* Initial support for WT32-ETH01 board
* Initial ethernet config option, doesn't save yet
* Fixed saving/restoring ethernet option, works now!
* Fixed ESP32-POE pin config (thanks to tbnobody)
* Remove esp32_eth target (use poe), minor cleanup
* Fix BTNPIN for WT32-ETH01, as found by @k7bbr
* Various fixes to ethernet option
Co-authored-by: cschwinne <dev.aircoookie@gmail.com>
* Add fields for customization Blynk host
Add fields to 'Sync Interfaces' for customization Blynk host.
Now you can set you own Blynk server.
All you needs its set custom host and port to local Blync server.
* Lower blynk host length (memory usage)
Co-authored-by: cschwinne <dev.aircoookie@gmail.com>
RGBW leds can be individually adressed through E1.31 control.
-Added option 'Multi RGBW' to the settings
-Modified e131.cpp accordingly
-Tuned other parameters to make it work
* A separate socket for UDP api has been added. This uses the same API as HTML. Commands for Loxone were added to the API.
* html files for udp api newly generated
* codm pixel controller board configurations added to platformio.ini file
* Parser for LX/LY commands adapted. Calculation of the values corrected. Segment handling for LX/LY removed.
* Lox parser moved to own file. Lox parser added to the JSON api. Within a segment LX and LY are now supported.
* serial port removed
* F() macro added
Co-authored-by: Marius Groos <marius.groos@codm.de>
- Added Sunrise nightlight mode
- Added Chunchun effect
- Added `LO` (live override) command to HTTP API
- Added `mode` to `nl` object of JSON state API, deprecating `fade`
- Added light color scheme support to web UI (click sun next to brightness slider)
- Added option to hide labels in web UI (click flame icon next to intensity slider)
- Added hex color input (click palette icon next to palette select) (resolves#506)
- Added support for RGB sliders (need to set in localstorage)
- Added support for custom background color or image (need to set in localstorage)
- Added option to hide bottom tab bar in PC mode (need to set in localstorage)
- Fixed transition lag with multiple segments (fixes#985)
- Changed Nightlight wording (resolves#940)