Commit Graph

122 Commits

Author SHA1 Message Date
Frank
d053bc562f code cleanup, few optimizations, and fixing more overflows
- code cleanup in audio_reactive.h
- fixing some more under/overflows in fx.cpp
2022-08-21 13:10:16 +02:00
Blaz Kristan
ea363a8764 Minor cleanup & fix for connected(). 2022-08-21 09:51:15 +02:00
Frank
bbc8049832 The Right Thing to Do (makes GEQ look awesome)
... found that stupid commit messages get more attention ;-)

- use 22050 Hz for sampling, as it is a standard frequency. I think this is the best choise.
- redesigned the GEQ channels (fftResult[]) for 22Khz, based on channels found on old HiFi equalizer equipment. 1Kzh is now at the center; Bass/Trebble channels are using 1/4 on left/right side respectively - similar to real equalizers. Looks nice :-)

- adjusted effects that use FFT_MajorPeak so that the maximum frequency is supported.
2022-08-20 22:14:54 +02:00
Frank
b8db47e528 AR: new freq scaling option "square root"
also looks nice. It's a compromise between log() and linear. OK enough tinkering for today :-)
2022-08-19 16:11:50 +02:00
Frank
3c57e2e2b9 AR: special gain for GEO, some bugfixes andparameter tinkering
- new feature: "Input Level" (info page) can be used as global "GEQ gain" - only when AGC is ON (was already possible when AGC=off)

- some parameter tweaking in FFT function
- hidden feature: FFT decay  is slower when setting a high "dynamics Limiter Fall time" (steps: <1000, <2000, <3000, >3000)

- FFT_MajorPeak default 1.0f (as log(0.0) is invalid)
- FX.cppp: ensure that fftResult[] is always used inside array bounds
2022-08-19 14:36:47 +02:00
Blaz Kristan
753ae51dd5 Stop & restart UDP on pause/update. 2022-08-18 20:42:58 +02:00
Frank
3e494cc551 removed broken frequency squelch, added frequency scaling options
- removed broken FFTResult "squelch" feature. It was completely broken, and caused flashes in GEQ.
- added Frequency scaling options: linear and logarithmic
- fixed a few numerical accidents in FX.cpp (bouncing_balls,  ripplepeak, freqmap, gravfreq, waterfall)
2022-08-18 19:07:37 +02:00
Frank
d92a93f1d5 AR: added dynamics limiter usermod cfg options
- On/Off controls the complete feature
- Rise Time and Fall Time are the minimum times (in milliseconds) for "volume" to go from 0% to 80% and back.
- when "On" we also use some filtering to smooth FFTResults[]. Rise and Fall Times do not affect Frequency reactive effects otherwise.
2022-08-17 13:40:54 +02:00
Frank
1336de12a0 Info Page: added status info for audioreactive
- Current sound source - including "failed to initialize"
- Current AGC or Manual Gain
- Sound Sync Status
2022-08-17 00:15:06 +02:00
Frank
1a2701561b AR: bugfix for audio sync receive, and a few robustness improvements
* Header checking for sound sync receiver: removed wrong "!"
* make sure all member vars have initial values
* some robustness improvements in case of receiving bad UDP data.
2022-08-16 12:02:22 +02:00
Frank
873e41dcfb AR: change smoothing of FFTResult
FFTResult smoothing changed; rising edges will be very quick, falling down is slower.
2022-08-15 14:28:51 +02:00
Frank
5a4713950c improved ADCsample processing (from SR WLED)
improved ADCsample processing,  including replacement of "rogue" samples from other channels (this happens at least once in 5 seconds !!).

It compiles, don't ship it yet - needs more testing.
2022-08-14 16:17:34 +02:00
Frank
c6691564a5 removing dead code from getSamples() 2022-08-14 14:47:03 +02:00
Frank
8acb44b202 small improvement for limitSampleDynamics
support the case when only attackTime XOR decayTime is defined
2022-08-14 14:38:27 +02:00
Frank
968721a515 some audio processing improvements and bugfixes from SR WLED
- smoothing FFTResult (don't have a matrix to test)
- UDP sound sync improvements
- some bugfixes from SR WLED
- button.cpp: avoid starvation: strip.isUpdating() can be true for a long time.

