Commit Graph

123 Commits

Author SHA1 Message Date
cschwinne
44a9fed8a9 Fix more warnings 2021-02-27 01:50:08 +01:00
Louis Beaudoin
b460d0f533
Fix Warnings (#1744)
* Remove -w (Suppress all warnings, including those which GNU CPP issues by default.) and add back in -Wall (Turn on all optional warnings which are desirable for normal code.) from build_flags

* Fixes warning: suggest parentheses around '+' in operand of '&' [-Wparentheses]

* Fixes warning: "CONFIG_LITTLEFS_FOR_IDF_3_2" redefined

* Fixes warning: format '%x' expects argument of type 'unsigned int', but argument 3 has type 'uint64_t {aka long long unsigned int}' [-Wformat=]

* Fixes warning: enumeration value 'onoff' not handled in switch [-Wswitch]

* Fixes warning: "ntohl" redefined, warning: "ntohs" redefined, warning: "htonl" redefined, warning: "htons" redefined
- Original fix: 858f8f4ee9

* Fixes warning: unused variable 'mainSeg' [-Wunused-variable]

* Fixes warning: unused variable 'start' [-Wunused-variable]

* (untested!) Fixes warning: operation on '...' may be undefined [-Wsequence-point]

* Fixes warning: unused variable

* Fixes warning: unused variable and warning: narrowing conversion

* Fixes warning: unused variable

* Fixes warning: unused variable

* (untested!) Fixes warning: statement has no effect [-Wunused-value]

* Fixes warning: control reaches end of non-void function

* Fixes warning: unused variable

* Fixes warning: left operand of comma operator has no effect

* Fixes warning: no return statement in function returning non-void

* (untested!) Fixes warning: ISO C++ forbids converting a string constant to 'char*' and fixes warning: unused variable 'nPins'

* Fixes warning: deleting array 'dmxData'

* Fixes warning: unused variable

* Remove all warning suppression buildflags

Co-authored-by: Louis Beaudoin <louis@embedded-creations.com>
Co-authored-by: Aircoookie <dev.aircoookie@gmail.com>
2021-02-27 00:20:31 +01:00
cschwinne
aa0f4c9985 Update dev branch (resolve conflicts) 2021-02-13 01:43:16 +01:00
cschwinne
7092f337ef Faster Tetrix mode
- Replaced a letter in name (copyright)
- 2x speed
- Replaced Merry christmas mode
2021-02-10 00:37:05 +01:00
Blaz Kristan
a9c211d66c Tetris (falling bricks) effect & Colortwinkles low brightness fix. 2021-02-07 14:45:34 +01:00
cschwinne
e44173ff09 JSON ledDoc (does not work, crash on delete) 2021-01-30 13:23:38 +01:00
Mazen
af61962314
Add Aurora Borealis effect (#1589)
* Added aurora effect

* Cosmetic changes prior to PR to match some guidelines

* Update FX.cpp

Moved mode_aurora function to end of FX.cpp

* Cosmetic changes prior to PR

- Changed new palette name to have a whitespace
- Undid changes to platformio.ini

* Removed commented out test palette

* Improved memory handling

Use SEGENV to allocate and manage dynamic memory needs of effect.
Only allocate as much memory as needed for current amount of waves set.

* Improvements to Aurora effect

- Smoother on low speed
- CRGB is trivially copiable
- Replaced Red & Blue mode
- Simplified logic and mem use a tiny bit
- Aurora2 palette a bit less yellowish

Co-authored-by: cschwinne <dev.aircoookie@gmail.com>
2021-01-04 11:11:36 +01:00
cschwinne
f1535e1f71 Fixed info screen 2020-12-31 16:16:33 +01:00
Blaz Kristan
0edcf97e3f Fire2012 mod & optimization. 2020-12-25 17:53:00 +01:00
Def3nder
a91d993c6d
Dynamic fade effect (#1550)
* New Effect "TV Simulator"

based on "Fake TV Light for Engineers" by Phillip Burgess https://learn.adafruit.com/fake-tv-light-for-engineers/arduino-sketch

* removed some not-used functions 

...from my 1st attempt with "Phoney TV" - but this one did not look good.

* Dynamic Effect extended with a "smooth" variant

...to close #1114 / the "Dynamice fade effect" in the projects section

Co-authored-by: Aircoookie <dev.aircoookie@gmail.com>
2020-12-22 16:26:19 +01:00
Def3nder
e16bab8dd9
TV Simulator Effect (#1548)
* New Effect "TV Simulator"

based on "Fake TV Light for Engineers" by Phillip Burgess https://learn.adafruit.com/fake-tv-light-for-engineers/arduino-sketch

* removed some not-used functions 

...from my 1st attempt with "Phoney TV" - but this one did not look good.

