Blaz Kristan
7538649e81
Add optional leading 0 on time and date for Scrolling Text
...
- replaces #2994
2023-06-14 21:58:32 +02:00
Frank
9e69627626
2D Lissajous improvements
...
* allow user to control rotation speed (c3 slider)
* preserve accuracy by performing division _after_ multiplication: " (i * speed) / 32", instead of " i * (speed / 32)"
* proper rounding of "map" results, for better visual appearance
* avoid division by zero in map() function
2023-06-14 20:21:43 +02:00
Blaz Kristan
5a8a8dc292
Feature implementation
...
- #2236
- #1984
Better PSRAM handling
platformio.ini update
On/Off bus handling
2023-05-28 22:50:19 +02:00
Blaz Kristan
cae43e97cd
Corner fix
2023-05-13 15:17:49 +02:00
Blaz Kristan
16b66afa7a
Octopus offset
2023-05-10 21:06:48 +02:00
Blaz Kristan
cd6862b1a7
Merge branch 'main' into octopus
2023-05-06 12:56:35 +02:00
Blaz Kristan
a00be5b60c
Improved Tartan FX
2023-05-03 21:43:21 +02:00
Blaz Kristan
3da086438b
Add rotating to Octopus
...
Soap optimization
2023-05-02 11:16:24 +02:00
Blaz Kristan
c257c86387
Fix for mirroring
2023-05-01 20:43:03 +02:00
Blaz Kristan
ff3ae14c29
Merge branch 'main' into octopus
2023-05-01 19:23:12 +02:00
Blaž Kristan
511b7c4d92
Merge pull request #3142 from xxv/xxv/dancing-shadows-default-color
...
Set Dancing Shadows default palette to Party
2023-04-30 18:43:04 +02:00
Blaz Kristan
cc599f544a
Tweak in Soap.
2023-04-30 13:28:04 +02:00
Blaz Kristan
e886c85134
Tweaks.
2023-04-30 13:25:08 +02:00
Blaz Kristan
05eb716b85
Noise array bugfix.
...
Fire2012 tweak.
2023-04-30 13:22:42 +02:00
Blaz Kristan
61eb7b0a6a
Waving Cell FX
2023-04-29 17:04:16 +02:00
Blaz Kristan
f0dade5856
Uneven matrix fix.
2023-04-29 15:51:25 +02:00
Blaz Kristan
b740316918
Soap fix
2023-04-29 11:11:03 +02:00
Blaz Kristan
2119d08543
Octopus 2D effect
...
- by Stepko
2023-04-28 22:00:35 +02:00
cschwinne
4d55e05b07
Fix CI properly
...
Small 2D Soap FX optimizations
2023-04-28 00:51:34 +02:00
Blaz Kristan
65c584aeda
2D enhancement (internal)
...
- move() wrapping
- dual addPixelColorXY()
2023-04-27 17:31:55 +02:00
Blaž Kristan
2540a2dfd9
Soap, new 2D effect ( #3184 )
...
* Soap, new 2D effect
* Fix Soap FX on matrices with edges < 8 LEDs
* Add palette support to Soap FX
---------
Co-authored-by: cschwinne <dev.aircoookie@gmail.com>
2023-04-27 01:22:33 +02:00
Blaz Kristan
5e2fa13471
Bugfix.
...
- allow saving of reboot preset
- return Spread slider
2023-04-26 19:47:12 +02:00
Frank
246d945f39
another "inner var shadows outer var"
...
Seems this is not causing bugs, however its still bad style to re-define existing vars in an inner loop. Solved to improve code readability.
2023-04-14 14:13:45 +02:00
Steve Pomeroy
2c37961f7b
Set Dancing Shadows default palette to Party
2023-03-19 17:37:29 -04:00
Blaz Kristan
1bab4d6937
Merge branch 'main' into onepx-segment
2023-03-12 13:14:22 +01:00
Blaz Kristan
ddd32bd600
Multiple fixes.
...
- compiler warning fixes (gcc17)
- revert min heap size to 8k
- fix form submitting in 2D settings
- remove IRAM_ATTR for ESP8266 core 4.1.0
2023-03-05 22:56:14 +01:00
Frank
bc56c1a0e1
bugfixes
...
* xml.cpp: correct type for checkbox global led buffer" (was not shown correctly)
* fx.cpp: 2D floating blobs - correct swapped x/y coordinates (did not render correctly on non-square matrix)
2023-03-05 22:30:08 +01:00
Blaz Kristan
3ca7006e3a
Tweaks & bugfixes.
...
One pixel segment handling.
