ewowi
9bec394d7f
Add mapping12 and soundsim defaults to effects and apply in segment ui
...
index.js: rename setSliderAndColorControl to setEffectParameters, rename extras to effectPars, add segment variable update code
FX.cpp: add map12 and ssim defaults to data_FX_MODE variables (WIP)
FX_fcn.cpp: add return in setPixelColor for 2D
2022-07-13 12:41:33 +02:00
ewowi
d5523615ef
Merge branch 'refactor-ws2812fx' into mapping12soundsim
2022-07-11 11:05:49 +02:00
Blaz Kristan
d9f2c2b968
Segment API
...
- moved all drawing logic to segment
- moved transitions to segment
Conditional 2D compile.
Rearranged effect IDs.
Implemented dynamic effect arrays.
2022-07-10 22:23:25 +02:00
ewowi
2f6adbd07c
Add Mapping 1D to 2D. Mapping12 and sound simulation effect independent
...
- add to segment: mapping 1D2D and Sound Simulation (WIP!)
- Add sound simulation WeWillRockYou
- All audio effects use segment soundSim
- Redefine SEGLEN: strip.getMappingLength (depending on mapping12)
- make setPixelColor aware of mapping12
2022-07-10 14:30:10 +02:00
Blaz Kristan
f0992d56c1
Added global I2C & SPI HW pin defines
...
Fixed default values fo custom sliders.
Fix for color selector.
Changed fading for 2D GEQ
Audioreactive fix send/receive option
2022-07-07 23:07:20 +02:00
ewowi
5a772f5410
add simulateSound to sound effects (wip)
2022-07-07 12:48:41 +02:00
Blaz Kristan
698a32f364
Cleanup effects.
2022-07-06 20:41:12 +02:00
Blaz Kristan
64fd207533
Refactoring WS2812FX class.
...
- effect functions no longer part of class
- methods to access private members
- separate Segment, Segment_runtime, ColorTransition from WS2812FX
2022-07-06 13:13:54 +02:00
Blaz Kristan
8b58d96aea
Float variables instead of double.
2022-07-03 23:00:32 +02:00
Blaz Kristan
0a2e01a616
Multiple changes:
...
- change arduinoFFT to float (custom)
- update audioreactive to use float
- update effects to use float
- info slider (usermod)
- hide Peek in 2D
- minor bugfixes
2022-07-03 22:55:37 +02:00
Blaz Kristan
cf3faa1170
Merge branch 'audioreactive-prototype' into 2D-support
2022-06-29 16:30:50 +02:00
Blaz Kristan
d2705f033d
Enhance API
...
- addPixelColorXY()
- fadeToBlackBy()
2022-06-28 23:32:29 +02:00
Blaz Kristan
a75b3a53aa
Use getModeCount() instead of MODE_COUNT
...
Clear strip if spacing changes.
Rewrite 2DGEQ.
2022-06-26 23:01:22 +02:00
Blaz Kristan
3891348c26
Multiple fixes.
...
- anti-aliasing fix
- minor UI CSS fix
- dynamic JS loading (2D & UM)
- 2D Lissajous fix
2022-06-23 17:42:02 +02:00
Blaz Kristan
88e487be8e
Fix for Colortwinkles.
2022-06-22 16:08:14 +02:00
Blaz Kristan
4c759083be
Multiple changes.
...
Added:
- introduced addEffect() and setupEffectData()
- conditional compile for audio effects
- introduced getModeData() and getModeDataSrc() instead of public var
- changed _modeData[] to private non-static
Fixes:
- DMTYPE use
- add reboot info to DMTYPE
- transpose & reverse with mirroring
2022-06-21 22:49:45 +02:00
Blaz Kristan
d3bb079be4
Muliple enhancements:
...
- Smarter on/off buttons in Info panel (usermods)
- On/Off bus in bus_manager
- 2D GEQ fix (2D CenterBars obsolete)
- hide unused palettes & modes
2022-06-20 22:17:01 +02:00
Blaz Kristan
48259b4ffe
Reorganised exchange array.
...
Updated effects to reflect reorganisation.
Provide feedback to UI for maxVol and binNum.
2022-06-18 12:36:10 +02:00
Blaz Kristan
041426fecb
Scrolling text selectable font.
2022-06-17 21:19:12 +02:00
Blaz Kristan
2caf7efdc6
Added date & time support for scrolling text.
2022-06-17 19:09:44 +02:00
Blaz Kristan
b00e038b33
Enhancement in effect functions.
...
- added color_add()
- fixed AA setPixelColor()
- added fadeToBlackBy() (FastLED)
- added hiding of * palettes if not all color selectors shown
2022-06-17 18:57:32 +02:00
Blaz Kristan
0daddf9896
Some fixes.
...
Remove (*) palettes if not all 3 color selectors shown
Updated comments
2022-06-17 16:18:35 +02:00
Blaz Kristan
f3364e1327
Scrolling text #DATETIME bugfix.
...
Cosmetic changes.
2022-06-16 21:52:14 +02:00
Blaz Kristan
12a94c50b8
Various fixes.
...
Added support for no audio to some effects.
2022-06-16 16:10:38 +02:00
Blaz Kristan
477c9ef577
Cosmetic fixes.
2022-06-15 22:17:34 +02:00
Blaz Kristan
e146a476bd
Effect ID compatibility with WLED-SR
...
Updated some SR effects.
2022-06-15 17:21:32 +02:00
Blaz Kristan
45e74126da
Non-2D audio effects.
2022-06-14 18:16:18 +02:00
Blaž Kristan
489b144085
Overload temporary fix.
...
Non-audio SR effects.
2022-06-14 12:06:51 +02:00
Blaz Kristan
cdef8472e3
Gav... efects to test audio
...
