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/*
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WS2812FX . cpp contains all effect methods
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Harm Aldick - 2016
www . aldick . org
LICENSE
The MIT License ( MIT )
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Copyright ( c ) 2016 Harm Aldick
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Permission is hereby granted , free of charge , to any person obtaining a copy
of this software and associated documentation files ( the " Software " ) , to deal
in the Software without restriction , including without limitation the rights
to use , copy , modify , merge , publish , distribute , sublicense , and / or sell
copies of the Software , and to permit persons to whom the Software is
furnished to do so , subject to the following conditions :
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software .
THE SOFTWARE IS PROVIDED " AS IS " , WITHOUT WARRANTY OF ANY KIND , EXPRESS OR
IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT . IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM , DAMAGES OR OTHER
LIABILITY , WHETHER IN AN ACTION OF CONTRACT , TORT OR OTHERWISE , ARISING FROM ,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE .
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Modified heavily for WLED
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*/
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# include "FX.h"
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# include "wled.h"
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# define IBN 5100
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# define PALETTE_SOLID_WRAP (paletteBlend == 1 || paletteBlend == 3)
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/*
* No blinking . Just plain old static light .
*/
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uint16_t WS2812FX : : mode_static ( void ) {
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fill ( SEGCOLOR ( 0 ) ) ;
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return ( SEGMENT . getOption ( SEG_OPTION_TRANSITIONAL ) ) ? FRAMETIME : 350 ; //update faster if in transition
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}
/*
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* Blink / strobe function
* Alternate between color1 and color2
* if ( strobe = = true ) then create a strobe effect
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*/
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uint16_t WS2812FX : : blink ( uint32_t color1 , uint32_t color2 , bool strobe , bool do_palette ) {
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uint32_t cycleTime = ( 255 - SEGMENT . speed ) * 20 ;
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uint32_t onTime = FRAMETIME ;
if ( ! strobe ) onTime + = ( ( cycleTime * SEGMENT . intensity ) > > 8 ) ;
cycleTime + = FRAMETIME * 2 ;
uint32_t it = now / cycleTime ;
uint32_t rem = now % cycleTime ;
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bool on = false ;
if ( it ! = SEGENV . step //new iteration, force on state for one frame, even if set time is too brief
| | rem < = onTime ) {
on = true ;
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}
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SEGENV . step = it ; //save previous iteration
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uint32_t color = on ? color1 : color2 ;
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if ( color = = color1 & & do_palette )
{
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 ) ) ;
}
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} else fill ( color ) ;
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return FRAMETIME ;
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}
/*
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* Normal blinking . 50 % on / off time .
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*/
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uint16_t WS2812FX : : mode_blink ( void ) {
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return blink ( SEGCOLOR ( 0 ) , SEGCOLOR ( 1 ) , false , true ) ;
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}
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/*
* Classic Blink effect . Cycling through the rainbow .
*/
uint16_t WS2812FX : : mode_blink_rainbow ( void ) {
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return blink ( color_wheel ( SEGENV . call & 0xFF ) , SEGCOLOR ( 1 ) , false , false ) ;
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}
/*
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* Classic Strobe effect .
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*/
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uint16_t WS2812FX : : mode_strobe ( void ) {
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return blink ( SEGCOLOR ( 0 ) , SEGCOLOR ( 1 ) , true , true ) ;
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}
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/*
* Classic Strobe effect . Cycling through the rainbow .
*/
uint16_t WS2812FX : : mode_strobe_rainbow ( void ) {
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return blink ( color_wheel ( SEGENV . call & 0xFF ) , SEGCOLOR ( 1 ) , true , false ) ;
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}
/*
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* Color wipe function
* LEDs are turned on ( color1 ) in sequence , then turned off ( color2 ) in sequence .
* if ( bool rev = = true ) then LEDs are turned off in reverse order
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*/
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uint16_t WS2812FX : : color_wipe ( bool rev , bool useRandomColors ) {
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uint32_t cycleTime = 750 + ( 255 - SEGMENT . speed ) * 150 ;
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uint32_t perc = now % cycleTime ;
uint16_t prog = ( perc * 65535 ) / cycleTime ;
bool back = ( prog > 32767 ) ;
if ( back ) {
prog - = 32767 ;
if ( SEGENV . step = = 0 ) SEGENV . step = 1 ;
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} else {
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if ( SEGENV . step = = 2 ) SEGENV . step = 3 ; //trigger color change
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}
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if ( useRandomColors ) {
if ( SEGENV . call = = 0 ) {
SEGENV . aux0 = random8 ( ) ;
SEGENV . step = 3 ;
}
if ( SEGENV . step = = 1 ) { //if flag set, change to new random color
SEGENV . aux1 = get_random_wheel_index ( SEGENV . aux0 ) ;
SEGENV . step = 2 ;
}
if ( SEGENV . step = = 3 ) {
SEGENV . aux0 = get_random_wheel_index ( SEGENV . aux1 ) ;
SEGENV . step = 0 ;
}
}
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uint16_t ledIndex = ( prog * SEGLEN ) > > 15 ;
uint16_t rem = 0 ;
rem = ( prog * SEGLEN ) * 2 ; //mod 0xFFFF
rem / = ( SEGMENT . intensity + 1 ) ;
if ( rem > 255 ) rem = 255 ;
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uint32_t col1 = useRandomColors ? color_wheel ( SEGENV . aux1 ) : SEGCOLOR ( 1 ) ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + )
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{
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uint16_t index = ( rev & & back ) ? SEGLEN - 1 - i : i ;
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uint32_t col0 = useRandomColors ? color_wheel ( SEGENV . aux0 ) : color_from_palette ( index , true , PALETTE_SOLID_WRAP , 0 ) ;
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if ( i < ledIndex )
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{
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setPixelColor ( index , back ? col1 : col0 ) ;
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} else
{
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setPixelColor ( index , back ? col0 : col1 ) ;
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if ( i = = ledIndex ) setPixelColor ( index , color_blend ( back ? col0 : col1 , back ? col1 : col0 , rem ) ) ;
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}
}
return FRAMETIME ;
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}
/*
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* Lights all LEDs one after another .
*/
uint16_t WS2812FX : : mode_color_wipe ( void ) {
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return color_wipe ( false , false ) ;
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}
/*
* Lights all LEDs one after another . Turns off opposite
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*/
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uint16_t WS2812FX : : mode_color_sweep ( void ) {
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return color_wipe ( true , false ) ;
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}
/*
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* Turns all LEDs after each other to a random color .
* Then starts over with another color .
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*/
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uint16_t WS2812FX : : mode_color_wipe_random ( void ) {
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return color_wipe ( false , true ) ;
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}
/*
* Random color introduced alternating from start and end of strip .
*/
uint16_t WS2812FX : : mode_color_sweep_random ( void ) {
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return color_wipe ( true , true ) ;
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}
/*
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* Lights all LEDs in one random color up . Then switches them
* to the next random color .
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*/
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uint16_t WS2812FX : : mode_random_color ( void ) {
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uint32_t cycleTime = 200 + ( 255 - SEGMENT . speed ) * 50 ;
uint32_t it = now / cycleTime ;
uint32_t rem = now % cycleTime ;
uint16_t fadedur = ( cycleTime * SEGMENT . intensity ) > > 8 ;
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uint32_t fade = 255 ;
if ( fadedur ) {
fade = ( rem * 255 ) / fadedur ;
if ( fade > 255 ) fade = 255 ;
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}
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if ( SEGENV . call = = 0 ) {
SEGENV . aux0 = random8 ( ) ;
SEGENV . step = 2 ;
}
if ( it ! = SEGENV . step ) //new color
{
SEGENV . aux1 = SEGENV . aux0 ;
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SEGENV . aux0 = get_random_wheel_index ( SEGENV . aux0 ) ; //aux0 will store our random color wheel index
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SEGENV . step = it ;
}
fill ( color_blend ( color_wheel ( SEGENV . aux1 ) , color_wheel ( SEGENV . aux0 ) , fade ) ) ;
return FRAMETIME ;
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}
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/*
* Lights every LED in a random color . Changes all LED at the same time
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* to new random colors .
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*/
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uint16_t WS2812FX : : dynamic ( boolean smooth = false ) {
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if ( ! SEGENV . allocateData ( SEGLEN ) ) return mode_static ( ) ; //allocation failed
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if ( SEGENV . call = = 0 ) {
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) SEGENV . data [ i ] = random8 ( ) ;
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}
uint32_t cycleTime = 50 + ( 255 - SEGMENT . speed ) * 15 ;
uint32_t it = now / cycleTime ;
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if ( it ! = SEGENV . step & & SEGMENT . speed ! = 0 ) //new color
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{
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
if ( random8 ( ) < = SEGMENT . intensity ) SEGENV . data [ i ] = random8 ( ) ;
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}
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SEGENV . step = it ;
}
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if ( smooth ) {
for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
blendPixelColor ( i , color_wheel ( SEGENV . data [ i ] ) , 16 ) ;
}
} else {
for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
setPixelColor ( i , color_wheel ( SEGENV . data [ i ] ) ) ;
}
}
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return FRAMETIME ;
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}
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/*
* Original effect " Dynamic "
*/
uint16_t WS2812FX : : mode_dynamic ( void ) {
return dynamic ( false ) ;
}
/*
* effect " Dynamic " with smoth color - fading
*/
uint16_t WS2812FX : : mode_dynamic_smooth ( void ) {
return dynamic ( true ) ;
}
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/*
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* Does the " standby-breathing " of well known i - Devices .
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*/
uint16_t WS2812FX : : mode_breath ( void ) {
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uint16_t var = 0 ;
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uint16_t counter = ( now * ( ( SEGMENT . speed > > 3 ) + 10 ) ) ;
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counter = ( counter > > 2 ) + ( counter > > 4 ) ; //0-16384 + 0-2048
if ( counter < 16384 ) {
if ( counter > 8192 ) counter = 8192 - ( counter - 8192 ) ;
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var = sin16 ( counter ) / 103 ; //close to parabolic in range 0-8192, max val. 23170
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}
uint8_t lum = 30 + var ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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setPixelColor ( i , color_blend ( SEGCOLOR ( 1 ) , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 ) , lum ) ) ;
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}
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return FRAMETIME ;
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}
/*
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* Fades the LEDs between two colors
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*/
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uint16_t WS2812FX : : mode_fade ( void ) {
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uint16_t counter = ( now * ( ( SEGMENT . speed > > 3 ) + 10 ) ) ;
uint8_t lum = triwave16 ( counter ) > > 8 ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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setPixelColor ( i , color_blend ( SEGCOLOR ( 1 ) , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 ) , lum ) ) ;
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}
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return FRAMETIME ;
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}
/*
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* Scan mode parent function
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*/
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uint16_t WS2812FX : : scan ( bool dual )
{
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uint32_t cycleTime = 750 + ( 255 - SEGMENT . speed ) * 150 ;
uint32_t perc = now % cycleTime ;
uint16_t prog = ( perc * 65535 ) / cycleTime ;
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uint16_t size = 1 + ( ( SEGMENT . intensity * SEGLEN ) > > 9 ) ;
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uint16_t ledIndex = ( prog * ( ( SEGLEN * 2 ) - size * 2 ) ) > > 16 ;
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fill ( SEGCOLOR ( 1 ) ) ;
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int led_offset = ledIndex - ( SEGLEN - size ) ;
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led_offset = abs ( led_offset ) ;
if ( dual ) {
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for ( uint16_t j = led_offset ; j < led_offset + size ; j + + ) {
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uint16_t i2 = SEGLEN - 1 - j ;
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setPixelColor ( i2 , color_from_palette ( i2 , true , PALETTE_SOLID_WRAP , ( SEGCOLOR ( 2 ) ) ? 2 : 0 ) ) ;
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}
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}
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for ( uint16_t j = led_offset ; j < led_offset + size ; j + + ) {
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setPixelColor ( j , color_from_palette ( j , true , PALETTE_SOLID_WRAP , 0 ) ) ;
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}
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return FRAMETIME ;
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}
/*
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* Runs a single pixel back and forth .
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*/
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uint16_t WS2812FX : : mode_scan ( void ) {
return scan ( false ) ;
}
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/*
* Runs two pixel back and forth in opposite directions .
*/
uint16_t WS2812FX : : mode_dual_scan ( void ) {
return scan ( true ) ;
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}
/*
* Cycles all LEDs at once through a rainbow .
*/
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uint16_t WS2812FX : : mode_rainbow ( void ) {
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uint16_t counter = ( now * ( ( SEGMENT . speed > > 2 ) + 2 ) ) & 0xFFFF ;
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counter = counter > > 8 ;
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if ( SEGMENT . intensity < 128 ) {
fill ( color_blend ( color_wheel ( counter ) , WHITE , 128 - SEGMENT . intensity ) ) ;
} else {
fill ( color_wheel ( counter ) ) ;
}
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return FRAMETIME ;
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}
/*
* Cycles a rainbow over the entire string of LEDs .
*/
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uint16_t WS2812FX : : mode_rainbow_cycle ( void ) {
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uint16_t counter = ( now * ( ( SEGMENT . speed > > 2 ) + 2 ) ) & 0xFFFF ;
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counter = counter > > 8 ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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//intensity/29 = 0 (1/16) 1 (1/8) 2 (1/4) 3 (1/2) 4 (1) 5 (2) 6 (4) 7 (8) 8 (16)
uint8_t index = ( i * ( 16 < < ( SEGMENT . intensity / 29 ) ) / SEGLEN ) + counter ;
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setPixelColor ( i , color_wheel ( index ) ) ;
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}
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return FRAMETIME ;
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}
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/*
* Theatre - style crawling lights .
* Inspired by the Adafruit examples .
*/
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uint16_t WS2812FX : : mode_theater_chase ( void ) {
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return running ( SEGCOLOR ( 0 ) , SEGCOLOR ( 1 ) , true ) ;
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}
/*
* Theatre - style crawling lights with rainbow effect .
* Inspired by the Adafruit examples .
*/
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uint16_t WS2812FX : : mode_theater_chase_rainbow ( void ) {
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return running ( color_wheel ( SEGENV . step ) , SEGCOLOR ( 1 ) , true ) ;
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}
/*
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* Running lights effect with smooth sine transition base .
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*/
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uint16_t WS2812FX : : running_base ( bool saw , bool dual = false ) {
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uint8_t x_scale = SEGMENT . intensity > > 2 ;
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uint32_t counter = ( now * SEGMENT . speed ) > > 9 ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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uint16_t a = i * x_scale - counter ;
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if ( saw ) {
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a & = 0xFF ;
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if ( a < 16 )
{
a = 192 + a * 8 ;
} else {
a = map ( a , 16 , 255 , 64 , 192 ) ;
}
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a = 255 - a ;
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}
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uint8_t s = dual ? sin_gap ( a ) : sin8 ( a ) ;
uint32_t ca = color_blend ( SEGCOLOR ( 1 ) , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 ) , s ) ;
if ( dual ) {
uint16_t b = ( SEGLEN - 1 - i ) * x_scale - counter ;
uint8_t t = sin_gap ( b ) ;
uint32_t cb = color_blend ( SEGCOLOR ( 1 ) , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 2 ) , t ) ;
ca = color_blend ( ca , cb , 127 ) ;
}
setPixelColor ( i , ca ) ;
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}
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return FRAMETIME ;
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}
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/*
* Running lights in opposite directions .
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* Idea : Make the gap width controllable with a third slider in the future
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*/
uint16_t WS2812FX : : mode_running_dual ( void ) {
return running_base ( false , true ) ;
}
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/*
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* Running lights effect with smooth sine transition .
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*/
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uint16_t WS2812FX : : mode_running_lights ( void ) {
return running_base ( false ) ;
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}
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/*
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* Running lights effect with sawtooth transition .
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*/
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uint16_t WS2812FX : : mode_saw ( void ) {
return running_base ( true ) ;
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}
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/*
* Blink several LEDs in random colors on , reset , repeat .
* Inspired by www . tweaking4all . com / hardware / arduino / adruino - led - strip - effects /
*/
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uint16_t WS2812FX : : mode_twinkle ( void ) {
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fill ( SEGCOLOR ( 1 ) ) ;
uint32_t cycleTime = 20 + ( 255 - SEGMENT . speed ) * 5 ;
uint32_t it = now / cycleTime ;
if ( it ! = SEGENV . step )
{
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uint16_t maxOn = map ( SEGMENT . intensity , 0 , 255 , 1 , SEGLEN ) ; // make sure at least one LED is on
if ( SEGENV . aux0 > = maxOn )
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{
SEGENV . aux0 = 0 ;
SEGENV . aux1 = random16 ( ) ; //new seed for our PRNG
}
SEGENV . aux0 + + ;
SEGENV . step = it ;
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}
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uint16_t PRNG16 = SEGENV . aux1 ;
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for ( uint16_t i = 0 ; i < SEGENV . aux0 ; i + + )
{
PRNG16 = ( uint16_t ) ( PRNG16 * 2053 ) + 13849 ; // next 'random' number
uint32_t p = ( uint32_t ) SEGLEN * ( uint32_t ) PRNG16 ;
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uint16_t j = p > > 16 ;
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setPixelColor ( j , color_from_palette ( j , true , PALETTE_SOLID_WRAP , 0 ) ) ;
}
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return FRAMETIME ;
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}
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/*
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* Dissolve function
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*/
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uint16_t WS2812FX : : dissolve ( uint32_t color ) {
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bool wa = ( SEGCOLOR ( 1 ) ! = 0 & & _brightness < 255 ) ; //workaround, can't compare getPixel to color if not full brightness
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for ( uint16_t j = 0 ; j < = SEGLEN / 15 ; j + + )
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{
if ( random8 ( ) < = SEGMENT . intensity ) {
for ( uint8_t times = 0 ; times < 10 ; times + + ) //attempt to spawn a new pixel 5 times
{
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uint16_t i = random16 ( SEGLEN ) ;
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if ( SEGENV . aux0 ) { //dissolve to primary/palette
if ( getPixelColor ( i ) = = SEGCOLOR ( 1 ) | | wa ) {
if ( color = = SEGCOLOR ( 0 ) )
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{
setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 ) ) ;
} else { setPixelColor ( i , color ) ; }
break ; //only spawn 1 new pixel per frame per 50 LEDs
}
} else { //dissolve to secondary
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if ( getPixelColor ( i ) ! = SEGCOLOR ( 1 ) ) { setPixelColor ( i , SEGCOLOR ( 1 ) ) ; break ; }
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}
}
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}
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}
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if ( SEGENV . call > ( 255 - SEGMENT . speed ) + 15U )
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{
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SEGENV . aux0 = ! SEGENV . aux0 ;
SEGENV . call = 0 ;
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}
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return FRAMETIME ;
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}
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/*
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* Blink several LEDs on and then off
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*/
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uint16_t WS2812FX : : mode_dissolve ( void ) {
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return dissolve ( SEGCOLOR ( 0 ) ) ;
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}
/*
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* Blink several LEDs on and then off in random colors
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*/
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uint16_t WS2812FX : : mode_dissolve_random ( void ) {
return dissolve ( color_wheel ( random8 ( ) ) ) ;
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}
/*
* Blinks one LED at a time .
* Inspired by www . tweaking4all . com / hardware / arduino / adruino - led - strip - effects /
*/
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uint16_t WS2812FX : : mode_sparkle ( void ) {
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 1 ) ) ;
}
uint32_t cycleTime = 10 + ( 255 - SEGMENT . speed ) * 2 ;
uint32_t it = now / cycleTime ;
if ( it ! = SEGENV . step )
{
SEGENV . aux0 = random16 ( SEGLEN ) ; // aux0 stores the random led index
SEGENV . step = it ;
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}
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setPixelColor ( SEGENV . aux0 , SEGCOLOR ( 0 ) ) ;
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return FRAMETIME ;
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}
/*
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* Lights all LEDs in the color . Flashes single col 1 pixels randomly . ( List name : Sparkle Dark )
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* Inspired by www . tweaking4all . com / hardware / arduino / adruino - led - strip - effects /
*/
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uint16_t WS2812FX : : mode_flash_sparkle ( void ) {
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 ) ) ;
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}
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if ( now - SEGENV . aux0 > SEGENV . step ) {
if ( random8 ( ( 255 - SEGMENT . intensity ) > > 4 ) = = 0 ) {
setPixelColor ( random16 ( SEGLEN ) , SEGCOLOR ( 1 ) ) ; //flash
}
SEGENV . step = now ;
SEGENV . aux0 = 255 - SEGMENT . speed ;
}
return FRAMETIME ;
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}
/*
* Like flash sparkle . With more flash .
* Inspired by www . tweaking4all . com / hardware / arduino / adruino - led - strip - effects /
*/
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uint16_t WS2812FX : : mode_hyper_sparkle ( void ) {
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 ) ) ;
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}
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if ( now - SEGENV . aux0 > SEGENV . step ) {
if ( random8 ( ( 255 - SEGMENT . intensity ) > > 4 ) = = 0 ) {
for ( uint16_t i = 0 ; i < MAX ( 1 , SEGLEN / 3 ) ; i + + ) {
setPixelColor ( random16 ( SEGLEN ) , SEGCOLOR ( 1 ) ) ;
}
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}
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SEGENV . step = now ;
SEGENV . aux0 = 255 - SEGMENT . speed ;
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}
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return FRAMETIME ;
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}
/*
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* Strobe effect with different strobe count and pause , controlled by speed .
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*/
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uint16_t WS2812FX : : mode_multi_strobe ( void ) {
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 1 ) ) ;
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}
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SEGENV . aux0 = 50 + 20 * ( uint16_t ) ( 255 - SEGMENT . speed ) ;
uint16_t count = 2 * ( ( SEGMENT . intensity / 10 ) + 1 ) ;
if ( SEGENV . aux1 < count ) {
if ( ( SEGENV . aux1 & 1 ) = = 0 ) {
fill ( SEGCOLOR ( 0 ) ) ;
SEGENV . aux0 = 15 ;
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} else {
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SEGENV . aux0 = 50 ;
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}
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}
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if ( now - SEGENV . aux0 > SEGENV . step ) {
SEGENV . aux1 + + ;
if ( SEGENV . aux1 > count ) SEGENV . aux1 = 0 ;
SEGENV . step = now ;
}
return FRAMETIME ;
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}
/*
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* Android loading circle
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*/
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uint16_t WS2812FX : : mode_android ( void ) {
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 1 ) ) ;
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}
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if ( SEGENV . aux1 > ( ( float ) SEGMENT . intensity / 255.0 ) * ( float ) SEGLEN )
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{
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SEGENV . aux0 = 1 ;
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} else
{
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if ( SEGENV . aux1 < 2 ) SEGENV . aux0 = 0 ;
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}
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uint16_t a = SEGENV . step ;
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if ( SEGENV . aux0 = = 0 )
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{
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if ( SEGENV . call % 3 = = 1 ) { a + + ; }
else { SEGENV . aux1 + + ; }
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} else
{
a + + ;
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if ( SEGENV . call % 3 ! = 1 ) SEGENV . aux1 - - ;
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}
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if ( a > = SEGLEN ) a = 0 ;
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if ( a + SEGENV . aux1 < SEGLEN )
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{
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for ( int i = a ; i < a + SEGENV . aux1 ; i + + ) {
setPixelColor ( i , SEGCOLOR ( 0 ) ) ;
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}
} else
{
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for ( int i = a ; i < SEGLEN ; i + + ) {
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setPixelColor ( i , SEGCOLOR ( 0 ) ) ;
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}
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for ( int i = 0 ; i < SEGENV . aux1 - ( SEGLEN - a ) ; i + + ) {
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setPixelColor ( i , SEGCOLOR ( 0 ) ) ;
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}
}
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SEGENV . step = a ;
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return 3 + ( ( 8 * ( uint32_t ) ( 255 - SEGMENT . speed ) ) / SEGLEN ) ;
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}
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/*
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* color chase function .
* color1 = background color
* color2 and color3 = colors of two adjacent leds
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*/
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uint16_t WS2812FX : : chase ( uint32_t color1 , uint32_t color2 , uint32_t color3 , bool do_palette ) {
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uint16_t counter = now * ( ( SEGMENT . speed > > 2 ) + 1 ) ;
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uint16_t a = counter * SEGLEN > > 16 ;
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bool chase_random = ( SEGMENT . mode = = FX_MODE_CHASE_RANDOM ) ;
if ( chase_random ) {
if ( a < SEGENV . step ) //we hit the start again, choose new color for Chase random
{
SEGENV . aux1 = SEGENV . aux0 ; //store previous random color
SEGENV . aux0 = get_random_wheel_index ( SEGENV . aux0 ) ;
}
color1 = color_wheel ( SEGENV . aux0 ) ;
}
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SEGENV . step = a ;
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// Use intensity setting to vary chase up to 1/2 string length
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uint8_t size = 1 + ( SEGMENT . intensity * SEGLEN > > 10 ) ;
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uint16_t b = a + size ; //"trail" of chase, filled with color1
if ( b > SEGLEN ) b - = SEGLEN ;
uint16_t c = b + size ;
if ( c > SEGLEN ) c - = SEGLEN ;
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//background
if ( do_palette )
{
for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 1 ) ) ;
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}
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} else fill ( color1 ) ;
//if random, fill old background between a and end
if ( chase_random )
{
color1 = color_wheel ( SEGENV . aux1 ) ;
for ( uint16_t i = a ; i < SEGLEN ; i + + )
setPixelColor ( i , color1 ) ;
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}
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//fill between points a and b with color2
if ( a < b )
{
for ( uint16_t i = a ; i < b ; i + + )
setPixelColor ( i , color2 ) ;
} else {
for ( uint16_t i = a ; i < SEGLEN ; i + + ) //fill until end
setPixelColor ( i , color2 ) ;
for ( uint16_t i = 0 ; i < b ; i + + ) //fill from start until b
setPixelColor ( i , color2 ) ;
}
//fill between points b and c with color2
if ( b < c )
{
for ( uint16_t i = b ; i < c ; i + + )
setPixelColor ( i , color3 ) ;
} else {
for ( uint16_t i = b ; i < SEGLEN ; i + + ) //fill until end
setPixelColor ( i , color3 ) ;
for ( uint16_t i = 0 ; i < c ; i + + ) //fill from start until c
setPixelColor ( i , color3 ) ;
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}
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return FRAMETIME ;
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}
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/*
* Bicolor chase , more primary color .
