Commit Graph

3867 Commits

Author SHA1 Message Date
Woody
f1510f09eb
Fix palette list shadow of selected option
Fix padding and margin in pallist element

Fix palette list shadow of selected option
2023-11-09 21:54:23 +01:00
Woody
e2064fbabb
Show brightness slider 2023-11-09 20:48:15 +01:00
Woody
d3f5e9cf4b
Remove unnecessary comment in simple.js 2023-11-09 18:18:55 +01:00
Woody
174046bea8
Added preset quick load before palette list 2023-11-09 18:15:04 +01:00
Woody
3429efd21e
Reimplemented simplified UI 2023-11-09 17:05:59 +01:00
Christian Schwinne
1dab26bcbc
Update Discord invite links to point to guidelines channel 2023-10-19 13:29:46 +02:00
Frank
3847bfc41a npm run build
plus fixing a small typo in VERSION
2023-10-13 13:55:13 +02:00
Frank
783424dd26 version bump 0.14.0 (release) 2023-10-13 13:45:25 +02:00
Frank
5dadf92a62
also change second discord link in readme
seems this was missing in the previous PR.
2023-10-11 21:09:56 +02:00
Frank
76821addd7
Merge pull request #3437 from chrishultin/fix_discord_invite
Updating "Discord" invite to point to #general
2023-10-11 21:07:22 +02:00
Christopher
a769c55c72 Updating "Discord" invite to point to #general 2023-10-11 09:58:58 -06:00
Frank
4245767357
fix for partly uninitialized sound sync packets (audioreactive)
audioSyncPacket contains four "invisible" padding bytes added by the compiler. These need to be initialized to zero, as future versions of the protocol will make use of these fields.
2023-10-08 19:54:14 +02:00
Frank
74d196ad50 npm run build
chores
2023-10-06 16:37:12 +02:00
Frank
3c4649748d
Merge pull request #3420 from mountainash/fix/duplicate-viewport-declaration
Remove duplicate `viewport` declaration, put lang=en into the right place
2023-10-06 16:27:25 +02:00
Frank
22985900a8
Merge pull request #3425 from mountainash/fix/git-ignore
.gitignore Reordered & grouped
2023-10-06 16:26:04 +02:00
Mountain/\Ash
32ab2ae201 Allow /wled00/html_*.h files 2023-10-05 11:55:48 +02:00
Mountain/\Ash
23e4a2e28e Reordered & grouped 2023-10-05 10:26:51 +02:00
Mountain/\Ash
40515e62ac Ignoring HTML build output 2023-10-05 10:21:24 +02:00
Mountain/\Ash
b5751795b5 Fix: lang moved to the correct HTML element 2023-10-04 21:42:15 +02:00
Mountain/\Ash
43d6151506 Fix: removing duplicate viewport declaration
- removed unneeded self-closing slash
2023-10-04 21:37:10 +02:00
Frank
26e766ee19
Merge pull request #3406 from Aircoookie/sunset_accuracy_fix
fix for #3400 - wrong sunset time 00:00
2023-10-02 19:58:06 +02:00
Frank
1c3fdb73fb optimization: only use "float" math functions
- saves 5KB flash and some RAM
-allow to build with -D WLED_USE_UNREAL_MATH, to restore old behaviour and save another 6KB flash
2023-10-01 19:04:30 +02:00
Blaz Kristan
332be7edd6 Build bump. 2023-10-01 13:38:10 +02:00
Blaz Kristan
7e6eb65950 Fix for #3403 2023-10-01 13:26:31 +02:00
Blaz Kristan
b0a56a431b Fix for #3405 2023-10-01 13:04:05 +02:00
Frank
166316e0c5 fix for #3400
replace low_accuracy math functions (sint_t, cos_t, atan_t, ...) with standard libm functions that have higher accuracy.
2023-09-30 23:34:02 +02:00
Blaz Kristan
5eadbe7ecd FX update
- Meteor: trail & 0.13 behaviour
- Meteor Smooth: train & 0.13 behaviour
- Scrolling Text: rotation
2023-09-24 16:48:59 +02:00
Frank
ea7e0c6204 npm run build
regenerate UI files from latest sources.
2023-09-23 21:22:14 +02:00
Frank
2dcb126e6d version bump 0.14.0-b6
beta release preparation.
2023-09-23 21:08:11 +02:00
Frank
438525e8ec
AR: use bandpass filter for analog input
Many bad quality analog mics are not centered properly at 1.6V, but stuck at 0V or stuck at 3.3V in silence. The bandpass filter removes DC offsets and improve signal quality.
2023-09-23 16:48:45 +02:00
Frank
eb66a403d9
Merge pull request #3377 from christianpatterson/audioreactive-initialize-i2ssource-bugfix
Fix ES8388Source & ES7243 initialization.
2023-09-19 16:32:10 +02:00
Frank
26ac612474 fix wrong signature of SPH0654::initialize()
* debug messages added to different initializers
* SPH0654::initialize() was having a wrong signature: uint8 instead of int8.

