Leif
a16a6211e2
added #MMDD view to the scrolling text effect
2022-12-31 03:30:26 +01:00
Leif
04dbfcd0e6
added #DDMM & #HHMM to scrolling text
2022-12-30 00:04:22 +01:00
Blaz Kristan
6d1ff7c3f3
Railway FX
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- slower minimum speed
- allow color 1 & 2 in UI
2022-12-26 10:25:26 +01:00
Blaz Kristan
0a3d911602
UM settings page update.
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- capitalize every word in parameters
- replace - and _ to space for legibility
Swapped includes in FX.cpp
2022-12-11 10:43:16 +01:00
Blaz Kristan
2c8dbb94fc
Tetix & FX option bugfix.
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- mono color with palette option
2022-12-08 17:17:54 +01:00
Christian Schwinne
1db25d4b20
FX data optimization ( #2908 )
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* Do not require commas between ! in fxdata
* Updating fxdata: Halfway through the FX list
* fxdata flags and optimizations
* Revert optional commas after !
2022-11-26 21:31:45 +01:00
cschwinne
324fc149b3
Shorter JSON keys for 1d2d map and sound sim
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(smaller fxdata, saves 100b flash, slightly shorter json doc)
2022-11-24 04:15:24 +01:00
Ewoud
740316ae2b
Effect ID's back to 0.13 numbering ( #2856 )
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* Effect ID's back to 0.13 numbering
Needed for sync between versions and allow 0.13 presets to work in 0.14
* Effect ID's back to 0.13 numbering (part2)
2022-11-14 02:29:59 +01:00
cschwinne
c0a783198e
Reduce fxdata size by about 200 bytes
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Removed redundant commas before semicolon delimiter (`,;` -> `;`)
No need to transmit `@` in /json/fxdata
2022-11-11 03:10:41 +01:00
Blaz Kristan
5f4199183c
Bugfix for color transitioning.
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Return palette option for Candle.
Fix for "* Color..." palette hiding.
Comment out debug output.
2022-11-09 20:09:01 +01:00
Blaž Kristan
5012418ed2
Reintroduce color 2 & 3 for Dancing shadows.
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Allows palette selection.
2022-10-13 07:33:23 +02:00
Blaz Kristan
7642f8d702
Async preset saving.
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Minor bugfixes.
2022-10-08 18:25:51 +02:00
Blaz Kristan
222b92807e
Percent FX use % as index in palette.
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FX Checkmark bugfix.
2022-09-21 21:09:52 +02:00
Blaz Kristan
799d4f9465
Playlist load bugfix.
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serializeConfig() in loop() (prevent crash/hang in web server callback)
2022-09-14 22:28:06 +02:00
Blaz Kristan
6ba3e25d33
Meteor palette bugfix.
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Fire2012 cooling adjustment.
Akemi optimisation.
2022-09-12 22:33:30 +02:00
Blaz Kristan
e4fbf70568
Preset loading tuning.
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Multi-relay toggle support.
Fire2012 tuning.
2D functions tuning.
Global SPI comments & tuning.
Bugfix in 4LD usermod.
On & bri support fix.
2022-09-09 17:16:52 +02:00
Blaž Kristan
508b1e76c2
Merge conflict fix.
2022-09-05 18:36:10 +02:00
Blaž Kristan
51d3268eed
Merge branch 'dev' of https://github.com/blazoncek/WLED into 0_14
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- remove conditional audio compile
- Random Cycle bugfix
- AudioReactive updates
- global gamma flags
2022-09-05 15:13:15 +02:00
cschwinne
a0c90d4ba3
Disable unused characters in fonts
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saves 5kB flash
Added 4x6 font
2022-09-05 03:18:59 +02:00
Blaz Kristan
2c27240da6
Remove DISABLE_AUDIO
2022-09-05 00:43:26 +02:00
Blaz Kristan
787f5f06df
Global gamma.
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Randomcycle palette bugfix.
2022-09-04 20:17:05 +02:00
Blaz Kristan
cf51892782
Merge branch 'audioreactive-prototype' into dev
2022-09-02 23:36:44 +02:00
Blaz Kristan
3287eef0f1
Fixed cooling of ignition area.
2022-09-02 23:27:54 +02:00
Blaz Kristan
c4a261f2d2
Minor tweaks.