*/
uint16_t WS2812FX : : mode_chase_color ( void ) {
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return chase ( SEGCOLOR ( 1 ) , ( SEGCOLOR ( 2 ) ) ? SEGCOLOR ( 2 ) : SEGCOLOR ( 0 ) , SEGCOLOR ( 0 ) , true ) ;
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}
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/*
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* Primary running followed by random color .
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*/
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uint16_t WS2812FX : : mode_chase_random ( void ) {
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return chase ( SEGCOLOR ( 1 ) , ( SEGCOLOR ( 2 ) ) ? SEGCOLOR ( 2 ) : SEGCOLOR ( 0 ) , SEGCOLOR ( 0 ) , false ) ;
}
/*
* Primary , secondary running on rainbow .
*/
uint16_t WS2812FX : : mode_chase_rainbow ( void ) {
uint8_t color_sep = 256 / SEGLEN ;
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if ( color_sep = = 0 ) color_sep = 1 ; // correction for segments longer than 256 LEDs
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uint8_t color_index = SEGENV . call & 0xFF ;
uint32_t color = color_wheel ( ( ( SEGENV . step * color_sep ) + color_index ) & 0xFF ) ;
return chase ( color , SEGCOLOR ( 0 ) , SEGCOLOR ( 1 ) , false ) ;
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}
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/*
* Primary running on rainbow .
*/
uint16_t WS2812FX : : mode_chase_rainbow_white ( void ) {
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uint16_t n = SEGENV . step ;
uint16_t m = ( SEGENV . step + 1 ) % SEGLEN ;
uint32_t color2 = color_wheel ( ( ( n * 256 / SEGLEN ) + ( SEGENV . call & 0xFF ) ) & 0xFF ) ;
uint32_t color3 = color_wheel ( ( ( m * 256 / SEGLEN ) + ( SEGENV . call & 0xFF ) ) & 0xFF ) ;
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return chase ( SEGCOLOR ( 0 ) , color2 , color3 , false ) ;
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}
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/*
* Red - Amber - Green - Blue lights running
*/
uint16_t WS2812FX : : mode_colorful ( void ) {
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uint8_t numColors = 4 ; //3, 4, or 5
uint32_t cols [ 9 ] { 0x00FF0000 , 0x00EEBB00 , 0x0000EE00 , 0x000077CC } ;
if ( SEGMENT . intensity > 160 | | SEGMENT . palette ) { //palette or color
if ( ! SEGMENT . palette ) {
numColors = 3 ;
for ( uint8_t i = 0 ; i < 3 ; i + + ) cols [ i ] = SEGCOLOR ( i ) ;
} else {
uint16_t fac = 80 ;
if ( SEGMENT . palette = = 52 ) { numColors = 5 ; fac = 61 ; } //C9 2 has 5 colors
for ( uint8_t i = 0 ; i < numColors ; i + + ) {
cols [ i ] = color_from_palette ( i * fac , false , true , 255 ) ;
}
}
} else if ( SEGMENT . intensity < 80 ) //pastel (easter) colors
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{
cols [ 0 ] = 0x00FF8040 ;
cols [ 1 ] = 0x00E5D241 ;
cols [ 2 ] = 0x0077FF77 ;
cols [ 3 ] = 0x0077F0F0 ;
}
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for ( uint8_t i = numColors ; i < numColors * 2 - 1 ; i + + ) cols [ i ] = cols [ i - numColors ] ;
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uint32_t cycleTime = 50 + ( 8 * ( uint32_t ) ( 255 - SEGMENT . speed ) ) ;
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uint32_t it = now / cycleTime ;
if ( it ! = SEGENV . step )
{
if ( SEGMENT . speed > 0 ) SEGENV . aux0 + + ;
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if ( SEGENV . aux0 > = numColors ) SEGENV . aux0 = 0 ;
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SEGENV . step = it ;
}
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for ( uint16_t i = 0 ; i < SEGLEN ; i + = numColors )
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{
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for ( uint16_t j = 0 ; j < numColors ; j + + ) setPixelColor ( i + j , cols [ SEGENV . aux0 + j ] ) ;
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}
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return FRAMETIME ;
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}
/*
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* Emulates a traffic light .
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*/
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uint16_t WS2812FX : : mode_traffic_light ( void ) {
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + )
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setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 1 ) ) ;
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uint32_t mdelay = 500 ;
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for ( int i = 0 ; i < SEGLEN - 2 ; i + = 3 )
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{
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switch ( SEGENV . aux0 )
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{
case 0 : setPixelColor ( i , 0x00FF0000 ) ; mdelay = 150 + ( 100 * ( uint32_t ) ( 255 - SEGMENT . speed ) ) ; break ;
case 1 : setPixelColor ( i , 0x00FF0000 ) ; mdelay = 150 + ( 20 * ( uint32_t ) ( 255 - SEGMENT . speed ) ) ; setPixelColor ( i + 1 , 0x00EECC00 ) ; break ;
case 2 : setPixelColor ( i + 2 , 0x0000FF00 ) ; mdelay = 150 + ( 100 * ( uint32_t ) ( 255 - SEGMENT . speed ) ) ; break ;
case 3 : setPixelColor ( i + 1 , 0x00EECC00 ) ; mdelay = 150 + ( 20 * ( uint32_t ) ( 255 - SEGMENT . speed ) ) ; break ;
}
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}
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if ( now - SEGENV . step > mdelay )
{
SEGENV . aux0 + + ;
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if ( SEGENV . aux0 = = 1 & & SEGMENT . intensity > 140 ) SEGENV . aux0 = 2 ; //skip Red + Amber, to get US-style sequence
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if ( SEGENV . aux0 > 3 ) SEGENV . aux0 = 0 ;
SEGENV . step = now ;
}
return FRAMETIME ;
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}
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/*
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* Sec flashes running on prim .
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*/
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# define FLASH_COUNT 4
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uint16_t WS2812FX : : mode_chase_flash ( void ) {
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uint8_t flash_step = SEGENV . call % ( ( FLASH_COUNT * 2 ) + 1 ) ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 ) ) ;
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}
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uint16_t delay = 10 + ( ( 30 * ( uint16_t ) ( 255 - SEGMENT . speed ) ) / SEGLEN ) ;
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if ( flash_step < ( FLASH_COUNT * 2 ) ) {
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if ( flash_step % 2 = = 0 ) {
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uint16_t n = SEGENV . step ;
uint16_t m = ( SEGENV . step + 1 ) % SEGLEN ;
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setPixelColor ( n , SEGCOLOR ( 1 ) ) ;
setPixelColor ( m , SEGCOLOR ( 1 ) ) ;
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delay = 20 ;
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} else {
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delay = 30 ;
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}
} else {
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SEGENV . step = ( SEGENV . step + 1 ) % SEGLEN ;
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}
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return delay ;
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}
/*
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* Prim flashes running , followed by random color .
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*/
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uint16_t WS2812FX : : mode_chase_flash_random ( void ) {
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uint8_t flash_step = SEGENV . call % ( ( FLASH_COUNT * 2 ) + 1 ) ;
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for ( uint16_t i = 0 ; i < SEGENV . step ; i + + ) {
setPixelColor ( i , color_wheel ( SEGENV . aux0 ) ) ;
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}
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uint16_t delay = 1 + ( ( 10 * ( uint16_t ) ( 255 - SEGMENT . speed ) ) / SEGLEN ) ;
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if ( flash_step < ( FLASH_COUNT * 2 ) ) {
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uint16_t n = SEGENV . step ;
uint16_t m = ( SEGENV . step + 1 ) % SEGLEN ;
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if ( flash_step % 2 = = 0 ) {
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setPixelColor ( n , SEGCOLOR ( 0 ) ) ;
setPixelColor ( m , SEGCOLOR ( 0 ) ) ;
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delay = 20 ;
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} else {
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setPixelColor ( n , color_wheel ( SEGENV . aux0 ) ) ;
setPixelColor ( m , SEGCOLOR ( 1 ) ) ;
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delay = 30 ;
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}
} else {
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SEGENV . step = ( SEGENV . step + 1 ) % SEGLEN ;
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if ( SEGENV . step = = 0 ) {
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SEGENV . aux0 = get_random_wheel_index ( SEGENV . aux0 ) ;
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}
}
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return delay ;
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}
/*
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* Alternating pixels running function .
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*/
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uint16_t WS2812FX : : running ( uint32_t color1 , uint32_t color2 , bool theatre ) {
uint8_t width = ( theatre ? 3 : 1 ) + ( SEGMENT . intensity > > 4 ) ; // window
uint32_t cycleTime = 50 + ( 255 - SEGMENT . speed ) ;
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uint32_t it = now / cycleTime ;
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bool usePalette = color1 = = SEGCOLOR ( 0 ) ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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uint32_t col = color2 ;
if ( usePalette ) color1 = color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 ) ;
if ( theatre ) {
if ( ( i % width ) = = SEGENV . aux0 ) col = color1 ;
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} else {
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int8_t pos = ( i % ( width < < 1 ) ) ;
if ( ( pos < SEGENV . aux0 - width ) | | ( ( pos > = SEGENV . aux0 ) & & ( pos < SEGENV . aux0 + width ) ) ) col = color1 ;
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}
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setPixelColor ( i , col ) ;
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}
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if ( it ! = SEGENV . step ) {
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SEGENV . aux0 = ( SEGENV . aux0 + 1 ) % ( theatre ? width : ( width < < 1 ) ) ;
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SEGENV . step = it ;
}
return FRAMETIME ;
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}
/*
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* Alternating color / sec pixels running .
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*/
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uint16_t WS2812FX : : mode_running_color ( void ) {
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return running ( SEGCOLOR ( 0 ) , SEGCOLOR ( 1 ) ) ;
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}
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/*
* Alternating red / white pixels running .
*/
uint16_t WS2812FX : : mode_candy_cane ( void ) {
return running ( RED , WHITE ) ;
}
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/*
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* Alternating orange / purple pixels running .
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*/
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uint16_t WS2812FX : : mode_halloween ( void ) {
return running ( PURPLE , ORANGE ) ;
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}
/*
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* Random colored pixels running . ( " Stream " )
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*/
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uint16_t WS2812FX : : mode_running_random ( void ) {
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uint32_t cycleTime = 25 + ( 3 * ( uint32_t ) ( 255 - SEGMENT . speed ) ) ;
uint32_t it = now / cycleTime ;
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if ( SEGENV . call = = 0 ) SEGENV . aux0 = random16 ( ) ; // random seed for PRNG on start
uint8_t zoneSize = ( ( 255 - SEGMENT . intensity ) > > 4 ) + 1 ;
uint16_t PRNG16 = SEGENV . aux0 ;
uint8_t z = it % zoneSize ;
bool nzone = ( ! z & & it ! = SEGENV . aux1 ) ;
for ( uint16_t i = SEGLEN - 1 ; i > 0 ; i - - ) {
if ( nzone | | z > = zoneSize ) {
uint8_t lastrand = PRNG16 > > 8 ;
int16_t diff = 0 ;
while ( abs ( diff ) < 42 ) { // make sure the difference between adjacent colors is big enough
PRNG16 = ( uint16_t ) ( PRNG16 * 2053 ) + 13849 ; // next zone, next 'random' number
diff = ( PRNG16 > > 8 ) - lastrand ;
}
if ( nzone ) {
SEGENV . aux0 = PRNG16 ; // save next starting seed
nzone = false ;
}
z = 0 ;
}
setPixelColor ( i , color_wheel ( PRNG16 > > 8 ) ) ;
z + + ;
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}
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SEGENV . aux1 = it ;
return FRAMETIME ;
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}
/*
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* K . I . T . T .
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*/
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uint16_t WS2812FX : : mode_larson_scanner ( void ) {
return larson_scanner ( false ) ;
}
uint16_t WS2812FX : : larson_scanner ( bool dual ) {
uint16_t counter = now * ( ( SEGMENT . speed > > 2 ) + 8 ) ;
uint16_t index = counter * SEGLEN > > 16 ;
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fade_out ( SEGMENT . intensity ) ;
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if ( SEGENV . step > index & & SEGENV . step - index > SEGLEN / 2 ) {
SEGENV . aux0 = ! SEGENV . aux0 ;
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}
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for ( uint16_t i = SEGENV . step ; i < index ; i + + ) {
uint16_t j = ( SEGENV . aux0 ) ? i : SEGLEN - 1 - i ;
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setPixelColor ( j , color_from_palette ( j , true , PALETTE_SOLID_WRAP , 0 ) ) ;
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}
if ( dual ) {
uint32_t c ;
if ( SEGCOLOR ( 2 ) ! = 0 ) {
c = SEGCOLOR ( 2 ) ;
} else {
c = color_from_palette ( index , true , PALETTE_SOLID_WRAP , 0 ) ;
}
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for ( uint16_t i = SEGENV . step ; i < index ; i + + ) {
uint16_t j = ( SEGENV . aux0 ) ? SEGLEN - 1 - i : i ;
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setPixelColor ( j , c ) ;
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}
}
SEGENV . step = index ;
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return FRAMETIME ;
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}
/*
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* Firing comets from one end . " Lighthouse "
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*/
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uint16_t WS2812FX : : mode_comet ( void ) {
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uint16_t counter = now * ( ( SEGMENT . speed > > 2 ) + 1 ) ;
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uint16_t index = counter * SEGLEN > > 16 ;
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if ( SEGENV . call = = 0 ) SEGENV . aux0 = index ;
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fade_out ( SEGMENT . intensity ) ;
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setPixelColor ( index , color_from_palette ( index , true , PALETTE_SOLID_WRAP , 0 ) ) ;
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if ( index > SEGENV . aux0 ) {
for ( uint16_t i = SEGENV . aux0 ; i < index ; i + + ) {
setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 ) ) ;
}
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} else if ( index < SEGENV . aux0 & & index < 10 ) {
for ( uint16_t i = 0 ; i < index ; i + + ) {
setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 ) ) ;
}
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}
SEGENV . aux0 = index + + ;
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return FRAMETIME ;
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}
/*
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* Fireworks function .
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*/
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uint16_t WS2812FX : : mode_fireworks ( ) {
fade_out ( 0 ) ;
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if ( SEGENV . call = = 0 ) {
SEGENV . aux0 = UINT16_MAX ;
SEGENV . aux1 = UINT16_MAX ;
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}
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bool valid1 = ( SEGENV . aux0 < SEGLEN ) ;
bool valid2 = ( SEGENV . aux1 < SEGLEN ) ;
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uint32_t sv1 = 0 , sv2 = 0 ;
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if ( valid1 ) sv1 = getPixelColor ( SEGENV . aux0 ) ; // get spark color
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if ( valid2 ) sv2 = getPixelColor ( SEGENV . aux1 ) ;
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blur ( 255 - SEGMENT . speed ) ;
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if ( valid1 ) setPixelColor ( SEGENV . aux0 , sv1 ) ; // restore spark color after blur
if ( valid2 ) setPixelColor ( SEGENV . aux1 , sv2 ) ; // restore old spark color after blur
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for ( uint16_t i = 0 ; i < MAX ( 1 , SEGLEN / 20 ) ; i + + ) {
if ( random8 ( 129 - ( SEGMENT . intensity > > 1 ) ) = = 0 ) {
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uint16_t index = random16 ( SEGLEN ) ;
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setPixelColor ( index , color_from_palette ( random8 ( ) , false , false , 0 ) ) ;
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SEGENV . aux1 = SEGENV . aux0 ; // old spark
SEGENV . aux0 = index ; // remember where spark occured
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}
}
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return FRAMETIME ;
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}
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//Twinkling LEDs running. Inspired by https://github.com/kitesurfer1404/WS2812FX/blob/master/src/custom/Rain.h
uint16_t WS2812FX : : mode_rain ( )
{
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SEGENV . step + = FRAMETIME ;
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if ( SEGENV . step > SPEED_FORMULA_L ) {
SEGENV . step = 0 ;
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//shift all leds left
uint32_t ctemp = getPixelColor ( 0 ) ;
for ( uint16_t i = 0 ; i < SEGLEN - 1 ; i + + ) {
setPixelColor ( i , getPixelColor ( i + 1 ) ) ;
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}
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setPixelColor ( SEGLEN - 1 , ctemp ) ; // wrap around
SEGENV . aux0 + + ; // increase spark index
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SEGENV . aux1 + + ;
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if ( SEGENV . aux0 = = 0 ) SEGENV . aux0 = UINT16_MAX ; // reset previous spark positiom
if ( SEGENV . aux1 = = 0 ) SEGENV . aux0 = UINT16_MAX ; // reset previous spark positiom
if ( SEGENV . aux0 = = SEGLEN ) SEGENV . aux0 = 0 ; // ignore
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if ( SEGENV . aux1 = = SEGLEN ) SEGENV . aux1 = 0 ;
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}
return mode_fireworks ( ) ;
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}
/*
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* Fire flicker function
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*/
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uint16_t WS2812FX : : mode_fire_flicker ( void ) {
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uint32_t cycleTime = 40 + ( 255 - SEGMENT . speed ) ;
uint32_t it = now / cycleTime ;
if ( SEGENV . step = = it ) return FRAMETIME ;
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byte w = ( SEGCOLOR ( 0 ) > > 24 ) ;
byte r = ( SEGCOLOR ( 0 ) > > 16 ) ;
byte g = ( SEGCOLOR ( 0 ) > > 8 ) ;
byte b = ( SEGCOLOR ( 0 ) ) ;
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byte lum = ( SEGMENT . palette = = 0 ) ? MAX ( w , MAX ( r , MAX ( g , b ) ) ) : 255 ;
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lum / = ( ( ( 256 - SEGMENT . intensity ) / 16 ) + 1 ) ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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byte flicker = random8 ( lum ) ;
if ( SEGMENT . palette = = 0 ) {
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setPixelColor ( i , MAX ( r - flicker , 0 ) , MAX ( g - flicker , 0 ) , MAX ( b - flicker , 0 ) , MAX ( w - flicker , 0 ) ) ;
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} else {
setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 , 255 - flicker ) ) ;
}
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}
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SEGENV . step = it ;
return FRAMETIME ;
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}
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/*
* Gradient run base function
*/
uint16_t WS2812FX : : gradient_base ( bool loading ) {
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uint16_t counter = now * ( ( SEGMENT . speed > > 2 ) + 1 ) ;
uint16_t pp = counter * SEGLEN > > 16 ;
if ( SEGENV . call = = 0 ) pp = 0 ;
float val ; //0.0 = sec 1.0 = pri
float brd = loading ? SEGMENT . intensity : SEGMENT . intensity / 2 ;
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if ( brd < 1.0 ) brd = 1.0 ;
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int p1 = pp - SEGLEN ;
int p2 = pp + SEGLEN ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + )
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{
if ( loading )
{
val = abs ( ( ( i > pp ) ? p2 : pp ) - i ) ;
} else {
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val = MIN ( abs ( pp - i ) , MIN ( abs ( p1 - i ) , abs ( p2 - i ) ) ) ;
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}
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val = ( brd > val ) ? val / brd * 255 : 255 ;
setPixelColor ( i , color_blend ( SEGCOLOR ( 0 ) , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 1 ) , val ) ) ;
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}
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return FRAMETIME ;
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}
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/*
* Gradient run
*/
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uint16_t WS2812FX : : mode_gradient ( void ) {
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return gradient_base ( false ) ;
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}
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/*
* Gradient run with hard transition
*/
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uint16_t WS2812FX : : mode_loading ( void ) {
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return gradient_base ( true ) ;
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}
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//American Police Light with all LEDs Red and Blue
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uint16_t WS2812FX : : police_base ( uint32_t color1 , uint32_t color2 )
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{
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uint16_t delay = 1 + ( FRAMETIME < < 3 ) / SEGLEN ; // longer segments should change faster
uint32_t it = now / map ( SEGMENT . speed , 0 , 255 , delay < < 4 , delay ) ;
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uint16_t offset = it % SEGLEN ;
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uint16_t width = ( ( SEGLEN * ( SEGMENT . intensity + 1 ) ) > > 9 ) ; //max width is half the strip
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if ( ! width ) width = 1 ;
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for ( uint16_t i = 0 ; i < width ; i + + ) {
uint16_t indexR = ( offset + i ) % SEGLEN ;
uint16_t indexB = ( offset + i + ( SEGLEN > > 1 ) ) % SEGLEN ;
setPixelColor ( indexR , color1 ) ;
setPixelColor ( indexB , color2 ) ;
}
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return FRAMETIME ;
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}
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//Police Lights Red and Blue
uint16_t WS2812FX : : mode_police ( )
{
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fill ( SEGCOLOR ( 1 ) ) ;
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return police_base ( RED , BLUE ) ;
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}
//Police Lights with custom colors
uint16_t WS2812FX : : mode_two_dots ( )
{
fill ( SEGCOLOR ( 2 ) ) ;
uint32_t color2 = ( SEGCOLOR ( 1 ) = = SEGCOLOR ( 2 ) ) ? SEGCOLOR ( 0 ) : SEGCOLOR ( 1 ) ;
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return police_base ( SEGCOLOR ( 0 ) , color2 ) ;
}
/*
* Fairy , inspired by https : //www.youtube.com/watch?v=zeOw5MZWq24
*/
//4 bytes
typedef struct Flasher {
uint16_t stateStart ;
uint8_t stateDur ;
bool stateOn ;
} flasher ;
# define FLASHERS_PER_ZONE 6
# define MAX_SHIMMER 92
uint16_t WS2812FX : : mode_fairy ( ) {
//set every pixel to a 'random' color from palette (using seed so it doesn't change between frames)
uint16_t PRNG16 = 5100 + _segment_index ;
for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
PRNG16 = ( uint16_t ) ( PRNG16 * 2053 ) + 1384 ; //next 'random' number
setPixelColor ( i , color_from_palette ( PRNG16 > > 8 , false , false , 0 ) ) ;
}
//amount of flasher pixels depending on intensity (0: none, 255: every LED)
if ( SEGMENT . intensity = = 0 ) return FRAMETIME ;
uint8_t flasherDistance = ( ( 255 - SEGMENT . intensity ) / 28 ) + 1 ; //1-10
uint16_t numFlashers = ( SEGLEN / flasherDistance ) + 1 ;
uint16_t dataSize = sizeof ( flasher ) * numFlashers ;
if ( ! SEGENV . allocateData ( dataSize ) ) return FRAMETIME ; //allocation failed
Flasher * flashers = reinterpret_cast < Flasher * > ( SEGENV . data ) ;
uint16_t now16 = now & 0xFFFF ;
//Up to 11 flashers in one brightness zone, afterwards a new zone for every 6 flashers
uint16_t zones = numFlashers / FLASHERS_PER_ZONE ;
if ( ! zones ) zones = 1 ;
uint8_t flashersInZone = numFlashers / zones ;
uint8_t flasherBri [ FLASHERS_PER_ZONE * 2 - 1 ] ;
for ( uint16_t z = 0 ; z < zones ; z + + ) {
uint16_t flasherBriSum = 0 ;
uint16_t firstFlasher = z * flashersInZone ;
if ( z = = zones - 1 ) flashersInZone = numFlashers - ( flashersInZone * ( zones - 1 ) ) ;
for ( uint16_t f = firstFlasher ; f < firstFlasher + flashersInZone ; f + + ) {
uint16_t stateTime = now16 - flashers [ f ] . stateStart ;
//random on/off time reached, switch state
if ( stateTime > flashers [ f ] . stateDur * 10 ) {
flashers [ f ] . stateOn = ! flashers [ f ] . stateOn ;
if ( flashers [ f ] . stateOn ) {
flashers [ f ] . stateDur = 12 + random8 ( 12 + ( ( 255 - SEGMENT . speed ) > > 2 ) ) ; //*10, 250ms to 1250ms
} else {
flashers [ f ] . stateDur = 20 + random8 ( 6 + ( ( 255 - SEGMENT . speed ) > > 2 ) ) ; //*10, 250ms to 1250ms
}
//flashers[f].stateDur = 51 + random8(2 + ((255 - SEGMENT.speed) >> 1));
flashers [ f ] . stateStart = now16 ;
if ( stateTime < 255 ) {
flashers [ f ] . stateStart - = 255 - stateTime ; //start early to get correct bri
flashers [ f ] . stateDur + = 26 - stateTime / 10 ;
stateTime = 255 - stateTime ;
} else {
stateTime = 0 ;
}
}
if ( stateTime > 255 ) stateTime = 255 ; //for flasher brightness calculation, fades in first 255 ms of state
//flasherBri[f - firstFlasher] = (flashers[f].stateOn) ? 255-gamma8((510 - stateTime) >> 1) : gamma8((510 - stateTime) >> 1);
flasherBri [ f - firstFlasher ] = ( flashers [ f ] . stateOn ) ? stateTime : 255 - ( stateTime > > 0 ) ;
flasherBriSum + = flasherBri [ f - firstFlasher ] ;
}
//dim factor, to create "shimmer" as other pixels get less voltage if a lot of flashers are on
uint8_t avgFlasherBri = flasherBriSum / flashersInZone ;
uint8_t globalPeakBri = 255 - ( ( avgFlasherBri * MAX_SHIMMER ) > > 8 ) ; //183-255, suitable for 1/5th of LEDs flashers
for ( uint16_t f = firstFlasher ; f < firstFlasher + flashersInZone ; f + + ) {
uint8_t bri = ( flasherBri [ f - firstFlasher ] * globalPeakBri ) / 255 ;
PRNG16 = ( uint16_t ) ( PRNG16 * 2053 ) + 1384 ; //next 'random' number
uint16_t flasherPos = f * flasherDistance ;
setPixelColor ( flasherPos , color_blend ( SEGCOLOR ( 1 ) , color_from_palette ( PRNG16 > > 8 , false , false , 0 ) , bri ) ) ;
for ( uint16_t i = flasherPos + 1 ; i < flasherPos + flasherDistance & & i < SEGLEN ; i + + ) {
PRNG16 = ( uint16_t ) ( PRNG16 * 2053 ) + 1384 ; //next 'random' number
setPixelColor ( i , color_from_palette ( PRNG16 > > 8 , false , false , 0 , globalPeakBri ) ) ;
}
}
}
return FRAMETIME ;
}
/*
* Fairytwinkle . Like Colortwinkle , but starting from all lit and not relying on getPixelColor
* Warning : Uses 4 bytes of segment data per pixel
*/
uint16_t WS2812FX : : mode_fairytwinkle ( ) {
uint16_t dataSize = sizeof ( flasher ) * SEGLEN ;
if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
Flasher * flashers = reinterpret_cast < Flasher * > ( SEGENV . data ) ;
uint16_t now16 = now & 0xFFFF ;
uint16_t PRNG16 = 5100 + _segment_index ;
uint16_t riseFallTime = 400 + ( 255 - SEGMENT . speed ) * 3 ;
