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/*
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WS2812FX . cpp contains all effect methods
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Harm Aldick - 2016
www . aldick . org
LICENSE
The MIT License ( MIT )
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Copyright ( c ) 2016 Harm Aldick
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Permission is hereby granted , free of charge , to any person obtaining a copy
of this software and associated documentation files ( the " Software " ) , to deal
in the Software without restriction , including without limitation the rights
to use , copy , modify , merge , publish , distribute , sublicense , and / or sell
copies of the Software , and to permit persons to whom the Software is
furnished to do so , subject to the following conditions :
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software .
THE SOFTWARE IS PROVIDED " AS IS " , WITHOUT WARRANTY OF ANY KIND , EXPRESS OR
IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT . IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM , DAMAGES OR OTHER
LIABILITY , WHETHER IN AN ACTION OF CONTRACT , TORT OR OTHERWISE , ARISING FROM ,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE .
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Modified heavily for WLED
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*/
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# include "FX.h"
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# define IBN 5100
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# define PALETTE_SOLID_WRAP (paletteBlend == 1 || paletteBlend == 3)
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/*
* No blinking . Just plain old static light .
*/
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uint16_t WS2812FX : : mode_static ( void ) {
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fill ( SEGCOLOR ( 0 ) ) ;
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return ( SEGMENT . getOption ( 7 ) ) ? FRAMETIME : 500 ; //update faster if in transition
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}
/*
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* Blink / strobe function
* Alternate between color1 and color2
* if ( strobe = = true ) then create a strobe effect
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* NOTE : Maybe re - rework without timer
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*/
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uint16_t WS2812FX : : blink ( uint32_t color1 , uint32_t color2 , bool strobe , bool do_palette ) {
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uint16_t stateTime = SEGENV . aux1 ;
uint32_t cycleTime = ( 255 - SEGMENT . speed ) * 20 ;
uint32_t onTime = 0 ;
uint32_t offTime = cycleTime ;
if ( ! strobe ) {
onTime = ( cycleTime * SEGMENT . intensity ) > > 8 ;
offTime = cycleTime - onTime ;
}
stateTime = ( ( SEGENV . aux0 & 1 ) = = 0 ) ? onTime : offTime ;
stateTime + = 20 ;
if ( now - SEGENV . step > stateTime )
{
SEGENV . aux0 + + ;
SEGENV . aux1 = stateTime ;
SEGENV . step = now ;
}
uint32_t color = ( ( SEGENV . aux0 & 1 ) = = 0 ) ? color1 : color2 ;
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if ( color = = color1 & & do_palette )
{
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 ) ) ;
}
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} else fill ( color ) ;
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return FRAMETIME ;
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}
/*
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* Normal blinking . 50 % on / off time .
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*/
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uint16_t WS2812FX : : mode_blink ( void ) {
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return blink ( SEGCOLOR ( 0 ) , SEGCOLOR ( 1 ) , false , true ) ;
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}
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/*
* Classic Blink effect . Cycling through the rainbow .
*/
uint16_t WS2812FX : : mode_blink_rainbow ( void ) {
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return blink ( color_wheel ( SEGENV . call & 0xFF ) , SEGCOLOR ( 1 ) , false , false ) ;
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}
/*
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* Classic Strobe effect .
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*/
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uint16_t WS2812FX : : mode_strobe ( void ) {
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return blink ( SEGCOLOR ( 0 ) , SEGCOLOR ( 1 ) , true , true ) ;
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}
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/*
* Classic Strobe effect . Cycling through the rainbow .
*/
uint16_t WS2812FX : : mode_strobe_rainbow ( void ) {
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return blink ( color_wheel ( SEGENV . call & 0xFF ) , SEGCOLOR ( 1 ) , true , false ) ;
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}
/*
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* Color wipe function
* LEDs are turned on ( color1 ) in sequence , then turned off ( color2 ) in sequence .
* if ( bool rev = = true ) then LEDs are turned off in reverse order
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*/
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uint16_t WS2812FX : : color_wipe ( bool rev , bool useRandomColors ) {
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uint32_t cycleTime = 750 + ( 255 - SEGMENT . speed ) * 150 ;
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uint32_t perc = now % cycleTime ;
uint16_t prog = ( perc * 65535 ) / cycleTime ;
bool back = ( prog > 32767 ) ;
if ( back ) {
prog - = 32767 ;
if ( SEGENV . step = = 0 ) SEGENV . step = 1 ;
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} else {
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if ( SEGENV . step = = 2 ) SEGENV . step = 3 ; //trigger color change
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}
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if ( useRandomColors ) {
if ( SEGENV . call = = 0 ) {
SEGENV . aux0 = random8 ( ) ;
SEGENV . step = 3 ;
}
if ( SEGENV . step = = 1 ) { //if flag set, change to new random color
SEGENV . aux1 = get_random_wheel_index ( SEGENV . aux0 ) ;
SEGENV . step = 2 ;
}
if ( SEGENV . step = = 3 ) {
SEGENV . aux0 = get_random_wheel_index ( SEGENV . aux1 ) ;
SEGENV . step = 0 ;
}
}
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uint16_t ledIndex = ( prog * SEGLEN ) > > 15 ;
uint16_t rem = 0 ;
rem = ( prog * SEGLEN ) * 2 ; //mod 0xFFFF
rem / = ( SEGMENT . intensity + 1 ) ;
if ( rem > 255 ) rem = 255 ;
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uint32_t col1 = useRandomColors ? color_wheel ( SEGENV . aux1 ) : SEGCOLOR ( 1 ) ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + )
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{
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uint16_t index = ( rev & & back ) ? SEGLEN - 1 - i : i ;
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uint32_t col0 = useRandomColors ? color_wheel ( SEGENV . aux0 ) : color_from_palette ( index , true , PALETTE_SOLID_WRAP , 0 ) ;
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if ( i < ledIndex )
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{
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setPixelColor ( index , back ? col1 : col0 ) ;
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} else
{
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setPixelColor ( index , back ? col0 : col1 ) ;
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if ( i = = ledIndex ) setPixelColor ( index , color_blend ( back ? col0 : col1 , back ? col1 : col0 , rem ) ) ;
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}
}
return FRAMETIME ;
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}
/*
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* Lights all LEDs one after another .
*/
uint16_t WS2812FX : : mode_color_wipe ( void ) {
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return color_wipe ( false , false ) ;
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}
/*
* Lights all LEDs one after another . Turns off opposite
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*/
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uint16_t WS2812FX : : mode_color_sweep ( void ) {
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return color_wipe ( true , false ) ;
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}
/*
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* Turns all LEDs after each other to a random color .
* Then starts over with another color .
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*/
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uint16_t WS2812FX : : mode_color_wipe_random ( void ) {
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return color_wipe ( false , true ) ;
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}
/*
* Random color introduced alternating from start and end of strip .
*/
uint16_t WS2812FX : : mode_color_sweep_random ( void ) {
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return color_wipe ( true , true ) ;
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}
/*
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* Lights all LEDs in one random color up . Then switches them
* to the next random color .
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*/
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uint16_t WS2812FX : : mode_random_color ( void ) {
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uint32_t cycleTime = 200 + ( 255 - SEGMENT . speed ) * 50 ;
uint32_t it = now / cycleTime ;
uint32_t rem = now % cycleTime ;
uint16_t fadedur = ( cycleTime * SEGMENT . intensity ) > > 8 ;
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uint32_t fade = 255 ;
if ( fadedur ) {
fade = ( rem * 255 ) / fadedur ;
if ( fade > 255 ) fade = 255 ;
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}
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if ( SEGENV . call = = 0 ) {
SEGENV . aux0 = random8 ( ) ;
SEGENV . step = 2 ;
}
if ( it ! = SEGENV . step ) //new color
{
SEGENV . aux1 = SEGENV . aux0 ;
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SEGENV . aux0 = get_random_wheel_index ( SEGENV . aux0 ) ; //aux0 will store our random color wheel index
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SEGENV . step = it ;
}
fill ( color_blend ( color_wheel ( SEGENV . aux1 ) , color_wheel ( SEGENV . aux0 ) , fade ) ) ;
return FRAMETIME ;
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}
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/*
* Lights every LED in a random color . Changes all LED at the same time
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// * to new random colors.
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*/
uint16_t WS2812FX : : mode_dynamic ( void ) {
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if ( ! SEGENV . allocateData ( SEGLEN ) ) return mode_static ( ) ; //allocation failed
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if ( SEGENV . call = = 0 ) {
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) SEGENV . data [ i ] = random8 ( ) ;
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}
uint32_t cycleTime = 50 + ( 255 - SEGMENT . speed ) * 15 ;
uint32_t it = now / cycleTime ;
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if ( it ! = SEGENV . step & & SEGMENT . speed ! = 0 ) //new color
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{
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
if ( random8 ( ) < = SEGMENT . intensity ) SEGENV . data [ i ] = random8 ( ) ;
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}
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SEGENV . step = it ;
}
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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setPixelColor ( i , color_wheel ( SEGENV . data [ i ] ) ) ;
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}
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return FRAMETIME ;
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}
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/*
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* Does the " standby-breathing " of well known i - Devices .
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*/
uint16_t WS2812FX : : mode_breath ( void ) {
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uint16_t var = 0 ;
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uint16_t counter = ( now * ( ( SEGMENT . speed > > 3 ) + 10 ) ) ;
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counter = ( counter > > 2 ) + ( counter > > 4 ) ; //0-16384 + 0-2048
if ( counter < 16384 ) {
if ( counter > 8192 ) counter = 8192 - ( counter - 8192 ) ;
var = sin16 ( counter ) / 103 ; //close to parabolic in range 0-8192, max val. 23170
}
uint8_t lum = 30 + var ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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setPixelColor ( i , color_blend ( SEGCOLOR ( 1 ) , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 ) , lum ) ) ;
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}
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return FRAMETIME ;
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}
/*
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* Fades the LEDs between two colors
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*/
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uint16_t WS2812FX : : mode_fade ( void ) {
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uint16_t counter = ( now * ( ( SEGMENT . speed > > 3 ) + 10 ) ) ;
uint8_t lum = triwave16 ( counter ) > > 8 ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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setPixelColor ( i , color_blend ( SEGCOLOR ( 1 ) , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 ) , lum ) ) ;
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}
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return FRAMETIME ;
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}
/*
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* Scan mode parent function
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*/
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uint16_t WS2812FX : : scan ( bool dual )
{
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uint32_t cycleTime = 750 + ( 255 - SEGMENT . speed ) * 150 ;
uint32_t perc = now % cycleTime ;
uint16_t prog = ( perc * 65535 ) / cycleTime ;
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uint16_t size = 1 + ( ( SEGMENT . intensity * SEGLEN ) > > 9 ) ;
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uint16_t ledIndex = ( prog * ( ( SEGLEN * 2 ) - size * 2 ) ) > > 16 ;
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fill ( SEGCOLOR ( 1 ) ) ;
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int led_offset = ledIndex - ( SEGLEN - size ) ;
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led_offset = abs ( led_offset ) ;
if ( dual ) {
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for ( uint16_t j = led_offset ; j < led_offset + size ; j + + ) {
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uint16_t i2 = SEGLEN - 1 - j ;
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setPixelColor ( i2 , color_from_palette ( i2 , true , PALETTE_SOLID_WRAP , ( SEGCOLOR ( 2 ) ) ? 2 : 0 ) ) ;
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}
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}
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for ( uint16_t j = led_offset ; j < led_offset + size ; j + + ) {
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setPixelColor ( j , color_from_palette ( j , true , PALETTE_SOLID_WRAP , 0 ) ) ;
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}
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return FRAMETIME ;
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}
/*
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* Runs a single pixel back and forth .
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*/
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uint16_t WS2812FX : : mode_scan ( void ) {
return scan ( false ) ;
}
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/*
* Runs two pixel back and forth in opposite directions .
*/
uint16_t WS2812FX : : mode_dual_scan ( void ) {
return scan ( true ) ;
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}
/*
* Cycles all LEDs at once through a rainbow .
*/
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uint16_t WS2812FX : : mode_rainbow ( void ) {
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uint16_t counter = ( now * ( ( SEGMENT . speed > > 3 ) + 2 ) ) & 0xFFFF ;
counter = counter > > 8 ;
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if ( SEGMENT . intensity < 128 ) {
fill ( color_blend ( color_wheel ( counter ) , WHITE , 128 - SEGMENT . intensity ) ) ;
} else {
fill ( color_wheel ( counter ) ) ;
}
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return FRAMETIME ;
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}
/*
* Cycles a rainbow over the entire string of LEDs .
*/
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uint16_t WS2812FX : : mode_rainbow_cycle ( void ) {
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uint16_t counter = ( now * ( ( SEGMENT . speed > > 3 ) + 2 ) ) & 0xFFFF ;
counter = counter > > 8 ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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//intensity/29 = 0 (1/16) 1 (1/8) 2 (1/4) 3 (1/2) 4 (1) 5 (2) 6 (4) 7 (8) 8 (16)
uint8_t index = ( i * ( 16 < < ( SEGMENT . intensity / 29 ) ) / SEGLEN ) + counter ;
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setPixelColor ( i , color_wheel ( index ) ) ;
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}
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return FRAMETIME ;
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}
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/*
* theater chase function
*/
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uint16_t WS2812FX : : theater_chase ( uint32_t color1 , uint32_t color2 , bool dopalette ) {
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byte gap = 2 + ( ( 255 - SEGMENT . intensity ) > > 5 ) ;
uint32_t cycleTime = 50 + ( 255 - SEGMENT . speed ) * 2 ;
uint32_t it = now / cycleTime ;
if ( it ! = SEGENV . step ) //new color
{
SEGENV . aux0 = ( SEGENV . aux0 + 1 ) % gap ;
SEGENV . step = it ;
}
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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if ( ( i % gap ) = = SEGENV . aux0 ) {
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if ( dopalette )
{
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setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 ) ) ;
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} else {
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setPixelColor ( i , color1 ) ;
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}
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} else {
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setPixelColor ( i , color2 ) ;
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}
}
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return FRAMETIME ;
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}
/*
* Theatre - style crawling lights .
* Inspired by the Adafruit examples .
*/
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uint16_t WS2812FX : : mode_theater_chase ( void ) {
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return theater_chase ( SEGCOLOR ( 0 ) , SEGCOLOR ( 1 ) , true ) ;
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}
/*
* Theatre - style crawling lights with rainbow effect .
* Inspired by the Adafruit examples .
*/
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uint16_t WS2812FX : : mode_theater_chase_rainbow ( void ) {
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return theater_chase ( color_wheel ( SEGENV . step ) , SEGCOLOR ( 1 ) , false ) ;
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}
/*
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* Running lights effect with smooth sine transition base .
