Commit Graph

440 Commits

Author SHA1 Message Date
Blaz Kristan
29e048af7b Merge branch 'master' into dev
Conflicts:
	CHANGELOG.md
	package.json
	platformio.ini
	usermods/Temperature/usermod_temperature.h
	wled00/FX.cpp
	wled00/FX.h
	wled00/FX_fcn.cpp
	wled00/cfg.cpp
	wled00/data/index.js
	wled00/data/settings_leds.htm
	wled00/data/settings_time.htm
	wled00/data/style.css
	wled00/html_other.h
	wled00/html_settings.h
	wled00/html_ui.h
	wled00/ntp.cpp
	wled00/usermods_list.cpp
	wled00/wled.cpp
	wled00/wled.h
2021-04-14 18:19:51 +02:00
Aircoookie
5786f1d057
Merge pull request #1863 from fishbone-git/running_dual
Running dual
2021-04-11 00:59:56 +02:00
cschwinne
87c6f3c757 Add gap for Running Dual 2021-04-11 00:50:14 +02:00
Blaz Kristan
9a6d709082 Reduced rev:2 API use.
Changed version to 0.12.1-a0
2021-04-08 15:46:18 +02:00
Blaz Kristan
c901512db0 Removed STATUSLED
Fix for possible Drip effect ESP reboot.
2021-04-06 22:30:23 +02:00
fishbone-git
1192d04391 sync and merge master 2021-04-05 20:49:31 +02:00
fishbone-git
f18dced2f3 use constrain to keep in segment limits 2021-04-05 16:08:35 +02:00
cschwinne
ecdc0a3800 Fixed ESP32 crash on Drip effect with reversed segment (#1854) 2021-04-03 17:18:29 +02:00
Aircoookie
e2242f5d99
Merge pull request #1804 from blazoncek/chunchun-fix
Slight modification of Chunchun effect.
2021-03-19 00:05:21 +01:00
Blaz Kristan
e06d269b82 Slight modification of Chunchun effect. 2021-03-15 17:01:56 +01:00
Blaz Kristan
83452d73bc Code clean-up. 2021-03-04 11:17:17 +01:00
Blaz Kristan
e5417d12ca General cleanup & optimisations.
Pushing memory to (safe-ish) limits.
2021-03-03 22:04:24 +01:00
Blaz Kristan
071281c13a Merge branch 'dev' of https://github.com/aircoookie/WLED into dev
Minor warning suppressions.

Conflicts:
	wled00/FX.cpp
	wled00/FX_fcn.cpp
	wled00/cfg.cpp
	wled00/wled.h
	wled00/xml.cpp
2021-03-02 11:00:07 +01:00
Blaz Kristan
61101987f9 Minor tweaks to Chunchun & Plasma FX. 2021-03-01 19:50:14 +01:00
Blaz Kristan
bd7671c07e Debug for analog pin.
Minor tweaks.
2021-02-28 22:54:30 +01:00
cschwinne
44a9fed8a9 Fix more warnings 2021-02-27 01:50:08 +01:00
Louis Beaudoin
b460d0f533
Fix Warnings (#1744)
* Remove -w (Suppress all warnings, including those which GNU CPP issues by default.) and add back in -Wall (Turn on all optional warnings which are desirable for normal code.) from build_flags

* Fixes warning: suggest parentheses around '+' in operand of '&' [-Wparentheses]

* Fixes warning: "CONFIG_LITTLEFS_FOR_IDF_3_2" redefined

* Fixes warning: format '%x' expects argument of type 'unsigned int', but argument 3 has type 'uint64_t {aka long long unsigned int}' [-Wformat=]

* Fixes warning: enumeration value 'onoff' not handled in switch [-Wswitch]

* Fixes warning: "ntohl" redefined, warning: "ntohs" redefined, warning: "htonl" redefined, warning: "htons" redefined
- Original fix: 858f8f4ee9