Anti-aliased setPixelColor() with support for normalized x & y
2022-06-13 21:28:10 +02:00
Blaz Kristan
cc995ecef8
2D Waverly audio reactive.
2022-06-12 22:17:17 +02:00
Blaz Kristan
562a206508
It compiles!
...
Cleaned (and possibly broken) AudioSource
Added:
- usermod notification about update
- strip.getMinShowDelay()
- pin manager updates
Changed:
- data exchange
2022-06-11 00:50:29 +02:00
Blaz Kristan
184ff7a3b3
Audioreactive usermod.
2022-06-08 21:14:01 +02:00
Blaz Kristan
9db872db56
Fixes:
...
- mirroring
- FX memory allocations
- preset loading if WS request too big
Changes:
- remove "pt" in favor of "ps" in JSON
- fading in Ghost rider
2022-06-05 10:16:56 +02:00
Blaz Kristan
14887d5e88
Multiple fixes.
...
- non matrix bugs in legacy effects
- preset loading (cycling)
- segment length in UI
- possible WS heap corruption prevention
2022-06-01 22:11:25 +02:00
Blaz Kristan
366006273d
Watchdog timer (@poelzi).
...
Transpose optimisations.
Rain effect updated.
2022-05-30 22:21:13 +02:00
Blaz Kristan
d7e1dc1f95
Revert speed for Fire.
...
Segment brightnes +/- fix.
2022-05-29 18:20:30 +02:00
Blaz Kristan
8b73a7375a
Fix for transpose.
...
blur1d() using weighted box blur.
2022-05-28 19:23:16 +02:00
Blaz Kristan
461cc1d5a8
Fix for stalled scrolling text.
...
Minor other fixes.
2022-05-27 15:29:34 +02:00
Blaz Kristan
7689587879
New 2D Drift Rose effect.
...
Fix for segment name.
Updated blurRow & blurCol to work on non-leds[].
Updated several legacy effects to be 2D aware.
Code cleanup.
2022-05-26 21:36:48 +02:00
Blaz Kristan
e248b989e1
2D Scrolling text
...
Updated Glitter & Sparkle
2022-05-25 21:15:08 +02:00
Blaz Kristan
9920424a31
Polar Lights fix.
...
Cleanup.
2022-05-24 16:43:21 +02:00
Blaz Kristan
34a4382920
Effect fixes.
2022-05-23 21:04:16 +02:00
Blaz Kristan
e7c9b5a4f0
2D Fireworks (enhanced 1D version).
...
Transposed Fire 2012 on matrix.
2022-05-22 17:20:06 +02:00
Blaz Kristan
d522b608d3
Finally fix for Crazy Bees.
2022-05-22 12:32:38 +02:00
Blaz Kristan
3e7303c15c
Possible fix for Crazy Bees.
...
Code cleanup.
2022-05-22 12:00:27 +02:00
Blaz Kristan
6e342983f9
It did not like PROGMEM.
2022-05-22 00:41:45 +02:00
Blaz Kristan
a6d7ed3824
Moved mode names (& slider data) to a static array
...
-- may break some things --
2022-05-21 18:37:09 +02:00
Blaz Kristan
62abc63f7a
Removed static vars to support segments.
2022-05-20 22:29:47 +02:00
Blaz Kristan
b4d6525899
Added new 2D effects:
...
- 2D Floating Blobs
- 2D Ghost Rider
Crash fix for 2D Game of Life.
Added support function fill_circle() & wu_pixel().
Removed obsolete debug strings.
2022-05-20 19:35:22 +02:00
Blaz Kristan
ba3555a66f
2D Game of Life update.
...
Added crc16().
Reduced errorToast popup time.
Fixed drawLine() incorrect uint16_t use and added leds[] support.
2022-05-20 14:48:40 +02:00
Blaz Kristan
3ba4702181
2D crazy bees.
2022-05-19 18:57:23 +02:00
Blaz Kristan
ad9c42e832
2D Spaceships.
2022-05-19 18:27:04 +02:00
Blaz Kristan
0368d3be59
Some fixes.
...
Tried removing leds[] for some effects.
2022-05-19 17:01:52 +02:00
Blaz Kristan
598549b5fb
Additional 2D effects.
2022-05-19 11:29:04 +02:00
Blaz Kristan
49086a3ae0
2D heartbeat/ECG.
2022-05-18 21:47:48 +02:00
Blaz Kristan
094e130544
slight mod for 2Ddrift
2022-05-11 18:25:19 +02:00
Blaz Kristan
c2bb49aca0
Messed up again.
2022-05-11 09:55:23 +02:00
Blaz Kristan
9ed14b6e8c
Incorrect mode params fix.
...
Variable eye width in Halloween Eyes.
2022-05-11 09:53:40 +02:00
Blaz Kristan
4484721a9f
2D Haloween eyes
...
Misc fix.
2022-05-11 09:37:38 +02:00
Blaz Kristan
13f5798ed4
blur2D & other bugfixes
2022-05-10 10:37:27 +02:00
Blaz Kristan
c9bdecdb69
API change.
...
New SR effects.
Bugfixes.
2022-05-10 00:35:26 +02:00
Blaz Kristan
adb7726974
Bugfixes.
...
- removed IS_ macors
- replaced .options with getOptions()
- Fire2012 matrix fix
2022-05-09 16:15:07 +02:00
Blaz Kristan
b2409ac708
Bugfix in vertical panel ledmap generation.
...
2D implementation of Fire 2012
2022-05-09 11:04:11 +02:00
Blaz Kristan
f0d36fd769
WLED 2D matrix support.
...
- Added 2 sample effects to UI.
- 2D segment details.
- 1D effect upscaling to 2D.
- 2D setPixelColorXY() and other utility functions
- Arbitrary panel position & oritentation.
- 2D settings with physical to logical mapping.
- Bump version.