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*/
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uint16_t WS2812FX : : running_base ( bool saw ) {
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uint8_t x_scale = SEGMENT . intensity > > 2 ;
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uint32_t counter = ( now * SEGMENT . speed ) > > 9 ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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uint8_t s = 0 ;
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uint8_t a = i * x_scale - counter ;
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if ( saw ) {
if ( a < 16 )
{
a = 192 + a * 8 ;
} else {
a = map ( a , 16 , 255 , 64 , 192 ) ;
}
}
s = sin8 ( a ) ;
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setPixelColor ( i , color_blend ( color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 ) , SEGCOLOR ( 1 ) , s ) ) ;
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}
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return FRAMETIME ;
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}
/*
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* Running lights effect with smooth sine transition .
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*/
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uint16_t WS2812FX : : mode_running_lights ( void ) {
return running_base ( false ) ;
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}
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/*
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* Running lights effect with sawtooth transition .
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*/
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uint16_t WS2812FX : : mode_saw ( void ) {
return running_base ( true ) ;
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}
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/*
* Blink several LEDs in random colors on , reset , repeat .
* Inspired by www . tweaking4all . com / hardware / arduino / adruino - led - strip - effects /
*/
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uint16_t WS2812FX : : mode_twinkle ( void ) {
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fill ( SEGCOLOR ( 1 ) ) ;
uint32_t cycleTime = 20 + ( 255 - SEGMENT . speed ) * 5 ;
uint32_t it = now / cycleTime ;
if ( it ! = SEGENV . step )
{
uint16_t maxOn = map ( SEGMENT . intensity , 0 , 255 , 1 , SEGLEN ) ; // make sure at least one LED is on
if ( SEGENV . aux0 > = maxOn )
{
SEGENV . aux0 = 0 ;
SEGENV . aux1 = random16 ( ) ; //new seed for our PRNG
}
SEGENV . aux0 + + ;
SEGENV . step = it ;
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}
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uint16_t PRNG16 = SEGENV . aux1 ;
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for ( uint16_t i = 0 ; i < SEGENV . aux0 ; i + + )
{
PRNG16 = ( uint16_t ) ( PRNG16 * 2053 ) + 13849 ; // next 'random' number
uint32_t p = ( uint32_t ) SEGLEN * ( uint32_t ) PRNG16 ;
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uint16_t j = p > > 16 ;
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setPixelColor ( j , color_from_palette ( j , true , PALETTE_SOLID_WRAP , 0 ) ) ;
}
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return FRAMETIME ;
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}
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/*
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* Dissolve function
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*/
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uint16_t WS2812FX : : dissolve ( uint32_t color ) {
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bool wa = ( SEGCOLOR ( 1 ) ! = 0 & & _brightness < 255 ) ; //workaround, can't compare getPixel to color if not full brightness
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for ( uint16_t j = 0 ; j < = SEGLEN / 15 ; j + + )
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{
if ( random8 ( ) < = SEGMENT . intensity ) {
for ( uint8_t times = 0 ; times < 10 ; times + + ) //attempt to spawn a new pixel 5 times
{
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uint16_t i = random16 ( SEGLEN ) ;
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if ( SEGENV . aux0 ) { //dissolve to primary/palette
if ( getPixelColor ( i ) = = SEGCOLOR ( 1 ) | | wa ) {
if ( color = = SEGCOLOR ( 0 ) )
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{
setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 ) ) ;
} else { setPixelColor ( i , color ) ; }
break ; //only spawn 1 new pixel per frame per 50 LEDs
}
} else { //dissolve to secondary
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if ( getPixelColor ( i ) ! = SEGCOLOR ( 1 ) ) { setPixelColor ( i , SEGCOLOR ( 1 ) ) ; break ; }
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}
}
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}
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}
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if ( SEGENV . call > ( 255 - SEGMENT . speed ) + 15 )
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{
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SEGENV . aux0 = ! SEGENV . aux0 ;
SEGENV . call = 0 ;
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}
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return FRAMETIME ;
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}
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/*
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* Blink several LEDs on and then off
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*/
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uint16_t WS2812FX : : mode_dissolve ( void ) {
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return dissolve ( SEGCOLOR ( 0 ) ) ;
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}
/*
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* Blink several LEDs on and then off in random colors
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*/
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uint16_t WS2812FX : : mode_dissolve_random ( void ) {
return dissolve ( color_wheel ( random8 ( ) ) ) ;
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}
/*
* Blinks one LED at a time .
* Inspired by www . tweaking4all . com / hardware / arduino / adruino - led - strip - effects /
*/
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uint16_t WS2812FX : : mode_sparkle ( void ) {
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 1 ) ) ;
}
uint32_t cycleTime = 10 + ( 255 - SEGMENT . speed ) * 2 ;
uint32_t it = now / cycleTime ;
if ( it ! = SEGENV . step )
{
SEGENV . aux0 = random16 ( SEGLEN ) ; // aux0 stores the random led index
SEGENV . step = it ;
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}
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setPixelColor ( SEGENV . aux0 , SEGCOLOR ( 0 ) ) ;
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return FRAMETIME ;
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}
/*
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* Lights all LEDs in the color . Flashes single white pixels randomly .
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* Inspired by www . tweaking4all . com / hardware / arduino / adruino - led - strip - effects /
*/
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uint16_t WS2812FX : : mode_flash_sparkle ( void ) {
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 ) ) ;
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}
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if ( random8 ( 5 ) = = 0 ) {
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SEGENV . aux0 = random16 ( SEGLEN ) ; // aux0 stores the random led index
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setPixelColor ( SEGENV . aux0 , SEGCOLOR ( 1 ) ) ;
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return 20 ;
}
return 20 + ( uint16_t ) ( 255 - SEGMENT . speed ) ;
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}
/*
* Like flash sparkle . With more flash .
* Inspired by www . tweaking4all . com / hardware / arduino / adruino - led - strip - effects /
*/
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uint16_t WS2812FX : : mode_hyper_sparkle ( void ) {
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 ) ) ;
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}
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if ( random8 ( 5 ) < 2 ) {
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for ( uint16_t i = 0 ; i < max ( 1 , SEGLEN / 3 ) ; i + + ) {
setPixelColor ( random16 ( SEGLEN ) , SEGCOLOR ( 1 ) ) ;
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}
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return 20 ;
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}
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return 20 + ( uint16_t ) ( 255 - SEGMENT . speed ) ;
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}
/*
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* Strobe effect with different strobe count and pause , controlled by speed .
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*/
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uint16_t WS2812FX : : mode_multi_strobe ( void ) {
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 1 ) ) ;
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}
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//blink(SEGCOLOR(0), SEGCOLOR(1), true, true);
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uint16_t delay = 50 + 20 * ( uint16_t ) ( 255 - SEGMENT . speed ) ;
uint16_t count = 2 * ( ( SEGMENT . speed / 10 ) + 1 ) ;
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if ( SEGENV . step < count ) {
if ( ( SEGENV . step & 1 ) = = 0 ) {
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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setPixelColor ( i , SEGCOLOR ( 0 ) ) ;
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}
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delay = 20 ;
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} else {
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delay = 50 ;
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}
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}
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SEGENV . step = ( SEGENV . step + 1 ) % ( count + 1 ) ;
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return delay ;
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}
/*
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* Android loading circle
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*/
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uint16_t WS2812FX : : mode_android ( void ) {
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 1 ) ) ;
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}
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if ( SEGENV . aux1 > ( ( float ) SEGMENT . intensity / 255.0 ) * ( float ) SEGLEN )
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{
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SEGENV . aux0 = 1 ;
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} else
{
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if ( SEGENV . aux1 < 2 ) SEGENV . aux0 = 0 ;
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}
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uint16_t a = SEGENV . step ;
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if ( SEGENV . aux0 = = 0 )
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{
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if ( SEGENV . call % 3 = = 1 ) { a + + ; }
else { SEGENV . aux1 + + ; }
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} else
{
a + + ;
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if ( SEGENV . call % 3 ! = 1 ) SEGENV . aux1 - - ;
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}
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if ( a > = SEGLEN ) a = 0 ;
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if ( a + SEGENV . aux1 < SEGLEN )
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{
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for ( int i = a ; i < a + SEGENV . aux1 ; i + + ) {
setPixelColor ( i , SEGCOLOR ( 0 ) ) ;
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}
} else
{
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for ( int i = a ; i < SEGLEN ; i + + ) {
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setPixelColor ( i , SEGCOLOR ( 0 ) ) ;
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}
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for ( int i = 0 ; i < SEGENV . aux1 - ( SEGLEN - a ) ; i + + ) {
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setPixelColor ( i , SEGCOLOR ( 0 ) ) ;
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}
}
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SEGENV . step = a ;
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return 3 + ( ( 8 * ( uint32_t ) ( 255 - SEGMENT . speed ) ) / SEGLEN ) ;
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}
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/*
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* color chase function .
* color1 = background color
* color2 and color3 = colors of two adjacent leds
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*/
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uint16_t WS2812FX : : chase ( uint32_t color1 , uint32_t color2 , uint32_t color3 , bool dopalette ) {
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uint16_t counter = now * ( SEGMENT . speed > > 3 ) + 1 ;
uint16_t a = counter * SEGLEN > > 16 ;
// Use intensity setting to vary chase up to 1/2 string length
uint16_t b = ( a + 1 + ( SEGMENT . intensity * SEGLEN > > 10 ) ) % SEGLEN ;
uint16_t c = ( b + 1 + ( SEGMENT . intensity * SEGLEN > > 10 ) ) % SEGLEN ;
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if ( dopalette ) color1 = color_from_palette ( a , true , PALETTE_SOLID_WRAP , 1 ) ;
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setPixelColor ( a , color1 ) ;
setPixelColor ( b , color2 ) ;
setPixelColor ( c , color3 ) ;
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return FRAMETIME ;
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}
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/*
* Bicolor chase , more primary color .
*/
uint16_t WS2812FX : : mode_chase_color ( void ) {
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return chase ( SEGCOLOR ( 1 ) , SEGCOLOR ( 0 ) , SEGCOLOR ( 0 ) , true ) ;
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}
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/*
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* Primary running followed by random color .
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*/
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uint16_t WS2812FX : : mode_chase_random ( void ) {
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if ( SEGENV . step = = 0 ) {
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SEGENV . aux0 = get_random_wheel_index ( SEGENV . aux0 ) ;
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}
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return chase ( color_wheel ( SEGENV . aux0 ) , SEGCOLOR ( 0 ) , SEGCOLOR ( 0 ) , false ) ;
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}
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/*
* Primary running on rainbow .
*/
uint16_t WS2812FX : : mode_chase_rainbow_white ( void ) {
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uint16_t n = SEGENV . step ;
uint16_t m = ( SEGENV . step + 1 ) % SEGLEN ;
uint32_t color2 = color_wheel ( ( ( n * 256 / SEGLEN ) + ( SEGENV . call & 0xFF ) ) & 0xFF ) ;
uint32_t color3 = color_wheel ( ( ( m * 256 / SEGLEN ) + ( SEGENV . call & 0xFF ) ) & 0xFF ) ;
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return chase ( SEGCOLOR ( 0 ) , color2 , color3 , false ) ;
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}
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/*
* Red - Amber - Green - Blue lights running
*/
uint16_t WS2812FX : : mode_colorful ( void ) {
uint32_t cols [ ] { 0x00FF0000 , 0x00EEBB00 , 0x0000EE00 , 0x000077CC , 0x00FF0000 , 0x00EEBB00 , 0x0000EE00 } ;
if ( SEGMENT . intensity < 127 ) //pastel (easter) colors
{
cols [ 0 ] = 0x00FF8040 ;
cols [ 1 ] = 0x00E5D241 ;
cols [ 2 ] = 0x0077FF77 ;
cols [ 3 ] = 0x0077F0F0 ;
for ( uint8_t i = 4 ; i < 7 ; i + + ) cols [ i ] = cols [ i - 4 ] ;
}
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uint32_t cycleTime = 50 + ( 15 * ( uint32_t ) ( 255 - SEGMENT . speed ) ) ;
uint32_t it = now / cycleTime ;
if ( it ! = SEGENV . step )
{
if ( SEGMENT . speed > 0 ) SEGENV . aux0 + + ;
if ( SEGENV . aux0 > 3 ) SEGENV . aux0 = 0 ;
SEGENV . step = it ;
}
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uint16_t i = 0 ;
for ( i ; i < SEGLEN - 3 ; i + = 4 )
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{
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setPixelColor ( i , cols [ SEGENV . aux0 ] ) ;
setPixelColor ( i + 1 , cols [ SEGENV . aux0 + 1 ] ) ;
setPixelColor ( i + 2 , cols [ SEGENV . aux0 + 2 ] ) ;
setPixelColor ( i + 3 , cols [ SEGENV . aux0 + 3 ] ) ;
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}
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if ( i < SEGLEN )
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{
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setPixelColor ( i , cols [ SEGENV . aux0 ] ) ;
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if ( i + 1 < SEGLEN )
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{
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setPixelColor ( i + 1 , cols [ SEGENV . aux0 + 1 ] ) ;
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if ( i + 2 < SEGLEN )
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{
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setPixelColor ( i + 2 , cols [ SEGENV . aux0 + 2 ] ) ;
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}
}
}
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return FRAMETIME ;
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}
/*
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* Emulates a traffic light .
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*/
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uint16_t WS2812FX : : mode_traffic_light ( void ) {
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + )
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setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 1 ) ) ;
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uint32_t mdelay = 500 ;
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for ( int i = 0 ; i < SEGLEN - 2 ; i + = 3 )
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{
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switch ( SEGENV . aux0 )
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{
case 0 : setPixelColor ( i , 0x00FF0000 ) ; mdelay = 150 + ( 100 * ( uint32_t ) ( 255 - SEGMENT . speed ) ) ; break ;
case 1 : setPixelColor ( i , 0x00FF0000 ) ; mdelay = 150 + ( 20 * ( uint32_t ) ( 255 - SEGMENT . speed ) ) ; setPixelColor ( i + 1 , 0x00EECC00 ) ; break ;
case 2 : setPixelColor ( i + 2 , 0x0000FF00 ) ; mdelay = 150 + ( 100 * ( uint32_t ) ( 255 - SEGMENT . speed ) ) ; break ;
case 3 : setPixelColor ( i + 1 , 0x00EECC00 ) ; mdelay = 150 + ( 20 * ( uint32_t ) ( 255 - SEGMENT . speed ) ) ; break ;
}
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}
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if ( now - SEGENV . step > mdelay )
{
SEGENV . aux0 + + ;
if ( SEGENV . aux0 > 3 ) SEGENV . aux0 = 0 ;
SEGENV . step = now ;
}
return FRAMETIME ;
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}
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/*
* Primary , secondary running on rainbow .
*/
uint16_t WS2812FX : : mode_chase_rainbow ( void ) {
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uint8_t color_sep = 256 / SEGLEN ;
uint8_t color_index = SEGENV . call & 0xFF ;
uint32_t color = color_wheel ( ( ( SEGENV . step * color_sep ) + color_index ) & 0xFF ) ;
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return chase ( color , SEGCOLOR ( 0 ) , SEGCOLOR ( 1 ) , 0 ) ;
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}
/*
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* Sec flashes running on prim .