* Fixes warning: unused variable 'mainSeg' [-Wunused-variable]

* Fixes warning: unused variable 'start' [-Wunused-variable]

* (untested!) Fixes warning: operation on '...' may be undefined [-Wsequence-point]

* Fixes warning: unused variable

* Fixes warning: unused variable and warning: narrowing conversion

* Fixes warning: unused variable

* Fixes warning: unused variable

* (untested!) Fixes warning: statement has no effect [-Wunused-value]

* Fixes warning: control reaches end of non-void function

* Fixes warning: unused variable

* Fixes warning: left operand of comma operator has no effect

* Fixes warning: no return statement in function returning non-void

* (untested!) Fixes warning: ISO C++ forbids converting a string constant to 'char*' and fixes warning: unused variable 'nPins'

* Fixes warning: deleting array 'dmxData'

* Fixes warning: unused variable

* Remove all warning suppression buildflags

Co-authored-by: Louis Beaudoin <louis@embedded-creations.com>
Co-authored-by: Aircoookie <dev.aircoookie@gmail.com>
2021-02-27 00:20:31 +01:00
Blaz Kristan
77dee439e6 1st attempt at 'blazoncek' 0.12 2021-02-24 20:23:32 +01:00
cschwinne
aa0f4c9985 Update dev branch (resolve conflicts) 2021-02-13 01:43:16 +01:00
cschwinne
7092f337ef Faster Tetrix mode
- Replaced a letter in name (copyright)
- 2x speed
- Replaced Merry christmas mode
2021-02-10 00:37:05 +01:00
Blaz Kristan
a9c211d66c Tetris (falling bricks) effect & Colortwinkles low brightness fix. 2021-02-07 14:45:34 +01:00
cschwinne
e44173ff09 JSON ledDoc (does not work, crash on delete) 2021-01-30 13:23:38 +01:00
Mazen
af61962314
Add Aurora Borealis effect (#1589)
* Added aurora effect

* Cosmetic changes prior to PR to match some guidelines

* Update FX.cpp

Moved mode_aurora function to end of FX.cpp

* Cosmetic changes prior to PR

- Changed new palette name to have a whitespace
- Undid changes to platformio.ini

* Removed commented out test palette

* Improved memory handling

Use SEGENV to allocate and manage dynamic memory needs of effect.
Only allocate as much memory as needed for current amount of waves set.

* Improvements to Aurora effect

- Smoother on low speed
- CRGB is trivially copiable
- Replaced Red & Blue mode
- Simplified logic and mem use a tiny bit
- Aurora2 palette a bit less yellowish

Co-authored-by: cschwinne <dev.aircoookie@gmail.com>
2021-01-04 11:11:36 +01:00
cschwinne
f1535e1f71 Fixed info screen 2020-12-31 16:16:33 +01:00
Blaz Kristan
0edcf97e3f Fire2012 mod & optimization. 2020-12-25 17:53:00 +01:00
Def3nder
a91d993c6d
Dynamic fade effect (#1550)
* New Effect "TV Simulator"

based on "Fake TV Light for Engineers" by Phillip Burgess https://learn.adafruit.com/fake-tv-light-for-engineers/arduino-sketch

* removed some not-used functions 

...from my 1st attempt with "Phoney TV" - but this one did not look good.

* Dynamic Effect extended with a "smooth" variant

...to close #1114 / the "Dynamice fade effect" in the projects section

Co-authored-by: Aircoookie <dev.aircoookie@gmail.com>
2020-12-22 16:26:19 +01:00
Def3nder
e16bab8dd9
TV Simulator Effect (#1548)
* New Effect "TV Simulator"

based on "Fake TV Light for Engineers" by Phillip Burgess https://learn.adafruit.com/fake-tv-light-for-engineers/arduino-sketch

* removed some not-used functions 

...from my 1st attempt with "Phoney TV" - but this one did not look good.