2022-05-08 10:50:48 +02:00
Blaž Kristan
e0fcaa6103
Merge branch 'master' into master-merge
2022-03-11 11:28:02 +01:00
cschwinne
0ea31cb088
Fix indefinite realtime terminated by new packet ( fixes #2356 )
...
Add custom Aircoookie fork of ESP32 core (reduces bin size by >100kB)
2022-03-10 11:20:39 +01:00
Blaž Kristan
e561304645
Merge branch 'master' into master-merge
2022-03-07 09:44:35 +01:00
cschwinne
961d5591bd
Fixed Popcorn mode not lighting first LED on pop
2022-03-07 00:53:20 +01:00
Blaž Kristan
8af445e72b
Merge branch 'master' into merge-master
2022-02-22 10:42:00 +01:00
cschwinne
ae0eba866a
Improve Stream and fix HTTP segment application
2022-02-21 16:19:11 +01:00
Christian Schwinne
754682577c
Configurable framerate ( #2444 )
...
Updated arduino core versions
Better performance on esp32 core 3.x due to IRAM_ATTR
Fixed analog busses init to full white/on
2021-12-30 01:48:27 +01:00
Blaz Kristan
eac5340b03
Merge branch 'configurable-fps' of https://github.com/aircoookie/WLED into dev
2021-12-26 11:59:22 +01:00
cschwinne
549dcd32ca
Configurable framerate
...
Updated arduino core versions
Better performance on esp32 core 3.x due to IRAM_ATTR
Fixed analog busses init to full white/on
2021-12-25 01:30:27 +01:00
Christian Schwinne
e72a8d999f
Merge pull request #2393 from guardmedia/blends-effect
...
Improved speed and reduced memory usage for Blends effect
2021-12-10 18:42:46 +01:00
Blaz Kristan
156b499f93
Merge branch 'master' of https://github.com/aircoookie/WLED into dev
2021-12-07 17:18:38 +01:00
cschwinne
8643263227
Add two new Fairy FX modes
2021-12-07 11:03:41 +01:00
Tyler Walters
eab132ed32
Improved speed and reduced memory usage for Blends effect
...
color_blend() function only generates 256 colors from the palette before repeating. Improved the function to use either 256 max or the segment length if shorter.
2021-12-06 22:17:35 -05:00
cschwinne
b3324d22f5
allowCCT performance improvement
2021-11-21 23:46:44 +01:00
Blaz Kristan
a696afaeb8
Color mangling macros.
...
Removed legacy Auto White caclulation.
2021-10-26 20:35:45 +02:00
Blaz Kristan
8ca298b299
Removed legacy auto-white calculation.
...
Introduced color mangling macros.
Minor optimizations/fixes.
2021-10-26 19:17:42 +02:00
Blaž Kristan
6db2240f8a
Merge branch 'master' into dev
...
(mostly ignored index.js)
2021-09-22 06:58:49 +02:00
Christian Schwinne
8fae964ee8
Allocate segment data based on currently active segments ( #2217 )
2021-09-20 21:22:50 +02:00
Blaz Kristan
bc6652f443
Segment names fixes.
...
Minor UI changes:
- new font
- removed transition
2021-09-18 13:15:19 +02:00
cschwinne
bc18eda336
Segment name UI changes
...
Text field accessible by edit icon
Replaced magnifier with iconfont
Use woff2 font format
Fix scaled checkboxes visible in UI settings header
2021-09-18 00:31:39 +02:00
Blaz Kristan
db4ecce20b
Reduced values of parameters for 8266:
...
- max segments to 16
- effect buffer to 3.5k
- max number of LEDs to 1200
2021-09-12 13:31:47 +02:00
Blaz Kristan
c1d47290b1
police_base optimisations.
2021-09-08 23:26:41 +02:00
Blaz Kristan
4d89ed701d
FX optimisations.
...
Added segment names.
2021-09-08 23:10:54 +02:00
Blaž Kristan
18ba394901
Changed behaviour of effects.
...
- Police (col1 for bg)
- Two areas (changable width, col1 for bg)
- Two dots (changable width)
2021-09-08 07:54:40 +02:00
Blaz Kristan
3a83753611
Rewritten police_base effect.
...
Optimisation in 4LD.
2021-09-07 22:59:31 +02:00
Blaz Kristan
55ef547a85
Memory allocation fixes for effects.
2021-08-22 22:16:25 +02:00
Blaz Kristan
db632ae847
Merge branch 'master' into dev
2021-07-06 16:38:13 +02:00
cschwinne
ec05215a5e
Update ArduinoJSON to 6.18.1
2021-07-04 18:52:05 +02:00
Blaz Kristan
3066a142b8
Merge branch 'master' into dev
...
Minor tweaks.
2021-07-03 21:27:06 +02:00
cschwinne
dc01c907f1
Send websockets on every state change
2021-07-02 00:24:14 +02:00
Blaz Kristan
1a80439825
Merge branch 'master' into dev
2021-06-15 23:36:12 +02:00
cschwinne
bfc7f56c4d
Accurate UDP sync for NTP enabled instances
2021-05-30 00:08:24 +02:00
Blaz Kristan
bfd7be543a
Merge branch 'master' of https://github.com/aircoookie/WLED into dev
...
Conflicts:
tools/cdata.js
usermods/PIR_sensor_switch/readme.md
usermods/Temperature/readme.md
wled00/FX.h
wled00/FX_fcn.cpp
wled00/bus_manager.h
wled00/bus_wrapper.h
wled00/cfg.cpp
wled00/const.h
wled00/data/settings.htm
wled00/data/settings_leds.htm
wled00/data/settings_um.htm
wled00/html_settings.h
wled00/json.cpp
wled00/mqtt.cpp
wled00/set.cpp
wled00/wled.cpp
wled00/wled.h
wled00/wled_eeprom.cpp
wled00/wled_server.cpp
wled00/xml.cpp
2021-05-18 15:45:34 +02:00
cschwinne
cb7b7f1dca
Add notice if no usermod installed
2021-05-11 23:21:57 +02:00
cschwinne
5ca8bc3f2a
Fixed various Codacy code style and logic issues
2021-05-11 14:54:03 +02:00
Eric Severance
8b759bc5d9
TM1814 requires refreshes to remain powered off and a slightly faster refresh speed.