* Created new version of tv_colors.h based on 18 movies

...and some corrections

* Add include guards for tv_colors.h and disable option

Co-authored-by: cschwinne <dev.aircoookie@gmail.com>
2020-12-22 13:15:57 +01:00
guardmedia
34c9c5a9b1
Adding palette blends effect (#1491)
* Adding palette blends effect

* Fixes for blends effect

* Improved blend effect intesity and speed control

* Simplify Blends timing

Co-authored-by: Tyler Walters <tyler@guardmedia.com>
Co-authored-by: cschwinne <dev.aircoookie@gmail.com>
2020-12-15 13:35:50 +01:00
Munsterlander
bdaef7e541
Adding a candy cane mode (#1445)
* Adding Candy Cane mode

* Added Candy Cane mode
2020-12-07 08:33:08 +01:00
Def3nder
79c83a96a0
Fix code for long LED strips (>256 LEDs long) (#1366)
* Alexa RGBW Support

When adding an RGBW device to Alexa and then selecting a white color tone, Alexa will send CT values to the device. Having a warm white or cold white strip should use 100% of that strip and then add the RGB colors to get either a warmer color or a colder one.

* 40 keys IR Remote 

Added IR remote with 40 keys to use with RGBW stripes.

* ESU8285 flash size corrected

* ESP32 fixes for Solid RGBW

...not implemented for ESP32 yet
ESP32 Solid RGBW defines

moved from env:esp32dev to env:esp32
ESP32 Solid RGBW defines

* Update readme.md

* Update readme.md

* Update readme.md
Update readme.md

* Use different IR remotes in the settings

To turn off IR remote use "0" in the settings, use 1 to 4 for different IR remote types.

* Use 5CH solid RGB stripes

adapt the logic to use CW and WW for different CT-values

* change from Opt-Out to Opt-In for solid (analoge) RGB stripes

Changed code from #define WLED_DISABLE_ANALOG_LEDS to #define WLED_USE_ANALOG_LEDS

* DEFINES for different devices added

* order of PINs alligned to hardware

* Update readme.md

* correct initialization of variable rgb[]

* SunRise Effect

NightLight used to brighten the light combined with fading from the actual (primary) color to the secondary color

* Fixed headline

RLYPIN definition dependant on WLED_USE_ANALOG_LEDS

Corrected list-item indents (readme.md)

updated to match upstream master (briLast in wled00.ino)

* Updates to adopt to upstream master

RLYPIN definition dependant on WLED_USE_ANALOG_LEDS

Fixed headline and corrected list-item indents (readme.md)

updated to match upstream master (briLast in wled00.ino)

* Sync with upstream master

* PIO ini correction

* sync of upstream readme.md

* FX intensity slider to desaturate Color in Colorloop FX

in default intensity (128) everything looks the same, decreasing the intensity will desaturate the color towards WHITE

* PIO changes

* adjusted linker scripts, debug settings etc.

* Override script updated accordingly

* ldscriipt for 1m0 adjusted

* backup files deleted

* deletion of wled00,ino.cpp

* remove travis build from PIO

* add custom builds to PIO

...to map the releases

* removed build_type = release (as this is default)

* updated to use espressif8266@2.3.3

...instead of espressif8266@2.3.2  (both on arduino 2.6.3)

* added more options to the PIO-override.ini

* analog, too

* build only 5 envs with Travis.CI

* should be include not exclude

* YAML correction

* next YAML

* UNDO

* some effects behave wrong with strips longer then 256 LEDs

This is particular true for the effects "Phased" and "Phased Noise" as well as for "Chase Rainbow".

