Commit Graph

2950 Commits

Author SHA1 Message Date
albarlow
e12f7b67e5 Usermod BME280 Enhancements
I added a Usermod interface for key settings.  I used a PinArray for the SDA/SCL pins, but you can't name these individually.

I have also made a display to show the temperature/humidity values in the web interface's Info screen.

I had to change the definition of those items in order to allow these new functions to work.  I have not noticed any negative side effects to this change.

At the moment, I've not figured out how to make Celsius/Farenheit toggleable due to the way the #define setup works.

Finally, I have added a routine to publish MQTT Discovery Topics for Home Assistant (toggleable in the Usermod screen).

I've been testing this on the only suitable device I have for a few months and haven't noticed any problems.
2022-07-19 14:52:10 +01:00
ewowi
c7ceeb1833 Tuning leftovers 2022-07-17 17:38:20 +02:00
ewowi
12f6ed621e Tuning of soundsim and mapping12 2022-07-17 17:17:51 +02:00
Blaz Kristan
d7daada42e Merge branch 'master' into dev 2022-07-17 16:18:44 +02:00
Blaz Kristan
6c6849d8d7 Vectors & dynamic loadJS.
- Segments
- Modes

NOTE: crashes ESP if effect is running while deleting segment.
2022-07-17 15:58:41 +02:00
ewowi
e82336f355 Small bugfixes 2022-07-14 17:22:37 +02:00
Blaž Kristan
1151b615a0 Fix for SEGLEN 2022-07-14 13:47:30 +02:00
Blaž Kristan
0cf891b9d9 Optimisations 2022-07-14 13:22:34 +02:00
ewowi
aeb8fd6fda make getPixelColor matrix (mapping) aware
And change some mapping defaults of effects useing getPixelColor
2022-07-13 15:40:40 +02:00
ewowi
615f807909 Regenerate html_ui.h 2022-07-13 12:45:23 +02:00
ewowi
985255afed Merge remote-tracking branch 'origin/segment-api' into mapping12soundsim 2022-07-13 12:44:43 +02:00
ewowi
9bec394d7f Add mapping12 and soundsim defaults to effects and apply in segment ui
index.js: rename setSliderAndColorControl to setEffectParameters, rename extras to effectPars, add segment variable update code
FX.cpp: add map12 and ssim defaults to data_FX_MODE variables (WIP)
FX_fcn.cpp: add return in setPixelColor for 2D
2022-07-13 12:41:33 +02:00
Blaz Kristan
8f72e0ab83 Reload presets on save. 2022-07-12 21:09:10 +02:00
ewowi
6799a3bd35 Merge remote-tracking branch 'origin/segment-api' into mapping12soundsim 2022-07-12 20:04:44 +02:00
Blaz Kristan
588c7a81fc Fix for transitions. 2022-07-12 18:10:07 +02:00
Frank
ce32ac19dd AR: better default values
gain =1 does not make much senses, at it means "0.0825"; 40 internally translates to "1". 60 seems to be a good start.
- Don't use ADC analog microphone as default, to avoid well-known conflicts with other stuff hooked up onto ADC1,
- re-enabled a forgotten delay (overlooked that in my last commit)
2022-07-11 14:30:03 +02:00
ewowi
16aa0e4dba Resolve compile fail 2022-07-11 11:39:56 +02:00
ewowi
81cb765b7a Finish merge by adding the mapping12 code to setPixelColor 2022-07-11 11:20:30 +02:00
ewowi
d5523615ef Merge branch 'refactor-ws2812fx' into mapping12soundsim 2022-07-11 11:05:49 +02:00
Frank
ff5d899a92 AR: gracefull suspend when under external control
- same fix as in SR-WLED upstream
- if strip.isupdating() is true for more than 12ms, run audio filter loop regardlessly. The userloop is very fast, so I'm expect no bad side-effects from this.
2022-07-10 22:47:42 +02:00
Blaz Kristan
d9f2c2b968 Segment API
- moved all drawing logic to segment
- moved transitions to segment
Conditional 2D compile.
Rearranged effect IDs.
Implemented dynamic effect arrays.
2022-07-10 22:23:25 +02:00
ewowi
2f6adbd07c Add Mapping 1D to 2D. Mapping12 and sound simulation effect independent