2021-04-25 09:08:02 -07:00
Blaz Kristan
cf9cf9d7bb
Merge branch 'master' into dev
...
Conflicts:
package.json
wled00/html_other.h
wled00/html_settings.h
wled00/wled.h
2021-04-22 22:48:08 +02:00
cschwinne
13ae99edec
Reduce TV simulator flash usage
2021-04-22 00:47:50 +02:00
Blaz Kristan
8608c45309
Merge branch 'master' into dev
...
Conflicts:
CHANGELOG.md
wled00/FX.cpp
wled00/FX_fcn.cpp
wled00/ntp.cpp
wled00/wled.h
wled00/wled_math.h
2021-04-21 21:16:08 +02:00
cschwinne
ff083daf31
Merge branch 'master' of https://github.com/Aircoookie/WLED
2021-04-21 17:22:00 +02:00
cschwinne
7f6a554e1b
Small adjustments
2021-04-21 17:21:55 +02:00
Def3nder
12de47c923
Fix TV-Simmulator Effect flash usage ( #1621 )
...
* Add alternative TV-Sim version without tv_colors.h
...and safe 18k flash this way
* ...remove the define
2021-04-16 10:22:22 +02:00
Blaz Kristan
29e048af7b
Merge branch 'master' into dev
...
Conflicts:
CHANGELOG.md
package.json
platformio.ini
usermods/Temperature/usermod_temperature.h
wled00/FX.cpp
wled00/FX.h
wled00/FX_fcn.cpp
wled00/cfg.cpp
wled00/data/index.js
wled00/data/settings_leds.htm
wled00/data/settings_time.htm
wled00/data/style.css
wled00/html_other.h
wled00/html_settings.h
wled00/html_ui.h
wled00/ntp.cpp
wled00/usermods_list.cpp
wled00/wled.cpp
wled00/wled.h
2021-04-14 18:19:51 +02:00
Aircoookie
5786f1d057
Merge pull request #1863 from fishbone-git/running_dual
...
Running dual
2021-04-11 00:59:56 +02:00
cschwinne
87c6f3c757
Add gap for Running Dual
2021-04-11 00:50:14 +02:00
Blaz Kristan
9a6d709082
Reduced rev:2 API use.
...
Changed version to 0.12.1-a0
2021-04-08 15:46:18 +02:00
Blaz Kristan
c901512db0
Removed STATUSLED
...
Fix for possible Drip effect ESP reboot.
2021-04-06 22:30:23 +02:00
fishbone-git
1192d04391
sync and merge master
2021-04-05 20:49:31 +02:00
fishbone-git
f18dced2f3
use constrain to keep in segment limits
2021-04-05 16:08:35 +02:00
cschwinne
ecdc0a3800
Fixed ESP32 crash on Drip effect with reversed segment ( #1854 )
2021-04-03 17:18:29 +02:00
Aircoookie
e2242f5d99
Merge pull request #1804 from blazoncek/chunchun-fix
...
Slight modification of Chunchun effect.
2021-03-19 00:05:21 +01:00
Blaz Kristan
e06d269b82
Slight modification of Chunchun effect.
2021-03-15 17:01:56 +01:00
Blaz Kristan
83452d73bc
Code clean-up.
2021-03-04 11:17:17 +01:00
Blaz Kristan
e5417d12ca
General cleanup & optimisations.
...
Pushing memory to (safe-ish) limits.
2021-03-03 22:04:24 +01:00
Blaz Kristan
071281c13a
Merge branch 'dev' of https://github.com/aircoookie/WLED into dev
...
Minor warning suppressions.
Conflicts:
wled00/FX.cpp
wled00/FX_fcn.cpp
wled00/cfg.cpp
wled00/wled.h
wled00/xml.cpp
2021-03-02 11:00:07 +01:00
Blaz Kristan
61101987f9
Minor tweaks to Chunchun & Plasma FX.
2021-03-01 19:50:14 +01:00
Blaz Kristan
bd7671c07e
Debug for analog pin.
...
Minor tweaks.
2021-02-28 22:54:30 +01:00
cschwinne
44a9fed8a9
Fix more warnings
2021-02-27 01:50:08 +01:00
Louis Beaudoin
b460d0f533
Fix Warnings ( #1744 )
...
