Blaz Kristan
2ae8032ace
Compile fix.
2023-01-20 16:22:19 +01:00
Blaz Kristan
7a5d870f67
DJ Light optimisation.
...
GoL mutations.
cleanup.
2023-01-19 22:22:24 +01:00
Frank
e2b4e60c9e
pulser bugfix and minor optimizations
...
* pulser bugfix: " % cols" was missing so the effect would simply run out of visible range
* float math: use optimized functions: sqrtf, fabsf
* two more comments where code could be optimized, but I'm not sure what is thecorrect solution
2023-01-19 12:26:14 +01:00
Blaz Kristan
17543535e3
FX update
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- Dynamic & Dynamic Smooth
- Dissolve & Dissolve Rnd
- Juggles
- Game of Life
- Colorful
- Fireworks & Rain
2023-01-18 22:56:49 +01:00
Blaz Kristan
c6db901051
Added gradient to drawCharacter()
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Ability to select gradient text on Scrolling Text FX.
2023-01-17 19:54:44 +01:00
Blaz Kristan
4147d6c67e
FX: GameOfLife
...
- better glider detection
- correct behaviour during transition
- optimisations
2023-01-16 18:53:52 +01:00
Blaz Kristan
c71d378eab
New FX Distortion Waves
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Updated FX Lissajous
2023-01-12 21:58:54 +01:00
Blaz Kristan
e410de9552
Bugfix.
...
- fadePixelColorXY()
- clearing 2D segment on mirror or reverse change
- FX update (DNA Spiral, Colored bursts)
2023-01-12 19:13:07 +01:00
Blaz Kristan
8dc262b415
Bugfixes.
...
- faster random palette blends
- remove UI ledmap selection for 2D
- FX updates (DNA Spiral, Colored bursts, Metaballs)
2023-01-11 23:08:08 +01:00
Blaž Kristan
67b3d383e4
Minor fix for (obsolete) Solid Glitter
2023-01-09 13:17:08 +01:00
Blaz Kristan
04020d5ae2
Universal glitter.
2023-01-08 21:58:55 +01:00
Blaz Kristan
27d7f5f190
Fixes.
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Prevent flickering if segment off.
2023-01-06 18:11:52 +01:00
Blaz Kristan
c43c4c42c8
Renamed No Bg to Overlay
2023-01-06 17:23:24 +01:00
Blaž Kristan
613283f656
typo fix
2023-01-06 09:44:26 +01:00
Blaž Kristan
c7eccfb714
FX updates:
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- Ripple (2D & no Bg)
- Glitter (no Bg)
- Sparkle (no Bg)
- Scan (no Bg)
- Two dots (no Bg)
- ICU (no Bg)
- Lightning (no Bg)
- Halloween eyes (no Bg)
- Spots (no Bg)
- Bouncing Balls (no BG)
- Popcorn (no Bg)
- Starburst (no Bg)
- Drip (no Bg)
- Whitespace cleanup
- draw_circle()
"no Bg" will allow overlapping segments if checked.
2023-01-06 09:10:39 +01:00
Leif
a16a6211e2
added #MMDD view to the scrolling text effect
2022-12-31 03:30:26 +01:00
Leif
04dbfcd0e6
added #DDMM & #HHMM to scrolling text
2022-12-30 00:04:22 +01:00
Blaz Kristan
6d1ff7c3f3
Railway FX
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- slower minimum speed
- allow color 1 & 2 in UI
2022-12-26 10:25:26 +01:00
Blaz Kristan
0a3d911602
UM settings page update.
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- capitalize every word in parameters
- replace - and _ to space for legibility
Swapped includes in FX.cpp
2022-12-11 10:43:16 +01:00
Blaz Kristan
2c8dbb94fc
Tetix & FX option bugfix.
...
- mono color with palette option
2022-12-08 17:17:54 +01:00
Christian Schwinne
1db25d4b20
FX data optimization ( #2908 )
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* Do not require commas between ! in fxdata
* Updating fxdata: Halfway through the FX list
* fxdata flags and optimizations
* Revert optional commas after !
2022-11-26 21:31:45 +01:00
cschwinne
324fc149b3
Shorter JSON keys for 1d2d map and sound sim
...
(smaller fxdata, saves 100b flash, slightly shorter json doc)
2022-11-24 04:15:24 +01:00
Ewoud
740316ae2b
Effect ID's back to 0.13 numbering ( #2856 )
...
* Effect ID's back to 0.13 numbering
Needed for sync between versions and allow 0.13 presets to work in 0.14
* Effect ID's back to 0.13 numbering (part2)
2022-11-14 02:29:59 +01:00
cschwinne
c0a783198e
Reduce fxdata size by about 200 bytes
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Removed redundant commas before semicolon delimiter (`,;` -> `;`)
No need to transmit `@` in /json/fxdata
2022-11-11 03:10:41 +01:00
Blaz Kristan
5f4199183c
Bugfix for color transitioning.
