Commit Graph

2967 Commits

Author SHA1 Message Date
Frank
5c792eb869 some cleanup and re-grouping of variables
- put variables with same context next to each other.
- removed a few vars that are not needed any more.
- replaced "16" by a more descriptive constant
2022-08-28 13:13:25 +02:00
Blaz Kristan
cf46564c67 Merge branch 'dev' into audioreactive-prototype 2022-08-22 17:01:51 +02:00
Blaz Kristan
59b038b8c4 Index under- shooting.
Fix for arc 1D to 2D mapping.
UI segment 2D mapping fix.
Watchdog reposition & flicker reduction.
2022-08-22 16:48:19 +02:00
Blaž Kristan
1711ac9a88 Fix in is2D()
Horizontal and vertical 1D segment
Index overshoot fix.
2022-08-22 14:35:34 +02:00
Frank
be7e7ac274 AR: documentation
- clarified a misleading comment in FFTCode
- added a few more comments to describe steps of the processing
- removed some commented-out code
2022-08-22 10:08:22 +02:00
Blaz Kristan
d56d41a8c2 Merge branch 'dev' into audioreactive-prototype 2022-08-21 20:50:40 +02:00
Blaz Kristan
b722c618bd Fixes in NodeStruct & bus manager. 2022-08-21 20:50:24 +02:00
Blaz Kristan
720fae8720 Code sanitation.
Default analog pin -1
2022-08-21 19:15:42 +02:00
Frank
d053bc562f code cleanup, few optimizations, and fixing more overflows
- code cleanup in audio_reactive.h
- fixing some more under/overflows in fx.cpp
2022-08-21 13:10:16 +02:00
Blaz Kristan
450a0180f8 Merge branch 'dev' into audioreactive-prototype 2022-08-21 09:54:33 +02:00
Blaz Kristan
ea363a8764 Minor cleanup & fix for connected(). 2022-08-21 09:51:15 +02:00
Frank
bbc8049832 The Right Thing to Do (makes GEQ look awesome)
... found that stupid commit messages get more attention ;-)

- use 22050 Hz for sampling, as it is a standard frequency. I think this is the best choise.
- redesigned the GEQ channels (fftResult[]) for 22Khz, based on channels found on old HiFi equalizer equipment. 1Kzh is now at the center; Bass/Trebble channels are using 1/4 on left/right side respectively - similar to real equalizers. Looks nice :-)

- adjusted effects that use FFT_MajorPeak so that the maximum frequency is supported.
2022-08-20 22:14:54 +02:00
Blaz Kristan
5927332a5f UI enhancement in PWM Fan usermod. 2022-08-19 21:25:44 +02:00
Blaz Kristan
44a4b11d36 Replace setOption/getOption 2022-08-19 21:14:49 +02:00
Frank
b8db47e528 AR: new freq scaling option "square root"
also looks nice. It's a compromise between log() and linear. OK enough tinkering for today :-)
2022-08-19 16:11:50 +02:00
Blaz Kristan
f7652bd2ef Fix audio sync check 2022-08-19 15:17:04 +02:00
Blaz Kristan
e9f6509cb0 Merge branch 'segment-api' into dev 2022-08-19 15:14:56 +02:00
Frank
3c57e2e2b9 AR: special gain for GEO, some bugfixes andparameter tinkering
- new feature: "Input Level" (info page) can be used as global "GEQ gain" - only when AGC is ON (was already possible when AGC=off)

- some parameter tweaking in FFT function
- hidden feature: FFT decay  is slower when setting a high "dynamics Limiter Fall time" (steps: <1000, <2000, <3000, >3000)