- added 0D FX metadata (1 pixel effects)
- ignore palettes for White only segment
- ignore color for non-RGB & non-White segment (on/off)
Bugfix
- proper auto segment creation
- hide palettes for non RGB segments
- some tweaks for #2984
- force Solid for some FX (causing crash) on 1 pixel segment
UI Optimisations
- slider tooltips
- tiny bit smaller tooltips
- hide segment power if only one segment
- gap between sliders
2023-02-25 09:41:15 +01:00
Blaz Kristan
0bed9b3c2e
FX tweak.
...
- Fireworks 1D
2023-01-30 23:10:45 +01:00
Blaz Kristan
c6fd11157a
Bugfix.
...
- incorrect palette blending in Palette effect (#3055 )
2023-01-29 11:58:47 +01:00
Blaz Kristan
07cc26a144
Merge branch 'main' into fx-upd
2023-01-24 16:39:49 +01:00
Blaz Kristan
178c4d15b7
Bugfix.
...
- missing Transpose (seglen)
- reduce flickering for static text (ScrollingText FX #3050 )
2023-01-24 16:35:31 +01:00
Blaz Kristan
20b0b5fc8e
Boost tweaking.
2023-01-21 22:38:04 +01:00
Blaz Kristan
fec5516da9
Fire 2012 boost.
2023-01-21 15:39:59 +01:00
Blaz Kristan
2ae8032ace
Compile fix.
2023-01-20 16:22:19 +01:00
Blaz Kristan
7a5d870f67
DJ Light optimisation.
...
GoL mutations.
cleanup.
2023-01-19 22:22:24 +01:00
Frank
e2b4e60c9e
pulser bugfix and minor optimizations
...
* pulser bugfix: " % cols" was missing so the effect would simply run out of visible range
* float math: use optimized functions: sqrtf, fabsf
* two more comments where code could be optimized, but I'm not sure what is thecorrect solution
2023-01-19 12:26:14 +01:00
Blaz Kristan
17543535e3
FX update
...
- Dynamic & Dynamic Smooth
- Dissolve & Dissolve Rnd
- Juggles
- Game of Life
- Colorful
- Fireworks & Rain
2023-01-18 22:56:49 +01:00
Blaz Kristan
c6db901051
Added gradient to drawCharacter()
...
Ability to select gradient text on Scrolling Text FX.
2023-01-17 19:54:44 +01:00
Blaz Kristan
4147d6c67e
FX: GameOfLife
...
- better glider detection
- correct behaviour during transition
- optimisations
2023-01-16 18:53:52 +01:00
Blaz Kristan
c71d378eab
New FX Distortion Waves
...
Updated FX Lissajous
2023-01-12 21:58:54 +01:00
Blaz Kristan
e410de9552
Bugfix.
...
- fadePixelColorXY()
- clearing 2D segment on mirror or reverse change
- FX update (DNA Spiral, Colored bursts)
2023-01-12 19:13:07 +01:00
Blaz Kristan
8dc262b415
Bugfixes.
...
- faster random palette blends
- remove UI ledmap selection for 2D
- FX updates (DNA Spiral, Colored bursts, Metaballs)
2023-01-11 23:08:08 +01:00
Blaž Kristan
67b3d383e4
Minor fix for (obsolete) Solid Glitter
2023-01-09 13:17:08 +01:00
Blaz Kristan
04020d5ae2
Universal glitter.
2023-01-08 21:58:55 +01:00
Blaz Kristan
27d7f5f190
Fixes.
...
Prevent flickering if segment off.
2023-01-06 18:11:52 +01:00
Blaz Kristan
c43c4c42c8
Renamed No Bg to Overlay
2023-01-06 17:23:24 +01:00
Blaž Kristan
613283f656
typo fix
2023-01-06 09:44:26 +01:00
Blaž Kristan
c7eccfb714
FX updates:
...
- Ripple (2D & no Bg)
- Glitter (no Bg)
- Sparkle (no Bg)
- Scan (no Bg)
- Two dots (no Bg)
- ICU (no Bg)
- Lightning (no Bg)
- Halloween eyes (no Bg)
- Spots (no Bg)
- Bouncing Balls (no BG)
- Popcorn (no Bg)
- Starburst (no Bg)
- Drip (no Bg)
- Whitespace cleanup
- draw_circle()
"no Bg" will allow overlapping segments if checked.
2023-01-06 09:10:39 +01:00
Leif
a16a6211e2
added #MMDD view to the scrolling text effect
2022-12-31 03:30:26 +01:00
Leif
04dbfcd0e6
added #DDMM & #HHMM to scrolling text
2022-12-30 00:04:22 +01:00
Blaz Kristan
6d1ff7c3f3
Railway FX
...
- slower minimum speed
- allow color 1 & 2 in UI
2022-12-26 10:25:26 +01:00
Blaz Kristan
0a3d911602
UM settings page update.