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*/
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# define FLASH_COUNT 4
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uint16_t WS2812FX : : mode_chase_flash ( void ) {
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uint8_t flash_step = SEGENV . call % ( ( FLASH_COUNT * 2 ) + 1 ) ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 ) ) ;
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}
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uint16_t delay = 10 + ( ( 30 * ( uint16_t ) ( 255 - SEGMENT . speed ) ) / SEGLEN ) ;
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if ( flash_step < ( FLASH_COUNT * 2 ) ) {
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if ( flash_step % 2 = = 0 ) {
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uint16_t n = SEGENV . step ;
uint16_t m = ( SEGENV . step + 1 ) % SEGLEN ;
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setPixelColor ( n , SEGCOLOR ( 1 ) ) ;
setPixelColor ( m , SEGCOLOR ( 1 ) ) ;
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delay = 20 ;
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} else {
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delay = 30 ;
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}
} else {
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SEGENV . step = ( SEGENV . step + 1 ) % SEGLEN ;
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}
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return delay ;
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}
/*
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* Prim flashes running , followed by random color .
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*/
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uint16_t WS2812FX : : mode_chase_flash_random ( void ) {
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uint8_t flash_step = SEGENV . call % ( ( FLASH_COUNT * 2 ) + 1 ) ;
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for ( uint16_t i = 0 ; i < SEGENV . step ; i + + ) {
setPixelColor ( i , color_wheel ( SEGENV . aux0 ) ) ;
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}
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uint16_t delay = 1 + ( ( 10 * ( uint16_t ) ( 255 - SEGMENT . speed ) ) / SEGLEN ) ;
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if ( flash_step < ( FLASH_COUNT * 2 ) ) {
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uint16_t n = SEGENV . step ;
uint16_t m = ( SEGENV . step + 1 ) % SEGLEN ;
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if ( flash_step % 2 = = 0 ) {
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setPixelColor ( n , SEGCOLOR ( 0 ) ) ;
setPixelColor ( m , SEGCOLOR ( 0 ) ) ;
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delay = 20 ;
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} else {
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setPixelColor ( n , color_wheel ( SEGENV . aux0 ) ) ;
setPixelColor ( m , SEGCOLOR ( 1 ) ) ;
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delay = 30 ;
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}
} else {
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SEGENV . step = ( SEGENV . step + 1 ) % SEGLEN ;
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if ( SEGENV . step = = 0 ) {
SEGENV . aux0 = get_random_wheel_index ( SEGENV . aux0 ) ;
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}
}
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return delay ;
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}
/*
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* Alternating pixels running function .
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*/
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uint16_t WS2812FX : : running ( uint32_t color1 , uint32_t color2 ) {
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uint8_t pxw = 1 + ( SEGMENT . intensity > > 5 ) ;
uint32_t cycleTime = 35 + ( 255 - SEGMENT . speed ) ;
uint32_t it = now / cycleTime ;
if ( SEGMENT . speed = = 0 ) it = 0 ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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if ( ( i + SEGENV . aux0 ) % ( pxw * 2 ) < pxw ) {
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if ( color1 = = SEGCOLOR ( 0 ) )
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{
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setPixelColor ( SEGLEN - i - 1 , color_from_palette ( SEGLEN - i - 1 , true , PALETTE_SOLID_WRAP , 0 ) ) ;
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} else
{
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setPixelColor ( SEGLEN - i - 1 , color1 ) ;
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}
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} else {
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setPixelColor ( SEGLEN - i - 1 , color2 ) ;
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}
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}
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if ( it ! = SEGENV . step )
{
SEGENV . aux0 = ( SEGENV . aux0 + 1 ) % ( pxw * 2 ) ;
SEGENV . step = it ;
}
return FRAMETIME ;
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}
/*
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* Alternating color / sec pixels running .
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*/
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uint16_t WS2812FX : : mode_running_color ( void ) {
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return running ( SEGCOLOR ( 0 ) , SEGCOLOR ( 1 ) ) ;
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}
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/*
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* Alternating red / blue pixels running .
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*/
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uint16_t WS2812FX : : mode_running_red_blue ( void ) {
return running ( RED , BLUE ) ;
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}
/*
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* Alternating red / green pixels running .
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*/
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uint16_t WS2812FX : : mode_merry_christmas ( void ) {
return running ( RED , GREEN ) ;
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}
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/*
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* Alternating orange / purple pixels running .
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*/
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uint16_t WS2812FX : : mode_halloween ( void ) {
return running ( PURPLE , ORANGE ) ;
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}
/*
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* Random colored pixels running .
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*/
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uint16_t WS2812FX : : mode_running_random ( void ) {
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uint32_t cycleTime = 25 + ( 3 * ( uint32_t ) ( 255 - SEGMENT . speed ) ) ;
uint32_t it = now / cycleTime ;
if ( SEGENV . aux1 = = it ) return FRAMETIME ;
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for ( uint16_t i = SEGLEN - 1 ; i > 0 ; i - - ) {
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setPixelColor ( i , getPixelColor ( i - 1 ) ) ;
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}
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if ( SEGENV . step = = 0 ) {
SEGENV . aux0 = get_random_wheel_index ( SEGENV . aux0 ) ;
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setPixelColor ( 0 , color_wheel ( SEGENV . aux0 ) ) ;
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}
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SEGENV . step + + ;
if ( SEGENV . step > ( ( 255 - SEGMENT . intensity ) > > 4 ) )
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{
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SEGENV . step = 0 ;
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}
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SEGENV . aux1 = it ;
return FRAMETIME ;
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}
/*
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* K . I . T . T .
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*/
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uint16_t WS2812FX : : mode_larson_scanner ( void ) {
return larson_scanner ( false ) ;
}
uint16_t WS2812FX : : larson_scanner ( bool dual ) {
uint16_t counter = now * ( ( SEGMENT . speed > > 2 ) + 8 ) ;
uint16_t index = counter * SEGLEN > > 16 ;
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fade_out ( SEGMENT . intensity ) ;
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if ( SEGENV . step > index & & SEGENV . step - index > SEGLEN / 2 ) {
SEGENV . aux0 = ! SEGENV . aux0 ;
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}
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for ( uint16_t i = SEGENV . step ; i < index ; i + + ) {
uint16_t j = ( SEGENV . aux0 ) ? i : SEGLEN - 1 - i ;
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setPixelColor ( j , color_from_palette ( j , true , PALETTE_SOLID_WRAP , 0 ) ) ;
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}
if ( dual ) {
uint32_t c ;
if ( SEGCOLOR ( 2 ) ! = 0 ) {
c = SEGCOLOR ( 2 ) ;
} else {
c = color_from_palette ( index , true , PALETTE_SOLID_WRAP , 0 ) ;
}
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for ( uint16_t i = SEGENV . step ; i < index ; i + + ) {
uint16_t j = ( SEGENV . aux0 ) ? SEGLEN - 1 - i : i ;
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setPixelColor ( j , c ) ;
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}
}
SEGENV . step = index ;
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return FRAMETIME ;
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}
/*
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* Firing comets from one end .
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*/
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uint16_t WS2812FX : : mode_comet ( void ) {
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uint16_t counter = now * ( SEGMENT . speed > > 3 ) + 1 ;
uint16_t index = counter * SEGLEN > > 16 ;
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fade_out ( SEGMENT . intensity ) ;
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setPixelColor ( index , color_from_palette ( index , true , PALETTE_SOLID_WRAP , 0 ) ) ;
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return FRAMETIME ;
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}
/*
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* Fireworks function .
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*/
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uint16_t WS2812FX : : mode_fireworks ( ) {
fade_out ( 0 ) ;
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if ( SEGENV . call = = 0 ) {
SEGENV . aux0 = UINT16_MAX ;
SEGENV . aux1 = UINT16_MAX ;
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}
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bool valid1 = ( SEGENV . aux0 < SEGLEN ) ;
bool valid2 = ( SEGENV . aux1 < SEGLEN ) ;
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uint32_t sv1 = 0 , sv2 = 0 ;
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if ( valid1 ) sv1 = getPixelColor ( SEGENV . aux0 ) ;
if ( valid2 ) sv2 = getPixelColor ( SEGENV . aux1 ) ;
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blur ( 255 - SEGMENT . speed ) ;
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if ( valid1 ) setPixelColor ( SEGENV . aux0 , sv1 ) ;
if ( valid2 ) setPixelColor ( SEGENV . aux1 , sv2 ) ;
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for ( uint16_t i = 0 ; i < max ( 1 , SEGLEN / 20 ) ; i + + ) {
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if ( random8 ( 129 - ( SEGMENT . intensity > > 1 ) ) = = 0 ) {
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uint16_t index = random ( SEGLEN ) ;
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setPixelColor ( index , color_from_palette ( random8 ( ) , false , false , 0 ) ) ;
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SEGENV . aux1 = SEGENV . aux0 ;
SEGENV . aux0 = index ;
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}
}
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return FRAMETIME ;
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}
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//Twinkling LEDs running. Inspired by https://github.com/kitesurfer1404/WS2812FX/blob/master/src/custom/Rain.h
uint16_t WS2812FX : : mode_rain ( )
{
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SEGENV . step + = FRAMETIME ;
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if ( SEGENV . step > SPEED_FORMULA_L ) {
SEGENV . step = 0 ;
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//shift all leds right
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uint32_t ctemp = getPixelColor ( SEGLEN - 1 ) ;
for ( uint16_t i = SEGLEN - 1 ; i > 0 ; i - - ) {
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setPixelColor ( i , getPixelColor ( i - 1 ) ) ;
}
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setPixelColor ( 0 , ctemp ) ;
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SEGENV . aux0 + + ;
SEGENV . aux1 + + ;
if ( SEGENV . aux0 = = 0 ) SEGENV . aux0 = UINT16_MAX ;
if ( SEGENV . aux1 = = 0 ) SEGENV . aux0 = UINT16_MAX ;
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if ( SEGENV . aux0 = = SEGLEN ) SEGENV . aux0 = 0 ;
if ( SEGENV . aux1 = = SEGLEN ) SEGENV . aux1 = 0 ;
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}
return mode_fireworks ( ) ;
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}
/*
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* Fire flicker function
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*/
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uint16_t WS2812FX : : mode_fire_flicker ( void ) {
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uint32_t cycleTime = 40 + ( 255 - SEGMENT . speed ) ;
uint32_t it = now / cycleTime ;
if ( SEGENV . step = = it ) return FRAMETIME ;
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byte w = ( SEGCOLOR ( 0 ) > > 24 ) & 0xFF ;
byte r = ( SEGCOLOR ( 0 ) > > 16 ) & 0xFF ;
byte g = ( SEGCOLOR ( 0 ) > > 8 ) & 0xFF ;
byte b = ( SEGCOLOR ( 0 ) & 0xFF ) ;
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byte lum = ( SEGMENT . palette = = 0 ) ? max ( w , max ( r , max ( g , b ) ) ) : 255 ;
lum / = ( ( ( 256 - SEGMENT . intensity ) / 16 ) + 1 ) ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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byte flicker = random8 ( lum ) ;
if ( SEGMENT . palette = = 0 ) {
setPixelColor ( i , max ( r - flicker , 0 ) , max ( g - flicker , 0 ) , max ( b - flicker , 0 ) , max ( w - flicker , 0 ) ) ;
} else {
setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 , 255 - flicker ) ) ;
}
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}
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SEGENV . step = it ;
return FRAMETIME ;
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}
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/*
* Gradient run base function
*/
uint16_t WS2812FX : : gradient_base ( bool loading ) {
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uint16_t counter = now * ( SEGMENT . speed > > 3 ) + 1 ;
SEGENV . step = counter * SEGLEN > > 16 ;
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if ( SEGMENT . speed = = 0 ) SEGENV . step = SEGLEN > > 1 ;
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if ( SEGENV . call = = 0 ) SEGENV . step = 0 ;
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float per , val ; //0.0 = sec 1.0 = pri
float brd = SEGMENT . intensity ;
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if ( ! loading ) brd = SEGMENT . intensity / 2 ;
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if ( brd < 1.0 ) brd = 1.0 ;
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int pp = SEGENV . step ;
int p1 = pp - SEGLEN ;
int p2 = pp + SEGLEN ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + )
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{
if ( loading )
{
val = abs ( ( ( i > pp ) ? p2 : pp ) - i ) ;
} else {
val = min ( abs ( pp - i ) , min ( abs ( p1 - i ) , abs ( p2 - i ) ) ) ;
}
per = val / brd ;
if ( per > 1.0 ) per = 1.0 ;
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setPixelColor ( i , color_blend ( SEGCOLOR ( 0 ) , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 1 ) , per * 255 ) ) ;
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}
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return FRAMETIME ;
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}
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/*
* Gradient run
*/
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uint16_t WS2812FX : : mode_gradient ( void ) {
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return gradient_base ( false ) ;
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}
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/*
* Gradient run with hard transition
*/
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uint16_t WS2812FX : : mode_loading ( void ) {
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return gradient_base ( true ) ;
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}
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//American Police Light with all LEDs Red and Blue
uint16_t WS2812FX : : police_base ( uint32_t color1 , uint32_t color2 )
{
uint16_t counter = now * ( ( SEGMENT . speed > > 3 ) + 1 ) ;
uint16_t idexR = ( counter * SEGLEN ) > > 16 ;
if ( idexR > = SEGLEN ) idexR = 0 ;
uint16_t topindex = SEGLEN > > 1 ;
uint16_t idexB = idexR + topindex ;
if ( idexR > topindex ) idexB - = SEGLEN ;
if ( idexB > = SEGLEN ) idexB = 0 ; //otherwise overflow on odd number of LEDs
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setPixelColor ( idexR , color1 ) ;
setPixelColor ( idexB , color2 ) ;
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return FRAMETIME ;
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}
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//American Police Light with all LEDs Red and Blue
uint16_t WS2812FX : : mode_police_all ( )
{
return police_base ( RED , BLUE ) ;
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}
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//Police Lights Red and Blue
uint16_t WS2812FX : : mode_police ( )
{
fill ( SEGCOLOR ( 1 ) ) ;
