Commit Graph

2933 Commits

Author SHA1 Message Date
Frank
bbc8049832 The Right Thing to Do (makes GEQ look awesome)
... found that stupid commit messages get more attention ;-)

- use 22050 Hz for sampling, as it is a standard frequency. I think this is the best choise.
- redesigned the GEQ channels (fftResult[]) for 22Khz, based on channels found on old HiFi equalizer equipment. 1Kzh is now at the center; Bass/Trebble channels are using 1/4 on left/right side respectively - similar to real equalizers. Looks nice :-)

- adjusted effects that use FFT_MajorPeak so that the maximum frequency is supported.
2022-08-20 22:14:54 +02:00
Frank
b8db47e528 AR: new freq scaling option "square root"
also looks nice. It's a compromise between log() and linear. OK enough tinkering for today :-)
2022-08-19 16:11:50 +02:00
Frank
3c57e2e2b9 AR: special gain for GEO, some bugfixes andparameter tinkering
- new feature: "Input Level" (info page) can be used as global "GEQ gain" - only when AGC is ON (was already possible when AGC=off)

- some parameter tweaking in FFT function
- hidden feature: FFT decay  is slower when setting a high "dynamics Limiter Fall time" (steps: <1000, <2000, <3000, >3000)

- FFT_MajorPeak default 1.0f (as log(0.0) is invalid)
- FX.cppp: ensure that fftResult[] is always used inside array bounds
2022-08-19 14:36:47 +02:00
Blaz Kristan
753ae51dd5 Stop & restart UDP on pause/update. 2022-08-18 20:42:58 +02:00
Frank
3e494cc551 removed broken frequency squelch, added frequency scaling options
- removed broken FFTResult "squelch" feature. It was completely broken, and caused flashes in GEQ.
- added Frequency scaling options: linear and logarithmic
- fixed a few numerical accidents in FX.cpp (bouncing_balls,  ripplepeak, freqmap, gravfreq, waterfall)
2022-08-18 19:07:37 +02:00
Frank
d92a93f1d5 AR: added dynamics limiter usermod cfg options
- On/Off controls the complete feature
- Rise Time and Fall Time are the minimum times (in milliseconds) for "volume" to go from 0% to 80% and back.
- when "On" we also use some filtering to smooth FFTResults[]. Rise and Fall Times do not affect Frequency reactive effects otherwise.
2022-08-17 13:40:54 +02:00
Frank
991fad02d7 fixed look of some 1D effects
- fade_out() appears to finally do something meaning. Old fade_out values were too high. Adjusted so effects in 1D look similar "classic" SR WLED
- frequency reactive effects: max FFT frequency of 5120 Hz is hard-coded in most effects. Updated ranges to 10240 Hz
2022-08-17 13:17:00 +02:00
Frank
1336de12a0 Info Page: added status info for audioreactive
- Current sound source - including "failed to initialize"
- Current AGC or Manual Gain
- Sound Sync Status
2022-08-17 00:15:06 +02:00
Frank
1a2701561b AR: bugfix for audio sync receive, and a few robustness improvements
* Header checking for sound sync receiver: removed wrong "!"
* make sure all member vars have initial values
* some robustness improvements in case of receiving bad UDP data.
2022-08-16 12:02:22 +02:00
Frank
91fe80334b Merge remote-tracking branch 'origin/segment-api' into audioreactive-prototype 2022-08-15 21:33:30 +02:00
Blaz Kristan
7125d19af1 Bugfix for saving usermod settings.
Modification of global interface pin allocation.
Code relocation in 4LD.
2022-08-15 20:23:47 +02:00
Frank
873e41dcfb AR: change smoothing of FFTResult
FFTResult smoothing changed; rising edges will be very quick, falling down is slower.
2022-08-15 14:28:51 +02:00
Blaz Kristan
e6f74751d4 Missing presets bugfix. 2022-08-14 22:16:42 +02:00
Frank
5a4713950c improved ADCsample processing (from SR WLED)
improved ADCsample processing,  including replacement of "rogue" samples from other channels (this happens at least once in 5 seconds !!).

It compiles, don't ship it yet - needs more testing.
2022-08-14 16:17:34 +02:00
Frank
c6691564a5 removing dead code from getSamples() 2022-08-14 14:47:03 +02:00
Frank
8acb44b202 small improvement for limitSampleDynamics
support the case when only attackTime XOR decayTime is defined
2022-08-14 14:38:27 +02:00
Frank
72770e5809 Merge remote-tracking branch 'origin/segment-api' into audioreactive-prototype 2022-08-14 14:19:57 +02:00
Frank
968721a515 some audio processing improvements and bugfixes from SR WLED
- smoothing FFTResult (don't have a matrix to test)
- UDP sound sync improvements
- some bugfixes from SR WLED
- button.cpp: avoid starvation: strip.isUpdating() can be true for a long time.