uint16_t maxDur = riseFallTime / 100 + ( ( 255 - SEGMENT . intensity ) > > 2 ) + 13 + ( ( 255 - SEGMENT . intensity ) > > 1 ) ;
for ( uint16_t f = 0 ; f < SEGLEN ; f + + ) {
uint16_t stateTime = now16 - flashers [ f ] . stateStart ;
//random on/off time reached, switch state
if ( stateTime > flashers [ f ] . stateDur * 100 ) {
flashers [ f ] . stateOn = ! flashers [ f ] . stateOn ;
bool init = ! flashers [ f ] . stateDur ;
if ( flashers [ f ] . stateOn ) {
flashers [ f ] . stateDur = riseFallTime / 100 + ( ( 255 - SEGMENT . intensity ) > > 2 ) + random8 ( 12 + ( ( 255 - SEGMENT . intensity ) > > 1 ) ) + 1 ;
} else {
flashers [ f ] . stateDur = riseFallTime / 100 + random8 ( 3 + ( ( 255 - SEGMENT . speed ) > > 6 ) ) + 1 ;
}
flashers [ f ] . stateStart = now16 ;
stateTime = 0 ;
if ( init ) {
flashers [ f ] . stateStart - = riseFallTime ; //start lit
flashers [ f ] . stateDur = riseFallTime / 100 + random8 ( 12 + ( ( 255 - SEGMENT . intensity ) > > 1 ) ) + 5 ; //fire up a little quicker
stateTime = riseFallTime ;
}
}
if ( flashers [ f ] . stateOn & & flashers [ f ] . stateDur > maxDur ) flashers [ f ] . stateDur = maxDur ; //react more quickly on intensity change
if ( stateTime > riseFallTime ) stateTime = riseFallTime ; //for flasher brightness calculation, fades in first 255 ms of state
uint8_t fadeprog = 255 - ( ( stateTime * 255 ) / riseFallTime ) ;
uint8_t flasherBri = ( flashers [ f ] . stateOn ) ? 255 - gamma8 ( fadeprog ) : gamma8 ( fadeprog ) ;
uint16_t lastR = PRNG16 ;
uint16_t diff = 0 ;
while ( diff < 0x4000 ) { //make sure colors of two adjacent LEDs differ enough
PRNG16 = ( uint16_t ) ( PRNG16 * 2053 ) + 1384 ; //next 'random' number
diff = ( PRNG16 > lastR ) ? PRNG16 - lastR : lastR - PRNG16 ;
}
setPixelColor ( f , color_blend ( SEGCOLOR ( 1 ) , color_from_palette ( PRNG16 > > 8 , false , false , 0 ) , flasherBri ) ) ;
}
return FRAMETIME ;
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}
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/*
* Tricolor chase function
*/
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uint16_t WS2812FX : : tricolor_chase ( uint32_t color1 , uint32_t color2 ) {
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uint32_t cycleTime = 50 + ( ( 255 - SEGMENT . speed ) < < 1 ) ;
uint32_t it = now / cycleTime ; // iterator
uint8_t width = ( 1 + ( SEGMENT . intensity > > 4 ) ) ; // value of 1-16 for each colour
uint8_t index = it % ( width * 3 ) ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + , index + + ) {
if ( index > ( width * 3 ) - 1 ) index = 0 ;
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uint32_t color = color1 ;
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if ( index > ( width < < 1 ) - 1 ) color = color_from_palette ( i , true , PALETTE_SOLID_WRAP , 1 ) ;
else if ( index > width - 1 ) color = color2 ;
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setPixelColor ( SEGLEN - i - 1 , color ) ;
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}
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return FRAMETIME ;
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}
/*
* Tricolor chase mode
*/
uint16_t WS2812FX : : mode_tricolor_chase ( void ) {
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return tricolor_chase ( SEGCOLOR ( 2 ) , SEGCOLOR ( 0 ) ) ;
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}
/*
* ICU mode
*/
uint16_t WS2812FX : : mode_icu ( void ) {
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uint16_t dest = SEGENV . step & 0xFFFF ;
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uint8_t space = ( SEGMENT . intensity > > 3 ) + 2 ;
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fill ( SEGCOLOR ( 1 ) ) ;
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byte pindex = map ( dest , 0 , SEGLEN - SEGLEN / space , 0 , 255 ) ;
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uint32_t col = color_from_palette ( pindex , false , false , 0 ) ;
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setPixelColor ( dest , col ) ;
setPixelColor ( dest + SEGLEN / space , col ) ;
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if ( SEGENV . aux0 = = dest ) { // pause between eye movements
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if ( random8 ( 6 ) = = 0 ) { // blink once in a while
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setPixelColor ( dest , SEGCOLOR ( 1 ) ) ;
setPixelColor ( dest + SEGLEN / space , SEGCOLOR ( 1 ) ) ;
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return 200 ;
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}
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SEGENV . aux0 = random16 ( SEGLEN - SEGLEN / space ) ;
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return 1000 + random16 ( 2000 ) ;
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}
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if ( SEGENV . aux0 > SEGENV . step ) {
SEGENV . step + + ;
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dest + + ;
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} else if ( SEGENV . aux0 < SEGENV . step ) {
SEGENV . step - - ;
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dest - - ;
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}
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setPixelColor ( dest , col ) ;
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setPixelColor ( dest + SEGLEN / space , col ) ;
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return SPEED_FORMULA_L ;
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}
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/*
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* Custom mode by Aircoookie . Color Wipe , but with 3 colors
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*/
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uint16_t WS2812FX : : mode_tricolor_wipe ( void )
{
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uint32_t cycleTime = 1000 + ( 255 - SEGMENT . speed ) * 200 ;
uint32_t perc = now % cycleTime ;
uint16_t prog = ( perc * 65535 ) / cycleTime ;
uint16_t ledIndex = ( prog * SEGLEN * 3 ) > > 16 ;
uint16_t ledOffset = ledIndex ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + )
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{
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setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 2 ) ) ;
}
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if ( ledIndex < SEGLEN ) { //wipe from 0 to 1
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + )
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{
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setPixelColor ( i , ( i > ledOffset ) ? SEGCOLOR ( 0 ) : SEGCOLOR ( 1 ) ) ;
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}
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} else if ( ledIndex < SEGLEN * 2 ) { //wipe from 1 to 2
ledOffset = ledIndex - SEGLEN ;
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for ( uint16_t i = ledOffset + 1 ; i < SEGLEN ; i + + )
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{
setPixelColor ( i , SEGCOLOR ( 1 ) ) ;
}
} else //wipe from 2 to 0
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{
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ledOffset = ledIndex - SEGLEN * 2 ;
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for ( uint16_t i = 0 ; i < = ledOffset ; i + + )
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{
setPixelColor ( i , SEGCOLOR ( 0 ) ) ;
}
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}
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return FRAMETIME ;
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}
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/*
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* Fades between 3 colors
* Custom mode by Keith Lord : https : //github.com/kitesurfer1404/WS2812FX/blob/master/src/custom/TriFade.h
* Modified by Aircoookie
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*/
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uint16_t WS2812FX : : mode_tricolor_fade ( void )
{
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uint16_t counter = now * ( ( SEGMENT . speed > > 3 ) + 1 ) ;
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uint32_t prog = ( counter * 768 ) > > 16 ;
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uint32_t color1 = 0 , color2 = 0 ;
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byte stage = 0 ;
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if ( prog < 256 ) {
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color1 = SEGCOLOR ( 0 ) ;
color2 = SEGCOLOR ( 1 ) ;
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stage = 0 ;
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} else if ( prog < 512 ) {
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color1 = SEGCOLOR ( 1 ) ;
color2 = SEGCOLOR ( 2 ) ;
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stage = 1 ;
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} else {
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color1 = SEGCOLOR ( 2 ) ;
color2 = SEGCOLOR ( 0 ) ;
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stage = 2 ;
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}
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byte stp = prog ; // % 256
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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uint32_t color ;
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if ( stage = = 2 ) {
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color = color_blend ( color_from_palette ( i , true , PALETTE_SOLID_WRAP , 2 ) , color2 , stp ) ;
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} else if ( stage = = 1 ) {
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color = color_blend ( color1 , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 2 ) , stp ) ;
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} else {
color = color_blend ( color1 , color2 , stp ) ;
}
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setPixelColor ( i , color ) ;
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}
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return FRAMETIME ;
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}
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/*
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* Creates random comets
* Custom mode by Keith Lord : https : //github.com/kitesurfer1404/WS2812FX/blob/master/src/custom/MultiComet.h
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*/
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uint16_t WS2812FX : : mode_multi_comet ( void )
{
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uint32_t cycleTime = 10 + ( uint32_t ) ( 255 - SEGMENT . speed ) ;
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uint32_t it = now / cycleTime ;
if ( SEGENV . step = = it ) return FRAMETIME ;
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if ( ! SEGENV . allocateData ( sizeof ( uint16_t ) * 8 ) ) return mode_static ( ) ; //allocation failed
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fade_out ( SEGMENT . intensity ) ;
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uint16_t * comets = reinterpret_cast < uint16_t * > ( SEGENV . data ) ;
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for ( uint8_t i = 0 ; i < 8 ; i + + ) {
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if ( comets [ i ] < SEGLEN ) {
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uint16_t index = comets [ i ] ;
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if ( SEGCOLOR ( 2 ) ! = 0 )
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{
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setPixelColor ( index , i % 2 ? color_from_palette ( index , true , PALETTE_SOLID_WRAP , 0 ) : SEGCOLOR ( 2 ) ) ;
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} else
{
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setPixelColor ( index , color_from_palette ( index , true , PALETTE_SOLID_WRAP , 0 ) ) ;
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}
comets [ i ] + + ;
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} else {
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if ( ! random ( SEGLEN ) ) {
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comets [ i ] = 0 ;
}
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}
}
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SEGENV . step = it ;
return FRAMETIME ;
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}
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/*
* Creates two Larson scanners moving in opposite directions
* Custom mode by Keith Lord : https : //github.com/kitesurfer1404/WS2812FX/blob/master/src/custom/DualLarson.h
*/
uint16_t WS2812FX : : mode_dual_larson_scanner ( void ) {
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return larson_scanner ( true ) ;
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}
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/*
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* Running random pixels ( " Stream 2 " )
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* Custom mode by Keith Lord : https : //github.com/kitesurfer1404/WS2812FX/blob/master/src/custom/RandomChase.h
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*/
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uint16_t WS2812FX : : mode_random_chase ( void )
{
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if ( SEGENV . call = = 0 ) {
SEGENV . step = RGBW32 ( random8 ( ) , random8 ( ) , random8 ( ) , 0 ) ;
SEGENV . aux0 = random16 ( ) ;
}
uint16_t prevSeed = random16_get_seed ( ) ; // save seed so we can restore it at the end of the function
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uint32_t cycleTime = 25 + ( 3 * ( uint32_t ) ( 255 - SEGMENT . speed ) ) ;
uint32_t it = now / cycleTime ;
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uint32_t color = SEGENV . step ;
random16_set_seed ( SEGENV . aux0 ) ;
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for ( uint16_t i = SEGLEN - 1 ; i > 0 ; i - - ) {
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uint8_t r = random8 ( 6 ) ! = 0 ? ( color > > 16 & 0xFF ) : random8 ( ) ;
uint8_t g = random8 ( 6 ) ! = 0 ? ( color > > 8 & 0xFF ) : random8 ( ) ;
uint8_t b = random8 ( 6 ) ! = 0 ? ( color & 0xFF ) : random8 ( ) ;
color = RGBW32 ( r , g , b , 0 ) ;
setPixelColor ( i , r , g , b ) ;
if ( i = = SEGLEN - 1 & & SEGENV . aux1 ! = ( it & 0xFFFF ) ) { //new first color in next frame
SEGENV . step = color ;
SEGENV . aux0 = random16_get_seed ( ) ;
}
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}
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SEGENV . aux1 = it & 0xFFFF ;
random16_set_seed ( prevSeed ) ; // restore original seed so other effects can use "random" PRNG
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return FRAMETIME ;
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}
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//7 bytes
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typedef struct Oscillator {
int16_t pos ;
int8_t size ;
int8_t dir ;
int8_t speed ;
} oscillator ;
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/*
/ Oscillating bars of color , updated with standard framerate
*/
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uint16_t WS2812FX : : mode_oscillate ( void )
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{
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uint8_t numOscillators = 3 ;
uint16_t dataSize = sizeof ( oscillator ) * numOscillators ;
if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
Oscillator * oscillators = reinterpret_cast < Oscillator * > ( SEGENV . data ) ;
if ( SEGENV . call = = 0 )
{
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oscillators [ 0 ] = { ( int16_t ) ( SEGLEN / 4 ) , ( int8_t ) ( SEGLEN / 8 ) , 1 , 1 } ;
oscillators [ 1 ] = { ( int16_t ) ( SEGLEN / 4 * 3 ) , ( int8_t ) ( SEGLEN / 8 ) , 1 , 2 } ;
oscillators [ 2 ] = { ( int16_t ) ( SEGLEN / 4 * 2 ) , ( int8_t ) ( SEGLEN / 8 ) , - 1 , 1 } ;
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}
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uint32_t cycleTime = 20 + ( 2 * ( uint32_t ) ( 255 - SEGMENT . speed ) ) ;
uint32_t it = now / cycleTime ;
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for ( uint8_t i = 0 ; i < numOscillators ; i + + ) {
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// if the counter has increased, move the oscillator by the random step
if ( it ! = SEGENV . step ) oscillators [ i ] . pos + = oscillators [ i ] . dir * oscillators [ i ] . speed ;
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oscillators [ i ] . size = SEGLEN / ( 3 + SEGMENT . intensity / 8 ) ;
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if ( ( oscillators [ i ] . dir = = - 1 ) & & ( oscillators [ i ] . pos < = 0 ) ) {
oscillators [ i ] . pos = 0 ;
oscillators [ i ] . dir = 1 ;
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// make bigger steps for faster speeds
oscillators [ i ] . speed = SEGMENT . speed > 100 ? random8 ( 2 , 4 ) : random8 ( 1 , 3 ) ;
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}
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if ( ( oscillators [ i ] . dir = = 1 ) & & ( oscillators [ i ] . pos > = ( SEGLEN - 1 ) ) ) {
oscillators [ i ] . pos = SEGLEN - 1 ;
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oscillators [ i ] . dir = - 1 ;
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oscillators [ i ] . speed = SEGMENT . speed > 100 ? random8 ( 2 , 4 ) : random8 ( 1 , 3 ) ;
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}
}
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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uint32_t color = BLACK ;
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for ( uint8_t j = 0 ; j < numOscillators ; j + + ) {
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if ( i > = oscillators [ j ] . pos - oscillators [ j ] . size & & i < = oscillators [ j ] . pos + oscillators [ j ] . size ) {
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color = ( color = = BLACK ) ? SEGCOLOR ( j ) : color_blend ( color , SEGCOLOR ( j ) , 128 ) ;
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}
}
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setPixelColor ( i , color ) ;
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}
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SEGENV . step = it ;
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return FRAMETIME ;
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}
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uint16_t WS2812FX : : mode_lightning ( void )
{
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uint16_t ledstart = random16 ( SEGLEN ) ; // Determine starting location of flash
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uint16_t ledlen = 1 + random16 ( SEGLEN - ledstart ) ; // Determine length of flash (not to go beyond NUM_LEDS-1)
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uint8_t bri = 255 / random8 ( 1 , 3 ) ;
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if ( SEGENV . aux1 = = 0 ) //init, leader flash
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{
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SEGENV . aux1 = random8 ( 4 , 4 + SEGMENT . intensity / 20 ) ; //number of flashes
SEGENV . aux1 * = 2 ;
bri = 52 ; //leader has lower brightness
SEGENV . aux0 = 200 ; //200ms delay after leader
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}
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fill ( SEGCOLOR ( 1 ) ) ;
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if ( SEGENV . aux1 > 3 & & ! ( SEGENV . aux1 & 0x01 ) ) { //flash on even number >2
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for ( int i = ledstart ; i < ledstart + ledlen ; i + + )
{
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setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 , bri ) ) ;
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}
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SEGENV . aux1 - - ;
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SEGENV . step = millis ( ) ;
//return random8(4, 10); // each flash only lasts one frame/every 24ms... originally 4-10 milliseconds
} else {
if ( millis ( ) - SEGENV . step > SEGENV . aux0 ) {
SEGENV . aux1 - - ;
if ( SEGENV . aux1 < 2 ) SEGENV . aux1 = 0 ;
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SEGENV . aux0 = ( 50 + random8 ( 100 ) ) ; //delay between flashes
if ( SEGENV . aux1 = = 2 ) {
SEGENV . aux0 = ( random8 ( 255 - SEGMENT . speed ) * 100 ) ; // delay between strikes
}
SEGENV . step = millis ( ) ;
}
}
return FRAMETIME ;
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}
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// Pride2015
// Animated, ever-changing rainbows.
// by Mark Kriegsman: https://gist.github.com/kriegsman/964de772d64c502760e5
uint16_t WS2812FX : : mode_pride_2015 ( void )
{
uint16_t duration = 10 + SEGMENT . speed ;
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uint16_t sPseudotime = SEGENV . step ;
uint16_t sHue16 = SEGENV . aux0 ;
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uint8_t sat8 = beatsin88 ( 87 , 220 , 250 ) ;
uint8_t brightdepth = beatsin88 ( 341 , 96 , 224 ) ;
uint16_t brightnessthetainc16 = beatsin88 ( 203 , ( 25 * 256 ) , ( 40 * 256 ) ) ;
uint8_t msmultiplier = beatsin88 ( 147 , 23 , 60 ) ;
uint16_t hue16 = sHue16 ; //gHue * 256;
uint16_t hueinc16 = beatsin88 ( 113 , 1 , 3000 ) ;
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sPseudotime + = duration * msmultiplier ;
sHue16 + = duration * beatsin88 ( 400 , 5 , 9 ) ;
uint16_t brightnesstheta16 = sPseudotime ;
CRGB fastled_col ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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hue16 + = hueinc16 ;
uint8_t hue8 = hue16 > > 8 ;
brightnesstheta16 + = brightnessthetainc16 ;
uint16_t b16 = sin16 ( brightnesstheta16 ) + 32768 ;
uint16_t bri16 = ( uint32_t ) ( ( uint32_t ) b16 * ( uint32_t ) b16 ) / 65536 ;
uint8_t bri8 = ( uint32_t ) ( ( ( uint32_t ) bri16 ) * brightdepth ) / 65536 ;
bri8 + = ( 255 - brightdepth ) ;
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CRGB newcolor = CHSV ( hue8 , sat8 , bri8 ) ;
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fastled_col = col_to_crgb ( getPixelColor ( i ) ) ;
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nblend ( fastled_col , newcolor , 64 ) ;
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setPixelColor ( i , fastled_col . red , fastled_col . green , fastled_col . blue ) ;
}
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SEGENV . step = sPseudotime ;
SEGENV . aux0 = sHue16 ;
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return FRAMETIME ;
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}
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//eight colored dots, weaving in and out of sync with each other
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uint16_t WS2812FX : : mode_juggle ( void ) {
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fade_out ( SEGMENT . intensity ) ;
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CRGB fastled_col ;
byte dothue = 0 ;
for ( byte i = 0 ; i < 8 ; i + + ) {
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uint16_t index = 0 + beatsin88 ( ( 128 + SEGMENT . speed ) * ( i + 7 ) , 0 , SEGLEN - 1 ) ;
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fastled_col = col_to_crgb ( getPixelColor ( index ) ) ;
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fastled_col | = ( SEGMENT . palette = = 0 ) ? CHSV ( dothue , 220 , 255 ) : ColorFromPalette ( currentPalette , dothue , 255 ) ;
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setPixelColor ( index , fastled_col . red , fastled_col . green , fastled_col . blue ) ;
dothue + = 32 ;
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}
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return FRAMETIME ;
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}
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uint16_t WS2812FX : : mode_palette ( )
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{
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uint16_t counter = 0 ;
if ( SEGMENT . speed ! = 0 )
{
counter = ( now * ( ( SEGMENT . speed > > 3 ) + 1 ) ) & 0xFFFF ;
counter = counter > > 8 ;
}
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bool noWrap = ( paletteBlend = = 2 | | ( paletteBlend = = 0 & & SEGMENT . speed = = 0 ) ) ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + )
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{
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uint8_t colorIndex = ( i * 255 / SEGLEN ) - counter ;
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if ( noWrap ) colorIndex = map ( colorIndex , 0 , 255 , 0 , 240 ) ; //cut off blend at palette "end"
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setPixelColor ( i , color_from_palette ( colorIndex , false , true , 255 ) ) ;
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}
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return FRAMETIME ;
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}
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// WLED limitation: Analog Clock overlay will NOT work when Fire2012 is active
// Fire2012 by Mark Kriegsman, July 2012
// as part of "Five Elements" shown here: http://youtu.be/knWiGsmgycY
////
// This basic one-dimensional 'fire' simulation works roughly as follows:
// There's a underlying array of 'heat' cells, that model the temperature
// at each point along the line. Every cycle through the simulation,
// four steps are performed:
// 1) All cells cool down a little bit, losing heat to the air
// 2) The heat from each cell drifts 'up' and diffuses a little
// 3) Sometimes randomly new 'sparks' of heat are added at the bottom
// 4) The heat from each cell is rendered as a color into the leds array
// The heat-to-color mapping uses a black-body radiation approximation.
//
// Temperature is in arbitrary units from 0 (cold black) to 255 (white hot).
//
// This simulation scales it self a bit depending on NUM_LEDS; it should look
// "OK" on anywhere from 20 to 100 LEDs without too much tweaking.
//
// I recommend running this simulation at anywhere from 30-100 frames per second,
// meaning an interframe delay of about 10-35 milliseconds.
//
// Looks best on a high-density LED setup (60+ pixels/meter).
//
//
// There are two main parameters you can play with to control the look and
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// feel of your fire: COOLING (used in step 1 above) (Speed = COOLING), and SPARKING (used
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// in step 3 above) (Effect Intensity = Sparking).
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uint16_t WS2812FX : : mode_fire_2012 ( )
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{
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uint32_t it = now > > 5 ; //div 32
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uint16_t nFlames = SEGMENT . virtualHeight ( ) ;
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uint16_t q = nFlames > > 2 ; // a quarter of segment height
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if ( ! SEGENV . allocateData ( SEGLEN * nFlames ) ) return mode_static ( ) ; //allocation failed
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byte * heat = SEGENV . data ;
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if ( it ! = SEGENV . step ) {
SEGENV . step = it ;
uint8_t ignition = max ( 3 , SEGLEN / 10 ) ; // ignition area: 10% of segment length or minimum 3 pixels
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for ( uint16_t f = 0 ; f < nFlames ; f + + ) {
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// Step 1. Cool down every cell a little
for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
uint8_t cool = ( ( ( 20 + SEGMENT . speed / 3 ) * 10 ) / SEGLEN ) ;
// 2D enhancement: cool sides of the flame a bit more
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if ( nFlames > 5 ) {
if ( f < q ) qadd8 ( cool , ( uint16_t ) ( ( cool * ( q - f ) ) / nFlames ) ) ; // cool segment sides a bit more
if ( f > 3 * q ) qadd8 ( cool , ( uint16_t ) ( ( cool * ( nFlames - f ) ) / nFlames ) ) ; // cool segment sides a bit more
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}
uint8_t temp = qsub8 ( heat [ i + SEGLEN * f ] , random8 ( 0 , cool + 2 ) ) ;
heat [ i + SEGLEN * f ] = ( temp = = 0 & & i < ignition ) ? 16 : temp ; // prevent ignition area from becoming black
}
// Step 2. Heat from each cell drifts 'up' and diffuses a little
for ( uint16_t k = SEGLEN - 1 ; k > 1 ; k - - ) {
heat [ k + SEGLEN * f ] = ( heat [ k + SEGLEN * f - 1 ] + ( heat [ k + SEGLEN * f - 2 ] < < 1 ) ) / 3 ; // heat[k-2] multiplied by 2
}
// Step 3. Randomly ignite new 'sparks' of heat near the bottom
if ( random8 ( ) < = SEGMENT . intensity ) {
uint8_t y = random8 ( ignition ) ;
if ( y < SEGLEN ) heat [ y + SEGLEN * f ] = qadd8 ( heat [ y + SEGLEN * f ] , random8 ( 160 , 255 ) ) ;
}
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// Step 4. Map from heat cells to LED colors
for ( uint16_t j = 0 ; j < SEGLEN ; j + + ) {
CRGB color = ColorFromPalette ( currentPalette , MIN ( heat [ j + SEGLEN * f ] , 240 ) , 255 , LINEARBLEND ) ;
if ( isMatrix ) setPixelColorXY ( j , f , color ) ;
else setPixelColor ( j , color ) ;
}
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}
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}
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return FRAMETIME ;
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}
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// ColorWavesWithPalettes by Mark Kriegsman: https://gist.github.com/kriegsman/8281905786e8b2632aeb
// This function draws color waves with an ever-changing,
// widely-varying set of parameters, using a color palette.
