Blaz Kristan
4911a74cac
Scrolling text enhancement.
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- breaking change
- remove leading 0 checkmark
- add reverse scroll checkmark
- add vertical scroll if text fits into segment (intensity ==0 or ==255)
- rotated characters
- leading 0 check added to short texts (i.e. #DDMM0)
Fixes #3322
2023-08-16 21:02:00 +02:00
Blaz Kristan
ac83b67632
Cleaner transition code.
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Fixed skipped pixel flashing.
2023-08-12 12:45:11 +02:00
Blaz Kristan
9832fbe042
Segment reset
2023-08-08 20:40:19 +02:00
Blaz Kristan
084070475d
Chasing memory corruption/leaks.
2023-08-07 16:50:18 +02:00
Blaz Kristan
93a1616933
Blend tweaking.
2023-08-05 21:01:06 +02:00
Blaz Kristan
9a87a2ff0d
Blending
2023-08-05 17:35:14 +02:00
Blaz Kristan
937e3d0b94
FX blending POC
2023-08-05 13:50:08 +02:00
Blaz Kristan
8503aba583
Better random palette handling.
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Remove unnecessary debug timing.
2023-08-03 22:28:53 +02:00
cschwinne
5e20abd7f1
Move segment bounds queuing to WS2812FX
2023-07-13 13:08:36 +02:00
cschwinne
4766666913
Static queued segment bounds
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(saves 180 bytes of RAM)
Fixed segment index not increasing on inactive segments
2023-07-13 03:09:42 +02:00
Blaz Kristan
fa6070c680
Multiple updates:
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- additional debug timings
- removed local leds[] buffer
- async segment bounds change (crashes seen otherwise)
- added isActive() check to Segment drawing methods
- ABL simplification
- palette option for Black hole (FX)
- (possible) crash mitigation is Segment handling (rapid preset changes)
2023-07-12 20:52:34 +02:00
Christian Schwinne
822298ab66
Merge branch 'main' into alt-buffer
2023-07-09 11:31:02 +02:00
Frank
d48a96599f
prevent races on leds buffer (looptask vs. async_tcp)
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I still see strange crashes in setPixelColor/GetpixelColor, which ssem to come from race conditions between async_tcp (change presets) and looptask (strip.service).
To make the situation better, its important that any global pointers are reset to NULL immediately after free().
2023-07-03 19:15:50 +02:00
Frank
406a254523
inactive segments robustness improvement
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* Avoid uint16 underflow in width() and height(): stop > start is possible, and means "inactive segment".
Without these checks, it was possible that width() and height() produce VERY large values due to underflow.
2023-07-03 15:43:47 +02:00
Blaz Kristan
858b57d77a
Return of local leds[]
2023-07-01 21:48:30 +02:00
Blaz Kristan
272f96b405
Double buffering at bus level.
2023-06-30 21:12:59 +02:00
Christian Schwinne
f6e86bfcf8
First global buffer iteration
2023-06-26 22:12:32 +02:00
Christian Schwinne
498dd76730
Decouple segment led buffer from global led buffer
2023-06-26 18:16:38 +02:00
Sebastian
9d22a06969
Changes for allowing Alexa to change light color to White when auto-calculating from RGB ( #3211 )
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* Changes for allowing Alexa to change light color to White when auto-calculating from RGB
* Update alexa.cpp
Indention
* Do not rely on global auto white override
(gets white mode from segment light capabilities)
* alexa.cpp: Removed unnecessary whitespaces
---------
Co-authored-by: Aircoookie <21045690+Aircoookie@users.noreply.github.com>
2023-05-31 20:12:17 +02:00
Blaz Kristan
4a567ab97c
Merge branch 'main' into seg-groups
2023-05-15 17:06:38 +02:00
Blaz Kristan
90431b662b
Rename "group" to "set"
2023-05-15 17:06:29 +02:00
Blaz Kristan
3d9160f2fa
Merge branch 'main' into seg-groups
2023-05-05 23:01:17 +02:00
Blaz Kristan
61eb7b0a6a
Waving Cell FX
2023-04-29 17:04:16 +02:00
Blaz Kristan
2119d08543
Octopus 2D effect
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- by Stepko
2023-04-28 22:00:35 +02:00
Blaz Kristan
65c584aeda
2D enhancement (internal)
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- move() wrapping
- dual addPixelColorXY()
2023-04-27 17:31:55 +02:00
Blaž Kristan
2540a2dfd9
Soap, new 2D effect ( #3184 )
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* Soap, new 2D effect
* Fix Soap FX on matrices with edges < 8 LEDs
* Add palette support to Soap FX
---------
Co-authored-by: cschwinne <dev.aircoookie@gmail.com>
2023-04-27 01:22:33 +02:00
Blaz Kristan
dfa0a16487
Reduce sound sim options to increase 2D mapping.
2023-04-04 17:16:50 +02:00
Blaz Kristan
558b22c36a
POC: Implemented segment groups (4).
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Sacrificed 1 bit on sound simulation and 1D to 2D mapping each.
