Blaz Kristan
8dc262b415
Bugfixes.
...
- faster random palette blends
- remove UI ledmap selection for 2D
- FX updates (DNA Spiral, Colored bursts, Metaballs)
2023-01-11 23:08:08 +01:00
Abhi Gulati
7fa494815f
Fix a typo ( #3014 )
2023-01-11 11:21:45 +01:00
Blaz Kristan
27d7f5f190
Fixes.
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Prevent flickering if segment off.
2023-01-06 18:11:52 +01:00
Blaž Kristan
c7eccfb714
FX updates:
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- Ripple (2D & no Bg)
- Glitter (no Bg)
- Sparkle (no Bg)
- Scan (no Bg)
- Two dots (no Bg)
- ICU (no Bg)
- Lightning (no Bg)
- Halloween eyes (no Bg)
- Spots (no Bg)
- Bouncing Balls (no BG)
- Popcorn (no Bg)
- Starburst (no Bg)
- Drip (no Bg)
- Whitespace cleanup
- draw_circle()
"no Bg" will allow overlapping segments if checked.
2023-01-06 09:10:39 +01:00
Blaz Kristan
95869eeb70
Allow more virtual buses.
2022-12-31 17:06:18 +01:00
Blaz Kristan
be08c01be6
Fix for #2979
2022-12-28 01:01:31 +01:00
Blaz Kristan
d36460e30b
Minor optimisation.
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Fix for #2969
2022-12-23 16:37:13 +01:00
Blaz Kristan
22b2503839
Bugfix & code optimisation.
2022-12-22 18:13:32 +01:00
Blaz Kristan
4322d195d3
Smooth random palette changes
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Bugfix loading string palettes
JS optimization.
2022-12-21 21:00:28 +01:00
Blaz Kristan
0a0ced3e8e
Hex string custom palette option
2022-12-18 21:02:19 +01:00
Blaz Kristan
a802bb2736
Merge branch 'main' into selall-bugfix
2022-12-16 22:32:15 +01:00
Blaz Kristan
3c5838cafd
Remove "strip" dependency in Segment class
2022-12-16 22:31:07 +01:00
Blaz Kristan
b637398a9c
Optimisations.
2022-12-09 18:37:53 +01:00
Blaz Kristan
8899684092
Select custom palette bugfix.
2022-11-25 17:33:29 +01:00
cschwinne
324fc149b3
Shorter JSON keys for 1d2d map and sound sim
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(smaller fxdata, saves 100b flash, slightly shorter json doc)
2022-11-24 04:15:24 +01:00
Blaz Kristan
c47d6cffa8
Missing presets.json on factory reset bugfix.
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Clarification on loading ledmaps in UI.
Added manual ledmap loading.
2022-11-16 20:55:21 +01:00
Blaz Kristan
b141ec7ea7
Fix for #2880 (stateChanged on segment on/off)
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Added comments.
Added X1, X2, X3, M1, M2, M3 segment options to HTTP API.
Added "on" handling with "ps".
2022-11-13 12:13:49 +01:00
cschwinne
c0a783198e
Reduce fxdata size by about 200 bytes
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Removed redundant commas before semicolon delimiter (`,;` -> `;`)
No need to transmit `@` in /json/fxdata
2022-11-11 03:10:41 +01:00
Blaz Kristan
5f4199183c
Bugfix for color transitioning.
...
Return palette option for Candle.
Fix for "* Color..." palette hiding.
Comment out debug output.
2022-11-09 20:09:01 +01:00
Blaz Kristan
bd025309fb
Custom palette name bugfix.
2022-10-04 22:10:20 +02:00
Blaž Kristan
f385af595a
Add setMode() and setPalette() methods
...
- automatically start transition
Implement load FX defaults for HTTP API (FXD)
2022-09-29 12:49:12 +02:00
Blaž Kristan
26825ed60f
Missing isActive()
2022-09-16 14:07:04 +02:00
Blaz Kristan
4480abc646
Better palette blends.
2022-09-06 21:47:50 +02:00
Blaz Kristan
787f5f06df
Global gamma.
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Randomcycle palette bugfix.
2022-09-04 20:17:05 +02:00
Blaz Kristan
38bd0d6bbb
Bugfixes
2022-08-31 21:21:53 +02:00
Blaž Kristan
da0da4c75e
Remove NONUNITY
...
