Commit Graph

104 Commits

Author SHA1 Message Date
cschwinne
1e3834dc3d Move tristate_square8 to FX_fcn.cpp 2020-09-27 14:42:14 +02:00
S. Seegel
2cc6edd868 Added washing machine FX 2020-09-27 01:58:21 +02:00
Aircoookie
427b5bd126
Merge pull request #1108 from xxv/xxv-dancing-shadows
Add Dancing Shadows effect
2020-08-30 11:45:00 +02:00
cschwinne
20f6378a3e Move blendPixelColor() to FX_fcn.cpp 2020-08-30 10:57:42 +02:00
cschwinne
ac9a567e1f Pacifica better speed 2020-08-25 17:23:17 +02:00
Steve Pomeroy
aee9c4a193 Add Dancing Shadows effect 2020-08-23 17:06:11 -04:00
cschwinne
9947c51af7 Fix lightning effect never using last 2 LEDs
Disable Websockets by default (temporarily)
2020-07-02 00:49:37 +02:00
cschwinne
3b3f8e6f43 WebSockets
Better TwinkleFox speed regulation
2020-06-26 17:28:35 +02:00
cschwinne
4f7dc5be34 Added Sunrise nightlight mode and more UI features
-   Added Sunrise nightlight mode
-   Added Chunchun effect
-   Added `LO` (live override) command to HTTP API
-   Added `mode` to `nl` object of JSON state API, deprecating `fade`
-   Added light color scheme support to web UI (click sun next to brightness slider)
-   Added option to hide labels in web UI (click flame icon next to intensity slider)
-   Added hex color input (click palette icon next to palette select) (resolves #506)
-   Added support for RGB sliders (need to set in localstorage)
-   Added support for custom background color or image (need to set in localstorage)
-   Added option to hide bottom tab bar in PC mode (need to set in localstorage)
-   Fixed transition lag with multiple segments (fixes #985)
-   Changed Nightlight wording (resolves #940)
2020-06-22 12:30:31 +02:00
cschwinne
70c73d2e0e Lots of new effects! 2020-06-06 00:57:34 +02:00
Will Cooke
72cca365e5 Add new mode "Solid Glitter".
Gives a solid, static background colour as selected from the colour picker and overlays "glitter" (as per Rainbow Glitter, only without the rainbow).
2020-05-06 14:28:16 +01:00
pille
385b3570b2 cleanup code to use descriptive segment options 2020-04-24 23:35:39 +02:00
cschwinne
77edd12030 Added brightness and power for individual segments ( #289 , #290 ) 2020-04-23 23:52:33 +02:00
cschwinne
db60309ce8 Added Candle Multi effect
Added Palette capability to Pacifica effect
2020-04-22 00:51:00 +02:00
Travis J Dean
aea07f42d1 Fix mistaken substitute. 2020-03-30 06:56:51 -04:00
Travis J Dean
9134c3b4af Merge branch 'master' into refactor-remove-ino 2020-03-30 04:51:56 -04:00
Travis J Dean
30e3bbd0e8 Renamed min/max macros to fix potential std::min/max conflict (depending on include order). 2020-03-26 05:18:19 -04:00
cschwinne
07d6bfa989 Added Pacifica effect (closes #790) 2020-03-25 11:17:45 +01:00
cschwinne
14a5ab6740 Fixed Chase modes 2020-02-29 18:24:51 +01:00
fishbone-git
9c3e7b9ec0
allow intensity slider to adjust eye spacing (#681) 2020-02-18 20:52:12 +01:00
cschwinne
1fd0383f69 Various improvements
UI Quick color selectors
UI PC mode
Different Heartbeat effect
PoliceAll improvements
Clarified sync settings
2020-02-18 18:52:47 +01:00
Def3nder
5befcd24b5
Effect "Heartbeat" (#680) 2020-02-17 11:01:05 +01:00
Aircoookie
61f3002568
Merge pull request #683 from fishbone-git/ripple_rainbow
water ripple effect with a dimmed rainbow background
2020-02-17 10:32:30 +01:00
fishbone-git
d0b9f53d8c water ripple effect with a dimmed rainbow background 2020-02-15 20:07:15 +01:00
fishbone-git
9839cc6386 port multi-comet to use the memory allocation method 2020-02-15 14:42:09 +01:00
Def3nder
a004d1647d
Simplify Code for Gradient / Loading effect (#671) 2020-02-11 22:43:15 +01:00
Def3nder
71a5cfed4b
Intensity slider for "Police" and "Two Dots" (#670)
Enable intensity slider for the Effects based on "police_base"

