Commit Graph

547 Commits

Author SHA1 Message Date
Frank
64441b39ac critical bugfix
it's possible that volume samples become negative. In this scenario, our simple noise gate does stupid things, and it looks like "effects temporarily lost the sound".
This fix improves the situation, and makes sure that volume samples are always >= 0.
2022-10-06 15:39:28 +02:00
Frank
1ae0dd574d fix for ADC analog
the "wait until I2S buffer fills" trick does not work for ADC sources, as the I2S sampling does not run in background for ADC.
2022-10-04 16:00:36 +02:00
Frank
78e0c3dcca make MIC_LOGGER work again
- EVERY_N_MILLIS somehow does not work. Replaced it,
- make sure that WLED_DEBUG does not report "fake FFT times" whrn FFT code was not running
2022-10-04 13:47:07 +02:00
Blaž Kristan
f385af595a Add setMode() and setPalette() methods
- automatically start transition
Implement load FX defaults for HTTP API (FXD)
2022-09-29 12:49:12 +02:00
Stefan Riese
b6adbc926f
Usermod wordclock: support for upfront LEDs (#2668)
* - add ledOffset to support LEDs that are not effected by the usermode before the wordclock LEDs

* - adjust readme
2022-09-26 09:35:42 +02:00
Frank
fb00bef05f AR - necessary constants for 166Khz sampling rate
16kHz might be a good compromise on small MCU's:
- GEQ will show frequencies up to ~6Khz
- FFT process may use up to 32millis (-> 100% CPU load). Try to stay below <60% so FreeRTOS can schedule all tasks properly.

- more CPU time is left for other WLED, so it maintains LED FPS and stays responsive on web UI.
2022-09-20 18:29:27 +02:00
Frank
d7bc6b1be7 AR: optimization for small MCUs, part2
Only run FFT when the result will be used.
Please note that this also means that `FFTTime` shown in Info is only meaningful when there is sound input and not silence.

--> To get exact FFT times, the optimization can be disabled by compiling with `-D SR_DEBUG`
2022-09-19 14:09:45 +02:00
Frank
79776ae8bc AR: optimization for smaller MCUs
- this reduces "lagging behind" of I2S sampling on smaller MCU's. The maximum time for FFT is now ~20 millis.
- small improvement for SR_DEBUG
2022-09-19 13:38:52 +02:00
Frank
90b3f009af AR: small improvement for ADC analog mics
ensure that ADC parameters are properly configured.
2022-09-19 13:30:13 +02:00
Frank
6f8deb83e3 some relaxations for S2 and C3
- AR: changed "error" into warning.
- reducing max_busses (for AR) not needed on S2
2022-09-17 22:00:33 +02:00
Frank
85fc8710dd mics that need MCLK should work 2022-09-17 20:39:23 +02:00
Frank
a766ddbebc make I2S microphones work with buggy IDF4.4.x
I2S microphones were not working any more in with the newest framework - only delivers silence.
Ther reason is stupid bug in espressif I2S "compatibility" driver: RIGHT and LEFT channel are swapped, so when only asking for LEFT, we get silence from RIGHT.

Workaround: simply change LEFT to RIGHT, until the problem is fixed in ESP-IDF --> Fix tested on "classic ESP32", but still need to check behavior on -S3.
Code compiles also on -S3, -S2, and -C3.