...
Return palette option for Candle.
Fix for "* Color..." palette hiding.
Comment out debug output.
2022-11-09 20:09:01 +01:00
Blaž Kristan
5012418ed2
Reintroduce color 2 & 3 for Dancing shadows.
...
Allows palette selection.
2022-10-13 07:33:23 +02:00
Blaz Kristan
7642f8d702
Async preset saving.
...
Minor bugfixes.
2022-10-08 18:25:51 +02:00
Blaz Kristan
222b92807e
Percent FX use % as index in palette.
...
FX Checkmark bugfix.
2022-09-21 21:09:52 +02:00
Blaz Kristan
799d4f9465
Playlist load bugfix.
...
serializeConfig() in loop() (prevent crash/hang in web server callback)
2022-09-14 22:28:06 +02:00
Blaz Kristan
6ba3e25d33
Meteor palette bugfix.
...
Fire2012 cooling adjustment.
Akemi optimisation.
2022-09-12 22:33:30 +02:00
Blaz Kristan
e4fbf70568
Preset loading tuning.
...
Multi-relay toggle support.
Fire2012 tuning.
2D functions tuning.
Global SPI comments & tuning.
Bugfix in 4LD usermod.
On & bri support fix.
2022-09-09 17:16:52 +02:00
Blaž Kristan
508b1e76c2
Merge conflict fix.
2022-09-05 18:36:10 +02:00
Blaž Kristan
51d3268eed
Merge branch 'dev' of https://github.com/blazoncek/WLED into 0_14
...
- remove conditional audio compile
- Random Cycle bugfix
- AudioReactive updates
- global gamma flags
2022-09-05 15:13:15 +02:00
cschwinne
a0c90d4ba3
Disable unused characters in fonts
...
saves 5kB flash
Added 4x6 font
2022-09-05 03:18:59 +02:00
Blaz Kristan
2c27240da6
Remove DISABLE_AUDIO
2022-09-05 00:43:26 +02:00
Blaz Kristan
787f5f06df
Global gamma.
...
Randomcycle palette bugfix.
2022-09-04 20:17:05 +02:00
Blaz Kristan
cf51892782
Merge branch 'audioreactive-prototype' into dev
2022-09-02 23:36:44 +02:00
Blaz Kristan
3287eef0f1
Fixed cooling of ignition area.
2022-09-02 23:27:54 +02:00
Blaz Kristan
c4a261f2d2
Minor tweaks.
2022-09-02 21:21:53 +02:00
Ewowi
1867db3c4b
VirtualStrip: use indexToVStrip
2022-09-02 20:52:20 +02:00
Ewowi
9e23d52193
Popcorn to virtualStrip
2022-09-02 18:30:23 +02:00
Ewowi
e29be737f7
Drip to virtualstrip correction
2022-09-02 18:14:28 +02:00
Ewowi
3ac4122ec8
fire_2012 to virtualStrip
2022-09-02 17:55:08 +02:00
Ewowi
d56a79e016
Drip to virtualStrip
2022-09-02 17:42:47 +02:00
Blaz Kristan
36e10539e0
Merge branch 'dev' into audioreactive-prototype
2022-09-01 22:20:39 +02:00
Frank
37ba649930
audioreactive effect improvements
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- Info Page: add a small horizontal line below usermod specific part. Improves readability.
- updated 2D mapping mode of some 1D soundreactive effects
- alllow some effects to fade slowly, even slower that possible with SEGMENT.fade_out(). Looks nice.
not sure why - most effects only fade when using SEGMENT.fade_out(), while some need SEGMENT.fadeToBlackBy().
2022-09-01 14:56:01 +02:00
Blaz Kristan
586e72e797
Remove pxs/NONUNITY option
...
Constrains for bitfields.
Bugfixes.
2022-08-31 21:31:59 +02:00
Blaž Kristan
da0da4c75e
Remove NONUNITY
...
Expand soundSim
Tetrix optimisation
2022-08-31 14:24:02 +02:00
Blaz Kristan
26793c8428
Merge branch 'dev' into audioreactive-prototype
2022-08-30 20:13:25 +02:00
Blaz Kristan
8719adef1e
Tetrix vStrip 2D modification.
...
AA version of Bouncing balls
Better AA
2022-08-30 17:20:58 +02:00
Blaz Kristan
cd7bcb79e5
Tetrix vStrip 2D modification.
...
AA version of Bouncing balls
Better AA
2022-08-30 17:18:56 +02:00
Blaz Kristan
005419ab9a
vStrip calculation
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remove Segment copy constructor
2022-08-29 21:51:46 +02:00
Blaz Kristan
d28d2c57e4
Merge 'blazoncek/dev' into 0_14
...