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uint16_t WS2812FX : : mode_colorwaves ( )
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{
uint16_t duration = 10 + SEGMENT . speed ;
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uint16_t sPseudotime = SEGENV . step ;
uint16_t sHue16 = SEGENV . aux0 ;
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uint8_t brightdepth = beatsin88 ( 341 , 96 , 224 ) ;
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uint16_t brightnessthetainc16 = beatsin88 ( 203 , ( 25 * 256 ) , ( 40 * 256 ) ) ;
uint8_t msmultiplier = beatsin88 ( 147 , 23 , 60 ) ;
uint16_t hue16 = sHue16 ; //gHue * 256;
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// uint16_t hueinc16 = beatsin88(113, 300, 1500);
uint16_t hueinc16 = beatsin88 ( 113 , 60 , 300 ) * SEGMENT . intensity * 10 / 255 ; // Use the Intensity Slider for the hues
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sPseudotime + = duration * msmultiplier ;
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sHue16 + = duration * beatsin88 ( 400 , 5 , 9 ) ;
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uint16_t brightnesstheta16 = sPseudotime ;
CRGB fastled_col ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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hue16 + = hueinc16 ;
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uint8_t hue8 = hue16 > > 8 ;
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uint16_t h16_128 = hue16 > > 7 ;
if ( h16_128 & 0x100 ) {
hue8 = 255 - ( h16_128 > > 1 ) ;
} else {
hue8 = h16_128 > > 1 ;
}
brightnesstheta16 + = brightnessthetainc16 ;
uint16_t b16 = sin16 ( brightnesstheta16 ) + 32768 ;
uint16_t bri16 = ( uint32_t ) ( ( uint32_t ) b16 * ( uint32_t ) b16 ) / 65536 ;
uint8_t bri8 = ( uint32_t ) ( ( ( uint32_t ) bri16 ) * brightdepth ) / 65536 ;
bri8 + = ( 255 - brightdepth ) ;
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CRGB newcolor = ColorFromPalette ( currentPalette , hue8 , bri8 ) ;
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fastled_col = col_to_crgb ( getPixelColor ( i ) ) ;
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nblend ( fastled_col , newcolor , 128 ) ;
setPixelColor ( i , fastled_col . red , fastled_col . green , fastled_col . blue ) ;
}
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SEGENV . step = sPseudotime ;
SEGENV . aux0 = sHue16 ;
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return FRAMETIME ;
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}
// colored stripes pulsing at a defined Beats-Per-Minute (BPM)
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uint16_t WS2812FX : : mode_bpm ( )
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{
CRGB fastled_col ;
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uint32_t stp = ( now / 20 ) & 0xFF ;
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uint8_t beat = beatsin8 ( SEGMENT . speed , 64 , 255 ) ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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fastled_col = ColorFromPalette ( currentPalette , stp + ( i * 2 ) , beat - stp + ( i * 10 ) ) ;
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setPixelColor ( i , fastled_col . red , fastled_col . green , fastled_col . blue ) ;
}
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return FRAMETIME ;
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}
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uint16_t WS2812FX : : mode_fillnoise8 ( )
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{
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if ( SEGENV . call = = 0 ) SEGENV . step = random16 ( 12345 ) ;
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CRGB fastled_col ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
uint8_t index = inoise8 ( i * SEGLEN , SEGENV . step + i * SEGLEN ) ;
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fastled_col = ColorFromPalette ( currentPalette , index , 255 , LINEARBLEND ) ;
setPixelColor ( i , fastled_col . red , fastled_col . green , fastled_col . blue ) ;
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}
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SEGENV . step + = beatsin8 ( SEGMENT . speed , 1 , 6 ) ; //10,1,4
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return FRAMETIME ;
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}
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uint16_t WS2812FX : : mode_noise16_1 ( )
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{
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uint16_t scale = 320 ; // the "zoom factor" for the noise
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CRGB fastled_col ;
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SEGENV . step + = ( 1 + SEGMENT . speed / 16 ) ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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uint16_t shift_x = beatsin8 ( 11 ) ; // the x position of the noise field swings @ 17 bpm
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uint16_t shift_y = SEGENV . step / 42 ; // the y position becomes slowly incremented
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uint16_t real_x = ( i + shift_x ) * scale ; // the x position of the noise field swings @ 17 bpm
uint16_t real_y = ( i + shift_y ) * scale ; // the y position becomes slowly incremented
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uint32_t real_z = SEGENV . step ; // the z position becomes quickly incremented
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uint8_t noise = inoise16 ( real_x , real_y , real_z ) > > 8 ; // get the noise data and scale it down
uint8_t index = sin8 ( noise * 3 ) ; // map LED color based on noise data
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fastled_col = ColorFromPalette ( currentPalette , index , 255 , LINEARBLEND ) ; // With that value, look up the 8 bit colour palette value and assign it to the current LED.
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setPixelColor ( i , fastled_col . red , fastled_col . green , fastled_col . blue ) ;
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}
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return FRAMETIME ;
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}
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uint16_t WS2812FX : : mode_noise16_2 ( )
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{
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uint16_t scale = 1000 ; // the "zoom factor" for the noise
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CRGB fastled_col ;
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SEGENV . step + = ( 1 + ( SEGMENT . speed > > 1 ) ) ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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uint16_t shift_x = SEGENV . step > > 6 ; // x as a function of time
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uint32_t real_x = ( i + shift_x ) * scale ; // calculate the coordinates within the noise field
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uint8_t noise = inoise16 ( real_x , 0 , 4223 ) > > 8 ; // get the noise data and scale it down
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uint8_t index = sin8 ( noise * 3 ) ; // map led color based on noise data
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fastled_col = ColorFromPalette ( currentPalette , index , noise , LINEARBLEND ) ; // With that value, look up the 8 bit colour palette value and assign it to the current LED.
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setPixelColor ( i , fastled_col . red , fastled_col . green , fastled_col . blue ) ;
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}
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return FRAMETIME ;
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}
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uint16_t WS2812FX : : mode_noise16_3 ( )
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{
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uint16_t scale = 800 ; // the "zoom factor" for the noise
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CRGB fastled_col ;
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SEGENV . step + = ( 1 + SEGMENT . speed ) ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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uint16_t shift_x = 4223 ; // no movement along x and y
uint16_t shift_y = 1234 ;
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uint32_t real_x = ( i + shift_x ) * scale ; // calculate the coordinates within the noise field
uint32_t real_y = ( i + shift_y ) * scale ; // based on the precalculated positions
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uint32_t real_z = SEGENV . step * 8 ;
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uint8_t noise = inoise16 ( real_x , real_y , real_z ) > > 8 ; // get the noise data and scale it down
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uint8_t index = sin8 ( noise * 3 ) ; // map led color based on noise data
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fastled_col = ColorFromPalette ( currentPalette , index , noise , LINEARBLEND ) ; // With that value, look up the 8 bit colour palette value and assign it to the current LED.
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setPixelColor ( i , fastled_col . red , fastled_col . green , fastled_col . blue ) ;
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}
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return FRAMETIME ;
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}
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//https://github.com/aykevl/ledstrip-spark/blob/master/ledstrip.ino
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uint16_t WS2812FX : : mode_noise16_4 ( )
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{
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CRGB fastled_col ;
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uint32_t stp = ( now * SEGMENT . speed ) > > 7 ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
int16_t index = inoise16 ( uint32_t ( i ) < < 12 , stp ) ;
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fastled_col = ColorFromPalette ( currentPalette , index ) ;
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setPixelColor ( i , fastled_col . red , fastled_col . green , fastled_col . blue ) ;
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}
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return FRAMETIME ;
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}
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//based on https://gist.github.com/kriegsman/5408ecd397744ba0393e
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uint16_t WS2812FX : : mode_colortwinkle ( )
{
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uint16_t dataSize = ( SEGLEN + 7 ) > > 3 ; //1 bit per LED
if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
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CRGB fastled_col , prev ;
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fract8 fadeUpAmount = _brightness > 28 ? 8 + ( SEGMENT . speed > > 2 ) : 68 - _brightness , fadeDownAmount = _brightness > 28 ? 8 + ( SEGMENT . speed > > 3 ) : 68 - _brightness ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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fastled_col = col_to_crgb ( getPixelColor ( i ) ) ;
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prev = fastled_col ;
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uint16_t index = i > > 3 ;
uint8_t bitNum = i & 0x07 ;
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bool fadeUp = bitRead ( SEGENV . data [ index ] , bitNum ) ;
if ( fadeUp ) {
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CRGB incrementalColor = fastled_col ;
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incrementalColor . nscale8_video ( fadeUpAmount ) ;
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fastled_col + = incrementalColor ;
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if ( fastled_col . red = = 255 | | fastled_col . green = = 255 | | fastled_col . blue = = 255 ) {
bitWrite ( SEGENV . data [ index ] , bitNum , false ) ;
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}
setPixelColor ( i , fastled_col . red , fastled_col . green , fastled_col . blue ) ;
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if ( col_to_crgb ( getPixelColor ( i ) ) = = prev ) { //fix "stuck" pixels
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fastled_col + = fastled_col ;
setPixelColor ( i , fastled_col . red , fastled_col . green , fastled_col . blue ) ;
}
} else {
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fastled_col . nscale8 ( 255 - fadeDownAmount ) ;
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setPixelColor ( i , fastled_col . red , fastled_col . green , fastled_col . blue ) ;
}
}
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for ( uint16_t j = 0 ; j < = SEGLEN / 50 ; j + + ) {
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if ( random8 ( ) < = SEGMENT . intensity ) {
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for ( uint8_t times = 0 ; times < 5 ; times + + ) { //attempt to spawn a new pixel 5 times
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int i = random16 ( SEGLEN ) ;
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if ( getPixelColor ( i ) = = 0 ) {
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fastled_col = ColorFromPalette ( currentPalette , random8 ( ) , 64 , NOBLEND ) ;
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uint16_t index = i > > 3 ;
uint8_t bitNum = i & 0x07 ;
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bitWrite ( SEGENV . data [ index ] , bitNum , true ) ;
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setPixelColor ( i , fastled_col . red , fastled_col . green , fastled_col . blue ) ;
break ; //only spawn 1 new pixel per frame per 50 LEDs
}
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}
}
}
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return FRAMETIME_FIXED ;
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}
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//Calm effect, like a lake at night
uint16_t WS2812FX : : mode_lake ( ) {
uint8_t sp = SEGMENT . speed / 10 ;
int wave1 = beatsin8 ( sp + 2 , - 64 , 64 ) ;
int wave2 = beatsin8 ( sp + 1 , - 64 , 64 ) ;
uint8_t wave3 = beatsin8 ( sp + 2 , 0 , 80 ) ;
CRGB fastled_col ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + )
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{
int index = cos8 ( ( i * 15 ) + wave1 ) / 2 + cubicwave8 ( ( i * 23 ) + wave2 ) / 2 ;
uint8_t lum = ( index > wave3 ) ? index - wave3 : 0 ;
fastled_col = ColorFromPalette ( currentPalette , map ( index , 0 , 255 , 0 , 240 ) , lum , LINEARBLEND ) ;
setPixelColor ( i , fastled_col . red , fastled_col . green , fastled_col . blue ) ;
}
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return FRAMETIME ;
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}
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// meteor effect
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// send a meteor from begining to to the end of the strip with a trail that randomly decays.
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// adapted from https://www.tweaking4all.com/hardware/arduino/adruino-led-strip-effects/#LEDStripEffectMeteorRain
uint16_t WS2812FX : : mode_meteor ( ) {
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if ( ! SEGENV . allocateData ( SEGLEN ) ) return mode_static ( ) ; //allocation failed
byte * trail = SEGENV . data ;
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byte meteorSize = 1 + SEGLEN / 10 ;
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uint16_t counter = now * ( ( SEGMENT . speed > > 2 ) + 8 ) ;
uint16_t in = counter * SEGLEN > > 16 ;
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// fade all leds to colors[1] in LEDs one step
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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if ( random8 ( ) < = 255 - SEGMENT . intensity )
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{
byte meteorTrailDecay = 128 + random8 ( 127 ) ;
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trail [ i ] = scale8 ( trail [ i ] , meteorTrailDecay ) ;
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setPixelColor ( i , color_from_palette ( trail [ i ] , false , true , 255 ) ) ;
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}
}
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// draw meteor
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for ( int j = 0 ; j < meteorSize ; j + + ) {
uint16_t index = in + j ;
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if ( index > = SEGLEN ) {
index = ( in + j - SEGLEN ) ;
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}
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trail [ index ] = 240 ;
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setPixelColor ( index , color_from_palette ( trail [ index ] , false , true , 255 ) ) ;
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}
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return FRAMETIME ;
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}
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// smooth meteor effect
// send a meteor from begining to to the end of the strip with a trail that randomly decays.
// adapted from https://www.tweaking4all.com/hardware/arduino/adruino-led-strip-effects/#LEDStripEffectMeteorRain
uint16_t WS2812FX : : mode_meteor_smooth ( ) {
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if ( ! SEGENV . allocateData ( SEGLEN ) ) return mode_static ( ) ; //allocation failed
byte * trail = SEGENV . data ;
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byte meteorSize = 1 + SEGLEN / 10 ;
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uint16_t in = map ( ( SEGENV . step > > 6 & 0xFF ) , 0 , 255 , 0 , SEGLEN - 1 ) ;
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// fade all leds to colors[1] in LEDs one step
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
if ( trail [ i ] ! = 0 & & random8 ( ) < = 255 - SEGMENT . intensity )
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{
int change = 3 - random8 ( 12 ) ; //change each time between -8 and +3
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trail [ i ] + = change ;
if ( trail [ i ] > 245 ) trail [ i ] = 0 ;
if ( trail [ i ] > 240 ) trail [ i ] = 240 ;
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setPixelColor ( i , color_from_palette ( trail [ i ] , false , true , 255 ) ) ;
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}
}
// draw meteor
for ( int j = 0 ; j < meteorSize ; j + + ) {
uint16_t index = in + j ;
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if ( in + j > = SEGLEN ) {
index = ( in + j - SEGLEN ) ;
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}
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setPixelColor ( index , color_blend ( getPixelColor ( index ) , color_from_palette ( 240 , false , true , 255 ) , 48 ) ) ;
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trail [ index ] = 240 ;
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}
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SEGENV . step + = SEGMENT . speed + 1 ;
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return FRAMETIME ;
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}
//Railway Crossing / Christmas Fairy lights
uint16_t WS2812FX : : mode_railway ( )
{
uint16_t dur = 40 + ( 255 - SEGMENT . speed ) * 10 ;
uint16_t rampdur = ( dur * SEGMENT . intensity ) > > 8 ;
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if ( SEGENV . step > dur )
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{
//reverse direction
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SEGENV . step = 0 ;
SEGENV . aux0 = ! SEGENV . aux0 ;
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}
uint8_t pos = 255 ;
if ( rampdur ! = 0 )
{
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uint16_t p0 = ( SEGENV . step * 255 ) / rampdur ;
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if ( p0 < 255 ) pos = p0 ;
}
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if ( SEGENV . aux0 ) pos = 255 - pos ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + = 2 )
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{
setPixelColor ( i , color_from_palette ( 255 - pos , false , false , 255 ) ) ;
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if ( i < SEGLEN - 1 )
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{
setPixelColor ( i + 1 , color_from_palette ( pos , false , false , 255 ) ) ;
}
}
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SEGENV . step + = FRAMETIME ;
return FRAMETIME ;
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}
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//Water ripple
//propagation velocity from speed
//drop rate from intensity
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//4 bytes
typedef struct Ripple {
uint8_t state ;
uint8_t color ;
uint16_t pos ;
} ripple ;
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# ifdef ESP8266
# define MAX_RIPPLES 56
# else
# define MAX_RIPPLES 100
# endif
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uint16_t WS2812FX : : ripple_base ( bool rainbow )
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{
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uint16_t maxRipples = min ( 1 + ( SEGLEN > > 2 ) , MAX_RIPPLES ) ; // 56 max for 16 segment ESP8266
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uint16_t dataSize = sizeof ( ripple ) * maxRipples ;
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if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
Ripple * ripples = reinterpret_cast < Ripple * > ( SEGENV . data ) ;
2019-01-31 23:42:48 +01:00
2020-02-15 20:07:15 +01:00
// ranbow background or chosen background, all very dim.
if ( rainbow ) {
if ( SEGENV . call = = 0 ) {
SEGENV . aux0 = random8 ( ) ;
SEGENV . aux1 = random8 ( ) ;
}
if ( SEGENV . aux0 = = SEGENV . aux1 ) {
SEGENV . aux1 = random8 ( ) ;
}
else if ( SEGENV . aux1 > SEGENV . aux0 ) {
SEGENV . aux0 + + ;
} else {
SEGENV . aux0 - - ;
}
fill ( color_blend ( color_wheel ( SEGENV . aux0 ) , BLACK , 235 ) ) ;
} else {
fill ( SEGCOLOR ( 1 ) ) ;
}
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//draw wave
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for ( uint16_t i = 0 ; i < maxRipples ; i + + )
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{
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uint16_t ripplestate = ripples [ i ] . state ;
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if ( ripplestate )
{
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uint8_t rippledecay = ( SEGMENT . speed > > 4 ) + 1 ; //faster decay if faster propagation
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uint16_t rippleorigin = ripples [ i ] . pos ;
uint32_t col = color_from_palette ( ripples [ i ] . color , false , false , 255 ) ;
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uint16_t propagation = ( ( ripplestate / rippledecay - 1 ) * SEGMENT . speed ) ;
int16_t propI = propagation > > 8 ;
uint8_t propF = propagation & 0xFF ;
int16_t left = rippleorigin - propI - 1 ;
uint8_t amp = ( ripplestate < 17 ) ? triwave8 ( ( ripplestate - 1 ) * 8 ) : map ( ripplestate , 17 , 255 , 255 , 2 ) ;
for ( int16_t v = left ; v < left + 4 ; v + + )
{
uint8_t mag = scale8 ( cubicwave8 ( ( propF > > 2 ) + ( v - left ) * 64 ) , amp ) ;
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if ( v < SEGLEN & & v > = 0 )
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{
setPixelColor ( v , color_blend ( getPixelColor ( v ) , col , mag ) ) ;
}
int16_t w = left + propI * 2 + 3 - ( v - left ) ;
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if ( w < SEGLEN & & w > = 0 )
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{
setPixelColor ( w , color_blend ( getPixelColor ( w ) , col , mag ) ) ;
}
}
ripplestate + = rippledecay ;
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ripples [ i ] . state = ( ripplestate > 254 ) ? 0 : ripplestate ;
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} else //randomly create new wave
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{
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if ( random16 ( IBN + 10000 ) < = SEGMENT . intensity )
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{
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ripples [ i ] . state = 1 ;
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ripples [ i ] . pos = random16 ( SEGLEN ) ;
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ripples [ i ] . color = random8 ( ) ; //color
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}
}
}
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return FRAMETIME ;
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}
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# undef MAX_RIPPLES
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2020-02-15 20:07:15 +01:00
uint16_t WS2812FX : : mode_ripple ( void ) {
return ripple_base ( false ) ;
}
uint16_t WS2812FX : : mode_ripple_rainbow ( void ) {
return ripple_base ( true ) ;
}
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// TwinkleFOX by Mark Kriegsman: https://gist.github.com/kriegsman/756ea6dcae8e30845b5a
//
// TwinkleFOX: Twinkling 'holiday' lights that fade in and out.
// Colors are chosen from a palette. Read more about this effect using the link above!
// If COOL_LIKE_INCANDESCENT is set to 1, colors will
// fade out slighted 'reddened', similar to how
// incandescent bulbs change color as they get dim down.
# define COOL_LIKE_INCANDESCENT 1
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CRGB WS2812FX : : twinklefox_one_twinkle ( uint32_t ms , uint8_t salt , bool cat )
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{
// Overall twinkle speed (changed)
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uint16_t ticks = ms / SEGENV . aux0 ;
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uint8_t fastcycle8 = ticks ;
uint16_t slowcycle16 = ( ticks > > 8 ) + salt ;
slowcycle16 + = sin8 ( slowcycle16 ) ;
slowcycle16 = ( slowcycle16 * 2053 ) + 1384 ;
uint8_t slowcycle8 = ( slowcycle16 & 0xFF ) + ( slowcycle16 > > 8 ) ;
// Overall twinkle density.
// 0 (NONE lit) to 8 (ALL lit at once).
// Default is 5.
uint8_t twinkleDensity = ( SEGMENT . intensity > > 5 ) + 1 ;
uint8_t bright = 0 ;
if ( ( ( slowcycle8 & 0x0E ) / 2 ) < twinkleDensity ) {
uint8_t ph = fastcycle8 ;
// This is like 'triwave8', which produces a
// symmetrical up-and-down triangle sawtooth waveform, except that this
// function produces a triangle wave with a faster attack and a slower decay
2019-10-02 01:17:26 +02:00
if ( cat ) //twinklecat, variant where the leds instantly turn on
{
bright = 255 - ph ;
} else { //vanilla twinklefox
if ( ph < 86 ) {
bright = ph * 3 ;
} else {
ph - = 86 ;
bright = 255 - ( ph + ( ph / 2 ) ) ;
}
2019-08-30 15:39:34 +02:00
}
}
uint8_t hue = slowcycle8 - salt ;
CRGB c ;
if ( bright > 0 ) {
c = ColorFromPalette ( currentPalette , hue , bright , NOBLEND ) ;
if ( COOL_LIKE_INCANDESCENT = = 1 ) {
// This code takes a pixel, and if its in the 'fading down'
// part of the cycle, it adjusts the color a little bit like the
// way that incandescent bulbs fade toward 'red' as they dim.
if ( fastcycle8 > = 128 )
{
uint8_t cooling = ( fastcycle8 - 128 ) > > 4 ;
c . g = qsub8 ( c . g , cooling ) ;
c . b = qsub8 ( c . b , cooling * 2 ) ;
}
}
} else {
c = CRGB : : Black ;
}
return c ;
}
// This function loops over each pixel, calculates the
// adjusted 'clock' that this pixel should use, and calls
// "CalculateOneTwinkle" on each pixel. It then displays
// either the twinkle color of the background color,
// whichever is brighter.
2019-12-04 12:15:12 +01:00
uint16_t WS2812FX : : twinklefox_base ( bool cat )
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{
// "PRNG16" is the pseudorandom number generator
// It MUST be reset to the same starting value each time
// this function is called, so that the sequence of 'random'
// numbers that it generates is (paradoxically) stable.
uint16_t PRNG16 = 11337 ;
2020-06-26 17:28:35 +02:00
// Calculate speed
if ( SEGMENT . speed > 100 ) SEGENV . aux0 = 3 + ( ( 255 - SEGMENT . speed ) > > 3 ) ;
else SEGENV . aux0 = 22 + ( ( 100 - SEGMENT . speed ) > > 1 ) ;
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// Set up the background color, "bg".
CRGB bg ;
bg = col_to_crgb ( SEGCOLOR ( 1 ) ) ;
uint8_t bglight = bg . getAverageLight ( ) ;
if ( bglight > 64 ) {
bg . nscale8_video ( 16 ) ; // very bright, so scale to 1/16th
} else if ( bglight > 16 ) {
bg . nscale8_video ( 64 ) ; // not that bright, so scale to 1/4th
} else {
bg . nscale8_video ( 86 ) ; // dim, scale to 1/3rd.
}
uint8_t backgroundBrightness = bg . getAverageLight ( ) ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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PRNG16 = ( uint16_t ) ( PRNG16 * 2053 ) + 1384 ; // next 'random' number
uint16_t myclockoffset16 = PRNG16 ; // use that number as clock offset
PRNG16 = ( uint16_t ) ( PRNG16 * 2053 ) + 1384 ; // next 'random' number
// use that number as clock speed adjustment factor (in 8ths, from 8/8ths to 23/8ths)
uint8_t myspeedmultiplierQ5_3 = ( ( ( ( PRNG16 & 0xFF ) > > 4 ) + ( PRNG16 & 0x0F ) ) & 0x0F ) + 0x08 ;
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uint32_t myclock30 = ( uint32_t ) ( ( now * myspeedmultiplierQ5_3 ) > > 3 ) + myclockoffset16 ;
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uint8_t myunique8 = PRNG16 > > 8 ; // get 'salt' value for this pixel
// We now have the adjusted 'clock' for this pixel, now we call
// the function that computes what color the pixel should be based
// on the "brightness = f( time )" idea.
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CRGB c = twinklefox_one_twinkle ( myclock30 , myunique8 , cat ) ;
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uint8_t cbright = c . getAverageLight ( ) ;
int16_t deltabright = cbright - backgroundBrightness ;
if ( deltabright > = 32 | | ( ! bg ) ) {
// If the new pixel is significantly brighter than the background color,
// use the new color.
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setPixelColor ( i , c . red , c . green , c . blue ) ;
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} else if ( deltabright > 0 ) {
// If the new pixel is just slightly brighter than the background color,
// mix a blend of the new color and the background color
setPixelColor ( i , color_blend ( crgb_to_col ( bg ) , crgb_to_col ( c ) , deltabright * 8 ) ) ;
} else {
// if the new pixel is not at all brighter than the background color,
// just use the background color.