* Created new version of tv_colors.h based on 18 movies

...and some corrections

* Add include guards for tv_colors.h and disable option

Co-authored-by: cschwinne <dev.aircoookie@gmail.com>
2020-12-22 13:15:57 +01:00
guardmedia
34c9c5a9b1
Adding palette blends effect (#1491)
* Adding palette blends effect

* Fixes for blends effect

* Improved blend effect intesity and speed control

* Simplify Blends timing

Co-authored-by: Tyler Walters <tyler@guardmedia.com>
Co-authored-by: cschwinne <dev.aircoookie@gmail.com>
2020-12-15 13:35:50 +01:00
Munsterlander
bdaef7e541
Adding a candy cane mode (#1445)
* Adding Candy Cane mode

* Added Candy Cane mode
2020-12-07 08:33:08 +01:00
Def3nder
79c83a96a0
Fix code for long LED strips (>256 LEDs long) (#1366)
* Alexa RGBW Support

When adding an RGBW device to Alexa and then selecting a white color tone, Alexa will send CT values to the device. Having a warm white or cold white strip should use 100% of that strip and then add the RGB colors to get either a warmer color or a colder one.

* 40 keys IR Remote 

Added IR remote with 40 keys to use with RGBW stripes.

* ESU8285 flash size corrected

* ESP32 fixes for Solid RGBW

...not implemented for ESP32 yet
ESP32 Solid RGBW defines

moved from env:esp32dev to env:esp32
ESP32 Solid RGBW defines

* Update readme.md

* Update readme.md

* Update readme.md
Update readme.md

* Use different IR remotes in the settings

To turn off IR remote use "0" in the settings, use 1 to 4 for different IR remote types.

* Use 5CH solid RGB stripes

adapt the logic to use CW and WW for different CT-values

* change from Opt-Out to Opt-In for solid (analoge) RGB stripes

Changed code from #define WLED_DISABLE_ANALOG_LEDS to #define WLED_USE_ANALOG_LEDS

* DEFINES for different devices added

* order of PINs alligned to hardware

* Update readme.md

* correct initialization of variable rgb[]

* SunRise Effect

NightLight used to brighten the light combined with fading from the actual (primary) color to the secondary color

* Fixed headline

RLYPIN definition dependant on WLED_USE_ANALOG_LEDS

Corrected list-item indents (readme.md)

updated to match upstream master (briLast in wled00.ino)

* Updates to adopt to upstream master

RLYPIN definition dependant on WLED_USE_ANALOG_LEDS

Fixed headline and corrected list-item indents (readme.md)

updated to match upstream master (briLast in wled00.ino)

* Sync with upstream master

* PIO ini correction

* sync of upstream readme.md

* FX intensity slider to desaturate Color in Colorloop FX

in default intensity (128) everything looks the same, decreasing the intensity will desaturate the color towards WHITE

* PIO changes

* adjusted linker scripts, debug settings etc.

* Override script updated accordingly

* ldscriipt for 1m0 adjusted

* backup files deleted

* deletion of wled00,ino.cpp

* remove travis build from PIO

* add custom builds to PIO

...to map the releases

* removed build_type = release (as this is default)

* updated to use espressif8266@2.3.3

...instead of espressif8266@2.3.2  (both on arduino 2.6.3)

* added more options to the PIO-override.ini

* analog, too

* build only 5 envs with Travis.CI

* should be include not exclude

* YAML correction

* next YAML

* UNDO

* some effects behave wrong with strips longer then 256 LEDs

This is particular true for the effects "Phased" and "Phased Noise" as well as for "Chase Rainbow".

