Commit Graph

450 Commits

Author SHA1 Message Date
Blaz Kristan
0232117de5 Twinklefox fix
Tooltip tuning
2023-10-28 21:02:49 +02:00
Blaz Kristan
47bc1bf88d Merge branch '0_14_1' into 0_15 2023-10-23 20:18:55 +02:00
knarfd
0ae78efd43
Update FX.cpp 2023-10-23 18:28:47 +02:00
Blaz Kristan
7f6486c77d Custom palette gamma
Mode blending option
Optimisations
2023-10-12 23:06:39 +02:00
Blaz Kristan
76e0e935f0 Merge branch 'bugfix' into 0_15 2023-10-01 13:27:18 +02:00
Blaz Kristan
b0a56a431b Fix for #3405 2023-10-01 13:04:05 +02:00
Blaz Kristan
d011ca0626 Merge branch 'main' into 0_15 2023-09-24 16:59:27 +02:00
Blaz Kristan
5eadbe7ecd FX update
- Meteor: trail & 0.13 behaviour
- Meteor Smooth: train & 0.13 behaviour
- Scrolling Text: rotation
2023-09-24 16:48:59 +02:00
Blaz Kristan
2e28df3e8a Merge 'main' to 0_15 2023-09-18 21:28:43 +02:00
Frank
43613e3b10
Matrix effect speedup
Typically, more than 50% of pixels are black. 
This optimization avoids to fade and rewrite already black pixels.
2023-09-18 15:56:50 +02:00
Frank
555dd2e726
matrix: fix for a corner case (e.g. gapmaps)
workaround for a corner case; if the reference pixels falls into a "gap" then gPC returns BLACK. Solutions is to reject BLACK.
2023-09-18 15:34:53 +02:00
Frank
3260f46543 bugfix for #3375
* improves robustness of the Matrix effect, by dynamically adjusting the "reference color" used to identify "falling code" head pixels.
* a bit faster, as I've removed the need to scan all pixels a second time for "black screen" detection.

Its still not perfect, and the main loop could be simplified a lot by leveraging on the fact that all changes actually happen in the top row, and "falling" is actually just moving everything down by one pixel.
2023-09-18 14:57:15 +02:00
Blaz Kristan
dcace43ce2 Merge branch 'main' into 0_15 2023-09-17 20:39:13 +02:00
Blaz Kristan
c7d45c28cf Meteor effect change
- remedy for #3374
2023-09-16 12:30:57 +02:00
Blaz Kristan
87cc3fd714 2D Ripple effect tweak
for #3370
2023-09-16 00:21:10 +02:00
Blaz Kristan
8a72f94b3d Merge branch 'main' into 0_15 2023-09-12 17:02:40 +02:00
Blaz Kristan
fc4ed1c50b Fix for #3369 2023-09-12 16:48:32 +02:00
Blaz Kristan
cc68e6b6e6 Squashed commit of the following:
Remove sync receive
Disallow 2D effects on non-2D segments
Optimisations
Sync clarification
AR palettes
Return of 2 audio simulations
Bugfix in sync #3344
    - remove excessive segments
    - ignore inactive segments if not syncing bounds
    - send UDP/WS on segment change
    - pop_back() when removing last segment
Add pairing support for ESP-NOW sync
Reduce string RAM footprint
UDP parse optimisation
Make WizMote work with sync.
ESP-NOW wireless sync POC.
    - caveat: devices have to be on the same channel
    - clashes with WizMote handling ATM
2023-09-10 18:52:14 +02:00
Frank
58187e00e6 optional ball trails (rolling balls) 2023-09-05 19:11:44 +02:00
Frank
5110a8c636 Squashed commit of the following:
commit 84148ad07a
Author: Blaz Kristan <blaz@kristan-sp.si>
Date:   Sun Sep 3 12:34:17 2023 +0200

    Implement palette colors

commit af3c8f66f7
Author: Blaz Kristan <blaz@kristan-sp.si>
Date:   Tue Aug 1 18:18:41 2023 +0200

    revert wled00.ino

commit 3097a1b17e
Author: Blaz Kristan <blaz@kristan-sp.si>
Date:   Tue Aug 1 18:13:37 2023 +0200

    minor aesthetic fixes

commit 54b80f74b2
Author: Blaz Kristan <blaz@kristan-sp.si>
Date:   Tue Aug 1 18:09:32 2023 +0200

    remove unused variable

commit 9a78d28cd7
Merge: 56a74bc5 1ed81793
Author: Blaz Kristan <blaz@kristan-sp.si>
Date:   Tue Aug 1 18:08:29 2023 +0200

    Merge branch 'main' into PJH_ADD_Linearbounce

commit 56a74bc54c
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sat Aug 15 12:34:13 2020 -0500

    Update FX.cpp

    Added the improvements suggested by Gregor Hartmann

commit a20358b61b
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sun Jul 12 08:33:48 2020 -0500

    Adding 2 ball track modes

    With and without collisions

commit 341d9d1697
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sun Jul 5 14:55:14 2020 -0500

    Update FX.cpp

    Still 1 bug to fix - this was a test.

commit 9cee424383
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sun Jul 5 14:53:14 2020 -0500

    Update FX.cpp

commit 37cb51cfd6
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Thu Jul 2 14:16:25 2020 -0500

    Adding Collision

    A couple of bugs still need sorting

commit 84b7bfb989
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sun Jun 28 19:59:46 2020 -0500

    update for lost balls

    Added some protection - so that when intensity is lowered and raised some time later balls that have moved way off the track are recovered.