* Remove -w (Suppress all warnings, including those which GNU CPP issues by default.) and add back in -Wall (Turn on all optional warnings which are desirable for normal code.) from build_flags
* Fixes warning: suggest parentheses around '+' in operand of '&' [-Wparentheses]
* Fixes warning: "CONFIG_LITTLEFS_FOR_IDF_3_2" redefined
* Fixes warning: format '%x' expects argument of type 'unsigned int', but argument 3 has type 'uint64_t {aka long long unsigned int}' [-Wformat=]
* Fixes warning: enumeration value 'onoff' not handled in switch [-Wswitch]
* Fixes warning: "ntohl" redefined, warning: "ntohs" redefined, warning: "htonl" redefined, warning: "htons" redefined
- Original fix: 858f8f4ee9
* Fixes warning: unused variable 'mainSeg' [-Wunused-variable]
* Fixes warning: unused variable 'start' [-Wunused-variable]
* (untested!) Fixes warning: operation on '...' may be undefined [-Wsequence-point]
* Fixes warning: unused variable
* Fixes warning: unused variable and warning: narrowing conversion
* Fixes warning: unused variable
* Fixes warning: unused variable
* (untested!) Fixes warning: statement has no effect [-Wunused-value]
* Fixes warning: control reaches end of non-void function
* Fixes warning: unused variable
* Fixes warning: left operand of comma operator has no effect
* Fixes warning: no return statement in function returning non-void
* (untested!) Fixes warning: ISO C++ forbids converting a string constant to 'char*' and fixes warning: unused variable 'nPins'
* Fixes warning: deleting array 'dmxData'
* Fixes warning: unused variable
* Remove all warning suppression buildflags
Co-authored-by: Louis Beaudoin <louis@embedded-creations.com>
Co-authored-by: Aircoookie <dev.aircoookie@gmail.com>
2021-02-27 00:20:31 +01:00
Blaz Kristan
77dee439e6
1st attempt at 'blazoncek' 0.12
2021-02-24 20:23:32 +01:00
cschwinne
aa0f4c9985
Update dev branch (resolve conflicts)
2021-02-13 01:43:16 +01:00
cschwinne
7092f337ef
Faster Tetrix mode
...
- Replaced a letter in name (copyright)
- 2x speed
- Replaced Merry christmas mode
2021-02-10 00:37:05 +01:00
Blaz Kristan
a9c211d66c
Tetris (falling bricks) effect & Colortwinkles low brightness fix.
2021-02-07 14:45:34 +01:00
cschwinne
e44173ff09
JSON ledDoc (does not work, crash on delete)
2021-01-30 13:23:38 +01:00
Mazen
af61962314
Add Aurora Borealis effect ( #1589 )
...
* Added aurora effect
* Cosmetic changes prior to PR to match some guidelines
* Update FX.cpp
Moved mode_aurora function to end of FX.cpp
* Cosmetic changes prior to PR
- Changed new palette name to have a whitespace
- Undid changes to platformio.ini
* Removed commented out test palette
* Improved memory handling
Use SEGENV to allocate and manage dynamic memory needs of effect.
Only allocate as much memory as needed for current amount of waves set.
* Improvements to Aurora effect
- Smoother on low speed
- CRGB is trivially copiable
- Replaced Red & Blue mode
- Simplified logic and mem use a tiny bit
- Aurora2 palette a bit less yellowish
Co-authored-by: cschwinne <dev.aircoookie@gmail.com>
2021-01-04 11:11:36 +01:00
cschwinne
f1535e1f71
Fixed info screen
2020-12-31 16:16:33 +01:00
Blaz Kristan
0edcf97e3f
Fire2012 mod & optimization.
2020-12-25 17:53:00 +01:00
Def3nder
a91d993c6d
Dynamic fade effect ( #1550 )
...
* New Effect "TV Simulator"
based on "Fake TV Light for Engineers" by Phillip Burgess https://learn.adafruit.com/fake-tv-light-for-engineers/arduino-sketch
* removed some not-used functions
...from my 1st attempt with "Phoney TV" - but this one did not look good.
* Dynamic Effect extended with a "smooth" variant
...to close #1114 / the "Dynamice fade effect" in the projects section
Co-authored-by: Aircoookie <dev.aircoookie@gmail.com>
2020-12-22 16:26:19 +01:00
Def3nder
e16bab8dd9
TV Simulator Effect ( #1548 )
...
* New Effect "TV Simulator"
based on "Fake TV Light for Engineers" by Phillip Burgess https://learn.adafruit.com/fake-tv-light-for-engineers/arduino-sketch
* removed some not-used functions
...from my 1st attempt with "Phoney TV" - but this one did not look good.
* Created new version of tv_colors.h based on 18 movies
...and some corrections
* Add include guards for tv_colors.h and disable option
Co-authored-by: cschwinne <dev.aircoookie@gmail.com>
2020-12-22 13:15:57 +01:00
guardmedia
34c9c5a9b1
Adding palette blends effect ( #1491 )
...
* Adding palette blends effect
* Fixes for blends effect
* Improved blend effect intesity and speed control
* Simplify Blends timing
Co-authored-by: Tyler Walters <tyler@guardmedia.com>
Co-authored-by: cschwinne <dev.aircoookie@gmail.com>
2020-12-15 13:35:50 +01:00
Munsterlander
bdaef7e541
Adding a candy cane mode ( #1445 )
...
* Adding Candy Cane mode
* Added Candy Cane mode
2020-12-07 08:33:08 +01:00
Def3nder
79c83a96a0
Fix code for long LED strips (>256 LEDs long) ( #1366 )
...
* Alexa RGBW Support
When adding an RGBW device to Alexa and then selecting a white color tone, Alexa will send CT values to the device. Having a warm white or cold white strip should use 100% of that strip and then add the RGB colors to get either a warmer color or a colder one.
* 40 keys IR Remote
Added IR remote with 40 keys to use with RGBW stripes.
* ESU8285 flash size corrected
* ESP32 fixes for Solid RGBW
...not implemented for ESP32 yet
ESP32 Solid RGBW defines
moved from env:esp32dev to env:esp32
ESP32 Solid RGBW defines
* Update readme.md
* Update readme.md
* Update readme.md
Update readme.md
* Use different IR remotes in the settings
To turn off IR remote use "0" in the settings, use 1 to 4 for different IR remote types.