smaller changes:
- a few changes to use new APIs (MCLK, rouing and sample resolution)
- a few additional debug messages
- put correct value into _pinConfig.mck_io_num
2022-09-16 16:58:04 +02:00
Frank
01acb08c83 minor fix (typo) 2022-09-16 16:38:24 +02:00
Blaz Kristan
dfe4d70198 Merge branch 'audioreactive-prototype' into esp32-s2 2022-09-16 15:38:44 +02:00
Frank
925bc3b3dd AR: get rid of annoying "type conversion" warning 2022-09-11 14:32:00 +02:00
Frank
ac10b3a5c7 compilation support for audioreactive
putting all parts that will not compile between #ifdef .... #endif
Tested on S3, cannot say what will happen on other MCUs
2022-09-11 00:12:51 +02:00
Blaz Kristan
e4fbf70568 Preset loading tuning.
Multi-relay toggle support.
Fire2012 tuning.
2D functions tuning.
Global SPI comments & tuning.
Bugfix in 4LD usermod.
On & bri support fix.
2022-09-09 17:16:52 +02:00
Frank
cf93d6bb65 more precision for debug info (FFT timing)
keep more detailed timing info for FFT and I2S (WLED_DEBUG)
2022-09-08 22:45:32 +02:00
Blaz Kristan
e8942c2968 fix for repeating debug message 2022-09-06 15:52:09 +02:00
Blaz Kristan
42d1ab8a87 Separator in Info dialog. 2022-09-03 00:01:11 +02:00
Frank
77ace76e32 Bugfix: make UDP sound sync work in AP mode
- the connected() method only get called once a Wifi STA connection is established. UDP Sound Sync should also work when sender is in AP Mode.
- added a few comments that should help to understand the code structure.
2022-09-02 13:49:12 +02:00
Frank
37ba649930 audioreactive effect improvements
- Info Page: add a small horizontal line below usermod specific part. Improves readability.
- updated 2D mapping mode of some  1D soundreactive effects
- alllow some effects to fade slowly, even slower that possible with SEGMENT.fade_out(). Looks nice.

not sure why - most effects only fade when using SEGMENT.fade_out(), while some need SEGMENT.fadeToBlackBy().
2022-09-01 14:56:01 +02:00
Blaz Kristan
26793c8428 Merge branch 'dev' into audioreactive-prototype 2022-08-30 20:13:25 +02:00
Frank
64970772c7 optimization, and moving peak detection into own function
- save 1K of RAM by optimizing out
 fftBin[].
- moved several copies of the peak reset code into a single function
- moved peak detection out of getSample().
 - call peak detection function as last step of FFTcode. More optimal, and we can be sure that fresh FFT result are available.

Peak detection/reset are now called from both tasks, so I had to move some peak-related vars out of AudioReactive class and make them global (static).
2022-08-28 16:26:34 +02:00
Frank
5c792eb869 some cleanup and re-grouping of variables
- put variables with same context next to each other.
- removed a few vars that are not needed any more.
- replaced "16" by a more descriptive constant
2022-08-28 13:13:25 +02:00
Blaz Kristan
daf67d9cf7 Whitespace cleanup.
Revert legacy effects to 1D and use mapping instead.
2022-08-24 23:04:51 +02:00
Blaž Kristan
cf0f0d77be Merge branch 'audioreactive-prototype' of https://github.com/blazoncek/WLED into merge-audio 2022-08-22 10:34:10 +02:00
Frank
be7e7ac274 AR: documentation
- clarified a misleading comment in FFTCode
- added a few more comments to describe steps of the processing
- removed some commented-out code
2022-08-22 10:08:22 +02:00
Blaz Kristan
720fae8720 Code sanitation.
Default analog pin -1
2022-08-21 19:15:42 +02:00
Frank
d053bc562f code cleanup, few optimizations, and fixing more overflows
- code cleanup in audio_reactive.h
- fixing some more under/overflows in fx.cpp
2022-08-21 13:10:16 +02:00
Blaz Kristan
450a0180f8 Merge branch 'dev' into audioreactive-prototype 2022-08-21 09:54:33 +02:00
Blaz Kristan
ea363a8764 Minor cleanup & fix for connected(). 2022-08-21 09:51:15 +02:00
Frank
bbc8049832 The Right Thing to Do (makes GEQ look awesome)
... found that stupid commit messages get more attention ;-)

- use 22050 Hz for sampling, as it is a standard frequency. I think this is the best choise.
- redesigned the GEQ channels (fftResult[]) for 22Khz, based on channels found on old HiFi equalizer equipment. 1Kzh is now at the center; Bass/Trebble channels are using 1/4 on left/right side respectively - similar to real equalizers. Looks nice :-)