...
- capitalize every word in parameters
- replace - and _ to space for legibility
Swapped includes in FX.cpp
2022-12-11 10:43:16 +01:00
Blaz Kristan
2c8dbb94fc
Tetix & FX option bugfix.
...
- mono color with palette option
2022-12-08 17:17:54 +01:00
Christian Schwinne
1db25d4b20
FX data optimization ( #2908 )
...
* Do not require commas between ! in fxdata
* Updating fxdata: Halfway through the FX list
* fxdata flags and optimizations
* Revert optional commas after !
2022-11-26 21:31:45 +01:00
cschwinne
324fc149b3
Shorter JSON keys for 1d2d map and sound sim
...
(smaller fxdata, saves 100b flash, slightly shorter json doc)
2022-11-24 04:15:24 +01:00
Ewoud
740316ae2b
Effect ID's back to 0.13 numbering ( #2856 )
...
* Effect ID's back to 0.13 numbering
Needed for sync between versions and allow 0.13 presets to work in 0.14
* Effect ID's back to 0.13 numbering (part2)
2022-11-14 02:29:59 +01:00
cschwinne
c0a783198e
Reduce fxdata size by about 200 bytes
...
Removed redundant commas before semicolon delimiter (`,;` -> `;`)
No need to transmit `@` in /json/fxdata
2022-11-11 03:10:41 +01:00
Blaz Kristan
5f4199183c
Bugfix for color transitioning.
...
Return palette option for Candle.
Fix for "* Color..." palette hiding.
Comment out debug output.
2022-11-09 20:09:01 +01:00
Blaž Kristan
5012418ed2
Reintroduce color 2 & 3 for Dancing shadows.
...
Allows palette selection.
2022-10-13 07:33:23 +02:00
Blaz Kristan
7642f8d702
Async preset saving.
...
Minor bugfixes.
2022-10-08 18:25:51 +02:00
Blaz Kristan
222b92807e
Percent FX use % as index in palette.
...
FX Checkmark bugfix.
2022-09-21 21:09:52 +02:00
Blaz Kristan
799d4f9465
Playlist load bugfix.
...
serializeConfig() in loop() (prevent crash/hang in web server callback)
2022-09-14 22:28:06 +02:00
Blaz Kristan
6ba3e25d33
Meteor palette bugfix.
...
Fire2012 cooling adjustment.
Akemi optimisation.
2022-09-12 22:33:30 +02:00
Blaz Kristan
e4fbf70568
Preset loading tuning.
...
Multi-relay toggle support.
Fire2012 tuning.
2D functions tuning.
Global SPI comments & tuning.
Bugfix in 4LD usermod.
On & bri support fix.
2022-09-09 17:16:52 +02:00
Blaž Kristan
508b1e76c2
Merge conflict fix.
2022-09-05 18:36:10 +02:00
Blaž Kristan
51d3268eed
Merge branch 'dev' of https://github.com/blazoncek/WLED into 0_14
...
- remove conditional audio compile
- Random Cycle bugfix
- AudioReactive updates
- global gamma flags
2022-09-05 15:13:15 +02:00
cschwinne
a0c90d4ba3
Disable unused characters in fonts
...
saves 5kB flash
Added 4x6 font
2022-09-05 03:18:59 +02:00
Blaz Kristan
2c27240da6
Remove DISABLE_AUDIO
2022-09-05 00:43:26 +02:00
Blaz Kristan
787f5f06df
Global gamma.
...
Randomcycle palette bugfix.
2022-09-04 20:17:05 +02:00
Blaz Kristan
cf51892782
Merge branch 'audioreactive-prototype' into dev
2022-09-02 23:36:44 +02:00
Blaz Kristan
3287eef0f1
Fixed cooling of ignition area.
2022-09-02 23:27:54 +02:00
Blaz Kristan
c4a261f2d2
Minor tweaks.
2022-09-02 21:21:53 +02:00
Ewowi
1867db3c4b
VirtualStrip: use indexToVStrip
2022-09-02 20:52:20 +02:00
Ewowi
9e23d52193
Popcorn to virtualStrip
2022-09-02 18:30:23 +02:00
Ewowi
e29be737f7
Drip to virtualstrip correction
2022-09-02 18:14:28 +02:00
Ewowi
3ac4122ec8
fire_2012 to virtualStrip
2022-09-02 17:55:08 +02:00
Ewowi
d56a79e016
Drip to virtualStrip
2022-09-02 17:42:47 +02:00
Blaz Kristan
36e10539e0
Merge branch 'dev' into audioreactive-prototype
2022-09-01 22:20:39 +02:00
Frank
37ba649930
audioreactive effect improvements
...