return police_base ( RED , BLUE ) ;
}
//Police All with custom colors
uint16_t WS2812FX : : mode_two_areas ( )
{
return police_base ( SEGCOLOR ( 0 ) , SEGCOLOR ( 1 ) ) ;
}
//Police Lights with custom colors
uint16_t WS2812FX : : mode_two_dots ( )
{
fill ( SEGCOLOR ( 2 ) ) ;
uint32_t color2 = ( SEGCOLOR ( 1 ) = = SEGCOLOR ( 2 ) ) ? SEGCOLOR ( 0 ) : SEGCOLOR ( 1 ) ;
return police_base ( SEGCOLOR ( 0 ) , color2 ) ;
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}
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/*
* Tricolor chase function
*/
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uint16_t WS2812FX : : tricolor_chase ( uint32_t color1 , uint32_t color2 ) {
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uint32_t cycleTime = 50 + ( 255 - SEGMENT . speed ) * 2 ;
uint32_t it = now / cycleTime ;
uint8_t width = ( 1 + SEGMENT . intensity / 32 ) * 3 ; //value of 1-8 for each colour
uint8_t index = it % width ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + , index + + ) {
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if ( index > width - 1 ) index = 0 ;
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uint32_t color = color1 ;
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if ( index > width * 2 / 3 - 1 ) color = color_from_palette ( i , true , PALETTE_SOLID_WRAP , 1 ) ;
else if ( index > width / 3 - 1 ) color = color2 ;
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setPixelColor ( SEGLEN - i - 1 , color ) ;
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}
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return FRAMETIME ;
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}
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/*
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* Alternating white / red / black pixels running . PLACEHOLDER
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*/
uint16_t WS2812FX : : mode_circus_combustus ( void ) {
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return tricolor_chase ( RED , WHITE ) ;
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}
/*
* Tricolor chase mode
*/
uint16_t WS2812FX : : mode_tricolor_chase ( void ) {
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return tricolor_chase ( SEGCOLOR ( 2 ) , SEGCOLOR ( 0 ) ) ;
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}
/*
* ICU mode
*/
uint16_t WS2812FX : : mode_icu ( void ) {
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uint16_t dest = SEGENV . step & 0xFFFF ;
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fill ( SEGCOLOR ( 1 ) ) ;
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byte pindex = map ( dest , 0 , SEGLEN / 2 , 0 , 255 ) ;
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uint32_t col = color_from_palette ( pindex , false , false , 0 ) ;
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setPixelColor ( dest , col ) ;
setPixelColor ( dest + SEGLEN / 2 , col ) ;
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if ( SEGENV . aux0 = = dest ) { // pause between eye movements
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if ( random8 ( 6 ) = = 0 ) { // blink once in a while
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setPixelColor ( dest , SEGCOLOR ( 1 ) ) ;
setPixelColor ( dest + SEGLEN / 2 , SEGCOLOR ( 1 ) ) ;
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return 200 ;
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}
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SEGENV . aux0 = random16 ( SEGLEN / 2 ) ;
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return 1000 + random16 ( 2000 ) ;
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}
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if ( SEGENV . aux0 > SEGENV . step ) {
SEGENV . step + + ;
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dest + + ;
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} else if ( SEGENV . aux0 < SEGENV . step ) {
SEGENV . step - - ;
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dest - - ;
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}
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setPixelColor ( dest , col ) ;
setPixelColor ( dest + SEGLEN / 2 , col ) ;
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return SPEED_FORMULA_L ;
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}
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/*
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* Custom mode by Aircoookie . Color Wipe , but with 3 colors
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*/
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uint16_t WS2812FX : : mode_tricolor_wipe ( void )
{
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uint32_t cycleTime = 1000 + ( 255 - SEGMENT . speed ) * 200 ;
uint32_t perc = now % cycleTime ;
uint16_t prog = ( perc * 65535 ) / cycleTime ;
uint16_t ledIndex = ( prog * SEGLEN * 3 ) > > 16 ;
uint16_t ledOffset = ledIndex ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + )
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{
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setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 2 ) ) ;
}
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if ( ledIndex < SEGLEN ) { //wipe from 0 to 1
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + )
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{
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setPixelColor ( i , ( i > ledOffset ) ? SEGCOLOR ( 0 ) : SEGCOLOR ( 1 ) ) ;
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}
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} else if ( ledIndex < SEGLEN * 2 ) { //wipe from 1 to 2
ledOffset = ledIndex - SEGLEN ;
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for ( uint16_t i = ledOffset + 1 ; i < SEGLEN ; i + + )
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{
setPixelColor ( i , SEGCOLOR ( 1 ) ) ;
}
} else //wipe from 2 to 0
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{
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ledOffset = ledIndex - SEGLEN * 2 ;
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for ( uint16_t i = 0 ; i < = ledOffset ; i + + )
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{
setPixelColor ( i , SEGCOLOR ( 0 ) ) ;
}
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}
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return FRAMETIME ;
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}
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/*
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* Fades between 3 colors
* Custom mode by Keith Lord : https : //github.com/kitesurfer1404/WS2812FX/blob/master/src/custom/TriFade.h
* Modified by Aircoookie
2017-09-18 09:50:18 +02:00
*/
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uint16_t WS2812FX : : mode_tricolor_fade ( void )
{
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uint16_t counter = now * ( ( SEGMENT . speed > > 3 ) + 1 ) ;
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uint32_t prog = ( counter * 768 ) > > 16 ;
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uint32_t color1 = 0 , color2 = 0 ;
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byte stage = 0 ;
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if ( prog < 256 ) {
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color1 = SEGCOLOR ( 0 ) ;
color2 = SEGCOLOR ( 1 ) ;
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stage = 0 ;
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} else if ( prog < 512 ) {
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color1 = SEGCOLOR ( 1 ) ;
color2 = SEGCOLOR ( 2 ) ;
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stage = 1 ;
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} else {
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color1 = SEGCOLOR ( 2 ) ;
color2 = SEGCOLOR ( 0 ) ;
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stage = 2 ;
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}
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byte stp = prog ; // % 256
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uint32_t color = 0 ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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if ( stage = = 2 ) {
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color = color_blend ( color_from_palette ( i , true , PALETTE_SOLID_WRAP , 2 ) , color2 , stp ) ;
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} else if ( stage = = 1 ) {
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color = color_blend ( color1 , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 2 ) , stp ) ;
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} else {
color = color_blend ( color1 , color2 , stp ) ;
}
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setPixelColor ( i , color ) ;
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}
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return FRAMETIME ;
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}
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/*
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* Creates random comets
* Custom mode by Keith Lord : https : //github.com/kitesurfer1404/WS2812FX/blob/master/src/custom/MultiComet.h
2017-09-18 09:50:18 +02:00
*/
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uint16_t WS2812FX : : mode_multi_comet ( void )
{
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uint32_t cycleTime = 20 + ( 2 * ( uint32_t ) ( 255 - SEGMENT . speed ) ) ;
uint32_t it = now / cycleTime ;
if ( SEGENV . step = = it ) return FRAMETIME ;
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fade_out ( SEGMENT . intensity ) ;
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static uint16_t comets [ ] = { UINT16_MAX , UINT16_MAX , UINT16_MAX , UINT16_MAX , UINT16_MAX , UINT16_MAX , UINT16_MAX , UINT16_MAX } ;
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for ( uint8_t i = 0 ; i < 8 ; i + + ) {
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if ( comets [ i ] < SEGLEN ) {
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uint16_t index = comets [ i ] ;
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if ( SEGCOLOR ( 2 ) ! = 0 )
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{
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setPixelColor ( index , i % 2 ? color_from_palette ( index , true , PALETTE_SOLID_WRAP , 0 ) : SEGCOLOR ( 2 ) ) ;
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} else
{
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setPixelColor ( index , color_from_palette ( index , true , PALETTE_SOLID_WRAP , 0 ) ) ;
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}
comets [ i ] + + ;
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} else {
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if ( ! random ( SEGLEN ) ) {
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comets [ i ] = 0 ;
}
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}
}
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SEGENV . step = it ;
return FRAMETIME ;
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}
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/*
* Creates two Larson scanners moving in opposite directions
* Custom mode by Keith Lord : https : //github.com/kitesurfer1404/WS2812FX/blob/master/src/custom/DualLarson.h
*/
uint16_t WS2812FX : : mode_dual_larson_scanner ( void ) {
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return larson_scanner ( true ) ;
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}
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/*
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* Running random pixels
* Custom mode by Keith Lord : https : //github.com/kitesurfer1404/WS2812FX/blob/master/src/custom/RandomChase.h
2017-09-18 09:50:18 +02:00
*/
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uint16_t WS2812FX : : mode_random_chase ( void )
{
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uint32_t cycleTime = 25 + ( 3 * ( uint32_t ) ( 255 - SEGMENT . speed ) ) ;
uint32_t it = now / cycleTime ;
if ( SEGENV . step = = it ) return FRAMETIME ;
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for ( uint16_t i = SEGLEN - 1 ; i > 0 ; i - - ) {
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setPixelColor ( i , getPixelColor ( i - 1 ) ) ;
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}
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uint32_t color = getPixelColor ( 0 ) ;
if ( SEGLEN > 1 ) color = getPixelColor ( 1 ) ;
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uint8_t r = random8 ( 6 ) ! = 0 ? ( color > > 16 & 0xFF ) : random8 ( ) ;
uint8_t g = random8 ( 6 ) ! = 0 ? ( color > > 8 & 0xFF ) : random8 ( ) ;
uint8_t b = random8 ( 6 ) ! = 0 ? ( color & 0xFF ) : random8 ( ) ;
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setPixelColor ( 0 , r , g , b ) ;
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SEGENV . step = it ;
return FRAMETIME ;
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}
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typedef struct Oscillator {
int16_t pos ;
int8_t size ;
int8_t dir ;
int8_t speed ;
} oscillator ;
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/*
/ Oscillating bars of color , updated with standard framerate
*/
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uint16_t WS2812FX : : mode_oscillate ( void )
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{
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uint8_t numOscillators = 3 ;
uint16_t dataSize = sizeof ( oscillator ) * numOscillators ;
if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
Oscillator * oscillators = reinterpret_cast < Oscillator * > ( SEGENV . data ) ;
if ( SEGENV . call = = 0 )
{
oscillators [ 0 ] = { SEGLEN / 4 , SEGLEN / 8 , 1 , 1 } ;
oscillators [ 1 ] = { SEGLEN / 4 * 3 , SEGLEN / 8 , 1 , 2 } ;
oscillators [ 2 ] = { SEGLEN / 4 * 2 , SEGLEN / 8 , - 1 , 1 } ;
}
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uint32_t cycleTime = 20 + ( 2 * ( uint32_t ) ( 255 - SEGMENT . speed ) ) ;
uint32_t it = now / cycleTime ;
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for ( uint8_t i = 0 ; i < numOscillators ; i + + ) {
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// if the counter has increased, move the oscillator by the random step
if ( it ! = SEGENV . step ) oscillators [ i ] . pos + = oscillators [ i ] . dir * oscillators [ i ] . speed ;
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oscillators [ i ] . size = SEGLEN / ( 3 + SEGMENT . intensity / 8 ) ;
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if ( ( oscillators [ i ] . dir = = - 1 ) & & ( oscillators [ i ] . pos < = 0 ) ) {
oscillators [ i ] . pos = 0 ;
oscillators [ i ] . dir = 1 ;
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// make bigger steps for faster speeds
oscillators [ i ] . speed = SEGMENT . speed > 100 ? random8 ( 2 , 4 ) : random8 ( 1 , 3 ) ;
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}
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if ( ( oscillators [ i ] . dir = = 1 ) & & ( oscillators [ i ] . pos > = ( SEGLEN - 1 ) ) ) {
oscillators [ i ] . pos = SEGLEN - 1 ;
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oscillators [ i ] . dir = - 1 ;
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oscillators [ i ] . speed = SEGMENT . speed > 100 ? random8 ( 2 , 4 ) : random8 ( 1 , 3 ) ;
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}
}
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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uint32_t color = BLACK ;
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for ( uint8_t j = 0 ; j < numOscillators ; j + + ) {
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if ( i > = oscillators [ j ] . pos - oscillators [ j ] . size & & i < = oscillators [ j ] . pos + oscillators [ j ] . size ) {
color = ( color = = BLACK ) ? SEGMENT . colors [ j ] : color_blend ( color , SEGMENT . colors [ j ] , 128 ) ;
}
}
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setPixelColor ( i , color ) ;
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}
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SEGENV . step = it ;
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return FRAMETIME ;
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}
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uint16_t WS2812FX : : mode_lightning ( void )
{
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uint16_t ledstart = random16 ( SEGLEN ) ; // Determine starting location of flash
uint16_t ledlen = random16 ( SEGLEN - 1 - ledstart ) ; // Determine length of flash (not to go beyond NUM_LEDS-1)
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uint8_t bri = 255 / random8 ( 1 , 3 ) ;
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if ( SEGENV . step = = 0 )
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{
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SEGENV . aux0 = random8 ( 3 , 3 + SEGMENT . intensity / 20 ) ; //number of flashes
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bri = 52 ;
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SEGENV . aux1 = 1 ;
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}
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fill ( SEGCOLOR ( 1 ) ) ;
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if ( SEGENV . aux1 ) {
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for ( int i = ledstart ; i < ledstart + ledlen ; i + + )
{
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if ( SEGMENT . palette = = 0 )
{
setPixelColor ( i , bri , bri , bri , bri ) ;
} else {
setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 , bri ) ) ;
}
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}
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SEGENV . aux1 = 0 ;
SEGENV . step + + ;
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return random8 ( 4 , 10 ) ; // each flash only lasts 4-10 milliseconds
}
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SEGENV . aux1 = 1 ;
if ( SEGENV . step = = 1 ) return ( 200 ) ; // longer delay until next flash after the leader
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if ( SEGENV . step < = SEGENV . aux0 ) return ( 50 + random8 ( 100 ) ) ; // shorter delay between strokes
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SEGENV . step = 0 ;
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return ( random8 ( 255 - SEGMENT . speed ) * 100 ) ; // delay between strikes
}
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// Pride2015
// Animated, ever-changing rainbows.