Expand soundSim
Tetrix optimisation
2022-08-31 14:24:02 +02:00
Blaz Kristan
cd7bcb79e5
Tetrix vStrip 2D modification.
...
AA version of Bouncing balls
Better AA
2022-08-30 17:18:56 +02:00
Blaz Kristan
005419ab9a
vStrip calculation
...
remove Segment copy constructor
2022-08-29 21:51:46 +02:00
Blaz Kristan
c6126db2a2
Bugfix for 1D setPixelColor
...
Float vStrips.
Fix misspelled MISOSPI.
2022-08-27 18:25:54 +02:00
Blaz Kristan
030833f942
Global MISO pin.
...
Virtual strip expansion for 2D.
2022-08-25 21:57:43 +02:00
Blaz Kristan
daf67d9cf7
Whitespace cleanup.
...
Revert legacy effects to 1D and use mapping instead.
2022-08-24 23:04:51 +02:00
Blaz Kristan
af5e38e5ee
Fix for segment on/off transitions.
...
Fix for missing return.
Slightly smoother Chunchun, added Speed parameter for Hiphotic.
2022-08-23 15:57:05 +02:00
Blaz Kristan
d3d8fdff13
Transpose fix.
2022-08-22 22:02:36 +02:00
Blaz Kristan
59b038b8c4
Index under- shooting.
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Fix for arc 1D to 2D mapping.
UI segment 2D mapping fix.
Watchdog reposition & flicker reduction.
2022-08-22 16:48:19 +02:00
Blaž Kristan
1711ac9a88
Fix in is2D()
...
Horizontal and vertical 1D segment
Index overshoot fix.
2022-08-22 14:35:34 +02:00
Blaz Kristan
44a4b11d36
Replace setOption/getOption
2022-08-19 21:14:49 +02:00
Blaz Kristan
fa55896722
Const functions.
2022-08-17 20:45:30 +02:00
Blaž Kristan
4e0cf380be
Fix for 0 duration/reset runtime.
2022-08-11 11:23:39 +02:00
Blaz Kristan
1cb3ab82c2
Reduction of flicering on web access (info)
2022-08-10 20:53:11 +02:00
Blaz Kristan
a8785570df
Memory allocation fixes.
...
Whitespace.
Cleanup.
2022-08-06 12:39:12 +02:00
Blaz Kristan
9270f80af2
Merge branch 'integration' into merge-audio
2022-08-05 23:03:38 +02:00
Blaz Kristan
cdca715afc
Effect change at end of transition.
...
Compile bugfix.
2022-08-03 22:09:27 +02:00
Blaz Kristan
d0a08a55d1
Memory management!
2022-08-03 21:36:47 +02:00
ewowi
a098aa0a89
leds array from CRGB to uint32_t
2022-08-02 22:06:13 +02:00
Blaz Kristan
0ba8bace0d
2D optimisations.
2022-08-02 18:27:32 +02:00
ewowi
78edcfe5cf
Merge branch 'ledsArrayToSGPC' into integration
2022-08-02 12:21:46 +02:00
ewowi
2ca5e0c8b8
Remove leds from FX.cpp
...
- add addPixelColor overloads
- remove setPixels function
- sPC/gPC move leds check to beginning
- refactor wu_pixel work without leds
- remove leds out of effects and replace by sPC/gPC/aPC/nullptr
- workaround %=
- refactor game of life (but need to check patterns / history, see SR)
- refactor fill_circle to work without leds
2022-08-02 12:19:04 +02:00
Blaz Kristan
7ca1d99412
Multiple additions:
...
- transparent leds[] for getPixelColor()
- sample 2D Black Hole for trnasparent leds[]
- conditional audio compile (WLED_NO_AUDIO)
Bugfix:
- effect filtering
2022-08-01 22:01:24 +02:00
ewowi
987b442796
Merge branch 'ledsArrayToSGPC' into integrationMergeOnly
2022-08-01 16:25:51 +02:00
ewowi
004c2920f5
All effects use strip.leds, refactor XY
...
- remove leds out of SEGMENT.data (remove if no other use of data)
- use strip.leds
- refactor XY to make segment relative to the whole matrix
- use RGBW32
- in case of 1D also use XY in leds[]: XY(i%width, i/width)]
- add ps_malloc
2022-08-01 16:11:59 +02:00
Blaz Kristan
f02616acd1
Some fixes.