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setPixelColor ( i , bg . r , bg . g , bg . b ) ;
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}
}
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return FRAMETIME ;
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}
uint16_t WS2812FX : : mode_twinklefox ( )
{
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return twinklefox_base ( false ) ;
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}
uint16_t WS2812FX : : mode_twinklecat ( )
{
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return twinklefox_base ( true ) ;
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}
//inspired by https://www.tweaking4all.com/hardware/arduino/adruino-led-strip-effects/#LEDStripEffectBlinkingHalloweenEyes
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# define HALLOWEEN_EYE_SPACE (2*MAX(1,SEGLEN>>5))
# define HALLOWEEN_EYE_WIDTH MAX(1,SEGLEN>>5)
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uint16_t WS2812FX : : mode_halloween_eyes ( )
{
uint16_t eyeLength = ( 2 * HALLOWEEN_EYE_WIDTH ) + HALLOWEEN_EYE_SPACE ;
if ( eyeLength > SEGLEN ) return mode_static ( ) ; //bail if segment too short
fill ( SEGCOLOR ( 1 ) ) ; //fill background
uint8_t state = SEGENV . aux1 > > 8 ;
uint16_t stateTime = SEGENV . call ;
if ( stateTime = = 0 ) stateTime = 2000 ;
if ( state = = 0 ) { //spawn eyes
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SEGENV . aux0 = random16 ( 0 , SEGLEN - eyeLength ) ; //start pos
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SEGENV . aux1 = random8 ( ) ; //color
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if ( isMatrix ) SEGMENT . offset = random16 ( SEGMENT . virtualHeight ( ) - 1 ) ; // a hack: reuse offset since it is not used in matrices
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state = 1 ;
}
if ( state < 2 ) { //fade eyes
uint16_t startPos = SEGENV . aux0 ;
uint16_t start2ndEye = startPos + HALLOWEEN_EYE_WIDTH + HALLOWEEN_EYE_SPACE ;
uint32_t fadestage = ( now - SEGENV . step ) * 255 / stateTime ;
if ( fadestage > 255 ) fadestage = 255 ;
uint32_t c = color_blend ( color_from_palette ( SEGENV . aux1 & 0xFF , false , false , 0 ) , SEGCOLOR ( 1 ) , fadestage ) ;
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for ( uint16_t i = 0 ; i < HALLOWEEN_EYE_WIDTH ; i + + ) {
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if ( isMatrix ) {
setPixelColorXY ( startPos + i , SEGMENT . offset , c ) ;
setPixelColorXY ( start2ndEye + i , SEGMENT . offset , c ) ;
} else {
setPixelColor ( startPos + i , c ) ;
setPixelColor ( start2ndEye + i , c ) ;
}
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}
}
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if ( now - SEGENV . step > stateTime ) {
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state + + ;
if ( state > 2 ) state = 0 ;
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if ( state < 2 ) {
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stateTime = 100 + ( 255 - SEGMENT . intensity ) * 10 ; //eye fade time
} else {
uint16_t eyeOffTimeBase = ( 255 - SEGMENT . speed ) * 10 ;
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stateTime = eyeOffTimeBase + random16 ( eyeOffTimeBase ) ;
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}
SEGENV . step = now ;
SEGENV . call = stateTime ;
}
SEGENV . aux1 = ( SEGENV . aux1 & 0xFF ) + ( state < < 8 ) ; //save state
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return FRAMETIME ;
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}
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//Speed slider sets amount of LEDs lit, intensity sets unlit
uint16_t WS2812FX : : mode_static_pattern ( )
{
uint16_t lit = 1 + SEGMENT . speed ;
uint16_t unlit = 1 + SEGMENT . intensity ;
bool drawingLit = true ;
uint16_t cnt = 0 ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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setPixelColor ( i , ( drawingLit ) ? color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 ) : SEGCOLOR ( 1 ) ) ;
cnt + + ;
if ( cnt > = ( ( drawingLit ) ? lit : unlit ) ) {
cnt = 0 ;
drawingLit = ! drawingLit ;
}
}
return FRAMETIME ;
}
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uint16_t WS2812FX : : mode_tri_static_pattern ( )
{
uint8_t segSize = ( SEGMENT . intensity > > 5 ) + 1 ;
uint8_t currSeg = 0 ;
uint16_t currSegCount = 0 ;
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for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
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if ( currSeg % 3 = = 0 ) {
setPixelColor ( i , SEGCOLOR ( 0 ) ) ;
} else if ( currSeg % 3 = = 1 ) {
setPixelColor ( i , SEGCOLOR ( 1 ) ) ;
} else {
setPixelColor ( i , ( SEGCOLOR ( 2 ) > 0 ? SEGCOLOR ( 2 ) : WHITE ) ) ;
}
currSegCount + = 1 ;
if ( currSegCount > = segSize ) {
currSeg + = 1 ;
currSegCount = 0 ;
}
}
return FRAMETIME ;
}
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uint16_t WS2812FX : : spots_base ( uint16_t threshold )
{
fill ( SEGCOLOR ( 1 ) ) ;
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uint16_t maxZones = SEGLEN > > 2 ;
uint16_t zones = 1 + ( ( SEGMENT . intensity * maxZones ) > > 8 ) ;
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uint16_t zoneLen = SEGLEN / zones ;
uint16_t offset = ( SEGLEN - zones * zoneLen ) > > 1 ;
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for ( uint16_t z = 0 ; z < zones ; z + + )
{
uint16_t pos = offset + z * zoneLen ;
for ( uint16_t i = 0 ; i < zoneLen ; i + + )
{
uint16_t wave = triwave16 ( ( i * 0xFFFF ) / zoneLen ) ;
if ( wave > threshold ) {
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uint16_t index = 0 + pos + i ;
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uint8_t s = ( wave - threshold ) * 255 / ( 0xFFFF - threshold ) ;
setPixelColor ( index , color_blend ( color_from_palette ( index , true , PALETTE_SOLID_WRAP , 0 ) , SEGCOLOR ( 1 ) , 255 - s ) ) ;
}
}
}
return FRAMETIME ;
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}
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//Intensity slider sets number of "lights", speed sets LEDs per light
uint16_t WS2812FX : : mode_spots ( )
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{
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return spots_base ( ( 255 - SEGMENT . speed ) < < 8 ) ;
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}
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//Intensity slider sets number of "lights", LEDs per light fade in and out
uint16_t WS2812FX : : mode_spots_fade ( )
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{
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uint16_t counter = now * ( ( SEGMENT . speed > > 2 ) + 8 ) ;
uint16_t t = triwave16 ( counter ) ;
uint16_t tr = ( t > > 1 ) + ( t > > 2 ) ;
return spots_base ( tr ) ;
}
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//each needs 12 bytes
typedef struct Ball {
unsigned long lastBounceTime ;
float impactVelocity ;
float height ;
} ball ;
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/*
* Bouncing Balls Effect
*/
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uint16_t WS2812FX : : mode_bouncing_balls ( void ) {
//allocate segment data
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uint16_t maxNumBalls = 16 ;
uint16_t dataSize = sizeof ( ball ) * maxNumBalls ;
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if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
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Ball * balls = reinterpret_cast < Ball * > ( SEGENV . data ) ;
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// number of balls based on intensity setting to max of 7 (cycles colors)
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// non-chosen color is a random color
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uint8_t numBalls = int ( ( ( SEGMENT . intensity * ( maxNumBalls - 0.8f ) ) / 255 ) + 1 ) ;
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float gravity = - 9.81 ; // standard value of gravity
float impactVelocityStart = sqrt ( - 2 * gravity ) ;
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unsigned long time = millis ( ) ;
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if ( SEGENV . call = = 0 ) {
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for ( uint8_t i = 0 ; i < maxNumBalls ; i + + ) balls [ i ] . lastBounceTime = time ;
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}
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bool hasCol2 = SEGCOLOR ( 2 ) ;
fill ( hasCol2 ? BLACK : SEGCOLOR ( 1 ) ) ;
for ( uint8_t i = 0 ; i < numBalls ; i + + ) {
float timeSinceLastBounce = ( time - balls [ i ] . lastBounceTime ) / ( ( 255 - SEGMENT . speed ) * 8 / 256 + 1 ) ;
balls [ i ] . height = 0.5 * gravity * pow ( timeSinceLastBounce / 1000 , 2.0 ) + balls [ i ] . impactVelocity * timeSinceLastBounce / 1000 ;
if ( balls [ i ] . height < 0 ) { //start bounce
balls [ i ] . height = 0 ;
//damping for better effect using multiple balls
float dampening = 0.90 - float ( i ) / pow ( numBalls , 2 ) ;
balls [ i ] . impactVelocity = dampening * balls [ i ] . impactVelocity ;
balls [ i ] . lastBounceTime = time ;
if ( balls [ i ] . impactVelocity < 0.015 ) {
balls [ i ] . impactVelocity = impactVelocityStart ;
}
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}
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uint32_t color = SEGCOLOR ( 0 ) ;
if ( SEGMENT . palette ) {
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color = color_wheel ( i * ( 256 / MAX ( numBalls , 8 ) ) ) ;
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} else if ( hasCol2 ) {
color = SEGCOLOR ( i % NUM_COLORS ) ;
}
uint16_t pos = round ( balls [ i ] . height * ( SEGLEN - 1 ) ) ;
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setPixelColor ( pos , color ) ;
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}
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return FRAMETIME ;
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}
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/*
* Sinelon stolen from FASTLED examples
*/
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uint16_t WS2812FX : : sinelon_base ( bool dual , bool rainbow = false ) {
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fade_out ( SEGMENT . intensity ) ;
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uint16_t pos = beatsin16 ( SEGMENT . speed / 10 , 0 , SEGLEN - 1 ) ;
if ( SEGENV . call = = 0 ) SEGENV . aux0 = pos ;
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uint32_t color1 = color_from_palette ( pos , true , false , 0 ) ;
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uint32_t color2 = SEGCOLOR ( 2 ) ;
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if ( rainbow ) {
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color1 = color_wheel ( ( pos & 0x07 ) * 32 ) ;
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}
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setPixelColor ( pos , color1 ) ;
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if ( dual ) {
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if ( ! color2 ) color2 = color_from_palette ( pos , true , false , 0 ) ;
if ( rainbow ) color2 = color1 ; //rainbow
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setPixelColor ( SEGLEN - 1 - pos , color2 ) ;
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}
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if ( SEGENV . aux0 ! = pos ) {
if ( SEGENV . aux0 < pos ) {
for ( uint16_t i = SEGENV . aux0 ; i < pos ; i + + ) {
setPixelColor ( i , color1 ) ;
if ( dual ) setPixelColor ( SEGLEN - 1 - i , color2 ) ;
}
} else {
for ( uint16_t i = SEGENV . aux0 ; i > pos ; i - - ) {
setPixelColor ( i , color1 ) ;
if ( dual ) setPixelColor ( SEGLEN - 1 - i , color2 ) ;
}
}
SEGENV . aux0 = pos ;
}
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return FRAMETIME ;
}
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uint16_t WS2812FX : : mode_sinelon ( void ) {
return sinelon_base ( false ) ;
}
uint16_t WS2812FX : : mode_sinelon_dual ( void ) {
return sinelon_base ( true ) ;
}
uint16_t WS2812FX : : mode_sinelon_rainbow ( void ) {
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return sinelon_base ( false , true ) ;
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}
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//Rainbow with glitter, inspired by https://gist.github.com/kriegsman/062e10f7f07ba8518af6
uint16_t WS2812FX : : mode_glitter ( )
{
mode_palette ( ) ;
if ( SEGMENT . intensity > random8 ( ) )
{
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setPixelColor ( random16 ( SEGLEN ) , ULTRAWHITE ) ;
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}
return FRAMETIME ;
}
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//each needs 11 bytes
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//Spark type is used for popcorn, 1D fireworks, and drip
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typedef struct Spark {
float pos ;
float vel ;
uint16_t col ;
uint8_t colIndex ;
} spark ;
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/*
* POPCORN
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* modified from https : //github.com/kitesurfer1404/WS2812FX/blob/master/src/custom/Popcorn.h
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*/
uint16_t WS2812FX : : mode_popcorn ( void ) {
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//allocate segment data
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uint16_t maxNumPopcorn = 21 ; // max 21 on 16 segment ESP8266
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uint16_t dataSize = sizeof ( spark ) * maxNumPopcorn ;
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if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
Spark * popcorn = reinterpret_cast < Spark * > ( SEGENV . data ) ;
float gravity = - 0.0001 - ( SEGMENT . speed / 200000.0 ) ; // m/s/s
gravity * = SEGLEN ;
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bool hasCol2 = SEGCOLOR ( 2 ) ;
fill ( hasCol2 ? BLACK : SEGCOLOR ( 1 ) ) ;
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uint8_t numPopcorn = SEGMENT . intensity * maxNumPopcorn / 255 ;
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if ( numPopcorn = = 0 ) numPopcorn = 1 ;
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for ( uint8_t i = 0 ; i < numPopcorn ; i + + ) {
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if ( popcorn [ i ] . pos > = 0.0f ) { // if kernel is active, update its position
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popcorn [ i ] . pos + = popcorn [ i ] . vel ;
popcorn [ i ] . vel + = gravity ;
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} else { // if kernel is inactive, randomly pop it
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if ( random8 ( ) < 2 ) { // POP!!!
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popcorn [ i ] . pos = 0.01f ;
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uint16_t peakHeight = 128 + random8 ( 128 ) ; //0-255
peakHeight = ( peakHeight * ( SEGLEN - 1 ) ) > > 8 ;
popcorn [ i ] . vel = sqrt ( - 2.0 * gravity * peakHeight ) ;
if ( SEGMENT . palette )
{
popcorn [ i ] . colIndex = random8 ( ) ;
} else {
byte col = random8 ( 0 , NUM_COLORS ) ;
if ( ! hasCol2 | | ! SEGCOLOR ( col ) ) col = 0 ;
popcorn [ i ] . colIndex = col ;
}
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}
}
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if ( popcorn [ i ] . pos > = 0.0f ) { // draw now active popcorn (either active before or just popped)
uint32_t col = color_wheel ( popcorn [ i ] . colIndex ) ;
if ( ! SEGMENT . palette & & popcorn [ i ] . colIndex < NUM_COLORS ) col = SEGCOLOR ( popcorn [ i ] . colIndex ) ;
uint16_t ledIndex = popcorn [ i ] . pos ;
if ( ledIndex < SEGLEN ) setPixelColor ( ledIndex , col ) ;
}
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}
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return FRAMETIME ;
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}
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//values close to 100 produce 5Hz flicker, which looks very candle-y
//Inspired by https://github.com/avanhanegem/ArduinoCandleEffectNeoPixel
//and https://cpldcpu.wordpress.com/2016/01/05/reverse-engineering-a-real-candle/
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uint16_t WS2812FX : : candle ( bool multi )
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{
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if ( multi )
{
//allocate segment data
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uint16_t dataSize = ( SEGLEN - 1 ) * 3 ; //max. 1365 pixels (ESP8266)
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if ( ! SEGENV . allocateData ( dataSize ) ) return candle ( false ) ; //allocation failed
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}
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//max. flicker range controlled by intensity
uint8_t valrange = SEGMENT . intensity ;
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uint8_t rndval = valrange > > 1 ; //max 127
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//step (how much to move closer to target per frame) coarsely set by speed
uint8_t speedFactor = 4 ;
if ( SEGMENT . speed > 252 ) { //epilepsy
speedFactor = 1 ;
} else if ( SEGMENT . speed > 99 ) { //regular candle (mode called every ~25 ms, so 4 frames to have a new target every 100ms)
speedFactor = 2 ;
} else if ( SEGMENT . speed > 49 ) { //slower fade
speedFactor = 3 ;
} //else 4 (slowest)
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uint16_t numCandles = ( multi ) ? SEGLEN : 1 ;
for ( uint16_t i = 0 ; i < numCandles ; i + + )
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{
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uint16_t d = 0 ; //data location
uint8_t s = SEGENV . aux0 , s_target = SEGENV . aux1 , fadeStep = SEGENV . step ;
if ( i > 0 ) {
d = ( i - 1 ) * 3 ;
s = SEGENV . data [ d ] ; s_target = SEGENV . data [ d + 1 ] ; fadeStep = SEGENV . data [ d + 2 ] ;
}
if ( fadeStep = = 0 ) { //init vals
s = 128 ; s_target = 130 + random8 ( 4 ) ; fadeStep = 1 ;
}
bool newTarget = false ;
if ( s_target > s ) { //fade up
s = qadd8 ( s , fadeStep ) ;
if ( s > = s_target ) newTarget = true ;
} else {
s = qsub8 ( s , fadeStep ) ;
if ( s < = s_target ) newTarget = true ;
}
if ( newTarget ) {
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s_target = random8 ( rndval ) + random8 ( rndval ) ; //between 0 and rndval*2 -2 = 252
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if ( s_target < ( rndval > > 1 ) ) s_target = ( rndval > > 1 ) + random8 ( rndval ) ;
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uint8_t offset = ( 255 - valrange ) ;
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s_target + = offset ;
uint8_t dif = ( s_target > s ) ? s_target - s : s - s_target ;
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fadeStep = dif > > speedFactor ;
if ( fadeStep = = 0 ) fadeStep = 1 ;
}
if ( i > 0 ) {
setPixelColor ( i , color_blend ( SEGCOLOR ( 1 ) , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 ) , s ) ) ;
SEGENV . data [ d ] = s ; SEGENV . data [ d + 1 ] = s_target ; SEGENV . data [ d + 2 ] = fadeStep ;
} else {
for ( uint16_t j = 0 ; j < SEGLEN ; j + + ) {
setPixelColor ( j , color_blend ( SEGCOLOR ( 1 ) , color_from_palette ( j , true , PALETTE_SOLID_WRAP , 0 ) , s ) ) ;
}
SEGENV . aux0 = s ; SEGENV . aux1 = s_target ; SEGENV . step = fadeStep ;
}
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}
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return FRAMETIME_FIXED ;
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}
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uint16_t WS2812FX : : mode_candle ( )
{
return candle ( false ) ;
}
uint16_t WS2812FX : : mode_candle_multi ( )
{
return candle ( true ) ;
}
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/*
/ Fireworks in starburst effect
/ based on the video : https : //www.reddit.com/r/arduino/comments/c3sd46/i_made_this_fireworks_effect_for_my_led_strips/
/ Speed sets frequency of new starbursts , intensity is the intensity of the burst
*/
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# ifdef ESP8266
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# define STARBURST_MAX_FRAG 8 //52 bytes / star
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# else
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# define STARBURST_MAX_FRAG 10 //60 bytes / star
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# endif
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//each needs 20+STARBURST_MAX_FRAG*4 bytes
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typedef struct particle {
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CRGB color ;
uint32_t birth = 0 ;
uint32_t last = 0 ;
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float vel = 0 ;
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uint16_t pos = - 1 ;
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float fragment [ STARBURST_MAX_FRAG ] ;
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} star ;
uint16_t WS2812FX : : mode_starburst ( void ) {
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uint16_t maxData = FAIR_DATA_PER_SEG ; //ESP8266: 256 ESP32: 640
uint8_t segs = getActiveSegmentsNum ( ) ;
if ( segs < = ( MAX_NUM_SEGMENTS / 2 ) ) maxData * = 2 ; //ESP8266: 512 if <= 8 segs ESP32: 1280 if <= 16 segs
if ( segs < = ( MAX_NUM_SEGMENTS / 4 ) ) maxData * = 2 ; //ESP8266: 1024 if <= 4 segs ESP32: 2560 if <= 8 segs
uint16_t maxStars = maxData / sizeof ( star ) ; //ESP8266: max. 4/9/19 stars/seg, ESP32: max. 10/21/42 stars/seg
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uint8_t numStars = 1 + ( SEGLEN > > 3 ) ;
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if ( numStars > maxStars ) numStars = maxStars ;
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uint16_t dataSize = sizeof ( star ) * numStars ;
if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
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uint32_t it = millis ( ) ;
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star * stars = reinterpret_cast < star * > ( SEGENV . data ) ;
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float maxSpeed = 375.0f ; // Max velocity
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float particleIgnition = 250.0f ; // How long to "flash"
float particleFadeTime = 1500.0f ; // Fade out time
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for ( int j = 0 ; j < numStars ; j + + )
{
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// speed to adjust chance of a burst, max is nearly always.
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if ( random8 ( ( 144 - ( SEGMENT . speed > > 1 ) ) ) = = 0 & & stars [ j ] . birth = = 0 )
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{
// Pick a random color and location.
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uint16_t startPos = random16 ( SEGLEN - 1 ) ;
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float multiplier = ( float ) ( random8 ( ) ) / 255.0 * 1.0 ;
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stars [ j ] . color = col_to_crgb ( color_wheel ( random8 ( ) ) ) ;
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stars [ j ] . pos = startPos ;
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stars [ j ] . vel = maxSpeed * ( float ) ( random8 ( ) ) / 255.0 * multiplier ;
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stars [ j ] . birth = it ;
stars [ j ] . last = it ;
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// more fragments means larger burst effect
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int num = random8 ( 3 , 6 + ( SEGMENT . intensity > > 5 ) ) ;
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for ( int i = 0 ; i < STARBURST_MAX_FRAG ; i + + ) {
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if ( i < num ) stars [ j ] . fragment [ i ] = startPos ;
else stars [ j ] . fragment [ i ] = - 1 ;
}
}
}
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fill ( SEGCOLOR ( 1 ) ) ;
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for ( int j = 0 ; j < numStars ; j + + )
{
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if ( stars [ j ] . birth ! = 0 ) {
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float dt = ( it - stars [ j ] . last ) / 1000.0 ;
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for ( int i = 0 ; i < STARBURST_MAX_FRAG ; i + + ) {
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int var = i > > 1 ;
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if ( stars [ j ] . fragment [ i ] > 0 ) {
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//all fragments travel right, will be mirrored on other side
stars [ j ] . fragment [ i ] + = stars [ j ] . vel * dt * ( float ) var / 3.0 ;
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}
}
stars [ j ] . last = it ;
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stars [ j ] . vel - = 3 * stars [ j ] . vel * dt ;
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}
CRGB c = stars [ j ] . color ;
// If the star is brand new, it flashes white briefly.
// Otherwise it just fades over time.
float fade = 0.0f ;
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float age = it - stars [ j ] . birth ;
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if ( age < particleIgnition ) {
c = col_to_crgb ( color_blend ( WHITE , crgb_to_col ( c ) , 254.5f * ( ( age / particleIgnition ) ) ) ) ;
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} else {
// Figure out how much to fade and shrink the star based on
// its age relative to its lifetime
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if ( age > particleIgnition + particleFadeTime ) {
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fade = 1.0f ; // Black hole, all faded out
stars [ j ] . birth = 0 ;
c = col_to_crgb ( SEGCOLOR ( 1 ) ) ;
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} else {
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age - = particleIgnition ;
fade = ( age / particleFadeTime ) ; // Fading star
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byte f = 254.5f * fade ;
c = col_to_crgb ( color_blend ( crgb_to_col ( c ) , SEGCOLOR ( 1 ) , f ) ) ;
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}
}
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float particleSize = ( 1.0 - fade ) * 2 ;
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for ( uint8_t index = 0 ; index < STARBURST_MAX_FRAG * 2 ; index + + ) {
bool mirrored = index & 0x1 ;
uint8_t i = index > > 1 ;
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if ( stars [ j ] . fragment [ i ] > 0 ) {
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float loc = stars [ j ] . fragment [ i ] ;
if ( mirrored ) loc - = ( loc - stars [ j ] . pos ) * 2 ;
int start = loc - particleSize ;
int end = loc + particleSize ;
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if ( start < 0 ) start = 0 ;
if ( start = = end ) end + + ;
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if ( end > SEGLEN ) end = SEGLEN ;
for ( int p = start ; p < end ; p + + ) {
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setPixelColor ( p , c . r , c . g , c . b ) ;
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}
}
}
}
return FRAMETIME ;
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}
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# undef STARBURST_MAX_FRAG
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/*
* Exploding fireworks effect
* adapted from : http : //www.anirama.com/1000leds/1d-fireworks/
*/
uint16_t WS2812FX : : mode_exploding_fireworks ( void )
{
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//allocate segment data
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uint16_t maxData = FAIR_DATA_PER_SEG ; //ESP8266: 256 ESP32: 640
uint8_t segs = getActiveSegmentsNum ( ) ;
if ( segs < = ( MAX_NUM_SEGMENTS / 2 ) ) maxData * = 2 ; //ESP8266: 512 if <= 8 segs ESP32: 1280 if <= 16 segs
if ( segs < = ( MAX_NUM_SEGMENTS / 4 ) ) maxData * = 2 ; //ESP8266: 1024 if <= 4 segs ESP32: 2560 if <= 8 segs
int maxSparks = maxData / sizeof ( spark ) ; //ESP8266: max. 21/42/85 sparks/seg, ESP32: max. 53/106/213 sparks/seg
uint16_t numSparks = min ( 2 + ( SEGLEN > > 1 ) , maxSparks ) ;
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uint16_t dataSize = sizeof ( spark ) * numSparks ;
if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
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if ( dataSize ! = SEGENV . aux1 ) { //reset to flare if sparks were reallocated
SEGENV . aux0 = 0 ;
SEGENV . aux1 = dataSize ;
}
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fill ( BLACK ) ;
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bool actuallyReverse = SEGMENT . getOption ( SEG_OPTION_REVERSED ) ;
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//have fireworks start in either direction based on intensity
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SEGMENT . setOption ( SEG_OPTION_REVERSED , SEGENV . step ) ;
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Spark * sparks = reinterpret_cast < Spark * > ( SEGENV . data ) ;
Spark * flare = sparks ; //first spark is flare data
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float gravity = - 0.0004 - ( SEGMENT . speed / 800000.0 ) ; // m/s/s
gravity * = SEGLEN ;
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if ( SEGENV . aux0 < 2 ) { //FLARE
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if ( SEGENV . aux0 = = 0 ) { //init flare
flare - > pos = 0 ;
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uint16_t peakHeight = 75 + random8 ( 180 ) ; //0-255
peakHeight = ( peakHeight * ( SEGLEN - 1 ) ) > > 8 ;
flare - > vel = sqrt ( - 2.0 * gravity * peakHeight ) ;
flare - > col = 255 ; //brightness
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SEGENV . aux0 = 1 ;
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}
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// launch
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if ( flare - > vel > 12 * gravity ) {
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// flare
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setPixelColor ( int ( flare - > pos ) , flare - > col , flare - > col , flare - > col ) ;
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flare - > pos + = flare - > vel ;
flare - > pos = constrain ( flare - > pos , 0 , SEGLEN - 1 ) ;
flare - > vel + = gravity ;
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flare - > col - = 2 ;
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} else {
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SEGENV . aux0 = 2 ; // ready to explode
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}
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} else if ( SEGENV . aux0 < 4 ) {
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/*
* Explode !
*
* Explosion happens where the flare ended .
* Size is proportional to the height .
