cschwinne
1e3834dc3d
Move tristate_square8 to FX_fcn.cpp
2020-09-27 14:42:14 +02:00
S. Seegel
2cc6edd868
Added washing machine FX
2020-09-27 01:58:21 +02:00
Aircoookie
427b5bd126
Merge pull request #1108 from xxv/xxv-dancing-shadows
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Add Dancing Shadows effect
2020-08-30 11:45:00 +02:00
cschwinne
20f6378a3e
Move blendPixelColor() to FX_fcn.cpp
2020-08-30 10:57:42 +02:00
cschwinne
ac9a567e1f
Pacifica better speed
2020-08-25 17:23:17 +02:00
Steve Pomeroy
aee9c4a193
Add Dancing Shadows effect
2020-08-23 17:06:11 -04:00
cschwinne
9947c51af7
Fix lightning effect never using last 2 LEDs
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Disable Websockets by default (temporarily)
2020-07-02 00:49:37 +02:00
cschwinne
3b3f8e6f43
WebSockets
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Better TwinkleFox speed regulation
2020-06-26 17:28:35 +02:00
cschwinne
4f7dc5be34
Added Sunrise nightlight mode and more UI features
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- Added Sunrise nightlight mode
- Added Chunchun effect
- Added `LO` (live override) command to HTTP API
- Added `mode` to `nl` object of JSON state API, deprecating `fade`
- Added light color scheme support to web UI (click sun next to brightness slider)
- Added option to hide labels in web UI (click flame icon next to intensity slider)
- Added hex color input (click palette icon next to palette select) (resolves #506 )
- Added support for RGB sliders (need to set in localstorage)
- Added support for custom background color or image (need to set in localstorage)
- Added option to hide bottom tab bar in PC mode (need to set in localstorage)
- Fixed transition lag with multiple segments (fixes #985 )
- Changed Nightlight wording (resolves #940 )
2020-06-22 12:30:31 +02:00
cschwinne
70c73d2e0e
Lots of new effects!
2020-06-06 00:57:34 +02:00
Will Cooke
72cca365e5
Add new mode "Solid Glitter".
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Gives a solid, static background colour as selected from the colour picker and overlays "glitter" (as per Rainbow Glitter, only without the rainbow).
2020-05-06 14:28:16 +01:00
pille
385b3570b2
cleanup code to use descriptive segment options
2020-04-24 23:35:39 +02:00
cschwinne
77edd12030
Added brightness and power for individual segments ( #289 , #290 )
2020-04-23 23:52:33 +02:00
cschwinne
db60309ce8
Added Candle Multi effect
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Added Palette capability to Pacifica effect
2020-04-22 00:51:00 +02:00
Travis J Dean
aea07f42d1
Fix mistaken substitute.
2020-03-30 06:56:51 -04:00
Travis J Dean
9134c3b4af
Merge branch 'master' into refactor-remove-ino
2020-03-30 04:51:56 -04:00
Travis J Dean
30e3bbd0e8
Renamed min/max macros to fix potential std::min/max conflict (depending on include order).
2020-03-26 05:18:19 -04:00
cschwinne
07d6bfa989
Added Pacifica effect ( closes #790 )
2020-03-25 11:17:45 +01:00
cschwinne
14a5ab6740
Fixed Chase modes
2020-02-29 18:24:51 +01:00
fishbone-git
9c3e7b9ec0
allow intensity slider to adjust eye spacing ( #681 )
2020-02-18 20:52:12 +01:00
cschwinne
1fd0383f69
Various improvements
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UI Quick color selectors
UI PC mode
Different Heartbeat effect
PoliceAll improvements
Clarified sync settings
2020-02-18 18:52:47 +01:00
Def3nder
5befcd24b5
Effect "Heartbeat" ( #680 )
2020-02-17 11:01:05 +01:00
Aircoookie
61f3002568
Merge pull request #683 from fishbone-git/ripple_rainbow
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water ripple effect with a dimmed rainbow background
2020-02-17 10:32:30 +01:00
fishbone-git
d0b9f53d8c
water ripple effect with a dimmed rainbow background
2020-02-15 20:07:15 +01:00
fishbone-git
9839cc6386
port multi-comet to use the memory allocation method
2020-02-15 14:42:09 +01:00
Def3nder
a004d1647d
Simplify Code for Gradient / Loading effect ( #671 )
2020-02-11 22:43:15 +01:00
Def3nder
71a5cfed4b
Intensity slider for "Police" and "Two Dots" ( #670 )
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Enable intensity slider for the Effects based on "police_base"
the intensity slider controls the width of the "dot" from 1 pixel (as now) to 64 pixels.