2023-04-01 23:40:43 +02:00
Blaz Kristan
7c186e4fcc
Fix for smaller number of pixeld than matrix size.
2023-03-11 15:03:28 +01:00
Blaz Kristan
ddd32bd600
Multiple fixes.
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- compiler warning fixes (gcc17)
- revert min heap size to 8k
- fix form submitting in 2D settings
- remove IRAM_ATTR for ESP8266 core 4.1.0
2023-03-05 22:56:14 +01:00
Blaz Kristan
1ca4348ca0
Add Segment functions hasRGB() and hasWhite()
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Makes code cleaner.
2023-02-25 17:58:51 +01:00
Blaz Kristan
3ffc58d442
Bugfix
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- segment capabilities on 2D segments and ledmaps
- UI segment update
- auto segment creation 2D + 1D
2023-02-15 20:36:54 +01:00
Blaz Kristan
821f320347
Add user selectable Gamma
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Add panel visualisation (@ewoudwijma, #3090 )
Bugfix:
- PIR onStateChange() ignored until inited
- remove matrix orientation
- ignore removing ledmap 0 if 2D
- _globalLeds size
2023-02-12 13:18:30 +01:00
Blaz Kristan
eee9274098
Bugfix.
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- compiler warnings
- loading nonexistent default ledmap in 2D will revert to built ledmap
- making autosements after 2D set up change
2023-02-11 18:41:30 +01:00
Blaz Kristan
17543535e3
FX update
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- Dynamic & Dynamic Smooth
- Dissolve & Dissolve Rnd
- Juggles
- Game of Life
- Colorful
- Fireworks & Rain
2023-01-18 22:56:49 +01:00
Blaz Kristan
c6db901051
Added gradient to drawCharacter()
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Ability to select gradient text on Scrolling Text FX.
2023-01-17 19:54:44 +01:00
Blaz Kristan
c71d378eab
New FX Distortion Waves
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Updated FX Lissajous
2023-01-12 21:58:54 +01:00
Blaž Kristan
c7eccfb714
FX updates:
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- Ripple (2D & no Bg)
- Glitter (no Bg)
- Sparkle (no Bg)
- Scan (no Bg)
- Two dots (no Bg)
- ICU (no Bg)
- Lightning (no Bg)
- Halloween eyes (no Bg)
- Spots (no Bg)
- Bouncing Balls (no BG)
- Popcorn (no Bg)
- Starburst (no Bg)
- Drip (no Bg)
- Whitespace cleanup
- draw_circle()
"no Bg" will allow overlapping segments if checked.
2023-01-06 09:10:39 +01:00
Blaz Kristan
983aca515d
Compile fix for disabled 2D.
2023-01-02 21:24:02 +01:00
Caleb Marting
187ecf511f
2d Mapping with Matrix Gaps ( #2892 )
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* New 2d mapping
* panel matrix generator
* add todos, fix vert/horz swap
* Fix 2d mapping to matrix in settings 2D
* add correct index mapping to pixels per panel
* fix panel bug in led layout
* formatting and change max panels
* add per panel width and height
* fix using length instead of custom mapping size
* fix: panel dimensions location
* panel[] implemented as a vector.
Removed matrixWidth & matrixHeight.
Panel structure update.
* Fixes.
Co-authored-by: Blaz Kristan <blaz@kristan-sp.si>
2023-01-02 20:56:00 +01:00
Blaz Kristan
22b2503839
Bugfix & code optimisation.
2022-12-22 18:13:32 +01:00
Blaz Kristan
3c5838cafd
Remove "strip" dependency in Segment class
2022-12-16 22:31:07 +01:00
Blaz Kristan
8899684092
Select custom palette bugfix.
2022-11-25 17:33:29 +01:00
Ewoud
740316ae2b
Effect ID's back to 0.13 numbering ( #2856 )
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* Effect ID's back to 0.13 numbering
Needed for sync between versions and allow 0.13 presets to work in 0.14
* Effect ID's back to 0.13 numbering (part2)
2022-11-14 02:29:59 +01:00
Blaz Kristan
5f4199183c
Bugfix for color transitioning.
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Return palette option for Candle.
Fix for "* Color..." palette hiding.
Comment out debug output.
2022-11-09 20:09:01 +01:00
Blaž Kristan
f385af595a
Add setMode() and setPalette() methods
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- automatically start transition
Implement load FX defaults for HTTP API (FXD)
2022-09-29 12:49:12 +02:00
Blaz Kristan
c9fd69ceb7
Preset loading tuning.
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Multi-relay toggle support.
Fire2012 tuning.
2D functions tuning.
Global SPI comments & tuning.
Bugfix in 4LD usermod.
2022-09-09 17:21:13 +02:00
Blaz Kristan
4480abc646
Better palette blends.
2022-09-06 21:47:50 +02:00
Blaz Kristan
2c27240da6
Remove DISABLE_AUDIO
2022-09-05 00:43:26 +02:00
Blaz Kristan
787f5f06df
Global gamma.
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Randomcycle palette bugfix.
2022-09-04 20:17:05 +02:00