- FFT_MajorPeak default 1.0f (as log(0.0) is invalid)
- FX.cppp: ensure that fftResult[] is always used inside array bounds
2022-08-19 14:36:47 +02:00
Blaz Kristan
753ae51dd5 Stop & restart UDP on pause/update. 2022-08-18 20:42:58 +02:00
Frank
3e494cc551 removed broken frequency squelch, added frequency scaling options
- removed broken FFTResult "squelch" feature. It was completely broken, and caused flashes in GEQ.
- added Frequency scaling options: linear and logarithmic
- fixed a few numerical accidents in FX.cpp (bouncing_balls,  ripplepeak, freqmap, gravfreq, waterfall)
2022-08-18 19:07:37 +02:00
Blaz Kristan
fa55896722 Const functions. 2022-08-17 20:45:30 +02:00
Blaz Kristan
67a51be9ee Merge branch 'audioreactive-prototype' into merge-audio 2022-08-17 20:14:11 +02:00
Blaz Kristan
2149bbb8ea Remove CS from global interface pins.
Fixes.
2022-08-17 19:44:32 +02:00
Frank
d92a93f1d5 AR: added dynamics limiter usermod cfg options
- On/Off controls the complete feature
- Rise Time and Fall Time are the minimum times (in milliseconds) for "volume" to go from 0% to 80% and back.
- when "On" we also use some filtering to smooth FFTResults[]. Rise and Fall Times do not affect Frequency reactive effects otherwise.
2022-08-17 13:40:54 +02:00
Frank
991fad02d7 fixed look of some 1D effects
- fade_out() appears to finally do something meaning. Old fade_out values were too high. Adjusted so effects in 1D look similar "classic" SR WLED
- frequency reactive effects: max FFT frequency of 5120 Hz is hard-coded in most effects. Updated ranges to 10240 Hz
2022-08-17 13:17:00 +02:00
Blaž Kristan
7497e43fb9 Merge branch 'master' into dev 2022-08-17 07:20:18 +02:00
Frank
1336de12a0 Info Page: added status info for audioreactive
- Current sound source - including "failed to initialize"
- Current AGC or Manual Gain
- Sound Sync Status
2022-08-17 00:15:06 +02:00
Blaz Kristan
0f78bd3785 PWM fan manual speed override. 2022-08-16 20:57:24 +02:00
Blaz Kristan
90b567c721 Merge branch 'lpd6803' into segment-api 2022-08-16 20:48:51 +02:00
Blaz Kristan
8176f1141e Merge branch 'Sousanator-master'
Added LPD6803 chip support.
2022-08-16 20:35:57 +02:00
Blaz Kristan
515827c745 Merge branch 'master' of https://github.com/Sousanator/WLED into Sousanator-master 2022-08-16 20:35:17 +02:00
Frank
1a2701561b AR: bugfix for audio sync receive, and a few robustness improvements
* Header checking for sound sync receiver: removed wrong "!"
* make sure all member vars have initial values
* some robustness improvements in case of receiving bad UDP data.
2022-08-16 12:02:22 +02:00
Blaž Kristan
c7d3ee0612 Fix "washed out" noise FX. 2022-08-16 10:08:19 +02:00
Blaž Kristan
4be3cb4b0d Merge branch 'TM1829' of https://github.com/h3ndrik/WLED into lpd6803 2022-08-16 08:42:47 +02:00
Blaž Kristan
db759bef46 Merge branch 'master' of https://github.com/Sousanator/WLED into lpd6803 2022-08-16 08:14:56 +02:00
Blaž Kristan
3d47a8e9c0 Merge branch 'master' into dev 2022-08-16 07:52:33 +02:00
Frank
91fe80334b Merge remote-tracking branch 'origin/segment-api' into audioreactive-prototype 2022-08-15 21:33:30 +02:00
Blaz Kristan
7125d19af1 Bugfix for saving usermod settings.
Modification of global interface pin allocation.
Code relocation in 4LD.
2022-08-15 20:23:47 +02:00
Frank
873e41dcfb AR: change smoothing of FFTResult
FFTResult smoothing changed; rising edges will be very quick, falling down is slower.
2022-08-15 14:28:51 +02:00
cschwinne
420f858d9b Release of WLED v0.13.2 2022-08-15 02:08:48 +02:00
Blaz Kristan
e6f74751d4 Missing presets bugfix. 2022-08-14 22:16:42 +02:00
Frank
5a4713950c improved ADCsample processing (from SR WLED)
improved ADCsample processing,  including replacement of "rogue" samples from other channels (this happens at least once in 5 seconds !!).

It compiles, don't ship it yet - needs more testing.
2022-08-14 16:17:34 +02:00
Frank
c6691564a5 removing dead code from getSamples() 2022-08-14 14:47:03 +02:00
Frank
8acb44b202 small improvement for limitSampleDynamics
support the case when only attackTime XOR decayTime is defined
2022-08-14 14:38:27 +02:00
Frank
72770e5809 Merge remote-tracking branch 'origin/segment-api' into audioreactive-prototype 2022-08-14 14:19:57 +02:00
Frank
968721a515 some audio processing improvements and bugfixes from SR WLED
- smoothing FFTResult (don't have a matrix to test)
- UDP sound sync improvements
- some bugfixes from SR WLED
- button.cpp: avoid starvation: strip.isUpdating() can be true for a long time.

work in progress - still needs testing!!
2022-08-14 13:58:07 +02:00
Blaz Kristan
1de009a80d I2C & SPI fixes. Global interface. 2022-08-14 13:05:59 +02:00
Blaz Kristan
74b6a78a9b Effect fixes. 2022-08-13 00:58:27 +02:00
Blaz Kristan
32fc6d4b7f Binary effect parameters. 2022-08-12 17:58:20 +02:00
Blaž Kristan
d05b49496c Merge branch 'segment-api' into audioreactive-prototype 2022-08-11 13:24:01 +02:00