// by Mark Kriegsman: https://gist.github.com/kriegsman/964de772d64c502760e5
uint16_t WS2812FX : : mode_pride_2015 ( void )
{
uint16_t duration = 10 + SEGMENT . speed ;
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uint16_t sPseudotime = SEGENV . step ;
uint16_t sHue16 = SEGENV . aux0 ;
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uint8_t sat8 = beatsin88 ( 87 , 220 , 250 ) ;
uint8_t brightdepth = beatsin88 ( 341 , 96 , 224 ) ;
uint16_t brightnessthetainc16 = beatsin88 ( 203 , ( 25 * 256 ) , ( 40 * 256 ) ) ;
uint8_t msmultiplier = beatsin88 ( 147 , 23 , 60 ) ;
uint16_t hue16 = sHue16 ; //gHue * 256;
uint16_t hueinc16 = beatsin88 ( 113 , 1 , 3000 ) ;
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sPseudotime + = duration * msmultiplier ;
sHue16 + = duration * beatsin88 ( 400 , 5 , 9 ) ;
uint16_t brightnesstheta16 = sPseudotime ;
CRGB fastled_col ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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hue16 + = hueinc16 ;
uint8_t hue8 = hue16 > > 8 ;
brightnesstheta16 + = brightnessthetainc16 ;
uint16_t b16 = sin16 ( brightnesstheta16 ) + 32768 ;
uint16_t bri16 = ( uint32_t ) ( ( uint32_t ) b16 * ( uint32_t ) b16 ) / 65536 ;
uint8_t bri8 = ( uint32_t ) ( ( ( uint32_t ) bri16 ) * brightdepth ) / 65536 ;
bri8 + = ( 255 - brightdepth ) ;
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CRGB newcolor = CHSV ( hue8 , sat8 , bri8 ) ;
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fastled_col = col_to_crgb ( getPixelColor ( i ) ) ;
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nblend ( fastled_col , newcolor , 64 ) ;
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setPixelColor ( i , fastled_col . red , fastled_col . green , fastled_col . blue ) ;
}
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SEGENV . step = sPseudotime ;
SEGENV . aux0 = sHue16 ;
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return FRAMETIME ;
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}
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//eight colored dots, weaving in and out of sync with each other
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uint16_t WS2812FX : : mode_juggle ( void ) {
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fade_out ( SEGMENT . intensity ) ;
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CRGB fastled_col ;
byte dothue = 0 ;
for ( byte i = 0 ; i < 8 ; i + + ) {
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uint16_t index = 0 + beatsin88 ( ( 128 + SEGMENT . speed ) * ( i + 7 ) , 0 , SEGLEN - 1 ) ;
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fastled_col = col_to_crgb ( getPixelColor ( index ) ) ;
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fastled_col | = ( SEGMENT . palette = = 0 ) ? CHSV ( dothue , 220 , 255 ) : ColorFromPalette ( currentPalette , dothue , 255 ) ;
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setPixelColor ( index , fastled_col . red , fastled_col . green , fastled_col . blue ) ;
dothue + = 32 ;
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}
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return FRAMETIME ;
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}
2017-11-20 00:07:37 +01:00
2018-09-08 16:21:44 +02:00
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uint16_t WS2812FX : : mode_palette ( )
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{
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uint16_t counter = 0 ;
if ( SEGMENT . speed ! = 0 )
{
counter = ( now * ( ( SEGMENT . speed > > 3 ) + 1 ) ) & 0xFFFF ;
counter = counter > > 8 ;
}
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bool noWrap = ( paletteBlend = = 2 | | ( paletteBlend = = 0 & & SEGMENT . speed = = 0 ) ) ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + )
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{
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uint8_t colorIndex = ( i * 255 / SEGLEN ) - counter ;
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if ( noWrap ) colorIndex = map ( colorIndex , 0 , 255 , 0 , 240 ) ; //cut off blend at palette "end"
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setPixelColor ( i , color_from_palette ( colorIndex , false , true , 255 ) ) ;
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}
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return FRAMETIME ;
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}
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// WLED limitation: Analog Clock overlay will NOT work when Fire2012 is active
// Fire2012 by Mark Kriegsman, July 2012
// as part of "Five Elements" shown here: http://youtu.be/knWiGsmgycY
////
// This basic one-dimensional 'fire' simulation works roughly as follows:
// There's a underlying array of 'heat' cells, that model the temperature
// at each point along the line. Every cycle through the simulation,
// four steps are performed:
// 1) All cells cool down a little bit, losing heat to the air
// 2) The heat from each cell drifts 'up' and diffuses a little
// 3) Sometimes randomly new 'sparks' of heat are added at the bottom
// 4) The heat from each cell is rendered as a color into the leds array
// The heat-to-color mapping uses a black-body radiation approximation.
//
// Temperature is in arbitrary units from 0 (cold black) to 255 (white hot).
//
// This simulation scales it self a bit depending on NUM_LEDS; it should look
// "OK" on anywhere from 20 to 100 LEDs without too much tweaking.
//
// I recommend running this simulation at anywhere from 30-100 frames per second,
// meaning an interframe delay of about 10-35 milliseconds.
//
// Looks best on a high-density LED setup (60+ pixels/meter).
//
//
// There are two main parameters you can play with to control the look and
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// feel of your fire: COOLING (used in step 1 above) (Speed = COOLING), and SPARKING (used
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// in step 3 above) (Effect Intensity = Sparking).
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uint16_t WS2812FX : : mode_fire_2012 ( )
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{
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uint32_t it = now > > 5 ; //div 32
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if ( ! SEGENV . allocateData ( SEGLEN ) ) return mode_static ( ) ; //allocation failed
byte * heat = SEGENV . data ;
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if ( it ! = SEGENV . step )
{
// Step 1. Cool down every cell a little
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
SEGENV . data [ i ] = qsub8 ( heat [ i ] , random8 ( 0 , ( ( ( 20 + SEGMENT . speed / 3 ) * 10 ) / SEGLEN ) + 2 ) ) ;
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}
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// Step 2. Heat from each cell drifts 'up' and diffuses a little
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for ( uint16_t k = SEGLEN - 1 ; k > 1 ; k - - ) {
heat [ k ] = ( heat [ k - 1 ] + heat [ k - 2 ] + heat [ k - 2 ] ) / 3 ;
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}
// Step 3. Randomly ignite new 'sparks' of heat near the bottom
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if ( random8 ( ) < = SEGMENT . intensity ) {
uint8_t y = random8 ( 7 ) ;
if ( y < SEGLEN ) heat [ y ] = qadd8 ( heat [ y ] , random8 ( 160 , 255 ) ) ;
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}
SEGENV . step = it ;
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}
// Step 4. Map from heat cells to LED colors
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for ( uint16_t j = 0 ; j < SEGLEN ; j + + ) {
CRGB color = ColorFromPalette ( currentPalette , min ( heat [ j ] , 240 ) , 255 , LINEARBLEND ) ;
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setPixelColor ( j , color . red , color . green , color . blue ) ;
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}
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return FRAMETIME ;
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}
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// ColorWavesWithPalettes by Mark Kriegsman: https://gist.github.com/kriegsman/8281905786e8b2632aeb
// This function draws color waves with an ever-changing,
// widely-varying set of parameters, using a color palette.
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uint16_t WS2812FX : : mode_colorwaves ( )
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{
uint16_t duration = 10 + SEGMENT . speed ;
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uint16_t sPseudotime = SEGENV . step ;
uint16_t sHue16 = SEGENV . aux0 ;
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uint8_t brightdepth = beatsin88 ( 341 , 96 , 224 ) ;
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uint16_t brightnessthetainc16 = beatsin88 ( 203 , ( 25 * 256 ) , ( 40 * 256 ) ) ;
uint8_t msmultiplier = beatsin88 ( 147 , 23 , 60 ) ;
uint16_t hue16 = sHue16 ; //gHue * 256;
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// uint16_t hueinc16 = beatsin88(113, 300, 1500);
uint16_t hueinc16 = beatsin88 ( 113 , 60 , 300 ) * SEGMENT . intensity * 10 / 255 ; // Use the Intensity Slider for the hues
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sPseudotime + = duration * msmultiplier ;
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sHue16 + = duration * beatsin88 ( 400 , 5 , 9 ) ;
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uint16_t brightnesstheta16 = sPseudotime ;
CRGB fastled_col ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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hue16 + = hueinc16 ;
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uint8_t hue8 = hue16 > > 8 ;
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uint16_t h16_128 = hue16 > > 7 ;
if ( h16_128 & 0x100 ) {
hue8 = 255 - ( h16_128 > > 1 ) ;
} else {
hue8 = h16_128 > > 1 ;
}
brightnesstheta16 + = brightnessthetainc16 ;
uint16_t b16 = sin16 ( brightnesstheta16 ) + 32768 ;
uint16_t bri16 = ( uint32_t ) ( ( uint32_t ) b16 * ( uint32_t ) b16 ) / 65536 ;
uint8_t bri8 = ( uint32_t ) ( ( ( uint32_t ) bri16 ) * brightdepth ) / 65536 ;
bri8 + = ( 255 - brightdepth ) ;
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CRGB newcolor = ColorFromPalette ( currentPalette , hue8 , bri8 ) ;
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fastled_col = col_to_crgb ( getPixelColor ( i ) ) ;
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nblend ( fastled_col , newcolor , 128 ) ;
setPixelColor ( i , fastled_col . red , fastled_col . green , fastled_col . blue ) ;
}
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SEGENV . step = sPseudotime ;
SEGENV . aux0 = sHue16 ;
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return FRAMETIME ;
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}
// colored stripes pulsing at a defined Beats-Per-Minute (BPM)
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uint16_t WS2812FX : : mode_bpm ( )
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{
CRGB fastled_col ;
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uint32_t stp = ( now / 20 ) & 0xFF ;
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uint8_t beat = beatsin8 ( SEGMENT . speed , 64 , 255 ) ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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fastled_col = ColorFromPalette ( currentPalette , stp + ( i * 2 ) , beat - stp + ( i * 10 ) ) ;
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setPixelColor ( i , fastled_col . red , fastled_col . green , fastled_col . blue ) ;
}
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return FRAMETIME ;
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}
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uint16_t WS2812FX : : mode_fillnoise8 ( )
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{
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if ( SEGENV . call = = 0 ) SEGENV . step = random16 ( 12345 ) ;
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CRGB fastled_col ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
uint8_t index = inoise8 ( i * SEGLEN , SEGENV . step + i * SEGLEN ) ;
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fastled_col = ColorFromPalette ( currentPalette , index , 255 , LINEARBLEND ) ;
setPixelColor ( i , fastled_col . red , fastled_col . green , fastled_col . blue ) ;
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}
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SEGENV . step + = beatsin8 ( SEGMENT . speed , 1 , 6 ) ; //10,1,4
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return FRAMETIME ;
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}
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uint16_t WS2812FX : : mode_noise16_1 ( )
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{
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uint16_t scale = 320 ; // the "zoom factor" for the noise
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CRGB fastled_col ;
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SEGENV . step + = ( 1 + SEGMENT . speed / 16 ) ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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uint16_t shift_x = beatsin8 ( 11 ) ; // the x position of the noise field swings @ 17 bpm
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uint16_t shift_y = SEGENV . step / 42 ; // the y position becomes slowly incremented
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uint16_t real_x = ( i + shift_x ) * scale ; // the x position of the noise field swings @ 17 bpm
uint16_t real_y = ( i + shift_y ) * scale ; // the y position becomes slowly incremented
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uint32_t real_z = SEGENV . step ; // the z position becomes quickly incremented
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uint8_t noise = inoise16 ( real_x , real_y , real_z ) > > 8 ; // get the noise data and scale it down
uint8_t index = sin8 ( noise * 3 ) ; // map LED color based on noise data
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fastled_col = ColorFromPalette ( currentPalette , index , 255 , LINEARBLEND ) ; // With that value, look up the 8 bit colour palette value and assign it to the current LED.
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setPixelColor ( i , fastled_col . red , fastled_col . green , fastled_col . blue ) ;
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}
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return FRAMETIME ;
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}
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uint16_t WS2812FX : : mode_noise16_2 ( )
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{
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uint16_t scale = 1000 ; // the "zoom factor" for the noise
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CRGB fastled_col ;
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SEGENV . step + = ( 1 + ( SEGMENT . speed > > 1 ) ) ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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uint16_t shift_x = SEGENV . step > > 6 ; // x as a function of time
uint16_t shift_y = SEGENV . step / 42 ;
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uint32_t real_x = ( i + shift_x ) * scale ; // calculate the coordinates within the noise field
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uint8_t noise = inoise16 ( real_x , 0 , 4223 ) > > 8 ; // get the noise data and scale it down
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uint8_t index = sin8 ( noise * 3 ) ; // map led color based on noise data
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fastled_col = ColorFromPalette ( currentPalette , index , noise , LINEARBLEND ) ; // With that value, look up the 8 bit colour palette value and assign it to the current LED.
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setPixelColor ( i , fastled_col . red , fastled_col . green , fastled_col . blue ) ;
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}
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return FRAMETIME ;
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}
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uint16_t WS2812FX : : mode_noise16_3 ( )
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{
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uint16_t scale = 800 ; // the "zoom factor" for the noise
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CRGB fastled_col ;
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SEGENV . step + = ( 1 + SEGMENT . speed ) ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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uint16_t shift_x = 4223 ; // no movement along x and y
uint16_t shift_y = 1234 ;
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uint32_t real_x = ( i + shift_x ) * scale ; // calculate the coordinates within the noise field
uint32_t real_y = ( i + shift_y ) * scale ; // based on the precalculated positions
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uint32_t real_z = SEGENV . step * 8 ;
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uint8_t noise = inoise16 ( real_x , real_y , real_z ) > > 8 ; // get the noise data and scale it down
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uint8_t index = sin8 ( noise * 3 ) ; // map led color based on noise data
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fastled_col = ColorFromPalette ( currentPalette , index , noise , LINEARBLEND ) ; // With that value, look up the 8 bit colour palette value and assign it to the current LED.
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setPixelColor ( i , fastled_col . red , fastled_col . green , fastled_col . blue ) ;
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}
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return FRAMETIME ;
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}
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//https://github.com/aykevl/ledstrip-spark/blob/master/ledstrip.ino
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uint16_t WS2812FX : : mode_noise16_4 ( )
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{
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CRGB fastled_col ;
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uint32_t stp = ( now * SEGMENT . speed ) > > 7 ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
int16_t index = inoise16 ( uint32_t ( i ) < < 12 , stp ) ;
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fastled_col = ColorFromPalette ( currentPalette , index ) ;
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setPixelColor ( i , fastled_col . red , fastled_col . green , fastled_col . blue ) ;
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}
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return FRAMETIME ;
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}
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//based on https://gist.github.com/kriegsman/5408ecd397744ba0393e
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uint16_t WS2812FX : : mode_colortwinkle ( )
{
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uint16_t dataSize = ( SEGLEN + 7 ) > > 3 ; //1 bit per LED
if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
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CRGB fastled_col , prev ;
fract8 fadeUpAmount = 8 + ( SEGMENT . speed / 4 ) , fadeDownAmount = 5 + ( SEGMENT . speed / 7 ) ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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fastled_col = col_to_crgb ( getPixelColor ( i ) ) ;
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prev = fastled_col ;
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uint16_t index = i > > 3 ;
uint8_t bitNum = i & 0x07 ;
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bool fadeUp = bitRead ( SEGENV . data [ index ] , bitNum ) ;
if ( fadeUp ) {
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CRGB incrementalColor = fastled_col ;
incrementalColor . nscale8_video ( fadeUpAmount ) ;
fastled_col + = incrementalColor ;
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if ( fastled_col . red = = 255 | | fastled_col . green = = 255 | | fastled_col . blue = = 255 ) {
bitWrite ( SEGENV . data [ index ] , bitNum , false ) ;
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}
setPixelColor ( i , fastled_col . red , fastled_col . green , fastled_col . blue ) ;
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if ( col_to_crgb ( getPixelColor ( i ) ) = = prev ) //fix "stuck" pixels
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{
fastled_col + = fastled_col ;
setPixelColor ( i , fastled_col . red , fastled_col . green , fastled_col . blue ) ;
}
} else {
fastled_col . nscale8 ( 255 - fadeDownAmount ) ;
setPixelColor ( i , fastled_col . red , fastled_col . green , fastled_col . blue ) ;
}
}
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for ( uint16_t j = 0 ; j < = SEGLEN / 50 ; j + + )
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{
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if ( random8 ( ) < = SEGMENT . intensity ) {
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for ( uint8_t times = 0 ; times < 5 ; times + + ) //attempt to spawn a new pixel 5 times
{
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int i = random16 ( SEGLEN ) ;
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if ( getPixelColor ( i ) = = 0 ) {
fastled_col = ColorFromPalette ( currentPalette , random8 ( ) , 64 , NOBLEND ) ;
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uint16_t index = i > > 3 ;
uint8_t bitNum = i & 0x07 ;
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bitWrite ( SEGENV . data [ index ] , bitNum , true ) ;
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setPixelColor ( i , fastled_col . red , fastled_col . green , fastled_col . blue ) ;
break ; //only spawn 1 new pixel per frame per 50 LEDs
}
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}
}
}
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return FRAMETIME ;
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}
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//Calm effect, like a lake at night
uint16_t WS2812FX : : mode_lake ( ) {
uint8_t sp = SEGMENT . speed / 10 ;
int wave1 = beatsin8 ( sp + 2 , - 64 , 64 ) ;
int wave2 = beatsin8 ( sp + 1 , - 64 , 64 ) ;
uint8_t wave3 = beatsin8 ( sp + 2 , 0 , 80 ) ;
CRGB fastled_col ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + )
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{
int index = cos8 ( ( i * 15 ) + wave1 ) / 2 + cubicwave8 ( ( i * 23 ) + wave2 ) / 2 ;
uint8_t lum = ( index > wave3 ) ? index - wave3 : 0 ;
fastled_col = ColorFromPalette ( currentPalette , map ( index , 0 , 255 , 0 , 240 ) , lum , LINEARBLEND ) ;
setPixelColor ( i , fastled_col . red , fastled_col . green , fastled_col . blue ) ;
}
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return FRAMETIME ;
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}
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// meteor effect
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// send a meteor from begining to to the end of the strip with a trail that randomly decays.