work in progress - still needs testing!!
2022-08-14 13:58:07 +02:00
Blaž Kristan
d05b49496c Merge branch 'segment-api' into audioreactive-prototype 2022-08-11 13:24:01 +02:00
Blaz Kristan
e0a954caa2 4LD refresh task.
Scrolling text improvement.
LED settings bugfix.
Audioreactive disabled by default.
2022-08-10 20:20:36 +02:00
Frank
ecce3243de save 1KB of RAM
save one KB (4*256 bytes) by not storing the "upper half" of FFT results. Only the lower half has interesting results.
2022-08-10 18:14:28 +02:00
Frank
5e6532959b AudioSource improvements (work in progress)
-new methods: getType(), isInitailized(), postProcessSample()
- allow users to compile for RIGHT audio channel (-D I2S_USE_RIGHT_CHANNEL)
- better handling in case audio input driver failed to initialize
- removed some unneeded code and unneeded parameters
2022-08-10 17:18:43 +02:00
Frank
924073424f AR FFT task optimization - wait so I2S can fill its buffers
It seems that waiting first (before reading I2S) is much better than waiting after FFT is completed.
2022-08-08 13:53:46 +02:00
Frank
3a8c99d43c AR: removed two unneeded variables
some cleanup - no functional impact.
2022-08-08 10:51:46 +02:00
Frank
58987989da experimetal: limit rate at which the FFT task runs
this should do the trick.
Needs some more testing.
2022-08-07 22:19:38 +02:00
Frank
86e8ee334f future support: reading a single sample on 8266
audioreactive will still not work on 8266. This is just experimental code that allows to read a single sample from ADC every 20 millis.
2022-08-07 22:04:26 +02:00
Frank
8694e7a6bf AR: loop hickup protection (from SR WLED)
same "hickup protection" as implemented in SR WLED.
2022-08-06 18:17:45 +02:00
Frank
b46a6ed094 AR: samples dynamics limiter (experimental)
to enable, compile with -D SOUND_DYNAMICS_LIMITER.
still missing UI integration, and more testing.
2022-08-06 17:53:35 +02:00
Frank
d0f53cb14a AR: removing some old debug code
Align with SR WLED code:
- removed old debug code that did not work any more
- removed experimental MAJORPEAK_SUPPRESS_NOISE code
2022-08-06 17:24:39 +02:00
Frank
96d497a5cd AR: optimize sound sync, and code improvements
UDP audio sync: introduced new header version, because the new struct (without myvals[]) is not compatible with the previous struct. Also optimized structure size.
UDP audio sync: sender decides is AGC or non-AGC samples are transmitted.
getsamples: move volumeSmth/volumeRaw code out of AGC core function.
2022-08-06 16:48:26 +02:00
ewowi
84750e2605 Refactor um_data: remove fftBin 2022-07-29 15:50:09 +02:00
ewowi
dfa1a3ad90 Refactor um_data: remove inputLevel 2022-07-29 15:43:27 +02:00
ewowi
c1f9445e9d Refactor um_data variables for audio reactive
- change sample to sampleRaw
- add volumeSmth, volumeRaw, my_magnitude and calculate in agcAvg
- remove sampleAvg, soundAgc, sampleAgc, sampleRaw, rawSampleAgc, FFT_Magnitude, multAgc, sampleReal, sampleGain, (myVals), soundSquelch from um_data interface
- refactor all effects using above variables
2022-07-29 15:24:04 +02:00
ewowi
bc67bf6826 Replace myVals from audio_reactive.h to SEGMENT.data
(position in um_data reserved as free, could be cleaned up later)
2022-07-29 10:04:10 +02:00
Blaz Kristan
a6f31a577a Merge branch 'segment-api' into audioreactive-prototype 2022-07-27 21:35:29 +02:00
Blaz Kristan
1e4f8be74b Merge branch 'mapping12soundsim' into segment-api 2022-07-20 21:22:23 +02:00
Frank
ce32ac19dd AR: better default values
gain =1 does not make much senses, at it means "0.0825"; 40 internally translates to "1". 60 seems to be a good start.
- Don't use ADC analog microphone as default, to avoid well-known conflicts with other stuff hooked up onto ADC1,
- re-enabled a forgotten delay (overlooked that in my last commit)
2022-07-11 14:30:03 +02:00
Frank
ff5d899a92 AR: gracefull suspend when under external control
- same fix as in SR-WLED upstream
- if strip.isupdating() is true for more than 12ms, run audio filter loop regardlessly. The userloop is very fast, so I'm expect no bad side-effects from this.
2022-07-10 22:47:42 +02:00
Blaz Kristan
f0992d56c1 Added global I2C & SPI HW pin defines
Fixed default values fo custom sliders.
Fix for color selector.
Changed fading for 2D GEQ
Audioreactive fix send/receive option
2022-07-07 23:07:20 +02:00
Frank
67bcf42125
audioreactive: typo
oops.
2022-07-07 19:29:36 +02:00
Frank
935ddd12ec audioreactive: allow compiling with newer IDF versions
same as my last patch in original WLED-SR
2022-07-07 19:27:22 +02:00
Blaz Kristan
377a11b160 Fix for enable/disable FFT task. 2022-07-06 19:46:32 +02:00
Blaz Kristan
9519c8edbd Fix disbling AudioReactive usermod
Reduce IRAM pressure for ESP8266
2022-07-06 19:42:48 +02:00
Frank
96e04f1c54 AR: option to use new (template-based) ArduinoFFT
Additonal build_flags: -D UM_AUDIOREACTIVE_USE_NEW_FFT
Additional lib_deps: https://github.com/kosme/arduinoFFT#develop @ 1.9.2
2022-07-04 17:09:20 +02:00
Frank
bfbff723ac AR: use more accurate timer for benchmarking
use  esp_timer_get_time() because it is more accurate. Actually I don't trust millis() so much ;-)
2022-07-04 13:58:25 +02:00
Frank
03dba4d7d0 restoring a few doubles
a few doubles are currently necessary, due to high speed of the control loops (see discord discussion).
2022-07-04 12:34:32 +02:00
Blaz Kristan
8b58d96aea Float variables instead of double. 2022-07-03 23:00:32 +02:00
Blaz Kristan
0a2e01a616 Multiple changes:
- change arduinoFFT to float (custom)
- update audioreactive to use float
- update effects to use float
- info slider (usermod)
- hide Peek in 2D
- minor bugfixes
2022-07-03 22:55:37 +02:00
Blaz Kristan
cf3faa1170 Merge branch 'audioreactive-prototype' into 2D-support 2022-06-29 16:30:50 +02:00
Blaz Kristan
ae50374d55 Prevent analog button from working.
If analog input selected.
2022-06-29 14:12:07 +02:00
Blaz Kristan
4c759083be Multiple changes.
Added:
- introduced addEffect() and setupEffectData()
- conditional compile for audio effects
- introduced getModeData() and getModeDataSrc() instead of public var
- changed _modeData[] to private non-static