- Info Page: add a small horizontal line below usermod specific part. Improves readability.
- updated 2D mapping mode of some 1D soundreactive effects
- alllow some effects to fade slowly, even slower that possible with SEGMENT.fade_out(). Looks nice.
not sure why - most effects only fade when using SEGMENT.fade_out(), while some need SEGMENT.fadeToBlackBy().
2022-09-01 14:56:01 +02:00
Blaz Kristan
586e72e797
Remove pxs/NONUNITY option
...
Constrains for bitfields.
Bugfixes.
2022-08-31 21:31:59 +02:00
Blaž Kristan
da0da4c75e
Remove NONUNITY
...
Expand soundSim
Tetrix optimisation
2022-08-31 14:24:02 +02:00
Blaz Kristan
26793c8428
Merge branch 'dev' into audioreactive-prototype
2022-08-30 20:13:25 +02:00
Blaz Kristan
8719adef1e
Tetrix vStrip 2D modification.
...
AA version of Bouncing balls
Better AA
2022-08-30 17:20:58 +02:00
Blaz Kristan
cd7bcb79e5
Tetrix vStrip 2D modification.
...
AA version of Bouncing balls
Better AA
2022-08-30 17:18:56 +02:00
Blaz Kristan
005419ab9a
vStrip calculation
...
remove Segment copy constructor
2022-08-29 21:51:46 +02:00
Blaz Kristan
d28d2c57e4
Merge 'blazoncek/dev' into 0_14
...
1-click presets
Bugfix for 1D
virtual strips POC for 1D effects
global SPI MISO pin
2022-08-29 20:45:06 +02:00
Frank
6019b7bda4
GEQ: use full frequency range
...
also when user wants less than 16 bands.
Previously when users selected fewer bands (like 4 instead of 16), only the lowest freq channels were displayed.
2022-08-28 13:33:48 +02:00
Blaz Kristan
c6126db2a2
Bugfix for 1D setPixelColor
...
Float vStrips.
Fix misspelled MISOSPI.
2022-08-27 18:25:54 +02:00
Blaz Kristan
030833f942
Global MISO pin.
...
Virtual strip expansion for 2D.
2022-08-25 21:57:43 +02:00
Blaz Kristan
daf67d9cf7
Whitespace cleanup.
...
Revert legacy effects to 1D and use mapping instead.
2022-08-24 23:04:51 +02:00
Blaz Kristan
a7dbfc4954
Fix for segment on/off transitions.
...
Fix for missing return.
Slightly smoother Chunchun, added Speed parameter for Hiphotic.
2022-08-23 16:00:50 +02:00
Blaz Kristan
af5e38e5ee
Fix for segment on/off transitions.
...
Fix for missing return.
Slightly smoother Chunchun, added Speed parameter for Hiphotic.
2022-08-23 15:57:05 +02:00
Blaz Kristan
d3d8fdff13
Transpose fix.
2022-08-22 22:02:36 +02:00
Blaz Kristan
053083f600
Minor optimisation.
2022-08-22 17:06:28 +02:00
Frank
d053bc562f
code cleanup, few optimizations, and fixing more overflows
...
- code cleanup in audio_reactive.h
- fixing some more under/overflows in fx.cpp
2022-08-21 13:10:16 +02:00
Blaz Kristan
450a0180f8
Merge branch 'dev' into audioreactive-prototype
2022-08-21 09:54:33 +02:00
Frank
bbc8049832
The Right Thing to Do (makes GEQ look awesome)
...
... found that stupid commit messages get more attention ;-)
- use 22050 Hz for sampling, as it is a standard frequency. I think this is the best choise.
- redesigned the GEQ channels (fftResult[]) for 22Khz, based on channels found on old HiFi equalizer equipment. 1Kzh is now at the center; Bass/Trebble channels are using 1/4 on left/right side respectively - similar to real equalizers. Looks nice :-)
- adjusted effects that use FFT_MajorPeak so that the maximum frequency is supported.
2022-08-20 22:14:54 +02:00
Blaz Kristan
44a4b11d36
Replace setOption/getOption
2022-08-19 21:14:49 +02:00
Frank
3c57e2e2b9
AR: special gain for GEO, some bugfixes andparameter tinkering
...
- new feature: "Input Level" (info page) can be used as global "GEQ gain" - only when AGC is ON (was already possible when AGC=off)
- some parameter tweaking in FFT function
- hidden feature: FFT decay is slower when setting a high "dynamics Limiter Fall time" (steps: <1000, <2000, <3000, >3000)
- FFT_MajorPeak default 1.0f (as log(0.0) is invalid)
- FX.cppp: ensure that fftResult[] is always used inside array bounds
2022-08-19 14:36:47 +02:00