1-click presets
Bugfix for 1D
virtual strips POC for 1D effects
global SPI MISO pin
2022-08-29 20:45:06 +02:00
Frank
6019b7bda4
GEQ: use full frequency range
...
also when user wants less than 16 bands.
Previously when users selected fewer bands (like 4 instead of 16), only the lowest freq channels were displayed.
2022-08-28 13:33:48 +02:00
Blaz Kristan
c6126db2a2
Bugfix for 1D setPixelColor
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Float vStrips.
Fix misspelled MISOSPI.
2022-08-27 18:25:54 +02:00
Blaz Kristan
030833f942
Global MISO pin.
...
Virtual strip expansion for 2D.
2022-08-25 21:57:43 +02:00
Blaz Kristan
daf67d9cf7
Whitespace cleanup.
...
Revert legacy effects to 1D and use mapping instead.
2022-08-24 23:04:51 +02:00
Blaz Kristan
a7dbfc4954
Fix for segment on/off transitions.
...
Fix for missing return.
Slightly smoother Chunchun, added Speed parameter for Hiphotic.
2022-08-23 16:00:50 +02:00
Blaz Kristan
af5e38e5ee
Fix for segment on/off transitions.
...
Fix for missing return.
Slightly smoother Chunchun, added Speed parameter for Hiphotic.
2022-08-23 15:57:05 +02:00
Blaz Kristan
d3d8fdff13
Transpose fix.
2022-08-22 22:02:36 +02:00
Blaz Kristan
053083f600
Minor optimisation.
2022-08-22 17:06:28 +02:00
Frank
d053bc562f
code cleanup, few optimizations, and fixing more overflows
...
- code cleanup in audio_reactive.h
- fixing some more under/overflows in fx.cpp
2022-08-21 13:10:16 +02:00
Blaz Kristan
450a0180f8
Merge branch 'dev' into audioreactive-prototype
2022-08-21 09:54:33 +02:00
Frank
bbc8049832
The Right Thing to Do (makes GEQ look awesome)
...
... found that stupid commit messages get more attention ;-)
- use 22050 Hz for sampling, as it is a standard frequency. I think this is the best choise.
- redesigned the GEQ channels (fftResult[]) for 22Khz, based on channels found on old HiFi equalizer equipment. 1Kzh is now at the center; Bass/Trebble channels are using 1/4 on left/right side respectively - similar to real equalizers. Looks nice :-)
- adjusted effects that use FFT_MajorPeak so that the maximum frequency is supported.
2022-08-20 22:14:54 +02:00
Blaz Kristan
44a4b11d36
Replace setOption/getOption
2022-08-19 21:14:49 +02:00
Frank
3c57e2e2b9
AR: special gain for GEO, some bugfixes andparameter tinkering
...
- new feature: "Input Level" (info page) can be used as global "GEQ gain" - only when AGC is ON (was already possible when AGC=off)
- some parameter tweaking in FFT function
- hidden feature: FFT decay is slower when setting a high "dynamics Limiter Fall time" (steps: <1000, <2000, <3000, >3000)
- FFT_MajorPeak default 1.0f (as log(0.0) is invalid)
- FX.cppp: ensure that fftResult[] is always used inside array bounds
2022-08-19 14:36:47 +02:00
Frank
3e494cc551
removed broken frequency squelch, added frequency scaling options
...
- removed broken FFTResult "squelch" feature. It was completely broken, and caused flashes in GEQ.
- added Frequency scaling options: linear and logarithmic
- fixed a few numerical accidents in FX.cpp (bouncing_balls, ripplepeak, freqmap, gravfreq, waterfall)
2022-08-18 19:07:37 +02:00
Blaz Kristan
67a51be9ee
Merge branch 'audioreactive-prototype' into merge-audio
2022-08-17 20:14:11 +02:00
Frank
991fad02d7
fixed look of some 1D effects
...
- fade_out() appears to finally do something meaning. Old fade_out values were too high. Adjusted so effects in 1D look similar "classic" SR WLED
- frequency reactive effects: max FFT frequency of 5120 Hz is hard-coded in most effects. Updated ranges to 10240 Hz
2022-08-17 13:17:00 +02:00
Blaž Kristan
c7d3ee0612
Fix "washed out" noise FX.
2022-08-16 10:08:19 +02:00
Frank
72770e5809
Merge remote-tracking branch 'origin/segment-api' into audioreactive-prototype
2022-08-14 14:19:57 +02:00
Frank
968721a515
some audio processing improvements and bugfixes from SR WLED
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- smoothing FFTResult (don't have a matrix to test)
- UDP sound sync improvements
- some bugfixes from SR WLED
- button.cpp: avoid starvation: strip.isUpdating() can be true for a long time.
work in progress - still needs testing!!