*/
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int nSparks = flare - > pos ;
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nSparks = constrain ( nSparks , 0 , numSparks ) ;
static float dying_gravity ;
// initialize sparks
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if ( SEGENV . aux0 = = 2 ) {
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for ( int i = 1 ; i < nSparks ; i + + ) {
sparks [ i ] . pos = flare - > pos ;
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sparks [ i ] . vel = ( float ( random16 ( 0 , 20000 ) ) / 10000.0 ) - 0.9 ; // from -0.9 to 1.1
sparks [ i ] . col = 345 ; //abs(sparks[i].vel * 750.0); // set colors before scaling velocity to keep them bright
//sparks[i].col = constrain(sparks[i].col, 0, 345);
sparks [ i ] . colIndex = random8 ( ) ;
sparks [ i ] . vel * = flare - > pos / SEGLEN ; // proportional to height
sparks [ i ] . vel * = - gravity * 50 ;
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}
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//sparks[1].col = 345; // this will be our known spark
dying_gravity = gravity / 2 ;
SEGENV . aux0 = 3 ;
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}
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if ( sparks [ 1 ] . col > 4 ) { //&& sparks[1].pos > 0) { // as long as our known spark is lit, work with all the sparks
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for ( int i = 1 ; i < nSparks ; i + + ) {
sparks [ i ] . pos + = sparks [ i ] . vel ;
sparks [ i ] . vel + = dying_gravity ;
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if ( sparks [ i ] . col > 3 ) sparks [ i ] . col - = 4 ;
if ( sparks [ i ] . pos > 0 & & sparks [ i ] . pos < SEGLEN ) {
uint16_t prog = sparks [ i ] . col ;
uint32_t spColor = ( SEGMENT . palette ) ? color_wheel ( sparks [ i ] . colIndex ) : SEGCOLOR ( 0 ) ;
CRGB c = CRGB : : Black ; //HeatColor(sparks[i].col);
if ( prog > 300 ) { //fade from white to spark color
c = col_to_crgb ( color_blend ( spColor , WHITE , ( prog - 300 ) * 5 ) ) ;
} else if ( prog > 45 ) { //fade from spark color to black
c = col_to_crgb ( color_blend ( BLACK , spColor , prog - 45 ) ) ;
uint8_t cooling = ( 300 - prog ) > > 5 ;
c . g = qsub8 ( c . g , cooling ) ;
c . b = qsub8 ( c . b , cooling * 2 ) ;
}
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setPixelColor ( int ( sparks [ i ] . pos ) , c . red , c . green , c . blue ) ;
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}
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}
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dying_gravity * = .99 ; // as sparks burn out they fall slower
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} else {
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SEGENV . aux0 = 6 + random8 ( 10 ) ; //wait for this many frames
}
} else {
SEGENV . aux0 - - ;
if ( SEGENV . aux0 < 4 ) {
SEGENV . aux0 = 0 ; //back to flare
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SEGENV . step = actuallyReverse ^ ( SEGMENT . intensity > random8 ( ) ) ; //decide firing side
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}
}
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SEGMENT . setOption ( SEG_OPTION_REVERSED , actuallyReverse ) ;
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return FRAMETIME ;
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}
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# undef MAX_SPARKS
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/*
* Drip Effect
* ported of : https : //www.youtube.com/watch?v=sru2fXh4r7k
*/
uint16_t WS2812FX : : mode_drip ( void )
{
//allocate segment data
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uint8_t numDrops = 4 ;
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uint16_t dataSize = sizeof ( spark ) * numDrops ;
if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
fill ( SEGCOLOR ( 1 ) ) ;
Spark * drops = reinterpret_cast < Spark * > ( SEGENV . data ) ;
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numDrops = 1 + ( SEGMENT . intensity > > 6 ) ; // 255>>6 = 3
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float gravity = - 0.0005 - ( SEGMENT . speed / 50000.0 ) ;
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gravity * = SEGLEN ;
int sourcedrop = 12 ;
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for ( uint8_t j = 0 ; j < numDrops ; j + + ) {
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if ( drops [ j ] . colIndex = = 0 ) { //init
drops [ j ] . pos = SEGLEN - 1 ; // start at end
drops [ j ] . vel = 0 ; // speed
drops [ j ] . col = sourcedrop ; // brightness
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drops [ j ] . colIndex = 1 ; // drop state (0 init, 1 forming, 2 falling, 5 bouncing)
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}
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setPixelColor ( SEGLEN - 1 , color_blend ( BLACK , SEGCOLOR ( 0 ) , sourcedrop ) ) ; // water source
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if ( drops [ j ] . colIndex = = 1 ) {
if ( drops [ j ] . col > 255 ) drops [ j ] . col = 255 ;
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setPixelColor ( uint16_t ( drops [ j ] . pos ) , color_blend ( BLACK , SEGCOLOR ( 0 ) , drops [ j ] . col ) ) ;
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drops [ j ] . col + = map ( SEGMENT . speed , 0 , 255 , 1 , 6 ) ; // swelling
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if ( random8 ( ) < drops [ j ] . col / 10 ) { // random drop
drops [ j ] . colIndex = 2 ; //fall
drops [ j ] . col = 255 ;
}
}
if ( drops [ j ] . colIndex > 1 ) { // falling
if ( drops [ j ] . pos > 0 ) { // fall until end of segment
drops [ j ] . pos + = drops [ j ] . vel ;
if ( drops [ j ] . pos < 0 ) drops [ j ] . pos = 0 ;
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drops [ j ] . vel + = gravity ; // gravity is negative
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for ( uint16_t i = 1 ; i < 7 - drops [ j ] . colIndex ; i + + ) { // some minor math so we don't expand bouncing droplets
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uint16_t pos = constrain ( uint16_t ( drops [ j ] . pos ) + i , 0 , SEGLEN - 1 ) ; //this is BAD, returns a pos >= SEGLEN occasionally
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setPixelColor ( pos , color_blend ( BLACK , SEGCOLOR ( 0 ) , drops [ j ] . col / i ) ) ; //spread pixel with fade while falling
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}
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if ( drops [ j ] . colIndex > 2 ) { // during bounce, some water is on the floor
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setPixelColor ( 0 , color_blend ( SEGCOLOR ( 0 ) , BLACK , drops [ j ] . col ) ) ;
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}
} else { // we hit bottom
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if ( drops [ j ] . colIndex > 2 ) { // already hit once, so back to forming
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drops [ j ] . colIndex = 0 ;
drops [ j ] . col = sourcedrop ;
} else {
if ( drops [ j ] . colIndex = = 2 ) { // init bounce
drops [ j ] . vel = - drops [ j ] . vel / 4 ; // reverse velocity with damping
drops [ j ] . pos + = drops [ j ] . vel ;
}
drops [ j ] . col = sourcedrop * 2 ;
drops [ j ] . colIndex = 5 ; // bouncing
}
}
}
}
return FRAMETIME ;
}
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/*
* Tetris or Stacking ( falling bricks ) Effect
* by Blaz Kristan ( https : //github.com/blazoncek, https://blaz.at/home)
*/
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//12 bytes
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typedef struct Tetris {
float pos ;
float speed ;
uint32_t col ;
} tetris ;
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uint16_t WS2812FX : : mode_tetrix ( void ) {
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uint16_t dataSize = sizeof ( tetris ) ;
if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
Tetris * drop = reinterpret_cast < Tetris * > ( SEGENV . data ) ;
// initialize dropping on first call or segment full
if ( SEGENV . call = = 0 | | SEGENV . aux1 > = SEGLEN ) {
SEGENV . aux1 = 0 ; // reset brick stack size
SEGENV . step = 0 ;
fill ( SEGCOLOR ( 1 ) ) ;
return 250 ; // short wait
}
if ( SEGENV . step = = 0 ) { //init
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drop - > speed = 0.0238 * ( SEGMENT . speed ? ( SEGMENT . speed > > 2 ) + 1 : random8 ( 6 , 64 ) ) ; // set speed
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drop - > pos = SEGLEN ; // start at end of segment (no need to subtract 1)
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drop - > col = color_from_palette ( random8 ( 0 , 15 ) < < 4 , false , false , 0 ) ; // limit color choices so there is enough HUE gap
SEGENV . step = 1 ; // drop state (0 init, 1 forming, 2 falling)
SEGENV . aux0 = ( SEGMENT . intensity ? ( SEGMENT . intensity > > 5 ) + 1 : random8 ( 1 , 5 ) ) * ( 1 + ( SEGLEN > > 6 ) ) ; // size of brick
}
if ( SEGENV . step = = 1 ) { // forming
if ( random8 ( ) > > 6 ) { // random drop
SEGENV . step = 2 ; // fall
}
}
if ( SEGENV . step > 1 ) { // falling
if ( drop - > pos > SEGENV . aux1 ) { // fall until top of stack
drop - > pos - = drop - > speed ; // may add gravity as: speed += gravity
if ( int ( drop - > pos ) < SEGENV . aux1 ) drop - > pos = SEGENV . aux1 ;
for ( uint16_t i = int ( drop - > pos ) ; i < SEGLEN ; i + + ) setPixelColor ( i , i < int ( drop - > pos ) + SEGENV . aux0 ? drop - > col : SEGCOLOR ( 1 ) ) ;
} else { // we hit bottom
SEGENV . step = 0 ; // go back to init
SEGENV . aux1 + = SEGENV . aux0 ; // increase the stack size
if ( SEGENV . aux1 > = SEGLEN ) return 1000 ; // wait for a second
}
}
return FRAMETIME ;
}
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/*
/ Plasma Effect
/ adapted from https : //github.com/atuline/FastLED-Demos/blob/master/plasma/plasma.ino
*/
uint16_t WS2812FX : : mode_plasma ( void ) {
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// initialize phases on start
if ( SEGENV . call = = 0 ) {
SEGENV . aux0 = random8 ( 0 , 2 ) ; // add a bit of randomness
}
uint8_t thisPhase = beatsin8 ( 6 + SEGENV . aux0 , - 64 , 64 ) ;
uint8_t thatPhase = beatsin8 ( 7 + SEGENV . aux0 , - 64 , 64 ) ;
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for ( int i = 0 ; i < SEGLEN ; i + + ) { // For each of the LED's in the strand, set color & brightness based on a wave as follows:
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uint8_t colorIndex = cubicwave8 ( ( i * ( 2 + 3 * ( SEGMENT . speed > > 5 ) ) + thisPhase ) & 0xFF ) / 2 // factor=23 // Create a wave and add a phase change and add another wave with its own phase change.
+ cos8 ( ( i * ( 1 + 2 * ( SEGMENT . speed > > 5 ) ) + thatPhase ) & 0xFF ) / 2 ; // factor=15 // Hey, you can even change the frequencies if you wish.
uint8_t thisBright = qsub8 ( colorIndex , beatsin8 ( 7 , 0 , ( 128 - ( SEGMENT . intensity > > 1 ) ) ) ) ;
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CRGB color = ColorFromPalette ( currentPalette , colorIndex , thisBright , LINEARBLEND ) ;
setPixelColor ( i , color . red , color . green , color . blue ) ;
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}
return FRAMETIME ;
}
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/*
* Percentage display
* Intesity values from 0 - 100 turn on the leds .
*/
uint16_t WS2812FX : : mode_percent ( void ) {
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uint8_t percent = MAX ( 0 , MIN ( 200 , SEGMENT . intensity ) ) ;
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uint16_t active_leds = ( percent < 100 ) ? SEGLEN * percent / 100.0
: SEGLEN * ( 200 - percent ) / 100.0 ;
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uint8_t size = ( 1 + ( ( SEGMENT . speed * SEGLEN ) > > 11 ) ) ;
if ( SEGMENT . speed = = 255 ) size = 255 ;
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if ( percent < 100 ) {
for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
if ( i < SEGENV . step ) {
setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 ) ) ;
}
else {
setPixelColor ( i , SEGCOLOR ( 1 ) ) ;
}
}
} else {
for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
if ( i < ( SEGLEN - SEGENV . step ) ) {
setPixelColor ( i , SEGCOLOR ( 1 ) ) ;
}
else {
setPixelColor ( i , color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 ) ) ;
}
}
}
if ( active_leds > SEGENV . step ) { // smooth transition to the target value
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SEGENV . step + = size ;
if ( SEGENV . step > active_leds ) SEGENV . step = active_leds ;
} else if ( active_leds < SEGENV . step ) {
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if ( SEGENV . step > size ) SEGENV . step - = size ; else SEGENV . step = 0 ;
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if ( SEGENV . step < active_leds ) SEGENV . step = active_leds ;
}
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return FRAMETIME ;
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}
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/*
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* Modulates the brightness similar to a heartbeat
* tries to draw an ECG aproximation
*/
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uint16_t WS2812FX : : mode_heartbeat ( void ) {
uint8_t bpm = 40 + ( SEGMENT . speed > > 4 ) ;
uint32_t msPerBeat = ( 60000 / bpm ) ;
uint32_t secondBeat = ( msPerBeat / 3 ) ;
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unsigned long beatTimer = now - SEGENV . step ;
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uint32_t bri_lower = SEGENV . aux1 ;
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if ( beatTimer > secondBeat - 100 & & beatTimer < = secondBeat ) {
bri_lower = ( UINT16_MAX * 3 / 4 ) * ( secondBeat - beatTimer ) / 100 ;
} else if ( beatTimer > msPerBeat - 100 & & beatTimer < = msPerBeat ) {
bri_lower = UINT16_MAX * ( msPerBeat - beatTimer ) / 100 ;
} else
bri_lower = bri_lower * 2042 / ( 2048 + SEGMENT . intensity ) ;
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SEGENV . aux1 = bri_lower ;
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if ( ( beatTimer > secondBeat ) & & ! SEGENV . aux0 ) { // time for the second beat?
SEGENV . aux1 = UINT16_MAX * 3 / 4 ; //full bri
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SEGENV . aux0 = 1 ;
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}
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if ( beatTimer > msPerBeat ) { // time to reset the beat timer?
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SEGENV . aux1 = UINT16_MAX ; //full bri
SEGENV . aux0 = 0 ;
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SEGENV . step = now ;
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}
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if ( isMatrix ) {
uint16_t w = SEGMENT . virtualWidth ( ) ;
uint16_t h = SEGMENT . virtualHeight ( ) ;
uint16_t tb = now & 0x000007FF ;
uint16_t x = tb * w / 2048 ; // ~2s per width
uint16_t y = h * 9 / 16 ;
y + = ( ( ( ( SEGENV . aux0 ? 7 : - 9 ) * ( int ) h ) / 8 ) * SEGENV . aux1 ) / UINT16_MAX ;
fade_out ( 0 ) ;
setPixelColorXY ( x , y , SEGCOLOR ( 0 ) ) ;
} else
for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
setPixelColor ( i , color_blend ( color_from_palette ( i , true , PALETTE_SOLID_WRAP , 0 ) , SEGCOLOR ( 1 ) , 255 - ( SEGENV . aux1 > > 8 ) ) ) ;
}
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return FRAMETIME ;
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}
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// "Pacifica"
// Gentle, blue-green ocean waves.
// December 2019, Mark Kriegsman and Mary Corey March.
// For Dan.
//
//
// In this animation, there are four "layers" of waves of light.
//
// Each layer moves independently, and each is scaled separately.
//
// All four wave layers are added together on top of each other, and then
// another filter is applied that adds "whitecaps" of brightness where the
// waves line up with each other more. Finally, another pass is taken
// over the led array to 'deepen' (dim) the blues and greens.
//
// The speed and scale and motion each layer varies slowly within independent
// hand-chosen ranges, which is why the code has a lot of low-speed 'beatsin8' functions
// with a lot of oddly specific numeric ranges.
//
// These three custom blue-green color palettes were inspired by the colors found in
// the waters off the southern coast of California, https://goo.gl/maps/QQgd97jjHesHZVxQ7
//
// Modified for WLED, based on https://github.com/FastLED/FastLED/blob/master/examples/Pacifica/Pacifica.ino
//
uint16_t WS2812FX : : mode_pacifica ( )
{
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uint32_t nowOld = now ;
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CRGBPalette16 pacifica_palette_1 =
{ 0x000507 , 0x000409 , 0x00030B , 0x00030D , 0x000210 , 0x000212 , 0x000114 , 0x000117 ,
0x000019 , 0x00001C , 0x000026 , 0x000031 , 0x00003B , 0x000046 , 0x14554B , 0x28AA50 } ;
CRGBPalette16 pacifica_palette_2 =
{ 0x000507 , 0x000409 , 0x00030B , 0x00030D , 0x000210 , 0x000212 , 0x000114 , 0x000117 ,
0x000019 , 0x00001C , 0x000026 , 0x000031 , 0x00003B , 0x000046 , 0x0C5F52 , 0x19BE5F } ;
CRGBPalette16 pacifica_palette_3 =
{ 0x000208 , 0x00030E , 0x000514 , 0x00061A , 0x000820 , 0x000927 , 0x000B2D , 0x000C33 ,
0x000E39 , 0x001040 , 0x001450 , 0x001860 , 0x001C70 , 0x002080 , 0x1040BF , 0x2060FF } ;
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if ( SEGMENT . palette ) {
pacifica_palette_1 = currentPalette ;
pacifica_palette_2 = currentPalette ;
pacifica_palette_3 = currentPalette ;
}
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// Increment the four "color index start" counters, one for each wave layer.
// Each is incremented at a different speed, and the speeds vary over time.
uint16_t sCIStart1 = SEGENV . aux0 , sCIStart2 = SEGENV . aux1 , sCIStart3 = SEGENV . step , sCIStart4 = SEGENV . step > > 16 ;
//static uint16_t sCIStart1, sCIStart2, sCIStart3, sCIStart4;
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//uint32_t deltams = 26 + (SEGMENT.speed >> 3);
uint32_t deltams = ( FRAMETIME > > 2 ) + ( ( FRAMETIME * SEGMENT . speed ) > > 7 ) ;
uint64_t deltat = ( now > > 2 ) + ( ( now * SEGMENT . speed ) > > 7 ) ;
now = deltat ;
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uint16_t speedfactor1 = beatsin16 ( 3 , 179 , 269 ) ;
uint16_t speedfactor2 = beatsin16 ( 4 , 179 , 269 ) ;
uint32_t deltams1 = ( deltams * speedfactor1 ) / 256 ;
uint32_t deltams2 = ( deltams * speedfactor2 ) / 256 ;
uint32_t deltams21 = ( deltams1 + deltams2 ) / 2 ;
sCIStart1 + = ( deltams1 * beatsin88 ( 1011 , 10 , 13 ) ) ;
sCIStart2 - = ( deltams21 * beatsin88 ( 777 , 8 , 11 ) ) ;
sCIStart3 - = ( deltams1 * beatsin88 ( 501 , 5 , 7 ) ) ;
sCIStart4 - = ( deltams2 * beatsin88 ( 257 , 4 , 6 ) ) ;
SEGENV . aux0 = sCIStart1 ; SEGENV . aux1 = sCIStart2 ;
SEGENV . step = sCIStart4 ; SEGENV . step = ( SEGENV . step < < 16 ) + sCIStart3 ;
// Clear out the LED array to a dim background blue-green
//fill(132618);
uint8_t basethreshold = beatsin8 ( 9 , 55 , 65 ) ;
uint8_t wave = beat8 ( 7 ) ;
for ( uint16_t i = 0 ; i < SEGLEN ; i + + ) {
CRGB c = CRGB ( 2 , 6 , 10 ) ;
// Render each of four layers, with different scales and speeds, that vary over time
c + = pacifica_one_layer ( i , pacifica_palette_1 , sCIStart1 , beatsin16 ( 3 , 11 * 256 , 14 * 256 ) , beatsin8 ( 10 , 70 , 130 ) , 0 - beat16 ( 301 ) ) ;
c + = pacifica_one_layer ( i , pacifica_palette_2 , sCIStart2 , beatsin16 ( 4 , 6 * 256 , 9 * 256 ) , beatsin8 ( 17 , 40 , 80 ) , beat16 ( 401 ) ) ;
c + = pacifica_one_layer ( i , pacifica_palette_3 , sCIStart3 , 6 * 256 , beatsin8 ( 9 , 10 , 38 ) , 0 - beat16 ( 503 ) ) ;
c + = pacifica_one_layer ( i , pacifica_palette_3 , sCIStart4 , 5 * 256 , beatsin8 ( 8 , 10 , 28 ) , beat16 ( 601 ) ) ;
// Add extra 'white' to areas where the four layers of light have lined up brightly
uint8_t threshold = scale8 ( sin8 ( wave ) , 20 ) + basethreshold ;
wave + = 7 ;
uint8_t l = c . getAverageLight ( ) ;
if ( l > threshold ) {
uint8_t overage = l - threshold ;
uint8_t overage2 = qadd8 ( overage , overage ) ;
c + = CRGB ( overage , overage2 , qadd8 ( overage2 , overage2 ) ) ;
}
//deepen the blues and greens
c . blue = scale8 ( c . blue , 145 ) ;
c . green = scale8 ( c . green , 200 ) ;
c | = CRGB ( 2 , 5 , 7 ) ;
setPixelColor ( i , c . red , c . green , c . blue ) ;
}
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now = nowOld ;
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return FRAMETIME ;
}
// Add one layer of waves into the led array
CRGB WS2812FX : : pacifica_one_layer ( uint16_t i , CRGBPalette16 & p , uint16_t cistart , uint16_t wavescale , uint8_t bri , uint16_t ioff )
{
uint16_t ci = cistart ;
uint16_t waveangle = ioff ;
uint16_t wavescale_half = ( wavescale > > 1 ) + 20 ;
waveangle + = ( ( 120 + SEGMENT . intensity ) * i ) ; //original 250 * i
uint16_t s16 = sin16 ( waveangle ) + 32768 ;
uint16_t cs = scale16 ( s16 , wavescale_half ) + wavescale_half ;
ci + = ( cs * i ) ;
uint16_t sindex16 = sin16 ( ci ) + 32768 ;
uint8_t sindex8 = scale16 ( sindex16 , 240 ) ;
return ColorFromPalette ( p , sindex8 , bri , LINEARBLEND ) ;
}
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//Solid colour background with glitter
uint16_t WS2812FX : : mode_solid_glitter ( )
{
fill ( SEGCOLOR ( 0 ) ) ;
if ( SEGMENT . intensity > random8 ( ) )
{
setPixelColor ( random16 ( SEGLEN ) , ULTRAWHITE ) ;
}
return FRAMETIME ;
}
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/*
* Mode simulates a gradual sunrise
*/
uint16_t WS2812FX : : mode_sunrise ( ) {
//speed 0 - static sun
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//speed 1 - 60: sunrise time in minutes
//speed 60 - 120 : sunset time in minutes - 60;
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//speed above: "breathing" rise and set
if ( SEGENV . call = = 0 | | SEGMENT . speed ! = SEGENV . aux0 ) {
SEGENV . step = millis ( ) ; //save starting time, millis() because now can change from sync
SEGENV . aux0 = SEGMENT . speed ;
}
fill ( 0 ) ;
uint16_t stage = 0xFFFF ;
uint32_t s10SinceStart = ( millis ( ) - SEGENV . step ) / 100 ; //tenths of seconds
if ( SEGMENT . speed > 120 ) { //quick sunrise and sunset
uint16_t counter = ( now > > 1 ) * ( ( ( SEGMENT . speed - 120 ) > > 1 ) + 1 ) ;
stage = triwave16 ( counter ) ;
} else if ( SEGMENT . speed ) { //sunrise
uint8_t durMins = SEGMENT . speed ;
if ( durMins > 60 ) durMins - = 60 ;
uint32_t s10Target = durMins * 600 ;
if ( s10SinceStart > s10Target ) s10SinceStart = s10Target ;
stage = map ( s10SinceStart , 0 , s10Target , 0 , 0xFFFF ) ;
if ( SEGMENT . speed > 60 ) stage = 0xFFFF - stage ; //sunset
}
for ( uint16_t i = 0 ; i < = SEGLEN / 2 ; i + + )
{
//default palette is Fire
uint32_t c = color_from_palette ( 0 , false , true , 255 ) ; //background
uint16_t wave = triwave16 ( ( i * stage ) / SEGLEN ) ;
wave = ( wave > > 8 ) + ( ( wave * SEGMENT . intensity ) > > 15 ) ;
if ( wave > 240 ) { //clipped, full white sun
c = color_from_palette ( 240 , false , true , 255 ) ;
} else { //transition
c = color_from_palette ( wave , false , true , 255 ) ;
}
setPixelColor ( i , c ) ;
setPixelColor ( SEGLEN - i - 1 , c ) ;
}
return FRAMETIME ;
}
/*
* Effects by Andrew Tuline
*/
uint16_t WS2812FX : : phased_base ( uint8_t moder ) { // We're making sine waves here. By Andrew Tuline.
uint8_t allfreq = 16 ; // Base frequency.