2022-09-02 21:21:53 +02:00
Ewowi
1867db3c4b
VirtualStrip: use indexToVStrip
2022-09-02 20:52:20 +02:00
Ewowi
9e23d52193
Popcorn to virtualStrip
2022-09-02 18:30:23 +02:00
Ewowi
e29be737f7
Drip to virtualstrip correction
2022-09-02 18:14:28 +02:00
Ewowi
3ac4122ec8
fire_2012 to virtualStrip
2022-09-02 17:55:08 +02:00
Ewowi
d56a79e016
Drip to virtualStrip
2022-09-02 17:42:47 +02:00
Blaz Kristan
36e10539e0
Merge branch 'dev' into audioreactive-prototype
2022-09-01 22:20:39 +02:00
Frank
37ba649930
audioreactive effect improvements
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- Info Page: add a small horizontal line below usermod specific part. Improves readability.
- updated 2D mapping mode of some 1D soundreactive effects
- alllow some effects to fade slowly, even slower that possible with SEGMENT.fade_out(). Looks nice.
not sure why - most effects only fade when using SEGMENT.fade_out(), while some need SEGMENT.fadeToBlackBy().
2022-09-01 14:56:01 +02:00
Blaz Kristan
586e72e797
Remove pxs/NONUNITY option
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Constrains for bitfields.
Bugfixes.
2022-08-31 21:31:59 +02:00
Blaž Kristan
da0da4c75e
Remove NONUNITY
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Expand soundSim
Tetrix optimisation
2022-08-31 14:24:02 +02:00
Blaz Kristan
26793c8428
Merge branch 'dev' into audioreactive-prototype
2022-08-30 20:13:25 +02:00
Blaz Kristan
8719adef1e
Tetrix vStrip 2D modification.
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AA version of Bouncing balls
Better AA
2022-08-30 17:20:58 +02:00
Blaz Kristan
cd7bcb79e5
Tetrix vStrip 2D modification.
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AA version of Bouncing balls
Better AA
2022-08-30 17:18:56 +02:00
Blaz Kristan
005419ab9a
vStrip calculation
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remove Segment copy constructor
2022-08-29 21:51:46 +02:00
Blaz Kristan
d28d2c57e4
Merge 'blazoncek/dev' into 0_14
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1-click presets
Bugfix for 1D
virtual strips POC for 1D effects
global SPI MISO pin
2022-08-29 20:45:06 +02:00
Frank
6019b7bda4
GEQ: use full frequency range
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also when user wants less than 16 bands.
Previously when users selected fewer bands (like 4 instead of 16), only the lowest freq channels were displayed.
2022-08-28 13:33:48 +02:00
Blaz Kristan
c6126db2a2
Bugfix for 1D setPixelColor
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Float vStrips.
Fix misspelled MISOSPI.
2022-08-27 18:25:54 +02:00
Blaz Kristan
030833f942
Global MISO pin.
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Virtual strip expansion for 2D.
2022-08-25 21:57:43 +02:00
Blaz Kristan
daf67d9cf7
Whitespace cleanup.
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Revert legacy effects to 1D and use mapping instead.
2022-08-24 23:04:51 +02:00
Blaz Kristan
a7dbfc4954
Fix for segment on/off transitions.
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Fix for missing return.
Slightly smoother Chunchun, added Speed parameter for Hiphotic.
2022-08-23 16:00:50 +02:00
Blaz Kristan
af5e38e5ee
Fix for segment on/off transitions.
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Fix for missing return.
Slightly smoother Chunchun, added Speed parameter for Hiphotic.
2022-08-23 15:57:05 +02:00
Blaz Kristan
d3d8fdff13
Transpose fix.
2022-08-22 22:02:36 +02:00
Blaz Kristan
053083f600
Minor optimisation.
2022-08-22 17:06:28 +02:00
Frank
d053bc562f
code cleanup, few optimizations, and fixing more overflows
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- code cleanup in audio_reactive.h
- fixing some more under/overflows in fx.cpp
2022-08-21 13:10:16 +02:00
Blaz Kristan
450a0180f8
Merge branch 'dev' into audioreactive-prototype
2022-08-21 09:54:33 +02:00
Frank
bbc8049832
The Right Thing to Do (makes GEQ look awesome)
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... found that stupid commit messages get more attention ;-)
- use 22050 Hz for sampling, as it is a standard frequency. I think this is the best choise.
- redesigned the GEQ channels (fftResult[]) for 22Khz, based on channels found on old HiFi equalizer equipment. 1Kzh is now at the center; Bass/Trebble channels are using 1/4 on left/right side respectively - similar to real equalizers. Looks nice :-)
- adjusted effects that use FFT_MajorPeak so that the maximum frequency is supported.
2022-08-20 22:14:54 +02:00
Blaz Kristan
44a4b11d36
Replace setOption/getOption
2022-08-19 21:14:49 +02:00