- add to segment: mapping 1D2D and Sound Simulation (WIP!)
- Add sound simulation WeWillRockYou
- All audio effects use segment soundSim
- Redefine SEGLEN: strip.getMappingLength (depending on mapping12)
- make setPixelColor aware of mapping12
2022-07-10 14:30:10 +02:00
Blaz Kristan
f0992d56c1 Added global I2C & SPI HW pin defines
Fixed default values fo custom sliders.
Fix for color selector.
Changed fading for 2D GEQ
Audioreactive fix send/receive option
2022-07-07 23:07:20 +02:00
Frank
67bcf42125
audioreactive: typo
oops.
2022-07-07 19:29:36 +02:00
Frank
935ddd12ec audioreactive: allow compiling with newer IDF versions
same as my last patch in original WLED-SR
2022-07-07 19:27:22 +02:00
ewowi
5a772f5410 add simulateSound to sound effects (wip) 2022-07-07 12:48:41 +02:00
Blaz Kristan
698a32f364 Cleanup effects. 2022-07-06 20:41:12 +02:00
Blaz Kristan
bdea2acf67 Correctly position #defines 2022-07-06 19:49:55 +02:00
Blaz Kristan
377a11b160 Fix for enable/disable FFT task. 2022-07-06 19:46:32 +02:00
Blaz Kristan
9519c8edbd Fix disbling AudioReactive usermod
Reduce IRAM pressure for ESP8266
2022-07-06 19:42:48 +02:00
Blaz Kristan
64fd207533 Refactoring WS2812FX class.
- effect functions no longer part of class
- methods to access private members
- separate Segment, Segment_runtime, ColorTransition from WS2812FX
2022-07-06 13:13:54 +02:00
Frank
96e04f1c54 AR: option to use new (template-based) ArduinoFFT
Additonal build_flags: -D UM_AUDIOREACTIVE_USE_NEW_FFT
Additional lib_deps: https://github.com/kosme/arduinoFFT#develop @ 1.9.2
2022-07-04 17:09:20 +02:00
Blaz Kristan
348c4b4431 Fix for 2D peek. 2022-07-04 14:13:17 +02:00
Frank
bfbff723ac AR: use more accurate timer for benchmarking
use  esp_timer_get_time() because it is more accurate. Actually I don't trust millis() so much ;-)
2022-07-04 13:58:25 +02:00
Frank
03dba4d7d0 restoring a few doubles
a few doubles are currently necessary, due to high speed of the control loops (see discord discussion).
2022-07-04 12:34:32 +02:00
Blaz Kristan
febd7cbca8 Enable Peek for 2D. 2022-07-04 11:12:55 +02:00
Blaz Kristan
e2b7b228c5 Compile fix.
Use virtualLength() in getPixelColor()
2022-07-04 10:30:49 +02:00
Blaz Kristan
8b58d96aea Float variables instead of double. 2022-07-03 23:00:32 +02:00
Blaz Kristan
0a2e01a616 Multiple changes:
- change arduinoFFT to float (custom)
- update audioreactive to use float
- update effects to use float
- info slider (usermod)
- hide Peek in 2D
- minor bugfixes
2022-07-03 22:55:37 +02:00
Blaz Kristan
a8908238d5 Prevent race condition when saving bus config.
(loop() is executed on different core than handleSet())
2022-07-02 14:28:09 +02:00
Blaz Kristan
569138ac80 Bugfix saving LED config (race condition) 2022-07-01 14:10:32 +02:00
Blaz Kristan
cf3faa1170 Merge branch 'audioreactive-prototype' into 2D-support 2022-06-29 16:30:50 +02:00
Blaz Kristan
ae50374d55 Prevent analog button from working.
If analog input selected.
2022-06-29 14:12:07 +02:00
Blaz Kristan
d2705f033d Enhance API
- addPixelColorXY()
- fadeToBlackBy()
2022-06-28 23:32:29 +02:00
Blaz Kristan
5d12e2291c Bugfix in getPixelColorXY() 2022-06-28 23:01:52 +02:00
Blaz Kristan
cd46d84dcb Shuffle tooltips. 2022-06-28 12:36:23 +02:00
Blaz Kristan
a3b0b8b3d0 Change on/off button for Sataicase usermod. 2022-06-28 12:33:00 +02:00
Blaz Kristan
4c60a70c6f Slider div change.
Effect data bugfix.
2022-06-27 22:46:36 +02:00
Blaz Kristan
a75b3a53aa Use getModeCount() instead of MODE_COUNT
Clear strip if spacing changes.
Rewrite 2DGEQ.
2022-06-26 23:01:22 +02:00
Blaz Kristan
94a79b57e9 Tooltips for effect sliders. 2022-06-26 22:47:16 +02:00