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// adapted from https://www.tweaking4all.com/hardware/arduino/adruino-led-strip-effects/#LEDStripEffectMeteorRain
uint16_t WS2812FX : : mode_meteor ( ) {
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if ( ! SEGENV . allocateData ( SEGLEN ) ) return mode_static ( ) ; //allocation failed
byte * trail = SEGENV . data ;
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byte meteorSize = 1 + SEGLEN / 10 ;
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uint16_t counter = now * ( ( SEGMENT . speed > > 2 ) + 8 ) ;
uint16_t in = counter * SEGLEN > > 16 ;
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// fade all leds to colors[1] in LEDs one step
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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if ( random8 ( ) < = 255 - SEGMENT . intensity )
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{
byte meteorTrailDecay = 128 + random8 ( 127 ) ;
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trail [ i ] = scale8 ( trail [ i ] , meteorTrailDecay ) ;
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setPixelColor ( i , color_from_palette ( trail [ i ] , false , true , 255 ) ) ;
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}
}
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// draw meteor
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for ( int j = 0 ; j < meteorSize ; j + + ) {
uint16_t index = in + j ;
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if ( index > = SEGLEN ) {
index = ( in + j - SEGLEN ) ;
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}
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trail [ index ] = 240 ;
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setPixelColor ( index , color_from_palette ( trail [ index ] , false , true , 255 ) ) ;
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}
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return FRAMETIME ;
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}
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// smooth meteor effect
// send a meteor from begining to to the end of the strip with a trail that randomly decays.
// adapted from https://www.tweaking4all.com/hardware/arduino/adruino-led-strip-effects/#LEDStripEffectMeteorRain
uint16_t WS2812FX : : mode_meteor_smooth ( ) {
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if ( ! SEGENV . allocateData ( SEGLEN ) ) return mode_static ( ) ; //allocation failed
byte * trail = SEGENV . data ;
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byte meteorSize = 1 + SEGLEN / 10 ;
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uint16_t in = map ( ( SEGENV . step > > 6 & 0xFF ) , 0 , 255 , 0 , SEGLEN - 1 ) ;
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// fade all leds to colors[1] in LEDs one step
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
if ( trail [ i ] ! = 0 & & random8 ( ) < = 255 - SEGMENT . intensity )
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{
int change = 3 - random8 ( 12 ) ; //change each time between -8 and +3
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trail [ i ] + = change ;
if ( trail [ i ] > 245 ) trail [ i ] = 0 ;
if ( trail [ i ] > 240 ) trail [ i ] = 240 ;
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setPixelColor ( i , color_from_palette ( trail [ i ] , false , true , 255 ) ) ;
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}
}
// draw meteor
for ( int j = 0 ; j < meteorSize ; j + + ) {
uint16_t index = in + j ;
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if ( in + j > = SEGLEN ) {
index = ( in + j - SEGLEN ) ;
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}
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setPixelColor ( index , color_blend ( getPixelColor ( index ) , color_from_palette ( 240 , false , true , 255 ) , 48 ) ) ;
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trail [ index ] = 240 ;
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}
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SEGENV . step + = SEGMENT . speed + 1 ;
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return FRAMETIME ;
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}
//Railway Crossing / Christmas Fairy lights
uint16_t WS2812FX : : mode_railway ( )
{
uint16_t dur = 40 + ( 255 - SEGMENT . speed ) * 10 ;
uint16_t rampdur = ( dur * SEGMENT . intensity ) > > 8 ;
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if ( SEGENV . step > dur )
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{
//reverse direction
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SEGENV . step = 0 ;
SEGENV . aux0 = ! SEGENV . aux0 ;
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}
uint8_t pos = 255 ;
if ( rampdur ! = 0 )
{
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uint16_t p0 = ( SEGENV . step * 255 ) / rampdur ;
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if ( p0 < 255 ) pos = p0 ;
}
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if ( SEGENV . aux0 ) pos = 255 - pos ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + = 2 )
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{
setPixelColor ( i , color_from_palette ( 255 - pos , false , false , 255 ) ) ;
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if ( i < SEGLEN - 1 )
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{
setPixelColor ( i + 1 , color_from_palette ( pos , false , false , 255 ) ) ;
}
}
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SEGENV . step + = FRAMETIME ;
return FRAMETIME ;
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}
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//Water ripple
//propagation velocity from speed
//drop rate from intensity
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//4 bytes
typedef struct Ripple {
uint8_t state ;
uint8_t color ;
uint16_t pos ;
} ripple ;
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uint16_t WS2812FX : : mode_ripple ( )
{
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uint16_t maxRipples = 1 + ( SEGLEN > > 2 ) ;
if ( maxRipples > 100 ) maxRipples = 100 ;
uint16_t dataSize = sizeof ( ripple ) * maxRipples ;
if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
Ripple * ripples = reinterpret_cast < Ripple * > ( SEGENV . data ) ;
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fill ( SEGCOLOR ( 1 ) ) ;
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//draw wave
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for ( uint16_t i = 0 ; i < maxRipples ; i + + )
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{
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uint16_t ripplestate = ripples [ i ] . state ;
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if ( ripplestate )
{
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uint8_t rippledecay = ( SEGMENT . speed > > 4 ) + 1 ; //faster decay if faster propagation
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uint16_t rippleorigin = ripples [ i ] . pos ;
uint32_t col = color_from_palette ( ripples [ i ] . color , false , false , 255 ) ;
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uint16_t propagation = ( ( ripplestate / rippledecay - 1 ) * SEGMENT . speed ) ;
int16_t propI = propagation > > 8 ;
uint8_t propF = propagation & 0xFF ;
int16_t left = rippleorigin - propI - 1 ;
uint8_t amp = ( ripplestate < 17 ) ? triwave8 ( ( ripplestate - 1 ) * 8 ) : map ( ripplestate , 17 , 255 , 255 , 2 ) ;
for ( int16_t v = left ; v < left + 4 ; v + + )
{
uint8_t mag = scale8 ( cubicwave8 ( ( propF > > 2 ) + ( v - left ) * 64 ) , amp ) ;
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if ( v < SEGLEN & & v > = 0 )
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{
setPixelColor ( v , color_blend ( getPixelColor ( v ) , col , mag ) ) ;
}
int16_t w = left + propI * 2 + 3 - ( v - left ) ;
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if ( w < SEGLEN & & w > = 0 )
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{
setPixelColor ( w , color_blend ( getPixelColor ( w ) , col , mag ) ) ;
}
}
ripplestate + = rippledecay ;
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ripples [ i ] . state = ( ripplestate > 254 ) ? 0 : ripplestate ;
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} else //randomly create new wave
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{
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if ( random16 ( IBN + 10000 ) < = SEGMENT . intensity )
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{
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ripples [ i ] . state = 1 ;
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ripples [ i ] . pos = random16 ( SEGLEN ) ;
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ripples [ i ] . color = random8 ( ) ; //color
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}
}
}
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return FRAMETIME ;
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}
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// TwinkleFOX by Mark Kriegsman: https://gist.github.com/kriegsman/756ea6dcae8e30845b5a
//
// TwinkleFOX: Twinkling 'holiday' lights that fade in and out.
// Colors are chosen from a palette. Read more about this effect using the link above!
// If COOL_LIKE_INCANDESCENT is set to 1, colors will
// fade out slighted 'reddened', similar to how
// incandescent bulbs change color as they get dim down.
# define COOL_LIKE_INCANDESCENT 1
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CRGB WS2812FX : : twinklefox_one_twinkle ( uint32_t ms , uint8_t salt , bool cat )
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{
// Overall twinkle speed (changed)
uint16_t ticks = ms / ( 32 - ( SEGMENT . speed > > 3 ) ) ;
uint8_t fastcycle8 = ticks ;
uint16_t slowcycle16 = ( ticks > > 8 ) + salt ;
slowcycle16 + = sin8 ( slowcycle16 ) ;
slowcycle16 = ( slowcycle16 * 2053 ) + 1384 ;
uint8_t slowcycle8 = ( slowcycle16 & 0xFF ) + ( slowcycle16 > > 8 ) ;
// Overall twinkle density.
// 0 (NONE lit) to 8 (ALL lit at once).
// Default is 5.
uint8_t twinkleDensity = ( SEGMENT . intensity > > 5 ) + 1 ;
uint8_t bright = 0 ;
if ( ( ( slowcycle8 & 0x0E ) / 2 ) < twinkleDensity ) {
uint8_t ph = fastcycle8 ;
// This is like 'triwave8', which produces a
// symmetrical up-and-down triangle sawtooth waveform, except that this
// function produces a triangle wave with a faster attack and a slower decay
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if ( cat ) //twinklecat, variant where the leds instantly turn on
{
bright = 255 - ph ;
} else { //vanilla twinklefox
if ( ph < 86 ) {
bright = ph * 3 ;
} else {
ph - = 86 ;
bright = 255 - ( ph + ( ph / 2 ) ) ;
}
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}
}
uint8_t hue = slowcycle8 - salt ;
CRGB c ;
if ( bright > 0 ) {
c = ColorFromPalette ( currentPalette , hue , bright , NOBLEND ) ;
if ( COOL_LIKE_INCANDESCENT = = 1 ) {
// This code takes a pixel, and if its in the 'fading down'
// part of the cycle, it adjusts the color a little bit like the
// way that incandescent bulbs fade toward 'red' as they dim.
if ( fastcycle8 > = 128 )
{
uint8_t cooling = ( fastcycle8 - 128 ) > > 4 ;
c . g = qsub8 ( c . g , cooling ) ;
c . b = qsub8 ( c . b , cooling * 2 ) ;
}
}
} else {
c = CRGB : : Black ;
}
return c ;
}
// This function loops over each pixel, calculates the
// adjusted 'clock' that this pixel should use, and calls
// "CalculateOneTwinkle" on each pixel. It then displays
// either the twinkle color of the background color,
// whichever is brighter.
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uint16_t WS2812FX : : twinklefox_base ( bool cat )
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{
// "PRNG16" is the pseudorandom number generator
// It MUST be reset to the same starting value each time
// this function is called, so that the sequence of 'random'
// numbers that it generates is (paradoxically) stable.
uint16_t PRNG16 = 11337 ;
// Set up the background color, "bg".
// if AUTO_SELECT_BACKGROUND_COLOR == 1, and the first two colors of
// the current palette are identical, then a deeply faded version of
// that color is used for the background color
CRGB bg ;
bg = col_to_crgb ( SEGCOLOR ( 1 ) ) ;
uint8_t bglight = bg . getAverageLight ( ) ;
if ( bglight > 64 ) {
bg . nscale8_video ( 16 ) ; // very bright, so scale to 1/16th
} else if ( bglight > 16 ) {
bg . nscale8_video ( 64 ) ; // not that bright, so scale to 1/4th
} else {
bg . nscale8_video ( 86 ) ; // dim, scale to 1/3rd.
}
uint8_t backgroundBrightness = bg . getAverageLight ( ) ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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PRNG16 = ( uint16_t ) ( PRNG16 * 2053 ) + 1384 ; // next 'random' number
uint16_t myclockoffset16 = PRNG16 ; // use that number as clock offset
PRNG16 = ( uint16_t ) ( PRNG16 * 2053 ) + 1384 ; // next 'random' number
// use that number as clock speed adjustment factor (in 8ths, from 8/8ths to 23/8ths)
uint8_t myspeedmultiplierQ5_3 = ( ( ( ( PRNG16 & 0xFF ) > > 4 ) + ( PRNG16 & 0x0F ) ) & 0x0F ) + 0x08 ;
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uint32_t myclock30 = ( uint32_t ) ( ( now * myspeedmultiplierQ5_3 ) > > 3 ) + myclockoffset16 ;
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uint8_t myunique8 = PRNG16 > > 8 ; // get 'salt' value for this pixel
// We now have the adjusted 'clock' for this pixel, now we call
// the function that computes what color the pixel should be based
// on the "brightness = f( time )" idea.
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CRGB c = twinklefox_one_twinkle ( myclock30 , myunique8 , cat ) ;
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uint8_t cbright = c . getAverageLight ( ) ;
int16_t deltabright = cbright - backgroundBrightness ;
if ( deltabright > = 32 | | ( ! bg ) ) {
// If the new pixel is significantly brighter than the background color,
// use the new color.
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setPixelColor ( i , c . red , c . green , c . blue ) ;
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} else if ( deltabright > 0 ) {
// If the new pixel is just slightly brighter than the background color,
// mix a blend of the new color and the background color
setPixelColor ( i , color_blend ( crgb_to_col ( bg ) , crgb_to_col ( c ) , deltabright * 8 ) ) ;
} else {
// if the new pixel is not at all brighter than the background color,
// just use the background color.
