* initial dmx setup
* adds support for multiple fixtures, addr gaps, start addresses and all that good DMX stuff
* removes init function. do not need.
* adds some comments, removes others. words.
* added menu entry and dummy HTML
* added server request handler
* cloned options page UI for DMX
* only add code when DMX is enabled
* added infobutton to HTML
* DMX settings form
* procedurally generated HTML form. OBACHT: Values still not coming from the EEPROM.
* upped eeprom version to 15
* changed index for set to 255 to 6 because web interface wants it that way
* gets values for XML from actual settings
* changes the default values for dmx to blanks
* reads and writes DMX settings from EEPROM (2550 - 2569)
* fixes addressing bug in DMX EEPROM read
* saves settings from WebUI to memory
* disables DMX by default
* changed a comment in the ENABLE_DMX line
* makes the display of the DMX entry in settings dependant on WLED_DMX_ENABLE
* adds the server listener for the DMX map
* fixes a bug when selecting 255 for a channel at the dmx settings page
* now actually reads the DMX settings back to the HTML UI.
* cleans up a little
* adds a warning message to the HTML UI when setting up defunct DMX settings
* changed DMX EEPROM addressing to close a gap
* basic DMX map
* fixes a few styling flaws and bugs in the DMX map
* changes config variables to uint16_t
Co-authored-by: Aircoookie <cschwinne@gmail.com>
* remove analog LED flicker
run SetRgbwPwm from main loop and with GetPixelColor(0) to get all effects using fade_out() working.
* correct unintended bitwise AND to logical AND
* Update analogLastShow
* new Arduino Core WaveForm library included
* new Arduino Core only for 8266
* correct formating + define for MQTT_KEEP_ALIVE
* fix for ESP32
* reduce scope of variable "done"
* call analogWrite only if Color or Bri did change
* Remove duplicate wifi sleep code
Co-authored-by: Aircoookie <cschwinne@gmail.com>
Enable intensity slider for the Effects based on "police_base"
the intensity slider controls the width of the "dot" from 1 pixel (as now) to 64 pixels.
DISABLED: don't act on packets
SINGLE_RGB: treat all LEDs the same and controll them using 3 channels: RGB
SINGLE_DRGB: as above, but has an additional first channel for Dimmer
EFFECT: not a realtime mode. disables fadeTransition to reduce delay. just exposes parameters as 11 channels to trigger effects locally: Dimmer Effect Speed Intensity Palette PriRed PriGreen PriBlue SecRed SecGreen SecBlue
MULTIPLE_RGB: legacy mode. address each LED individually with 3 channels: RGB.
MULTIPLE_DRGB as above, but has an additional first channel for master Dimmer
add client stats (IP + user agent)
add support for DMX address (so you don't need a whole universe per fixture)
skip out-of-order packets
from 0 to 100 the strip will get color(0) starting at the ESP, from 200 to 100 to strip will do it the other way around.
So, when using this effect for the staircase usermod, a person entering area near the ESP would set an intensity starting with 1 and getting bigger and leaving on the other side would need to further increase the intensity until 200. then the strip has color(1) again.
The speed slider defines the "size" of pixels that will be added or substracted each refresh. If this size is bigger than the last value and you quickly move the intensity slider to zero, then the effect shows 100% all the time until it will be changed.
This cheap remote has the advantage of being more powerful (longer range) than cheap credit-card remotes
"CH" controls brightness, "VOL +" controls effect, "VOL -" controls colour/palette, "MUTE" sets bright plain white.
changed WLED08_led.ino to fade from current color to the secondary color. This can be used without effecting the current logic with setting "NF=2" in a macro or through the API.
If a red color tone is chosen as primary and a yellow/white tone as secondary color,
the actual brightness is set to 5 and the target brightness to 255,
the duration is set to 10 minutes,
this will create a smooth fade from darkest red to a bright warm light (like in a real SunRise)