The reason is that in this cases 256 is divided by SEGLEN and used in the formula, but with SEGLEN greater than 256 the integer result will always be ZERO.
2020-11-23 00:06:57 +01:00
Aircoookie
e9d9760e16
Merge branch 'filesystem' into mergefs-201112 2020-11-12 11:12:10 +01:00
cschwinne
b8fcab29ac Inversed Rain direction (fixes #1147) 2020-11-04 23:20:34 +01:00
Aircoookie
cac8fd93e4
Merge branch 'filesystem' into mergefs-201031 2020-10-31 21:21:32 +01:00
cschwinne
373d12be64 Realtime max. brightness now honors brightness factor (fixes #1271)
- Colorful effect now supports palettes
- Added C9 2 palette (#1291)
- Improved C9 palette brightness by 12%
- Disable onboard LED if LEDs are off (PR #1245)
- Added optional status LED (PR #1264)
- Realtime max. brightness now honors brightness factor (fixes #1271)
- Updated ArduinoJSON to 6.17.0
2020-10-29 01:23:04 +01:00
cschwinne
d2ffb3ca9d FQ quota and info 2020-10-07 17:48:22 +02:00
cschwinne
1e3834dc3d Move tristate_square8 to FX_fcn.cpp 2020-09-27 14:42:14 +02:00
S. Seegel
2cc6edd868 Added washing machine FX 2020-09-27 01:58:21 +02:00
Aircoookie
427b5bd126
Merge pull request #1108 from xxv/xxv-dancing-shadows
Add Dancing Shadows effect
2020-08-30 11:45:00 +02:00
cschwinne
20f6378a3e Move blendPixelColor() to FX_fcn.cpp 2020-08-30 10:57:42 +02:00
cschwinne
ac9a567e1f Pacifica better speed 2020-08-25 17:23:17 +02:00
Steve Pomeroy
aee9c4a193 Add Dancing Shadows effect 2020-08-23 17:06:11 -04:00
cschwinne
9947c51af7 Fix lightning effect never using last 2 LEDs
Disable Websockets by default (temporarily)
2020-07-02 00:49:37 +02:00
cschwinne
3b3f8e6f43 WebSockets
Better TwinkleFox speed regulation
2020-06-26 17:28:35 +02:00
cschwinne
4f7dc5be34 Added Sunrise nightlight mode and more UI features
-   Added Sunrise nightlight mode
-   Added Chunchun effect
-   Added `LO` (live override) command to HTTP API
-   Added `mode` to `nl` object of JSON state API, deprecating `fade`
-   Added light color scheme support to web UI (click sun next to brightness slider)
-   Added option to hide labels in web UI (click flame icon next to intensity slider)
-   Added hex color input (click palette icon next to palette select) (resolves #506)
-   Added support for RGB sliders (need to set in localstorage)
-   Added support for custom background color or image (need to set in localstorage)
-   Added option to hide bottom tab bar in PC mode (need to set in localstorage)
-   Fixed transition lag with multiple segments (fixes #985)
-   Changed Nightlight wording (resolves #940)
2020-06-22 12:30:31 +02:00
cschwinne
70c73d2e0e Lots of new effects! 2020-06-06 00:57:34 +02:00
Will Cooke
72cca365e5 Add new mode "Solid Glitter".
Gives a solid, static background colour as selected from the colour picker and overlays "glitter" (as per Rainbow Glitter, only without the rainbow).
2020-05-06 14:28:16 +01:00
pille
385b3570b2 cleanup code to use descriptive segment options 2020-04-24 23:35:39 +02:00
cschwinne
77edd12030 Added brightness and power for individual segments ( #289 , #290 ) 2020-04-23 23:52:33 +02:00
cschwinne
db60309ce8 Added Candle Multi effect
Added Palette capability to Pacifica effect
2020-04-22 00:51:00 +02:00
Travis J Dean
aea07f42d1 Fix mistaken substitute. 2020-03-30 06:56:51 -04:00
Travis J Dean
9134c3b4af Merge branch 'master' into refactor-remove-ino 2020-03-30 04:51:56 -04:00
Travis J Dean
30e3bbd0e8 Renamed min/max macros to fix potential std::min/max conflict (depending on include order). 2020-03-26 05:18:19 -04:00
cschwinne
07d6bfa989 Added Pacifica effect (closes #790) 2020-03-25 11:17:45 +01:00
cschwinne
14a5ab6740 Fixed Chase modes 2020-02-29 18:24:51 +01:00
fishbone-git
cb0452964e bidirectional running lights effect 2020-02-18 21:28:46 +01:00
fishbone-git
9c3e7b9ec0
allow intensity slider to adjust eye spacing (#681) 2020-02-18 20:52:12 +01:00
cschwinne
1fd0383f69 Various improvements
UI Quick color selectors
UI PC mode
Different Heartbeat effect
PoliceAll improvements
Clarified sync settings
2020-02-18 18:52:47 +01:00
Def3nder
5befcd24b5
Effect "Heartbeat" (#680) 2020-02-17 11:01:05 +01:00
Aircoookie
61f3002568
Merge pull request #683 from fishbone-git/ripple_rainbow
water ripple effect with a dimmed rainbow background
2020-02-17 10:32:30 +01:00
fishbone-git
d0b9f53d8c water ripple effect with a dimmed rainbow background 2020-02-15 20:07:15 +01:00
fishbone-git
9839cc6386 port multi-comet to use the memory allocation method 2020-02-15 14:42:09 +01:00
Def3nder
a004d1647d
Simplify Code for Gradient / Loading effect (#671) 2020-02-11 22:43:15 +01:00
Def3nder
71a5cfed4b
Intensity slider for "Police" and "Two Dots" (#670)
Enable intensity slider for the Effects based on "police_base"