the intensity slider controls the width of the "dot" from 1 pixel (as now) to 64 pixels.
2020-02-09 10:36:37 +01:00
Def3nder
37b84300b4
Fix Chase Random effect (#669) 2020-02-09 10:33:26 +01:00
Def3nder
d69a2f1514
Fix Chase Effects at high speeds + "Two Dots" Effect at low speeds (#659) 2020-02-06 01:37:47 +01:00
Def3nder
06a5c1a798
Percent Effect from both ends of the strip (#660)
from 0 to 100 the strip will get color(0) starting at the ESP, from 200 to 100 to strip will do it the other way around.

So, when using this effect for the staircase usermod, a person entering area near the ESP would set an intensity starting with 1 and getting bigger and leaving on the other side would need to further increase the intensity until 200. then the strip has color(1) again.
2020-02-06 01:36:01 +01:00
Def3nder
a29e98fd41
Correct start of Lighthouse effect at high speeds (#643) 2020-01-29 23:20:32 +01:00
Def3nder
e4d5551f16
Correction for "Percent with speed" (#642)
The speed slider defines the "size" of pixels that will be added or substracted each refresh. If this size is bigger than the last value and you quickly move the intensity slider to zero, then the effect shows 100% all the time until it will be changed.
2020-01-29 23:10:02 +01:00
Def3nder
f3b399b31f Fix Police All, Sinelon and Lighthouse (Comet) effects (#634) 2020-01-28 13:48:59 +01:00
Def3nder
2b0a38d25d Percent Effect with speed-slider (#637) 2020-01-28 13:47:18 +01:00
Def3nder
e1a61985a2 Plasma effect correction (#619) 2020-01-24 23:17:29 +01:00
recliq
e49b9cff67 Added percent display effect. 2020-01-19 13:51:49 +01:00
Def3nder
6c557ec015 Plasma effect (#600) 2020-01-19 00:06:17 +01:00
cschwinne
10e564eeea Remove start from Drip 2020-01-14 19:12:23 +01:00
cschwinne
e99e9fed11 Remove unneccessary null checks 2020-01-14 11:46:21 +01:00
Aircoookie
79e9dbb9c6
Merge branch 'master' into groupfinal 2020-01-14 11:12:33 +01:00
cschwinne
ae6ba79f1e Grouping and Spacing 2020-01-14 10:57:23 +01:00
Def3nder
7fe5f8907e FX intensity slider to desaturate Color in Colorloop FX (#585) 2020-01-13 18:29:34 +01:00
fishbone-git
31658f4eab Drip (water_torture) effect (#583) 2020-01-12 15:04:49 +01:00
cschwinne
318ffc821c Re-add accidentally reverted Frametime fixes 2020-01-06 01:06:02 +01:00
cschwinne
e4ad0d3b59 Improved bouncing balls 2020-01-05 21:26:14 +01:00
Aircoookie
4af7ccd84c
Merge branch 'master' into master 2020-01-03 23:19:40 +01:00
cschwinne
5c7d993dbe Numerous improvements to 1D FW 2020-01-03 22:56:56 +01:00
cschwinne
cdef7a53a4 Fireworks 1D working 2020-01-03 17:47:06 +01:00
Aircoookie
b1f26d4ebe
Merge branch 'master' into 1d-fireworks 2020-01-03 12:58:31 +01:00
cschwinne
3d359229cf Reworked effects to use data instead of locked 2020-01-02 20:41:15 +01:00