2022-07-31 19:52:07 +02:00
ewowi
69f9a484ca
strip.leds array fully fastLed and segment compatible
...
- leds array from uint32_t to CRGB for fastled compatibility
- reading and writing leds from strip to segment sPC/gPC so it has logical instead of physical indexes so it can be used in effects
- change mode_2DBlackHole as showcase how it can both work with leds or with sPC/gPC
2022-07-31 14:48:00 +02:00
Blaz Kristan
dde5367560
Default palette gamma fix.
...
Reverted to leds[] in SR effects.
Code optimisations.
2022-07-31 13:28:12 +02:00
ewowi
66da57f375
POC to use leds array in strip.set/getPixelColor
2022-07-31 12:38:10 +02:00
Blaz Kristan
d328db543e
Bugfixes.
...
- gamma on *Color palettes
- gamma moved out of WS2812FX
- palette fade (JSON) fix
2022-07-30 23:58:29 +02:00
Blaz Kristan
eb9eda1f6d
Transition struct (reduced RAM footprint).
2022-07-30 14:50:11 +02:00
Blaz Kristan
f16558c126
Optimisations.
2022-07-30 14:20:36 +02:00
Blaz Kristan
b0ba1b2ecc
Bugfix.
...
- defult transitions
- conditional 2D compile
2022-07-30 10:49:54 +02:00
Blaz Kristan
52b863fe36
Memory allocation bugfix.
2022-07-29 20:24:29 +02:00
Blaz Kristan
79337a4568
Bugfix for palette transitions.
2022-07-29 16:26:15 +02:00
Blaž Kristan
191db46c4f
Code optimisation & cleanup.
...
Minor fixes.
2022-07-29 12:15:56 +02:00
Blaz Kristan
df534d30bf
Custom palettes.
2022-07-28 23:19:58 +02:00
Blaz Kristan
3b2573afed
More filtering options.
...
Palette loading bugfix.
2022-07-27 17:00:55 +02:00
Blaz Kristan
78aad924c5
Bugfixes.
...
- moved simulateSound() to util
- effect fixes (name changes)
- mapping fixes
- default values fixes
- UI fixes
2022-07-25 21:31:50 +02:00
Blaz Kristan
8e9637f6d4
Default effect values.
2022-07-23 22:00:19 +02:00
Blaž Kristan
2fe4edb6df
Segment clear bugfix.
...
getPixelColor fix.
2022-07-21 07:24:03 +02:00
Blaz Kristan
1e4f8be74b
Merge branch 'mapping12soundsim' into segment-api
2022-07-20 21:22:23 +02:00
Blaz Kristan
b6e53b1a0c
Minor bugfix and for loop optimization.
2022-07-19 22:14:46 +02:00
Blaz Kristan
a46894f395
Bugfixes.
2022-07-19 16:16:43 +02:00
Blaz Kristan
6c6849d8d7
Vectors & dynamic loadJS.
...
- Segments
- Modes
NOTE: crashes ESP if effect is running while deleting segment.
2022-07-17 15:58:41 +02:00
ewowi
e82336f355
Small bugfixes
2022-07-14 17:22:37 +02:00
Blaž Kristan
0cf891b9d9
Optimisations
2022-07-14 13:22:34 +02:00
ewowi
aeb8fd6fda
make getPixelColor matrix (mapping) aware
...
And change some mapping defaults of effects useing getPixelColor
2022-07-13 15:40:40 +02:00
ewowi
9bec394d7f
Add mapping12 and soundsim defaults to effects and apply in segment ui
...
index.js: rename setSliderAndColorControl to setEffectParameters, rename extras to effectPars, add segment variable update code
FX.cpp: add map12 and ssim defaults to data_FX_MODE variables (WIP)
FX_fcn.cpp: add return in setPixelColor for 2D
2022-07-13 12:41:33 +02:00
ewowi
6799a3bd35
Merge remote-tracking branch 'origin/segment-api' into mapping12soundsim
2022-07-12 20:04:44 +02:00
Blaz Kristan
588c7a81fc
Fix for transitions.
2022-07-12 18:10:07 +02:00
ewowi
16aa0e4dba
Resolve compile fail
2022-07-11 11:39:56 +02:00
ewowi
81cb765b7a
Finish merge by adding the mapping12 code to setPixelColor
2022-07-11 11:20:30 +02:00
Blaz Kristan
d9f2c2b968
Segment API
...