the intensity slider controls the width of the "dot" from 1 pixel (as now) to 64 pixels.
2020-02-09 10:36:37 +01:00
Def3nder
37b84300b4
Fix Chase Random effect (#669) 2020-02-09 10:33:26 +01:00
Def3nder
d69a2f1514
Fix Chase Effects at high speeds + "Two Dots" Effect at low speeds (#659) 2020-02-06 01:37:47 +01:00
Def3nder
06a5c1a798
Percent Effect from both ends of the strip (#660)
from 0 to 100 the strip will get color(0) starting at the ESP, from 200 to 100 to strip will do it the other way around.

So, when using this effect for the staircase usermod, a person entering area near the ESP would set an intensity starting with 1 and getting bigger and leaving on the other side would need to further increase the intensity until 200. then the strip has color(1) again.
2020-02-06 01:36:01 +01:00
Def3nder
a29e98fd41
Correct start of Lighthouse effect at high speeds (#643) 2020-01-29 23:20:32 +01:00
Def3nder
e4d5551f16
Correction for "Percent with speed" (#642)
The speed slider defines the "size" of pixels that will be added or substracted each refresh. If this size is bigger than the last value and you quickly move the intensity slider to zero, then the effect shows 100% all the time until it will be changed.
2020-01-29 23:10:02 +01:00
Def3nder
f3b399b31f Fix Police All, Sinelon and Lighthouse (Comet) effects (#634) 2020-01-28 13:48:59 +01:00
Def3nder
2b0a38d25d Percent Effect with speed-slider (#637) 2020-01-28 13:47:18 +01:00
Def3nder
e1a61985a2 Plasma effect correction (#619) 2020-01-24 23:17:29 +01:00
recliq
e49b9cff67 Added percent display effect. 2020-01-19 13:51:49 +01:00
Def3nder
6c557ec015 Plasma effect (#600) 2020-01-19 00:06:17 +01:00
cschwinne
10e564eeea Remove start from Drip 2020-01-14 19:12:23 +01:00
cschwinne
e99e9fed11 Remove unneccessary null checks 2020-01-14 11:46:21 +01:00
Aircoookie
79e9dbb9c6
Merge branch 'master' into groupfinal 2020-01-14 11:12:33 +01:00
cschwinne
ae6ba79f1e Grouping and Spacing 2020-01-14 10:57:23 +01:00
Def3nder
7fe5f8907e FX intensity slider to desaturate Color in Colorloop FX (#585) 2020-01-13 18:29:34 +01:00
fishbone-git
31658f4eab Drip (water_torture) effect (#583) 2020-01-12 15:04:49 +01:00
cschwinne
318ffc821c Re-add accidentally reverted Frametime fixes 2020-01-06 01:06:02 +01:00
cschwinne
e4ad0d3b59 Improved bouncing balls 2020-01-05 21:26:14 +01:00
Aircoookie
4af7ccd84c
Merge branch 'master' into master 2020-01-03 23:19:40 +01:00
cschwinne
5c7d993dbe Numerous improvements to 1D FW 2020-01-03 22:56:56 +01:00
cschwinne
cdef7a53a4 Fireworks 1D working 2020-01-03 17:47:06 +01:00
