Blaz Kristan
5a8a8dc292
Feature implementation
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- #2236
- #1984
Better PSRAM handling
platformio.ini update
On/Off bus handling
2023-05-28 22:50:19 +02:00
Blaz Kristan
61eb7b0a6a
Waving Cell FX
2023-04-29 17:04:16 +02:00
Blaz Kristan
2119d08543
Octopus 2D effect
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- by Stepko
2023-04-28 22:00:35 +02:00
Blaz Kristan
65c584aeda
2D enhancement (internal)
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- move() wrapping
- dual addPixelColorXY()
2023-04-27 17:31:55 +02:00
Blaž Kristan
2540a2dfd9
Soap, new 2D effect ( #3184 )
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* Soap, new 2D effect
* Fix Soap FX on matrices with edges < 8 LEDs
* Add palette support to Soap FX
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Co-authored-by: cschwinne <dev.aircoookie@gmail.com>
2023-04-27 01:22:33 +02:00
Blaz Kristan
7c186e4fcc
Fix for smaller number of pixeld than matrix size.
2023-03-11 15:03:28 +01:00
Blaz Kristan
ddd32bd600
Multiple fixes.
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- compiler warning fixes (gcc17)
- revert min heap size to 8k
- fix form submitting in 2D settings
- remove IRAM_ATTR for ESP8266 core 4.1.0
2023-03-05 22:56:14 +01:00
Blaz Kristan
1ca4348ca0
Add Segment functions hasRGB() and hasWhite()
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Makes code cleaner.
2023-02-25 17:58:51 +01:00
Blaz Kristan
3ffc58d442
Bugfix
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- segment capabilities on 2D segments and ledmaps
- UI segment update
- auto segment creation 2D + 1D
2023-02-15 20:36:54 +01:00
Blaz Kristan
821f320347
Add user selectable Gamma
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Add panel visualisation (@ewoudwijma, #3090 )
Bugfix:
- PIR onStateChange() ignored until inited
- remove matrix orientation
- ignore removing ledmap 0 if 2D
- _globalLeds size
2023-02-12 13:18:30 +01:00
Blaz Kristan
eee9274098
Bugfix.
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- compiler warnings
- loading nonexistent default ledmap in 2D will revert to built ledmap
- making autosements after 2D set up change
2023-02-11 18:41:30 +01:00
Blaz Kristan
17543535e3
FX update
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- Dynamic & Dynamic Smooth
- Dissolve & Dissolve Rnd
- Juggles
- Game of Life
- Colorful
- Fireworks & Rain
2023-01-18 22:56:49 +01:00
Blaz Kristan
c6db901051
Added gradient to drawCharacter()
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Ability to select gradient text on Scrolling Text FX.
2023-01-17 19:54:44 +01:00
Blaz Kristan
c71d378eab
New FX Distortion Waves
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Updated FX Lissajous
2023-01-12 21:58:54 +01:00
Blaž Kristan
c7eccfb714
FX updates:
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- Ripple (2D & no Bg)
- Glitter (no Bg)
- Sparkle (no Bg)
- Scan (no Bg)
- Two dots (no Bg)
- ICU (no Bg)
- Lightning (no Bg)
- Halloween eyes (no Bg)
- Spots (no Bg)
- Bouncing Balls (no BG)
- Popcorn (no Bg)
- Starburst (no Bg)
- Drip (no Bg)
- Whitespace cleanup
- draw_circle()
"no Bg" will allow overlapping segments if checked.
2023-01-06 09:10:39 +01:00
Blaz Kristan
983aca515d
Compile fix for disabled 2D.
2023-01-02 21:24:02 +01:00
Caleb Marting
187ecf511f
2d Mapping with Matrix Gaps ( #2892 )
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* New 2d mapping
* panel matrix generator
* add todos, fix vert/horz swap
* Fix 2d mapping to matrix in settings 2D
* add correct index mapping to pixels per panel
* fix panel bug in led layout
* formatting and change max panels
* add per panel width and height
* fix using length instead of custom mapping size
* fix: panel dimensions location
* panel[] implemented as a vector.
Removed matrixWidth & matrixHeight.
Panel structure update.
* Fixes.
Co-authored-by: Blaz Kristan <blaz@kristan-sp.si>
2023-01-02 20:56:00 +01:00
Blaz Kristan
22b2503839
Bugfix & code optimisation.
2022-12-22 18:13:32 +01:00
Blaz Kristan
3c5838cafd
Remove "strip" dependency in Segment class
2022-12-16 22:31:07 +01:00
Blaz Kristan
8899684092
Select custom palette bugfix.
2022-11-25 17:33:29 +01:00
Ewoud
740316ae2b
Effect ID's back to 0.13 numbering ( #2856 )
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* Effect ID's back to 0.13 numbering
Needed for sync between versions and allow 0.13 presets to work in 0.14
* Effect ID's back to 0.13 numbering (part2)
2022-11-14 02:29:59 +01:00
Blaz Kristan
5f4199183c
Bugfix for color transitioning.