2020-02-09 10:36:37 +01:00
Def3nder
37b84300b4
Fix Chase Random effect ( #669 )
2020-02-09 10:33:26 +01:00
Def3nder
d69a2f1514
Fix Chase Effects at high speeds + "Two Dots" Effect at low speeds ( #659 )
2020-02-06 01:37:47 +01:00
Def3nder
06a5c1a798
Percent Effect from both ends of the strip ( #660 )
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from 0 to 100 the strip will get color(0) starting at the ESP, from 200 to 100 to strip will do it the other way around.
So, when using this effect for the staircase usermod, a person entering area near the ESP would set an intensity starting with 1 and getting bigger and leaving on the other side would need to further increase the intensity until 200. then the strip has color(1) again.
2020-02-06 01:36:01 +01:00
Def3nder
a29e98fd41
Correct start of Lighthouse effect at high speeds ( #643 )
2020-01-29 23:20:32 +01:00
Def3nder
e4d5551f16
Correction for "Percent with speed" ( #642 )
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The speed slider defines the "size" of pixels that will be added or substracted each refresh. If this size is bigger than the last value and you quickly move the intensity slider to zero, then the effect shows 100% all the time until it will be changed.
2020-01-29 23:10:02 +01:00
Def3nder
f3b399b31f
Fix Police All, Sinelon and Lighthouse (Comet) effects ( #634 )
2020-01-28 13:48:59 +01:00
Def3nder
2b0a38d25d
Percent Effect with speed-slider ( #637 )
2020-01-28 13:47:18 +01:00
Def3nder
e1a61985a2
Plasma effect correction ( #619 )
2020-01-24 23:17:29 +01:00
recliq
e49b9cff67
Added percent display effect.
2020-01-19 13:51:49 +01:00
Def3nder
6c557ec015
Plasma effect ( #600 )
2020-01-19 00:06:17 +01:00
cschwinne
10e564eeea
Remove start from Drip
2020-01-14 19:12:23 +01:00
cschwinne
e99e9fed11
Remove unneccessary null checks
2020-01-14 11:46:21 +01:00
Aircoookie
79e9dbb9c6
Merge branch 'master' into groupfinal
2020-01-14 11:12:33 +01:00
cschwinne
ae6ba79f1e
Grouping and Spacing
2020-01-14 10:57:23 +01:00
Def3nder
7fe5f8907e
FX intensity slider to desaturate Color in Colorloop FX ( #585 )
2020-01-13 18:29:34 +01:00
fishbone-git
31658f4eab
Drip (water_torture) effect ( #583 )
2020-01-12 15:04:49 +01:00
cschwinne
318ffc821c
Re-add accidentally reverted Frametime fixes
2020-01-06 01:06:02 +01:00
cschwinne
e4ad0d3b59
Improved bouncing balls
2020-01-05 21:26:14 +01:00
Aircoookie
4af7ccd84c
Merge branch 'master' into master
2020-01-03 23:19:40 +01:00
cschwinne
5c7d993dbe
Numerous improvements to 1D FW
2020-01-03 22:56:56 +01:00
cschwinne
cdef7a53a4
Fireworks 1D working
2020-01-03 17:47:06 +01:00
Aircoookie
b1f26d4ebe
Merge branch 'master' into 1d-fireworks
2020-01-03 12:58:31 +01:00
cschwinne
3d359229cf
Reworked effects to use data instead of locked
2020-01-02 20:41:15 +01:00