* Use 5CH solid RGB stripes
adapt the logic to use CW and WW for different CT-values
* change from Opt-Out to Opt-In for solid (analoge) RGB stripes
Changed code from #define WLED_DISABLE_ANALOG_LEDS to #define WLED_USE_ANALOG_LEDS
* DEFINES for different devices added
* order of PINs alligned to hardware
* Update readme.md
* correct initialization of variable rgb[]
* SunRise Effect
NightLight used to brighten the light combined with fading from the actual (primary) color to the secondary color
* Fixed headline
RLYPIN definition dependant on WLED_USE_ANALOG_LEDS
Corrected list-item indents (readme.md)
updated to match upstream master (briLast in wled00.ino)
* Updates to adopt to upstream master
RLYPIN definition dependant on WLED_USE_ANALOG_LEDS
Fixed headline and corrected list-item indents (readme.md)
updated to match upstream master (briLast in wled00.ino)
* Sync with upstream master
* PIO ini correction
* sync of upstream readme.md
* FX intensity slider to desaturate Color in Colorloop FX
in default intensity (128) everything looks the same, decreasing the intensity will desaturate the color towards WHITE
* PIO changes
* adjusted linker scripts, debug settings etc.
* Override script updated accordingly
* ldscriipt for 1m0 adjusted
* backup files deleted
* deletion of wled00,ino.cpp
* remove travis build from PIO
* add custom builds to PIO
...to map the releases
* removed build_type = release (as this is default)
* updated to use espressif8266@2.3.3
...instead of espressif8266@2.3.2 (both on arduino 2.6.3)
* added more options to the PIO-override.ini
* analog, too
* build only 5 envs with Travis.CI
* should be include not exclude
* YAML correction
* next YAML
* UNDO
* some effects behave wrong with strips longer then 256 LEDs
This is particular true for the effects "Phased" and "Phased Noise" as well as for "Chase Rainbow".
The reason is that in this cases 256 is divided by SEGLEN and used in the formula, but with SEGLEN greater than 256 the integer result will always be ZERO.
2020-11-23 00:06:57 +01:00
Aircoookie
e9d9760e16
Merge branch 'filesystem' into mergefs-201112
2020-11-12 11:12:10 +01:00
cschwinne
b8fcab29ac
Inversed Rain direction ( fixes #1147 )
2020-11-04 23:20:34 +01:00
Aircoookie
cac8fd93e4
Merge branch 'filesystem' into mergefs-201031
2020-10-31 21:21:32 +01:00
cschwinne
373d12be64
Realtime max. brightness now honors brightness factor ( fixes #1271 )
...
- Colorful effect now supports palettes
- Added C9 2 palette (#1291 )
- Improved C9 palette brightness by 12%
- Disable onboard LED if LEDs are off (PR #1245 )
- Added optional status LED (PR #1264 )
- Realtime max. brightness now honors brightness factor (fixes #1271 )
- Updated ArduinoJSON to 6.17.0
2020-10-29 01:23:04 +01:00
cschwinne
d2ffb3ca9d
FQ quota and info
2020-10-07 17:48:22 +02:00
cschwinne
1e3834dc3d
Move tristate_square8 to FX_fcn.cpp
2020-09-27 14:42:14 +02:00
S. Seegel
2cc6edd868
Added washing machine FX
2020-09-27 01:58:21 +02:00
Aircoookie
427b5bd126
Merge pull request #1108 from xxv/xxv-dancing-shadows
...
Add Dancing Shadows effect
2020-08-30 11:45:00 +02:00
cschwinne
20f6378a3e
Move blendPixelColor() to FX_fcn.cpp
2020-08-30 10:57:42 +02:00
cschwinne
ac9a567e1f
Pacifica better speed
2020-08-25 17:23:17 +02:00
Steve Pomeroy
aee9c4a193
Add Dancing Shadows effect
2020-08-23 17:06:11 -04:00
cschwinne
9947c51af7
Fix lightning effect never using last 2 LEDs
...
Disable Websockets by default (temporarily)
2020-07-02 00:49:37 +02:00
cschwinne
3b3f8e6f43
WebSockets
...
Better TwinkleFox speed regulation
2020-06-26 17:28:35 +02:00
cschwinne
4f7dc5be34
Added Sunrise nightlight mode and more UI features
...
- Added Sunrise nightlight mode
- Added Chunchun effect
- Added `LO` (live override) command to HTTP API
- Added `mode` to `nl` object of JSON state API, deprecating `fade`
- Added light color scheme support to web UI (click sun next to brightness slider)
- Added option to hide labels in web UI (click flame icon next to intensity slider)
- Added hex color input (click palette icon next to palette select) (resolves #506 )
- Added support for RGB sliders (need to set in localstorage)
- Added support for custom background color or image (need to set in localstorage)
- Added option to hide bottom tab bar in PC mode (need to set in localstorage)
- Fixed transition lag with multiple segments (fixes #985 )
- Changed Nightlight wording (resolves #940 )
2020-06-22 12:30:31 +02:00
cschwinne
70c73d2e0e
Lots of new effects!
2020-06-06 00:57:34 +02:00
Will Cooke
72cca365e5
Add new mode "Solid Glitter".
...
Gives a solid, static background colour as selected from the colour picker and overlays "glitter" (as per Rainbow Glitter, only without the rainbow).
2020-05-06 14:28:16 +01:00
pille
385b3570b2
cleanup code to use descriptive segment options
2020-04-24 23:35:39 +02:00
cschwinne
77edd12030
Added brightness and power for individual segments ( #289 , #290 )
2020-04-23 23:52:33 +02:00
cschwinne
db60309ce8
Added Candle Multi effect
...
Added Palette capability to Pacifica effect
2020-04-22 00:51:00 +02:00
Travis J Dean
aea07f42d1
Fix mistaken substitute.
2020-03-30 06:56:51 -04:00
Travis J Dean
9134c3b4af
Merge branch 'master' into refactor-remove-ino
2020-03-30 04:51:56 -04:00
Travis J Dean
30e3bbd0e8
Renamed min/max macros to fix potential std::min/max conflict (depending on include order).