C++ can be a real bastard ;-)
2023-09-19 15:27:41 +02:00
Frank
43613e3b10
Matrix effect speedup
Typically, more than 50% of pixels are black. 
This optimization avoids to fade and rewrite already black pixels.
2023-09-18 15:56:50 +02:00
Frank
555dd2e726
matrix: fix for a corner case (e.g. gapmaps)
workaround for a corner case; if the reference pixels falls into a "gap" then gPC returns BLACK. Solutions is to reject BLACK.
2023-09-18 15:34:53 +02:00
Frank
3260f46543 bugfix for #3375
* improves robustness of the Matrix effect, by dynamically adjusting the "reference color" used to identify "falling code" head pixels.
* a bit faster, as I've removed the need to scan all pixels a second time for "black screen" detection.

Its still not perfect, and the main loop could be simplified a lot by leveraging on the fact that all changes actually happen in the top row, and "falling" is actually just moving everything down by one pixel.
2023-09-18 14:57:15 +02:00
Christian Patterson
f9de23402a Remove obsolete I2C parameters from AudioSource::initialize and all overriding methods. 2023-09-17 19:10:18 -05:00
Christian Patterson
9e155cf94a Fix ES8388Source & ES7243 initialization.
Update ES8388Source::initialize and ES7243::initialize method signatures to match I2SSource::initialize so that when initialize is called on a AudioSource pointer the child class's method is used.
2023-09-17 14:12:20 -05:00
Frank
527e3d6cd0
Merge pull request #3373 from Aircoookie/ripple-tweak
2D Ripple and Meteor effect tweak
2023-09-17 18:48:43 +02:00
Blaz Kristan
c7d45c28cf Meteor effect change
- remedy for #3374
2023-09-16 12:30:57 +02:00
Blaz Kristan
87cc3fd714 2D Ripple effect tweak
for #3370
2023-09-16 00:21:10 +02:00
Frank
282d58a6fe
audioreactive: stack size tuning
This gives ~3KB extra free heap on -S2.
2023-09-14 18:26:57 +02:00
Blaz Kristan
fc4ed1c50b Fix for #3369 2023-09-12 16:48:32 +02:00
Frank
60c47cfca1 npm run build
regenerated UI files
2023-09-10 16:59:31 +02:00
Frank
720abd4e04 version bump 0.14.0-b5
preparations for releasing -beta5
2023-09-10 16:54:59 +02:00
Frank
b4fe694d1b esp32 buildenv with audioreactive
To make it better readable and prevent copy&paste errors, all needed flags can be referenced from the "esp32" buildenv:
  ${esp32.AR_build_flags}
  ${esp32.AR_lib_deps}
2023-09-10 16:30:04 +02:00
Frank
c117785554 8266 optional build flags to increase IRAM
related to #3364
2023-09-10 02:00:09 +02:00
Frank
e9723de6c3 minor updates for audioreactive
* remove "not supported" warning on -S2
* minor tweaking of beat detector
* optimized parameters for arduinoFFT
* fixed a few implicit "double" promotions
* minor UDP protocol optimizations
* small optimization for fft task create / suspend
* completely remove analogmic settings for -S3/-S2/-C3 where analog is not supported

changes were already tested extensively in the MM fork.
2023-09-09 21:07:20 +02:00
Frank
da0cf01eee fixing a few implicit promotions to double
any expression with at least on "double" is evaluated as double, which is slow.
2023-09-09 20:48:17 +02:00
Blaz Kristan
e40f266042 Better bugfix in mode blending when _t is unallocated 2023-09-08 16:01:11 +02:00
Frank
69fb15d3cb debug message optimizations for 8266
as discussed in previous commit.
2023-09-08 14:06:57 +02:00