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setPixelColor ( i , bg . r , bg . g , bg . b ) ;
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}
}
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return FRAMETIME ;
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}
uint16_t WS2812FX : : mode_twinklefox ( )
{
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return twinklefox_base ( false ) ;
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}
uint16_t WS2812FX : : mode_twinklecat ( )
{
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return twinklefox_base ( true ) ;
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}
//inspired by https://www.tweaking4all.com/hardware/arduino/adruino-led-strip-effects/#LEDStripEffectBlinkingHalloweenEyes
# define HALLOWEEN_EYE_SPACE 3
# define HALLOWEEN_EYE_WIDTH 1
uint16_t WS2812FX : : mode_halloween_eyes ( )
{
uint16_t eyeLength = ( 2 * HALLOWEEN_EYE_WIDTH ) + HALLOWEEN_EYE_SPACE ;
if ( eyeLength > SEGLEN ) return mode_static ( ) ; //bail if segment too short
fill ( SEGCOLOR ( 1 ) ) ; //fill background
uint8_t state = SEGENV . aux1 > > 8 ;
uint16_t stateTime = SEGENV . call ;
if ( stateTime = = 0 ) stateTime = 2000 ;
if ( state = = 0 ) { //spawn eyes
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SEGENV . aux0 = random16 ( 0 , SEGLEN - eyeLength ) ; //start pos
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SEGENV . aux1 = random8 ( ) ; //color
state = 1 ;
}
if ( state < 2 ) { //fade eyes
uint16_t startPos = SEGENV . aux0 ;
uint16_t start2ndEye = startPos + HALLOWEEN_EYE_WIDTH + HALLOWEEN_EYE_SPACE ;
uint32_t fadestage = ( now - SEGENV . step ) * 255 / stateTime ;
if ( fadestage > 255 ) fadestage = 255 ;
uint32_t c = color_blend ( color_from_palette ( SEGENV . aux1 & 0xFF , false , false , 0 ) , SEGCOLOR ( 1 ) , fadestage ) ;
for ( uint16_t i = 0 ; i < HALLOWEEN_EYE_WIDTH ; i + + )
{
setPixelColor ( startPos + i , c ) ;
setPixelColor ( start2ndEye + i , c ) ;
}
}
if ( now - SEGENV . step > stateTime )
{
state + + ;
if ( state > 2 ) state = 0 ;
if ( state < 2 )
{
stateTime = 100 + ( 255 - SEGMENT . intensity ) * 10 ; //eye fade time
} else {
uint16_t eyeOffTimeBase = ( 255 - SEGMENT . speed ) * 10 ;
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stateTime = eyeOffTimeBase + random16 ( eyeOffTimeBase ) ;
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}
SEGENV . step = now ;
SEGENV . call = stateTime ;
}
SEGENV . aux1 = ( SEGENV . aux1 & 0xFF ) + ( state < < 8 ) ; //save state
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return FRAMETIME ;
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}
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//Speed slider sets amount of LEDs lit, intensity sets unlit
uint16_t WS2812FX : : mode_static_pattern ( )
{
uint16_t lit = 1 + SEGMENT . speed ;
uint16_t unlit = 1 + SEGMENT . intensity ;
bool drawingLit = true ;
uint16_t cnt = 0 ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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setPixelColor ( i , ( drawingLit ) ? color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 ) : SEGCOLOR ( 1 ) ) ;
cnt + + ;
if ( cnt > = ( ( drawingLit ) ? lit : unlit ) ) {
cnt = 0 ;
drawingLit = ! drawingLit ;
}
}
return FRAMETIME ;
}
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uint16_t WS2812FX : : mode_tri_static_pattern ( )
{
uint8_t segSize = ( SEGMENT . intensity > > 5 ) + 1 ;
uint8_t currSeg = 0 ;
uint16_t currSegCount = 0 ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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if ( currSeg % 3 = = 0 ) {
setPixelColor ( i , SEGCOLOR ( 0 ) ) ;
} else if ( currSeg % 3 = = 1 ) {
setPixelColor ( i , SEGCOLOR ( 1 ) ) ;
} else {
setPixelColor ( i , ( SEGCOLOR ( 2 ) > 0 ? SEGCOLOR ( 2 ) : WHITE ) ) ;
}
currSegCount + = 1 ;
if ( currSegCount > = segSize ) {
currSeg + = 1 ;
currSegCount = 0 ;
}
}
return FRAMETIME ;
}
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uint16_t WS2812FX : : spots_base ( uint16_t threshold )
{
fill ( SEGCOLOR ( 1 ) ) ;
uint16_t maxZones = SEGLEN > > 2 ;
uint16_t zones = 1 + ( ( SEGMENT . intensity * maxZones ) > > 8 ) ;
uint16_t zoneLen = SEGLEN / zones ;
uint16_t offset = ( SEGLEN - zones * zoneLen ) > > 1 ;
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for ( uint16_t z = 0 ; z < zones ; z + + )
{
uint16_t pos = offset + z * zoneLen ;
for ( uint16_t i = 0 ; i < zoneLen ; i + + )
{
uint16_t wave = triwave16 ( ( i * 0xFFFF ) / zoneLen ) ;
if ( wave > threshold ) {
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uint16_t index = 0 + pos + i ;
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uint8_t s = ( wave - threshold ) * 255 / ( 0xFFFF - threshold ) ;
setPixelColor ( index , color_blend ( color_from_palette ( index , true , PALETTE_SOLID_WRAP , 0 ) , SEGCOLOR ( 1 ) , 255 - s ) ) ;
}
}
}
return FRAMETIME ;
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}
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//Intensity slider sets number of "lights", speed sets LEDs per light
uint16_t WS2812FX : : mode_spots ( )
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{
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return spots_base ( ( 255 - SEGMENT . speed ) < < 8 ) ;
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}
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//Intensity slider sets number of "lights", LEDs per light fade in and out
uint16_t WS2812FX : : mode_spots_fade ( )
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{
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uint16_t counter = now * ( ( SEGMENT . speed > > 2 ) + 8 ) ;
uint16_t t = triwave16 ( counter ) ;
uint16_t tr = ( t > > 1 ) + ( t > > 2 ) ;
return spots_base ( tr ) ;
}
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//each needs 12 bytes
//Spark type is used for popcorn and 1D fireworks
typedef struct Ball {
unsigned long lastBounceTime ;
float impactVelocity ;
float height ;
} ball ;
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/*
* Bouncing Balls Effect
*/
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uint16_t WS2812FX : : mode_bouncing_balls ( void ) {
//allocate segment data
uint16_t maxNumBalls = 16 ;
uint16_t dataSize = sizeof ( ball ) * maxNumBalls ;
if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
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Ball * balls = reinterpret_cast < Ball * > ( SEGENV . data ) ;
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// number of balls based on intensity setting to max of 7 (cycles colors)
// non-chosen color is a random color
uint8_t numBalls = int ( ( ( SEGMENT . intensity * ( maxNumBalls - 0.8f ) ) / 255 ) + 1 ) ;
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float gravity = - 9.81 ; // standard value of gravity
float impactVelocityStart = sqrt ( - 2 * gravity ) ;
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unsigned long time = millis ( ) ;
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if ( SEGENV . call = = 0 ) {
for ( uint8_t i = 0 ; i < maxNumBalls ; i + + ) balls [ i ] . lastBounceTime = time ;
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}
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bool hasCol2 = SEGCOLOR ( 2 ) ;
fill ( hasCol2 ? BLACK : SEGCOLOR ( 1 ) ) ;
for ( uint8_t i = 0 ; i < numBalls ; i + + ) {
float timeSinceLastBounce = ( time - balls [ i ] . lastBounceTime ) / ( ( 255 - SEGMENT . speed ) * 8 / 256 + 1 ) ;
balls [ i ] . height = 0.5 * gravity * pow ( timeSinceLastBounce / 1000 , 2.0 ) + balls [ i ] . impactVelocity * timeSinceLastBounce / 1000 ;
if ( balls [ i ] . height < 0 ) { //start bounce
balls [ i ] . height = 0 ;
//damping for better effect using multiple balls
float dampening = 0.90 - float ( i ) / pow ( numBalls , 2 ) ;
balls [ i ] . impactVelocity = dampening * balls [ i ] . impactVelocity ;
balls [ i ] . lastBounceTime = time ;
if ( balls [ i ] . impactVelocity < 0.015 ) {
balls [ i ] . impactVelocity = impactVelocityStart ;
}
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}
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uint32_t color = SEGCOLOR ( 0 ) ;
if ( SEGMENT . palette ) {
color = color_wheel ( i * ( 256 / max ( numBalls , 8 ) ) ) ;
} else if ( hasCol2 ) {
color = SEGCOLOR ( i % NUM_COLORS ) ;
}
uint16_t pos = round ( balls [ i ] . height * ( SEGLEN - 1 ) ) ;
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setPixelColor ( pos , color ) ;
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}
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return FRAMETIME ;
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}
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/*
* Sinelon stolen from FASTLED examples
*/
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uint16_t WS2812FX : : sinelon_base ( bool dual , bool rainbow = false ) {
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fade_out ( SEGMENT . intensity ) ;
int pos = beatsin16 ( SEGMENT . speed / 10 , 0 , SEGLEN - 1 ) ;
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uint32_t color1 = color_from_palette ( pos , true , false , 0 ) ;
if ( rainbow ) {
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color1 = color_wheel ( ( pos & 0x07 ) * 32 ) ;
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}
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setPixelColor ( pos , color1 ) ;
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if ( dual ) {
uint32_t color2 = SEGCOLOR ( 2 ) ;
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if ( ! color2 ) color2 = color_from_palette ( pos , true , false , 0 ) ;
if ( rainbow ) color2 = color1 ; //rainbow
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setPixelColor ( SEGLEN - 1 - pos , color2 ) ;
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}
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return FRAMETIME ;
}
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uint16_t WS2812FX : : mode_sinelon ( void ) {
return sinelon_base ( false ) ;
}
uint16_t WS2812FX : : mode_sinelon_dual ( void ) {
return sinelon_base ( true ) ;
}
uint16_t WS2812FX : : mode_sinelon_rainbow ( void ) {
return sinelon_base ( true , true ) ;
}
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//Rainbow with glitter, inspired by https://gist.github.com/kriegsman/062e10f7f07ba8518af6
uint16_t WS2812FX : : mode_glitter ( )
{
mode_palette ( ) ;
if ( SEGMENT . intensity > random8 ( ) )
{
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setPixelColor ( random16 ( SEGLEN ) , ULTRAWHITE ) ;
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}
return FRAMETIME ;
}
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//each needs 12 bytes
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//Spark type is used for popcorn, 1D fireworks, and drip
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typedef struct Spark {
float pos ;
float vel ;
uint16_t col ;
uint8_t colIndex ;
} spark ;
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/*
* POPCORN
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* modified from https : //github.com/kitesurfer1404/WS2812FX/blob/master/src/custom/Popcorn.h
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*/
uint16_t WS2812FX : : mode_popcorn ( void ) {
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//allocate segment data
uint16_t maxNumPopcorn = 24 ;
uint16_t dataSize = sizeof ( spark ) * maxNumPopcorn ;
if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
Spark * popcorn = reinterpret_cast < Spark * > ( SEGENV . data ) ;
float gravity = - 0.0001 - ( SEGMENT . speed / 200000.0 ) ; // m/s/s
gravity * = SEGLEN ;
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bool hasCol2 = SEGCOLOR ( 2 ) ;
fill ( hasCol2 ? BLACK : SEGCOLOR ( 1 ) ) ;
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uint8_t numPopcorn = SEGMENT . intensity * maxNumPopcorn / 255 ;
if ( numPopcorn = = 0 ) numPopcorn = 1 ;
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for ( uint8_t i = 0 ; i < numPopcorn ; i + + ) {
bool isActive = popcorn [ i ] . pos > = 0.0f ;
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if ( isActive ) { // if kernel is active, update its position
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popcorn [ i ] . pos + = popcorn [ i ] . vel ;
popcorn [ i ] . vel + = gravity ;
uint32_t col = color_wheel ( popcorn [ i ] . colIndex ) ;
if ( ! SEGMENT . palette & & popcorn [ i ] . colIndex < NUM_COLORS ) col = SEGCOLOR ( popcorn [ i ] . colIndex ) ;
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uint16_t ledIndex = popcorn [ i ] . pos ;
if ( ledIndex < SEGLEN ) setPixelColor ( ledIndex , col ) ;
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} else { // if kernel is inactive, randomly pop it
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if ( random8 ( ) < 2 ) { // POP!!!
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popcorn [ i ] . pos = 0.01f ;
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uint16_t peakHeight = 128 + random8 ( 128 ) ; //0-255
peakHeight = ( peakHeight * ( SEGLEN - 1 ) ) > > 8 ;
popcorn [ i ] . vel = sqrt ( - 2.0 * gravity * peakHeight ) ;
if ( SEGMENT . palette )
{
popcorn [ i ] . colIndex = random8 ( ) ;
} else {
byte col = random8 ( 0 , NUM_COLORS ) ;
if ( ! hasCol2 | | ! SEGCOLOR ( col ) ) col = 0 ;
popcorn [ i ] . colIndex = col ;
}
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}
}
}
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return FRAMETIME ;
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}
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//values close to 100 produce 5Hz flicker, which looks very candle-y
//Inspired by https://github.com/avanhanegem/ArduinoCandleEffectNeoPixel
//and https://cpldcpu.wordpress.com/2016/01/05/reverse-engineering-a-real-candle/
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uint16_t WS2812FX : : mode_candle ( )
{
if ( SEGENV . call = = 0 ) {
SEGENV . aux0 = 128 ; SEGENV . aux1 = 132 ; SEGENV . step = 1 ;
}
bool newTarget = false ;
uint8_t s = SEGENV . aux0 , target = SEGENV . aux1 , fadeStep = SEGENV . step ;
if ( target > s ) { //fade up
s = qadd8 ( s , fadeStep ) ;
if ( s > = target ) newTarget = true ;
} else {
s = qsub8 ( s , fadeStep ) ;
if ( s < = target ) newTarget = true ;
}
SEGENV . aux0 = s ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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setPixelColor ( i , color_blend ( color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 ) , SEGCOLOR ( 1 ) , 255 - s ) ) ;
}
if ( newTarget )
{
uint8_t valrange = SEGMENT . intensity ;
uint8_t rndval = valrange > > 1 ;
target = random8 ( rndval ) + random8 ( rndval ) ;
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if ( target < ( rndval > > 1 ) ) target = ( rndval > > 1 ) + random8 ( rndval ) ;
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uint8_t offset = ( 255 - valrange ) > > 1 ;
target + = offset ;
uint8_t dif = ( target > s ) ? target - s : s - target ;
//how much to move closer to target per frame
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fadeStep = dif > > 2 ; //mode called every ~25 ms, so 4 frames to have a new target every 100ms
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if ( fadeStep = = 0 ) fadeStep = 1 ;
SEGENV . step = fadeStep ;
SEGENV . aux1 = target ;
}
return FRAMETIME ;
}
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/*
/ Fireworks in starburst effect
/ based on the video : https : //www.reddit.com/r/arduino/comments/c3sd46/i_made_this_fireworks_effect_for_my_led_strips/
/ Speed sets frequency of new starbursts , intensity is the intensity of the burst
*/
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# define STARBURST_MAX_FRAG 12
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//each needs 64 byte
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typedef struct particle {
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CRGB color ;
uint32_t birth = 0 ;
uint32_t last = 0 ;
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float vel = 0 ;
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uint16_t pos = - 1 ;
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float fragment [ STARBURST_MAX_FRAG ] ;
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} star ;
uint16_t WS2812FX : : mode_starburst ( void ) {
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uint8_t numStars = 1 + ( SEGLEN > > 3 ) ;
if ( numStars > 15 ) numStars = 15 ;
uint16_t dataSize = sizeof ( star ) * numStars ;
if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
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uint32_t it = millis ( ) ;
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star * stars = reinterpret_cast < star * > ( SEGENV . data ) ;
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float maxSpeed = 375.0f ; // Max velocity
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float particleIgnition = 250.0f ; // How long to "flash"
float particleFadeTime = 1500.0f ; // Fade out time
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for ( int j = 0 ; j < numStars ; j + + )
{
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// speed to adjust chance of a burst, max is nearly always.
