Blaz Kristan
8719adef1e
Tetrix vStrip 2D modification.
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AA version of Bouncing balls
Better AA
2022-08-30 17:20:58 +02:00
Blaz Kristan
d28d2c57e4
Merge 'blazoncek/dev' into 0_14
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1-click presets
Bugfix for 1D
virtual strips POC for 1D effects
global SPI MISO pin
2022-08-29 20:45:06 +02:00
Blaz Kristan
c6126db2a2
Bugfix for 1D setPixelColor
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Float vStrips.
Fix misspelled MISOSPI.
2022-08-27 18:25:54 +02:00
Blaz Kristan
030833f942
Global MISO pin.
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Virtual strip expansion for 2D.
2022-08-25 21:57:43 +02:00
Blaz Kristan
daf67d9cf7
Whitespace cleanup.
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Revert legacy effects to 1D and use mapping instead.
2022-08-24 23:04:51 +02:00
Blaz Kristan
301ed25019
1-Click preset.
2022-08-23 20:57:11 +02:00
Blaz Kristan
a7dbfc4954
Fix for segment on/off transitions.
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Fix for missing return.
Slightly smoother Chunchun, added Speed parameter for Hiphotic.
2022-08-23 16:00:50 +02:00
Blaz Kristan
af5e38e5ee
Fix for segment on/off transitions.
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Fix for missing return.
Slightly smoother Chunchun, added Speed parameter for Hiphotic.
2022-08-23 15:57:05 +02:00
Blaz Kristan
d3d8fdff13
Transpose fix.
2022-08-22 22:02:36 +02:00
Blaz Kristan
9cb6f95420
Missing map2D bugfix.
2022-08-22 20:38:23 +02:00
Blaz Kristan
89f334e67b
Missing map2D bugfix.
2022-08-22 20:37:47 +02:00
Blaz Kristan
b8b3d17570
Merge remote-tracking branch 'upstream/0_14' into dev
2022-08-22 19:37:17 +02:00
Blaz Kristan
053083f600
Minor optimisation.
2022-08-22 17:06:28 +02:00
Blaz Kristan
cf46564c67
Merge branch 'dev' into audioreactive-prototype
2022-08-22 17:01:51 +02:00
Blaz Kristan
59b038b8c4
Index under- shooting.
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Fix for arc 1D to 2D mapping.
UI segment 2D mapping fix.
Watchdog reposition & flicker reduction.
2022-08-22 16:48:19 +02:00
Blaz Kristan
fb6dfcd3fc
Index under- shooting.
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Fix for arc 1D to 2D mapping.
UI segment 2D mapping fix.
Watchdog reposition & flicker reduction.
2022-08-22 16:47:25 +02:00
Blaž Kristan
1711ac9a88
Fix in is2D()
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Horizontal and vertical 1D segment
Index overshoot fix.
2022-08-22 14:35:34 +02:00
Blaž Kristan
e14c5bbd25
Fix in is2D()
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Vertical & horizontal 1D segment (on 2D matrix)
Index overshooting fix.
2022-08-22 14:08:45 +02:00
Blaž Kristan
cf0f0d77be
Merge branch 'audioreactive-prototype' of https://github.com/blazoncek/WLED into merge-audio
2022-08-22 10:34:10 +02:00
Frank
be7e7ac274
AR: documentation
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- clarified a misleading comment in FFTCode
- added a few more comments to describe steps of the processing
- removed some commented-out code
2022-08-22 10:08:22 +02:00
cschwinne
844bef9fda
Explicit JSON flag for loading FX defaults
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Disable watchdog by default
2022-08-22 01:17:10 +02:00
Blaz Kristan
d56d41a8c2
Merge branch 'dev' into audioreactive-prototype
2022-08-21 20:50:40 +02:00
Blaz Kristan
b722c618bd
Fixes in NodeStruct & bus manager.
2022-08-21 20:50:24 +02:00
Blaz Kristan
720fae8720
Code sanitation.
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Default analog pin -1
2022-08-21 19:15:42 +02:00
Christian Schwinne
8744b40dc5
Update python dependencies ( #2760 )
2022-08-21 13:11:35 +02:00
Frank
d053bc562f
code cleanup, few optimizations, and fixing more overflows
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- code cleanup in audio_reactive.h
- fixing some more under/overflows in fx.cpp
2022-08-21 13:10:16 +02:00
Blaz Kristan
450a0180f8
Merge branch 'dev' into audioreactive-prototype
2022-08-21 09:54:33 +02:00
Blaz Kristan
ea363a8764
Minor cleanup & fix for connected().