Aircoookie
b1f26d4ebe
Merge branch 'master' into 1d-fireworks 2020-01-03 12:58:31 +01:00
cschwinne
3d359229cf Reworked effects to use data instead of locked 2020-01-02 20:41:15 +01:00
cschwinne
8013f8d5b3 Update year 2020-01-02 02:12:10 +01:00
cschwinne
a6c7cc7b41 Merge branch 'starburst' of https://github.com/fishbone-git/WLED into starburst 2020-01-01 01:06:48 +01:00
cschwinne
21b498fece Memory optimizations 2019-12-31 19:01:37 +01:00
cschwinne
446e2c123f More improvements 2019-12-31 16:37:44 +01:00
fishbone-git
b3a7ee633d Merge branch 'starburst' of https://github.com/fishbone-git/WLED into starburst 2019-12-31 13:47:34 +01:00
fishbone-git
8b6366688a minor updates for cleanup 2019-12-31 13:47:17 +01:00
cschwinne
1671c78260 First working state 2019-12-31 12:35:18 +01:00
Aircoookie
96ca459df8
Merge branch 'master' into starburst 2019-12-31 11:13:40 +01:00
cschwinne
2ef46195d3 Merge branch 'master' of https://github.com/Aircoookie/WLED 2019-12-30 17:34:22 +01:00
cschwinne
6e35b5ba8b Fix analog write range 2019-12-30 17:34:15 +01:00
cschwinne
8ca6ca2c88 TriWipe synced 2019-12-30 01:40:38 +01:00
cschwinne
508804d0d5 Few fixes for tricolor wipe 2019-12-30 01:18:19 +01:00
fishbone-git
eb251050a5 fix exploding firworks controls to match the slider direction to the effect 2019-12-30 00:22:28 +01:00
fishbone-git
67758b4980 rework sinelon, bouncing, popcorn to remove some unnecessary statics 2019-12-30 00:20:05 +01:00
fishbone-git
f187d7258b rework for slightly better visuals 2019-12-30 00:08:49 +01:00
fishbone-git
5efd1f3a91 add comment for source and description 2019-12-30 00:04:56 +01:00
fishbone-git
e3def22b07 add multi fireworks starburst effect 2019-12-28 15:43:55 +01:00
fishbone-git
ce5839ce27 remove debug message 2019-12-27 22:20:34 +01:00
fishbone-git
50082043ef add exploding fireworks 2019-12-27 20:58:06 +01:00
fishbone-git
012045878d theatre rainbow too fast with a double-step 2019-12-24 21:05:20 +01:00
fishbone-git
3083ccddcc rework of new effects, sync to FRAMETIME add options for sinelon 2019-12-24 20:41:03 +01:00
fishbone-git
f39b9041a0 remove test 2019-12-24 15:22:40 +01:00
fishbone-git
58f41a1f9b manual merge #2 2019-12-24 15:12:54 +01:00
fishbone-git
805fe1d47e Revert "more effects to FRAMETIME"
This reverts commit f3371c443e.
2019-12-24 15:05:12 +01:00
fishbone-git
0d4d1eff94 Revert "Merge branch 'master' into framerate"
This reverts commit 38cc460358, reversing
changes made to 8600360173.
2019-12-24 14:58:22 +01:00
fishbone-git
f3371c443e more effects to FRAMETIME 2019-12-24 14:46:07 +01:00
fishbone-git