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if ( random8 ( ( 144 - ( SEGMENT . speed > > 1 ) ) ) = = 0 & & stars [ j ] . birth = = 0 )
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{
// Pick a random color and location.
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uint16_t startPos = random16 ( SEGLEN - 1 ) ;
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float multiplier = ( float ) ( random8 ( ) ) / 255.0 * 1.0 ;
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stars [ j ] . color = col_to_crgb ( color_wheel ( random8 ( ) ) ) ;
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stars [ j ] . pos = startPos ;
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stars [ j ] . vel = maxSpeed * ( float ) ( random8 ( ) ) / 255.0 * multiplier ;
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stars [ j ] . birth = it ;
stars [ j ] . last = it ;
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// more fragments means larger burst effect
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int num = random8 ( 3 , 6 + ( SEGMENT . intensity > > 5 ) ) ;
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for ( int i = 0 ; i < STARBURST_MAX_FRAG ; i + + ) {
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if ( i < num ) stars [ j ] . fragment [ i ] = startPos ;
else stars [ j ] . fragment [ i ] = - 1 ;
}
}
}
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fill ( SEGCOLOR ( 1 ) ) ;
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for ( int j = 0 ; j < numStars ; j + + )
{
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if ( stars [ j ] . birth ! = 0 ) {
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float dt = ( it - stars [ j ] . last ) / 1000.0 ;
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for ( int i = 0 ; i < STARBURST_MAX_FRAG ; i + + ) {
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int var = i > > 1 ;
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if ( stars [ j ] . fragment [ i ] > 0 ) {
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//all fragments travel right, will be mirrored on other side
stars [ j ] . fragment [ i ] + = stars [ j ] . vel * dt * ( float ) var / 3.0 ;
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}
}
stars [ j ] . last = it ;
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stars [ j ] . vel - = 3 * stars [ j ] . vel * dt ;
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}
CRGB c = stars [ j ] . color ;
// If the star is brand new, it flashes white briefly.
// Otherwise it just fades over time.
float fade = 0.0f ;
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float age = it - stars [ j ] . birth ;
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if ( age < particleIgnition ) {
c = col_to_crgb ( color_blend ( WHITE , crgb_to_col ( c ) , 254.5f * ( ( age / particleIgnition ) ) ) ) ;
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} else {
// Figure out how much to fade and shrink the star based on
// its age relative to its lifetime
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if ( age > particleIgnition + particleFadeTime ) {
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fade = 1.0f ; // Black hole, all faded out
stars [ j ] . birth = 0 ;
c = col_to_crgb ( SEGCOLOR ( 1 ) ) ;
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} else {
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age - = particleIgnition ;
fade = ( age / particleFadeTime ) ; // Fading star
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byte f = 254.5f * fade ;
c = col_to_crgb ( color_blend ( crgb_to_col ( c ) , SEGCOLOR ( 1 ) , f ) ) ;
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}
}
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float particleSize = ( 1.0 - fade ) * 2 ;
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for ( uint8_t index = 0 ; index < STARBURST_MAX_FRAG * 2 ; index + + ) {
bool mirrored = index & 0x1 ;
uint8_t i = index > > 1 ;
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if ( stars [ j ] . fragment [ i ] > 0 ) {
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float loc = stars [ j ] . fragment [ i ] ;
if ( mirrored ) loc - = ( loc - stars [ j ] . pos ) * 2 ;
int start = loc - particleSize ;
int end = loc + particleSize ;
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if ( start < 0 ) start = 0 ;
if ( start = = end ) end + + ;
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if ( end > SEGLEN ) end = SEGLEN ;
for ( int p = start ; p < end ; p + + ) {
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setPixelColor ( p , c . r , c . g , c . b ) ;
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}
}
}
}
return FRAMETIME ;
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}
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/*
* Exploding fireworks effect
* adapted from : http : //www.anirama.com/1000leds/1d-fireworks/
*/
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uint16_t WS2812FX : : mode_exploding_fireworks ( void )
{
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//allocate segment data
uint16_t numSparks = 2 + ( SEGLEN > > 1 ) ;
if ( numSparks > 80 ) numSparks = 80 ;
uint16_t dataSize = sizeof ( spark ) * numSparks ;
if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
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fill ( BLACK ) ;
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bool actuallyReverse = SEGMENT . getOption ( 1 ) ;
//have fireworks start in either direction based on intensity
SEGMENT . setOption ( 1 , SEGENV . step ) ;
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Spark * sparks = reinterpret_cast < Spark * > ( SEGENV . data ) ;
Spark * flare = sparks ; //first spark is flare data
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float gravity = - 0.0004 - ( SEGMENT . speed / 800000.0 ) ; // m/s/s
gravity * = SEGLEN ;
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if ( SEGENV . aux0 < 2 ) { //FLARE
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if ( SEGENV . aux0 = = 0 ) { //init flare
flare - > pos = 0 ;
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uint16_t peakHeight = 75 + random8 ( 180 ) ; //0-255
peakHeight = ( peakHeight * ( SEGLEN - 1 ) ) > > 8 ;
flare - > vel = sqrt ( - 2.0 * gravity * peakHeight ) ;
flare - > col = 255 ; //brightness
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SEGENV . aux0 = 1 ;
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}
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// launch
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if ( flare - > vel > 12 * gravity ) {
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// flare
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setPixelColor ( int ( flare - > pos ) , flare - > col , flare - > col , flare - > col ) ;
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flare - > pos + = flare - > vel ;
flare - > pos = constrain ( flare - > pos , 0 , SEGLEN - 1 ) ;
flare - > vel + = gravity ;
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flare - > col - = 2 ;
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} else {
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SEGENV . aux0 = 2 ; // ready to explode
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}
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} else if ( SEGENV . aux0 < 4 ) {
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/*
* Explode !
*
* Explosion happens where the flare ended .
* Size is proportional to the height .
*/
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int nSparks = flare - > pos ;
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nSparks = constrain ( nSparks , 0 , numSparks ) ;
static float dying_gravity ;
// initialize sparks
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if ( SEGENV . aux0 = = 2 ) {
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for ( int i = 1 ; i < nSparks ; i + + ) {
sparks [ i ] . pos = flare - > pos ;
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sparks [ i ] . vel = ( float ( random16 ( 0 , 20000 ) ) / 10000.0 ) - 0.9 ; // from -0.9 to 1.1
sparks [ i ] . col = 345 ; //abs(sparks[i].vel * 750.0); // set colors before scaling velocity to keep them bright
//sparks[i].col = constrain(sparks[i].col, 0, 345);
sparks [ i ] . colIndex = random8 ( ) ;
sparks [ i ] . vel * = flare - > pos / SEGLEN ; // proportional to height
sparks [ i ] . vel * = - gravity * 50 ;
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}
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//sparks[1].col = 345; // this will be our known spark
dying_gravity = gravity / 2 ;
SEGENV . aux0 = 3 ;
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}
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if ( sparks [ 1 ] . col > 4 ) { //&& sparks[1].pos > 0) { // as long as our known spark is lit, work with all the sparks
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for ( int i = 1 ; i < nSparks ; i + + ) {
sparks [ i ] . pos + = sparks [ i ] . vel ;
sparks [ i ] . vel + = dying_gravity ;
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if ( sparks [ i ] . col > 3 ) sparks [ i ] . col - = 4 ;
if ( sparks [ i ] . pos > 0 & & sparks [ i ] . pos < SEGLEN ) {
uint16_t prog = sparks [ i ] . col ;
uint32_t spColor = ( SEGMENT . palette ) ? color_wheel ( sparks [ i ] . colIndex ) : SEGCOLOR ( 0 ) ;
CRGB c = CRGB : : Black ; //HeatColor(sparks[i].col);
if ( prog > 300 ) { //fade from white to spark color
c = col_to_crgb ( color_blend ( spColor , WHITE , ( prog - 300 ) * 5 ) ) ;
} else if ( prog > 45 ) { //fade from spark color to black
c = col_to_crgb ( color_blend ( BLACK , spColor , prog - 45 ) ) ;
uint8_t cooling = ( 300 - prog ) > > 5 ;
c . g = qsub8 ( c . g , cooling ) ;
c . b = qsub8 ( c . b , cooling * 2 ) ;
}
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setPixelColor ( int ( sparks [ i ] . pos ) , c . red , c . green , c . blue ) ;
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}
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}
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dying_gravity * = .99 ; // as sparks burn out they fall slower
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} else {
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SEGENV . aux0 = 6 + random8 ( 10 ) ; //wait for this many frames
}
} else {
SEGENV . aux0 - - ;
if ( SEGENV . aux0 < 4 ) {
SEGENV . aux0 = 0 ; //back to flare
SEGENV . step = ( SEGMENT . intensity > random8 ( ) ) ; //decide firing side
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}
}
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SEGMENT . setOption ( 1 , actuallyReverse ) ;
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return FRAMETIME ;
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}
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/*
* Drip Effect
* ported of : https : //www.youtube.com/watch?v=sru2fXh4r7k
*/
uint16_t WS2812FX : : mode_drip ( void )
{
//allocate segment data
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uint16_t numDrops = 4 ;
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uint16_t dataSize = sizeof ( spark ) * numDrops ;
if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
fill ( SEGCOLOR ( 1 ) ) ;
Spark * drops = reinterpret_cast < Spark * > ( SEGENV . data ) ;
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numDrops = 1 + ( SEGMENT . intensity > > 6 ) ;
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float gravity = - 0.001 - ( SEGMENT . speed / 50000.0 ) ;
gravity * = SEGLEN ;
int sourcedrop = 12 ;
for ( int j = 0 ; j < numDrops ; j + + ) {
if ( drops [ j ] . colIndex = = 0 ) { //init
drops [ j ] . pos = SEGLEN - 1 ; // start at end
drops [ j ] . vel = 0 ; // speed
drops [ j ] . col = sourcedrop ; // brightness
drops [ j ] . colIndex = 1 ; // drop state (0 init, 1 forming, 2 falling, 5 bouncing)
}
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setPixelColor ( SEGLEN - 1 , color_blend ( BLACK , SEGCOLOR ( 0 ) , sourcedrop ) ) ; // water source
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if ( drops [ j ] . colIndex = = 1 ) {
if ( drops [ j ] . col > 255 ) drops [ j ] . col = 255 ;
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setPixelColor ( int ( drops [ j ] . pos ) , color_blend ( BLACK , SEGCOLOR ( 0 ) , drops [ j ] . col ) ) ;
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drops [ j ] . col + = map ( SEGMENT . speed , 0 , 255 , 1 , 6 ) ; // swelling
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if ( random8 ( ) < drops [ j ] . col / 10 ) { // random drop
drops [ j ] . colIndex = 2 ; //fall
drops [ j ] . col = 255 ;
}
}
if ( drops [ j ] . colIndex > 1 ) { // falling
if ( drops [ j ] . pos > 0 ) { // fall until end of segment
drops [ j ] . pos + = drops [ j ] . vel ;
if ( drops [ j ] . pos < 0 ) drops [ j ] . pos = 0 ;
drops [ j ] . vel + = gravity ;
for ( int i = 1 ; i < 7 - drops [ j ] . colIndex ; i + + ) { // some minor math so we don't expand bouncing droplets
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setPixelColor ( int ( drops [ j ] . pos ) + i , color_blend ( BLACK , SEGCOLOR ( 0 ) , drops [ j ] . col / i ) ) ; //spread pixel with fade while falling
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}
if ( drops [ j ] . colIndex > 2 ) { // during bounce, some water is on the floor
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setPixelColor ( 0 , color_blend ( SEGCOLOR ( 0 ) , BLACK , drops [ j ] . col ) ) ;
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}
} else { // we hit bottom
if ( drops [ j ] . colIndex > 2 ) { // already hit once, so back to forming
drops [ j ] . colIndex = 0 ;
drops [ j ] . col = sourcedrop ;
} else {
if ( drops [ j ] . colIndex = = 2 ) { // init bounce
drops [ j ] . vel = - drops [ j ] . vel / 4 ; // reverse velocity with damping
drops [ j ] . pos + = drops [ j ] . vel ;
}
drops [ j ] . col = sourcedrop * 2 ;
drops [ j ] . colIndex = 5 ; // bouncing
}
}
}
}
return FRAMETIME ;
}
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/*
/ Plasma Effect
/ adapted from https : //github.com/atuline/FastLED-Demos/blob/master/plasma/plasma.ino
*/
uint16_t WS2812FX : : mode_plasma ( void ) {
uint8_t thisPhase = beatsin8 ( 6 , - 64 , 64 ) ; // Setting phase change for a couple of waves.
uint8_t thatPhase = beatsin8 ( 7 , - 64 , 64 ) ;
for ( int i = 0 ; i < SEGLEN ; i + + ) { // For each of the LED's in the strand, set color & brightness based on a wave as follows:
uint8_t colorIndex = cubicwave8 ( ( i * ( 1 + 3 * ( SEGMENT . speed > > 5 ) ) ) + ( thisPhase ) & 0xFF ) / 2 // factor=23 // Create a wave and add a phase change and add another wave with its own phase change.
+ cos8 ( ( i * ( 1 + 2 * ( SEGMENT . speed > > 5 ) ) ) + ( thatPhase ) & 0xFF ) / 2 ; // factor=15 // Hey, you can even change the frequencies if you wish.
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uint8_t thisBright = qsub8 ( colorIndex , beatsin8 ( 6 , 0 , ( 255 - SEGMENT . intensity ) | 0x01 ) ) ;
CRGB color = ColorFromPalette ( currentPalette , colorIndex , thisBright , LINEARBLEND ) ;
setPixelColor ( i , color . red , color . green , color . blue ) ;
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}
return FRAMETIME ;
}
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/*
* Percentage display
* Intesity values from 0 - 100 turn on the leds .
*/
uint16_t WS2812FX : : mode_percent ( void ) {
uint8_t percent = max ( 0 , min ( 100 , SEGMENT . intensity ) ) ;
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uint16_t active_leds = SEGLEN * percent / 100.0 ;
if ( SEGENV . call = = 0 ) SEGENV . step = 0 ;
uint8_t size = ( 1 + ( ( SEGMENT . speed * SEGLEN ) > > 11 ) ) & 0xFF ;
for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
if ( i < SEGENV . step ) {
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setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 ) ) ;
}
else {
setPixelColor ( i , SEGCOLOR ( 1 ) ) ;
}
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}
if ( active_leds > SEGENV . step ) {
SEGENV . step + = size ;
if ( SEGENV . step > active_leds ) SEGENV . step = active_leds ;
} else if ( active_leds < SEGENV . step ) {
SEGENV . step - = size ;
if ( SEGENV . step < active_leds ) SEGENV . step = active_leds ;
}
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return FRAMETIME ;
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}