commit 04d17e4839
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sun Jun 28 19:43:56 2020 -0500

    Added Ball Track V1

    In this version the balls bounce of the edges and do not interact with one another.
2023-09-05 18:39:51 +02:00
Blaz Kristan
dfc33389d8 Optimisation. 2023-08-17 16:46:31 +02:00
Blaz Kristan
4911a74cac Scrolling text enhancement.
- breaking change
- remove leading 0 checkmark
- add reverse scroll checkmark
- add vertical scroll if text fits into segment (intensity ==0 or ==255)
- rotated characters
- leading 0 check added to short texts (i.e. #DDMM0)
Fixes #3322
2023-08-16 21:02:00 +02:00
Christian Schwinne
1889fe23c5
Merge branch 'main' into fx-blending 2023-08-09 16:58:21 +02:00
Blaz Kristan
084070475d Chasing memory corruption/leaks. 2023-08-07 16:50:18 +02:00
Blaz Kristan
cb42ca8765 FX optimisation 2023-08-06 19:11:44 +02:00
Frank
45d7e66488 effects bugfix: prevent crash when SEGLEN==1
* Blurz and a few other effects would crash (or behave unexpectedly) for single pixel segments
* replaced a few "MAX" by "max", because MAX will evaluate its arguments twice so its very inefficient.
2023-08-05 23:33:50 +02:00
Blaz Kristan
93a1616933 Blend tweaking. 2023-08-05 21:01:06 +02:00
Blaz Kristan
bb8223d4ff Soap bugfix. 2023-08-02 22:01:15 +02:00
Christian Schwinne
93853613bd
Merge pull request #3280 from Aircoookie/alt-buffer
Bus-level global buffering
2023-07-25 17:01:49 +02:00
Frank
1ecb4fedcc
2D Drift: minor optimization
moving "t/20" out of the main loop gives some speedup.
2023-07-21 16:09:01 +02:00
Frank
c8fdf3731a upgrade to FastLED 3.6.0
changes from 3.50 to 3.6.0:
* bugfixes
* removed "register" keyword
* some speedups
* explicit bool() and uint32_t() operators, see https://github.com/FastLED/FastLED/issues/819

FX.cpp:  bugfix for "wled00/FX.cpp:4906:36:
error: cannot convert 'CRGB' to 'uint32_t' {aka 'unsigned int'} in initialization"
2023-07-20 22:36:47 +02:00
Blaz Kristan
0cf50e8000 FX Fireworks optimisation 2023-07-19 16:06:41 +02:00
Frank
ebb4628e66 Minor correction (slider names)
"Time delay" is actually "speed" - bigger values make the effect run faster.
2023-07-18 13:12:52 +02:00
Frank
d8f9a9a03c
Minor correction (slider names)
"Time delay" is actually "speed" - bigger values make the effect run faster.
2023-07-17 20:38:34 +02:00
Blaz Kristan
fa6070c680 Multiple updates:
- additional debug timings
- removed local leds[] buffer
- async segment bounds change (crashes seen otherwise)
- added isActive() check to Segment drawing methods
- ABL simplification
- palette option for Black hole (FX)
- (possible) crash mitigation is Segment handling (rapid preset changes)
2023-07-12 20:52:34 +02:00
Christian Schwinne
822298ab66
Merge branch 'main' into alt-buffer 2023-07-09 11:31:02 +02:00
Frank
fbbf2d5eb3 2DPlasmaball - optimize out float 2023-07-06 19:07:09 +02:00
Titanium177
c89f38f4f8
Edited Metadata for effect 5 & 8 to be availible on just 1 Pixel (PWM) (#3275) 2023-07-01 23:18:02 +02:00
Blaz Kristan
f442aad962 Misc.
- larger stack buffer for oappend
- increase max segment name for ESP32
2023-06-27 16:01:20 +02:00
Christian Schwinne
fa9b151c36 Slightly more efficient buffer copy to busses 2023-06-27 01:57:05 +02:00
Frank
bb15e1d8ac
minor comment update
Small corrections in Lissajous comments
2023-06-15 09:30:44 +02:00
Blaz Kristan
7538649e81 Add optional leading 0 on time and date for Scrolling Text
- replaces #2994
2023-06-14 21:58:32 +02:00
Frank
9e69627626
2D Lissajous improvements
* allow user to control rotation speed (c3 slider)
* preserve accuracy by performing division _after_ multiplication: " (i * speed) / 32", instead of " i * (speed / 32)"
* proper rounding of "map" results, for better visual appearance
* avoid division by zero in map() function
2023-06-14 20:21:43 +02:00
Blaz Kristan
5a8a8dc292 Feature implementation
- #2236
  - #1984
Better PSRAM handling
platformio.ini update
On/Off bus handling
2023-05-28 22:50:19 +02:00
Blaz Kristan
cae43e97cd Corner fix 2023-05-13 15:17:49 +02:00
Blaz Kristan
16b66afa7a Octopus offset 2023-05-10 21:06:48 +02:00
Blaz Kristan
cd6862b1a7 Merge branch 'main' into octopus 2023-05-06 12:56:35 +02:00
Blaz Kristan
a00be5b60c Improved Tartan FX 2023-05-03 21:43:21 +02:00
Blaz Kristan
3da086438b Add rotating to Octopus
Soap optimization
2023-05-02 11:16:24 +02:00
Blaz Kristan
c257c86387 Fix for mirroring 2023-05-01 20:43:03 +02:00