a86f750473 Merge remote-tracking branch 'upstream/master' 2019-12-24 01:09:00 +01:00
cschwinne
924f97cbe8 Improvements to scan and segment fixes 2019-12-24 00:48:51 +01:00
fishbone-git
7324d59e08 Merge branch 'master' of https://github.com/Aircoookie/WLED 2019-12-23 23:24:10 +01:00
fishbone-git
dcd8e9250f Merge branch 'master' of https://github.com/Aircoookie/WLED into framerate 2019-12-23 23:08:25 +01:00
fishbone-git
f07578e0cb add sizing to scan mode 2019-12-23 22:49:29 +01:00
Aircoookie
b9dd3de63b
Merge branch 'master' into framerate 2019-12-23 20:07:32 +01:00
cschwinne
194aa90aee Noise 4 fix 2019-12-23 19:28:37 +01:00
fishbone-git
9bc72df1b5 meteor with framerate 2019-12-23 19:23:57 +01:00
fishbone-git
70d04d807b cleanup 2019-12-23 18:48:01 +01:00
fishbone-git
2372675c79 combine larson scanners 2019-12-23 18:38:54 +01:00
cschwinne
cb66900575 More effects using FRAMETIME 2019-12-23 13:06:14 +01:00
fishbone-git
21dc037848 Merge branch 'master' of https://github.com/Aircoookie/WLED 2019-12-22 17:55:40 +01:00
fishbone-git
9fe5e69503 Merge branch 'master' of https://github.com/Aircoookie/WLED into framerate 2019-12-22 17:47:28 +01:00
fishbone-git
c0ac381f6f rework effects to frametime 2019-12-22 17:41:32 +01:00
cschwinne
94200dd3a4 Fixed effects (#466) 2019-12-21 03:17:54 +01:00
fishbone-git
225e66a522 Merge remote-tracking branch 'upstream/master' 2019-12-12 20:59:31 +01:00
cschwinne
77d89e7df3 Fix iOS scrolling
Other small adjustments
Allow for passwords with * as 1st char
2019-12-11 00:59:15 +01:00
fishbone-git
c1dec16c50 add popcorn effect 2019-12-10 20:34:59 +01:00
fishbone-git
86ae11f4c4 add sinelon effect 2019-12-10 20:26:02 +01:00
fishbone-git
7ca1970fff add bouncing balls effect 2019-12-10 20:06:00 +01:00
cschwinne
6122a8371a Added Glitter and Candle effects 2019-12-06 01:44:45 +01:00
cschwinne
173c752d62 Added spots and two dots effects 2019-12-04 12:15:12 +01:00
emerrill
0b5ac7a139 Adding ability to turn off specified number of LEDs. Added to LED settings.
Also added FX for Tri Color Static, defaults tri to white.
2019-11-29 10:53:01 -07:00
cschwinne
1d9d1f6bbd Simplified police code 2019-11-25 01:20:03 +01:00
thomas.stockklauser
9e00177d76 - Fix the Visual Studio Project Structure with the e131 lib change to async
- Add 3 New Effects: Police, Police All, Multi Dynamic
2019-11-22 19:19:48 +01:00
cschwinne
3aacb7150d Added live preview json 2019-11-18 12:29:36 +01:00
cschwinne
e7a0874a57 Improved theater effect 2019-11-03 01:18:02 +01:00
cschwinne
2852061699 Refactor WS812FX file names 2019-10-07 23:38:21 +02:00