2020-03-26 05:18:19 -04:00
cschwinne
07d6bfa989
Added Pacifica effect ( closes #790 )
2020-03-25 11:17:45 +01:00
cschwinne
14a5ab6740
Fixed Chase modes
2020-02-29 18:24:51 +01:00
fishbone-git
cb0452964e
bidirectional running lights effect
2020-02-18 21:28:46 +01:00
fishbone-git
9c3e7b9ec0
allow intensity slider to adjust eye spacing ( #681 )
2020-02-18 20:52:12 +01:00
cschwinne
1fd0383f69
Various improvements
...
UI Quick color selectors
UI PC mode
Different Heartbeat effect
PoliceAll improvements
Clarified sync settings
2020-02-18 18:52:47 +01:00
Def3nder
5befcd24b5
Effect "Heartbeat" ( #680 )
2020-02-17 11:01:05 +01:00
Aircoookie
61f3002568
Merge pull request #683 from fishbone-git/ripple_rainbow
...
water ripple effect with a dimmed rainbow background
2020-02-17 10:32:30 +01:00
fishbone-git
d0b9f53d8c
water ripple effect with a dimmed rainbow background
2020-02-15 20:07:15 +01:00
fishbone-git
9839cc6386
port multi-comet to use the memory allocation method
2020-02-15 14:42:09 +01:00
Def3nder
a004d1647d
Simplify Code for Gradient / Loading effect ( #671 )
2020-02-11 22:43:15 +01:00
Def3nder
71a5cfed4b
Intensity slider for "Police" and "Two Dots" ( #670 )
...
Enable intensity slider for the Effects based on "police_base"
the intensity slider controls the width of the "dot" from 1 pixel (as now) to 64 pixels.
2020-02-09 10:36:37 +01:00
Def3nder
37b84300b4
Fix Chase Random effect ( #669 )
2020-02-09 10:33:26 +01:00
Def3nder
d69a2f1514
Fix Chase Effects at high speeds + "Two Dots" Effect at low speeds ( #659 )
2020-02-06 01:37:47 +01:00
Def3nder
06a5c1a798
Percent Effect from both ends of the strip ( #660 )
...
from 0 to 100 the strip will get color(0) starting at the ESP, from 200 to 100 to strip will do it the other way around.
So, when using this effect for the staircase usermod, a person entering area near the ESP would set an intensity starting with 1 and getting bigger and leaving on the other side would need to further increase the intensity until 200. then the strip has color(1) again.
2020-02-06 01:36:01 +01:00
Def3nder
a29e98fd41
Correct start of Lighthouse effect at high speeds ( #643 )
2020-01-29 23:20:32 +01:00
Def3nder
e4d5551f16
Correction for "Percent with speed" ( #642 )
...
The speed slider defines the "size" of pixels that will be added or substracted each refresh. If this size is bigger than the last value and you quickly move the intensity slider to zero, then the effect shows 100% all the time until it will be changed.
2020-01-29 23:10:02 +01:00
Def3nder
f3b399b31f
Fix Police All, Sinelon and Lighthouse (Comet) effects ( #634 )
2020-01-28 13:48:59 +01:00
Def3nder
2b0a38d25d
Percent Effect with speed-slider ( #637 )
2020-01-28 13:47:18 +01:00
Def3nder
e1a61985a2
Plasma effect correction ( #619 )
2020-01-24 23:17:29 +01:00
recliq
e49b9cff67
Added percent display effect.
2020-01-19 13:51:49 +01:00
Def3nder
6c557ec015
Plasma effect ( #600 )
2020-01-19 00:06:17 +01:00
cschwinne
10e564eeea
Remove start from Drip
2020-01-14 19:12:23 +01:00
cschwinne
e99e9fed11
Remove unneccessary null checks
2020-01-14 11:46:21 +01:00
Aircoookie
79e9dbb9c6
Merge branch 'master' into groupfinal
2020-01-14 11:12:33 +01:00
cschwinne
ae6ba79f1e
Grouping and Spacing
2020-01-14 10:57:23 +01:00
Def3nder
7fe5f8907e
FX intensity slider to desaturate Color in Colorloop FX ( #585 )
2020-01-13 18:29:34 +01:00
fishbone-git
31658f4eab
Drip (water_torture) effect ( #583 )
2020-01-12 15:04:49 +01:00
cschwinne
318ffc821c
Re-add accidentally reverted Frametime fixes
2020-01-06 01:06:02 +01:00
cschwinne
e4ad0d3b59
Improved bouncing balls
2020-01-05 21:26:14 +01:00
Aircoookie
4af7ccd84c
Merge branch 'master' into master
2020-01-03 23:19:40 +01:00
cschwinne
5c7d993dbe
Numerous improvements to 1D FW
2020-01-03 22:56:56 +01:00
cschwinne
cdef7a53a4
Fireworks 1D working
2020-01-03 17:47:06 +01:00
Aircoookie
b1f26d4ebe
Merge branch 'master' into 1d-fireworks
2020-01-03 12:58:31 +01:00
cschwinne
3d359229cf
Reworked effects to use data instead of locked
2020-01-02 20:41:15 +01:00
cschwinne
8013f8d5b3
Update year
2020-01-02 02:12:10 +01:00
cschwinne
a6c7cc7b41
Merge branch 'starburst' of https://github.com/fishbone-git/WLED into starburst
2020-01-01 01:06:48 +01:00
cschwinne
21b498fece
Memory optimizations
2019-12-31 19:01:37 +01:00
cschwinne
446e2c123f
More improvements
2019-12-31 16:37:44 +01:00
fishbone-git
b3a7ee633d
Merge branch 'starburst' of https://github.com/fishbone-git/WLED into starburst
2019-12-31 13:47:34 +01:00
fishbone-git
8b6366688a