Fixes:
- DMTYPE use
- add reboot info to DMTYPE
- transpose & reverse with mirroring
2022-06-21 22:49:45 +02:00
Blaz Kristan
d3bb079be4 Muliple enhancements:
- Smarter on/off buttons in Info panel (usermods)
- On/Off bus in bus_manager
- 2D GEQ fix (2D CenterBars obsolete)
- hide unused palettes & modes
2022-06-20 22:17:01 +02:00
Blaz Kristan
7ebb58b1fa Code shuffling (making bugs) 2022-06-19 19:15:34 +02:00
Blaz Kristan
ac5b3110f2 Code cleanup (reduced globals). 2022-06-18 12:57:54 +02:00
Blaz Kristan
48259b4ffe Reorganised exchange array.
Updated effects to reflect reorganisation.
Provide feedback to UI for maxVol and binNum.
2022-06-18 12:36:10 +02:00
Blaz Kristan
36503f0417 Fix CRLF 2022-06-17 16:24:25 +02:00
Blaz Kristan
0daddf9896 Some fixes.
Remove (*) palettes if not all 3 color selectors shown
Updated comments
2022-06-17 16:18:35 +02:00
Blaz Kristan
f3364e1327 Scrolling text #DATETIME bugfix.
Cosmetic changes.
2022-06-16 21:52:14 +02:00
Blaz Kristan
cf54115077 Sync bug fixes.
Analog input fix.
Code cleanup.
2022-06-16 19:20:04 +02:00
Blaz Kristan
12a94c50b8 Various fixes.
Added support for no audio to some effects.
2022-06-16 16:10:38 +02:00
Blaž Kristan
f92c336ae4 Fix for fftCalc 2022-06-16 07:47:58 +02:00
Blaz Kristan
477c9ef577 Cosmetic fixes. 2022-06-15 22:17:34 +02:00
Blaz Kristan
e146a476bd Effect ID compatibility with WLED-SR
Updated some SR effects.
2022-06-15 17:21:32 +02:00
Blaž Kristan
f32a39e79f Finalised used variables in effects 2022-06-14 14:48:13 +02:00
Blaž Kristan
e7d311d23c I2S SD pin output type fix 2022-06-14 11:26:52 +02:00
Blaz Kristan
cdef8472e3 Gav... efects to test audio
Anti-aliased setPixelColor() with support for normalized x & y
2022-06-13 21:28:10 +02:00
Blaz Kristan
f9c933bf3b AudioSource classes cleanup 2022-06-13 17:34:49 +02:00
Blaz Kristan
cc995ecef8 2D Waverly audio reactive. 2022-06-12 22:17:17 +02:00
Blaz Kristan
8c759cb65a Usermod config info & data. 2022-06-11 18:55:23 +02:00
Blaz Kristan
bd45c67528 Virtual fixes.
Pins.
2022-06-11 12:35:29 +02:00
Blaz Kristan
562a206508 It compiles!
Cleaned (and possibly broken) AudioSource
Added:
- usermod notification about update
- strip.getMinShowDelay()
- pin manager updates
Changed:
- data exchange
2022-06-11 00:50:29 +02:00
Blaz Kristan
dd584e929f Added audioreactive to usermod_list
Formatting in usermod
2022-06-10 16:37:55 +02:00
Blaz Kristan
1828a2a81c Addec config save/load.
Changed double to float.
2022-06-09 18:55:35 +02:00
Blaž Kristan
a6746f77f0 Var fixes. 2022-06-09 14:44:48 +02:00
Blaz Kristan
184ff7a3b3 Audioreactive usermod. 2022-06-08 21:14:01 +02:00