The reason is that in this cases 256 is divided by SEGLEN and used in the formula, but with SEGLEN greater than 256 the integer result will always be ZERO.
2020-11-23 00:06:57 +01:00
Aircoookie
e9d9760e16
Merge branch 'filesystem' into mergefs-201112 2020-11-12 11:12:10 +01:00
cschwinne
b8fcab29ac Inversed Rain direction (fixes #1147) 2020-11-04 23:20:34 +01:00
Aircoookie
cac8fd93e4
Merge branch 'filesystem' into mergefs-201031 2020-10-31 21:21:32 +01:00
cschwinne
373d12be64 Realtime max. brightness now honors brightness factor (fixes #1271)
- Colorful effect now supports palettes
- Added C9 2 palette (#1291)
- Improved C9 palette brightness by 12%
- Disable onboard LED if LEDs are off (PR #1245)
- Added optional status LED (PR #1264)
- Realtime max. brightness now honors brightness factor (fixes #1271)
- Updated ArduinoJSON to 6.17.0
2020-10-29 01:23:04 +01:00
cschwinne
d2ffb3ca9d FQ quota and info 2020-10-07 17:48:22 +02:00
cschwinne
1e3834dc3d Move tristate_square8 to FX_fcn.cpp 2020-09-27 14:42:14 +02:00
S. Seegel
2cc6edd868 Added washing machine FX 2020-09-27 01:58:21 +02:00
Aircoookie
427b5bd126
Merge pull request #1108 from xxv/xxv-dancing-shadows
Add Dancing Shadows effect
2020-08-30 11:45:00 +02:00
cschwinne
20f6378a3e Move blendPixelColor() to FX_fcn.cpp 2020-08-30 10:57:42 +02:00
cschwinne
ac9a567e1f Pacifica better speed 2020-08-25 17:23:17 +02:00
Steve Pomeroy
aee9c4a193 Add Dancing Shadows effect 2020-08-23 17:06:11 -04:00
cschwinne
9947c51af7 Fix lightning effect never using last 2 LEDs
Disable Websockets by default (temporarily)
2020-07-02 00:49:37 +02:00
cschwinne
3b3f8e6f43 WebSockets
Better TwinkleFox speed regulation
2020-06-26 17:28:35 +02:00
cschwinne
4f7dc5be34 Added Sunrise nightlight mode and more UI features
-   Added Sunrise nightlight mode
-   Added Chunchun effect
-   Added `LO` (live override) command to HTTP API
-   Added `mode` to `nl` object of JSON state API, deprecating `fade`
-   Added light color scheme support to web UI (click sun next to brightness slider)
-   Added option to hide labels in web UI (click flame icon next to intensity slider)
-   Added hex color input (click palette icon next to palette select) (resolves #506)
-   Added support for RGB sliders (need to set in localstorage)
-   Added support for custom background color or image (need to set in localstorage)
-   Added option to hide bottom tab bar in PC mode (need to set in localstorage)
-   Fixed transition lag with multiple segments (fixes #985)
-   Changed Nightlight wording (resolves #940)
2020-06-22 12:30:31 +02:00
cschwinne
70c73d2e0e Lots of new effects! 2020-06-06 00:57:34 +02:00
Will Cooke
72cca365e5 Add new mode "Solid Glitter".
Gives a solid, static background colour as selected from the colour picker and overlays "glitter" (as per Rainbow Glitter, only without the rainbow).
2020-05-06 14:28:16 +01:00
pille
385b3570b2 cleanup code to use descriptive segment options 2020-04-24 23:35:39 +02:00
cschwinne
77edd12030 Added brightness and power for individual segments ( #289 , #290 ) 2020-04-23 23:52:33 +02:00
cschwinne
db60309ce8 Added Candle Multi effect
Added Palette capability to Pacifica effect
2020-04-22 00:51:00 +02:00
Travis J Dean
aea07f42d1 Fix mistaken substitute. 2020-03-30 06:56:51 -04:00
Travis J Dean
9134c3b4af Merge branch 'master' into refactor-remove-ino 2020-03-30 04:51:56 -04:00
Travis J Dean
30e3bbd0e8 Renamed min/max macros to fix potential std::min/max conflict (depending on include order). 2020-03-26 05:18:19 -04:00
cschwinne
07d6bfa989 Added Pacifica effect (closes #790) 2020-03-25 11:17:45 +01:00
cschwinne
14a5ab6740 Fixed Chase modes 2020-02-29 18:24:51 +01:00
fishbone-git
9c3e7b9ec0
allow intensity slider to adjust eye spacing (#681) 2020-02-18 20:52:12 +01:00
cschwinne
1fd0383f69 Various improvements
UI Quick color selectors
UI PC mode
Different Heartbeat effect
PoliceAll improvements
Clarified sync settings
2020-02-18 18:52:47 +01:00
Def3nder
5befcd24b5
Effect "Heartbeat" (#680) 2020-02-17 11:01:05 +01:00
Aircoookie
61f3002568
Merge pull request #683 from fishbone-git/ripple_rainbow
water ripple effect with a dimmed rainbow background
2020-02-17 10:32:30 +01:00
fishbone-git
d0b9f53d8c water ripple effect with a dimmed rainbow background 2020-02-15 20:07:15 +01:00
fishbone-git
9839cc6386 port multi-comet to use the memory allocation method 2020-02-15 14:42:09 +01:00
Def3nder
a004d1647d
Simplify Code for Gradient / Loading effect (#671) 2020-02-11 22:43:15 +01:00
Def3nder
71a5cfed4b
Intensity slider for "Police" and "Two Dots" (#670)
Enable intensity slider for the Effects based on "police_base"

the intensity slider controls the width of the "dot" from 1 pixel (as now) to 64 pixels.
2020-02-09 10:36:37 +01:00
Def3nder
37b84300b4
Fix Chase Random effect (#669) 2020-02-09 10:33:26 +01:00
Def3nder
d69a2f1514
Fix Chase Effects at high speeds + "Two Dots" Effect at low speeds (#659) 2020-02-06 01:37:47 +01:00
Def3nder
06a5c1a798
Percent Effect from both ends of the strip (#660)
from 0 to 100 the strip will get color(0) starting at the ESP, from 200 to 100 to strip will do it the other way around.

So, when using this effect for the staircase usermod, a person entering area near the ESP would set an intensity starting with 1 and getting bigger and leaving on the other side would need to further increase the intensity until 200. then the strip has color(1) again.
2020-02-06 01:36:01 +01:00
Def3nder
a29e98fd41
Correct start of Lighthouse effect at high speeds (#643) 2020-01-29 23:20:32 +01:00