minor updates for cleanup
2019-12-31 13:47:17 +01:00
cschwinne
1671c78260
First working state
2019-12-31 12:35:18 +01:00
Aircoookie
96ca459df8
Merge branch 'master' into starburst
2019-12-31 11:13:40 +01:00
cschwinne
2ef46195d3
Merge branch 'master' of https://github.com/Aircoookie/WLED
2019-12-30 17:34:22 +01:00
cschwinne
6e35b5ba8b
Fix analog write range
2019-12-30 17:34:15 +01:00
cschwinne
8ca6ca2c88
TriWipe synced
2019-12-30 01:40:38 +01:00
cschwinne
508804d0d5
Few fixes for tricolor wipe
2019-12-30 01:18:19 +01:00
fishbone-git
eb251050a5
fix exploding firworks controls to match the slider direction to the effect
2019-12-30 00:22:28 +01:00
fishbone-git
67758b4980
rework sinelon, bouncing, popcorn to remove some unnecessary statics
2019-12-30 00:20:05 +01:00
fishbone-git
f187d7258b
rework for slightly better visuals
2019-12-30 00:08:49 +01:00
fishbone-git
5efd1f3a91
add comment for source and description
2019-12-30 00:04:56 +01:00
fishbone-git
e3def22b07
add multi fireworks starburst effect
2019-12-28 15:43:55 +01:00
fishbone-git
ce5839ce27
remove debug message
2019-12-27 22:20:34 +01:00
fishbone-git
50082043ef
add exploding fireworks
2019-12-27 20:58:06 +01:00
fishbone-git
012045878d
theatre rainbow too fast with a double-step
2019-12-24 21:05:20 +01:00
fishbone-git
3083ccddcc
rework of new effects, sync to FRAMETIME add options for sinelon
2019-12-24 20:41:03 +01:00
fishbone-git
f39b9041a0
remove test
2019-12-24 15:22:40 +01:00
fishbone-git
58f41a1f9b
manual merge #2
2019-12-24 15:12:54 +01:00
fishbone-git
805fe1d47e
Revert "more effects to FRAMETIME"
...
This reverts commit f3371c443e
.
2019-12-24 15:05:12 +01:00
fishbone-git
0d4d1eff94
Revert "Merge branch 'master' into framerate"
...
This reverts commit 38cc460358
, reversing
changes made to 8600360173
.
2019-12-24 14:58:22 +01:00
fishbone-git
f3371c443e
more effects to FRAMETIME
2019-12-24 14:46:07 +01:00
fishbone-git
a86f750473
Merge remote-tracking branch 'upstream/master'
2019-12-24 01:09:00 +01:00
cschwinne
924f97cbe8
Improvements to scan and segment fixes
2019-12-24 00:48:51 +01:00
fishbone-git
7324d59e08
Merge branch 'master' of https://github.com/Aircoookie/WLED
2019-12-23 23:24:10 +01:00
fishbone-git
dcd8e9250f
Merge branch 'master' of https://github.com/Aircoookie/WLED into framerate
2019-12-23 23:08:25 +01:00
fishbone-git
f07578e0cb
add sizing to scan mode
2019-12-23 22:49:29 +01:00
Aircoookie
b9dd3de63b
Merge branch 'master' into framerate
2019-12-23 20:07:32 +01:00
cschwinne
194aa90aee
Noise 4 fix
2019-12-23 19:28:37 +01:00
fishbone-git
9bc72df1b5
meteor with framerate
2019-12-23 19:23:57 +01:00
fishbone-git
70d04d807b
cleanup
2019-12-23 18:48:01 +01:00
fishbone-git
2372675c79
combine larson scanners
2019-12-23 18:38:54 +01:00
cschwinne
cb66900575
More effects using FRAMETIME
2019-12-23 13:06:14 +01:00
fishbone-git
21dc037848
Merge branch 'master' of https://github.com/Aircoookie/WLED
2019-12-22 17:55:40 +01:00
fishbone-git
9fe5e69503
Merge branch 'master' of https://github.com/Aircoookie/WLED into framerate
2019-12-22 17:47:28 +01:00
fishbone-git
c0ac381f6f
rework effects to frametime
2019-12-22 17:41:32 +01:00
cschwinne
94200dd3a4
Fixed effects ( #466 )
2019-12-21 03:17:54 +01:00
fishbone-git
225e66a522
Merge remote-tracking branch 'upstream/master'
2019-12-12 20:59:31 +01:00
cschwinne
77d89e7df3
Fix iOS scrolling
...
Other small adjustments
Allow for passwords with * as 1st char
2019-12-11 00:59:15 +01:00
fishbone-git
c1dec16c50
add popcorn effect
2019-12-10 20:34:59 +01:00
fishbone-git
86ae11f4c4
add sinelon effect
2019-12-10 20:26:02 +01:00
fishbone-git
7ca1970fff
add bouncing balls effect
2019-12-10 20:06:00 +01:00
cschwinne
6122a8371a
Added Glitter and Candle effects
2019-12-06 01:44:45 +01:00
cschwinne
173c752d62
Added spots and two dots effects
2019-12-04 12:15:12 +01:00
emerrill
0b5ac7a139
Adding ability to turn off specified number of LEDs. Added to LED settings.
...
Also added FX for Tri Color Static, defaults tri to white.
2019-11-29 10:53:01 -07:00
cschwinne
1d9d1f6bbd
Simplified police code
2019-11-25 01:20:03 +01:00
thomas.stockklauser
9e00177d76
- Fix the Visual Studio Project Structure with the e131 lib change to async
...
- Add 3 New Effects: Police, Police All, Multi Dynamic
2019-11-22 19:19:48 +01:00
cschwinne
3aacb7150d
Added live preview json
2019-11-18 12:29:36 +01:00
cschwinne
e7a0874a57
Improved theater effect
2019-11-03 01:18:02 +01:00
cschwinne
2852061699
Refactor WS812FX file names
2019-10-07 23:38:21 +02:00