2022-08-21 09:51:15 +02:00
Frank
bbc8049832
The Right Thing to Do (makes GEQ look awesome)
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... found that stupid commit messages get more attention ;-)
- use 22050 Hz for sampling, as it is a standard frequency. I think this is the best choise.
- redesigned the GEQ channels (fftResult[]) for 22Khz, based on channels found on old HiFi equalizer equipment. 1Kzh is now at the center; Bass/Trebble channels are using 1/4 on left/right side respectively - similar to real equalizers. Looks nice :-)
- adjusted effects that use FFT_MajorPeak so that the maximum frequency is supported.
2022-08-20 22:14:54 +02:00
Blaz Kristan
66acd60406
PWM Fan usermod UI enhancement.
2022-08-19 21:38:48 +02:00
Blaz Kristan
6fd8a5a084
Replace setOption/getOption
2022-08-19 21:37:26 +02:00
Blaz Kristan
5927332a5f
UI enhancement in PWM Fan usermod.
2022-08-19 21:25:44 +02:00
Blaz Kristan
44a4b11d36
Replace setOption/getOption
2022-08-19 21:14:49 +02:00
Frank
b8db47e528
AR: new freq scaling option "square root"
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also looks nice. It's a compromise between log() and linear. OK enough tinkering for today :-)
2022-08-19 16:11:50 +02:00
Blaz Kristan
f7652bd2ef
Fix audio sync check
2022-08-19 15:17:04 +02:00
Blaz Kristan
e9f6509cb0
Merge branch 'segment-api' into dev
2022-08-19 15:14:56 +02:00
Frank
3c57e2e2b9
AR: special gain for GEO, some bugfixes andparameter tinkering
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- new feature: "Input Level" (info page) can be used as global "GEQ gain" - only when AGC is ON (was already possible when AGC=off)
- some parameter tweaking in FFT function
- hidden feature: FFT decay is slower when setting a high "dynamics Limiter Fall time" (steps: <1000, <2000, <3000, >3000)
- FFT_MajorPeak default 1.0f (as log(0.0) is invalid)
- FX.cppp: ensure that fftResult[] is always used inside array bounds
2022-08-19 14:36:47 +02:00
Blaz Kristan
753ae51dd5
Stop & restart UDP on pause/update.
2022-08-18 20:42:58 +02:00
Christian Schwinne
638178556f
Merge pull request #2737 from blazoncek/segment-api
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Full blazoncek fork merge, including 2D support
2022-08-18 20:13:43 +02:00
Christian Schwinne
b44ed70112
Merge branch 'main' into segment-api
2022-08-18 20:13:02 +02:00
Frank
3e494cc551
removed broken frequency squelch, added frequency scaling options
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- removed broken FFTResult "squelch" feature. It was completely broken, and caused flashes in GEQ.
- added Frequency scaling options: linear and logarithmic
- fixed a few numerical accidents in FX.cpp (bouncing_balls, ripplepeak, freqmap, gravfreq, waterfall)
2022-08-18 19:07:37 +02:00
Blaz Kristan
fa55896722
Const functions.
2022-08-17 20:45:30 +02:00
Blaz Kristan
67a51be9ee
Merge branch 'audioreactive-prototype' into merge-audio
2022-08-17 20:14:11 +02:00
Blaz Kristan
2149bbb8ea
Remove CS from global interface pins.
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Fixes.
2022-08-17 19:44:32 +02:00
Frank
d92a93f1d5
AR: added dynamics limiter usermod cfg options
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- On/Off controls the complete feature
- Rise Time and Fall Time are the minimum times (in milliseconds) for "volume" to go from 0% to 80% and back.
- when "On" we also use some filtering to smooth FFTResults[]. Rise and Fall Times do not affect Frequency reactive effects otherwise.
2022-08-17 13:40:54 +02:00
Frank
991fad02d7
fixed look of some 1D effects
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- fade_out() appears to finally do something meaning. Old fade_out values were too high. Adjusted so effects in 1D look similar "classic" SR WLED
- frequency reactive effects: max FFT frequency of 5120 Hz is hard-coded in most effects. Updated ranges to 10240 Hz
2022-08-17 13:17:00 +02:00
Blaž Kristan
7497e43fb9
Merge branch 'master' into dev
2022-08-17 07:20:18 +02:00
Frank
1336de12a0
Info Page: added status info for audioreactive
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- Current sound source - including "failed to initialize"
- Current AGC or Manual Gain
- Sound Sync Status
2022-08-17 00:15:06 +02:00
Blaz Kristan
0f78bd3785
PWM fan manual speed override.
2022-08-16 20:57:24 +02:00
Blaz Kristan
90b567c721
Merge branch 'lpd6803' into segment-api
2022-08-16 20:48:51 +02:00