//float* phasePtr = reinterpret_cast<float*>(SEGENV.step); // Phase change value gets calculated.
static float phase = 0 ; //phasePtr[0];
uint8_t cutOff = ( 255 - SEGMENT . intensity ) ; // You can change the number of pixels. AKA INTENSITY (was 192).
uint8_t modVal = 5 ; //SEGMENT.fft1/8+1; // You can change the modulus. AKA FFT1 (was 5).
uint8_t index = now / 64 ; // Set color rotation speed
phase + = SEGMENT . speed / 32.0 ; // You can change the speed of the wave. AKA SPEED (was .4)
//phasePtr[0] = phase;
for ( int i = 0 ; i < SEGLEN ; i + + ) {
if ( moder = = 1 ) modVal = ( inoise8 ( i * 10 + i * 10 ) / 16 ) ; // Let's randomize our mod length with some Perlin noise.
uint16_t val = ( i + 1 ) * allfreq ; // This sets the frequency of the waves. The +1 makes sure that leds[0] is used.
if ( modVal = = 0 ) modVal = 1 ;
val + = phase * ( i % modVal + 1 ) / 2 ; // This sets the varying phase change of the waves. By Andrew Tuline.
uint8_t b = cubicwave8 ( val ) ; // Now we make an 8 bit sinewave.
b = ( b > cutOff ) ? ( b - cutOff ) : 0 ; // A ternary operator to cutoff the light.
setPixelColor ( i , color_blend ( SEGCOLOR ( 1 ) , color_from_palette ( index , false , false , 0 ) , b ) ) ;
index + = 256 / SEGLEN ;
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if ( SEGLEN > 256 ) index + + ; // Correction for segments longer than 256 LEDs
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}
return FRAMETIME ;
}
uint16_t WS2812FX : : mode_phased ( void ) {
return phased_base ( 0 ) ;
}
uint16_t WS2812FX : : mode_phased_noise ( void ) {
return phased_base ( 1 ) ;
}
uint16_t WS2812FX : : mode_twinkleup ( void ) { // A very short twinkle routine with fade-in and dual controls. By Andrew Tuline.
random16_set_seed ( 535 ) ; // The randomizer needs to be re-set each time through the loop in order for the same 'random' numbers to be the same each time through.
for ( int i = 0 ; i < SEGLEN ; i + + ) {
uint8_t ranstart = random8 ( ) ; // The starting value (aka brightness) for each pixel. Must be consistent each time through the loop for this to work.
uint8_t pixBri = sin8 ( ranstart + 16 * now / ( 256 - SEGMENT . speed ) ) ;
if ( random8 ( ) > SEGMENT . intensity ) pixBri = 0 ;
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setPixelColor ( i , color_blend ( SEGCOLOR ( 1 ) , color_from_palette ( random8 ( ) + now / 100 , false , PALETTE_SOLID_WRAP , 0 ) , pixBri ) ) ;
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}
return FRAMETIME ;
}
// Peaceful noise that's slow and with gradually changing palettes. Does not support WLED palettes or default colours or controls.
uint16_t WS2812FX : : mode_noisepal ( void ) { // Slow noise palette by Andrew Tuline.
uint16_t scale = 15 + ( SEGMENT . intensity > > 2 ) ; //default was 30
//#define scale 30
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uint16_t dataSize = sizeof ( CRGBPalette16 ) * 2 ; //allocate space for 2 Palettes (2 * 16 * 3 = 96 bytes)
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if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
CRGBPalette16 * palettes = reinterpret_cast < CRGBPalette16 * > ( SEGENV . data ) ;
uint16_t changePaletteMs = 4000 + SEGMENT . speed * 10 ; //between 4 - 6.5sec
if ( millis ( ) - SEGENV . step > changePaletteMs )
{
SEGENV . step = millis ( ) ;
uint8_t baseI = random8 ( ) ;
palettes [ 1 ] = CRGBPalette16 ( CHSV ( baseI + random8 ( 64 ) , 255 , random8 ( 128 , 255 ) ) , CHSV ( baseI + 128 , 255 , random8 ( 128 , 255 ) ) , CHSV ( baseI + random8 ( 92 ) , 192 , random8 ( 128 , 255 ) ) , CHSV ( baseI + random8 ( 92 ) , 255 , random8 ( 128 , 255 ) ) ) ;
}
CRGB color ;
//EVERY_N_MILLIS(10) { //(don't have to time this, effect function is only called every 24ms)
nblendPaletteTowardPalette ( palettes [ 0 ] , palettes [ 1 ] , 48 ) ; // Blend towards the target palette over 48 iterations.
if ( SEGMENT . palette > 0 ) palettes [ 0 ] = currentPalette ;
for ( int i = 0 ; i < SEGLEN ; i + + ) {
uint8_t index = inoise8 ( i * scale , SEGENV . aux0 + i * scale ) ; // Get a value from the noise function. I'm using both x and y axis.
color = ColorFromPalette ( palettes [ 0 ] , index , 255 , LINEARBLEND ) ; // Use the my own palette.
setPixelColor ( i , color . red , color . green , color . blue ) ;
}
SEGENV . aux0 + = beatsin8 ( 10 , 1 , 4 ) ; // Moving along the distance. Vary it a bit with a sine wave.
return FRAMETIME ;
}
// Sine waves that have controllable phase change speed, frequency and cutoff. By Andrew Tuline.
// SEGMENT.speed ->Speed, SEGMENT.intensity -> Frequency (SEGMENT.fft1 -> Color change, SEGMENT.fft2 -> PWM cutoff)
//
uint16_t WS2812FX : : mode_sinewave ( void ) { // Adjustable sinewave. By Andrew Tuline
//#define qsuba(x, b) ((x>b)?x-b:0) // Analog Unsigned subtraction macro. if result <0, then => 0
uint16_t colorIndex = now / 32 ; //(256 - SEGMENT.fft1); // Amount of colour change.
SEGENV . step + = SEGMENT . speed / 16 ; // Speed of animation.
uint16_t freq = SEGMENT . intensity / 4 ; //SEGMENT.fft2/8; // Frequency of the signal.
for ( int i = 0 ; i < SEGLEN ; i + + ) { // For each of the LED's in the strand, set a brightness based on a wave as follows:
int pixBri = cubicwave8 ( ( i * freq ) + SEGENV . step ) ; //qsuba(cubicwave8((i*freq)+SEGENV.step), (255-SEGMENT.intensity)); // qsub sets a minimum value called thiscutoff. If < thiscutoff, then bright = 0. Otherwise, bright = 128 (as defined in qsub)..
//setPixCol(i, i*colorIndex/255, pixBri);
setPixelColor ( i , color_blend ( SEGCOLOR ( 1 ) , color_from_palette ( i * colorIndex / 255 , false , PALETTE_SOLID_WRAP , 0 ) , pixBri ) ) ;
}
return FRAMETIME ;
}
/*
* Best of both worlds from Palette and Spot effects . By Aircoookie
*/
uint16_t WS2812FX : : mode_flow ( void )
{
uint16_t counter = 0 ;
if ( SEGMENT . speed ! = 0 )
{
counter = now * ( ( SEGMENT . speed > > 2 ) + 1 ) ;
counter = counter > > 8 ;
}
uint16_t maxZones = SEGLEN / 6 ; //only looks good if each zone has at least 6 LEDs
uint16_t zones = ( SEGMENT . intensity * maxZones ) > > 8 ;
if ( zones & 0x01 ) zones + + ; //zones must be even
if ( zones < 2 ) zones = 2 ;
uint16_t zoneLen = SEGLEN / zones ;
uint16_t offset = ( SEGLEN - zones * zoneLen ) > > 1 ;
fill ( color_from_palette ( - counter , false , true , 255 ) ) ;
for ( uint16_t z = 0 ; z < zones ; z + + )
{
uint16_t pos = offset + z * zoneLen ;
for ( uint16_t i = 0 ; i < zoneLen ; i + + )
{
uint8_t colorIndex = ( i * 255 / zoneLen ) - counter ;
uint16_t led = ( z & 0x01 ) ? i : ( zoneLen - 1 ) - i ;
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if ( SEGMENT . getOption ( SEG_OPTION_REVERSED ) ) led = ( zoneLen - 1 ) - led ;
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setPixelColor ( pos + led , color_from_palette ( colorIndex , false , true , 255 ) ) ;
}
}
return FRAMETIME ;
}
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/*
* Dots waving around in a sine / pendulum motion .
* Little pixel birds flying in a circle . By Aircoookie
*/
uint16_t WS2812FX : : mode_chunchun ( void )
{
fill ( SEGCOLOR ( 1 ) ) ;
uint16_t counter = now * ( 6 + ( SEGMENT . speed > > 4 ) ) ;
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uint16_t numBirds = 2 + ( SEGLEN > > 3 ) ; // 2 + 1/8 of a segment
uint16_t span = ( SEGMENT . intensity < < 8 ) / numBirds ;
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for ( uint16_t i = 0 ; i < numBirds ; i + + )
{
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counter - = span ;
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uint16_t megumin = sin16 ( counter ) + 0x8000 ;
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uint32_t bird = ( megumin * SEGLEN ) > > 16 ;
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uint32_t c = color_from_palette ( ( i * 255 ) / numBirds , false , false , 0 ) ; // no palette wrapping
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setPixelColor ( bird , c ) ;
}
return FRAMETIME ;
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}
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//13 bytes
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typedef struct Spotlight {
float speed ;
uint8_t colorIdx ;
int16_t position ;
unsigned long lastUpdateTime ;
uint8_t width ;
uint8_t type ;
} spotlight ;
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# define SPOT_TYPE_SOLID 0
# define SPOT_TYPE_GRADIENT 1
# define SPOT_TYPE_2X_GRADIENT 2
# define SPOT_TYPE_2X_DOT 3
# define SPOT_TYPE_3X_DOT 4
# define SPOT_TYPE_4X_DOT 5
# define SPOT_TYPES_COUNT 6
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# ifdef ESP8266
# define SPOT_MAX_COUNT 17 //Number of simultaneous waves
# else
# define SPOT_MAX_COUNT 49 //Number of simultaneous waves
# endif
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/*
* Spotlights moving back and forth that cast dancing shadows .
* Shine this through tree branches / leaves or other close - up objects that cast
* interesting shadows onto a ceiling or tarp .
*
* By Steve Pomeroy @ xxv
*/
uint16_t WS2812FX : : mode_dancing_shadows ( void )
{
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uint8_t numSpotlights = map ( SEGMENT . intensity , 0 , 255 , 2 , SPOT_MAX_COUNT ) ; // 49 on 32 segment ESP32, 17 on 16 segment ESP8266
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bool initialize = SEGENV . aux0 ! = numSpotlights ;
SEGENV . aux0 = numSpotlights ;
uint16_t dataSize = sizeof ( spotlight ) * numSpotlights ;
if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
Spotlight * spotlights = reinterpret_cast < Spotlight * > ( SEGENV . data ) ;
fill ( BLACK ) ;
unsigned long time = millis ( ) ;
bool respawn = false ;
for ( uint8_t i = 0 ; i < numSpotlights ; i + + ) {
if ( ! initialize ) {
// advance the position of the spotlight
int16_t delta = ( float ) ( time - spotlights [ i ] . lastUpdateTime ) *
( spotlights [ i ] . speed * ( ( 1.0 + SEGMENT . speed ) / 100.0 ) ) ;
if ( abs ( delta ) > = 1 ) {
spotlights [ i ] . position + = delta ;
spotlights [ i ] . lastUpdateTime = time ;
}
respawn = ( spotlights [ i ] . speed > 0.0 & & spotlights [ i ] . position > ( SEGLEN + 2 ) )
| | ( spotlights [ i ] . speed < 0.0 & & spotlights [ i ] . position < - ( spotlights [ i ] . width + 2 ) ) ;
}
if ( initialize | | respawn ) {
spotlights [ i ] . colorIdx = random8 ( ) ;
spotlights [ i ] . width = random8 ( 1 , 10 ) ;
spotlights [ i ] . speed = 1.0 / random8 ( 4 , 50 ) ;
if ( initialize ) {
spotlights [ i ] . position = random16 ( SEGLEN ) ;
spotlights [ i ] . speed * = random8 ( 2 ) ? 1.0 : - 1.0 ;
} else {
if ( random8 ( 2 ) ) {
spotlights [ i ] . position = SEGLEN + spotlights [ i ] . width ;
spotlights [ i ] . speed * = - 1.0 ;
} else {
spotlights [ i ] . position = - spotlights [ i ] . width ;
}
}
spotlights [ i ] . lastUpdateTime = time ;
spotlights [ i ] . type = random8 ( SPOT_TYPES_COUNT ) ;
}
uint32_t color = color_from_palette ( spotlights [ i ] . colorIdx , false , false , 0 ) ;
int start = spotlights [ i ] . position ;
if ( spotlights [ i ] . width < = 1 ) {
if ( start > = 0 & & start < SEGLEN ) {
blendPixelColor ( start , color , 128 ) ;
}
} else {
switch ( spotlights [ i ] . type ) {
case SPOT_TYPE_SOLID :
for ( uint8_t j = 0 ; j < spotlights [ i ] . width ; j + + ) {
if ( ( start + j ) > = 0 & & ( start + j ) < SEGLEN ) {
blendPixelColor ( start + j , color , 128 ) ;
}
}
break ;
case SPOT_TYPE_GRADIENT :
for ( uint8_t j = 0 ; j < spotlights [ i ] . width ; j + + ) {
if ( ( start + j ) > = 0 & & ( start + j ) < SEGLEN ) {
blendPixelColor ( start + j , color ,
cubicwave8 ( map ( j , 0 , spotlights [ i ] . width - 1 , 0 , 255 ) ) ) ;
}
}
break ;
case SPOT_TYPE_2X_GRADIENT :
for ( uint8_t j = 0 ; j < spotlights [ i ] . width ; j + + ) {
if ( ( start + j ) > = 0 & & ( start + j ) < SEGLEN ) {
blendPixelColor ( start + j , color ,
cubicwave8 ( 2 * map ( j , 0 , spotlights [ i ] . width - 1 , 0 , 255 ) ) ) ;
}
}
break ;
case SPOT_TYPE_2X_DOT :
for ( uint8_t j = 0 ; j < spotlights [ i ] . width ; j + = 2 ) {
if ( ( start + j ) > = 0 & & ( start + j ) < SEGLEN ) {
blendPixelColor ( start + j , color , 128 ) ;
}
}
break ;
case SPOT_TYPE_3X_DOT :
for ( uint8_t j = 0 ; j < spotlights [ i ] . width ; j + = 3 ) {
if ( ( start + j ) > = 0 & & ( start + j ) < SEGLEN ) {
blendPixelColor ( start + j , color , 128 ) ;
}
}
break ;
case SPOT_TYPE_4X_DOT :
for ( uint8_t j = 0 ; j < spotlights [ i ] . width ; j + = 4 ) {
if ( ( start + j ) > = 0 & & ( start + j ) < SEGLEN ) {
blendPixelColor ( start + j , color , 128 ) ;
}
}
break ;
}
}
}
return FRAMETIME ;
}
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/*
Imitates a washing machine , rotating same waves forward , then pause , then backward .
By Stefan Seegel
*/
uint16_t WS2812FX : : mode_washing_machine ( void ) {
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float speed = tristate_square8 ( now > > 7 , 90 , 15 ) ;
float quot = 32.0f - ( ( float ) SEGMENT . speed / 16.0f ) ;
speed / = quot ;
SEGENV . step + = ( speed * 128.0f ) ;
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for ( int i = 0 ; i < SEGLEN ; i + + ) {
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uint8_t col = sin8 ( ( ( SEGMENT . intensity / 25 + 1 ) * 255 * i / SEGLEN ) + ( SEGENV . step > > 7 ) ) ;
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setPixelColor ( i , color_from_palette ( col , false , PALETTE_SOLID_WRAP , 3 ) ) ;
}
return FRAMETIME ;
}
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/*
Blends random colors across palette
Modified , originally by Mark Kriegsman https : //gist.github.com/kriegsman/1f7ccbbfa492a73c015e
*/
uint16_t WS2812FX : : mode_blends ( void ) {
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uint16_t pixelLen = SEGLEN > UINT8_MAX ? UINT8_MAX : SEGLEN ;
uint16_t dataSize = sizeof ( uint32_t ) * ( pixelLen + 1 ) ; // max segment length of 56 pixels on 16 segment ESP8266
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if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
uint32_t * pixels = reinterpret_cast < uint32_t * > ( SEGENV . data ) ;
uint8_t blendSpeed = map ( SEGMENT . intensity , 0 , UINT8_MAX , 10 , 128 ) ;
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uint8_t shift = ( now * ( ( SEGMENT . speed > > 3 ) + 1 ) ) > > 8 ;
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for ( int i = 0 ; i < pixelLen ; i + + ) {
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pixels [ i ] = color_blend ( pixels [ i ] , color_from_palette ( shift + quadwave8 ( ( i + 1 ) * 16 ) , false , PALETTE_SOLID_WRAP , 255 ) , blendSpeed ) ;
shift + = 3 ;
}
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uint16_t offset = 0 ;
for ( int i = 0 ; i < SEGLEN ; i + + ) {
setPixelColor ( i , pixels [ offset + + ] ) ;
if ( offset > pixelLen ) offset = 0 ;
}
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return FRAMETIME ;
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}
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/*
TV Simulator
Modified and adapted to WLED by Def3nder , based on " Fake TV Light for Engineers " by Phillip Burgess https : //learn.adafruit.com/fake-tv-light-for-engineers/arduino-sketch
*/
//43 bytes
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typedef struct TvSim {
uint32_t totalTime = 0 ;
uint32_t fadeTime = 0 ;
uint32_t startTime = 0 ;
uint32_t elapsed = 0 ;
uint32_t pixelNum = 0 ;
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uint16_t sliderValues = 0 ;
uint32_t sceeneStart = 0 ;
uint32_t sceeneDuration = 0 ;
uint16_t sceeneColorHue = 0 ;
uint8_t sceeneColorSat = 0 ;
uint8_t sceeneColorBri = 0 ;
uint8_t actualColorR = 0 ;
uint8_t actualColorG = 0 ;
uint8_t actualColorB = 0 ;
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uint16_t pr = 0 ; // Prev R, G, B
uint16_t pg = 0 ;
uint16_t pb = 0 ;
} tvSim ;
uint16_t WS2812FX : : mode_tv_simulator ( void ) {
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uint16_t nr , ng , nb , r , g , b , i , hue ;
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uint8_t sat , bri , j ;
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if ( ! SEGENV . allocateData ( sizeof ( tvSim ) ) ) return mode_static ( ) ; //allocation failed
TvSim * tvSimulator = reinterpret_cast < TvSim * > ( SEGENV . data ) ;
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uint8_t colorSpeed = map ( SEGMENT . speed , 0 , UINT8_MAX , 1 , 20 ) ;
uint8_t colorIntensity = map ( SEGMENT . intensity , 0 , UINT8_MAX , 10 , 30 ) ;
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i = SEGMENT . speed < < 8 | SEGMENT . intensity ;
if ( i ! = tvSimulator - > sliderValues ) {
tvSimulator - > sliderValues = i ;
SEGENV . aux1 = 0 ;
}
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// create a new sceene
if ( ( ( millis ( ) - tvSimulator - > sceeneStart ) > = tvSimulator - > sceeneDuration ) | | SEGENV . aux1 = = 0 ) {
tvSimulator - > sceeneStart = millis ( ) ; // remember the start of the new sceene
tvSimulator - > sceeneDuration = random16 ( 60 * 250 * colorSpeed , 60 * 750 * colorSpeed ) ; // duration of a "movie sceene" which has similar colors (5 to 15 minutes with max speed slider)
tvSimulator - > sceeneColorHue = random16 ( 0 , 768 ) ; // random start color-tone for the sceene
tvSimulator - > sceeneColorSat = random8 ( 100 , 130 + colorIntensity ) ; // random start color-saturation for the sceene
tvSimulator - > sceeneColorBri = random8 ( 200 , 240 ) ; // random start color-brightness for the sceene
SEGENV . aux1 = 1 ;
SEGENV . aux0 = 0 ;
}
// slightly change the color-tone in this sceene
if ( SEGENV . aux0 = = 0 ) {
// hue change in both directions
j = random8 ( 4 * colorIntensity ) ;
hue = ( random8 ( ) < 128 ) ? ( ( j < tvSimulator - > sceeneColorHue ) ? tvSimulator - > sceeneColorHue - j : 767 - tvSimulator - > sceeneColorHue - j ) : // negative
( ( j + tvSimulator - > sceeneColorHue ) < 767 ? tvSimulator - > sceeneColorHue + j : tvSimulator - > sceeneColorHue + j - 767 ) ; // positive
// saturation
j = random8 ( 2 * colorIntensity ) ;
sat = ( tvSimulator - > sceeneColorSat - j ) < 0 ? 0 : tvSimulator - > sceeneColorSat - j ;
// brightness
j = random8 ( 100 ) ;
bri = ( tvSimulator - > sceeneColorBri - j ) < 0 ? 0 : tvSimulator - > sceeneColorBri - j ;
// calculate R,G,B from HSV
// Source: https://blog.adafruit.com/2012/03/14/constant-brightness-hsb-to-rgb-algorithm/
{ // just to create a local scope for the variables
uint8_t temp [ 5 ] , n = ( hue > > 8 ) % 3 ;
uint8_t x = ( ( ( ( hue & 255 ) * sat ) > > 8 ) * bri ) > > 8 ;
uint8_t s = ( ( 256 - sat ) * bri ) > > 8 ;
temp [ 0 ] = temp [ 3 ] = s ;
temp [ 1 ] = temp [ 4 ] = x + s ;
temp [ 2 ] = bri - x ;
tvSimulator - > actualColorR = temp [ n + 2 ] ;
tvSimulator - > actualColorG = temp [ n + 1 ] ;
tvSimulator - > actualColorB = temp [ n ] ;
}
}
// Apply gamma correction, further expand to 16/16/16
nr = ( uint8_t ) gamma8 ( tvSimulator - > actualColorR ) * 257 ; // New R/G/B
ng = ( uint8_t ) gamma8 ( tvSimulator - > actualColorG ) * 257 ;
nb = ( uint8_t ) gamma8 ( tvSimulator - > actualColorB ) * 257 ;
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if ( SEGENV . aux0 = = 0 ) { // initialize next iteration
SEGENV . aux0 = 1 ;
// randomize total duration and fade duration for the actual color
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tvSimulator - > totalTime = random16 ( 250 , 2500 ) ; // Semi-random pixel-to-pixel time
tvSimulator - > fadeTime = random16 ( 0 , tvSimulator - > totalTime ) ; // Pixel-to-pixel transition time
if ( random8 ( 10 ) < 3 ) tvSimulator - > fadeTime = 0 ; // Force scene cut 30% of time
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tvSimulator - > startTime = millis ( ) ;
} // end of initialization
// how much time is elapsed ?
tvSimulator - > elapsed = millis ( ) - tvSimulator - > startTime ;
// fade from prev volor to next color
if ( tvSimulator - > elapsed < tvSimulator - > fadeTime ) {
r = map ( tvSimulator - > elapsed , 0 , tvSimulator - > fadeTime , tvSimulator - > pr , nr ) ;
g = map ( tvSimulator - > elapsed , 0 , tvSimulator - > fadeTime , tvSimulator - > pg , ng ) ;
b = map ( tvSimulator - > elapsed , 0 , tvSimulator - > fadeTime , tvSimulator - > pb , nb ) ;
} else { // Avoid divide-by-zero in map()
r = nr ;
g = ng ;
b = nb ;
}
// set strip color
for ( i = 0 ; i < SEGLEN ; i + + ) {
setPixelColor ( i , r > > 8 , g > > 8 , b > > 8 ) ; // Quantize to 8-bit
}
// if total duration has passed, remember last color and restart the loop
if ( tvSimulator - > elapsed > = tvSimulator - > totalTime ) {
tvSimulator - > pr = nr ; // Prev RGB = new RGB
tvSimulator - > pg = ng ;
tvSimulator - > pb = nb ;
SEGENV . aux0 = 0 ;
}
return FRAMETIME ;
}
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/*
Aurora effect
*/
//CONFIG
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# ifdef ESP8266
# define W_MAX_COUNT 9 //Number of simultaneous waves
# else
# define W_MAX_COUNT 20 //Number of simultaneous waves
# endif
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# define W_MAX_SPEED 6 //Higher number, higher speed
# define W_WIDTH_FACTOR 6 //Higher number, smaller waves
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//24 bytes
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class AuroraWave {
private :
uint16_t ttl ;
CRGB basecolor ;
float basealpha ;
uint16_t age ;
uint16_t width ;
float center ;
bool goingleft ;
float speed_factor ;
bool alive = true ;
public :
void init ( uint32_t segment_length , CRGB color ) {
ttl = random ( 500 , 1501 ) ;
basecolor = color ;
basealpha = random ( 60 , 101 ) / ( float ) 100 ;
age = 0 ;
width = random ( segment_length / 20 , segment_length / W_WIDTH_FACTOR ) ; //half of width to make math easier
if ( ! width ) width = 1 ;
center = random ( 101 ) / ( float ) 100 * segment_length ;
goingleft = random ( 0 , 2 ) = = 0 ;
speed_factor = ( random ( 10 , 31 ) / ( float ) 100 * W_MAX_SPEED / 255 ) ;
alive = true ;
}
CRGB getColorForLED ( int ledIndex ) {
if ( ledIndex < center - width | | ledIndex > center + width ) return 0 ; //Position out of range of this wave
CRGB rgb ;
//Offset of this led from center of wave
//The further away from the center, the dimmer the LED
float offset = ledIndex - center ;
if ( offset < 0 ) offset = - offset ;
float offsetFactor = offset / width ;
//The age of the wave determines it brightness.
//At half its maximum age it will be the brightest.
float ageFactor = 0.1 ;
if ( ( float ) age / ttl < 0.5 ) {
ageFactor = ( float ) age / ( ttl / 2 ) ;
} else {
ageFactor = ( float ) ( ttl - age ) / ( ( float ) ttl * 0.5 ) ;
}
//Calculate color based on above factors and basealpha value
float factor = ( 1 - offsetFactor ) * ageFactor * basealpha ;
rgb . r = basecolor . r * factor ;
rgb . g = basecolor . g * factor ;
rgb . b = basecolor . b * factor ;
return rgb ;
} ;
//Change position and age of wave
//Determine if its sill "alive"
void update ( uint32_t segment_length , uint32_t speed ) {
if ( goingleft ) {
center - = speed_factor * speed ;
} else {
center + = speed_factor * speed ;
}
age + + ;
if ( age > ttl ) {
alive = false ;
} else {
if ( goingleft ) {
if ( center + width < 0 ) {
alive = false ;
}
} else {
if ( center - width > segment_length ) {
alive = false ;
}
}
}
} ;
bool stillAlive ( ) {
return alive ;
} ;
} ;
uint16_t WS2812FX : : mode_aurora ( void ) {
//aux1 = Wavecount
//aux2 = Intensity in last loop
AuroraWave * waves ;
if ( SEGENV . aux0 ! = SEGMENT . intensity | | SEGENV . call = = 0 ) {
//Intensity slider changed or first call
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SEGENV . aux1 = map ( SEGMENT . intensity , 0 , 255 , 2 , W_MAX_COUNT ) ;
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SEGENV . aux0 = SEGMENT . intensity ;
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if ( ! SEGENV . allocateData ( sizeof ( AuroraWave ) * SEGENV . aux1 ) ) { // 26 on 32 segment ESP32, 9 on 16 segment ESP8266
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return mode_static ( ) ; //allocation failed
}
waves = reinterpret_cast < AuroraWave * > ( SEGENV . data ) ;
for ( int i = 0 ; i < SEGENV . aux1 ; i + + ) {
waves [ i ] . init ( SEGLEN , col_to_crgb ( color_from_palette ( random8 ( ) , false , false , random ( 0 , 3 ) ) ) ) ;
}
} else {
waves = reinterpret_cast < AuroraWave * > ( SEGENV . data ) ;
}
for ( int i = 0 ; i < SEGENV . aux1 ; i + + ) {
//Update values of wave
waves [ i ] . update ( SEGLEN , SEGMENT . speed ) ;
if ( ! ( waves [ i ] . stillAlive ( ) ) ) {
//If a wave dies, reinitialize it starts over.
waves [ i ] . init ( SEGLEN , col_to_crgb ( color_from_palette ( random8 ( ) , false , false , random ( 0 , 3 ) ) ) ) ;
}
}
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uint8_t backlight = 1 ; //dimmer backlight if less active colors
if ( SEGCOLOR ( 0 ) ) backlight + + ;
if ( SEGCOLOR ( 1 ) ) backlight + + ;
if ( SEGCOLOR ( 2 ) ) backlight + + ;
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//Loop through LEDs to determine color
for ( int i = 0 ; i < SEGLEN ; i + + ) {
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CRGB mixedRgb = CRGB ( backlight , backlight , backlight ) ;
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//For each LED we must check each wave if it is "active" at this position.
