04:15:24 +01:00
Blaz Kristan
c47d6cffa8
Missing presets.json on factory reset bugfix.
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Clarification on loading ledmaps in UI.
Added manual ledmap loading.
2022-11-16 20:55:21 +01:00
Blaz Kristan
b141ec7ea7
Fix for #2880 (stateChanged on segment on/off)
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Added comments.
Added X1, X2, X3, M1, M2, M3 segment options to HTTP API.
Added "on" handling with "ps".
2022-11-13 12:13:49 +01:00
cschwinne
c0a783198e
Reduce fxdata size by about 200 bytes
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Removed redundant commas before semicolon delimiter (`,;` -> `;`)
No need to transmit `@` in /json/fxdata
2022-11-11 03:10:41 +01:00
Blaz Kristan
5f4199183c
Bugfix for color transitioning.
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Return palette option for Candle.
Fix for "* Color..." palette hiding.
Comment out debug output.
2022-11-09 20:09:01 +01:00
Blaz Kristan
bd025309fb
Custom palette name bugfix.
2022-10-04 22:10:20 +02:00
Blaž Kristan
f385af595a
Add setMode() and setPalette() methods
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- automatically start transition
Implement load FX defaults for HTTP API (FXD)
2022-09-29 12:49:12 +02:00
Blaž Kristan
26825ed60f
Missing isActive()
2022-09-16 14:07:04 +02:00
Blaz Kristan
4480abc646
Better palette blends.
2022-09-06 21:47:50 +02:00
Blaz Kristan
787f5f06df
Global gamma.
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Randomcycle palette bugfix.
2022-09-04 20:17:05 +02:00
Blaz Kristan
38bd0d6bbb
Bugfixes
2022-08-31 21:21:53 +02:00
Blaž Kristan
da0da4c75e
Remove NONUNITY
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Expand soundSim
Tetrix optimisation
2022-08-31 14:24:02 +02:00
Blaz Kristan
cd7bcb79e5
Tetrix vStrip 2D modification.
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AA version of Bouncing balls
Better AA
2022-08-30 17:18:56 +02:00
Blaz Kristan
005419ab9a
vStrip calculation
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remove Segment copy constructor
2022-08-29 21:51:46 +02:00
Blaz Kristan
c6126db2a2
Bugfix for 1D setPixelColor
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Float vStrips.
Fix misspelled MISOSPI.
2022-08-27 18:25:54 +02:00
Blaz Kristan
030833f942
Global MISO pin.
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Virtual strip expansion for 2D.
2022-08-25 21:57:43 +02:00
Blaz Kristan
daf67d9cf7
Whitespace cleanup.
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Revert legacy effects to 1D and use mapping instead.
2022-08-24 23:04:51 +02:00
Blaz Kristan
af5e38e5ee
Fix for segment on/off transitions.
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Fix for missing return.
Slightly smoother Chunchun, added Speed parameter for Hiphotic.
2022-08-23 15:57:05 +02:00
Blaz Kristan
d3d8fdff13
Transpose fix.
2022-08-22 22:02:36 +02:00
Blaz Kristan
59b038b8c4
Index under- shooting.
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Fix for arc 1D to 2D mapping.
UI segment 2D mapping fix.
Watchdog reposition & flicker reduction.
2022-08-22 16:48:19 +02:00
Blaž Kristan
1711ac9a88
Fix in is2D()
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Horizontal and vertical 1D segment
Index overshoot fix.
2022-08-22 14:35:34 +02:00
Blaz Kristan
44a4b11d36
Replace setOption/getOption
2022-08-19 21:14:49 +02:00
Blaz Kristan
fa55896722
Const functions.
2022-08-17 20:45:30 +02:00
Blaž Kristan
4e0cf380be
Fix for 0 duration/reset runtime.
2022-08-11 11:23:39 +02:00
Blaz Kristan
1cb3ab82c2
Reduction of flicering on web access (info)
2022-08-10 20:53:11 +02:00
Blaz Kristan
a8785570df
Memory allocation fixes.
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Whitespace.
Cleanup.
2022-08-06 12:39:12 +02:00
Blaz Kristan
9270f80af2
Merge branch 'integration' into merge-audio
2022-08-05 23:03:38 +02:00
Blaz Kristan
cdca715afc
Effect change at end of transition.
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Compile bugfix.
2022-08-03 22:09:27 +02:00
Blaz Kristan
d0a08a55d1
Memory management!
2022-08-03 21:36:47 +02:00
ewowi
a098aa0a89
leds array from CRGB to uint32_t
2022-08-02 22:06:13 +02:00
Blaz Kristan
0ba8bace0d
2D optimisations.
2022-08-02 18:27:32 +02:00
ewowi
78edcfe5cf
Merge branch 'ledsArrayToSGPC' into integration
2022-08-02 12:21:46 +02:00
ewowi
2ca5e0c8b8
Remove leds from FX.cpp
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- add addPixelColor overloads
- remove setPixels function
- sPC/gPC move leds check to beginning
- refactor wu_pixel work without leds
- remove leds out of effects and replace by sPC/gPC/aPC/nullptr
- workaround %=
- refactor game of life (but need to check patterns / history, see SR)
- refactor fill_circle to work without leds
2022-08-02 12:19:04 +02:00
Blaz Kristan
7ca1d99412
Multiple additions:
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- transparent leds[] for getPixelColor()
- sample 2D Black Hole for trnasparent leds[]
- conditional audio compile (WLED_NO_AUDIO)
Bugfix:
- effect filtering
2022-08-01 22:01:24 +02:00
ewowi
987b442796
Merge branch 'ledsArrayToSGPC' into integrationMergeOnly
2022-08-01 16:25:51 +02:00
ewowi
004c2920f5
All effects use strip.leds, refactor XY
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- remove leds out of SEGMENT.data (remove if no other use of data)
- use strip.leds
- refactor XY to make segment relative to the whole matrix
- use RGBW32
- in case of 1D also use XY in leds[]: XY(i%width, i/width)]
- add ps_malloc
2022-08-01 16:11:59 +02:00
Blaz Kristan
f02616acd1
Some fixes.
2022-07-31 19:52:07 +02:00
ewowi
69f9a484ca
strip.leds array fully fastLed and segment compatible
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- leds array from uint32_t to CRGB for fastled compatibility
- reading and writing leds from strip to segment sPC/gPC so it has logical instead of physical indexes so it can be used in effects
- change mode_2DBlackHole as showcase how it can both work with leds or with sPC/gPC
2022-07-31 14:48:00 +02:00
Blaz Kristan
dde5367560
Default palette gamma fix.
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Reverted to leds[] in SR effects.
Code optimisations.
2022-07-31 13:28:12 +02:00
ewowi
66da57f375
POC to use leds array in strip.set/getPixelColor
2022-07-31 12:38:10 +02:00
Blaz Kristan
d328db543e
Bugfixes.
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- gamma on *Color palettes
- gamma moved out of WS2812FX
- palette fade (JSON) fix
2022-07-30 23:58:29 +02:00
Blaz Kristan
eb9eda1f6d
Transition struct (reduced RAM footprint).
2022-07-30 14:50:11 +02:00