work in progress - still needs testing!!
2022-08-14 13:58:07 +02:00
Blaz Kristan
1de009a80d I2C & SPI fixes. Global interface. 2022-08-14 13:05:59 +02:00
Blaz Kristan
74b6a78a9b Effect fixes. 2022-08-13 00:58:27 +02:00
Blaz Kristan
32fc6d4b7f Binary effect parameters. 2022-08-12 17:58:20 +02:00
Blaž Kristan
d05b49496c Merge branch 'segment-api' into audioreactive-prototype 2022-08-11 13:24:01 +02:00
Blaž Kristan
52e5f467b0 Added two more fonts to Scrolling text. 2022-08-11 11:46:30 +02:00
Blaž Kristan
4e0cf380be Fix for 0 duration/reset runtime. 2022-08-11 11:23:39 +02:00
Blaz Kristan
ebe9499e97 Deallocate interface pins. 2022-08-10 21:23:00 +02:00
Blaz Kristan
1cb3ab82c2 Reduction of flicering on web access (info) 2022-08-10 20:53:11 +02:00
Blaz Kristan
e0a954caa2 4LD refresh task.
Scrolling text improvement.
LED settings bugfix.
Audioreactive disabled by default.
2022-08-10 20:20:36 +02:00
Frank
ecce3243de save 1KB of RAM
save one KB (4*256 bytes) by not storing the "upper half" of FFT results. Only the lower half has interesting results.
2022-08-10 18:14:28 +02:00
Frank
5e6532959b AudioSource improvements (work in progress)
-new methods: getType(), isInitailized(), postProcessSample()
- allow users to compile for RIGHT audio channel (-D I2S_USE_RIGHT_CHANNEL)
- better handling in case audio input driver failed to initialize
- removed some unneeded code and unneeded parameters
2022-08-10 17:18:43 +02:00
Blaž Kristan
d8b7cfb36b Display task (background refresh) in 4LD 2022-08-10 14:00:04 +02:00
Blaž Kristan
b2837563c4 Merge branch 'segment-api' into global-interface 2022-08-10 09:32:43 +02:00
Blaz Kristan
957948f906 Code optimisations in effects.
Remove Wire initialisation from RTC.
Peek fix.
2022-08-09 21:14:37 +02:00
cschwinne
7befafe7b7 Enable numbers and symbols in text FX
Shorten `Reserved` to `RSVD`
2022-08-09 18:09:43 +02:00
cschwinne
436ce63e30 FX list duplicate cleanup
Minor optimizations
2022-08-09 15:20:00 +02:00
Blaz Kristan
0268beb9c2 Merge branch 'segment-api' into global-interface 2022-08-08 20:22:11 +02:00
Blaz Kristan
6a42e477aa Empty name Scrolling tex bugfix. 2022-08-08 19:56:09 +02:00
Blaz Kristan
22bc3dac2d Tetrix with fade-out. 2022-08-08 17:52:20 +02:00
Blaz Kristan
4db4329ce3 Proper fix for {"on":"t","bri":100} 2022-08-08 15:56:15 +02:00
Frank
924073424f AR FFT task optimization - wait so I2S can fill its buffers
It seems that waiting first (before reading I2S) is much better than waiting after FFT is completed.
2022-08-08 13:53:46 +02:00
Blaž Kristan
9e828eccf6 Fix for {on:"t",bri:100} 2022-08-08 13:36:13 +02:00
Frank
3a8c99d43c AR: removed two unneeded variables
some cleanup - no functional impact.
2022-08-08 10:51:46 +02:00
Blaž Kristan
acb17dc575 Fix addEffect() 2022-08-08 10:21:11 +02:00
Frank
58987989da experimetal: limit rate at which the FFT task runs
this should do the trick.
Needs some more testing.
2022-08-07 22:19:38 +02:00
Frank
86e8ee334f future support: reading a single sample on 8266
audioreactive will still not work on 8266. This is just experimental code that allows to read a single sample from ADC every 20 millis.
2022-08-07 22:04:26 +02:00
Blaz Kristan
998f2f9421 Global I2C & SPI pin allocation. 2022-08-07 16:43:29 +02:00
Frank
8694e7a6bf AR: loop hickup protection (from SR WLED)
same "hickup protection" as implemented in SR WLED.
2022-08-06 18:17:45 +02:00
Frank
b46a6ed094 AR: samples dynamics limiter (experimental)
to enable, compile with -D SOUND_DYNAMICS_LIMITER.
still missing UI integration, and more testing.
2022-08-06 17:53:35 +02:00
Frank
d0f53cb14a AR: removing some old debug code
Align with SR WLED code:
- removed old debug code that did not work any more
- removed experimental MAJORPEAK_SUPPRESS_NOISE code
2022-08-06 17:24:39 +02:00
Frank
96d497a5cd AR: optimize sound sync, and code improvements
UDP audio sync: introduced new header version, because the new struct (without myvals[]) is not compatible with the previous struct. Also optimized structure size.
UDP audio sync: sender decides is AGC or non-AGC samples are transmitted.
getsamples: move volumeSmth/volumeRaw code out of AGC core function.
2022-08-06 16:48:26 +02:00
Blaz Kristan
a8785570df Memory allocation fixes.
Whitespace.
Cleanup.
2022-08-06 12:39:12 +02:00