- moved all drawing logic to segment
- moved transitions to segment
Conditional 2D compile.
Rearranged effect IDs.
Implemented dynamic effect arrays.
2022-07-10 22:23:25 +02:00
Blaz Kristan
bdea2acf67
Correctly position #defines
2022-07-06 19:49:55 +02:00
Blaz Kristan
9519c8edbd
Fix disbling AudioReactive usermod
...
Reduce IRAM pressure for ESP8266
2022-07-06 19:42:48 +02:00
Blaz Kristan
64fd207533
Refactoring WS2812FX class.
...
- effect functions no longer part of class
- methods to access private members
- separate Segment, Segment_runtime, ColorTransition from WS2812FX
2022-07-06 13:13:54 +02:00
Blaz Kristan
febd7cbca8
Enable Peek for 2D.
2022-07-04 11:12:55 +02:00
Blaz Kristan
0a2e01a616
Multiple changes:
...
- change arduinoFFT to float (custom)
- update audioreactive to use float
- update effects to use float
- info slider (usermod)
- hide Peek in 2D
- minor bugfixes
2022-07-03 22:55:37 +02:00
Blaz Kristan
cf3faa1170
Merge branch 'audioreactive-prototype' into 2D-support
2022-06-29 16:30:50 +02:00
Blaz Kristan
d2705f033d
Enhance API
...
- addPixelColorXY()
- fadeToBlackBy()
2022-06-28 23:32:29 +02:00
Blaz Kristan
a75b3a53aa
Use getModeCount() instead of MODE_COUNT
...
Clear strip if spacing changes.
Rewrite 2DGEQ.
2022-06-26 23:01:22 +02:00
Blaz Kristan
3891348c26
Multiple fixes.
...
- anti-aliasing fix
- minor UI CSS fix
- dynamic JS loading (2D & UM)
- 2D Lissajous fix
2022-06-23 17:42:02 +02:00
Blaz Kristan
b00e038b33
Enhancement in effect functions.
...
- added color_add()
- fixed AA setPixelColor()
- added fadeToBlackBy() (FastLED)
- added hiding of * palettes if not all color selectors shown
2022-06-17 18:57:32 +02:00
Blaz Kristan
477c9ef577
Cosmetic fixes.
2022-06-15 22:17:34 +02:00
Blaž Kristan
4cc2dea2fe
color_add() that preserves color ratio
...
AA version of setPixelColor(float)
Fix in AA ratio calculation.
2022-06-14 09:11:56 +02:00
Blaz Kristan
9db872db56
Fixes:
...
- mirroring
- FX memory allocations
- preset loading if WS request too big
Changes:
- remove "pt" in favor of "ps" in JSON
- fading in Ghost rider
2022-06-05 10:16:56 +02:00
Blaz Kristan
366006273d
Watchdog timer (@poelzi).
...
Transpose optimisations.
Rain effect updated.
2022-05-30 22:21:13 +02:00
Blaz Kristan
8b73a7375a
Fix for transpose.
...
blur1d() using weighted box blur.
2022-05-28 19:23:16 +02:00
Blaz Kristan
9920424a31
Polar Lights fix.
...
Cleanup.
2022-05-24 16:43:21 +02:00
Blaz Kristan
a6d7ed3824
Moved mode names (& slider data) to a static array
...
-- may break some things --
2022-05-21 18:37:09 +02:00
Blaz Kristan
e003ec39fb
Transpose fix for XY()
...
Slight internal API change.
Renamed c1x,c2x,c3x to custom1, custom2, custom3 to be in line with SR.
2022-05-21 13:19:11 +02:00
Blaz Kristan
bf76affd06
Fix for missing palettes.
2022-05-20 19:44:06 +02:00
Blaz Kristan
b4d6525899
Added new 2D effects:
...
- 2D Floating Blobs
- 2D Ghost Rider
Crash fix for 2D Game of Life.
Added support function fill_circle() & wu_pixel().
Removed obsolete debug strings.
2022-05-20 19:35:22 +02:00
Blaz Kristan
ba3555a66f
2D Game of Life update.
...
Added crc16().
Reduced errorToast popup time.
Fixed drawLine() incorrect uint16_t use and added leds[] support.
2022-05-20 14:48:40 +02:00