- adjusted effects that use FFT_MajorPeak so that the maximum frequency is supported.
2022-08-20 22:14:54 +02:00
Blaz Kristan
66acd60406 PWM Fan usermod UI enhancement. 2022-08-19 21:38:48 +02:00
Blaz Kristan
5927332a5f UI enhancement in PWM Fan usermod. 2022-08-19 21:25:44 +02:00
Frank
b8db47e528 AR: new freq scaling option "square root"
also looks nice. It's a compromise between log() and linear. OK enough tinkering for today :-)
2022-08-19 16:11:50 +02:00
Blaz Kristan
f7652bd2ef Fix audio sync check 2022-08-19 15:17:04 +02:00
Frank
3c57e2e2b9 AR: special gain for GEO, some bugfixes andparameter tinkering
- new feature: "Input Level" (info page) can be used as global "GEQ gain" - only when AGC is ON (was already possible when AGC=off)

- some parameter tweaking in FFT function
- hidden feature: FFT decay  is slower when setting a high "dynamics Limiter Fall time" (steps: <1000, <2000, <3000, >3000)

- FFT_MajorPeak default 1.0f (as log(0.0) is invalid)
- FX.cppp: ensure that fftResult[] is always used inside array bounds
2022-08-19 14:36:47 +02:00
Blaz Kristan
753ae51dd5 Stop & restart UDP on pause/update. 2022-08-18 20:42:58 +02:00
Frank
3e494cc551 removed broken frequency squelch, added frequency scaling options
- removed broken FFTResult "squelch" feature. It was completely broken, and caused flashes in GEQ.
- added Frequency scaling options: linear and logarithmic
- fixed a few numerical accidents in FX.cpp (bouncing_balls,  ripplepeak, freqmap, gravfreq, waterfall)
2022-08-18 19:07:37 +02:00
Blaz Kristan
67a51be9ee Merge branch 'audioreactive-prototype' into merge-audio 2022-08-17 20:14:11 +02:00
Blaz Kristan
2149bbb8ea Remove CS from global interface pins.
Fixes.
2022-08-17 19:44:32 +02:00
Frank
d92a93f1d5 AR: added dynamics limiter usermod cfg options
- On/Off controls the complete feature
- Rise Time and Fall Time are the minimum times (in milliseconds) for "volume" to go from 0% to 80% and back.
- when "On" we also use some filtering to smooth FFTResults[]. Rise and Fall Times do not affect Frequency reactive effects otherwise.
2022-08-17 13:40:54 +02:00
Frank
1336de12a0 Info Page: added status info for audioreactive
- Current sound source - including "failed to initialize"
- Current AGC or Manual Gain
- Sound Sync Status
2022-08-17 00:15:06 +02:00
Blaz Kristan
0f78bd3785 PWM fan manual speed override. 2022-08-16 20:57:24 +02:00
Frank
1a2701561b AR: bugfix for audio sync receive, and a few robustness improvements
* Header checking for sound sync receiver: removed wrong "!"
* make sure all member vars have initial values
* some robustness improvements in case of receiving bad UDP data.
2022-08-16 12:02:22 +02:00
Frank
91fe80334b Merge remote-tracking branch 'origin/segment-api' into audioreactive-prototype 2022-08-15 21:33:30 +02:00
Blaz Kristan
7125d19af1 Bugfix for saving usermod settings.
Modification of global interface pin allocation.
Code relocation in 4LD.
2022-08-15 20:23:47 +02:00
Frank
873e41dcfb AR: change smoothing of FFTResult
FFTResult smoothing changed; rising edges will be very quick, falling down is slower.
2022-08-15 14:28:51 +02:00
Frank
5a4713950c improved ADCsample processing (from SR WLED)
improved ADCsample processing,  including replacement of "rogue" samples from other channels (this happens at least once in 5 seconds !!).

It compiles, don't ship it yet - needs more testing.
2022-08-14 16:17:34 +02:00