2022-08-14 13:58:07 +02:00
Blaz Kristan
74b6a78a9b
Effect fixes.
2022-08-13 00:58:27 +02:00
Blaz Kristan
32fc6d4b7f
Binary effect parameters.
2022-08-12 17:58:20 +02:00
Blaž Kristan
52e5f467b0
Added two more fonts to Scrolling text.
2022-08-11 11:46:30 +02:00
Blaz Kristan
e0a954caa2
4LD refresh task.
...
Scrolling text improvement.
LED settings bugfix.
Audioreactive disabled by default.
2022-08-10 20:20:36 +02:00
Blaz Kristan
957948f906
Code optimisations in effects.
...
Remove Wire initialisation from RTC.
Peek fix.
2022-08-09 21:14:37 +02:00
cschwinne
7befafe7b7
Enable numbers and symbols in text FX
...
Shorten `Reserved` to `RSVD`
2022-08-09 18:09:43 +02:00
cschwinne
436ce63e30
FX list duplicate cleanup
...
Minor optimizations
2022-08-09 15:20:00 +02:00
Blaz Kristan
6a42e477aa
Empty name Scrolling tex bugfix.
2022-08-08 19:56:09 +02:00
Blaz Kristan
22bc3dac2d
Tetrix with fade-out.
2022-08-08 17:52:20 +02:00
Blaz Kristan
4db4329ce3
Proper fix for {"on":"t","bri":100}
2022-08-08 15:56:15 +02:00
Blaž Kristan
acb17dc575
Fix addEffect()
2022-08-08 10:21:11 +02:00
Blaz Kristan
9270f80af2
Merge branch 'integration' into merge-audio
2022-08-05 23:03:38 +02:00
Blaz Kristan
eb8710df81
Merge branch 'audioreactive-prototype' into segment-api
2022-08-05 16:29:32 +02:00
Blaz Kristan
095099a085
Rename WLED_NO_AUDIO
2022-08-05 15:54:48 +02:00
Blaz Kristan
4e11806d00
Code optimisations.
2022-08-04 16:15:49 +02:00
Blaz Kristan
cdca715afc
Effect change at end of transition.
...
Compile bugfix.
2022-08-03 22:09:27 +02:00
Blaz Kristan
d0a08a55d1
Memory management!
2022-08-03 21:36:47 +02:00
ewowi
7b3fc206f7
Merge leftovers
2022-08-02 21:52:10 +02:00
ewowi
44c585e8c8
Merge branch 'ledsArrayToSGPC' into integration
2022-08-02 21:12:59 +02:00
ewowi
640f45f57d
Remove leds array from utility functions + small things
...
- Remove CRGB* leds from utility functions
- GameOfLife: fill_solid for prevLeds to for loop
- Remove if !fftResult
- Funky Plank: toggle src and dst
- Comment drawLine as not used
- Duplicate FadeToBlack, call one FadeToBlackOld
2022-08-02 19:44:27 +02:00
Blaz Kristan
0ba8bace0d
2D optimisations.
2022-08-02 18:27:32 +02:00
ewowi
4202fb8cdc
Small things
...
- Remove leds[] in comments
- freqmatrix default mapping to circle
- t_bri compile error
2022-08-02 18:05:55 +02:00
ewowi
5f8b8835e1
Leds removal leftovers
...
- Remove leds from 1D SEGMENT.data effects
- Noisefire: re-establish own palette
- FreqMatrix to circle mapping
2022-08-02 12:58:35 +02:00
ewowi
78edcfe5cf
Merge branch 'ledsArrayToSGPC' into integration
2022-08-02 12:21:46 +02:00
ewowi
2ca5e0c8b8
Remove leds from FX.cpp
...
- add addPixelColor overloads
- remove setPixels function
- sPC/gPC move leds check to beginning
- refactor wu_pixel work without leds
- remove leds out of effects and replace by sPC/gPC/aPC/nullptr
- workaround %=
- refactor game of life (but need to check patterns / history, see SR)
- refactor fill_circle to work without leds
2022-08-02 12:19:04 +02:00
Blaz Kristan
7ca1d99412
Multiple additions:
...
- transparent leds[] for getPixelColor()
- sample 2D Black Hole for trnasparent leds[]
- conditional audio compile (WLED_NO_AUDIO)
Bugfix:
- effect filtering
2022-08-01 22:01:24 +02:00
Blaz Kristan
118bcbd6a6
Effect filter patterns.
2022-08-01 17:32:40 +02:00
ewowi
987b442796
Merge branch 'ledsArrayToSGPC' into integrationMergeOnly
2022-08-01 16:25:51 +02:00