Frank
e2b4e60c9e
pulser bugfix and minor optimizations
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* pulser bugfix: " % cols" was missing so the effect would simply run out of visible range
* float math: use optimized functions: sqrtf, fabsf
* two more comments where code could be optimized, but I'm not sure what is thecorrect solution
2023-01-19 12:26:14 +01:00
Blaz Kristan
17543535e3
FX update
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- Dynamic & Dynamic Smooth
- Dissolve & Dissolve Rnd
- Juggles
- Game of Life
- Colorful
- Fireworks & Rain
2023-01-18 22:56:49 +01:00
Blaz Kristan
c6db901051
Added gradient to drawCharacter()
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Ability to select gradient text on Scrolling Text FX.
2023-01-17 19:54:44 +01:00
Blaz Kristan
4147d6c67e
FX: GameOfLife
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- better glider detection
- correct behaviour during transition
- optimisations
2023-01-16 18:53:52 +01:00
Blaz Kristan
c71d378eab
New FX Distortion Waves
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Updated FX Lissajous
2023-01-12 21:58:54 +01:00
Blaz Kristan
e410de9552
Bugfix.
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- fadePixelColorXY()
- clearing 2D segment on mirror or reverse change
- FX update (DNA Spiral, Colored bursts)
2023-01-12 19:13:07 +01:00
Blaz Kristan
8dc262b415
Bugfixes.
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- faster random palette blends
- remove UI ledmap selection for 2D
- FX updates (DNA Spiral, Colored bursts, Metaballs)
2023-01-11 23:08:08 +01:00
Blaž Kristan
67b3d383e4
Minor fix for (obsolete) Solid Glitter
2023-01-09 13:17:08 +01:00
Blaz Kristan
04020d5ae2
Universal glitter.
2023-01-08 21:58:55 +01:00
Blaz Kristan
27d7f5f190
Fixes.
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Prevent flickering if segment off.
2023-01-06 18:11:52 +01:00
Blaz Kristan
c43c4c42c8
Renamed No Bg to Overlay
2023-01-06 17:23:24 +01:00
Blaž Kristan
613283f656
typo fix
2023-01-06 09:44:26 +01:00
Blaž Kristan
c7eccfb714
FX updates:
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- Ripple (2D & no Bg)
- Glitter (no Bg)
- Sparkle (no Bg)
- Scan (no Bg)
- Two dots (no Bg)
- ICU (no Bg)
- Lightning (no Bg)
- Halloween eyes (no Bg)
- Spots (no Bg)
- Bouncing Balls (no BG)
- Popcorn (no Bg)
- Starburst (no Bg)
- Drip (no Bg)
- Whitespace cleanup
- draw_circle()
"no Bg" will allow overlapping segments if checked.
2023-01-06 09:10:39 +01:00
Leif
a16a6211e2
added #MMDD view to the scrolling text effect
2022-12-31 03:30:26 +01:00
Leif
04dbfcd0e6
added #DDMM & #HHMM to scrolling text
2022-12-30 00:04:22 +01:00
Blaz Kristan
6d1ff7c3f3
Railway FX
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- slower minimum speed
- allow color 1 & 2 in UI
2022-12-26 10:25:26 +01:00
Blaz Kristan
0a3d911602
UM settings page update.
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- capitalize every word in parameters
- replace - and _ to space for legibility
Swapped includes in FX.cpp
2022-12-11 10:43:16 +01:00
Blaz Kristan
2c8dbb94fc
Tetix & FX option bugfix.
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- mono color with palette option
2022-12-08 17:17:54 +01:00
Christian Schwinne
1db25d4b20
FX data optimization ( #2908 )
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* Do not require commas between ! in fxdata
* Updating fxdata: Halfway through the FX list
* fxdata flags and optimizations
* Revert optional commas after !
2022-11-26 21:31:45 +01:00
cschwinne
324fc149b3
Shorter JSON keys for 1d2d map and sound sim
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(smaller fxdata, saves 100b flash, slightly shorter json doc)
2022-11-24 04:15:24 +01:00
Ewoud
740316ae2b
Effect ID's back to 0.13 numbering ( #2856 )
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* Effect ID's back to 0.13 numbering
Needed for sync between versions and allow 0.13 presets to work in 0.14
* Effect ID's back to 0.13 numbering (part2)
2022-11-14 02:29:59 +01:00
cschwinne
c0a783198e
Reduce fxdata size by about 200 bytes
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Removed redundant commas before semicolon delimiter (`,;` -> `;`)
No need to transmit `@` in /json/fxdata
2022-11-11 03:10:41 +01:00
Blaz Kristan
5f4199183c
Bugfix for color transitioning.