//If there are multiple waves active on a LED we multiply their values.
for ( int j = 0 ; j < SEGENV . aux1 ; j + + ) {
CRGB rgb = waves [ j ] . getColorForLED ( i ) ;
if ( rgb ! = CRGB ( 0 ) ) {
mixedRgb + = rgb ;
}
}
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setPixelColor ( i , mixedRgb [ 0 ] , mixedRgb [ 1 ] , mixedRgb [ 2 ] ) ;
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}
return FRAMETIME ;
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}
///////////////////////////////////////////////////////////////////////////////
//*************************** 2D routines ***********************************
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// Black hole
uint16_t WS2812FX : : mode_2DBlackHole ( void ) { // By: Stepko https://editor.soulmatelights.com/gallery/1012 , Modified by: Andrew Tuline
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if ( ! isMatrix ) return mode_static ( ) ; // not a 2D set-up
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uint16_t w = SEGMENT . virtualWidth ( ) ;
uint16_t h = SEGMENT . virtualHeight ( ) ;
uint16_t dataSize = sizeof ( CRGB ) * w * h ;
if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
CRGB * leds = reinterpret_cast < CRGB * > ( SEGENV . data ) ;
uint16_t x , y ;
// initialize on first call
if ( SEGENV . call = = 0 ) {
for ( y = 0 ; y < h ; y + + ) for ( x = 0 ; x < w ; x + + ) {
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leds [ XY ( x , y ) ] = CRGB : : Black ;
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}
}
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fadeToBlackBy ( leds , 16 + ( SEGMENT . speed > > 3 ) ) ; // create fading trails
float t = ( float ) ( millis ( ) ) / 128 ; // timebase
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// outer stars
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for ( byte i = 0 ; i < 8 ; i + + ) {
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x = beatsin8 ( SEGMENT . c1x > > 3 , 0 , w - 1 , 0 , ( ( i % 2 ) ? 128 : 0 ) + t * i ) ;
y = beatsin8 ( SEGMENT . intensity > > 3 , 0 , h - 1 , 0 , ( ( i % 2 ) ? 192 : 64 ) + t * i ) ;
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leds [ XY ( x , y ) ] + = CHSV ( i * 32 , 255 , 255 ) ;
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}
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// inner stars
for ( byte i = 0 ; i < 4 ; i + + ) {
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x = beatsin8 ( SEGMENT . c2x > > 3 , w / 4 , w - 1 - w / 4 , 0 , ( ( i % 2 ) ? 128 : 0 ) + t * i ) ;
y = beatsin8 ( SEGMENT . c3x > > 3 , h / 4 , h - 1 - h / 4 , 0 , ( ( i % 2 ) ? 192 : 64 ) + t * i ) ;
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leds [ XY ( x , y ) ] + = CHSV ( i * 32 , 255 , 255 ) ;
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}
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// central white dot
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leds [ XY ( w / 2 , h / 2 ) ] = CHSV ( 0 , 0 , 255 ) ;
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// blur everything a bit
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blur2d ( leds , 16 ) ;
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for ( y = 0 ; y < h ; y + + ) for ( x = 0 ; x < w ; x + + ) {
uint16_t o = x + y * w ;
setPixelColorXY ( x , y , leds [ o ] ) ;
}
return FRAMETIME ;
} // mode_2DBlackHole()
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/////////////////////
// 2D DNA //
/////////////////////
uint16_t WS2812FX : : mode_2Ddna ( void ) { // dna originally by by ldirko at https://pastebin.com/pCkkkzcs. Updated by Preyy. WLED conversion by Andrew Tuline.
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if ( ! isMatrix ) return mode_static ( ) ; // not a 2D set-up
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uint16_t width = SEGMENT . virtualWidth ( ) ;
uint16_t height = SEGMENT . virtualHeight ( ) ;
uint16_t dataSize = sizeof ( CRGB ) * width * height ;
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if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
CRGB * leds = reinterpret_cast < CRGB * > ( SEGENV . data ) ;
fadeToBlackBy ( leds , 64 ) ;
for ( int i = 0 ; i < width ; i + + ) { // change to height if you want to re-orient, and swap the 4 lines below.
leds [ XY ( i , beatsin8 ( SEGMENT . speed / 8 , 0 , height - 1 , 0 , i * 4 ) ) ] = ColorFromPalette ( currentPalette , i * 5 + millis ( ) / 17 , beatsin8 ( 5 , 55 , 255 , 0 , i * 10 ) , LINEARBLEND ) ;
leds [ XY ( i , beatsin8 ( SEGMENT . speed / 8 , 0 , height - 1 , 0 , i * 4 + 128 ) ) ] = ColorFromPalette ( currentPalette , i * 5 + 128 + millis ( ) / 17 , beatsin8 ( 5 , 55 , 255 , 0 , i * 10 + 128 ) , LINEARBLEND ) ; // 180 degrees (128) out of phase
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}
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blur2d ( leds , SEGMENT . intensity / 8 ) ;
setPixels ( leds ) ;
return FRAMETIME ;
} // mode_2Ddna()
/////////////////////////
// 2D DNA Spiral //
/////////////////////////
uint16_t WS2812FX : : mode_2DDNASpiral ( ) { // By: ldirko https://editor.soulmatelights.com/gallery/810 , modified by: Andrew Tuline
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if ( ! isMatrix ) return mode_static ( ) ; // not a 2D set-up
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uint16_t width = SEGMENT . virtualWidth ( ) ;
uint16_t height = SEGMENT . virtualHeight ( ) ;
uint16_t dataSize = sizeof ( CRGB ) * width * height ;
if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
CRGB * leds = reinterpret_cast < CRGB * > ( SEGENV . data ) ;
uint8_t speeds = SEGMENT . speed / 2 ;
uint8_t freq = SEGMENT . intensity / 8 ;
static byte hue = 0 ;
uint32_t ms = millis ( ) / 20 ;
nscale8 ( leds , 120 ) ;
for ( uint16_t i = 0 ; i < height ; i + + ) {
uint16_t x = beatsin8 ( speeds , 0 , width - 1 , 0 , i * freq ) + beatsin8 ( speeds - 7 , 0 , width - 1 , 0 , i * freq + 128 ) ;
uint16_t x1 = beatsin8 ( speeds , 0 , width - 1 , 0 , 128 + i * freq ) + beatsin8 ( speeds - 7 , 0 , width - 1 , 0 , 128 + 64 + i * freq ) ;
hue = i * 128 / width + ms ; //ewowi20210629: not width - 1 to avoid crash if width = 1
if ( ( i + ms / 8 ) & 3 ) {
x = x / 2 ; x1 = x1 / 2 ;
byte steps = abs8 ( x - x1 ) + 1 ;
for ( byte k = 1 ; k < = steps ; k + + ) {
byte dx = lerp8by8 ( x , x1 , k * 255 / steps ) ;
uint16_t index = XY ( dx , i ) ;
leds [ index ] + = ColorFromPalette ( currentPalette , hue , 255 , LINEARBLEND ) ;
leds [ index ] % = ( k * 255 / steps ) ; //for draw gradient line
}
leds [ XY ( x , i ) ] + = CRGB : : DarkSlateGray ;
leds [ XY ( x1 , i ) ] + = CRGB : : White ;
}
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}
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setPixels ( leds ) ; // Use this ONLY if we're going to display via leds[x] method.
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return FRAMETIME ;
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} // mode_2DDNASpiral()
/////////////////////////
// 2D Drift //
/////////////////////////
uint16_t WS2812FX : : mode_2DDrift ( ) { // By: Stepko https://editor.soulmatelights.com/gallery/884-drift , Modified by: Andrew Tuline
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if ( ! isMatrix ) return mode_static ( ) ; // not a 2D set-up
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uint16_t width = SEGMENT . virtualWidth ( ) ;
uint16_t height = SEGMENT . virtualHeight ( ) ;
uint16_t dataSize = sizeof ( CRGB ) * width * height ;
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if ( width < 8 | | height < 8 ) return mode_static ( ) ;
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if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
CRGB * leds = reinterpret_cast < CRGB * > ( SEGENV . data ) ;
fadeToBlackBy ( leds , 128 ) ;
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const uint16_t maxDim = MAX ( width , height ) / 2 ;
unsigned long t = millis ( ) / ( 32 - ( SEGMENT . speed > > 3 ) ) ;
for ( float i = 1 ; i < maxDim ; i + = 0.25 ) {
float angle = radians ( t * ( maxDim - i ) ) ;
uint16_t myX = ( width > > 1 ) + ( uint16_t ) ( sin_t ( angle ) * i ) + ( width % 2 ) ;
uint16_t myY = ( height > > 1 ) + ( uint16_t ) ( cos_t ( angle ) * i ) + ( height % 2 ) ;
leds [ XY ( myX , myY ) ] = ColorFromPalette ( currentPalette , ( i * 20 ) + ( t / 20 ) , 255 , LINEARBLEND ) ;
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}
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blur2d ( leds , SEGMENT . intensity > > 3 ) ;
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setPixels ( leds ) ;
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return FRAMETIME ;
} // mode_2DDrift()
//////////////////////////
// 2D Firenoise //
//////////////////////////
uint16_t WS2812FX : : mode_2Dfirenoise ( void ) { // firenoise2d. By Andrew Tuline. Yet another short routine.
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if ( ! isMatrix ) return mode_static ( ) ; // not a 2D set-up
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uint16_t width = SEGMENT . virtualWidth ( ) ;
uint16_t height = SEGMENT . virtualHeight ( ) ;
uint16_t dataSize = sizeof ( CRGB ) * width * height ;
if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
CRGB * leds = reinterpret_cast < CRGB * > ( SEGENV . data ) ;
uint16_t xscale = SEGMENT . intensity * 4 ;
uint32_t yscale = SEGMENT . speed * 8 ;
uint8_t indexx = 0 ;
currentPalette = CRGBPalette16 ( CRGB ( 0 , 0 , 0 ) , CRGB ( 0 , 0 , 0 ) , CRGB ( 0 , 0 , 0 ) , CRGB ( 0 , 0 , 0 ) ,
CRGB : : Red , CRGB : : Red , CRGB : : Red , CRGB : : DarkOrange ,
CRGB : : DarkOrange , CRGB : : DarkOrange , CRGB : : Orange , CRGB : : Orange ,
CRGB : : Yellow , CRGB : : Orange , CRGB : : Yellow , CRGB : : Yellow ) ;
for ( uint16_t j = 0 ; j < width ; j + + ) {
for ( uint16_t i = 0 ; i < height ; i + + ) {
indexx = inoise8 ( j * yscale * height / 255 , i * xscale + millis ( ) / 4 ) ; // We're moving along our Perlin map.
leds [ XY ( j , i ) ] = ColorFromPalette ( currentPalette , min ( i * ( indexx ) > > 4 , 255 ) , i * 255 / width , LINEARBLEND ) ; // With that value, look up the 8 bit colour palette value and assign it to the current LED.
} // for i
} // for j
setPixels ( leds ) ;
return FRAMETIME ;
} // mode_2Dfirenoise()
//////////////////////////////
// 2D Frizzles //
//////////////////////////////
uint16_t WS2812FX : : mode_2DFrizzles ( void ) { // By: Stepko https://editor.soulmatelights.com/gallery/640-color-frizzles , Modified by: Andrew Tuline
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if ( ! isMatrix ) return mode_static ( ) ; // not a 2D set-up
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uint16_t width = SEGMENT . virtualWidth ( ) ;
uint16_t height = SEGMENT . virtualHeight ( ) ;
uint16_t dataSize = sizeof ( CRGB ) * width * height ;
if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
CRGB * leds = reinterpret_cast < CRGB * > ( SEGENV . data ) ;
fadeToBlackBy ( leds , 16 ) ;
for ( byte i = 8 ; i > 0 ; i - - ) {
leds [ XY ( beatsin8 ( SEGMENT . speed / 8 + i , 0 , width - 1 ) , beatsin8 ( SEGMENT . intensity / 8 - i , 0 , height - 1 ) ) ] + = ColorFromPalette ( currentPalette , beatsin8 ( 12 , 0 , 255 ) , 255 , LINEARBLEND ) ;
}
blur2d ( leds , 16 ) ;
setPixels ( leds ) ;
return FRAMETIME ;
} // mode_2DFrizzles()
///////////////////////////////////////////
// 2D Cellular Automata Game of life //
///////////////////////////////////////////
/////////////////////////
// 2D Hiphotic //
/////////////////////////
uint16_t WS2812FX : : mode_2DHiphotic ( ) { // By: ldirko https://editor.soulmatelights.com/gallery/810 , Modified by: Andrew Tuline
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if ( ! isMatrix ) return mode_static ( ) ; // not a 2D set-up
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uint16_t width = SEGMENT . virtualWidth ( ) ;
uint16_t height = SEGMENT . virtualHeight ( ) ;
uint16_t dataSize = sizeof ( CRGB ) * width * height ;
if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
CRGB * leds = reinterpret_cast < CRGB * > ( SEGENV . data ) ;
uint32_t a = millis ( ) / 8 ;
for ( uint16_t x = 0 ; x < width ; x + + ) {
for ( uint16_t y = 0 ; y < height ; y + + ) {
leds [ XY ( x , y ) ] = ColorFromPalette ( currentPalette , sin8 ( cos8 ( x * SEGMENT . speed / 16 + a / 3 ) + sin8 ( y * SEGMENT . intensity / 16 + a / 4 ) + a ) , 255 , LINEARBLEND ) ;
}
}
setPixels ( leds ) ; // Use this ONLY if we're going to display via leds[x] method.
return FRAMETIME ;
} // mode_2DHiphotic()
/////////////////////////
// 2D Julia //
/////////////////////////
//////////////////////////////
// 2D Lissajous //
//////////////////////////////
uint16_t WS2812FX : : mode_2DLissajous ( void ) { // By: Andrew Tuline
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if ( ! isMatrix ) return mode_static ( ) ; // not a 2D set-up
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uint16_t width = SEGMENT . virtualWidth ( ) ;
uint16_t height = SEGMENT . virtualHeight ( ) ;
uint16_t dataSize = sizeof ( CRGB ) * width * height ;
if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
CRGB * leds = reinterpret_cast < CRGB * > ( SEGENV . data ) ;
fadeToBlackBy ( leds , SEGMENT . intensity ) ;
for ( int i = 0 ; i < 256 ; i + + ) {
uint8_t xlocn = sin8 ( millis ( ) / 2 + i * SEGMENT . speed / 64 ) ;
uint8_t ylocn = cos8 ( millis ( ) / 2 + i * 128 / 64 ) ;
xlocn = map ( xlocn , 0 , 255 , 0 , width - 1 ) ;
ylocn = map ( ylocn , 0 , 255 , 0 , height - 1 ) ;
leds [ XY ( xlocn , ylocn ) ] = ColorFromPalette ( currentPalette , millis ( ) / 100 + i , 255 , LINEARBLEND ) ;
}
setPixels ( leds ) ;
return FRAMETIME ;
} // mode_2DLissajous()
///////////////////////
// 2D Matrix //
///////////////////////
uint16_t WS2812FX : : mode_2Dmatrix ( void ) { // Matrix2D. By Jeremy Williams. Adapted by Andrew Tuline & improved by merkisoft and ewowi.
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if ( ! isMatrix ) return mode_static ( ) ; // not a 2D set-up
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uint16_t width = SEGMENT . virtualWidth ( ) ;
uint16_t height = SEGMENT . virtualHeight ( ) ;
uint16_t dataSize = sizeof ( CRGB ) * width * height ;
if ( ! SEGENV . allocateData ( dataSize ) ) return mode_static ( ) ; //allocation failed
CRGB * leds = reinterpret_cast < CRGB * > ( SEGENV . data ) ;
if ( SEGENV . call = = 0 ) fill_solid ( leds , 0 ) ;
uint8_t fade = map ( SEGMENT . c1x , 0 , 255 , 50 , 250 ) ; // equals trail size
uint8_t speed = ( 256 - SEGMENT . speed ) > > map ( MIN ( height , 150 ) , 0 , 150 , 0 , 3 ) ; // slower speeds for small displays
CRGB spawnColor ;
CRGB trailColor ;
if ( SEGMENT . c2x > 128 ) {
spawnColor = SEGCOLOR ( 0 ) ;
trailColor = SEGCOLOR ( 1 ) ;
} else {
spawnColor = CRGB ( 175 , 255 , 175 ) ;
trailColor = CRGB ( 27 , 130 , 39 ) ;
}
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if ( millis ( ) - SEGENV . step > = speed ) {
SEGENV . step = millis ( ) ;
for ( int16_t row = height - 1 ; row > = 0 ; row - - ) {
for ( int16_t col = 0 ; col < width ; col + + ) {
if ( leds [ XY ( col , row ) ] = = spawnColor ) {
leds [ XY ( col , row ) ] = trailColor ; // create trail
if ( row < height - 1 ) leds [ XY ( col , row + 1 ) ] = spawnColor ;
}
}
}
// fade all leds
for ( int x = 0 ; x < width ; x + + ) for ( int y = 0 ; y < height ; y + + ) {
if ( leds [ XY ( x , y ) ] ! = spawnColor ) leds [ XY ( x , y ) ] . nscale8 ( fade ) ; // only fade trail
}
// check for empty screen to ensure code spawn
bool emptyScreen = true ;
for ( uint16_t x = 0 ; x < width ; x + + ) for ( uint16_t y = 0 ; y < height ; y + + ) {
if ( leds [ XY ( x , y ) ] ) {
emptyScreen = false ;
break ;
}
}
// spawn new falling code
if ( random8 ( ) < SEGMENT . intensity | | emptyScreen ) {
uint8_t spawnX = random8 ( width ) ;
leds [ XY ( spawnX , 0 ) ] = spawnColor ;
}
setPixels ( leds ) ;
} // if millis
return FRAMETIME ;
} // mode_2Dmatrix()
uint16_t WS2812FX : : mode_2DAkemi ( void ) {
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if ( ! isMatrix ) return mode_static ( ) ; // not a 2D set-up
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uint16_t width = SEGMENT . virtualWidth ( ) ;
uint16_t height = SEGMENT . virtualHeight ( ) ;
uint16_t counter = ( now * ( ( SEGMENT . speed > > 2 ) + 2 ) ) & 0xFFFF ;
counter = counter > > 8 ;
//Akemi
uint8_t akemi [ 32 ] [ 32 ] = {
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 2 , 2 , 2 , 2 , 2 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 2 , 2 , 3 , 3 , 3 , 3 , 3 , 3 , 2 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 2 , 3 , 3 , 0 , 0 , 0 , 0 , 0 , 0 , 3 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 2 , 3 , 0 , 0 , 0 , 6 , 5 , 5 , 4 , 0 , 0 , 0 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 2 , 3 , 0 , 0 , 6 , 6 , 5 , 5 , 5 , 5 , 4 , 4 , 0 , 0 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 2 , 3 , 0 , 6 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 4 , 0 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 2 , 3 , 0 , 6 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 4 , 0 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 3 , 2 , 0 , 6 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 4 , 0 , 2 , 3 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 , 0 , 0 , 3 , 2 , 3 , 6 , 5 , 5 , 7 , 7 , 5 , 5 , 5 , 5 , 7 , 7 , 5 , 5 , 4 , 3 , 2 , 3 , 0 , 0 , 0 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 , 0 , 2 , 3 , 1 , 3 , 6 , 5 , 1 , 7 , 7 , 7 , 5 , 5 , 1 , 7 , 7 , 7 , 5 , 4 , 3 , 1 , 3 , 2 , 0 , 0 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 , 0 , 8 , 3 , 1 , 3 , 6 , 5 , 1 , 7 , 7 , 7 , 5 , 5 , 1 , 7 , 7 , 7 , 5 , 4 , 3 , 1 , 3 , 8 , 9 , 0 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 , 0 , 8 , 3 , 1 , 3 , 6 , 5 , 5 , 1 , 1 , 5 , 5 , 5 , 5 , 1 , 1 , 5 , 5 , 4 , 3 , 1 , 3 , 8 , 0 , 0 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 , 0 , 2 , 3 , 1 , 3 , 6 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 4 , 3 , 1 , 3 , 2 , 0 , 0 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 , 0 , 0 , 3 , 2 , 3 , 6 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 4 , 3 , 2 , 3 , 0 , 0 , 0 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 6 , 5 , 5 , 5 , 5 , 5 , 7 , 7 , 5 , 5 , 5 , 5 , 5 , 4 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 6 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 4 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } ,
{ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 6 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 4 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 2 } ,
{ 0 , 2 , 2 , 2 , 0 , 0 , 0 , 0 , 0 , 6 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 4 , 0 , 0 , 0 , 0 , 0 , 2 , 2 , 2 , 0 } ,
{ 0 , 0 , 0 , 3 , 2 , 0 , 0 , 0 , 6 , 5 , 4 , 4 , 4 , 4 , 4 , 4 , 4 , 4 , 4 , 4 , 4 , 4 , 4 , 4 , 0 , 0 , 0 , 2 , 2 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 3 , 2 , 0 , 0 , 0 , 6 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 4 , 0 , 0 , 0 , 2 , 3 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 , 3 , 2 , 0 , 0 , 0 , 0 , 3 , 3 , 0 , 3 , 3 , 0 , 0 , 3 , 3 , 0 , 3 , 3 , 0 , 0 , 0 , 0 , 2 , 2 , 0 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 , 3 , 2 , 0 , 0 , 0 , 0 , 3 , 2 , 0 , 3 , 2 , 0 , 0 , 3 , 2 , 0 , 3 , 2 , 0 , 0 , 0 , 0 , 2 , 3 , 0 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 , 0 , 3 , 2 , 0 , 0 , 3 , 2 , 0 , 0 , 3 , 2 , 0 , 0 , 3 , 2 , 0 , 0 , 3 , 2 , 0 , 0 , 2 , 3 , 0 , 0 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 , 0 , 3 , 2 , 2 , 2 , 2 , 0 , 0 , 0 , 3 , 2 , 0 , 0 , 3 , 2 , 0 , 0 , 0 , 3 , 2 , 2 , 2 , 3 , 0 , 0 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 , 0 , 0 , 3 , 3 , 3 , 0 , 0 , 0 , 0 , 3 , 2 , 0 , 0 , 3 , 2 , 0 , 0 , 0 , 0 , 3 , 3 , 3 , 0 , 0 , 0 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 3 , 2 , 0 , 0 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 3 , 2 , 0 , 0 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 3 , 2 , 0 , 0 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 3 , 2 , 0 , 0 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 3 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } ,
} ;
//draw and color Akemi
for ( uint16_t y = 0 ; y < height ; y + + ) for ( uint16_t x = 0 ; x < width ; x + + ) {
CRGB color = BLACK ;
CRGB faceColor = color_wheel ( counter ) ;
CRGB armsAndLegsColor = SEGCOLOR ( 1 ) > 0 ? SEGCOLOR ( 1 ) : 0xFFE0A0 ; //default warmish white 0xABA8FF; //0xFF52e5;//
CRGB soundColor = ORANGE ;
float lightFactor = 0.15 ;
float normalFactor = 0.4 ;
float base = 0.0 ; //fftResult[0]/255.0;
switch ( akemi [ ( y * 32 ) / height ] [ ( x * 32 ) / width ] ) {
case 0 : color = BLACK ; break ;
case 3 : armsAndLegsColor . r * = lightFactor ; armsAndLegsColor . g * = lightFactor ; armsAndLegsColor . b * = lightFactor ; color = armsAndLegsColor ; break ; //light arms and legs 0x9B9B9B
case 2 : armsAndLegsColor . r * = normalFactor ; armsAndLegsColor . g * = normalFactor ; armsAndLegsColor . b * = normalFactor ; color = armsAndLegsColor ; break ; //normal arms and legs 0x888888
case 1 : color = armsAndLegsColor ; break ; //dark arms and legs 0x686868
case 6 : faceColor . r * = lightFactor ; faceColor . g * = lightFactor ; faceColor . b * = lightFactor ; color = faceColor ; break ; //light face 0x31AAFF
case 5 : faceColor . r * = normalFactor ; faceColor . g * = normalFactor ; faceColor . b * = normalFactor ; color = faceColor ; break ; //normal face 0x0094FF
case 4 : color = faceColor ; break ; //dark face 0x007DC6
case 7 : color = SEGCOLOR ( 2 ) > 0 ? SEGCOLOR ( 2 ) : 0xFFFFFF ; break ; //eyes and mouth default white
case 8 : if ( base > 0.4 ) { soundColor . r * = base ; soundColor . g * = base ; soundColor . b * = base ; color = soundColor ; } else color = armsAndLegsColor ; break ;
default : color = BLACK ;
}
if ( SEGMENT . intensity > 128 /*&& fftResult[0] > 128*/ ) { //dance if base is high
setPixelColorXY ( x , 0 , BLACK ) ;
setPixelColorXY ( x , y + 1 , color ) ;
} else
setPixelColorXY ( x , y , color ) ;
}
//add geq left and right
/*
for ( uint16_t x = 0 ; x < width / 8 ; x + + ) {
uint16_t band = x * width / 8 ;
uint16_t barHeight = map ( fftResult [ band ] , 0 , 255 , 0 , 17 * height / 32 ) ;
CRGB color = color_from_palette ( ( band * 35 ) , false , PALETTE_SOLID_WRAP , 0 ) ;
for ( uint16_t y = 0 ; y < barHeight ; y + + ) {
setPixelColorXY ( x , height / 2 - y , color ) ;
setPixelColorXY ( width - 1 - x , height / 2 - y , color ) ;
}
}
*/
return FRAMETIME ;
} // mode_2DAkemi