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Return palette option for Candle.
Fix for "* Color..." palette hiding.
Comment out debug output.
2022-11-09 20:09:01 +01:00
Blaž Kristan
f385af595a
Add setMode() and setPalette() methods
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- automatically start transition
Implement load FX defaults for HTTP API (FXD)
2022-09-29 12:49:12 +02:00
Blaz Kristan
c9fd69ceb7
Preset loading tuning.
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Multi-relay toggle support.
Fire2012 tuning.
2D functions tuning.
Global SPI comments & tuning.
Bugfix in 4LD usermod.
2022-09-09 17:21:13 +02:00
Blaz Kristan
4480abc646
Better palette blends.
2022-09-06 21:47:50 +02:00
Blaz Kristan
2c27240da6
Remove DISABLE_AUDIO
2022-09-05 00:43:26 +02:00
Blaz Kristan
787f5f06df
Global gamma.
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Randomcycle palette bugfix.
2022-09-04 20:17:05 +02:00
Blaž Kristan
da0da4c75e
Remove NONUNITY
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Expand soundSim
Tetrix optimisation
2022-08-31 14:24:02 +02:00
Blaz Kristan
030833f942
Global MISO pin.
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Virtual strip expansion for 2D.
2022-08-25 21:57:43 +02:00
Blaz Kristan
daf67d9cf7
Whitespace cleanup.
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Revert legacy effects to 1D and use mapping instead.
2022-08-24 23:04:51 +02:00
Blaž Kristan
1711ac9a88
Fix in is2D()
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Horizontal and vertical 1D segment
Index overshoot fix.
2022-08-22 14:35:34 +02:00
Blaz Kristan
44a4b11d36
Replace setOption/getOption
2022-08-19 21:14:49 +02:00
Blaz Kristan
fa55896722
Const functions.
2022-08-17 20:45:30 +02:00
Blaz Kristan
32fc6d4b7f
Binary effect parameters.
2022-08-12 17:58:20 +02:00
Blaz Kristan
957948f906
Code optimisations in effects.
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Remove Wire initialisation from RTC.
Peek fix.
2022-08-09 21:14:37 +02:00
Blaž Kristan
acb17dc575
Fix addEffect()
2022-08-08 10:21:11 +02:00
Blaz Kristan
a8785570df
Memory allocation fixes.
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Whitespace.
Cleanup.
2022-08-06 12:39:12 +02:00
Blaz Kristan
9270f80af2
Merge branch 'integration' into merge-audio
2022-08-05 23:03:38 +02:00
Blaz Kristan
095099a085
Rename WLED_NO_AUDIO
2022-08-05 15:54:48 +02:00
Blaz Kristan
cdca715afc
Effect change at end of transition.
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Compile bugfix.
2022-08-03 22:09:27 +02:00
Blaz Kristan
d0a08a55d1
Memory management!
2022-08-03 21:36:47 +02:00
Blaž Kristan
c5f3e76b21
Compile optimisations, code reduction.
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2D peek resize.
2022-08-03 14:23:24 +02:00
ewowi
a098aa0a89
leds array from CRGB to uint32_t
2022-08-02 22:06:13 +02:00
ewowi
44c585e8c8
Merge branch 'ledsArrayToSGPC' into integration
2022-08-02 21:12:59 +02:00
ewowi
640f45f57d
Remove leds array from utility functions + small things
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- Remove CRGB* leds from utility functions
- GameOfLife: fill_solid for prevLeds to for loop
- Remove if !fftResult
- Funky Plank: toggle src and dst
- Comment drawLine as not used
- Duplicate FadeToBlack, call one FadeToBlackOld
2022-08-02 19:44:27 +02:00
Blaz Kristan
0ba8bace0d
2D optimisations.
2022-08-02 18:27:32 +02:00
ewowi
78edcfe5cf
Merge branch 'ledsArrayToSGPC' into integration
2022-08-02 12:21:46 +02:00
ewowi
2ca5e0c8b8
Remove leds from FX.cpp
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- add addPixelColor overloads
- remove setPixels function
- sPC/gPC move leds check to beginning
- refactor wu_pixel work without leds
- remove leds out of effects and replace by sPC/gPC/aPC/nullptr
- workaround %=
- refactor game of life (but need to check patterns / history, see SR)
- refactor fill_circle to work without leds
2022-08-02 12:19:04 +02:00
Blaz Kristan
7ca1d99412
Multiple additions:
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- transparent leds[] for getPixelColor()
- sample 2D Black Hole for trnasparent leds[]
- conditional audio compile (WLED_NO_AUDIO)
Bugfix:
- effect filtering
2022-08-01 22:01:24 +02:00
ewowi
987b442796
Merge branch 'ledsArrayToSGPC' into integrationMergeOnly
2022-08-01 16:25:51 +02:00