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Return palette option for Candle.
Fix for "* Color..." palette hiding.
Comment out debug output.
2022-11-09 20:09:01 +01:00
Blaž Kristan
5012418ed2
Reintroduce color 2 & 3 for Dancing shadows.
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Allows palette selection.
2022-10-13 07:33:23 +02:00
Blaz Kristan
7642f8d702
Async preset saving.
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Minor bugfixes.
2022-10-08 18:25:51 +02:00
Blaz Kristan
222b92807e
Percent FX use % as index in palette.
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FX Checkmark bugfix.
2022-09-21 21:09:52 +02:00
Blaz Kristan
799d4f9465
Playlist load bugfix.
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serializeConfig() in loop() (prevent crash/hang in web server callback)
2022-09-14 22:28:06 +02:00
Blaz Kristan
6ba3e25d33
Meteor palette bugfix.
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Fire2012 cooling adjustment.
Akemi optimisation.
2022-09-12 22:33:30 +02:00
Blaz Kristan
e4fbf70568
Preset loading tuning.
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Multi-relay toggle support.
Fire2012 tuning.
2D functions tuning.
Global SPI comments & tuning.
Bugfix in 4LD usermod.
On & bri support fix.
2022-09-09 17:16:52 +02:00
Blaž Kristan
508b1e76c2
Merge conflict fix.
2022-09-05 18:36:10 +02:00
Blaž Kristan
51d3268eed
Merge branch 'dev' of https://github.com/blazoncek/WLED into 0_14
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- remove conditional audio compile
- Random Cycle bugfix
- AudioReactive updates
- global gamma flags
2022-09-05 15:13:15 +02:00
cschwinne
a0c90d4ba3
Disable unused characters in fonts
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saves 5kB flash
Added 4x6 font
2022-09-05 03:18:59 +02:00
Blaz Kristan
2c27240da6
Remove DISABLE_AUDIO
2022-09-05 00:43:26 +02:00
Blaz Kristan
787f5f06df
Global gamma.
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Randomcycle palette bugfix.
2022-09-04 20:17:05 +02:00
Blaz Kristan
cf51892782
Merge branch 'audioreactive-prototype' into dev
2022-09-02 23:36:44 +02:00
Blaz Kristan
3287eef0f1
Fixed cooling of ignition area.
2022-09-02 23:27:54 +02:00
Blaz Kristan
c4a261f2d2
Minor tweaks.
2022-09-02 21:21:53 +02:00
Ewowi
1867db3c4b
VirtualStrip: use indexToVStrip
2022-09-02 20:52:20 +02:00
Ewowi
9e23d52193
Popcorn to virtualStrip
2022-09-02 18:30:23 +02:00
Ewowi
e29be737f7
Drip to virtualstrip correction
2022-09-02 18:14:28 +02:00
Ewowi
3ac4122ec8
fire_2012 to virtualStrip
2022-09-02 17:55:08 +02:00
Ewowi
d56a79e016
Drip to virtualStrip
2022-09-02 17:42:47 +02:00
Blaz Kristan
36e10539e0
Merge branch 'dev' into audioreactive-prototype
2022-09-01 22:20:39 +02:00
Frank
37ba649930
audioreactive effect improvements
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- Info Page: add a small horizontal line below usermod specific part. Improves readability.
- updated 2D mapping mode of some 1D soundreactive effects
- alllow some effects to fade slowly, even slower that possible with SEGMENT.fade_out(). Looks nice.
not sure why - most effects only fade when using SEGMENT.fade_out(), while some need SEGMENT.fadeToBlackBy().
2022-09-01 14:56:01 +02:00
Blaz Kristan
586e72e797
Remove pxs/NONUNITY option
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Constrains for bitfields.
Bugfixes.
2022-08-31 21:31:59 +02:00
Blaž Kristan
da0da4c75e
Remove NONUNITY
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Expand soundSim
Tetrix optimisation
2022-08-31 14:24:02 +02:00
Blaz Kristan
26793c8428
Merge branch 'dev' into audioreactive-prototype
2022-08-30 20:13:25 +02:00
Blaz Kristan
8719adef1e
Tetrix vStrip 2D modification.
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AA version of Bouncing balls
Better AA
2022-08-30 17:20:58 +02:00
Blaz Kristan
cd7bcb79e5
Tetrix vStrip 2D modification.
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AA version of Bouncing balls
Better AA
2022-08-30 17:18:56 +02:00
Blaz Kristan
005419ab9a
vStrip calculation
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remove Segment copy constructor
2022-08-29 21:51:46 +02:00